Game Updates

Patch notes and dev posts · 14,255 Steam updates
Espresso Presso
Espresso Presso
2 days ago · Vsentra

Lucky Heat, Bean Frenzy & Quality-of-Life Update

Lucky Lever Improvements — Added the new Lucky Heat system to help protect against exceptionally long jackpot dry streaks, along with a new visual heat meter and additional Lucky Lever polish. Bean Frenzy Can Now Be Skipped — Don't feel like playing a Frenzy? You can now skip the event and return to the café, forfeiting the current Frenzy rewards. Improved Bean Frenzy Feedback — Combo and multiplier callouts now appear more prominently during gameplay with cleaner animated presentation. Fixed Mouse Navigation Issues — Mouse Back/Forward buttons can no longer accidentally navigate through the game, which could previously make Espresso Presso appear to restart or crash. Additional UI polish, fixes, and quality-of-life improvements. Thank you all for the amazing the support! ☕ - Vsentra
xiuzhen idle
xiuzhen idle
2 days ago · 天野小茫

Development Log #8

Hello everyone! Xiao Mang here! I'm happy to announce: Bandit Simulator TD will officially launch on Steam on October 12, 2026 ! Compared to the demo, we've made massive changes and added lots of new content and gameplay! This issue, we introduce: City Occupation & Dispatch City Occupation Once a city's Fame is maxed at all floors, you can launch an occupation challenge. After occupying a city, you can capture the Governor. You can even imprison him in jail first and deal with him later. {STEAM_CLAN_IMAGE}/45936264/20d1d128d6b64bc09b9efb90d33e590c17e2e7e9.png Dispatch Officials & Tax Collection Assign officials to cities to put early-trained heroes you don't want to dismiss to good use. They'll keep generating income for your hideout and keep contributing! {STEAM_CLAN_IMAGE}/45936264/a116ba6307d87d1bd28a97c2fe3aad323b9e392a.png Please, all brothers and sisters who enjoy Xiao Mang's games — Follow + Wishlist combo attack ↑↑↑↑↑↑ ! Game Intro Quick keywords: TD + Base Building + Idle = Addictive & Satisfying A simple "TD Combat + Base Building + Idle" game. Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist. Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form. If you enjoy Xiao Mang's games, please Follow + Wishlist — it helps the game survive! https://store.steampowered.com/app/4267800/_/
Idle Spiral
Idle Spiral
2 days ago · idle.system.company

v3.0.61

- Buying an upgrade no longer resets the spiral. Length is the currency, so a purchase spends it and since v3.0.42 that was being mistaken for the drawn spiral having gone stale, so the whole shape was cleared and a new spiral started growing every time. Now the spiral folds at the point you bought, keeps growing from there, and the bends accumulate into the figure they were always meant to build. - The spiral tip no longer flickers. For one frame after each vertex was committed the tip had no direction to face and snapped flat. Early in a run that landed roughly once a second; it faded as the spiral grew longer.
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
2 days ago · BlackCatMan

Major Update: Hero Series Vol.3, Etching Upgrades & Fixes

Hero Series Vol.3 is here. We have also rebuilt Etching based on your Suggestions posts, and fixed the bugs you reported. ────────────────────────────── ◆ Hero Series Vol.3 ────────────────────────────── This time the heroes come in pairs. The pair you choose at the start joins you together at the end. - Eden (Dark) + Feni (Fire) - Carbuncle (Light) + Tita (Earth) In Vol.3 you start with no one. Each of the 6 difficulties you clear earns a Sigil, and when all 6 are collected, both heroes of your pair join you. Standing in your way are heroes who have fallen to darkness. On the final difficulty, both appear at once (click a boss to choose which one to attack). - Normal: the Arcana versions of the pair join you - Death: the Century versions of the pair join you On each difficulty you can draw one random egg per day, with Hero Eggs mixed in. Raise a hero recruited in Death mode to Awakening 6 and it receives a one-of-a-kind "Hero No." in the world. Vol.3 opens once you have cleared Torment. ────────────────────────────── ◆ New DLC: "TASMON: Hero Pack 2" ────────────────────────────── - Recruit the pair you did not choose as well - Change your heroes' look (Fallen / Awakened) - One extra random egg draw per day - Crystal of Turning x10 - Auto expeditions (finds go to the expedition pocket) - Expeditions take 30% less time Vol.3 can be played from start to finish without the pack. ────────────────────────────── ◆ Etching upgrades ────────────────────────────── - Choose how many to roll at once: 10 / 30 / 50 / 100 - Results show the best value of every effect that appeared, next to your current line, so you can compare - Target rolling: pick the effect you want and when to stop, and it stops automatically on a hit - See which effects can appear in a slot, and their maximum values, right on the screen - Big spends ask for a second click to confirm - Bulk rolls and target rolling unlock after clearing Hell ────────────────────────────── ◆ One week to turn heroes into Hearts...
Farm for you
Farm for you
2 days ago · Card1ac

Piano System Update

MIDI Input Support: Connect your MIDI device and play using your own MIDI keyboard!Expanded Piano Range: Added semitone support and one additional octave, bringing the piano to a total of 52 keys.Connect your MIDI device and play your own melodies!
DEBRISVERSE
DEBRISVERSE
2 days ago · Studio RELIER

Patch v2.1.1: Core Enhancement Optimization & Bug Fixes

Patch v2.1.1 is now live. we have implemented bug fixes and improvements primarily related to Cores. Bug FixesGuaranteed Transplant TicketFixed an issue where players couldn't select a specific slot when using a Core that has the same effect in multiple slots as the source material.You can now select individual slots, and the chosen slot's effect (including its exact numerical value) will be transferred exactly as is.Core Special Effect Values Displaying Too Many Decimal PlacesFixed an issue where numerical values in the list would sometimes display as long decimals like "23.400002%" when filtering Cores by Special Effect.This mainly occurred with the following effects:Damage NullificationDamage ReductionDouble CreditsNullify & DestroyInsta-Kill DamageAll values will now be rounded and displayed to one decimal place.Core Enhancement Bonus Value DisplayFixed a visual discrepancy where the value in the Core List (e.g., "+251.1") and the value at the top of the screen (e.g., "+2.511") appeared to be different.The Core List will now display the value using the same format as the top of the screen (+2.511).ImprovementsLag When Enhancing Massive Amounts of Cores at OnceImproved an issue where the game would freeze for a long time when selecting and enhancing tens of thousands of Cores at once.Batch selection via "Select All" and executing enhancements are now significantly faster and smoother.We have confirmed that batch selecting and enhancing 60,000 Cores at once works without any issues.Prestige Shop DisplayWhen "Special Reward Rate UP" and "Special Reward Multiplier UP" reach their maximum limits (including limits increased by the Skill Tree), the stock will now display as "Max Limit Reached (incl. Skills)" instead of "0".OtherAdjusted minor UI details on the Core screen.
AFK - Army For Keyboard
AFK - Army For Keyboard
2 days ago · Metolina

1.3.63 — Arena Sync Fixes

This small update improves syncing between your current Army and Arena. Fixed an unlinked army incorrectly being shown as up to date. Fixed repeated updates when the army lineup had not changed. Fixed a stage-name mismatch that could prevent Army syncing. Improved recovery when the game is restarted or the connection is interrupted during syncing. Once an account completes syncing, its Arena card and combat lineup use the same approved hero levels, equipment and skills. Army syncing is enabled per account; this patch does not automatically migrate every existing account. Existing Arena and Race access is preserved for accounts outside the controlled sync rollout. Thank you to everyone who reported the issue and shared footage.
Snt Plan
Snt Plan
2 days ago · Sn兔子

V0.079 Update Announcement

The game could close while loading agricultural cells in Production Land. Production Land: Deliveries to recyclers and Energy devices now catch up Energy progress in bounded steps after long offline periods instead of remaining stuck. Production Land: Fixed Industry page loading errors caused by transport and Energy clock divergence, and restored display of the two-slot General Warehouse. Attribute names in warehouse item details now follow the selected language.
Community Button
Community Button
2 days ago · RecursionSplash

Pet Rebalance & Shard Shop Prep | v5.0.92

Pet Rebalance & Shard Shop Prep | v5.0.92Hi everyone! This update brings a pet tier rebalance finally, a big visual polish pass and a batch of fixes. This update also contains some prep work for the new unreleased "shard shop". More info coming soon! Pet RebalanceTier bonus: every tier now permanently adds +10% to a pet's boost (was +20%), so Tier 1 = +10%, Tier 3 = +30% and Tier 5 = +50%. Tiered pets will show lower boosts and Power Ratings than before. Beyond Level 100: Tier 5 pets now keep getting stronger past Level 100, with no cap. Each extra level adds a small bonus that grows more slowly the higher you go. The Pets screen and the Home info pages now explain tiers properly, including a new "Beyond Level 100" section in Pet leveling, in every language. FixesPets you first unlocked through Pet Fusion or by importing a Collectable now also give you their Tamed item (for example Tamed Slime) in your Steam inventory. Any missing ones arrive automatically the next time you launch the game. If using a Hatch Core ever added nothing to your egg, that Hatch Core is now returned to you, as the game promised. The progress bar at the top of the Achievements and Challenges menus no longer shows a stuck 80%, and the completed-achievements count no longer flickers after each sync. The rarity names in the pet Filters pop-up are bigger and easier to read. Under the hood: lots of server and stability work, so saves, rewards and Steam item deliveries are more reliable, and the game uses less memory. Thanks for playing and for every bug report. Keep clicking!
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

r174 パッチノート

This update fixes four confirmed issues.### Fixes- Fixed the Familiar Vessel recipe not appearing in the Crafting window after unlocking Familiar Summoning.- Removed the development FPS and frame-time overlay that was always visible in the lower-right corner of the game screen.- Fixed successful dispatches not reducing Stampede risk. A successful dispatch now reduces the cleared eligible dungeon's risk by 10 percentage points.- Fixed Limit Break Training remaining locked after reaching the A-rank weapon mastery cap of 250.Existing save data remains fully compatible. No action is required after updating.
Immortal Dao Idle
Immortal Dao Idle
2 days ago · KermitDFrogg

Version 1.1.2

Cast talismans by hand, bind your trump cards to keys, learn a whole tab of jade slips in one click, keep hunting through a server update — and take a first look at your Abode. 🌟 Highlights 🏡 The Abode, a first look — preview your future estate and its animated skins from the Daoist Path 📜 Talisman casting — a Cast button opens every talisman you carry, ready to cast by hand ⌨️ Trump card hotkeys — keys 1–9 fire your trump cards; right-click a card to change its key 📚 Learn all · Dismantle all — a whole tab of jade slips, learned or broken down in one click 💤 Hunts that outlast an update — offline hunting and gathering carry on through a server restart 🆕 25 new · 🔄 13 changes · 🛠️ 51 fixes — 89 notes across 15 systems 🏡 The Abode (Preview) 🆕 New — A first look at the Abode, a system still in development: an estate shared by every cultivator on your account, dressed in animated skins. Open it with the Abode button, marked Preview, beside Customize on your Daoist Path. Try on four skins (Cloud-Sea Retreat, Frostpeak Palace, Vermilion Phoenix Nest and The Hollow Moon), look over the facilities it will hold, starting with a Storehouse shared by your cultivators, and see how commissioning an abode made just for you will work. It is a preview: nothing in it is saved yet. 🌙 The Hollow Moon 🆕 New — The Hollow Moon, a skin series for every cultivator: grave-worn rags beneath a pale moon, each with a new attack. All 22 skins are included in one purchase of 1,000 Celestial Jade, on sale from 1 October at midnight Eastern. Preview them now in World Events; once they are yours, pick the look in each avatar's clip tray. 📜 Talismans 🆕 New — The Talismans group on the combat bar has a new Cast button. It opens a grid of every talisman you carry, right above the slot; click one to cast it by hand. Each shows its tier, how many you hold and its grade, and hovering it tells you what it does, or why it can't be cast right now. Your auto-cast slots work as before. 🔄 Change — A talisman'...
AFK - Army For Keyboard
AFK - Army For Keyboard
2 days ago · Metolina

1.3.62 — Smoother Play, Clearer Battles

This update brings together fixes based on your feedback, making it easier to develop your army and follow your battles. A steadier, clearer interface Fixed flickering and repeatedly reopening tooltips when selecting or upgrading runes. Automatic refreshes preserve the scroll position and keep your selection stable in narrow and wide windows. Removed the Season 2 tab from Arena and the separate Online Adventure menu. Chests and inventory Fixed ongoing battles unnecessarily disabling the Cube’s Open button on accounts using shared progression. Chest-opening requests are processed safely after the battle result is completed. Auto-equip accounts for enhancement and socketed rune bonuses. Weapon and off-hand comparisons now use the correct equipment slot. If saving fails during an inventory sale, the transaction is rolled back, preserving the item and gold. Battle results and connection fixes Early defeats in Boss Race no longer appear as timeouts. The results screen uses the actual finishing moment and the boss’s health at that point; Fast Finish preserves the same result. Fixed the remaining attempt count on the race intro screen and wave information in Marathon summaries. Improved connection and session recovery. Fixed battle buttons staying disabled after refresh and battles getting stuck on accounts with large item or chest collections. Development note The shared-progression migration for Army, Arena, and Races is not being enabled in this release; existing Arena and Race access is preserved. Local tests of the synthesis infrastructure are complete, with final software-team testing and approval still required before it becomes available to players. The synthesis menu remains unavailable in this release. Download the update through Steam and restart the game. Thank you for your feedback!
The Ash Remembers
The Ash Remembers
3 days ago · Klatschekopf

Patch 1.4.1 – Veyr now speaks nine languages

Veyr now speaks nine languages 🌍 Today is a special day for us: The Ash Remembers is no longer just German and English – it now speaks nine languages. New are: Français Español Português (Brasil) Русский 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 Really everything is translated – from the buttons to items, professions and foes, all the way to the letters, messages in bottles, ash cards and chronicles. Around 12,500 texts. Proper names like Emberwake, Veyr or Rufus stay the same everywhere; speaking names like the "Ashwood" are translated. How to switch: on the title screen, in the main menu, in the settings or with the language button at the top. On the very first start the game picks your system language automatically. Voice-over and films stay in German or English. Your language, your feedback 💬 To be upfront: we translated the new languages from German and English with the help of AI and then checked them line by line several times – in the game, on every page, in every window. Still, nobody knows your language as well as you do. Something sounds clumsy? A term is wrong, a name doesn't fit, or a text spills out of its box somewhere? Let us know – in the Steam forum or on Discord, screenshots welcome. We'll fix it, and every bit of feedback makes Veyr better for everyone. Thank you! ❤️ Zoom in without anything overflowing The interface zoom (85–130%) now also rearranges the layout: small windows with a lot of zoom go cleanly from three columns to two. The tower, gear comparison, tasks and the hunting ground tabs no longer spill out of their boxes; long names may use two lines. The journal switches along when you change the language. From the community The pack (thanks, eric-belair): companion experience now pays off for the ones on the bench too. Every companion at level 30 or higher that is neither active nor passive helps with 10% of its full power. The Ember Crucible (thanks, eric-belair): a new upgrade for everyone whose crates spit out more smal...
DungeonSweeper
DungeonSweeper
3 days ago · smoketreestudios

v1.94 Notes

Hello DungeonSweepers! I finally released the game to iOS, and with that came some feedback that I had to address. Today's build is mostly meant to bring the all platforms back into parity. Thank you for continuing to play, please give me feedback or suggestions for new content and I will look into creating it! Happy Sweeping! General Added a Previous/Next day toggle for Daily Dungeon leaderboards that go back up to a week. Fixed a bug with Leaderboards and Daily Dungeon seeds being different across regions.
Plant Therapy
Plant Therapy
3 days ago · Fargo B

Quality of play update

Today's update most visible update is a new item highlighting technique. We've been working on using item outlines for our upcoming game Creep Tank. We are very happy with them and decided to port them to Plant Therapy. They are pretty slick and more visible than their predecessor.No AIWe feel passionately about keeping AI out of our games. You'll see a new splash image affirming our commitment to pouring human creativity, passion, and hard work into the art of making games.Bug FixesA player noticed and reported that their purchase of a sofa did not trigger the Couch Potato achievement. We adjusted the tag on the sofa and inspected our item databases to make sure that all of the sofas and chairs were correctly tagged; we found 2 others that needed to be updated.Thanks have to go out to our community members for reporting items like this. Your bug reports help the community as a whole. Thank you!
Clicker Ore
Clicker Ore
3 days ago · Tiny Depth Studio

1.9.23 Update Notes — September 26, 2026

NEW- Elements now unlock one by one: each element joins the mine at its own floor, and the element you unlocked most recently shows up the most.- The ores you break now pile up in your Inventory, so you can see how many of each element you have collected.- Added a new currency, Elementium: at the Trader you can turn your elements and Ore Stone into Elementium.- Character and Arena are on the way: their buttons appear after floor 250 and they will open very soon, so you can start saving Elementium now.- Added the Guide: open it with the book button to see elements, rare ores, bosses and abysses as collections; the ones you have not discovered yet stay as black silhouettes, and hovering over a discovered one shows its details.- Added an Arena tab to the leaderboard; the rankings will show up there once the Arena opens.- New notification badges: task and achievement rewards waiting to be claimed, plus newly unlocked pickaxes, pages, task and worker slots, trade offers, titles, regions and skills are now marked on their buttons.IMPROVEMENTS- Tasks with a reward ready now stay at the top of the task list.- Auto-fill for enchantments now only places enchantments that actually do something on that item.- Windows opened from another window no longer end up behind it.- Windows now settle into place on first open without their rows jumping around.- In the Dungeon and the Abyss the Daily Missions button and panel are hidden, while the Skill Tree button now stays available there too.- The Settings window now closes on its own when a promo code gives a reward, a save is loaded or progress is reset.- The FPS limit options and the MAX label now appear in your chosen language.- The game uses fewer resources and the download size is smaller.BALANCE- The Click Damage From DPS enchantment now only turns the DPS of the pickaxe or pet it is equipped on into click damage; the ones equipped on armor no longer have an effect, so we recommend checking the enchantments on your armor.- The Lu...
Project Chromata
Project Chromata
3 days ago · arboraeternum

Project Chromata Update - Version 2.2.2

Hello, Chroma Engineers! Introducing a gift for my special Chromatic friends that got the supporter pack: The Chromataverse Server, official sever for VoidCrash. I have made some Changelog changes on how I am writing it. Story: Is now all about story mode, stage 1 to 10. Continuum: About Continuum, who could have guessed? :) VoidCrash: About VoidCrash The Pixel: About The Pixel Now for todays patch notes and improvements for the games!Patch Notes - Version 2.2.2STORYChanged: UI Scale now resizes the interface panel and the top bar, not just the text. It is renamed from UI Text Scale.Fixed Bug: The Perimeter can now be zoomed out far enough to see the outermost tiles on any window size.Fixed Bug: During the Dismantling, an arrow at the screen edge now points to any piece that is out of view.Fixed Bug: The Perimeter lagged once the fortress was large. It now runs two to three times faster.Changed: Visual Effects Low and Extreme Low, and turning off Text Glow, now also remove the glow on the Perimeter.CONTINUUMAdded: The Echo Scheduler. Assign a saved console layout to each era, and every Echo Reset restores it. See layout and schedule.Added: The Siren daemon. Calls out achievements, cleared realms, recovered Axioms, sealed Compressions and lost drones.Added: An Eras page in the Codex. Each era is recorded once you have lived under it. The next one is named so you can prepare, and the rest stay sealed.Added: An Echo Scheduler page in the Codex, listing your saved layouts and the era each one belongs to.Fixed Bug: Axioms no longer open with a red "offline" line. cores, ps, dive, era and panels are quiet again.Fixed Bug: dive no longer warns on every branch, and grantas no longer grants a rejected amount.Fixed Bug: A locked Echo Reset told you to recover Axioms even when you had enough. It now names the real blocker: sealing one Compression in the new reality.THE PIXELAdded: Beacons at Core Tier 6 let you jump from one Beacon to the next. Express Lines at Tier 8 move car...
Desk Top Racer
Desk Top Racer
3 days ago · Thiago Ortega

Update 1.0.8 — Car Paint and Improvements

🎨 Car paintWhere to paint: in the Garage, click your car to open paint customization.How to earn points: each car has its own mileage, which goes up as it races. Every mileage level gives the car 1 paint point. Mileage starts counting from this update.Unlocking colors: pick one of the 11 colors in the palette, spend 1 point to unlock it and apply it. The car's original color is already unlocked.Permanent colors: once unlocked, a color stays available for that car, and you can switch between your unlocked colors whenever you like.In races: the new color kicks in from the next race, and other players see your paint job too.Level track: shows how far you are from the next point.Mascot alert: your mascot lets you know when the equipped car has a paint point to spend. ✨ Refreshed lookInventory, Steam Inventory and Collection now use rarity cards, making it easier to spot each item at a glance.Buttons, frames and tooltips have been redesigned and look cleaner. 🔧 Part tooltipsComparison with the equipped part: each attribute has a bar, with gains in green and losses in red.Upgrade: a line shows how much the part's upgrade adds to each attribute.Collection: the Collection Piece badge appears when the part fills an empty slot in a set, along with the set progress (e.g. 1/4).Steam: Steam items show the Tradable on Steam badge. 🐾 MascotsThe mascots screen now has two scrollable columns.Each mascot's card shows which attribute it boosts.The starter mascot now appears alongside the others in the collection. 🌍 TranslationsGeneral translation improvements.In Asian languages, quantities in lists are now aligned with the item name. 🛠️ FixesFixed cut-off text on Windows with display scaling at 100%. This affected tooltips, mascot cards and TrackCards.Rain, fog and other weather effects no longer freeze during the championship intro.The game no longer stops your computer from turning off the display when idle. 🏁 Let's hit the track! More updates are rolling in over the next few days, ...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
3 days ago · rimmindgame

Major Optimization Patch

OptimizationsVehicle Attachment Mechanic UpdateVehicle attachments are no longer limited to Bomber units; all vehicle types can now equip them.We have developed a dedicated UI panel for vehicle attachments, separated from the tradable items page.By default, vehicle attachment effects only apply to the equipped vehicle, unless the skill description explicitly states "Applies to All" or "Applies to Enemies".Energon FilteringAdded a filter option based on Energy level.
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