Game Updates

Patch notes and dev posts · 5,649 Steam updates
Idle Waters
Idle Waters
326 days ago · Ignita Games

Idle Waters - Version 1.1.0

Hello everyone! It’s been a while since the last update. Thank you for your patience!!This update is mainly for players who are in the final stage of the game... the challenge of catching every fish, including all of their variants. We know it can take ages to catch some fish, and many dedicated fishers have already completed this incredible goal! (I really appreciate all having fun with this game!! Thank you!)Now, you’ll have a bit more help thanks to new lures! Finally, that mountain of coins you’ve been saving will have a purpose.The luresLures can be equipped and will cost coins each time you catch something. They are used to highly increase the chance of catching specifc fish. For example:If a level 6 fish in its silver variant don't want to show up, you can use lures to greatly increase its appearing chance. Specifically, you'll use the lure for Level 6 fish, and the Silver Lure.Btw, lures can also be used to boost your chances of finding specific items and treasures! (Yes, those level 2 silver coins won't be difficult to find anymore!)You can buy the Lure Box from the shop at a high cost. It is an end-game item after all.Boost to charmsCharms have been updated too! Some of you mentioned that charms didn’t feel very useful, so we’ve reduced the negative effects on certain charms, like the Treasure Charm! We’ve also lowered the slot cost for some charms, making them easier to equip, and mix and match to find the ones more suitable for your needs.We hope you enjoy this update and have fun out there fishing! 🎣Thank you, everyone! I really appreciate all your feedback, positive reviews and comments!!If you are enjoying the game, please consider buying the Supporter Pack.Happy Fishing!!
Game of Grass
Game of Grass
326 days ago · hipsterdufus

Aug 9 Patch

Grass should grow back evenly now instead of just growing back the last cut grass. (Should fix the patchiness that could happen sometimes). Fix some bugs that could happen when switching save slots.
refarm
refarm
327 days ago · otterhands

Official Patch #09

villagers now return to land once they explore too far away into the ocean villagers food portions have been halved holding delete now respects your starting layer holding delete now deletes everything if started on ground or water Thanks from otterhands! 🦦🦦🦦
Coloring Game: Studio
Coloring Game: Studio
327 days ago · L. Stotch

Coloring Game 10k Announcement

{STEAM_CLAN_IMAGE}/43398325/95b58f8e41aeb08f19f6adb275d45e60089f4e8f.png I present to you a new game in the Coloring Game series. All pictures in Coloring Game 10k have the same size of 10,000px. It will be released on August 22nd. Images: 90 pcs. Base price: $6.99 (excluding the launch discount) https://store.steampowered.com/app/3759780/Coloring_Game_10K/ Don't forget to subscribe to CG: Girls 3. https://store.steampowered.com/app/3525390/Coloring_Game_Girls_3/
Galaxy Idle Clicker
Galaxy Idle Clicker
327 days ago · Soehnle

Arts & Patch 1.0.1

NEW: Planets Visible toggle in Graphic Options!Game's art style reverted to the original.Fixed Prisoners bubble positions.Fixed Anunnachy autobuy for Citizens Upgrade.Minor fixes.Hey everyone,Your voice has come through loud and clear. As many of you know from the Early Access phase, this game has always been built around your feedback, and I underestimated how essential the visual identity was to the overall experience.With this recent art rework, I clearly missed the mark.First, I want to apologize for delaying the BigBang release due to the visual overhaul, and more importantly, for not involving you during these past months in this visual rework and for delivering an aesthetic that many of you felt didn’t match the game.After several miscommunications with the current artist, I’ve decided to revert the game's art style back to its original version, which used AI-generated assets (outlined by hand by me, filled by AI). This will serve as a temporary solution until I’m certain I’ve found an artist who can fully reflect the game’s current style and mood, and bring you along for the journey in shaping the next visual rework together.Also for new new players who discovered the game with version 1.0 or for long-time players who were looking forward to the new art, I’m sorry for the sudden shift in visuals overnight as we return to the game’s original look.As always, I deeply appreciate your support and feedback. Being a solo developer, I genuinely couldn’t do this without your help.Lastly, if you purchased a skin from the Skin Tab during the 1.0 launch, and would like a refund, feel free to open a ticket in the Support section on Discord.Thank you again for sticking around.—Soehnle
Insomnia: Theater in the Head
Insomnia: Theater in the Head
327 days ago · Keekok

Insomnia at the Short Game Showcase

Hey everyone, it's been a while! I'm KeKe, the producer of Insomnia from Perfect Day Studio. How’s your sleep been lately? This summer, we’ve got something a little special to share with you— The second game I've been working on is almost ready to meet you! I hope it brings even more joy than Insomnia did.Also, from August 5 to 12, Insomnia is participating in the Short Games Showcase! To celebrate, we’re offering 32% off during the event—don't miss out on this limited-time offer!Looking forward to the rest of the summer, and as always, wishing you all sweet dreams~
Gourdlets
Gourdlets
328 days ago · Robyn

Catch us in Wholesome Games Celebration on Steam!

Hello gourdies,Just dropping by to let you know Gourdlets and Gourdlets Together are in the Wholesome Celebration on Steam, with Gourdlets on sale at 25% off! I’m super excited to be included in this lovely event as I’m such a big fan of wholesome and all they do! The celebration is running from now until the 14th, so be sure to check it out! 💜Hope you’ve all been having great summers - I’ve also been taking some much-needed time to vacation and see family, which has been amazing! Stay tuned for more Gourdlets related news soon 🌞Also look:This is Toffee, a bunny-ear wearing bunny 🙂Talk soon!Preethi Vaidyanathan
All Aboard! The Train Defense Express
All Aboard! The Train Defense Express
328 days ago · Likadev

Patch v1.1 - Mobile release!

All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostly for the benefit of mobile), and a new challenging difficulty mode! Let's get into it. All-In Screen Changes All-In, which unlocks at level 6, was originally intended as a bit of a chance game, where it had a chance to succeed or fail to upgrade your carriage. It eventually ended up as a simple way to mass-upgrade carriages. The interface for All-In is changing to be in line with this new way of thinking: Using All-In is now in general much faster than before, as it requires almost no work to calculate the result. You can now upgrade a carriage as much as you want in a single All-In attempt, for example, upgrading a Sniper from level 5 to 10, as long as you have enough gold. UI Overhaul The UI had to change a lot to accommodate mobile, but I also wanted to make better use of the screen space anyway. One of my favorite changes is how the information displays in the top-right of the side bar during gameplay -- it now uses simple icons instead of tiny text. If you prefer the old display, though, you can click on it to toggle it. 'Impossible' Difficulty The new "Impossible" difficulty is a special challenge mode. Unlike other difficulties, you will find it impossible to play for dozens to hundreds of hours, and that's because gold-generating train carriages are banished from the start. The challenge here is to see how long you can ...
Lyca
Lyca
328 days ago · shaunak0304

Lyca - 4 Months later

Hey everyone! It's been a while, I wanted to make a check-in post to celebrate the success of the game and show my appreciation to you all for it! Lyca released exactly 4 months ago on April 7, and I made the game alone in about 4 months (mostly part-time). I never expected the game to resonate so much with people, but over 28,000 people have bought the game as of today, which is far beyond my expectations! I'm really humbled by all of the support and feedback I've gotten, and will definitely use it to make more (and better) games! :) I plan on having a dev-log and a port-mortem on my newsletter/blog about Lyca soon as well, so if you'd be interested in reading about how I made the game and the journey through launch and post-launch, you can sign up to the newsletter at syphono4\com. In order to celebrate the many milestones of Lyca since release, we're doing a bunch of things!: Starting today, Lyca will be part of the Wholesome Games Celebration 2025 on Steam, that you can find here: https://store.steampowered.com/sale/wholesomegames Lyca is also part of the East Asia Indie Games Celebration, which will go until August 19!: https://store.steampowered.com/curator/45543967/sale/EastAsiaIndieGames If you're an incremental games fan, check out the new bundles with Keep On Mining! and Astro Prospector, 2 amazing games that released recently: Lastly, I wanted to highlight a couple of games that might be of interest to you all: First, I recently announced my next game, Hear The Bell Toll! It's a roguelike city-building game and I'm aiming to deliver the same kind of dopamine hits from that game as I did with Lyca! You can wishlist it here: Finally, my friend and developer of Minutescape (another awesome incremental) has announced a new mining+automation game, Chipmatic! Please wishlist it here: I wanted to thank you all again for the overwhelming support, feedback and for just being awesome. It helps me keep making more games for you all and keep growing as a dev :) Alrig...
Steampunk Idle Spinner
Steampunk Idle Spinner
328 days ago · General

Steampunk Idle Spinner at Ukrainian Games Festival

We worked hard during spring and summer to gather 7 steampunk worlds in one game, balance them and fill new content. Initially we thought to release the game in early autumn. But it appears that we are able to release the game sooner than expected! We'll make it live during the Ukrainian Games Festival, which starts on Aug 14th. Hope you will have fun playing our Steampunk Idle Spinner and other games :)
The Count of Monte Clicker
The Count of Monte Clicker
328 days ago · Adam Travers

1.14 Fix for disappearing upgrades and small balance changes

WHAT'S NEW??BUG FIXMade a few changes to prevent upgrades from disappearing in chapter 2/4. I wasn't able to reproduce this one but I am confident that it is resolved. Please let me know if it's still happening. BALANCE'Motive', 'Fernand the Userper' and 'Villefort the coward' upgrades: Reduced the maximum level cap and increased the strength of each level. Reduced the base iron costs for 'Learning Mindset', 'Brooding' and 'Axes Akimbo' upgrades. Reduced cost scaling for 'Self-loading Musket'.Thanks for playing!! And a huge thank you to everyone who sent in bug reports!!-Adam
Galaxy Idle Clicker
Galaxy Idle Clicker
328 days ago · Soehnle

1.0 Release

The day has finally arrived!After a long wait, the full Graphic rework and the long awaited Big Bang update are here!Here’s what you can expect:NEW: Full graphic rework. No more AI-generated images!NEW: Big Bang (NG+) unlocked at SN #6 - BH #46!NEW: +422 Steam Achievements!NEW: "Move to next Area" button next to the zone tab to fast travel in the next Area!NEW: Scrolling Tips! (toggleable from the Options menu)NEW: Overclock System Tab and Overclock Tokens to improve Mechs #1-2-3-4 Upgrades unlocked at BH #11!NEW: Overclock Meteorite can appear in the Meteorite Minigame! (requires BH #11)NEW: New Code in Discord available!NEW: Permanent achievements for Radiations and Minerals!NEW: 1 Upgrade in Radiations Tab!NEW: 1 Upgrade in Supernova Tab!NEW: 1 BM perk!BigBang (NG+):New Game+: Appears at SN #6, resets universe and supernova progress, unlocks new universes, resources and SN layers.NEW: Free Movement: Control your ship in any direction with WASD or arrow keys!NEW: Buy Mech Tokens using AM for the entire Big Bang run!NEW: Light Years time bonus grows up to 48x over 24h!NEW: Quark resource & Tab with 50+ Upgrades!NEW: Smoke Trails Passive in Skill Points TabNEW: 2 new unlockable universes (Insane & Terror)NEW: +10 Item raritiesNEW: BH journey passive at BH #45NEW: AM Tab with 6 Upgrades!NEW: 2 new Misiks Tabs.NEW: 2 BM perk.And more in BigBang Infos.QoL Improvements & Changes:Doubled the initial spawn rate of the Radiations.Upgrades that increment base stats now show % values.Removed Kills and Zone achievements:- 1% Amethyst Meteorite moved to Meteorite Achievement- Piercing Clickshots moved to Radiations Tab- Homing Clickshots, Extra Clickshots, Mech #5 Shots moved to Projectiles Tab- Max Enemy Ships Alive moved to BH #1/4/7/9/12 passives- Clickshots Damage, Clickshots Bullet Speed, Extra BM moved to Infinite LY TabHoming Clickshots will be kept in SN #1.Radiations automove bar kept in SN #4.Extra kills now works offline (for mech upgrades & skin unlocks).Prestige o...
Dude, Where Is My Beer?
Dude, Where Is My Beer?
329 days ago · arik

Dude, Where Is My Beer? A New Hop - DEMO OUT!

Dear point-and-click friends! We're back! The Demo version of Dude, Where Is My Beer? A New Hop is now out! If you enjoyed the original game or just love point-and-click adventures grab the demo and let us know what you think!The demo is one hour of gameplay, achievements and beer drinking!Play the Demo!Don’t forget to wishlist the full game:Dude, Where Is My Beer? A New HopDude, Where Is My Beer on Social media:Twitter/XFacebookInstagramIf you’re interested in following the progress of the full game in the future, you’re welcome to subscribe to our Kickstarter pre-launch page and get notified when we launch!KickstarterCheers! Arik & Edodudewhereismybeer.com
The Count of Monte Clicker
The Count of Monte Clicker
329 days ago · Adam Travers

1.13 Bug fix and balance patch

WHAT's NEW??BUG FIXESFixed a bug that could cause upgrades to disappear in chapter 2 and 4.Made changes to stop clicks going through windows 'Depth of character' personality trait no longer resets itself.Made a fix to stop musket balls hanging around. (I had trouble reproducing this one. lmk if it's still happening)Made the options menu available during Chapter 3. Removed the 'heavy shot' skill that shouldn't have been appearing.'Weak Points' skill no longer upgrades twice. Fixed 'return to cell' in chapter 4.Fixed a bug where the achievement for escaping was only granted after finished chapter 3. Fixed a text bug on the mirror and made additional mirror VFX visible.BALANCEShowmanship now affects battle-axe rotation speed as described. Lowered the cost of some skills later in chapter 2, lowered the cost of all skills in chapter 4.Raised 'Mouse Empathy' cap to 16 from 10. Massive thanks to everyone who reported issues! I appreciate it a lot. Thank you for playing!!-Adam
Mini Painter
Mini Painter
330 days ago · Danila GD

The Final Chapter is Here

After all the technical difficulties we had, we finally added the ending to the game. We apologize to all players who encountered the impossibility of completing Mini Painter to the end. Now, it has finally become possible. At the end of the game, we recommend turning on the sounds. Also, don't try to click on the suitcase, your character will approach it himself. We also fixed small flaws with localization.
The Count of Monte Clicker
The Count of Monte Clicker
330 days ago · Adam Travers

Game Launch!

Hi everyone!I'm very excited and proud to announce that 'The Count of Monte Clicker' is now available on Steam. For discussions questions and bugs, check out the steam community forums or Join the Count of Monte Clicker Discord. If you run into any issues, please let me know! I'll fix them asap.Thanks for playing!Adam
My Desktop Sister
My Desktop Sister
330 days ago · sonataverse

Patch v1.0.2a – Staying on Top (or Not!) Update

Hey siblings! We’re back with a small but highly requested update for My Desktop Sister 💻💕 A lot of you have asked for more control over when your sister appears on top of other applications. Some of you want her to always be visible, while some want her to politely stay in the background when you’re busy... so we’re giving you the choice! ⚙️ Patch Notes 💡 QUALITY OF LIFE: Added a “Stay on Top” toggle option in the settings menu, allowing you to choose whether your sister stays on top of other applications or not. 🛠️ KNOWN ISSUES: We’re aware of some cases where audio lines don’t play correctly or get stuck. This is already under investigation, and we’re working on a fix. 🔮 UPCOMING FEATURES: We are also working on allowing you to click directly on your sister to interact, so you won’t have to open the menu every time you want to pet her or give her attention. We’ll keep working on improving your experience with My Desktop Sister, so keep sending your feedback our way! More updates and new content coming soon 💕
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