Language Translation + Idle Incubator Fixes | v3.6.50 This update includes a major translation redo and text normalization pass for the top 30 Steam languages. A few translations still need to be tweaked, cleaned up, or added. Those final improvements are being worked on! Changes • Redid and normalized player-facing text across the supported top 30 Steam languages. • Fixed the Idle Egg Incubator client-side calculation so it now matches the player’s boosted hatch rates properly. • Players should notice eggs hatching faster in the idle incubator after this update if they have hatch speed boosts active. • Fixed an egg image display issue where the wrong egg image could sometimes appear after the incubator switched eggs. Thanks for your patience while I continue cleaning up the game’s text, UI, and hatch systems.
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you to all our friends and players for your interest in Bandit Simulator TD! Xiao Mang is very excited to meet everyone again with a new game: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. {STEAM_CLAN_IMAGE}/45936264/57329d5555511c9f71d5c4d11c9db44f09ae7402.png Bandit Simulator TD is a game combining "Tower Defense + Base Building + Idle-friendly Progression." Build a bandit fortress from scratch, with Tower Defense as its core gameplay. Rob caravans, hunt mythical beasts, explore the map, and recruit legendary Chinese generals! Develop powerful characters through classes, equipment, cultivation levels, and tribulation challenges. Grow your fortress with research, construction, forging, alchemy, farming, gathering, and more! The demo will include the first three city maps and one wilderness map challenge, along with most of the fortress management features. As Xiao Mang's new game, this title is different from my previous works. It takes a bold step forward in gameplay. This mix of Tower Defense + Base Management + Idle mechanics is likely one of the most unique and daring experiments on Steam. I remain committed to making games that are relaxing and satisfying to play. While it is a tower defense game, I've kept idle mechanics so that both you and new players can have a smooth, enjoyable experience. But if anything feels off, or if you have any suggestions or feedback, please let me know right away! You can also join the game's QQ group: 1077460329 This is a one-person project with no publishing or marketing resources. I've always relied on word-of-mouth among players — meaning, you recommending the game to each other. So I can only ask those who enjoy it to add it to your wishlist and...
Hello Alchemists! A little update, I'm getting a new capsule made and that's currently in progress. I'm also working on the mobile version of the game that was requested by some of ya'll. It'll be on both Android and iOS!I'm also working on a new game idea and will have more to share with everyone in the next few weeks.QoL: Fill Slots from decoration collection will now respect the selected filter. If a filter is selected it will only fill slots with decorations that match that filter.QoL: When your shop is full and out of space Sprout will only nudge you about it every 5 minutes! No more annoying pop ups!QoL: Added more space to the edge of shop so you can scroll further to the sides without having the UI cover the shop.QoL: Further decreased transition times when foraging with the 'skip animations' option enabled.UI: Updated talent tooltips to clarify that certain talents apply starting on the next run.UI: Updated 'Hide Decorations' button tooltip to clarify what it does. If enabled it hides the decoration overlays on the shop (the square buttons on the shop floor).Bug: Fixed a bug where Alchemical Insight procs resulted in failed recipes not being recorded (Thanks @kimpira)Thanks again for all the amazing support!
✨ New Feature1. Photo Save Location Can Now Be CustomizedYou can now change where your photos are stored.Go to: Settings → Photo Settings to view and modify the save path.🔥 Improvements1. Performance OptimizationImproved stuttering and lag issues on some devices, especially when taking photos.If you still experience lag after updating, we highly recommend installing the game on an SSD. This resolves the vast majority of performance issues. We will continue optimizing performance for users running the game on HDDs as well.2. Earlier Multiplayer AccessThe "Visit Others" multiplayer feature is now unlocked earlier—once you enter the Pond or Harbor area.Connect with your friends sooner!3. Added Birding Site Unlock ExplanationsYou can now hover your mouse over map icons to see unlock requirements for each birding location.No more guessing where to go next!4. Added Fruit Food-Type IconsThe Common Blackbird and Oriental Magpie-Robin now display fruit as part of their diet indicators.5. Stranger Visit OptimizationImproved the random matchmaking logic for Multiplayer → Visit Strangers, making it less likely to match you with the same players repeatedly.6. Bird Trait Panel ImprovementBird trait descriptions now appear on hover instead of requiring a click for each entry.🪄 Bug FixesFixed a bug where certain Blueprint Codes could cause the game to crash.Fixed an issue on some machines where saving a photo could cause the game to become unresponsive.Removed stray pixels from the Forest birding location.Fixed a bug where some food items displayed white squares when dragged.Fixed an issue where the Food Cart could not be opened. If you are currently experiencing this problem, simply update the game and restart it.Fixed a bug where cancelling a selected building with right-click while the Food menu was open would not return the building count to your inventory.Happy birdwatching, everyone! 🐦💛
Improved the auto-start logic in Administrator Mode.Improved decoration display when switching animals in multiplayer mode.
This is a fix for a very specific but annoying bug. Fixed an issue causing a softlock in Rocky Retreat.
🛠 Bug FixesFixed an issue where a large number of unusable Gold Mines could appear in the late game, causing performance degradation.Fixed incorrect values for the "Greedy Strike" talent.⚙️ ImprovementsAll material rifts are now unlocked by default after completing Autumn Island.Added an Auto Upgrade feature to character skill buttons (right-click to enable).I've read all of your feedback and have been carefully reviewing and addressing it. I'm currently working through the issues that affect the overall experience, smoothing out areas that feel frustrating or inconvenient, and implementing many of the suggestions you've shared.Thank you for your patience, support, and valuable feedback. Your input is helping make the game better with every update.
Hey everyone!Big update this time - we've added timed events to shake up your runs, reworked some systems, and squashed a bunch of bugs.Timed EventsFive new timed events can now trigger during your run:Glass Blocks - block HP is reduced by 80%, everything shatters in just a few hits (comes with a new artifact)Blast Zone - blocks explode when broken (new talent)Gold Rush - all ore drops are doubled (new talent)Lucky Streak - proc chances for abilities (dynamite, clones, etc.) are doubled (new talent)Overdrive - pickaxe speed ×5 (new talent)ChangesThe skill tree background now shows animated falling ore that updates as you unlock new ore typesSeveral talents in the talent tree have been redesignedFour new talent types added, tied to timed events and QTE mechanicsQTE spawn logic and overall QTE behavior have been overhauledBug FixesOre stat upgrades can no longer be purchased before the ore itself is unlockedFixed a bug where gold blocks couldn't be broken the first time they were encounteredFixed incorrect positioning of the first marker on the depth scaleThe discount exclamation mark in the skill tree now displays correctlyFixed incorrect talent descriptionFixed several translation errorsAs always, if you run into any issues - let us know. We're constantly working to make the game better! ⛏️
🚨 Season of the Lawkeeper Has Begun! 🐾 Crime doesn’t stand a chance in Humphreydale — because justice is on patrol! Step into the role of a fearless Lawkeeper and bring order back to the streets. 📅 Season runs: June 1 – June 30, 2026 ⚖️ Unlock the Hero Set of the Lawkeeper 💥 Season bonus “Busted!” can deal extra damage over multiple rounds in PvP battles 🎁 Collect Season Points to earn heroic bonus rewards 🐾 Meet your loyal sidekick Deputy Rex 🦴 Special skill “Chew Bone” (critical hits become even more powerful) Track down crooks, enforce the law — and keep Humphreydale safe! 🚨💥 #HeroZero #SeasonOfTheLawkeeper #DeputyRex #PvPBoost #JusticeServed #LawAndOrder
Hello everyone👋I'm incredibly excited to announce that the Pegfinity demo is now available on Steam!Over the past months I've been building Pegfinity as a solo developer, and thanks to lots of valuable feedback from playtesters, it's finally ready for a wider audience.In the demo, you'll be able to:Freely choose and combine up to 35 upgrades from the skill treeUnlock special pegs with unique abilities, including the Cactus that shoots out spines, Bouncy Pegs, The Thermometer that heats up the lava, flying UFOs, and moreUnlock new ball types and maybe even some laser beams?Discover powerful bonus basket, peg, and ball raritiesBuild massive combo chains and score multipliers with the HypemeterExperience the core progression loop of PegfinityEvery upgrade can dramatically change how the board behaves, leading to new combinations and increasingly ridiculous chain reactions.The full game will expand on everything in the demo with over 150 + upgrades!THANK YOU ❤️A huge thank you to everyone who has wishlisted the game, signed up for playtesting, shared feedback, or followed development so far.It's been amazing watching players discover new combinations and completely break the board in ways I never expected.I hope you enjoy the demo, and I can't wait to hear what you think!-Lasse
New Celestial Wrath Equipment: Starflow TurboWhen Starflow Turbo is equipped, the vehicle's Attack Bonus multiplier will be positively scaled by the vehicle level.Furthermore, the Attack Bonus multiplier also applies to the Recovery Bonus multiplier and HP Bonus multiplier.In addition, all XP gained by the vehicle will also be scaled by its level.
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
NEW: The Depot (Room 4) The Cooling Plant has been reworked into The Depot shop. Your cooling units now generate Coolant, a new currency you spend on permanent upgrades: Server Tuning — boost all production Coolant Injector — faster token bubbles Auto-Spinner — auto-plays the casino slots Exchange Coolant for data tokens, or shave seconds off the puzzle and treasure-chest timers Research overhaul Clearer research tab: live RP/sec, a proper legend, and distinct icons for every node Fixed nodes that did nothing; added new effects (passive research, chest-timer cut, faster bubbles, auto-buy by era, auto-open chests) Automation & permanence New prestige upgrades: Auto-Researcher, Auto-Open Chest, Auto-Assembler, Research Engine Research and event progress (puzzles & RL training) now carry over permanently through prestige Events RL Self-Drive: token bubbles now spawn from every machine in parallel; rewards & pacing retuned Puzzles: cheaper solver, faster drops; finished puzzle upgrades show a DONE state Arcade New Plinko minigame alongside the slots Jackpots now also drop bonus RP, tokens, and puzzle pieces Balance & polish Data Mine rebalanced so every room stays relevant "Quantum Bits" renamed to Prestige Points Endgame room now shows all three ascension gates (production, puzzles, RL) at once Plus tutorial, treasure-chest, and UI fixes Thank you to everyone who provided feedback. More updates to come soon.
We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports.We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher.Hopefully, this is just the start. Thank you, everyone!
Hey Farmers ! Soo, here is another cool little update. In this one, I've added a bit of context to the game, it's always great to have. You now also have a little egg-like cursor ! You can change its size to your liking. I'm thinking about adding more cursors to the game, maybe unlockable. Still need to think about it.There are also more improvements to the game. Next Update might have more automation, so stay tuned =). I wish you an amazing day, Tabsil!
Africa is here! And more!Africa has arrived in Supermarket Billionaire with a brand-new adventure packed with exclusive content, unique products, and exciting new strategies to grow your supermarket like never before.New ContentNew Adventure: AfricaExplore a brand-new region with its own identity and discover:Exclusive bonus.New products to sell.New employees to hire.New facilities to improve and optimize your supermarket.New AchievementsAdded 3 new achievements related to the Africa adventure.Improvements & ChangesVarious UI improvements have been made to enhance navigation, visual clarity, and interface effects.Added links to our social media pages and other games from the studio.Fixed compatibility issues across different screen sizes and aspect ratios.The game should now display correctly on all supported resolutions.Improved all localizations and in-game texts.Increased consistency across languages and fixed numerous text errors.General performance improvements have been implemented.The game now runs smoother and delivers better FPS.
Hi everyone,Truck-kun is waiting. If you wish to travel to another world, step forward and hit that buy button!For those of you seeing this game for the first time, the title might already throw you off. Fair warning, the game itself is even more unhinged than the name itself. This is an incremental game that breaks every rule of incremental genre. You'll die and respawn over and over until you find the path through life that lets you conquer the world. If you're already a fan of Re:Zero, you'll get it immediately. But as the title, you're NOT reincarnating as the hero. You're reincarnating as the dark lord.This game's unconventional nature means some people will love it and some will be disappointed (that's on me, sorry >_
More bug fixes! Fixed spacing on some letters so you can read it all now. Fixed a few typos. Fixed a bug causing gellis to not give star rank after finding all furniture. Fixed a visual bug that showed you got Crispleaf at the wrong time. Removed the forest whistler. That guy is terrifying.
- You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but made cast time faster. - Speed in adventure was in general too powerful which made speedy classes also better defensively than tanky classes. I changed it so it now does not affect the player casting time anymore. For enemies the speed still affects their casting time, but it is rooted now. Player casting time is now always the minimum time, enemy casting time still scales depending on their speed. This results in a buff to slower classes. - The boss is now immune vs stun. - Changed rp gained from cores to be better early game but does not increase that much anymore from rank S onwards. This makes RP gain better for all cores except rank SS and SSS. - You can now upgrade the Tavern to level 11. That is rather expensive, but gives good reward quests which are cancelable like the eggs quest (not in gp reset challenges). - Increased the cap of day challenges to 666 CHP. - Improved scaling of DEBC. - Added a toggle to the crystal factory to set level to max possible add clones from defenders when you click up low or up all. - Fixed some issue with the avatar and the skill trainings.
v3.5.11 — Coin Display Bug Finally fixed the coin display issue… fingers crossed. 😅 This should resolve the incorrect coin values showing on screen while keeping your actual server-tracked progress safe. Thanks for your patience while I chased this one down.
Welcome to Primal ClickerBuild a thriving Stone Age village from humble beginnings.Gather resources, unlock technologies, train workers, explore new lands, and watch your prehistoric civilization grow into a powerful tribe.I'll be paying attention closely for the next couple of weeks for feedback and questions, so let me know!
https://i.imgur.com/t2GOJX8.gif ・【Chroma RARE Potion】added on the item store.
FIXESFireball Bounce and Fireball Pierce upgrades now correctly persist through prestige. Thanks to Medwich for reporting this.Fixed an issue where Demonic Exactors could be less effective depending on performance. Thanks to Byaweirdo for reporting this.Fixed an issue where Witch Doctors could target injured Dragons with healing flasks even though flasks can not affect flying units. Thanks to the anonymous feedback form poster who reported this.Fixed an issue causing Wizard corpses to not appear.Fixed an issue where old Totem events could carry over into the next level.The unit hover tooltip now correctly displays Totem names.
Fixed moving to new areas too soonFixed "Language Not Loaded" bugFixed all the humans being stuck in the centre of the mapIt's been super fun watching so many people play the demo this past weekend. I hope you all enjoyed it and didn't forget to wishlist!
Bug Fixes | v3.5.10 A new update has been released with several important fixes and smoother panel loading. Fixes & Improvements Coins Display Fix Fixed an issue where the client was incorrectly doubling recently earned coins locally after syncing. All coins were still properly tracked and credited on the server during this display bug. This was a client-side display/sync issue, not a loss of earned coins. Daily Challenge Display Fix Daily challenges should no longer display old data. Daily Login Achievement Fix The daily login achievement should now track properly going forward. Any incorrect player data related to this issue has also been corrected. Thanks again for playing, reporting bugs, and helping Community Button improve. Click the button 🟢