Hey everyone!First of all, THANK YOU SO VERY MUCH to everyone of you. Shelldiver is reaching grounds I've never even thought would be remotely possible for me to achieve. We've reached 10,000 copies in the first 24 hours of release, we just got to Overwhelmingly Positive and now we are over 800 reviews and it's been like 3 days? You are all insane.Here is a small patch with some adjustments and small fixes based on feedback:- Increased the amount of mushrooms in the 600m Depth;- Now you are able to see which upgrades require different collectables by hovering over them in the Skill Tree;- You are now able to remap the Open Skill tree button from the Shellphone upgrade;- The pause menu will no longer clear the view when swapping inputs;- Fixed some translation issues;- Fixed the resize menu button that wasn't behaving as intended;- The skill description will be aligned to the left too (and not always the right) for better reading;- Added an option for reduced flashing lights.There is a known issue where the game crashes when using a Dualshock controller but it's still under investigation (I didn't have a dualshock controller so I just bought one to test this 😅);Again, thank you all for playing the game, giving feedback, reporting bugs, sharing and everything. I'm so very grateful for the amount of love you all have been sharing for the game.❤️❤️
Increased rare event probability once again. (Lost count of how many times now)Significantly increased the probability of special colored starfish.Increased the selling price of Ultimate Platters (Hearty Coconut Bay Platter, Aurum Sashimi Boat, Polar Bay Buddha's Temptation, Desert Depths Supreme, Lucky Mayan Platter, Cirrusea Oddities).Increased the frequency of cats visiting the Sushi Bar in late game.Slightly increased rewards for feeding kittens.Cats at the Sushi Bar may now want fish from Cirrusea.
Dear Adventurers,We've introduced a powerful new artifact for The Sixth Heaven Gumball and resolved two dungeon issues to keep your adventures running smoothly.Added artifact Bodhi Buddha Beads. When exploring dungeons with The Sixth Heaven Gumball, you will receive 1 Bodhi Buddha Beads Fragment for every 30 floors progressed (calculated by highest floor reached) upon completionFixed an issue in Promised Land of Forging where the Sealed Trap could be enslaved by Cthulhu GumballFixed an issue in Ancient Arena where some Gladiator traits would still take effect even after being removedJoin our Discord community to share your strategies and connect with fellow adventurers!Safe adventures,Lesley and the Gumballs team
Hello everyone! I'm excited to finally announce that Pocket Gecko will release on December 1! What to expect in the full game:New Islands to unlockMore bugs to discover and collect A lot more gecko customizationDemo progress carries over (everything except money)QOL improvements and bug fixesThank you so much for your support, and please look forward to the release day :)
Hey everyone, PastWhen I first started Idle Pixel Fantasy, it was meant to be a small side project: the 1.0 version only had one boss and no prestige system at all. I never expected so many people to play it, share feedback, and support me over time. What began as a simple idea turned into something bigger, and I’m incredibly thankful for everyone who joined me on that journey.Reaching 500 reviews is absolutely surreal. I also understand that many of you were hoping for more content updates. And honestly, I get it, but the truth is that Idle Pixel Fantasy was never planned as a long-term, expandable project. At some point, I realized that many of the ideas players suggested would require a complete redesign rather than small patches. Instead of bolting huge systems onto a tiny foundation, I felt inspired to build something new from the ground up.PresentFor quite some time now, I’ve been working on a much larger project: HeroTail: Survivors ! Inspired by Nimble Quest, one of my favorite old mobile games, it builds on the same core idea: leading a growing chain of heroes, each with unique abilities, through diverse biomes filled with challenging enemies. On top of that, it adds modern roguelike systems, hero set bonuses, leaderboards, and full controller support.Unlike Idle Pixel Fantasy, this won’t be a free-to-play title but a small premium game (below €10). A demo is coming soon so you can try it out before buying.Since I’m a solo developer, my main focus has naturally shifted toward HeroTail Survivors. Working on multiple projects at the same time simply isn’t realistic.If you'd like to support me, the best way right now is to add HeroTail: Survivors to your Steam wishlist. It helps visibility a lot and gives me a huge boost as I get closer to release.FutureYour feedback on Idle Pixel Fantasy has always meant a lot to me. Some of your ideas were so good (and so ambitious) that I’ve started thinking about a possible Idle Pixel Fantasy 2 someday. Nothing is confirme...
NEW GIFTS ADDED. Gift of the Myths and Gift of the Faithful. Both are independent from other Gifts. Myths is aimed at new players, increasing production and mana regen; Faithful is a monthly Gift providing all Scry bonuses at once, granting daily Rubies and other increasing bonuses as you keep logging in.MOBILE UI CHANGES. You can now opt to tap upgrades to see their tooltip, and use a button to purchase them. Useful when you want to learn about new stuff. In the in-game Options menu, you can disable this new feature to switch to the previous tap-buy behavior.DG2 production effect is now based on offline production.DG9 offline effect fixed.UDP1 now adds 1 tier to Spiritual Surge.DMP1 now gives +1 tier to base faction spells instead of evil spells. Also decreases Evil spells mana cost by 20%.DWP1 Max Mana base and scaling increased. Time count effect increased.TTP1 now also affects buildings T1 and T11. Base increased.FCP1 scaling increased.Swapped around a few Lineage Perk 1s and Perk 2sElven Luck production base decreased, but production effect and stat count are now also based on your Autoclick power.
Hey here! We’re excited to announce that a playable demo of our upcoming game is now live! You can now try the core mechanics, explore a selection of handcrafted levels, and get a first look at the visual style and progression system.This early demo showcases:🎨 Color-by-number diamond puzzles⚡ Power-ups that speed up completion🧩 A mix of simple and more challenging levels🕹️ Smooth controls and polished gameplay feelYour feedback at this stage is extremely valuable. It helps us refine the experience and shape the full version of the game. Jump in, try it out, and let us know what you think!
Find cute cats in the quiet and cozy old city block.Hidden Cats In Old City Block is set to be released on November 21, 2025! Just 3 days left until the launch!The new game will bring some different experiences.Look for cute cats in the colorful old city block,more than 900 cats,and find various special items.Locate the hidden cats through interaction,meows can help you find the targets.If you are interested in this new cute adventure, please add it to your wishlist! Once the game is launched, you'll be notified right away.Thanks of everyone!
Hey everyone, Today is the day. Void Miner is officially released! 🎉 For Less than $5 the full game gets you3 Hours of gameplayEndless ModeAddictive Gameplay15 enemy wavesDozens of unique upgradesFull 29 languages support This project started as a tiny side idea I toyed with in my free time. I never imagined it would grow into a full game, let alone reach this point… but here we are: Void Miner sold over 1,000 copies in its first 12 hours and even made it onto Steam’s New & Trending. I’m honestly blown away. Seeing so many people jump in, share screenshots, give feedback, and talk about my game is insane. When I first started building this game, I figured maybe a small handful of people would check it out. The fact that it’s already found a community on day one is more than I ever hoped for. I’m insanely excited for what’s next, updates, new features, balance tweaks, and everything else I have planned. But for today, I just want to say: Thank you. Thank you for giving this little side project the chance to become something bigger. Thank you for the support, the excitement, and for diving into the void with me. More coming soon, but for now, enjoy the grind, the loot, and the chaos. Leave a review if you enjoyed :) — Ryan Jakob, developer of Void Miner PS: IM ONE PERSON IDK WHY I MADE THE PUBLISHER TITLE "RYAN & JAKOB" ITS JUST ME!
It's done! The game is out and you can grab it for about the price of a nice coffee here in Stockholm. Or you can keep playing the demo for as long as you want for free - I won't be taking it down.If you've been following the game and end up liking it - a review, forwarding it to a friend or your favourite streamer are additional ways how you can support development. The game selling more copies ultimately means I can invest more time in updates, fixes, etc. - which I'd love!Here's a little clip to see where it all began, a little tech experiment with Electron in May of this year. Thanks for following along :)
Hi everyone!I’m really happy to share that Capybara Spa now has full controller support! Kick back, relax, and enjoy pampering your capybaras from the comfort of your couch. We’re also working towards a Switch console port… I’ll share more info as soon as I can!Additionally, I want to announce the latest project from Cozy Bee Games…Plush Parade! In this cozy creative sim, you’ll be able to design your own plushies, build collections, run a shop, and even compete with a rival company. Plush Parade is planned for Spring 2026, with a demo coming before launch.Be sure to wishlist Plush Parade on Steam!If you want to follow the game’s development, share ideas, or just hang out, please join us in the Cozy Bee Games Discord!Thank you all so much for your support!Éloïse
Corn Update #12 has arrived. Drops, Explained Each update, one Corn of each rarity will be permanently removed from the drop pool (except Mythical). A new corn will be added in it's place. Mythical corn will stay in the drop pool longer, but will rotate out eventually. That means 5 new Corn each update - 4 new drops and 1 in the store. Newly Added Corn New Dropped Corn has arrived: Cyan Corn, DoubleCorn, Glitched Corn, Lightning Corn Full drop list can be viewed in-game on the Drops tab. Other Reminder, if a Corn that you submit to the Workshop/Discord is added to the game, I will send you a highly sought after Sneed Corn. Join Discord for more information and item templates.
WHAT'S NEW IN THE DEMO?Improved the Fuel boost Pump. When active it now also increases total Material by 30%. Energy is now generated when fuel is damaged, not only when it is destroyed. this should make for smoother and more responsive energy outputIncreased the fuel-per-second calculation time to stop the bar jumping around so much. BUG: Fixed the descriptions on Rad buff, enrich buff and heater buff upgrades to have enough decimal places to show the next upgrade amount.BUG: Fixed wishlist button going to discord page.Thank you to everyone for playing! And special thanks to all those who sent in feedback and let me know about bugs! It is massively appreciated. Cheers! Adam
【更新说明】1.在城池任务界面中增加便捷设置:可设置城池任务刷出排序,并优化建设顺序功能。2.在\->\界面中可以屏蔽触发一些通用事件。3.增加城池在建设的建筑状态显示(显示"*"表示在建设中)。4.每季度增加1次强行结束任务的操作次数,最多积攒6次。5.修复点开某些界面后导致卡暂停的问题。6.修复勒索和行房俘虏后界面异常的问题7.优化部分细节,修复已知Bug。交流QQ群:598664495
Hey guys! Based on your feedback, I changed and fixed a few things that will give you more freedom to customize your experience!New Features: Performance mode: useful for low-end PC's or for when your tank is SUPER FULL. Previously, once you had more than 100 fish, the game would start to lag; this feature should give you 10x performance!Changes to the "hide fishes" functionality: Based on feedback, the mechanic wasn't clear enough, so it was completely replaced with the new fishbowl tool. You can find it in the settings menu. It lets you take fishes in and out of it to your liking Support for ultrawide monitors :DChanges:UI now renders on top of the Fish. General performance improvements. Added both Performance and Fishbowl functions to the main menu.Bug fixes:Cheaper Swap was not working as expected. Now it should be all g The seaweed had visual glitches when opening the phone, this is now solved.Fixed "weeding cake" typo :P Thanks for playing and giving your feedback guys! it really helps shaping this game! If you have any more feedback, you can join the Discord and let me know! https://discord.gg/cXUXPWk8
Our cozy dress-up game Sneaky Doggie was officially released for free on November 11th! Come give it a try!If you enjoyed the game, we would truly appreciate it if you could leave a review to support us. Thank you so much! ːcharmedːOfficial merchandise pre-orders will open soon!Feel free to follow our official store “Dream Realm Studio” for upcoming updates:Store Link:https://eternaldream.taobao.com You can also search 梦结界工作室 directly on Taobao!Sneaky Doggie is a cozy and adorable dress-up game where you play as a little dog helping your fainted designer owner finish her outfit tasks.Pick outfits, hairstyles, and accessories — and create the perfect look for every theme!Across eight core stages and fourteen beautifully illustrated CGs, embark on a lighthearted and delightful dress-up adventure — going full paw-er mode! ૮ ・ﻌ・აWith eight stages, fourteen CGs, and a few warm little moments hidden along the way, there’s plenty to discover during your journey!The game is now free on Steam! We warmly welcome you to try it out and leave a review!Thank you all for your support! ːcharmedːShark-lamander & Eternal Dream2025.11.15
TAILS. TAILS. TAILS. TAILS. TAILS. HEADS.Welcome to the fourth post-launch patch for Unfair Flips! I finally sorted out that save corruption issue. Changes marked with 🪙 are community suggestions!Added an extra layer of backups to the savegame system! Now, hopefully, the game should be able to better handle save corruption issues, as only one file is ever touched at a time. Thank you to everyone who sent in bug reports on this issue!🪙 Added unique SFX to each of the shop options! This gives the game a little more texture, and makes it easier to differentiate what's going on by sound alone.Also, I'm excited to report that Unfair Flips has finally passed 1,000 reviews!! At 92% positive!!! That's huge!!! Thank you to everyone who left a review of the game. And also thank you to everyone who played the game but didn't review it. I appreciate you too.
Hello everyone! I just posted a new video devlog on Youtube for Gelli Fields. This video has a little look into some of the bigger things I've been working on in the last 6 months. Please check it out! I'm also going to answer a few questions about the game in this post as well. Where has the game been?Gelli Fields has continued development since the last post but due to personal issues over the last year I've had trouble organizing what all I've worked on which is unacceptable and I really apologize. I've not given up on the project or lost passion and I would like to keep up with more frequent updates to keep the community in the loop.When is launch?I'm working hard to launch the game as quickly as I can without rushing the project. I recently made the decision to lower the amount of biomes at launch to 4 instead of 6 so players can get their hands on the project much sooner. I would love to launch the game in spring or summer of 2026 and that's what I'm trying to aim for.Thanks for the support!I'm so thankful for everyone who is interested in the project. This game is truly incredible and I'm so happy to be making something that makes so many people happy. Thank you for reading!-Wonderpond
Hello players!We present the biggest and most radical update in the history of Collectibles!.You asked for fixes, improvements, and new content.We understood everything and did it our own way.Global changesThe entire game has been completely removed.Items, collections, interface, music, and any traces of the previous version have been removed.Achievements have also been deleted, including hidden and especially difficult ones.The client has been cleaned to a state as if Collectibles! never existed.New functionalityA placeholder with the message “Maintenance in progress...” has been added.The placeholder has been optimized and works stably.The emotional state of the player when seeing the placeholder has been improved.New mini-gameA mini-game has been added directly into the placeholder.Controls are extremely simple: jump upward until you realize the meaninglessness of wasting your time on this mini-game!High scores are saved directly in your neurons.Technical improvementsFixed an issue where something still remained in the game.The client size has been reduced to the minimum possible, equal to the placeholder and a single jumping character.Outdated files were not removed to give the game more weight.Rebuilding trustWe understand that these changes may seem unexpected, especially after an entire year of our silence, but this was part of our strategy. Remember, the truly major update is ahead! Sincerely,The VHC Team!
Hi everyone, Pictective needs volunteer help to translate 12 category titles in the game. Anyone want to jump in? :DPlease check the post on this forum: https://steamcommunity.com/app/3690390/discussions/0/682985658886904629/ Thanks a ton!Cheers, UB
🎉 It’s launch day! Come meet your new desktop pets 🐟Hey friends! Desktop Fishes is officially out on Steam, and the tank doors are wide open. Turn your screen into a cozy aquarium and make it yours. Here’s what’s in at launch: 🧬 Thousands of fish to discover! Over 1,000 variants across colors and patterns. Collect the weird ones, brag about the cute ones.🎨 50+ customization options Skins, accessories, and little flourishes to give your fish some drip. Mix, match, and make the tank feel like home.🌳 Huge skill tree with upgrades Unlock faster growth, smarter critters, and quality-of-life boosts as you play. Pick a path and build your perfect chill loop.🖥️ Play your way Go full wallpaper for a living desktop, or switch to overlay so fish swim over your work, games or other apps.🧘 Chill Mode Wanna just chill? Toggle Chill Mode, and the UI hides to give you the cleanest experience. Just you and your fish!—Grab the game today, show us your first species discovery! You can join us in our Discord here to give any feedback: https://discord.gg/nt4WF9UqH2 Also, a review goes a long way for a solo indie dev like me :) Have fun! 🐠✨
Hello everyone!I’m so excited to share the demo with you! 😻Discover famous movie posters and get the museum ready for the big gala night. Relax while solving puzzles in a charming feline-themed experience.🐾 Try it now for free and let me know what you think! Tell me what you liked most and share your suggestions for improvements!And don’t forget to add it to your wishlist. It really helps me a lot in preparing for the full release!Thank you!Rodrigo Albuquerque
Hey, just a small update! ːbicepsːːcockheadːChanges & FixesFixed a bug that made the punch highscore to be displayed as the amount bet, instead of the amount earnedFixed a bug that prevented playtime from countingAdded the Wood Trophy rank information to the Leaderboard PanelHave a great day,Ang
Hey all! From now until a couple days after release day I will be showcasing content from Void Miner on the steam page! Please enjoy watching the community play and enjoy Void Miner! After release, this content will switch from demo gameplay to the full game. RELEASE IS IN FOUR DAYS!
Hello everyone.Now that you’ve taught your Mini Painter a subtle art of work-life balance, check out our new bundle!This is Ramen-ten “Heart Abyss” – an idler in the aesthetics of medieval Japanese fantasy featuring Leon and Rey. They are two untiring workaholics on a mission to build a successful noodle shop business on your desktop. And if you find this game looking familiar, it is because both Ramen-ten “Heart Abyss” and Mini Painter were drawn by the same amazing artist @pixel_poem Be sure to grab the bundle now to get Ramen-ten “Heart Abyss” with up to 20% discount. Bundle After all, there is nothing better than a steaming bowl of ramen after a long day of work ;)With love,Mini Painter team.