Game Updates

Patch notes and dev posts · 7,982 Steam updates
Your Chronicle
Your Chronicle
149 days ago · samuraibox3601

[ ver 2.7.7 ] Adjustments Related to Wrath Point+

- Wrath EXP+ (Consumable Item) - Pin feature to Wrath - Information of supporters (Heavens Cloud) - Changed the price of Wrath Point+ - Updated so that Wrath Point+ and Wrath EXP+ can appear from chests - Fixed so that only numeric input is allowed when entering numbers - Bug where pins were synchronized between the reserve allies screen and the level-up screen Due to the change in the ruby cost of Wrath Point+, Ruby tickets equivalent to the price difference have been distributed to players who previously purchased Wrath Point+ or the Wrath Pack. In addition, the newly added Wrath EXP+ can currently only be obtained from chests.
DungeonSweeper
DungeonSweeper
149 days ago · Nava

v1.81

Hello Dungeonsweepers! Today's patch expands on the Leaderboard functionality of the game. Much like the daily dungeon, now the normal 5 dungeon levels have their own Monthly and All Time leaderboards! The timer for these reset on each attempt, so get your best build and try to get the fastest clear! Note: Aristocrat is banned from leaderboards (so is cheating!). Good luck and happy sweeping!
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
149 days ago · yy295691073

【DLC Progress + Base Game Optimizations】May Day Work Report

Hello to all our players, new and old – long time no see!Lately, I’ve been fully focused on developing the DLC "Knock On Fate: Abyssal Pearl of the Canghai". Along the way, I’ve also upgraded the game’s core architecture to make it easier to bring you more improvements and new features for the base game in the future.Good news: Development of the DLC is complete, and it has now entered the final testing phase. It will be ready to meet you very soon! ːsteamhappyːAt the same time, I’ve been keeping a close eye on your feedback and managed to fit in some quality-of-life improvements for the base game.Here’s what’s new in this update:【Optimizations & Fixes】🐢 Xuanwu (Black Tortoise)When the “Xuanwu’s Blessing” event triggers and the “North Sea Xuanwu” prompt appears, a Xuanwu Stone will now drop.📜 AppraisersThe success rates for Master, Veteran, and Expert appraisers have been increased by 5% across the board.🎰 Slot MachineImproved the sound feedback for small wins. The big gong sound will only play when you hit the grand prize – “Dragon Orb inbound”.📖 Game InstructionsReorganized and improved the content and layout, now with rich text support – much easier to read and understand.Added a “Probability Info” page in the bottom‑right corner of the Settings screen.🎨 UI & PerformanceRich text support added, with some interface upgrades.Fixed a potential memory leak issue when running in windowed mode.Further performance optimizations: improved cookie handling and shadow rendering efficiency.✨ Trait AdjustmentSignificantly increased the trigger chance of the 【Mystic Shadow】 trait.From now on, I’ll be pushing forward with the final DLC preparations. It should be released very soon, and I hope you’ll join me in diving into the deep sea to explore an entirely new way to play!Thank you all for your continuous support and encouragement – having you here means the world to me! 🙏
Typing Farmer
Typing Farmer
149 days ago · synda

V 1.1.12 Hotfix Notes

Fixed an issue where switching modes while decorating could cause overlap issues.Fixed an issue where the capybara affection gift could not be claimed.Fixed an issue where the sheep statue could not be moved.Fixed an affection issue with the chick swing.Added a pity system for four-leaf clover orders
BastionOS
BastionOS
150 days ago · Feral Paw

Patch 1.0.1d

Set max collection caps for resources. Added an extra internal step for checking achievements, in case they didn't register the first time. Added some clarifying labels and icons to tabs and setting screen. Added an option in settings to toggle camera rotation during gameplay. Fixed some typos.
Land Drifters
Land Drifters
150 days ago · Land Drifters

Number system changes and bugfixes

Hey Land Drifters! Making some progress on a new feature and making good progress, but in the mean time I wanted to tidy some things up. Build 0.3.45 -Number system has been reworked and is more efficient. Rounding issues should be resolved. Numbers over 1000 do not show decimals. Numbers reaching 100k will show "k", and "M" for 100M. -Fixed issue with sounds getting queued when no audio devices were available. -Fixed bow/first quest achievement in collection section. -Fixed rare quests being re-assigned on reload in some cases. -Fixed combat abilities not being unlocked when level was reached until reloaded. There's now a pop-up to let you know.
LORED
LORED
150 days ago · Drillur

0.2.43 - LORED Workshop incoming! Godot Mod Loader integrated!

Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
Idle Xanxia
Idle Xanxia
150 days ago · Cezae

Idle Xanxia v0.8 - Patch Notes

Steam Launch Thank you to everyone who followed development, shared feedback, tested systems, or wishlisted the game before launch. It genuinely helped push the project forward. If you enjoy the game, leaving a Steam review really helps visibility and supports future development. Feedback, suggestions, and bug reports are always welcome as the game continues to evolve. Highlights Added new Missions for Direct Disciple and Junior Elder Missions now replenish instantly for smoother progression flow Added Free Hunt system — unlimited Plane 3 combat across 4 different biomes Cultivation progression expanded up to the Dao Sovereign Realm Continued improvements to Plane 3 progression systems and long-term advancement Fixes Various Quality of Life UI and gameplay logic improvements Fixed Insight Pill stacking behavior Various small bug fixes and stability improvements Up Next Secret Realms Bestiary system Responsiveness and UI improvements Continued Plane 3 expansion and refinement Thank you all for the support so far!
Yet Another Incremental Game (but this time about coding)

Big UI Overhaul, New Themes, Reworked Screens, Smoother Everything

Hey,Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:🎨 New Theme System The game now ships with 3 themes: Terminal SacréYou're now in the matrix itself (maybe you are the matrix?) Glitch BrutalistWelcome to 2077Console AnalogiquePlay like you're using a cathodic screenYou can switch themes anytime from the Settings menu. The default theme is Terminal Sacré, but I'd genuinely love to know which one you prefer. 🪟 Reworked Project WindowThe Project Window was the most-clicked screen in the demo, but the layout was cramped, and progression info was buried. I rebuilt it from scratch: Cleaner hierarchy, current project, files, and progress are now obvious at a glance.Inline file completion feedback (no more squinting at tiny progress bars)Bugs are now fixable manually. You just need to click x times on them, come with an upgrade. ⚡ Upgrades List Overhaul The upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.I also tweaked some upgrade costs and added a new one: the Bug Fix Reduction upgrade, which lowers the time you spend on the bug-fix mini phase. Should help the late-game pacing feel less grindy. 🤖 AI Agent Progress BarsSmall but satisfying: the AI agent progress bars are now smooth, color-coded per agent role, and show overclock state more clearly. If you missed it before, you'll spot it now. 🔧 Other tweaksAdjusted upgrade costs across early-mid game for smoother progression.Finally, I decided on a new studio name: Raclette Games. We'll talk about this later.Added an import feature if you want to import from the demo / eslewhere What's next Final pre-launch push: Polishing the tutorial / first 5 minutes (the pa...
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
150 days ago · ChaoticEye

Great Modron March 9

{STEAM_CLAN_IMAGE}/29347222/ae112d99f388c53e9024aa5335c6fc640814a99d.png Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep. The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf Featured Champions Laurana {STEAM_CLAN_IMAGE}/29347222/055e282b2014d5df7782a6ac82a81a2bc0dd7b16.png Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world. Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc) Learn more about Laurana in her Champion Spotlight. Melf {STEAM_CLAN_IMAGE}/29347222/9d2fb8fa547a80ff8907def0ee34b914c1159966.png Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees ...
Orb of Creation
Orb of Creation
150 days ago · MarpleGames

Release Date

Hey Ponderers!Orb of Creation 1.0 will launch on June 23rd, 2026.It features:\ The game has a start... and an end! I've taken all the Dev Time I've need, thanks :)\ Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges and prestige upgrades that will make every run feel different.\ Spells, glyphs, concepts, artifacts, alchemy and rituals are all randomized. Each time you go to create a new spell or tool, you will be presented with a unique selection of 2 or 3 of them to choose from. With hundreds of total collectables in the game, everyone's run will be different... including yours on subsequent playthroughs.\ Druidry, Alchemy and Rituals have received some major love, and have been repurposed to focus on their respective strengths and theming. Druidry is about growing and harvesting plants; Alchemy is about converting materials from one to another; Rituals are gigantic, powerful spells. In addition, the decisions in these sections have been made far more interesting. Are you someone who wants to grow a bunch of powerful fruit? Or would you rather set up a delayed resource chain and endlessly harvest Ironwood?\ All restrictions in the game have been changed to soft requirements. Discovered Brainstorm but don't have Expert Storm 9 yet? That's fine! You can still use it, but it'll just cost more and take longer to recharge.\ The game has been cleaned up! Build choice is more interesting. Every expert research has a unique payoff that will entice you, and each of them intertwined with one other in someway. Most spells and tools have been updated to be more consistent and less conditional.\ Every tooltip can be paused and inspected, giving you clarity on every minute detail the game has to offer. Its as simple as mousing over +1 Effect Level to be informed on what that means, or hovering over a spell type to see all its related spells!And lots more.The orb awaits you at the end of June!-Marple
Cell to Singularity - Evolution Never Ends

Reboot: Nanobots - Patch Notes

Hi Universe Architects, HOTFIX 46.32: Reintroduced Resolution options in Windowed Mode.We’re back with another quality of life update as we continue refining the changes introduced with Reality Reboot. Our first Reboot update brought more control over time, and now we're making rebooting more fun.Nanobots already exist within the simulation with automated node purchasing and progression. As a core system players rely on, they are the perfect foundation to enhance. With this update, Nanobots are now stronger than ever, working more intelligently to support your progression. Curious to see how much they’ve changed? Find out in:Find out more about Nanobots by watching the official trailer here.A Smarter BotThe most notable change to Nanobots is how and what they buy. They were previously limited to purchasing trait nodes only visible on the screen. Now, they are smarter, faster, and last for a longer period of time. The new Nanobots can progress through the tree in significantly less time or generate more tapping currency than ever before. Players can resume where they last left off much sooner after each Primary Simulation reboot. Nanobots are now also better at prioritizing which nodes to unlock, purchasing from cheapest to most expensive while following the most cost-effective path. They are able to act more independently and efficiently, reducing the need for manual oversight. Sit back and trust your Nanobots.In The Reality EngineNanobots previously had only one upgrade, which simply increased their number. While useful, this left them with limited gameplay depth.We wanted them to be more compelling, so we expanded what they can do and added another strategic layer to progression with a new Nanobots branch in the Reality Engine tree. Players can complete up to 35 unlockable upgrades, with more being added in future updates. These upgrades are designed to make Nanobots stronger and more customizable based on player preference. Increase the amount of generators bough...
Leaf it Alone
Leaf it Alone
150 days ago · Radosław

Update 1.1 - Devlog #1

Hello everyone! 👋We would like to share some partial progress from the upcoming Update 1.1, since it has gathered an immense amount of interest, which we're sincerely grateful for as the whole team! To answer the first unasked (yet) question, the release date of the update is still unknown, but we're constantly working on it. Starting with this devlog, we want to keep you guys better informed about what's happening behind the scenes on a more regular basis. 😅The update will not provide just the promised 2 new maps. It will come with lots of quality-of-life features, interface improvements, performance optimizations and more! The current live version of Leaf it Alone is pretty stable, with just occasional hiccups, but can still be a struggle for lower-end setups. That's also an area, that we're taking a look into.New MapSince we know you're eager to see the new maps, here's a little sneak peek about one of them. We don't want to spoil everything just yet, but suggestions and guesses are more than welcome in the comments!Input RebindingIt's one of the features that were supposed to be there in the 1.0 version of Leaf it Alone, but we started to run out of time before the planned mid-autumn game release. It's long overdue, and we're excited to finally get it in your hands!Game TimerAnother such feature is an in-game timer. This will be disabled by default in the settings, since the game's main theme is still being relaxing. Although, it will be there for those who enjoy going faster and faster, yet are not as invested to use LiveSplit, that is already supported by the game.Journal MapThe map is getting some well-deserved attention too! New markers have been added for leaf inlets and trash bins, so navigating each area should feel more intuitive and make planning where to spend your money a lot more thoughtful. On top of that, once you've collected all the leaves in an area, it will now be colored on the map, making it much easier to track your progress at a glance! 😎Si...
The Board is Yours
The Board is Yours
150 days ago · Draelent

Fully playable on Steam Deck!

Depending on your playstyle, it can take anywhere from 4 to 20+ hours to finish the game. But no matter how long it takes you, you can now play it entirely on Steam Deck:Either with the touchscreen only,Or with the virtual cursor if you prefer.And don't worry: you can switch back to your PC anytime, your save will transfer seamlessly via Steam Cloud!
Sandwich +1
Sandwich +1
150 days ago · Dmitrii Zaitsev

Big demo update: a bee, money stacks, vacuum cursor

Hi everyone! How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different. {STEAM_CLAN_IMAGE}/46062645/44fbcb38c26f338a58264575c6a429d6f50532f4.png What's new Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.) Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable. A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update. The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one. The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster. 20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere. Fewer crashes, less RAM. Long sessions no lon...
Book of Fei
Book of Fei
150 days ago · Yunthelia

A Note from Arya | Lighter Memory, Smoother Mythic Forging (v3.00.020)

Hi, Brave Hero! Arya here. Another round of polish — focused on memory, chain mythic forging, and elemental dragon FX alignment.Attempted Improvement: Runtime Memory Usage: Attempted to further reduce the game's runtime memory footprint, for steadier long idle sessions. If something still looks off, please let me know.Improvement: Mythic Forge Result Screen: Tweaked the layout of the mythic forging result screen and polished the flow for consecutive forging — the important buttons are now exactly where you want them.Attempted Fix: Dragon FX / Model Misalignment: Attempted to fix the issue where some elemental dragon effects didn't line up with the model. Skills should look better-attached now.Miscellaneous Bug Fixes: Cleaned up a few small issues for a smoother day-to-day experience.Wishing you a Brave Hero day of clean chain-forges and perfectly stuck-on dragon FX~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Master Healer Kale with useless party

1.1 Content ID

First of all, I'm sorry that I don't know how things work.. Apparently a music can have "Content ID", that can un-monetized a video on youtube. I did give the credit to the owner in my game, but youtube doesn't know that..This 1.1 update replaces 2 musics that have "Content ID" on it. So all musics should have no problem.IFYou're a youtuber / content creator that plays on version 1.0 then receive a "Content ID" thing and get the video non-monetized, here's the link the music creator profilehttps://pixabay.com/users/geoffharvey-9096471/On the profile page, you can see this"If you credit me in your youtube description: 'Geoff Harvey - Pixabay', it will ensure you don't get any Content ID matches and I will look out for your channel and give you plenty of thumbs-ups."Another not so important notes for content creators,You're free to upload a video for my games anytime, anywhere. Do not worry about embargo or planned schedule before release.I just love making games and I'm happy that people can enjoy my game.ELSEIt doesn't affect any gameplay, nor is it game-breaking, though..
Hearth and Hamlet
Hearth and Hamlet
150 days ago · CampaignCooperative

Thank you for playing our demo!!

Thank you for playing our demo!!Since the Hearth and Hamlet demo launched on April 20th during Steam Medieval Fest, we’ve been completely blown away by the love and attention you’ve shown the game.From all of us on the team: thank you. Truly.Seeing so many of you jump into the demo, build your villages, share your thoughts, and spread the word has meant the world to us. We poured a lot of care into Hearth and Hamlet, and watching players connect with it in this has been exciting to say the least.What's happening nowWe're eagerly reading your comments, impressions, suggestions, and bug reports, and we're using them to make the game even better. If you’ve already played, we’d love for you to keep sharing your thoughts with us. Tell us what you enjoyed, what you’d like to see improved, and what you want from the full version.And if you haven’t wishlisted Hearth and Hamlet yet, please consider doing so. It helps support the game in a big way and keeps you up to date as we move forward.Thank you again for playing and enjoying Hearth and Hamlet - we'll be in touch soon with some big news around a release date, and our plans for the June Next Fest. Excited to share more with all of you!
Idle Pixel Fantasy
Idle Pixel Fantasy
150 days ago · no idea

HeroTail: Survivors releases on June 1st for FREE! + Sneak Peek

Hey everyone!I finally have some big news to share:HeroTail: Survivors will release on June 1st! It’s a top-down roguelite survivor game where you build a growing chain of heroes, unlock synergies, level up abilities, and survive increasingly difficult biomes.And yes… The game will be FREE TO PLAY!Just like Idle Pixel Fantasy, the game will include a few small optional DLCs to support development, but similar to Idle Pixel Fantasy, these DLCs are not necessary to finish the game. You can unlock all achievements without paying anything!Thank you all so much for supporting me over the last months. Seeing people still play Idle Pixel Fantasy honestly helped make this project possible.What about the next idle game?I also started prototyping a brand new game set in the same universe as Idle Pixel Fantasy!This time it's an idle autobattler with different classes, a lot of metaprogression, various weapons, artifacts, and enemies.The project is still VERY early, but I wanted to share a first little sneak peek with you all: I’ll share more once development progresses further!
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