Hi everyone! The third hotfix is here, with the following changes: Added a new upgrade called Manifestation which allows you to passively generate items from the Inventory menu. Combined Totemic Augmentation and Totemic Extension into a single upgrade. Buff tooltip now properly shows the level of the buff. Fixed an issue where enchanting layouts weren't always saved properly. Fixed an issue where enchanting layout tooltips didn't update after deleting one. Fixed an oversight where you couldn't save enchantment layouts on the smallest grid size. The state of the moon pearl, utility belt, focus locus, compass, and crystal hourglass are now saved. Altered a few hex loot tables. Speaking with the Hexagram in the postgame will now cause a map marker to be added to your map pointing you to a remaining object or hex. Fixed an issue where the Odorless Bait enchantment had no effect. Changed the "Chilled" debuff to "Stiff" to prevent confusion with the "Intense Cold" effect. Fixed an issue where WASD did nothing when the view is fully zoomed in. The Immunity effect now negates Intense Heat and Intense Cold at level 2-3. Fixed an issue where going through the end portal multiple times in one session would lead to the camera zoom speed in the ending animation being extremely slow. The popups for unlocking Endless Mode and Expert Mode now only appear the first time you complete the game. Removed the Inventory button from Endless mode. Fixed an issue in Endless mode where hexes and objects could regenerate HP while the Upgrade menu is open. Also remember that if you find issues with this build and would like to revert to the previous hotfix, you can do so by selecting the previous_build channel in the app's Properties.
- Fixed several upgrades still using outdated linear step scaling- Achievement overview now shows the actual obtainable total (200 -> 179)
Hey there Krakens! It has been about 38 hours since our launch, and honestly, it’s been a rough cleaning time for all of you, the players, and us, the devs. But, thanks to all the kind and valuable feedbacks, we were able to make some patches. Here are some major updates! - Japanese language update (missing characters were found deep in the Abyss) - Giant Clam spitting out too many pearls for plastics (we told the clam to be less generous) - Clicking on the menu icon and turning the game into window mode (it will stay in full screen mode now) - More Giant Clam upgrades to make the final processing speed faster - Currency on the final few upgrades fixed (shown as plastics —> now as pearls) - Rebalanced the cost of the final few upgrades - Increased the amount of trash in the final level While our little Mantis Shrimp is still working hard to pick up our mess, hope you enjoy the newly updated version! It would finally feel relaxing and cozy, but of course, more fun! We may have more minor updates in the future, so please check for the updates. With Abyssal Love, Luka Works 🐙
Active Auction House listings now work account wide instead of on each character. Your auctions will sell in the background and post / mail has been made account wide also for fluidity. Inventory UI text updates immediately now when listing items on the Auction House. Inventory + Guild Bank label added for clarity. Optimised / bulletproofed the inventory & guild bank & save/load systemFixed a Full Reset bug which kept Mail & Active Listings
Hello everyone! This is Sensory Patch Studio.Now that Mr.Glove’s spaceship has been fully repaired, we have made contact with the cosmos. Mysterious extraterrestrial visitors have brought you a brand-new system: Signal Vault!Once you own 10 fish tanks, Signal Vault will be unlocked. You can store a fully set-up tank (including aquascape and fish) and swap it out for a new empty tank.The fish inside Signal Vault will go on a space vacation via magical cosmic waves: Adult fish will no longer need to work, young fish will temporarily stop growing, and the maximum number of decorative items will increase as you unlock more tanks in Signal Vault.You now have even more space to keep your beloved fish and decorations! You can bring them back to the fish house anytime you miss them.A new batch of selected player letters has been added to the Sweet Memories gifts. Feel free to keep sending in your stories!More content and improvements are in development, so stay tuned!Content & Feature UpdatesUpon obtaining 10 fish tanks, Signal Vault will be unlocked. You may store a fully arranged fish tank (including aquascape and fish) in its entirety.Selected player submissions have been added and will appear as Sweet Memories gifts.Bug Fixes & OptimizationsThe initial aquascape limit will increase as more Signal Vault Tanks are unlocked now.Adjusted logic for the random aquascape button:When category filter is set to default, both natural and artificial aquascapes are randomized with no priority.When set to Natural, the game prioritizes random natural aquascape items.When set to Artificial, the game prioritizes random artificial aquascape items.Increased values for the Balance buff: fish income bonus raised from 2%/4%/6% to 4%/6%/8%.Fixed an issue where the Windows version might fail to load properly under specific conditions after launching in windowed mode.Fixed an issue where certain live wallpaper software could not display correctly when Desktop Aquarium Mode/Energy Saving Mode wa...
Voicelines patch.
- Title filter - Pin feature for Title - Modified to allow navigation from the party's Wrath screen to the Routine's Wrath screen - Added an option to the Wrath keyword filter - Equipment filters now update while typing - Routine order - Bug with Guardian's Bane - Incorrect attribute displayed when an ally is defeated - Rank-up achievements not unlocking - Dungeon resets when Wrath levels up - Adjusted restrictions in some dungeons - Dungeon order
Addressed the crash issue that some players encountered during level completion screens by enhancing error handling and overall stability. I hope this resolves the problem. Thank your feedback!
Hello wizards,First of all, thank you for playing Mining Wizards!Achievement Sync FixSteam achievements will now unlock upon entering the lobby if they were previously completed in-game but not synced.NoticePlease restart Steam if the update does not apply automatically (v1.0.1.2)You can check your version at the bottom-right of the lobbyI hope you enjoy Mining Wizards.
Hello, I am the developer and a fellow grinder.In my quest for minimalism, I scaled things down a bit too much, and I realized that made it hard to use. So, I’ve added some help text.You can view the help text by hovering your mouse over the new button.Of course, once you get the hang of it, the help might just get in the way. You can always turn it off in the settings.I will always be with you in a corner of your monitor so that you can maximize your potential.
This update (V1.1) features a lot of new features... Containing Gambling for Prestige Gold to recieve instant cash bonuses and even more Prestige gold if you get lucky enough to pull it Gambling Rewards are following: 1 Gold 2 Gold 5 Gold 10 Gold 25 Gold 50 Gold 1h Instant Cash for $/s 2h Instant Cash for $/s 3h Instant Cash for $/s 6h Instant Cash for $/s 24h Instant Cash for $/s 72h Instant Cash for $/s Inventory: Holding Instant cash boosters to activate and recieve cash, amount of Prestige Gold and Money Leaderboard: New Leaderboard for Recieved Prestige Gold, fixed an issue with wrong displays. Active boosts moved under the upgrades. If you have any theme suggestions or feedback in general feel free to contact us on discord via ticket. https://discord.gg/arkcraftx Thanks for all of your support feel free to write a honest review if you enjoy or maybe have constructive feedback. Best Regards ACXHobby Studios
This one is just a mini patch to give out a couple of free Easter skins 🎉 I hope everybody has a lovely Easter! 🍫🥚 Thank you for playing, Goop :) https://i.postimg.cc/bvRRMzcC/chunky_charles.png
Addressing the feedback on gameplay experience, I've just pushed an update with the following adjustments: 1.Reduced the collision volume for all Spirit Stone Node. 2.Improved the visibility of the One-Eyed Monster's laser beams in Chapter 5 and extended the laser warning time. 3.Slightly reduced the player character's collision volume. Happy Gaming!
Updated CGs Updated Save System Fixed typos Fixed voicelines QOL Update Some voice lines are pending to be mastered for audio quality purposes. The ending theme will also be reformatted for better viewing quality.
Adds new banana for limited time dropping (48 hours) - The Banana Team
There is many differences between Tower Walker and Mushi. Today we wanted to list 4 of them. The racials, boggin companions, loots in dungeons and the world map. 1. The racials and ancestry In Tower Walker there is not much depth around the racial abilities. In Mushi we wanted to put more focus into adding more depth to racials. All races now have their own talent tree "Ancestry" with special unique abilities. The game will have 24 different races at launch with a total of 95+ new skills tied to these talents. {STEAM_CLAN_IMAGE}/42896979/96326e7bb96b80808eeedeff9a64287181e3b274.jpg For example: Human has "Royal Heritage" which increases crit chance just as it did in Tower Walker, but now in Mushi with the added "Ancestry" tree there is a choice between "Ferocity" or "Momentum" - these bonuses has a chance to proc everytime you crit. "Ferocity" - Gain an extra bonus of crit power for 5 seconds "Momentum" - Gain movement speed for 10 seconds. And further down we have a powerful talent "Warpath" which has a chance on hit to grant 100% crit chance for 5 seconds. Stats in Mushi such as Crit and Dodge has been reworked and rebalanced. 2. Party companions In Tower Walker it costs gold coins to unlock and level up party companions. In Mushi this has been reworked to be talents for a new set of companions called "Boggins" in the "Traveler" tree. It now costs skillpoints to improve their support instead of gold. Boggins can have synergy with certain races and classes. For example "Fungi" has a special bond with the "Boggin Seer" that plants mushrooms to bring support in combat. The racial ability can boost and greatly improve these types of "Windy Shroom" and "Frenzy Shroom". With boggins there is also new features around gear and special equipment. {STEAM_CLAN_IMAGE}/42896979/67bd35d64c5675b839e64c82c7dcdce50ae59a83.jpg(This screenshot is from a dungeon called "Deep mines") 3. Looting in dungeons Dungeons is much different in the next game than in Tower Walker. We wanted Mus...
MISHA
39 days ago
· MOQred
The Easter event is now live!New Easter-themed outfits for Misha are now available. One of them stands out in particular - it comes with a playful little companion 🐰How to get them:Open chests during the event - the new items have been added to the drop pool.Exchange duplicates.Trade on the Steam Community Market to collect the missing pieces faster.Event period:April 3, 2026 - May 4, 2026
Hello everyone!Update 1.1 for Neuro Clicker is now live.What’s new in version 1.1:- Fixed incorrect coin requirements for some shop actions- Improved text wrapping in the "About" section- Updated the game version from 1.0 to 1.1- Added small interface and readability improvementsIn other words:- the shop now counts coins properly- the text no longer tries to leave the monitor- the version number has evolved- everything is a little less cursedThis update is mainly about fixing annoying stuff and making the game cleaner and more comfortable to use.Thanks for playing Neuro Clicker and for all the feedback!
-Added another toggle button inside the settings. This toggle will make icons appear on the skill tree upgrades. A plus icon will appear if an upgrade is affordable and a checkmark will appear if you have purchased the upgrade to max. This toggle is off by default. Having this toggle on will help those who are colorblind and find it hard to differentiate between the 3 skill tree upgrade colors, red, green and yellow. -Re did the UI for the shop inside The Market. Some players were confused about the difference between purchasing and leveling up items, and since the level up item button was a lot bigger than the purchase button, it was easy to get confused. Now both buttons are the same size and the item level text is placed to the left. -Fixed a bug that appeared after the last update. This bug would cause the highlighted gem frames to appear when you press the upgrade all button inside The Market. -Fixed a bug where if you have AUTO USE selected inside The Market, items from the On The House talent card and the Thunderglass 25% item use equip bonus would not work. You would only use the items from AUTO USE. This bug would only happen if you press the Keep on Mining button after a mining session, not if you press the Keep on Mining button in the main menus.
- Fixed: pipes rendering oddly - Fixed: performance issues with large networks
Hey Station Managers! Big update incoming! We've been heads-down working through your feedback and this patch has a lot of fixes in it. Minigames Fix garden black screen, pachinko invisible balls, achievement buff timing Quality of Life Refactor code modularity: extract core abstractions and decompose large managers Modularize largest files: extract UIAnimations, UIEffects, and data files Install Rabbit Developer Console addon and register autoloads Bug Fixes Fix new game in slot 2 loading slot 1 data instead of starting fresh Fix construction buoy progress bar using lifetime credits instead of current Fix gameplay manager init failure and PauseMenu animation reference Fix Console API usage: use Array for arguments, fix NumberFormatter call Fix crash, black screen, buff overflow, invisible balls, and type error Performance Reset manager state on menu return and fix FloatingTextPool errors Fix compile errors: FloatingTextPool class_name conflict and PauseMenu animation calls Improve game engagement: pooled floating text, purchase milestones, Rush Hour countdown, credits pulse Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! Brew on, Commanders! - David McHale (HeartCoded) & the Lost Rabbit Digital team Discord · Steam
After 18 hours of struggle due to not knowing what I am doing, the very official update is live ! A huge thanks to everyone who gave a chance to my very first game/project. I’ve taken notes on all your feedback and I’m going through them one by one. Thank you for your time and for all the support.Colors & Lighting StudyHub is finally free from those dead, low-saturated colors and came to life with some actual lighting. It’s not perfect, but definitely better than before. Just a heads-up: good lighting means a bit of loading time. I haven't added a loading screen yet (it's my very first task now!), please don't think the game is bugged. Just give it a few seconds and it will open, I promise. If the servers are actually down, you’ll see a pop up. 2. "Where is the Server Button?"I received some feedback that the server selection button wasn't very visible, so I've added an obvious mini-button right under the "Enter the Hub" button. Now you can also see how many people are active in each region (EU, AS, US) and decide accordingly. + There is a music in the menu. 3. Settings are actually working nowYou can finally adjust the volume! The settings page is now functional—you can tweak the music (only main menu for now), footstep audio, and change your resolution.Discord channel is also up, everyone welcomed.
Welcome back to our Abyss! We are proud to announce Kraken Cleaning is officially and finally available on Steam.Let’s get Kraken and start cleaning the ocean with cool new updates.What’s new?More levels (more trash…? 😉)New tools and trash refineries (Giant Clam has new neighbors)Say hello to Ocean Friends (what do they do?)Got rid of some annoying sound effects (looking at you 🧲)More improvements for gameplay convenience (no more painful clicking)EPIC final stage (ohhhhh yessss ⚡️🎸⚡️)Various language options (we plan to expand more in the future)We are celebrating our launch with 30% discount for the first 14 days! Yay😎Hope you enjoy our gameWe cannot thank every one of you enough for showing support by playing our demo and wishlisting the game. We will see you out on the ocean and under the Abyss.Also, a huge thanks to those who played the game in the first couple of hours of the launch. Yes, we had some bugs, but we were able to make quick fixes thanks to your valuable reports. We hope your future Kraken Cleaning experience would be smoother!With Abyssal Love,Luka Works🐙
Content Update: 1. Increased normal drop rate 2. Fixed crash bug
Ch5 Routing issue fixed.