Adjusted late game enemy Hulk (nerfed) and Vanguard (buffed)Fixed some core upgrades not applying right on loadFixed T18 Nano fluid recipe missing level 25 upgradeFixed a late game veil upgrade applying when it shouldn't (effects fixture speed and residuum gain)Fixed warp enemy tooltipsFixed late game Specimen help tooltip
Hello there!In \, released today, a new skin for Siruby, the main character of \, has been added!!We also have great bundle packs available that include \, SKIPMORE products.https://store.steampowered.com/bundlelist/3780030/Have fun in the post-apocalyptic world...
"Halo" from Heaven Headquarters 🪽 Thank you to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 🙇Before we get into the fixes, we wanted to take a moment to share our other game, Emblems: Sunless Vow. If you enjoyed the character interactions in Angel Clicker, then please consider wishlisting Emblems, as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Here is a list of today's updates:Requested Feature: Added a Recycle Fuel button next to the Fuel display. Clicking it will consume 1,000 Fuel to gain 2 Entropy + 250 million of each main resource. This button is unlocked after discovering all 3 Draconic Secrets in Deep Space.Requested Feature: Added a Grindy Mode option. Increases all costs by x2 (for those seeking a slower experience).Requested Feature: Made Space node hitboxes bigger, requiring less precise clicking than before.Requested Feature: You can now quickly toggle the Metronome with Middle Click.Requested Feature: Dialogue backlog. Click the "Log" button in the bottom right corner to view dialogue lines that have already passed!Requested Feature: Added a toggle for Auto-Gifts in the Garden of Eden (unlocked via the "Living Plants" prestige option).Clarity: Adjusted dialogue and tasks to more clearly indicate that the final Prestige is optional. Players have always had the option to grind their way to the ending, but the dialogue now acknowledges that as a choice rather than implying that the last prestige is mandatory.Display: Added cases for more resolutions, particularly for Mac users. This should fix the black border issue.Polish: Made it so that the Cherubs assigned to raise the creatures at Noah's Mart don't cover up their artwork!Performance: Reduced the lag spike that could occur when purchasing an upgrade 100x with Ctrl + Click.Balance: Upgrades that cost Entropy are now unlocked 1 prestige earlier.Balance: Certain Entropy upgrades have been strengthened, bu...
修复了图鉴界面进入查看角色后点击界限突破报错问题立绘相关1.修改了 诺亚 立绘优化了立绘战斗模式预览设置现在可以自由大小角色调整1.增强了莫可可专属32.增强了神代琉璃专属1 专属23.增强了银月紫苑专属14.修改了 希尔薇 技能1与技能2
1.宠物等级上限提升至2000级
1.2.0 — Wilds & Omens The forest was here before the first fire. It will be here after the last. The woods around your settlement have grown deeper. Hunters return with new stories — of pale stags glimpsed at twilight, of bears the size of carts, of small green things that move in numbers. Some prey runs faster than your arrows can fly. Some quarry doesn't run at all. Track every species you've taken, and the woods will repay your knowledge. New Creatures Seven new wildlife species now roam the world, scaling with your era: Young Deer — quick, skittish, plentiful. The early hunter's bread and butter. Gray Deer — hardier, deeper in the wood. Larger settlements draw them out. White Deer — pale as moonlight, twice as elusive. Killing one brings fortune… or a curse. Black Bear — smaller than its brown cousin, just as willing to fight back. Polar Bear — a mountain of fur and muscle. The hunters who bring one down don't stop talking about it for seasons. Elder Bear — ancient and immense, wreathed in forest moss. The old ones say it's been here since before the first fire. Spirit Deer — translucent and swift as thought. Hunters swear its hooves don't touch the ground. Three new night threats now stalk the dark: Kobold Footpad — alone, a nuisance. In numbers, a catastrophe. They come in numbers. Goblin Archer — small, sharp-eyed, patient. You don't see the arrow — you hear the thud. Gnoll Warrior — they hunt in packs and they're faster than they look. Gnolls don't negotiate. New ambient wildlife: Blood Bats and Dread Bats now circle your torchlight on darker nights. Five New Encounters Bear Den Discovered — workers near the quarry report a den dug into the hillside. Send hunters, set traps, or leave it be. The White Stag — a once-in-a-lifetime omen at the forest's edge. Hunt it for the prize, or revere it for fortune. Swarm of Bats — autumn dusks bring shrieking clouds to your rooftops. Burn wood, hunt them, or endure. Tracks in the Snow — something massive crossed your bor...
New FeaturesPortuguese Language AddedPortuguese has been added. A huge thank you to chucky515 for the local translation work.Bug Fixes & ImprovementsFixed a bug where synchronization between devices was not working properly.Developer's NoteIn this update, Portuguese (Brazil) has been added. Thank you again to chucky515 for helping with the translation. It feels like the community is coming together to make the program even better. Thank you always. We will continue to improve Poua!Filling Burrito Studio
Fixed total atoms split count Added konami code
{STEAM_CLAN_IMAGE}/34491490/d6a27d11456754f19ea16c83f20c6a8c77d1e2d3.png Hey Panda Peeps, Do you know what’s better than the sweet, sweet baritone of Ichiban’s voice? The sweet, sweet baritone of Ichiban’s pillow talk in bed! If you think so too, then get those daily logins, because the Limited Time Event to unlock his bed pinup starts today! Collect all your Event Tokens, and this deep and delicious pinup will be yours to revisit in your Memory Album any time! We love you so hard, The Pandas
10-Man Idle - Patch Notes beta.v1.12.13=======================================NEW FEATURES-------------- Higher-Resolution Portraits - All character portraits redrawn at 96x96 (4x the pixel budget of the previous 48x48). - Eyes, eyelids, and eyelashes use anti-aliased shapes with a real iris, pupil, and catchlight. - Class overlays redone with smoother gradients and softer edges: helms, halos, hoods, mage hat, warlock hood, druid/shaman markings, monk headband. - Removed the per-pixel skin "noise" that was producing a dirty/speckled look. - Brighter rim light along the silhouette so portraits stand out from the background.- Custom Portrait Import - New "I" button on the character screen opens a Windows file picker. - Accepts PNG, JPG, JPEG, BMP, and GIF images. - Imported images are center-cropped to a square and saved as a 256x256 PNG in: %LOCALAPPDATA%\\10ManIdle\\Saves\\portraits\\{characterId}.png - "X" button (only visible when a custom portrait is set) deletes the imported image and reverts the character to the procedural portrait. - Custom portraits persist across saves. - Auto Quest Progression (Live Game Only) - When the game is running, completing a quest successfully now auto-advances the character to the NEXT quest in the quest list (sorted by required level, then CP). - On a quest failure the character keeps repeating the same quest until they succeed, then progression resumes. - When the character reaches the bottom of the list, they continue repeating the last quest indefinitely. - Offline progression is unchanged: closed-game time still repeats the same assigned quest as before. BUG FIXES----------- Portrait cache no longer leaks GPU textures when re-rolling a character's face.- Portrait cache no longer mismatches characters whose IDs share digit prefixes.- Cleaner alpha blending when drawing semi-transparent portrait details.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves.- Adds an optional CustomPortraitPath fie...
Patch Notes:Our Mobileversary Season is here for two more weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!New PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 21stThe Inferno Dimension Expedition event is here until May 14thAfter the Inferno Dimension Expedition event ends, get ready for a GvG event until May 21stChange Logs:The Solbi schematic has been added to Thiduna Complex in Melvin's Genesis
Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp enemy info being incorrectFixed late game Discipline Mastery upgrade not applyingFixed Strata Growth panel flashingFixed targeting circles in TitanTypo fixes
re-enabled extra settings that were disabled in the previous update
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.Added achievement support for Google PlayAdded ASCENSIONS!Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.Ascending grants AP(Ascension Points) which can be used to toggle ascension upgradesAscension wipes all progress (Except achievements)Investing AP introduces the new difficulty systemDifficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.Investing AP increases overall difficulty by 30% per pointAP can be added/removed to upgrades just like with Prestige upgradesRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.A bunch of mobile fixes/changesGoogle Play Release!
Due to a mistake, the demo build was uploaded as the main game and was released. This is a test update that aims to add features not available in the demo build to differentiate.
Hello! This update introduces important improvements to the game's functionality and several internal adjustments that make the experience more stable, organized, and consistent. During this development cycle, the main focus was on improving the project structure and refining some behaviors of the world simulation. What changed? The rendering system was integrated more efficiently into the game. Improvements to the internal behavior of components, making initialization simpler and more reliable. Adjustments to the vaporization and rainfall systems for more balanced behavior. Added enhanced support for points within the simulation world. Complete reorganization of the project's internal structure to facilitate future expansions. Important fixes Fixed an issue involving density interaction between liquids and mobile solids. Resolved a bug where some mobile solids could become stuck when contacting liquids. Internal improvements In addition to visible changes, several parts of the code were reorganized and cleaned up to improve maintainability, stability, and readiness for new features in upcoming versions. Thank you for following the project's development.
Fixed:Increased the chance of obtaining a "Red" Rarity weapon (technically from 1% to 2%)Changes names of the AT4 and the names of its shells.The position of the side modules on the T9 handguard of the QBZ191 has been fixedAK74N can now equip "Lastochkin Hvost" ScopesOn the all AK74, you can now install the pu21 bipods on the barrelGP25 has increased damage to 220On the M14 "white" rarity, it is now possible to install a RIS bar under the sightThe task in the L-5-4 mission to get the third star has been replaced with "complete the mission within 20 moves"Grenade launchers in leveling now receive +50 damageMelee weapons in leveling now receive +10 damageThe firing rate of the grenade launchers has been significantly increased from 6 seconds to 2 secondsRevy pawn evasion reduced to 50% (only for new attacks, existing ones are not affected)The "Shield Penetration" weapon's ability now pierces the opponent's invulnerable shield in auto combatThe base health of the Umi pawn has been raised from 100 to 180In auto combat, the player's pawns can get now "invulnerable shield" by clicking on them, just like the opponent (elite class pawns cannot hide, their defense time is 0 sec). Second click will stop their defense, or at the end of the timer they will end the defend themselves, after which there will be a cooldownIn turn-based combat, if your pawn kills the opponent and there are still have bullets, it stops shooting at the deceased corpseAdded:Mini event dedicated to "Victory Day!New pawns for completing missionsNew weapons for completing missions -FLARE Team
Slight bug fixes
Chat rework , esc key functionally in menus and a brand new X button to close the in-game windows.
Hey everyone! 👋We're incredibly excited to announce that Spin Royale is officially out now on Steam! After countless late nights, intense playtesting, and more than a few times we got distracted just watching the slot machine spin, our small family team is thrilled to finally release our game into the world.You can grab it now for just $5.99, with a 20% launch discount for a limited time.Spin Royale is a blend of everything we love as players: the satisfying loop of idle games, the thrill of rare drops, and the competitive rush of climbing global leaderboards. We've designed the game to be relaxing to walk away from but deeply strategic to master, where every spin brings you closer to building the ultimate money-making machine.Here's what awaits you:Idle Gameplay: Let the slot machine spin while you work, study, or relax. Your wealth grows even when you're not watching.Infinite Progression: No quick resets. Keep building your empire indefinitely. There's always a bigger number to chase.Symbol & Item Shop: Discover powerful items and rare symbols with unique effects. Level them up to exponentially increase your earnings.Global Leaderboards: Compare your wealth with players worldwide and aim for the top spot. Will you be the richest spinner on Earth?Strategic Depth: Find the perfect combination of symbols and items to optimize your income. Every decision matters.Full support in English, Simplified Chinese, Japanese, Korean, Vietnamese, Spanish and Catalan.We're just three developers—a father and two sons—who love making games together. Spin Royale is the culmination of that shared passion, and we're so proud of what we've built. Now, we can't wait to see the creative (and crazy) strategies you come up with.💬 If you run into any bugs, have a brilliant idea for a new symbol, or just want to share your highest earnings, please reach out on the Steam forums or join our Discord. As a small team, we're always listening and are committed to making the game the best it can be...
Minor balance and polish update - Adjusted corner decay timers for a more tense late-game progression. - Improved UI readability and visual polish across the HUD, event log, stats, upgrade cards, and floating rewards. - Fixed several small run reset and carry-over edge cases. - Improved Steam build stability by keeping the Windows build on the safer DX11 path. - General bug fixes and release polish.
A small update that adds sillow to replace shrilow, more indepth change-log in the game's opening! Thank you for your time! 02.00.00 soon!
Breach Squad is now available on Steam as a full release.Take command of your Strike Team from the Mothership, manage your marines, equip them with weapons, armor, and tactical gear, and try to bring your squad back alive from hostile enemy bases.Thank you to everyone who supported the game during development. Your feedback, comments, and encouragement helped shape the final version.Good luck, Commander. Your squad is waiting.
The Greenening is OUT NOW!I just hit the release button, which means The Greenening is officially live on Steam!Get it now with a 20% launch discount: $4.99 -> $3.99Found a bug or got any issues? Join the Discord and let me know!It's been quite the journey creating this game, but I'm really happy with how it turned out and super excited for you all to experience it in full :)Thanks,Erkberg
Today is the last day of the sweepstakes on steamgifts! for 100 copies! There is also a major update in Baston!