Game Updates

Patch notes and dev posts · 14,222 Steam updates
Paper2Galgame
Paper2Galgame
33 days ago · peter

Paper2Galgame August Update: Custom APIs, Multiplayer, Free Reading,More Galgame

Hi everyone, this is the Paper2Gal team.It has been less than a month since Paper2Galgame officially launched on August 10, but honestly, it feels much longer than that.Over the past few weeks, we have been reading feedback from Steam reviews, the community, Discord, Bilibili, and many other channels while continuously fixing bugs, reworking parts of the experience, and adding new features. Many of the updates released in August came directly from player suggestions.If you only tried Paper2Galgame around launch, opening it again now should feel noticeably different.Here are some of the major updates we completed this month.Custom APIs and Character FeaturesCustom API support is now available again.Players can configure compatible model services in Settings and use their own APIs or other supported models for story generation.We have also improved several character-related features:Adjust character position and sizePreview characters while creating or editing themPreview character voicesKeep the currently selected character after restarting the gameAdded JPG support for character imagesFixed multiple Workshop-related character display issuesImproved character resource saving and migrationMultiplayer ModeSteam multiplayer was added in August.The host can create a room and invite Steam friends to experience the story together.Before the session starts, the game synchronizes:CharactersCharacter artworkVRM modelsVoice resourcesBackgroundsThe story begins once everyone has finished loading.During multiplayer sessions:All players can vote on story choicesThe option with the most votes becomes the final choiceTies are resolved randomlyWhen the host asks a question, everyone can see both the question and the answerVoice chat is supportedPlayers can use emotesWorkshop emote packs are supportedSteam names and avatars are displayedIn short, you can now read papers together inside Paper2Gal.Free Reading and Paper Q&AIn addition to the original story-based reading mode, Paper2Gal...
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
33 days ago · SQRT Games

[0.4.016] Licenses, Field Repairs, and Client Improvements

Important RulesPlease review the important game rules: the in-game Rulebook → Important Rules LicensesAs announced earlier, resource gathering on all islands now requires a suitable license: LicenseRoyal LicenseBlack LicenseThe required license depends on the activity. Licenses are consumed according to the activity rules. Treasure Map EncountersTreasure-map encounters now require the corresponding map: Treasure MapSunken Treasures MapRepair KitsShips and fleets can now be repaired while away from the city by using Repair Kit. One kit is consumed for each selected ship. One kit restores 500 durability. Repair takes 120 seconds. Regular city repair for coins remains available. MarketAn order creation fee is now displayed. The current fee is 0. New orders can no longer outbid a large existing order by only 1. For example, an order of 10,001 cannot be placed over 10,000. The order creation window has been updated. Favorite items have been added to the Market. Task PlannerResource gathering can now be started directly from the Task Planner. Added a condition that checks how many active tasks are currently queued for a building. StorageAdded sorting to city storage. Additional ChangesAdded support for repair kits for both individual ships and fleets. Updated related items, encounters, gathering activities, technologies, shards, merchant offers, ship settings, and synthesis configuration. Various interface improvements and fixes. Mushroom shards now have a 0.01% death chance per running process when used, while their modifier has been reduced to 0.45. This means that even immortal units can now die when using them.
Autodelve
Autodelve
33 days ago · tamazusa1939

Update 1.2.2 – Steam Deck Compatibility Fix

Fixed an issue on Steam Deck where the game launched at a resolution larger than the screen, causing stretched display and unclickable UI elements (e.g. the Legacy tab). The game now starts in fullscreen automatically when the screen cannot fit the default window. We don't have a Steam Deck on hand, so this fix could not be verified on real hardware. If you still run into issues on 1.2.2, please let us know in the Community Hub — reports are greatly appreciated!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
33 days ago · 秋风宝剑孤臣泪

Major Update v1.0.0.0.70: Season 0.5 & The Alchemy Era

Greetings, Boba Empire Proprietors! The Tiandao Engine has undergone an unprecedented structural overhaul, and v1.0.0.0.70 is now officially live!Clear out your inventories and prepare for a new era on Cyber-Wall Street:🏆 【Season 0.5 is Officially Live】The old capitalist myths have been archived! Everything from launch until today is now locked into Season 0 (S0). The brand-new Season 0.5 has begun, and only newly created S0.5 saves can compete on the fresh leaderboards.(Veterans, don't panic: Your S0 saves are perfectly safe. You can switch back anytime to enjoy your infinite passive income.)⚗️ 【Alchemy System Implemented】The highly anticipated "Alchemy System" is here! You can now sacrifice 10 lower-tier items to synthesize 1 random higher-tier item.(Hoarders, it’s time to throw your mountains of low-tier talismans into the cosmic furnace and gamble for high-dimensional artifacts!)🏮 【Faster Drops & Pawnshop Collection Vol. 2】 The Master Drop Engine has been recalibrated. We have officially shortened the Steam drop interval as promised and integrated the massive loot pool: 🎵 New T2 Gufeng OSTs (Vinyl Records)6 new mind-bending tracks have been added to fuel your corporate warfare:《White Horse Is Not Horse》: Our first vocal track! A female voice chants ancient logical paradoxes and modern stock crashes over a Cyber City Pop bassline. 《Ghosts and Gods in the Furnace》: Insane Gufeng Trap. 808 beats clash with Taoist artifacts and screaming alchemy chants. 《Red and Green Waterfall》: Aggressive Gufeng EDM Rap detailing arrogant strategies to short the entire market. Plus 《Equivalent Exchange》, 《Dinghuo》, and 《Non-Aggression》, featuring AI voices, bronze chimes, black hole tearing sounds, and Mohist wooden gear grinding. 👘 New T3 Haute Couture & T1 SkinsOur art team has transcended sanity to bring you incredibly complex historical skins:Emperor's Mianfu Crown (Lion Cat): Supreme Zhou Dynasty imperial dress. The jade tassels violently shake during stock market crashes. Ta...
仙途放置:无尽天梯和完美装备

V5.3.0 万妖谷 · 轮回之力

# 《仙途放置》大版本更新 —— 「万妖谷」&「轮回之力」 > 双主线内容同步上线:一条全新的群怪征伐战线,一条跨越转生的第四成长道途。 > 挂机不止是等待,更是运筹。 --- ## 👹 万妖谷:一人,战一谷妖潮 元婴圆满,你终于有资格踏入那道裂隙——**万妖谷**。 这里不是主图的延伸,而是一片完全独立的**群怪围攻战场**:每一波 5~7 只妖怪同时扑上来,每层十波推进,第十波**万妖王率护卫压轴**。谷内第 N 层 = 主图 **N×100 层**的资源当量——同样的挂机时间,密度完全不是一个量级。 ### ⚙ 九大机制 · 十阶质变制(谷内核心成长线) 溅射、链闪、尸爆、毒瘟、聚妖、妖傀、裂魂(攻击向)+ 铁壁、生命之泉(防御向)——九大机制各可修炼至 **100 级**,划分为 **10 个境界**: - **境内小幅成长,进境直接跳档**:弹射数、目标数、传染数等关键参数整数 +1,没有隐形平台期; - **破境解锁机制词条**:尸爆殉爆连锁、裂魂击杀续窗、溅射无溢出稳定波及……每一个词条都改变玩法形态; - 攻击向机制(溅射/链闪/尸爆/毒瘟/聚妖/妖傀/裂魂)强化输出控制,防御向机制(铁壁叠防/生命之泉叠血)提升生存能力——词条由九大妖王掉落(狐/雷/尸/瘟/风/傀/獠/铁甲/泉九层区),装配上限 4 槽——**带哪套机制下谷,就是你的流派宣言**。 ### 💫 煞气变身:你的爆发窗口 每肃清一波积攒 20 点妖气,满 100 触发「煞气入体」——**30 秒攻击 ×1.5,全机制触发率 ×2**。 配合穷奇套装的链闪与四连击,变身窗口就是清屏时刻。而噬灵妖会吞食你的妖气拖延节奏——**先杀谁,永远是谷内的第一道思考题**。 ### ☠️ 五种技能怪,五种对策 咒伤妖重伤压制吸血 −60%、噬灵妖吞妖气、霜语妖冻结攻势、禁疗词缀断回复、御盾妖先破盾再杀伤。 围攻有递减、承伤有安全网(单次 ≤70% 最大生命)——这是策略塔防式的站位思考,塞进了一款放置游戏。 ### 🏆 四凶套装 · 仅谷内产出 | 套装 | 定位 | 门槛 | | ------- | ------------------------- | ----------- | | 🍽 饕餮 | 击杀回血+饱食叠攻的续航套 | 第 51 层起 | | ⚡ 穷奇 | 最终伤害+四连击的攻坚套 | 第 101 层起 | | 💫 梼杌 | 强化煞气变身的节奏套 | 第 201 层起 | | 🔮 混沌 | 妖丹精魄妖核三货币终局套 | 第 401 层起 | 连续 30 个妖王不出货?**保底必定补出**。嫌随机?妖市每周限购**异宝券**——任选一套四凶,随机补一件你还没有的部位,**缺哪件补哪件,绝不做无用功**。 ### 💰 细水长流的经济 妖丹击杀必得、精魄稀有掉落、妖核妖王必掉;妖潮令 30 分钟掉落 ×2;疲劳曲线鼓励每天来两把而不是爆肝一天。**战败零惩罚**——6 秒后原地再战,层数不回退;离线也照常结算,「挂哪算哪」。转生后谷内积累全部保留,你的每一份妖功都不会白费。 --- ## 🌀 轮回之力:第四条道途,超越转生的积累 三选一的道途已经无法满足你了。九转圆满之后,第四条路在你面前展开——**轮回道**。 消耗 100 道果激活,从此开启一场**跨越所有转生**的力量积累。 ### 🌊 力量存量:躺着也在变强 激活后,**阵法研究的每一次产出发明自动伴产力量存量**(基础 1%,丰饶节点可提至 2%)——不需要任何操作,挂机即得。富余的道果也可以在「轮回凝萃」中按 1 果 = 100 力直转。存量上限一万亿,与阵法加成同口径——它是这个游戏里天花板最高的长线积累之一。 ### ⚔️ 它如何改变战斗 **① 开局冲击** —— 战斗开始的瞬间,削减怪物 **20%~30% 的当前生命**(不经护盾、无视防御)。Boss 战还没打响,血线已经被砍掉三分之一。回响节点让怪物血量跌破 50% 时再来一次半额冲击。 **② 平坦附加真伤** —— 你的每一次攻击、每一次连击、每一次三连击,都附带**与存量等值的真实伤害**。不吃防御、不进反伤吸血基数,纯粹的额外输出。存量百万时,你每挥一刀都是百万真伤。 **③ 以身饲道** —— 受到致死伤害的瞬间,消耗力量存量抵免致命缺口。护盾碎了、锁血没了,还有轮回兜着你。 ### 🌀 轮回道树 · 十节点定制强化 开山拓冲击上限、锋刃增真伤倍率、连震暴击双触发、破势斩防、镇魂猎杀精英、丰饶加速伴产、回响二次冲击……10 个节点 3400 道果,把轮回之力锻造成你的形状。道树弹窗第四棵树、路线弹窗第四道途——它就在那里,等你落笔。 **最关键的一句话:轮回之力跨转生永久保留,重塑道途不清除。** 你在每一世积攒的力...
3D Printer Manager
3D Printer Manager
33 days ago · TMP69

Patch

ChangelogWages ending in 50c no longer round up in the hourly charge popup: an $18.50 worker said $19. The offline report's wages line was rounding the same way.The worker payroll total counted paused and unassigned workers, who are never actually paid. It now shows what you are really charged each hour.Auto-Accept Stocked Orders has moved from Settings to the Orders panel, on the Available tab.Orders filled straight from your inventory said EXPIRED. They now say FULFILLED, with what they paid.Turning animations off now stops the counters rolling and the Delta arms sweeping.
Daymark
Daymark
33 days ago · JK

Daymark v1.1.0 Update

UI 1.1Daymark’s main interface has been redesigned.Rebuilt the main window, sidebar navigation, and title bar.Added dedicated views for Focus, Rhythm, and Mark.Updated page hierarchy, spacing, typography, buttons, and cards.Unified back, close, and content navigation behavior.The title bar now continuously displays the Steam profile and combined status.Added feature search.Improved support for different window sizes.Revised the light and dark theme color systems.Improved long text, status text, and dynamic content presentation.Focus, Rhythm, and MarkThe three primary status modules have been reorganized.Focus now presents the current application, recognition status, and usage time in one view.Rhythm now uses a redesigned layout for artwork, track information, artist information, and media settings.Mark provides a simplified text entry and publishing experience.Improved how combined sources are displayed in the title bar.Improved browser media switching, artwork restoration, and media source refresh behavior.Characters and CareersCharacter and career interfaces now use a new presentation structure.Replaced the character selector with a centered carousel.Redesigned character career overviews, level information, and progression data.Redesigned the player career page.Added application usage rankings.Added character music rankings and related statistics.Updated milestones, witness records, and level archives.Improved high-level text and badge readability across themes.Added continued progression feedback beyond Level 100.Improved career duration formatting.Removed the previous accessory system and wearable title controls while retaining compatibility with existing saves.Application RulesApplication detection and rule management have been redesigned.Updated rule lists, search, and category organization.Redesigned the flow for adding preset and custom applications.Improved the process picker and rule editor.Simplified management of application names, status text, and enabl...
Grim Reach
Grim Reach
33 days ago · Adhavar_HFS

Grim Reach 1.2.0 — Threads, Traps, Spellfire and Achievements

Grim Reach 1.2.0 — Threads, Traps, Spellfire and AchievementsHunters,Update 1.2.0 rebuilds three major parts of Grim Reach at once.Magic now has a proper identity. Every element brings its own combat effect, crafted staves and wands span the full elemental range, and magic weapons finally scale with Intelligence. The old, largely unused Mana system has been replaced by Spell Reserve—a new value that grows with Wisdom and powers two distinct magic stances without being consumed by individual casts.Hunting arrives as a brand-new skill, featuring baited traps that continue working while you are away and a complete bait progression tied directly into Fishing.At the same time, the long-standing leather bottleneck in Crafting is gone. Five tiers of fibres and cloth now feed into the new Tailoring skill, giving robes and capes their own dedicated progression.The update also introduces procedural combat effects for every weapon and element, three true equipment kits, a 29th Champion carrying a legendary greataxe, two new companions, 69 Steam achievements, and many smaller improvements and fixes.Your existing saves remain fully compatible.NEW SKILL: HUNTINGSet baited traps throughout zones you have already unlocked in combat and collect creature loot both online and offline.Traps and ProgressionTrap slots unlock at Hunting levels 1, 5, 15, 30, 50 and 75.Every successful catch provides five loot rolls from a creature you have previously defeated.Your traps continue working while you are offline.Catch XP is equal to five times the creature’s combat XP.The first successful catch of each creature grants double XP.BaitFive tiers of bait have been added to Fishing:Worms — Fishing level 1Grubs — Fishing level 20Crabs — Fishing level 40Squid — Fishing level 60Glow Bait — Fishing level 80Each Hunting zone requires bait matching its tier.If a trap runs out of bait, it retains its assigned zone and waits. Hunting resumes automatically as soon as the correct bait becomes available in yo...
FlashBoss
FlashBoss
33 days ago · hedgeh

French Pareto 2 is live — the French line reaches 3,000 words

French Pareto 2 is live. The last 1,000 words of the French line — Core, Pareto 1 and Pareto 2 now carry French out to 3,000 words.What is in it1,000 words across five tiers and forty clusters, each cluster closed by a boss fight. 566 of them are nouns, every one carried with its article and colour-coded by gender, so le and la are learned with the word instead of after it. Verbs, adjectives and 88 set expressions make up the rest.The notes start flagging register at this level: when a phrase is tu, when it is vous, when it is soutenu. It is the point in French where that begins to decide things.In your languageLike the rest of the French line, every card meets you in German, Japanese, Spanish or Simplified Chinese — translation, translated example sentence, and study notes. Or play the whole thing in English. The lessons come in all five.Pareto 2 follows Pareto 1. If you are starting French from nothing, French Core is the front door.
Demon Queen's Hero Act
Demon Queen's Hero Act
33 days ago · Z.Q.T

v1.0.7 - Bulk roll buttons added

Thank you for playing. Based on feedback from the discussion boards, we have reworked the gacha and the late-game upgrade balance.■ Bulk roll buttons addedA button now appears based on how many tickets you are holding.- 1,000 or more: roll 1,000 times- 10,000 or more: roll 10,000 times- 100,000 or more: roll 100,000 timesAvailable for weapons, armour and skills. You no longer need to hold the button and wait.■ Rolling is now lighterThe game used to save after every single step of an auto-roll, so the more tickets you had, the heavier it became. It now saves once when the roll finishes.■ Equipment upgrade levels reworkedEach level used to give the same flat increase, so late upgrades barely changed anything. The higher the level, the larger a single step now becomes.- Lv10 to 11: about 3x the previous gain- Lv20 to 21: about 15x- Lv30 to 31: about 75xYour improved attack power will appear on the leaderboards the next time you set a personal best.■ Stronger anti-cheat for the leaderboardsRecords where data tampering is detected will no longer be counted. If this happens, it is shown in the "Your rank" field.The update is applied automatically when you restart Steam (with default settings).
DEBRISVERSE
DEBRISVERSE
33 days ago · Studio RELIER

v1.1.3 Patch Notes: Performance Optimization

Performance ImprovementsOptimized rendering processes when destroying large quantities of debris, reducing client stutter and memory load.Reduced system resource usage during extended periods of automated idle gameplay.Decreased rendering load for the currency counter animation.Crash Resolution and Reporting GuidelinesAddressed a reported issue where the client would crash during extended idle states. Stability has been verified via a 6-hour continuous operation test post-patch.Should crashes persist in this version, please provide a report specifying the affected "Sector" and the approximate duration of idle time prior to the crash.Autosave FunctionalityAutosaves trigger automatically upon transitioning to a new in-game "Day."Maximum data loss in the event of an unexpected termination is approximately 60 seconds. Loading from the most recent autosave is advised under these circumstances.We will continue to implement performance optimizations in future updates.
CQ: Calling Any Station
CQ: Calling Any Station
33 days ago · Arkkis

Compact window mode (0.2.0)

New: compact window mode. Press F9 and CQ shrinks to a small panel that sits on top of your other windows, out of the way while you work. F9 brings the full window back. Pileups and Field Day contests are easier to follow now. Also fixed: the transmit key no longer jumps when the CQ FIELD DAY button appears.
xiuzhen idle
xiuzhen idle
33 days ago · 天野小茫

Development Log #5

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...
Sphere TD
Sphere TD
33 days ago · SphereTD

0.17.3

- Core 2025 maps are now arena-locked with no Explore Mode - Core 2025 leaderboard reverted back to spheres destroyed - Fixed objective progress after Breach failures - Base unlock moved to Map 10, ModCards to Map 25 - Orbit Sentry now receives full Base Stats - Orbit Sentry now upgrades between 1 to 4 tiers - Reduced Base XP requirements
Mining and Dwarves
Mining and Dwarves
33 days ago · SOCKHOUSE STUDIOS

Late-Game Balance Update

Late-Game Balance UpdateHey all,Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.The end game idle grind was too much, and it made achievements an unbearable grind.As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.ApologyWe owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.Please keep any feedback on this update or other issues coming so we can address it.Patch Notes:Void Shard costsImpossible I reduced from 100M to 10M Void ShardsImpossible II reduced from 1B to 40M Void ShardsImpossible II now requires Impossible IVoid Shard costs for several Foreman, Collector, Mage, Multi Ore, and Super Auto Miner upgrades have also been significantly reducedOverall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.Gold costsGold costs throughout the Blood Stone branches have been substantially reduced, particularly for:Foreman ProgressPie Auto-ActivateExtra Pie Spawn and StackRefresher CooldownThe total gold required after Blood Stone has been reduced by approximately 96%.Skill improvementsMaximum Foreman Income is slightly higher and now requires 10 ranks instead of 30Fully upgraded Refresher cooldown is reduced from 90 seconds to 40 secondsThe normal Pie-in-the-Sky spawn chance increases from 28.5% to 46.5%Maximum Pie Auto-Activate Chance remains 90%One redundant late-game Pie Auto-Activate skill has been remo...
Snt Plan
Snt Plan
33 days ago · Sn兔子

V0.052 Update Announcement

“Sell to Buy Order” now clearly identifies the buy-order buyer as the taxpayer and labels the displayed town and rate as the buy order’s locked tax terms, preventing them from being mistaken for the current seller’s tax status. Pre-login and maintenance notices now use warm-gold titles and cool-white body text for a clearer visual hierarchy and better readability. Pig Iron, Wrought Iron, and Iron Ingot now verify that the Fire System is running and at least 100°C, while the Processing screen shows only declared energy parameters and their live status. Town BOSS defeat messages in Town chat no longer show the Buff expiry time, while keeping the final-hit player, BOSS name, and bonus name for a cleaner message. The Town Bank's current-cycle fiscal refresh now updates member trade tax, Town self-trade fiscal values, and Town bank currency storage from one snapshot. Market fill receipts and Town fiscal cycles now use the same frozen settlement timestamp, preventing cycle-boundary splits caused by a database default time. The Town Bank's current-cycle trade fiscal panel now shows member buy/sell turnover and trade-tax income paid into the Town bank in real time, separately from Town self-trade quota-tax expense and book profit. The Town trade fiscal week is now explicitly a measurement and reset window only; committed fills appear on page refreshes without waiting for the end of the week. Fixed the entire Specialty Development page shifting upward when Authorized Players and Limited Quantity were selected; only the player list now scrolls. Fixed Authorized Capacity remaining unavailable after a successful allocation; the validated committed capacity now stays visible immediately after submission. The redundant manual validation button has been removed, and the Development page now clearly explains management permission, validation, capacity, material, and already-developed blockers instead of leaving Confirm Development without feedback. Town Specialty allocation now sho...
Hearth and Hamlet
Hearth and Hamlet
34 days ago · Phorust

Patch 1.0.06

Patch 1.0.06 Gameplay Changes • A new tutorial popup has been added to help avoid confusion when building your first ship. Bug Fixes • Fixed a very rare but stubborn bug that could cause the Ashenholt army to fail to spawn, or the quest to be skipped after a failed attempt. Additional Changes • Memory optimisation: Dozens of audio assets have been altered so they use less RAM while retaining their high quality. • Increased the recommended Steam requirements to 16GB of RAM (up from 8GB). 8GB can still work flawlessly, but leaves little room for multitasking.
Idle Heroes Saga
Idle Heroes Saga
34 days ago · boatonthelake

v0.1.3 550-600级地图以及问题修复

各位玩家大家好! 《挂机英雄传》v0.1.3 版本已更新,非常感谢大家的支持! 本次更新内容 1 新增内容 新增451-500级三国关卡。 新增周瑜、袁绍、诸葛亮、赵云、曹操等角色与对应立绘。 新增江东水师、河北精骑、新野义军、左将军部曲、曹军虎卫等敌人。 2 Bug修复 修复点击地图、采矿、悬赏、研发等界面按钮时可能出现闪烁的问题。 修复部分角色进阶效果只有名称、没有效果说明的问题。 修复部分新角色立绘尺寸不同导致显示比例异常的问题。 装备强化失败bug 3 系统优化 优化地图、采矿、悬赏和研发界面的刷新方式,减少整页重载带来的卡顿与操作延时。 扩大角色特点介绍界面,基础属性与后勤属性现在可以在同一区域查看。 角色特点介绍界面现在会完整显示三个进阶效果。 基础资质与后勤属性调整为“属性名称、等级/评级、具体数值”三列显示。 4 角色调整 周瑜「火烧天」:攻击敌人,并恢复自身造成伤害50%的体力。 周瑜「大祝福」:恢复所有存活队友的体力,同时延长正面效果1层,并缩短负面效果1层。 周瑜进阶效果:击杀护盾、火烧天二连击、火烧天三连击。 诸葛亮「八阵庇护」:使全体存活队友获得1回合75%伤害减免。 诸葛亮三个进阶效果:每个进阶都会使八阵庇护额外附加1回合1层免疫,效果可以叠加。 赵云「横扫」:攻击敌人,并有概率使敌人眩晕。 赵云「若舞梨花」:造成450%物理伤害,强化下一次横扫,并获得2层闪避提升,最多4层。 赵云进阶效果:受到暴击获得护盾、横扫恢复体力、每回合移除自身1个负面效果。 5 平衡性调整 降低通用悬赏收益倍率对军功的加成。 未来更新计划 1 新的系统以及500-600级关卡。 2 继续增强牧师职业的护盾、复活、净化等功能性。 3 持续优化长时间挂机后的卡顿和操作延时。 再次感谢大家对《挂机英雄传》的支持!如果你在游玩过程中遇到Bug,或对后续内容开发有什么想法,欢迎随时反馈。
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