Game Updates

Patch notes and dev posts · 7,982 Steam updates
Ore & Odds
Ore & Odds
141 days ago · safo

Ore & Odds is part of the GameEffect Showcase 2026 Official Selection!

We have some exciting news to share: Ore & Odds has been selected as part of the Official Selection for GameEffect Showcase 2026, running from May 25 to June 1.From the first click to the deepest mine, building this game has been one hell of a ride, and this is a milestone that means a lot to us. Being part of GES 2026 means more eyes on the game, more feedback, and most importantly, more of you finding your way into the mine.What is GameEffect Showcase?GameEffect Showcase is one of Latin America's most exciting indie game events, bringing together developers and players to celebrate games being built right now. We're proud to be among this year's selection.What to expect?During the showcase week we'll be sharing updates, a closer look at the game, and a few things we haven't shown yet. Stay tuned.Save the dateMay 25 – June 1, 2026If you haven't wishlisted yet, now is a great time. It helps more than you'd think.Thank you for digging with us. The Ore & Odds Team
Unnamed Space Idle
Unnamed Space Idle
141 days ago · Sylv

Version 0.80.1.5

Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded Info hover to Titan Array area with more in depth explanationsAdded a highlight when hovering elements in Titan Array that can affect other elementsAdded full range to Veil region stat increase displayAdded indicator of which Veil Region you are in once unlocked in battle areaAdded "Add half" option to crew rank popupsAdded new setting to Fleet, lock camera (prevent pan/zoom)Made unstable artifact upgrades sort by lowest artifacts investedMade AI bundle info more visibleImproved some tutorial text for better clarityImproved drag & drop in Titan ArrayFixed spliced crew getting stuck after certain upgrades sometimesFixed wonky time displaysFixed Strata expertise priority option to not switch incorrectly after all have one levelFixed task list task showing complete when it is not
Blush Blush
Blush Blush
141 days ago · Sad Panda Studios

Beach Bunny

{STEAM_CLAN_IMAGE}/34491490/db161a1e63f02d0d42ec2b8a995ce95060fcf57c.png Hey Panda Peeps, Sun’s out, sunscreen’s out! Er, no, that’s not quite right. Sun’s out, bun’s out! And by that, we mean a cutie-bun with a matching bun-themed inner tube is making his way into the Limited Time Event for the first time! Log in every day and collect your event tokens to unlock Nimh’s ear-resistible Summer Outfit. He’ll be happy to have a reliable beach buddy, and you’ll get to have a frolic in the shallows with the sweetest and softest honey-bun around. We love you so hard, The Pandas
Wizard's Wheel 2
Wizard's Wheel 2
141 days ago · windingclock

NEW: Aeon Boss

NEW: Aeon Boss — a weekly cooperative global boss event! Team up with all players worldwide to take down tiered bosses, climb the contribution leaderboard, and earn shards, tributes, frames, and rare chase rewards each week. Improvements: • Potion Shop now sorts by type • Translation updates Fixes: • Vivify infinite-trigger exploit • Omniline Higher Universe exploit • Buffs incrrecty loading into facets/challenges
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
141 days ago · DigitaleManufakturRU

v2.0.5 - Whistle1 conquers the world

🌍 3 new countries and 9 new leagues Italy, France and Spain are now playable — each with their own 1st, 2nd and 3rd division (18 leagues total instead of 9). Over 170 new league teams, 240 cup amateur teams and ~26,000 new players. 3 new domestic cups plus country-specific referees and 120 new sponsor brands. 🌐 New language picker with flag grid Completely redesigned language panel: 8 columns × 6 rows with flag + language name in its own script, full UI live-update on every language switch, touch-scroll also on small screens. 9 new languages added: Chinese (中文), Japanese (日本語), Korean (한국어), Hindi (हिन्दी), Vietnamese (Tiếng Việt), Traditional Chinese (繁體中文), Bengali (বাংলা), Tamil (தமிழ்), Telugu (తెలుగు). 47 languages total now available. 🌐 Existing translations improved Numerous improvements to existing translations — more natural wording, correct football terminology and consistent style across all 47 languages. 🏟️ Stadium editor redesigned Tidy layout with three clearly separated sections (Build / Roof / Convert), compact stadium stats panel and touch-scroll across all cards. The VIP-box card now shows “⭐ 5–8× revenue per match” as an investment tip. When an upgrade is locked, a toast explains why. 🤝 Sponsor bonus filter Sponsor offers now show only bonuses your team can realistically reach — no Champions League bonuses for third-division teams, no cup-winner bonuses for amateurs, no tiny bonuses under €1,000. The list is cleaner and more honest. ✨ UI improvements for Mobile Country selector 2-row with flags, cup and country filters scrollable on mobile, language picker as 8×6 flag grid with live update on every switch. ⚡ Faster game start Team selection screen loads only the chosen country — about 6× faster start. No more full 6-country preload. Thanks to user feedback from the Anstoss Jünger Forum, the following content and bug fixes have been implemented: 🔍 Extended player search — The "Buy Player" transfer screen now has an advanced search with filters for ...
Galactic Overthrow
Galactic Overthrow
141 days ago · acehigharcade

Post Launch 1.0.6 Update

Welcome back!I've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews. It's been great reading through everything players have said so far, collecting all the feedback, working through the negatives to help provide a better game for everyone, and much more. There have been a bunch of bug fixes and additional updates since the last announcement, so jump in again and check out all the new stuff. Some will remain a surprise if you haven't played since launch.Population UpdateThe game now supports much larger empire population numbers. Initially when the game launched I wasn't sure how the majority of players were going to play. Were they going to maximize expansion in one galaxy, only jumping when complete. Or were they going to power through the objectives and speed run the main content jump chain. Turns out people are doing both, and that's great! The only problem was, the game's architecture was not handling very large numbers very well (too much overflow and way too early).The game has been updated to avoid this situation, at least for quite a while. Empire levels should be easily able to handle 50+, while some resource production rates will start to get weird around that time, at least you can go much further than you can now if you're looking for that!Neutral PlanetsPreviously everything was a hostile planet, and while that simplifies the mechanics down, it did leave the potential for game expansion limited. I've added some new neutral interactions as part of some of the new jumps in the main content chain. Additionally, once you've completed 1 galactic jump through the flagship actions, you can start to encounter neutral planets.These planets have an influence resource cost instead of a fleet cost, and have specific types tied to what they provide or product. When they join your side they'll reveal their name and their infrastructure. There are a few different types but...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
141 days ago · yy295691073

Gameplay Optimization & Bug Fixes

Optimized brightness control: Adjusted the brightness control logic in settings; it now controls overall screen brightness more accuratelyFixed Abyssal Calamity rune hitbox: Fixed the issue where runes in Abyssal Calamity had an overly large trigger rangeFixed Abyssal Calamity & True Dragon Path conflict: Fixed the logic conflict between an active True Dragon Path and Abyssal Calamity completionFixed True Dragon Path save/load issue: Fixed the issue where all runes lit up in True Dragon Path, then exiting and reloading the save caused runes to stop respondingOptimized Abyssal Calamity completion flow: Added logic to lock firing and destroy remaining pinballs upon Abyssal Calamity completion, preventing abnormal statesFixed Abyssal Calamity → Pearl Platform return logic: Fixed the incorrect logic sequence when returning from Abyssal Calamity to the Pearl Platform
Crush Crush
Crush Crush
142 days ago · Sad Panda Studios

To the Moon and Back

{STEAM_CLAN_IMAGE}/24136664/e0dd66cf145752a153ffd17c7a6ea0c97b587860.png Hey Panda Peeps, The returning Outer Space Event has begun, so open your game, enter the portal, and hop aboard the spaceship known as the SPS Uncrushable! It’s time to spend another few days living alongside a crew of hawt sci-fi babes as you work, play, and date your way through the galaxy. Remember, you only have until May 18th to check off all your futuristic goals and collect those golden Tickets for the Ticket Booth! Plus, this event’s featured girl is alien bounty hunter Loola, so if you haven’t unlocked her for your main game yet, now’s a great time! We love you so hard, The Pandas
Guilds of Mountgate
Guilds of Mountgate
142 days ago · Dr. Asi

Guilds of Mountgate v0.1.7.0 — Inventory System & Major UI Rework

Guilds of Mountgate — v0.1.7.0Inventory System, UI Rework & Gameplay ExpansionAnother massive update has arrived for Guilds of Mountgate and marks one of the biggest development milestones for the game so far.Version v0.1.7.0 heavily focuses on improving gameplay flow, backend structure, user experience, and long-term scalability while pushing the game significantly closer towards its first larger public demo phase.The centerpiece of this update is the brand-new Inventory System. Guilds of Mountgate now features fully integrated inventory management with dedicated inventory slots, draggable UI windows, improved item handling, and much deeper interaction between inventory, banking, gathering, crafting, trading, consumables, camps, bait systems, equipment handling, and multiple other gameplay systems.A large portion of the backend architecture was also reworked and secured server-side to improve synchronization, validation, stability, and future scalability. Systems such as inventory handling, bank access, item movement, loot tracking, and session behavior now behave much more consistently and reliably than before.In addition, multiple gameplay systems received major expansions and structural improvements. Crafting and processing workflows were redesigned, older limitations were removed, ammunition crafting was completely rebuilt, and new gathering content such as the Greenford Salt Mine and Salt Rocks has been added to the world.The entire UI also received a substantial overhaul. Character management, inventory handling, banking overlays, action menus, skill unlock displays, animations, and multiple interface systems were redesigned to become cleaner, more compact, and more comfortable during longer gameplay sessions.This update establishes a large portion of the technical and gameplay foundation required for the upcoming demo and Early Access phases.The full detailed patchlog can be viewed here: https://guildsofmountgate.de/#patchlogDevelopment RoadmapGuilds of Moun...
Around The Core
Around The Core
142 days ago · bimcremental

Updates – Visual Improvements & Feedback Changes

Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.Overall gameplay pacingIn some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with very little room to maneuver.I'm also experimenting with new upgrade interactions, enemy ideas, and additional gameplay mechanics for future updates.Thank you to everyone who has tried the demo and shared feedback so far - it genuinely helps shape the game.More updates soon, see you!
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
142 days ago · NimbleGamesStudio

Game is released!

After months of development, balancing, polishing, and bug fixing… here it is!!What the game contains:5 unique stages (demo was the first one)165+ upgradesAllied units to develop your colonyNew mechanics every stage23 Steam achievementsOur goal with DO NOT FEED THE VIRUS was to create a short incremental game that respects your time. We wanted progression to feel fast, satisfying, and constantly rewarding, without unnecessary grinding or filler. A lot of care also went into making upgrades feel meaningful and keeping the experience as polished and smooth as possible from beginning to end.We also released a Supporter Pack if you want to support the game further. It includes exclusive cursor skins and a special in-game badge as a small thank you for helping us. Nothing that will help you feed the virus tho.Buying the Supporter Pack will also directly help fund an extremely important part of development: cat (& dog) food for our studio supervisors.If you enjoy the game, leaving a Steam review really helps us more than you might think. As a small indie team, reaching our first 50 reviews would make a huge difference for visibility and help more people discover the game.Thank you to everyone who wishlisted, played the demo, or simply followed the project along the way ❤️Antoine & Luc
BitCraft Online
BitCraft Online
142 days ago · CL-Lutra

Patch Notes - New Quests, Taming Update, QOL and Bug Fixes!

Added:New Taming ContentNew BuildingsTaming StationAnimal HutchAnimal TrappingAdded Sagi Bird Traps - Craftable at the taming station.Place traps and bait them with food to catch wild Sagi Birds. Food can be crafted at the taming station with an item bought from Alesi.Traps will have a chance to catch, fail or continue every time period.Animal RaisingOnce caught, Sagi Birds can be domesticated by placing them near a Taming WorkbenchWhile placed, Sagi Birds will need to be tended to, requiring food, water or healing potions to continue the domestication processAfter being tended to, the Sagi Birds can turn into a Domesticated SagiAnimal RanchingDomesticated Sagis and Sagi Food can be used to passively craft various materials in an animal hutch.The Sagi Bird is always returned to you after it finishes producing the materials.The materials produced by the Sagi are based on the rarity of the Sagi Bird, higher rarity unlocks new items and gives more quantities of itemsCommon Sagi Birds Produce Eggs which are used to make foodRare Sagi Birds start to produce Down Feathers which are used to make new glovesMythic Sagi Birds start to be able to produce an Auric Sagi EggAnimal Breeding2 Sagi Birds of the same quality can be used to attempt to breed a Sagi Bird one quality higherWhen breeding, the 2 parents will be consumed and a single offspring of equal or higher rarity will be created.Final period of Spring Seasonal EventCherry blossom petal can now be seen blowing in the wind across the game world, signifying the end of springBlossoms have an further increased chance of droppingAdded a new Quest to unlock the Cervus II (Previously Named Deer). Cervus II adds item storage and moves faster than Cervus IAdded a new Quest to unlock the Clipper III. Clipper III focuses on cargo storage and also moves faster than Clipper II. Additionally, the quest makes it so a new item can drop from Lost Shipments and Lost Treasure which sells for more than any of the other goods from these re...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
142 days ago · rimmindgame

Regular Update Patch | New Weapon: "Bellringer" Arrives

OverviewAddition: Brand - new Celestial Wrath Weapon - Bellringer with a brand - new combat mechanism.Adjustment: For all technology projects in the Support Center, the unlocking requirements have been globally reduced by 50%.New Weapon: Bellringer【Core Celestial Wrath Skill: Knell Descends】During the battle, the Bellringer will trigger a random - area knell judgment. Knell areas will randomly drop within the battlefield range, and targeted judgment effects will be imposed on enemies within the range:For non - elite ordinary enemies: Directly trigger the "execute" effect, ignoring regular health, defense, and resistance, quickly clearing out miscellaneous enemy units on the battlefield.For elite/high - level powerful enemies: Instead of triggering the execute effect, it deals massive damage at a 10000% multiplier, suppressing high - health and high - defense elite targets with burst damage.Stacking Damage - Increase Mechanism: Each time the Bellringer successfully hits an enemy within the knell range, all subsequent damage it deals increases by 100%. The more hits, the more terrifying the output burst.Effect Reset Rule: The above "stacking damage - increase effect" is only reset when returning to the base for rest/withdrawing from the battlefield; within a single expedition/single battle, the damage - increase effect accumulates continuously and will not decay midway.Support Center - Technology System Optimization for Reducing Burden【Optimization Content】For all technology projects in the Support Center, the corresponding unlocking conditions (the requirement for the number of monsters killed) have been uniformly reduced by 50%.
Hamster Talk
Hamster Talk
142 days ago · hwani

Hamster Talk Official Release on May 28th!

Hello, friends of our hamsters!Hamster Talk is officially launching on May 28th! 🎉Thanks to the warm support and precious feedback you’ve shared since the demo, we are thrilled to finally announce our official release.In this official version, you can enjoy the new "Popo Farm" content along with an even wider variety of adorable hamsters waiting to meet you.We'll be right there with our tiny friends. See you soon!Thank you.
Legends of Wasteland
Legends of Wasteland
142 days ago · 清友工作室

v1.1.9 Update Log

1. Fixed a bug that could occasionally cause sudden death.2. Increased the mana cost of summoned units’ skills.3. Fixed an issue where Star Map attribute points could not be selected or removed properly.4. Enhanced the skill \. It now inherits more player attributes as the skill level increases.5. Fixed a bug in the Lich talent tree \ where buffs were applied incorrectly when multiple summoned units were present.
Orebits
Orebits
142 days ago · Upgraded Studio

The Orebits Demo just launched!

The Orebits Demo just launched!We are so excited and proud to announce that the Orebits Demo is now available for you to play. Let the asteroid mining begin!We (Bob and Maarten) have been chipping away at Orebits every Friday for the past 18 months! So releasing the demo is a big milestone for us.Share your thoughtsSince the playtest we have added lots of improvements and bugfixes. If you still encounter an issue or bug, please share it in our demo survey or on our discord. We would love to hear your (honest) feedback and ideas for improving Orebits. What does the future hold?From here on, we want to prepare Orebits for it's full release, adding lots of upgrades, research and a few exciting new features. More on that later! But for now, enjoy the demo!
Book of Yog Idle RPG
Book of Yog Idle RPG
142 days ago · qihesee

Patch Notes of May 14

Dear Commander:We plan to start update maintenance on 15:00, May 14 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Phantom Liberty(Light & Dark SP Guardian Re-Run)TheianaDuration: After update ~ 2026-5-27 RulesUse Sanguine Stones to summonPity count carries over from the previous "Phantom Liberty" summon pool*A Light/Dark SP Blackguard will be re-run every month hereafter. Commanders, please stay tuned!Ling Long summon pool for this month will be extended and will now close on May 21st at 12:00Skill Adjustments: Ling LongSkill NameBeforeAfterDreambreakConsumes 120 Source EnergyConsumes 100 Source Energy. (Effect remains unchanged)SoulburnCasts \ on an enemy for 5s. Every 0.5s, deals 9000% Spell Power as Dark DMG to the target and enemies within 5m. 25% chance to gain 1 \ stack (4 if only 1 target hit). Max: 30 stacks.Casts \ on an enemy for 5s. Every 0.5s, deals {0} Spell Power as Dark DMG to the target and enemies within 5m. Simultaneously, applies \ to the teammate with the lowest HP for 3s.No Return\ DMG +50%. When an ally receives fatal damage, consumes 50% current \ to grant 0.1s of \ per stack (Base: 1s). Cooldown: 30s.When an allied unit receives fatal damage, grants them the \ effect for 5 seconds. Cooldown: 30s.Silent RealmWhen \ is cast, applies a Magic Shield (6000% Spell Power) for 8s. Each \ stack increases effectiveness by 5%.\ damage +50%. Additionally, dealing damage with \ has a 75% chance to gain 2 \ stacks. Max storage: 30.IndestructibleTenacity +10When \ is cast, applies a Magic Shield (absorbs 6000% Spell Power DMG) for 8s. If \ is held, all stacks are ...
Legends of Wasteland
Legends of Wasteland
142 days ago · 清友工作室

v1.1.8 Update Log

1. Added a Class Reset feature.2. Added equipment sorting by Tier rank.3. Fixed an issue where summoned units' attack power could become negative after leveling up. Summoned units' skills now scale with the level of their summoning skill.4. Added a new Legendary equipment item: \.5. Fixed an issue where the Arcane Mage talent node \ did not apply its damage bonus properly.6. \ now uses the summon's MaxHP instead of Attack Power.
Typing Farmer
Typing Farmer
142 days ago · synda

Typing Farmer Q & A!

Q: What should I do if achievements won’t unlock or multiplayer doesn’t work?First, check whether your Steam client is on version 23. If not, you’ll need to update Steam.If that still doesn’t work, open the folder where Steam is installed, find the steam.cfg file, open it with Notepad, change Enable → able, save the file, then restart Steam and check for updates again to update the Steam client. If Steam crashes while loading user data after making this change, try deleting the hid.dI file, then you should be able to log in again.Q: My farm disappeared / is missing / only a tiny part of it is visible. What should I do?Sorry about this. Due to current display resolution adaptation issues, this may happen when entering Simple Mode. We’ll continue improving this in future versions. For now, please try the temporary workarounds below.First, you can right-click the small tray icon on the taskbar and choose to exit Simple Mode or reset the window.Alternatively, open Settings. After entering Simple Mode, toggle the Obscured by taskbar / Snap to taskbar options off and on again. This may help restore the farm display. Q: What should I do if I keep clicking the farm by mistake?Right-click the small tray icon on the taskbar and enter Do Not Disturb Mode.After entering Do Not Disturb Mode, the game will enable mouse click-through mode. Mouse clicks will no longer interact with objects in the farm, and dragging/resizing will also be disabled. To exit Do Not Disturb Mode, right-click the small tray icon on the taskbar again. Q: How do I transfer my demo save and claim the rewards?Players who have played the demo can enter the game and go to Settings, then click Claim Demo Rewards. Coins from the demo save will be transferred at a 10:1 ratio, up to a maximum of 10,000 coins. You can also reclaim animals that were unlocked in the demo, as well as Heart Grass Seeds, from your mailbox.Note: You need to claim the demo rewards on the same computer where you played the demo.Q:Will the ...
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