Game Updates

Patch notes and dev posts · 14,227 Steam updates
Incredicer
Incredicer
29 days ago · pochi

Localization Update!

Hello everyone, Incredicer now available in 14 additional languages. Languages:FrenchItalianGermanSpanish - SpainJapaneseKoreanPolishPortuguese - BrazilPortuguese - PortugalRussianSimplified ChineseSpanish - Latin AmericaTraditional ChineseTurkishYou can select language in settings->language.Now you can customize your cursor!What's next?There is so many game ideas I want to try and experiment but first I want to make a sequel game for Incredicer, because I believe there is still a lot of potential. I'm very happy to announce that I'm working on a sequel game.Join Discord server to help with development, share your suggestions, join private playtests, and stay up to date with progress! Thank you all for your support and feedback. Stay tuned and see you soon with a lot of fun new games!
Invasion of the Abyss
Invasion of the Abyss
29 days ago · 妖一狗

Announcement of Version Update for 'Invasion Abyss'

## 🛠 Core bug fix 1. * * Fix game crash issue** Fixed issues such as crashes and crashes caused by prolonged gameplay in multiple scenes, simultaneous generation of a large number of monsters/summones, and excessive stacking of attribute effects. Optimize memory usage logic, alleviate program abnormal exits caused by long-term resource accumulation, and improve overall game stability.
Deadline Savior
Deadline Savior
29 days ago · mizuokami

FixUpdate-20260902

Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese.Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering.Fixed excessive delays in the achievement trigger queue, as well as an issue where movement animations could occasionally be skipped during battle result playback.Added "Loading" text during black-screen loading transitions.Significantly increased the chance for equipment obtained from battle drops and treasure chests to match the player's current class.Fixed an issue where the Potted Man-Eater item would occasionally fail to trigger.Some players have also reported that a small black window resembling a Command Prompt may briefly appear when a Focus or Break session ends automatically.There is no need to worry. This happens because the game sends a Windows system notification, and on certain system configurations a black window may appear during that process. The development team is currently looking for a way to send these notifications without displaying the window.If you find this distracting, you can temporarily disable Windows System Notifications from the Settings menu to prevent the window from appearing.Additionally, the arrow in the bottom-left corner of Mini Mode opens an extra settings panel. Options such as scaling the entire widget up or down can be found there, so please give it a try if you'd like to adjust the display!
My Party Is Grinding
My Party Is Grinding
29 days ago · Nacheon

Upcoming Stage Difficulty Adjustments

Hello, everyone. Thank you for sharing your feedback regarding the recent changes to stage difficulty and clear times. Why Some Stages Feel Harder We confirmed that some skill effects had remained active after their displayed durations ended. Because this unintended behavior was present when parts of the game were balanced, certain stages became more difficult after the duration issue was fixed. The impact has been particularly noticeable in some Nightmare stages, where clear times and effective difficulty increased more than intended. Hero stats were not directly reduced. However, we understand that the result can feel like a loss of combat power. We did not fully anticipate the impact before releasing the fix, and we sincerely apologize for the confusion and inconvenience. What We Are Doing We are currently reviewing the affected stages and will adjust their difficulty in the next update. Full adjustment details will be included in the patch notes when the update is released. Thank you for your feedback, patience, and continued support.
Vanguard Galaxy
Vanguard Galaxy
29 days ago · Arnie

Hotfix 0.8.2.3

Hello captains,A quick hotfix to deal with lagspikes introduced in the previous update.Fixes- Fixed lag spikes and memory leak issue caused by excessive checks for locked jumpgates- Added extra cleanup call for unused resources when in the same POI for a longer period of time, which should also help reduce memory usageCheers, Bat Roost Games
Ars Mechanica
Ars Mechanica
29 days ago · Rufa

ver. 1.0.5 Patch Notes

Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.5. The changes are as follows. ■ Fixed an issue where the buffs from the active skill "Kill Shot" and the passive skills "Ruler" and "Vessel of Souls" were not being applied correctly.■ Changed the behavior of the passive skill "Battle Fervor."■ Fixed an issue where the buff from the passive skill "Customer Smiles Come First!" was not being transferred correctly by the passive skill "Synchronize."■ Buffs with durations extended by the passive skill "Enduring Light" will now retain the same extended duration when transferred by the passive skill "Synchronize."■ Fixed an issue where a character with the passive skill "Synchronize" receiving a debuff could cause the debuff to be applied repeatedly between synchronized characters indefinitely, resulting in a crash.■ Fixed several minor issues.Thank you for your continued support of Ars Mechanica. Rufa
Limitless Survivor
Limitless Survivor
29 days ago · atx

Autoplay Settings Update Ver. 1.1.03

Update Ver. 1.1.03 has been released.New Features / ImprovementsAdded Autoplay Settings, allowing you to change how Autoplay behaves. You can configure this from Autoplay Settings in the Options menu.When Default is selected, Autoplay behaves the same as before. When Prioritize Crystals is selected, Autoplay will prioritize mining Crystal Nodes without avoiding enemies, bosses, or boss attacks.The Autoplay ON/OFF state is now saved and will carry over to your next play session even after returning to the Home screen.Bug FixesFixed an issue where the Crystal Gain bonus was not displayed correctly on the Prestige panel.Thank you for your continued support of Limitless Survivor.
Call of Girls
Call of Girls
29 days ago · 裂口豆沙包

Server merger notice

Dear Players,To optimize the server environment and enhance overall in‑game interaction experience, we plan to perform server merging adjustments. Relevant details are announced as follows: Server Merge Scope Servers 51‑55 will be merged into Server 1. After the merge is complete, players from Servers 51‑55 will access the game via Server 1. Server Merge Schedule Merge Time: 16:00, September 2 (UTC+8). Estimated maintenance duration: 60 minutes. Important Notes During the merge, you may be unable to log in, or experience brief stuttering and disconnections. Please arrange your playtime accordingly. A compensation package will be distributed to affected players after the merge. Thank you for your understanding and support. Issue Feedback If you encounter any issues during or after the server merge, please contact us via email for prompt assistance. E‑mail: mailto:callofgirls@proton.me
Chill Fishing
Chill Fishing
29 days ago · Buwei

Update Note #10

New Features: - Added support for Steam stats – now you can see your total catch! - Added support for Steam leaderboards! Also come check out our upcoming desktop game! Gunfire & Magic - Desktop Co-op Extraction!
Daymark
Daymark
29 days ago · JK

Daymark 1.1.0: Kiki Arrives on Your Desktop

Kiki joins Daymark as a brand-new companion! This update is not only about adding a new character—it is also a major step toward making every desktop companion feel more expressive, responsive, and unique.Meet KikiNew players will now begin their journey with Kiki.Kiki’s Working pose is now available.Added natural blinking, mouth movement, and animated tail motion.Kiki closes her eyes while being dragged and smoothly returns to normal afterward.Her hands respond to keyboard and mouse input.Typing and clicking produce Kiki-themed blue glows and particles.Cyan and pink music notes appear while music is playing.Level-ups trigger unique expressions, tail movements, and celebration effects.Added exclusive familiarity titles and progression colors for Kiki.Kiki no longer uses the breathing-scale animation designed for traditional companions.New “Kiki Neon” ThemeAdded a new cyan-and-pink theme designed specifically for Kiki.The existing themes are now named “Morning Glow” and “Nightfall.”Removed the “Follow System” option so every theme now has a clear and consistent visual identity.New players will use Kiki Neon by default.Redesigned Focus and Rhythm ScenesFocus now features a retro CRT display showing the application currently in use.The CRT shell, screen, and lighting adapt to the selected theme.Rhythm now features a fully redesigned vinyl record scene.The record spins while music is playing, and the tonearm lifts naturally when playback is paused.Album artwork appears in the center of the record.Long song titles automatically resize to remain readable on a single line.Updated Character CatalogCharacters are now organized into “Default” and “Classic” collections.Kiki belongs to the Default collection.The original three companions remain fully available under Classic.Existing players receive a one-time guide introducing the new character catalog and Kiki Neon theme.Character thumbnails in the appearance menu, tray, and companion controls now correctly follow the selected...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
29 days ago · zangmingrui

[Full Release] Version 1.0.11 Update

\Added multi-save selection, with 9 save slots per Season.Added Equipment lock: middle-click to lock Equipment.Added Mythic Equipment filtering.\Mutated Skills can now be locked.Equipment Codex now supports category display.Equipment Codex now shows collection progress.Combat effect icons added in the Manual.Improved combat logic performance.Promotion button is no longer shown when Outlands reaches max stage.Exclamation mark tip is no longer shown after all Stele stages are complete.Middle-click toggle for Floating Mode has been removed.Prison auto configuration is shown only after Rare Prisoners are unlocked.\Fixed an issue where Inspire could cause missing Talent points.Fixed an issue where Baptism could cause missing Talent points.Fixed an issue where Mythic Equipment Corrupt could lower attribute values.Fixed scroll wheel control issues in the Codex UI.Fixed an issue where Codex auto sync indicators could display incorrectly.Fixed an issue where damage could become negative.Fixed some multi-language localization issues.
Crimson Engines
Crimson Engines
29 days ago · Gurgling The Goat

Hotfix v0.2.1: Player-to-Player Item Trading & Market Stability

📦 Player-to-Player Item Sending Direct Player Trading: Fixed an issue where sending equipment or materials from your inventory directly to another player was not transferring to their account. All player-to-player transfers are now fully synchronized and verified by the server. Real-Time Delivery Alerts: If the recipient player is online when you send them an item, their inventory will automatically update in real-time, displaying an instant item received notification. Flexible Recipient Search: Username lookup for player transfers is now case-insensitive. 📊 Crimson Market Enhancements Live 24h Activity: Fixed an issue with market trending data; the "Hottest Items of the Day" carousel now dynamically displays real player exchange volume over the last 24 hours. Quiet Market State: When no items have been traded yet today, the market cleanly displays "Nothing is hot" until new player offers ignite the exchange. 🛠️ Client Stability Resolved a black screen issue when opening the Crimson Market exchange. Improved inventory sync and transaction protection to prevent accidental duplicate actions.
Crimson Engines
Crimson Engines
29 days ago · Gurgling The Goat

Update v0.2.0: Combat Looting, Private Coven Chat & Market Improvements

🩸 Update Highlights Seamless Combat Looting: Blood Cores, rare crafting materials, and equipment drops now deposit directly into your active inventory during live combat and offline hunting sessions. Uninterrupted Hunting: Slaying ambient Blood Echo bosses in combat zones will no longer stop your continuous farming loop. Enhanced Co-op Party Invites: Gathering your allies for Group Combat is now smoother and faster with instant, case-flexible lobby invites. Real-Time Crimson Market: The exchange now tracks real 24-hour player trading activity rather than simulated estimates. In-Game Update Alerts: Players now receive real-time notifications when new game updates and balance patches go live. ⚔️ Combat & Blood Echoes Blood Core & Item Drop Fix: Resolved an issue where looted items were not entering player inventories upon killing enemies. Continuous Zone Farming: Slashing down ambient Blood Echoes that manifest in your zone will no longer interrupt your combat loop or reset your target. Offline Echo Manifestations: Idle and offline hunting now fully simulates Blood Echo encounters, awarding full kill tracking, boss XP, and guaranteed Blood Core drops. Combat Consumable Stability: Fixed an issue where rapidly switching weapons or armor during intense combat could cause food or elixir charges to desync. 👥 Co-op & Coven Features Private Coven Chat: Fixed an issue where Coven Chat was broadcasting messages across multiple clans. Coven Chat is now strictly private and isolated solely to fellow members of your specific Coven. Instant Party Invites: Fixed an issue where inviting friends or Coven members to a Combat Party lobby reported them as offline. Invites now deliver instantly to active players. Flexible Username Search: Searching for player usernames in the party lobby is now case-insensitive. Coven Roster Accuracy: The Coven Clan member list now accurately distinguishes between players who are actively in-game and those who are offline training. 🏰 Sanctuary & Quality ...
Kittens Game
Kittens Game
29 days ago · cheshire.panther

Kittens Game Music Update

Introducing all new game OST! Big thanks to u/Ramona Virus for the work on it! You should be able to check new music directly in-game. In other news:Game engine updated to v1.6.1.6 AI Cores now cost microchips, and microchips are cheaper to build Removed Dropbox save support Fixed a save loading regression on KGNet Fixed formatting of negative numbers in scientific / SI notation Fixed incorrect building orderingAdded an option to share save preview links Dark Paracosm New Iron Will content and smoother first Iron Will runMinor: Seasonal variance added to trades, along with new rare trade options Spiders can now unlock coal Spiders selling plastic is now much rarer Shark Relations: Botanists now requires the biofuel upgrade Optimized village and overall game performance Energy Rifts UI improvements "kirakira numbers"Fixed additional issue on Steam version where you can open links in the browser
Sludgineers
Sludgineers
29 days ago · Funk

Sludgineers : Patch #3 (v1.00.03)

Hey folks,🛠️ Patch #3 is now live! Focusing on Bugs, Tweaks, and Minor Improvements.Patch #3 (v1.00.03)Bug Fixes;Steam deck fixes;Fixed mouse visible when using external mouseFixed menu navigation with keyboardFixed refinery barrels input visual glitchTurbo Time achievement code clean upTweaks & Minor Improvements;Improved pollution detection threshold of 'vacuum sludge detector'Setup saving zoom level of upgrades popupSetup saving zoom level of mapAdded 'upgrades owned / upgrades total' text to upgrades popup (bottom left screen)Increased deadzone for switching to gamepad (will prevent gamepad from taking over input when not in use)Note: 120Hz Mac Issue: Unable to resolve at this stage, will continue to investigate a solution.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextAs mentioned in our 'Thank You' steam announcement, essentially we are having design discussions and planning for the first content update, initially focused on improving the end game and making it more fun with Challenge Modes - more details available here: --Thank you,Andy & Aaronp.s. Thank you so much for playing Sludgineers
BreakEven - Idle
BreakEven - Idle
29 days ago · NKnives

BreakEven - Idle Patch 0.1.6

Patch Notes v0.1.6 · A Shared Chest for all your heroes Dear Adventurers, Six days of work in one build. Your heroes share a chest at last, every locked system tells you how to open it, the loot filter became a rulebook, and a Tyrant hunt no longer pays a hundred times what the Void pays. Underneath, all twenty-nine monsters and the Darkness were rebuilt, and a handful of long-standing bugs from your reports are gone. New Content A Shared Chest for all your heroes. 600 slots on the Inventory tab, owned by your account and carried by the Steam Cloud. Click or drag to store, click or drag to take back, and nothing inside is ever auto-sold. Every hero earns the key by slaying the Golem in the Coast, and a hero may only take out what their own zones would drop. Locked systems are visible now and say what opens them. Stronghold, Apocalypse, Ancient Stash, The Void, Theorycraft, Test build and Contraband show a lock, the condition, and a taste of what waits behind it. Loadout slots two and three are trophies for your first Tyrant and your first Ordeal tier. Contraband opens earlier. After the blacksmith's commission and a single wager instead of three. The Fence's Case unlocks with the alchemist's wager. The loot filter is a rulebook. Filter and Auto-Sell share one card. Any filter becomes a Sell or Keep rule, rules can be paused or deleted, and the export code carries all of it. Set pieces got their own rarity threshold, and new Runes arrive locked. Resources on the Inventory tab. Spoils, Powders, Marks and Skulls with their stock, and hovering tells you where each one comes from. Auto-Hunt for the Tyrants. With the switch on, a won hunt starts the next one, and the hunt keeps going while you are away. The Welcome Back card reports the night, and says why if your hero fell. The Glassworks and the Athanor work while you are away. Every save gets a base share, and the upgrades raise it from there instead of gating it. Blacksmith commissions in bulk. 1, 5, 10 or 25 at a tim...
Andromeda Six
Andromeda Six
29 days ago · Aeriie

Fall in Love Visual Novel Festival

Hi Travelers!We're so excited to announce that this year we're taking part in the Fall in Love Visual Novel Festival, hosted by Studio Élan!Fall in love with visual novels! These romance-themed stories about love, horror, comedy, and more will never leave your heart.During this time we'll be running a giveaway for TEN Andromeda Six Steam keys! You can head over to our X or Bluesky pages to find out more about how to enter the giveaway, and we'll be announcing the winners after the festival ends on September 10th.You can check out the other amazing Visual Novel's on the festival page here!Thank you and good luck for the giveaway!
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
29 days ago · nitrocodondynamics

09/01 - Patch Notes -Build 0.751

Build 0.751 Patch Notes Expedition Encounters - Removed the unintended authored single-enemy encounters from all eight expeditions. - Former singleton locations now generate normal roaming packs of 2–5 enemies using each expedition’s regular encounter pool. - Seven expeditions now support 150 roaming-pack locations. The smaller Sable Writ Isles retains 132. - Roaming packs continue to have independent chances to become roaming bosses or Guardians. - Fixed authored bosses and fixed Guardian encounters remain in their intended locations. - Individual enemies may still appear naturally when they are the last survivor of a larger pack. - Existing campaign saves automatically migrate to the updated encounter layouts while preserving defeated enemies, health, respawn progress, opened chests, loot, resources, pets, summons, and exploration progress. Greenveil Frontier - Corrected the reversed stairs on the eastern side of the Chorus Lake causeway. - Added two normal roaming-pack locations to the causeway. - Moved the Drowned Cache chest to the middle of the bridge. - Preserved the bridge’s traversable route, surrounding water, and existing terrain. Glassmoon Memorial Reach - Added one dramatic large dry crater and four smaller dry craters. - Craters now have visible raised banks and blocked centers, helping parties recognize that they should travel around them. - Connected the four Candle Ward roads into one proper, walkable intersection. - Moved the Pressure Dock gate out of the road. - Added collision matching the visible sides of the Pressure Dock gate while preserving a traversable center aisle. - Preserved existing campaign progress when migrating to the revised Glassmoon terrain. Cradle Drift And Asterhome - Crop beds now follow the ground instead of standing upright like ordinary scenery sprites. - Corrected all 48 Cradle Drift crop placements and all 32 Asterhome crop placements. - Preserved the existing crop artwork, fields, identities, and harvesting locations. -...
Crush Crush
Crush Crush
29 days ago · Sad Panda Studios

Sit, Stay

{STEAM_CLAN_IMAGE}/24136664/2bcc3543941eb31bdd0442fda6d33d057bccdfad.png Hey Panda Peeps, Have you ever seen that account online that rates dogs? Well, if they rated dog GIRLS, we bet they’d give Tessa at LEAST a 15 out of 10! By the way, the Limited Time Event to unlock her starts today! Play fetch and grab all your Event Tokens by logging in every day, and by week’s end, Tessa will be waiting - tail wagging - to meet you in your game! And psst: keep the momentum going later this month to unlock all her Outfits, too! Who doesn’t love to play dress-up with their goodest girl? We love you so hard, The Pandas
Smashing Bottles
Smashing Bottles
29 days ago · BlueMakesGames

Patch 1.1.1 - Localization Hotfix

Hey everyone! A super small hotfix here addressing some issues with the money amount abbreviations:Money amount abbreviations fixed in the following languages:FrenchGermanItalianSpanishTurkishThese languages now display English abbreviations.If you find any additional issues, please let us know! Join the Discord:https://discord.gg/xXjQWQEJwmHow to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files
Unnamed Space Idle
Unnamed Space Idle
30 days ago · Sylv

Version 0.85.0.6

Improved the enemy details display in Sector InfoImproved some Help textImproved enemy tooltip layout issueFixed warp reward texts not updating after buying certain upgradesFixed stat advisor having wrong info depending on timing of openingFixed prestige weapon selection input issuesFixed misc script errorsFixed "Threat Imminent" message stuck entire colossal boss fightFixed unable to warp after Prestige reset with warp openFixed an issue with warp overkill boost
Sludgineers
Sludgineers
30 days ago · Funk

Thank you everyone ❤️

Wow, what an amazing week it's been! Thank you so much to everyone playing Sludgineers, posting reviews, streaming and making content, submitting bug reports, feedback and all the super cool ideas - we really appreciate all of it ❤️The reception has been amazing for our small 2 person team from New Zealand, reaching over 55,000 Unit Sales in just the first week of launch, and over 1,000 Very Positive Reviews!We've delivered two key patch updates, covering late game grind, performance, critical bugs and further balance improvements, with a third patch on it's way very soon to fix an array of miscellaneous bugs, with some improvements and additions based on suggestions from the community.So what's next?To be honest, we feel we can improve the end game fun and replay-ability, it was lacking and we acknowledge that - so it will be the focus first. In processing everyone's feedback and with some initial design discussions, we are currently considering new 'Challenge / Modifier Mode' type mechanics. We haven't locked down all the details, in fact we've only had a few short conversations in-between all the patch updates, but the loose overview would be something like this; After finishing the final level (no spoilers) you get New Challenges / Modifiers to complete per level - making levels Different & More Varied, in return for Higher & More Interesting Rewards.Part of the formula for us in considering future updates is how 'content heavy' they are. Things like new levels, new pollution types and tools, new biomes etc are very content heavy, and so will take a lot longer to produce. Our strategy is to try to get updates out within a reasonable time frame initially, then slowly scale them up into the more meaningful content heavy updates in the future. The caveat here is, this is all currently theory, and we will be continuing to listen to the community and adjust accordingly to give you what you want, in a way that we think is also best for the game.Our design board is fil...
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