What's New New Feature: Divinities Summon powerful Divinities by sacrificing a set of pets and their cards. The first Divinity, Zarethion, The God-Scaled, has been added. Level up Divinities using Trial Marks specific to each Trial. Example: Zarethion uses the Mark of Veyloris, which drops from enemies in the Trial of Veyloris. Divinities have a total of 9 ranks. Currently, the first 5 ranks (starting from Angel) can be upgraded. New Feature: Mausoleum Sacrificed pets are converted into Vestiges with their own levels and ranks. Vestiges multiply Relic stats based on their level and rank. Vestiges have 6 ranks and a maximum level of 1000. New Feature: Celestium Summoned Divinities enter their own Trial Towers in Celestium. Climb floors, defeat enemies, collect loot, and gain Favour towards the tower Archons. The first Trial, Trial of the Archon Veyloris, Starweaver, has been added. This Trial has a maximum of 2400 floors. Floors are unlocked based on your Transcendence level. 59 new enemies and 19 new bosses added to Celestium. Celestium enemies do not drop pet cards. Your Main Hero and party continue fighting on Campaign/Incursion maps while your Divinity climbs the Trials. Celestium enemies can roll affixes (including affix rarity) that modify their stats and behavior. Affixes are displayed on the enemy spawn card. Added Max Paragon Level to the Profile window. Every 200 Celestium Trial floors cleared increases the maximum Paragon Level by 1. New Feature: Relics A new item system. Equip Relics in the Mausoleum Relic Chamber. Relics can roll with: Random rarity (slightly increases with floor). Random affixes (slightly increases with floor). Random suffixes (slightly increases with floor). Relic tier, dropped floor, and modifiers can be upgraded or changed using Relic Fragments obtained by destroying Relics. Relic tiers are also based on the floor where they drop. Relics only drop in Celestium and from Relic Loot Boxes. 21 new Relics, 27 Affixes, and 27 Suffixes adde...
News!Hello everyone!Another quick piece of good news to share with you: Heritage was selected for Clemmy's Best Indie Games Summer Showcase 2026! 🎉The showcase is organized by the ClemmyGames channel, a great reference when it comes to discovering quality indies, and brings together more than 100 hand-picked games for an entire week of celebration on Steam. Being among so many amazing titles is a huge honor for us, and it really shows how vibrant the indie community is this year.If you haven't tried Heritage yet, the Demo is still available and updated with all the latest content, including the recently unlocked Dog Sect.🔗 Check out the event page on Steam and discover other fantastic indies: https://store.steampowered.com/curator/26397247/sale/ClemmysBestIndieGamesSummerShowcase2026Take the chance to leave a review and add the game to your wishlist if you enjoy what you play. Every bit of support makes a huge difference for an indie like ours!Thanks for playing Heritage ❤️Big Three Games Team
Hello, adventurers!Thank you so much for your feedback and for continuing to open the sarcophagus!Thanks to your reviews and bug reports in Discussions, Discord, and Steam reviews, we were able to quickly fix several issues and update the game.Here is the list of the main changes:Added an option to disable camera shake in the settings menu.Fixed a Glyph bug that could cause players to receive a duplicate Glyph before unlocking all 6 Glyphs.Improved camera shake so it feels softer during cutscenes and combos.Fixed the “5000 Experiments” and “Cat Multiverse” achievements so they now correctly track statistics across all runs, not just a single run.Added many other small fixes and improvements.Also, thanks to your activity today, we once again broke our release record for concurrent players, reaching 170 players at the same time! We already have plans for a major expansion of the game’s mechanics based on your feedback. The gods will receive more abilities and upgrades!This is incredible. Keep searching for relics, and keep leaving reviews so our quantum universe can expand even further!Thank you,The Karaclan Team
Thanks everyone for the feedback and support during the first week! it's shaped this update, which focuses on improving the Shadow Skills from Chapter Memories.1. New Shadow Skill : Shadow DecoyFor those finding the game too demanding, you can now spend Chapter Memories to deploy a Shadow Decoy that stalls enemies, giving you a little more breathing room. That said, the core design still rewards finding and executing the right path without relying on it. Honestly, that's the more satisfying way to play. 2. Shadow Scout is now easier to seeExploration is central to the game, and Shadow Scout marks actions that have follow up actions chained behind them. The icon was easy to miss, so it now also displays a Scout Line extending from the source action, making it much clearer that there's more to follow. 3. Shadow Slave now supports multi-action queuingShift + Middle Click any action and Shadow Slave will automatically queue all actions along the way. No more adding them one by one.Other fixes & improvementsGeneral performance improvements, especially in chapters with many actions and generatorsCertain nodes are now excluded from town destruction in Chapter 4Visit The Great Kingdom's resource requirements in Chapter 2 now update correctly after a specific event happenedFixed a bug where actions appeared red even when the player had sufficient resources across all chapters with resource generatorsThanks again for all the feedback!
Season 5 has started!Participate in the Season 5 event of Tap Ninja and start a new Ninja run in the radical summer holiday beach!Complete various seasonal tasks to unlock The Sun Kissed - Elyanna skin and The Sunny Beach background!(The cosmetics are temporarily exclusive!)In this season every Speed Step upgrade that increases the maximum step is doubled in its effect!Alongside, the Medal gains have been increased to x6, and the Hero attack rating is doubled in Conquest battles.Season 5 is active from June 5th to July 5th!
Hello everyone, Thanks for your enthusiastic feedback. I have just uploaded Hotfix 1.2.1: Fixed a bug where the multilingual translation save file made it impossible to enter the game when you reached a higher progression level. Don't forget to let me know if you found any issues. Have fun playing! (Build ID: 23585450)
Version 1.0.3 — Challenges & Lore Updates Soul Buffs now display in order of strength. Updated Challenge Scaling for all challenges to be much smoother. Challenge Notification Sounds now work with the Completion / Notification Sounds Setting. Added the Ability to press enter Confirm deletion of a item. Added the Ability to press enter to Confirm abandoning a Challenge. Added a Toggle to Skip the abandon confirmation on the Challenge UI. Challenges you do not have the requirements for when you Prestige with be automatically abandoned. Challenge Store Increased the challenge point cost for gold. All Imbuing Altars will now show there bonus from level for output items. Added A Tooltip for Quick Invocations and Button Highlight for all statistics information panels. Challenge Experience Challenges are now ordered, to be in the exact order of the Skills UI. Challenge UI scroll position is now remembered when closing the UI. BeastMastery Globe now shows the enemy combat level on the tooltip. Soulbinding Soul Tooltip adjusted to read better, the main buff always displays at the top with the secondary below. Adjusted Soft Clay Multiple recipe crafting times. Combat Added protection against extreme miss streaks. Combat accuracy should now feel more consistent while maintaining the same overall hit rates. Bug Fixes Fixed a Devotion XP Bonus visual issue. Fixed a Beastmatery XP Bonus visual issue. Fixed a Magic XP Bonus visual issue, Specifically with teleports. Fixed a SoulBinding XP Bonus visual issue. Fixed a Tracking XP Bonus visual issue. Fixed a Thieving XP Bonus visual issue. Fixed a Herbology XP Bonus visual issue. Made a additional fix for experience challenges sometimes not tracking correctly. Fixed an issue where the player used move to cauldron, clicked the ground to stop the action and Bloob continued to move to cauldron. Fixed Die Once Achievement not triggering correctly. Fixed the Lore Book UI not refreshing its Completion Texts correctly. Fixed an issue with B...
Hello, sorry for the long silence. Here is a bit of an update. But i keep it short.First things first, because i know a lot of people are waiting: THERE WILL BE A LIMITED SUMMER EVENT SOON! Because of sickness this will take a bit longer. Patch notes:I now use another library that helps us/me to write WAAAAY less code for all the stuff. This took quite some time, so sorry for the long wait. But it should make everything a bit easier to implement in the futureImproved experience for the inventory, settings, multiplayer uiAdded lobby names and a lobby browserLinux update will be out soon (for X11). Wayland will take more time.We also have a indie collab that is running right now, grab some cool free skins! Much love
I will launch a limited summer event soon (Flores was sick so you have to wait just a little bit longer)! We are still working on all the items, but it will be really cool! In the meantime I want to celebrate some more indies again! Here are some gems for you to try:STUNTBOOST is a fast paced fingerboarding game if you are looking for some arcady fun!Mothkeep is a cute moth documenting game if you are looking for some cozy nature adventureMoldrise is a crazy horror game ... honestly its tricky to describe. Just play it! (graphical warning!!)To grab their exclusive items you need to check their demos out for 5min, just take a look if you like it.(Sometimes it needs a bit until you get the items, close the other game (so Steam syncs your playtime) and wait a few minutes sometimes starting a Demo the second time can also help
We are so proud and happy to announce that we reached over 50,000 wishlists! And all of that in just a few weeks since we released the Steam page. This is truly amazing and we can't still believe what's happening here.This gives us so much energy to continue working on the game and make it the best version possible for you!Cheers,Laurin & Stephan
🛠 Bug FixesFixed an issue where the Boxer talent “Greedy Strike” could incorrectly absorb non-copper coins.Fixed an issue where clicking on Blessings in the Temple UI could occasionally trigger the Prayer button instead.Fixed an issue where a failed “Expansion” would still play the success sound effect.⚖️ Balance AdjustmentsWinter Island completion requirement increased from Cube level 20 to 25.Increased the amount of core energy dropped per Cube level.Slightly reduced the overall heat decay rate.Adjusted the Alchemist’s “Delicious” skill: coins gained from Coalball synthesis -1.These changes mainly aim to improve the early-game pacing, where skill points felt too scarce, making it difficult for players to assemble a functional early build.At the same time, the Winter Island completion threshold has been raised to give established builds more room to scale, allowing players to better experience the late-game buildcrafting and synergy phase.
Day 1 Hotfix!Fixed issue with special missions giving computers instead of their proper rewardsFixed issue with ninja starsFixed text clarity on Chainsaw and some buff descriptionsFixed text overflow in report cardTweaked early levelling for slightly faster progression
Dear Players,Thank you for your support! Total sales of WordMaster: Vocab Girl across Steam, crowdfunding and distribution have topped 20,000 copies in the first week.We’re a small independent team with no investor funding or paid influencer promotions. All promotion relies on our own posts, and this achievement is all thanks to your love and suggestions.This is our new starting point. We’ll keep improving the game based on your feedback to make it better.Best regards, Dev Team
Dear Commanders,We are planning to upgrade Academy Gifts following the version update on June 10. The maximum Academy Gifts level will be increased from 18 to 36, with new rewards including Moonlight Prefix/Suffix Stones, Mythical Upgrade Stones, Locking Stones, Rune Dyeing Stones, Extract Stones, and more.After the update, your Academy Gifts level and Grade Points will remain unchanged. In addition, all Academy Gifts rewards will become available to claim again, allowing Commanders to receive the rewards once more without losing any progress.Therefore, we kindly ask all Commanders to take note of this change and avoid refreshing Academy Gifts before the update whenever possible, so that you can claim more rewards after the update goes live.Thank you for your continued support and understanding. We hope you enjoy the game!
Dear Adventurers,Thank you so much for your feedback on the previous version. While pushing development forward, I have made several practical adjustments based on your suggestions: the Equipment UI now supports direct item comparison, and a sorting system has finally been added to the Warehouse.In addition, this update introduces brand-new Unique items featuring the "Shield" and "Execute" mechanics, which I hope will help you further improve your survivability and farming efficiency. Feel free to log in and try it out, and remember to share your new build ideas in the community at any time!Update Notes for Version 0.4.7:🚀Optimizations & UpdatesSpecific optimizations for GPU performance to lower GPU usage, power consumption, and heat generation.Multiple different skills can now be cast simultaneously. Equipping multiple trigger-based skills will no longer cause stuttering or interruptions during casting. (This update significantly buffs multi-skill builds; single-skill builds will no longer be the dominant meta.)Increased the difficulty scaling curve after floor 10,000.Increased monster health scaling from floors 300 to 10,000.Added a sorting function to the Equipment UI.In the Equipment UI, hovering your mouse over an unequipped item will now directly compare its stats with your currently equipped item.Beautified equipment affix tags and enriched equipment icons.Added a "One-Click Refresh to Perfect Unique" option in the Arena. (This option unlocks automatically after clearing Adventure Level 200, and is hidden prior to level 200.)⚔️Equipment Additions & ChangesNew Shield Mechanic:Shields can absorb an equal amount of damage.Shields must be acquired through specific methods.By default, Shields will not regenerate or decay on their own.Maximum Shield value cannot exceed Maximum Health.More ways to obtain Shields will be gradually introduced in future updates.Thorns Damage Enhancements:New equipment stat: Thorns Damage increased by N%.Shields now innately come with a...
There's new content, along with many tweaks to the game to make it feel as good as possible. I hope everyone enjoys.Notable changes: LOCALISATION: the game is now fully translated into: Spanish, Portuguese, German, Polish, Russian, Chinese (traditional + simplified), Japanese, Korean, and Pirate speak.slight balance adjustments to every courseThe pesky 2-spike jump (on course 3) has been nerfed, and is now a 1-spike jump.dash physics changed to make it feel faster & more responsivedash cooldown slightly reduceddouble jumping with non-jump sources of upwards momentum will now inherit the double jump's speedart significantly reworked - the entire game should look more cohesivemaximum fall speed slightly reducedplayer now has a small amount of inertia. (at 50fps) it takes 4 frames to accelerate from standing, and 6 to turn aroundphysics are more consistent across frameratesupgrade box names have been reworked to show the total numerical effect of the upgrade they refer to in all circumstancesspring hitboxes are largerspikes are now less generous, and the player has a 1-frame grace period where they may stand within spikes.The player is now nudged over small ledges. The amount the player is nudged increases significantly while dashing.New secrets added.and of course, there's new content. Have fun playing it.
Greetings, fellow rulers!We are EXTREMELY excited to announce that the expanded demo finally dropped! 🎉🎉🎉We've been super hard at work during the past few days, polishing and expanding the game and its demo with further progression, new systems, additional units, deeper combat, more worker and building types, new animations and much more.The intended playtime of the expanded demo more than doubled compared to the last version! Surely this will give you a much better understanding of where we are heading with the game and what experience we want to provide to you.IMPORTANT: Any progress you made in the last version of the demo CARRIES OVER to the new version! Besides that, any progress made from any demo version will also CARRY OVER TO THE FULL GAME.You are free to choose whether you want to start anew and experience all the little changes and additions from start to finish or just continue where you left off last time. If your last playthrough left you longing for more, be sure to check it out!Again, we are super stoked it's finally here and we are extremely excited to hear what you think - so let us know!See you in your Next Reign!- TinyTulipGames
Nuke ready sound is only played when the "Nuke" ability is already unlockedImproved level visuals a bit (especially level 5)Changed button texts on the battle end screenSurrendering a level won't give you the flat bonus resources from the upgrade "Bonus Resources" anymore. You need to actually finish (lose or survive) the level to get them. The scaling bonus resources from "Bonus Resources 2" are still added even when surrendering.
Hello everyone!This update mainly focuses on bug fixes and polishing existing features to improve the overall gameplay experience.Cloud SaveFixed several issues related to cloud save synchronization and data stability.AchievementsFixed achievements that could fail to unlock correctly.Improved achievement progress tracking and synchronization.Background UpdateAdded new background visuals to refresh the game's atmosphere.LocalizationCompleted localization support.Fixed various translation and text issues across supported languages.Other FixesGeneral bug fixes and stability improvements.Minor UI and quality-of-life adjustments.Thank you for playing Deep Sea Fish: Hidden World! More improvements and new content are coming in future updates.
AdditionsPhase Deflection BumperVehicles equipped with Phase Deflection Bumper have their HP multiplier, Attack multiplier and Recovery multiplier recalculated to the power of 1.5, which becomes their new effective multipliers.Kinetic Cushion AegisAll incoming damage dealt by enemies to vehicles with Kinetic Cushion Aegis gets absorbed and stored. Every 1 absorbed damage point grants +1% Attack Bonus. This stacked attack bonus resets when the vehicle is destroyed or returns to base.
This patch fixes a very important bug. Fixed issue causing all upgrades to be locked. Fixed Float the Fruit challenge.
The following fixes and adjustments have been made in this update:\Added the "Emergency Alert Button": A button that summons (or might summon) the B.R.I.S. mothership. *Please note: This button will not function without a true emergency and proper authorization.Enhanced Visual Effects: Added special presentation effects for the first playthrough on the Fragment screen.\Fixed specific behavioral issues under certain conditions.\Optimized Save Processing: Removed unnecessary folders (this will not affect your gameplay progress).
1.Add chaos damage and poison damage affixes to some equipment.2.Add a preview of obtained affixes in the forging interface.3.Add talent tree export and import functionality.
1.修复游戏崩溃问题;
Hello, Captain. This is CQ LABS.Today, we would like to introduce Soltar along with the new NPCs and the new building that will be added in the upcoming update.The Lord of Souls, SoltarThe one who slumbered for ages in the deepest reaches of the Fortress of Souls, the Lord of Souls Soltar, finally begins to stir.Before his hand once again puts the light of Hasla to the test, we must be ready to face him.Long hidden within the shadows, the Lord of Souls at last reveals himself.The newly erected Sanctuary of Souls opens the gate that leads to the Fortress of Souls.Through the teal-glowing sanctuary, the Captain will challenge Soltar in the deepest depths of the Fortress.Upon a chariot, upon a steed, and at last alone. Soltar in three forms will stand in the Captain's path, one after another.Debut StageAt the same time, before the gates of Hero Town stand new HEROes about to take their very first step.The Debut Stage, where rookie HEROes reside, opens its doors.A man wearing a scarecrow mask, Hus, waits there, determined not to let a single newcomer go to waste.Everything we have shared with you over the past three weeks will arrive on Friday, June 12.The 12 newly joining HEROes will be released as paid DLC,while everything else — including the Fortress of Souls, Soltar, and the Debut Stage — will arrive together as a free update.Take up the weapons forged from shattered light, and meet the Lord of Souls!Thank you.CQ LABS