Game Updates

Patch notes and dev posts · 14,227 Steam updates
Snt Plan
Snt Plan
31 days ago · Sn兔子

V0.056 Update Announcement

Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.” Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly. Further fixed post-creation synchronization. The Town opens only after Town, player, and Farm timezone data have converged. Fixed an issue where Town creation could appear to fail after succeeding. Town and Farm business-timezone data now refresh correctly after creation. Town Specialty Member Details now accepts canonical JSON integer identities from Backend and shows localized error/synchronization feedback; valid member details are no longer rejected as identity_invalid. Town Specialty limited extraction now supports selecting multiple players in one policy and assigning a different quota to each; quotas immediately affect personal remaining capacity, reservations and gathering settlement. Development Management now includes a Change Specialty entry, allowing the town owner to switch the complete Town Type–Town Specialty pair. Changing the configuration consumes one Town Specialty Change Certificate, clears current developed-specialty capacity, and cancels related gathering; an irreversible-action warning is shown before confirmation. Town Bank now includes a Currency Payment tab; every active town member can pay Gold into the current town bank without tax, with the amount and bank-balance change recorded in Town logs. Pinecone Clapper Bear: Physical Attack adjusted from 16 to 15, Magic Attack from 16 to 13, and both Physical Armor and Magic Armor from 20 to 18. Red-Tailed Fruit Thief Fox: Physical Attack adjusted from 18 to 17, Magic Attack from 18 to 15, and both Physical Armor and Magic Armor from 22 to 20. Night-Eyed Lynx: Physical Attack adjusted from 20 to 19, Physical Armor from 24 to 23, and Magic Armor from 24 to 20....
Petunia's Purgatory
Petunia's Purgatory
31 days ago · Vee

Petunia's Purgatory Livestream!

🎥 Launch LivestreamWe invite you to watch the team play Petunia's Purgatory💬 Join Our Community Want to stay up to date, share feedback, report bugs, or share your farm? Join our Discord community! We'd love to hear about your experiences, see your screenshots, and grow crops with you! https://discord.gg/UuyX85syc Thank you for growing and harvesting alongside us, and don't forget to feed the Elder God!
Deadline Savior
Deadline Savior
31 days ago · mizuokami

FixUpdate-20260831

Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. Fixed several text display errors.
Infinite Ruins
Infinite Ruins
31 days ago · kilekagames

Update 1.2.0 - New Progression, Journal, Synergies & Improved Endless Mode

Hello everyone!We're excited to share a major update for Infinite Ruins focused on improving progression, pacing, replayability, and giving you more reasons to keep digging.Based on your feedback and our observations since launch, we've made some significant changes to how the game unfolds across your first runs, added a completely new Journal, introduced Elemental Synergies, and reworked Endless Mode.New Progression StructureWe've split the upgrade tree into stages so that players don't unlock and maximize most of the game's content during their first one or two runs.Nothing has changed visually in the upgrade tree, but the progression gates have been rebalanced to encourage you to prestige and gradually discover the deeper mechanics of Infinite Ruins.You can still grind your way to the next stage without Prestiging, but Prestiging will make reaching these milestones much more efficient.The goal is to make each run feel like a meaningful step forward rather than allowing too much of the game to be unlocked at once.Rune GenerationRune generation has also been reworked.Starting from the fifth Rune generation point of each run, generating additional Runes becomes progressively more difficult.This makes Prestiging a much more important part of optimizing your progression and encourages you to decide when it's time to collapse the ruins and start again.Hidden VeinsHidden Veins no longer requires specific upgrades or Prestige upgrades to appear.Instead, its resource cost has been increased considerably.This makes it a more straightforward progression gate while still keeping it as an important milestone later in the game.World Events Can Now Be AutomatedWorld Events are now designed around a progression from manual interaction to full automation.When you first encounter an event, you'll need to actively deal with it yourself.As you progress and purchase the appropriate upgrades, you can gradually reduce the amount of manual interaction required until the event can be ful...
Aim Clicker
Aim Clicker
31 days ago · 4Tins Studios

Update: PvP, Leaderboards & Economy

A new Aim Clicker update is live! 🎯 This patch focuses on PvP progression, leaderboard cleanup, economy balancing and a few UI improvements. PvP Changes Each PvP mode now has its own separate ELO rating Wins, losses and draws are now tracked separately for every PvP mode Each mode now uses its own Steam leaderboard Your performance in one PvP mode no longer affects your ranking in another Leaderboard Improvements Blocked/exploiting accounts are now completely skipped Blocked users are also excluded from PvP matchmaking Economy Balance Base idle income increased to $0.04 per second Idle XP has been removed Idle income continues to collect in the Idle Bank and must be claimed manually Target rewards now start at $0.20 and decrease down to $0.12 depending on hit speed UI & Settings Improved menu positioning for better readability Discord shortcut added to the main menu Thank you for playing and for all the feedback! ❤️ More updates are already being worked on. Join the Aim Clicker Discord
Farm Empire
Farm Empire
31 days ago · Superpog

New empire released - Iceland!

Great news for all farmers in Farm Empire! We’ve expanded our farming empire with a brand-new country – and this time, we’re heading to Iceland. 🌋🐑 Iceland may be best known for its volcanoes, hot springs and dramatic landscapes, but in Farm Empire, you’ll of course also need to run an efficient farm. So put on your business hat, plan your strategy and get ready to build your Icelandic farming empire from the ground up!
放置斩魔录
放置斩魔录
31 days ago · QWQ

《放置斩魔录》定档9月24日!EA定价38元,首发9折

各位镇魔使,大家好! 今天,我们终于可以正式宣布: 《放置斩魔录》将于2026年9月24日(周四)中午12:00,在Steam开启抢先体验! 游戏EA定价为 38元,首发期间享受 9折优惠,折后34.2元。 在抢先体验版本中,你可以体验到: - 10名可培养角色,每名角色拥有两套不同的技能流派 - 随机装备与独立装备两套装备体系,包含200多件拥有特殊效果的独立装备以及多种套装效果 - 装备打造、合成、强化、洗练、镶嵌、进化、融合以及武学、心法、境界、天赋树等养成内容 - 完整的领地经营系统,包括修炼室、炼丹房、铁匠铺、珍宝阁与灵宝坛 - 镇魔司官职、俸禄、差事与宝库兑换玩法 - 6张区域地图、每张地图10个关卡以及多种副本挑战 - 使用自己培养的角色参与肉鸽玩法“试练塔” - 20种造化、79张机缘卡牌与17种机缘共鸣,带来不同的临场构筑组合 目前游戏的核心玩法循环已经完成,但在数值平衡、操作体验、界面表现、性能与内容丰富度方面,仍有继续打磨的空间。 我们选择以抢先体验的方式与大家见面,是希望让玩家更早参与游戏后续的成长。EA期间,我们会根据反馈持续修复问题、调整平衡,并逐步加入更多角色、装备、敌人、副本及试练塔内容。 9月24日中午12点,我们在Steam不见不散! 感谢大家的支持。
Idle Demon Lord
Idle Demon Lord
31 days ago · seeyuservices

Idle Demon Lord – Version 1.4.7 Update

1. Added an Overflow Faction Point Exchange feature 2. Increased the enhancement level cap for Faction Cores 3. Added the 5th Ladder Difficulty: Abyss 4. Completed the Demon Wings and Demon Mark systems 5. Fixed an issue where crafted equipment could have its quality downgraded 6. Fixed an issue where setting a Faction Core as the Main Core could cause infinite stacking 7. Reworked the Shop Purchase Price calculation formula 8. Fixed the migration logic for old saves that had reached the Ladder cap 9. Fixed an exploit that allowed Rebirth Levels to be increased infinitely 10. Fixed restrictions related to quickly equipping locked equipment 11. Fixed an issue where locked equipment could be selected during Mythic Furnace sacrifice 12. Fixed a bug where locked equipment could be missed by the "Deposit All" function
Limitless Survivor
Limitless Survivor
31 days ago · atx

Damage Display Setting and High-Level Upgrade Bug Fixes Update Ver. 1.1.02

Update Ver. 1.1.02 has been released.New Features / ImprovementsAdded a “Damage Display” setting to the Options Menu.By checking “Hide,” damage numbers dealt to enemies can be hidden.Bug FixesFixed an issue at extremely high stat upgrade levels where the required Crystal cost was not calculated correctly, allowing upgrades without consuming Crystals.For save data from Ver. 1.1.01 and earlier, added an automatic correction process for stats that exceeded the highest upgrade level that could normally have been reached due to the issue above.For save data that had undergone Prestige while affected by the issue above, added an automatic correction process only when the permanent Prestige bonus exceeded the maximum value that could normally have been reached through regular play.Thank you for your continued support of Limitless Survivor.
LORED
LORED
31 days ago · Drillur

0.3.6

LORED autobuyer overhaul Can be toggled on or off If the LORED produces a resource which levels up LOREDs, they will be leveled up as often as possible Otherwise, they will only be leveled up when their safety wheels are not full or they have a negative output rate Other Fixed Upgrades which unlock LOREDs from the main Stage areas being counted in the Upgrade Trees Fixed ~10x Output boost from exiting Arcade Runs Fixed the Demon Achievement not triggering on the *first* destroy For Chamomile and Medium Roast, their output bonuses will be based on the highest-earned amount for the current run (instead of on their live amounts) Updated GodotSteam to 4.22
Idling to Rule the Gods
Idling to Rule the Gods
31 days ago · Ryu82

Changes for Version 4.64.1701 (2026-08-30)

- Updated the Unity to a newer version and updated libraries which were required for google. The Unity upgrade caused a few issues, I think I managed to fix most of them, but some UI issues are still there. Like font sizes seem to be bigger than it was before, especially bold text. I will go through all the UI text in a future update and might reduce the font size of them so it fits better. If they look too big to you now, you can go to the settings and reduce your font size multiplier until then. - Changed the scaling of the slow kill bonus from z21+ and it is now additive to the exp bonus from equip and passive skills. - Added Milestones for the T4 classes. - Some fixes.
Midnight Ramen
Midnight Ramen
31 days ago · mizuokami

Our Other Game, Deadline Savior, Is Out Now — Along with a New Studio Bundle!

Hello, chefs! It's been a while!Our studio's other game, Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!If you enjoy having something running on your desktop while you work, study, or get things done, don't miss this one.Deadline Savior is currently available with a launch discount, and we've also created a studio bundle together with Midnight Ramen. The bundle comes with an additional 12% discount, so be sure to check it out!About Midnight TherapyOur next game set in the same universe, Midnight Therapy, is still in development.Our art team is continuing to work hard on bringing the game to life.If everything goes smoothly, we hope to let everyone try a playable demo early next year!For now, here's a first look at the character designs for our protagonists, Pyrra and Homura, along with a certain "Stall Master" and how they will appear in the new game.The universe of Prometheus continues.Walk alongside us as the journey goes on.Cointinue Games, 2026
Deadline Savior
Deadline Savior
31 days ago · mizuokami

Deadline Savior Is Officially Out Now!

Deadline Savior, is officially out now!It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure!The game is currently 10% off for launch.We've also released a Cointinue Games bundle, and our studio's other title, Midnight Ramen, is now available at its biggest discount ever.And if you own Midnight Ramen, you'll also find a special Easter egg waiting for you inside Deadline Savior!As for what it is... we'll leave that for you to discover.Thank you so much for all your support along the way.See you on the Deadline Continent!
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
32 days ago · Wizard

August Update: Mainframe, 40 New Items, Expanded Guides and More

Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE runningMainframe is Adventure Land's optional hosted CODE runtime. Choose an owned character, a saved CODE slot, and a live realm. The character can keep running inside an isolated, network-free machine after your browser closes.Steam owners receive 250 free Mainframe hours shared across their linked Adventure Land accounts. If you leave a Mainframe assignment running after the free hours are used, it renews with Shells under the terms shown before it starts.Playing manually or running CODE in your browser or Steam client has no hourly cost. You can run CODE there for as long as you like; the 250 hours apply only to optional Mainframe hosting after your own client is closed. 40 new items and new ways to earn them The new collection spans weapons, offhands, jewelry, armor, and crafting materials. Find them through crafting, shops, PvP Tokens, Ent drops, and new uses for materials. Rogues also gained Fan of Knives, an item-granted skill that sends five knives at nearby targets. Priests can begin the long craft toward the Worldroot Crook, a T4 staff made from a Harbringer +8 and rare materials. Level 90 Mages can now use Arcane Needle with a wand. It deals reduced damage while piercing resistance and reflection, and it keeps normal attack effects. 11 new emotes The New Misc. cosmetic box now contains gravestones and eleven unlockable emotes. High Five, Boop, and Spotlight let you interact with other players. Pocket Storm brings its own weather, Mirror Disco fills the floor with reflections, and Joy bursts into a bright pixel rainbow. Every emote has a matching sound. Drop Egg and Rising Hearts now unlock and work like other emotes too. A clearer Tutorial and Game Guide The Tutorial and Game Guide now explain both manua...
Bahast
Bahast
32 days ago · FC Tech Labs

Bahast 1.3.3.c — Smoother Battles And Clearer Endgame

Release 1.3.3.c makes combat smoother on established saves, strengthens save recovery, improves Writ management, and clarifies the path from Divine Writs to Helegion. Reduced combat slowdowns on established Characters and large Stashes, including at accelerated game speeds. Strengthened Character and Stash ownership safeguards. Recovery choices appear only when unresolved legacy or retained Stash data needs attention. Added Sell All Writs to Writ storage. It sells every non-Unique stored Writ while protecting Unique, carried, queued, and active Writs. Expanded quest guidance from the first completed ordinary Divine Writ through Monster Level 75, the four key bearers, their fragments, and Helegion. Fixed Life and status effects overlapping in combat, and fixed an accelerated death transition that could briefly clear and repopulate the battle scene. Added a one-time Bahast reminder for the in-game Guide and wiki, and rewrote Unique, Skill, and Support descriptions in clearer language. Thank you to everyone who sent saves, screenshots, video, and detailed reports. That evidence helped us trace the performance problem and verify these fixes against the affected game states. Read the full patch notes. — Bahast
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
32 days ago · [[[Alphageddon]]]

v1.0.4 Update - MacOS release and other improvements

Hello, Slayers!A new update is here, and Now THAT'S a Big Dragon! is now available on macOS!Other HighlightsThief upgrades are now more rewarding, providing more gold and damage with each purchase.Several Thief upgrades are now cheaper, with some also scaling in price more slowly.Upgrades belonging to “Resources Management” no longer appear as locked upgrades during the first chapter.New trend arrows in “Resources Management” make it easier to see whether each resource is increasing or decreasing.Pay the Pope’s fee, and he will now send 100 Clerics to your cause.Important: The Thief balance changes require clearing your save data to take effect. Fortunately, this will not clear the chapters you have already unlocked.What’s NextI’m now focusing heavily on giving the dungeon more depth, pun not intended, and making Endless Mode feel truly endless.It will take some work to get there. Until then, please share your ideas on the Discussions forum!If you enjoyed the game, leaving a nice Steam review is always greatly appreciated. It really helps!🔥🔥🔥🔥🔥🔥🔥🔥🔥
MEGACITY
MEGACITY
32 days ago · greenkamino522

MEGACITY V.2.11.2 — Development Update

# MEGACITY V.2.11.2 — Development Update A major update is on the way with improvements across the city, economy, contracts, stories, and Steam experience. - Steel and Goods now have clear, expandable storage through Supply Chain Distribution Centers - Production, trade, contracts, events, expeditions, and offline progress now handle storage consistently - Contract deliveries show exactly what arrived, while stalled and expired awards provide clearer warnings and recovery information - Conquered megacities can rebel when neglected for too long - The map, command menu, navigation, and recovery warnings are easier to use - Startup is faster and no longer applies offline progress before you choose Continue - Desktop players can open their screenshot folder directly from Display Settings - New players start with a cleaner white interface, while existing preferences are preserved - Game speed controls now explain tick timing in plain language - Commercial licenses clearly show their income and issue receipts - Numerous fixes improve Steam Cloud handling, save recovery, military systems, communications, and production displays Existing saves remain compatible.
Just Keep Fishing
Just Keep Fishing
32 days ago · ThomasWStewart

v1.0.9 (fixed tedious coin pickup)

Hi friends :)A lot of people have been complaining about the monotony of picking up coins - especially on Island 8 (the multi-tiered level). This update addresses this pain point and more!Version 1.0.9 (and 1.0.8)Less tedious coin pickup (especially on Island 8)-- Improved Island 8 coin dispensing to reduce coins being launched or escaping the playable area.-- Added a new Coin Pickup Range upgrade to the skill tree.Added the ability to dismiss the title-screen promotional banners.Reworded several confusing upgrade names.Removed a problematic music track on the Lava Island.Various minor fixes and polish.
My Fire Is Bigger Than Yours
My Fire Is Bigger Than Yours
32 days ago · PunchPancake

My Fire Is Bigger Than Yours OUT NOW!

I’m thrilled to announce that My Fire Is Bigger Than Yours is out now! It's a short physics based incremental about growing a tiny fire until it’s bigger than the Sun.A huge thank you to everyone who played the demo, wishlisted the game, or created content for it. I still can't believe how big this little fire has grown. A special shout-out to everyone on the discord who've shared feedback and helped playtest the game along the way. You’ve had a real impact on what it became.🔥 The full game adds two new phases where you start a cult and eventually take your fire beyond Earth.☀️ The Sun had better be scared.📅 And there’s more to come: Idle Mode and Survivor Mode are now in development.Thank you for being part of this.Amar / Punch Pancake
Clicker Ore
Clicker Ore
32 days ago · Tiny Depth Studio

About the Upcoming Balance Change — August 31, 2026

In the update I will release within a week, I am making a serious change to the game's balance. I am doing it knowing it will affect the progress you have built, and I want to apologise for that first.I make this game on my own, so I am writing these lines in my own words.Looking at the data since launch and at what you have reported, I saw one thing clearly: some numbers did not add up. Some paths were far faster than they should be, while others were needlessly blocked. Instead of patching them one by one, I chose to rework the balance as a whole, because small fixes only postponed the real problem.What this means is plain: some values you are used to will change. A path you have been taking for a while may work differently, and some gains will be recalculated. Your progress is not being wiped and you are not losing anything you own, but the rhythm of the game is changing. I know this can be unsettling for someone who has played for a long time.What I can offer in return is this: the game comes out of this change much better. Progression becomes consistent with itself, the late-game bottlenecks open up, and the spots that sped up for no reason early on settle down. This is the version that holds up over the long run.The same update also brings major content. New systems, new paths of progression and additions I have been working on for a long time arrive with this version. You will find the details in the patch notes on release day.So that you are not left alone in the middle of this change, every player who opens the game within one week of the update going live will receive 100 diamonds from me, once. I wanted you to have some room to move while you settle into the new balance. All you need to do to claim it is download the update and launch the game within that week.Thank you for coming this far with me, for reporting the problems and for wanting the game to be better. I am still reading your feedback.Happy mining!
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