Some highly requested features are making their way into the game this update! Combat loadouts Combat loadouts have been added! These are separate from the existing loadouts and can be accessed from the combat tab The Combat loadouts upgrade is required to access combat loadouts You can create up to 50 loadouts and assign specific loadouts to specific enemies Single tier purchase Costs 10m gold Requires a Health level of at least 75 When you've assigned loadouts to enemies you're fighting, combat loadouts are automatically equipped during all types of combat, online or offline. Same as task loadouts, automatic combat loadout equipping requires having the existing Auto loadout token unlocked Adding a cosmetic effect to an item will no longer make it unequippable in loadouts. Applies to both combat and skilling loadouts Clan changes Clan vault improvements To better secure and manage your clan vault without having to be as selective with who you give vault access to, the clan vault has been split into different tiers. This allows clans to organise their items by value or importance, and restrict access to higher tiers for only their most trusted members Existing vault items have automatically been placed into tier 1. Anyone who previously had vault access retains access to tier 1, so nothing changes until you start using these new tiers Both the leader and deputy leaders can grant clan members access to different tiers, but deputy leaders cannot grant access beyond their own tier Beyond the first tier, you cannot deposit items into a tier higher than your own access level When sending items to the vault, you now have an option to choose which tier it goes into Items can be moved between tiers by interacting with them in the vault Multi-select has been added to the clan vault to allow you to withdraw and move multiple items at once A small new popup has been added to manage clan members instead of having the clan related buttons scattered in the player profile popup Gr...
Hi everyone! ^^🔥🔥 We're incredibly excited to announce that Major Update 1.3 is officially live today! This update brings a new soundtrack DLC, free staff skins, new decoration items, macOS support, and a special crossover with our new game, ✨ Seaside Wash ✨🎵 Free Soundtrack DLC – Summer TimeSummer Time, a new free soundtrack DLC filled with bright and relaxing tunes inspired by sunny beaches, warm afternoons, and gentle ocean breezes.Whether you're managing your bar, relaxing after a long day, or simply enjoying the cozy atmosphere, these tracks are designed to bring a refreshing summer vibe to your experience.🎁 Free New Staff SkinsGive your team a fresh new look with brand-new staff outfits, available completely free in this update!Customize your favorite staff members and add even more personality to your bar.✨ New Decoration ItemsIt's time to refresh your bar! Major Update 2.0 introduces a collection of beautiful decoration items to help you create the perfect cozy lakeside atmosphere.💻 Now Available on macOSWe're happy to announce that Lakeside Bar now officially supports macOS!Players can now enjoy the cozy lakeside experience on a brand-new platform. If you're enjoying the game, we'd greatly appreciate a review. It helps us continue improving and creating more content.🛳️ Seaside Wash × Lakeside BarWe're also excited to officially introduce our upcoming game: Seaside Wash!The Steam store page for Seaside Wash is now live, and to celebrate, we've brought a special guest into Lakeside Bar.🙊 Monkey, the main character from Seaside Wash, has joined your bar as a new staff member!Hope you enjoy and support our next adventure, and hope you can add Seaside Wash to your wishlist: 🤗 We hope this update brings even more fun, relaxation, and customization to your time at the bar. 😍 We can't wait to hear your feedback! Let us know which feature you're most excited about, and if you're enjoying the update, please consider leaving a review. 🎯 Don't forget to follow our deve...
・Fixed an issue where, in some environments, lowering the screen resolution in the Settings menu could remove other resolution options and prevent the resolution from being changed again
Announcing the Factory World DLCThis Factory-themed world unlocks 16 additional levels for Coloring Voxels. Construct fabrication, automation and robotics in this modern factory-based world!Maximise the factory production by building everything this factory needs!Available for $1.99, £1.79, or your regional equivalent. The pack will be released on the 19th of June at 20:00 GMT+1/12:00 PDT. To win this DLC for FREE, join our Discord and enter the competition!
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
Add "View Roster" on reward selectionImprove relic codex tooltipFix relic name/description refresh after language switchAdd roguelike map intro pan: start -> Boss -> startChange Ascension to multi-select modifiers
v1.1.1 Update Notes Added a feature that allows you to freely adjust the size of the minimized window. Added a feature to customize the minimize hotkey. Both features can be found in the Settings menu. Reduced the cost required to purchase toilets. Thank you for your support and feedback. We will continue improving the game experience.
Hi everyone! ^^🏝 We're happy to introduce Summer Time, a collection of bright and relaxing tracks inspired by sunny days, gentle sea breezes, and carefree summer afternoons.If you enjoy our games and music, please consider following our developer page to stay up to date with future releases, announcements, events, and upcoming cozy projects. Your support helps us continue creating relaxing experiences for our community. ❤️ 👉 Follow our developer page here: https://store.steampowered.com/developer/BITCOVERThank you for your continued support, and we hope you enjoy spending your summer with us!Have a wonderful day, and happy listening! ❤️- Bitcover Studio -
Automatic backup & restore Your save is now backed up to your PC automatically — every few minutes, when you close the game, and right before character creation. If a save is ever lost or partially corrupted, the game asks "Restore from backup?" on the next launch so you can recover it. Manual backup/restore is also available under Settings → Data. Other improvements - Performance — optimized so the game stays smooth even as your save grows (less stutter at high levels and during fast-forward). - Read-aloud — added a voice check and test read-aloud under Settings, plus expanded guidance for PCs with no voices installed. Names are read more consistently across DMs, news, posts, and talk events. - Display — minigame and news text now stays at a readable size regardless of your text-size setting; the DM and card-game screens are taller so they no longer scroll. - Bug fix — fixed a problem where timeline news rarely appeared once a save got large (high level / fast-forward).
Added "Collect all" button.
Hello bosses!Another round of thanks for all the new reviews on the page as well as the amazing feedback we've gotten from all of you playing the game. We've also got TONS of bug reports, which we are thankful for. Next week we will be stamping those little guys out! Onto business...A few of you may have already seen this, but we've inked an agreement with the devil and released a DOWNLOADABLE CONTENT! Yes, everyone's favorite.... of course, it isn't actually P2W. We did add some fun cosmetics for a few of the facilities in-game, ranging from the track running Guard Dog to the floaty Angel Dice. And of course, all of that served to you by your trusted Robot Butler Mr Bisquix.The pack is merely a way for certain bosses among you to show your support for the devs - it adds NO additional gameplay or power, but we do think the skins are pretty neat!Early Access supporters will also be getting this pack free of charge, as thanks for the support so far. It's because of our EA friends that we were able to make the game as fun as it is. We're working behind the scenes with Valve to ensure that EA purchasers get the pack, so the skins should be hitting your accounts with the quickness over the next few days.Find the supporter pack hereWe hope you enjoy.
Watch a gameplay showcase of Professor Simulator and explore core systems like lab management, student training, paper publishing, project applications, and academic conferences.
Hello!I've updated the launch options on windows to include a new launch option: DirectX12.We've had a handful of reports of people lagging after long play sessions in the base game, and we believe it was probably caused by Vulkan implicit layers breaking from faulty software like recording software, eg: old versions of OBS, Steam Recording, clipping software like SteelSeriesGG, Medal, etc..If you are playing on Windows and are experiencing lags after long play sessions, give this new launch option a try! If you lag a bit at the start - it's probably shaders compiling, give it a minute.A new small patch is coming soon as well!Thanks for playing.Alex
v1.3 - Languages and Automation Chinese and Japanese join the lineup (10 languages total), plus a Magnetic Cursor, a deep automation layer, a Data Room overhaul, FLOPS orbs, an endgame finale, and loads of quality-of-life. 3 new languages (10 total) Now fully localized into Simplified Chinese, Traditional Chinese and Japanese, joining English, Spanish, German, French, Italian, Brazilian Portuguese and Polish. Switch language anytime in Settings; auto-detected on first launch. Chinese and Japanese use dedicated pixel fonts hand-matched to the art style, crisp even at tiny sizes. Interface and content names are both translated. Magnetic Cursor A new first research node (just 5 RP): a glowing field follows your cursor and auto-collects everything loose: FLOPS orbs, research sparks, token bubbles, the gold key and puzzle drops. New Depot upgrade Magnet Coil: +25% radius per level. FLOPS orbs Orbs drift up in the main room. Click (or vacuum them) to grab a percent of your current balance. Colour shows the size, from common green up to the 200% jackpot. Deep automation Per-era auto-buy, Auto-Monitors, Auto-Solver and Auto-Research. Room 3 and Room 4 building auto-buy, an auto-spinner bet cap, and fair spending so managers and rigs are never starved. Data Room overhaul (Room 3) One click collects a whole gem cluster for a stacking production boost; the magnet overheats at max and cools down with an on-screen countdown. New Data Node Stabilizer prestige upgrade: makes the boost 10% stronger and 50% longer per level. Puzzles and events Each solved puzzle unlocks an automation: permanent Auto-Click, Auto-Hire, +10 RP/sec, and a Data Room auto-collector. Singularity finale Completing the final research (Singularity Part 2 Final, gated behind the entire tree) launches Data Ascent: bounce an electric charge up a tower of data nodes, then rocket into a firework finale. Rewards the capstone achievement, a one-time 1000x FLOPS bonus, and the choice to permanently lock one building ...
Endless Artifacts can now be right-clicked to be auto-picked each time after 5 seconds. Fixed the "Collect all artifacts" Steam Achievement not working due to endless artifacts. Fixed some Ascension save issues. Fixed Air Strike giving lower chance than it should. Fixed a potential crash
🛠️ Patch Notes: Text & Localization OverhaulHello everyone!This update is not focused on adding new content, but rather on a comprehensive revision and refinement of the game’s text.Over the past period, I’ve received a lot of player feedback suggesting that some of the game’s terminology and mechanic descriptions were too abstract and difficult to understand. Based on that, I revisited most of the in-game text and standardized many of these concepts.Terms such as “Overlap,” “Expansion,” “Shrink,” and “Rift Space” have now been replaced with more intuitive and easier-to-understand expressions. At the same time, all related skills, talents, upgrade effects, and descriptions have been updated accordingly to ensure consistency and clarity across the board.I hope these changes help both new and returning players reduce friction when reading and make it easier to understand the core mechanics of the game.🌐 Localization & TranslationI’d also like to take this opportunity to talk a bit about localization.As a solo indie developer, I currently don’t have the resources to work with a professional translation team. Because of that, most of the localization work relies on AI tools, followed by manual review and adjustments on my side.While this greatly improves development efficiency, I’m also aware that the final text quality may not always be perfect—especially in subtle meanings, genre-specific terminology, and natural language expression.Therefore, if you notice any translation issues, awkward phrasing, or inconsistent terminology—or if you’d like to help improve the localization quality—I would be extremely grateful.You can reach me anytime via Discord, QQ, or the Steam Community to share feedback or suggestions.I read every single piece of feedback carefully.📊 Upcoming Development PlanOver the next week, updates may not be as frequent as before, as I’ll be focusing on developing a new system: a detailed data interface for in-game production and collection.This feature wi...
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
Hello everyoneI am happy to announce a new game we have been working on for a while Aleef: Desktop Pet CollectorShort description: Work, browse, or play other games while hatching eggs in the background! Collect 300+ pets with various stats, unlock powerful upgrades, and build your battle team. Features:⭐300+ Pets: Collect unique pets across 7 distinct rarities, from Normal all the way to Ancient and Crimson.⭐Companions: Bond with pets to gain powerful stats like increasing the effect of W-A-S-D keys and creating builds for different computer usage.⭐Battle Pets: Assemble your strongest team and send them off to fight and gather loot.⭐And TONS of pets and contentsThe demo should be released next week. Wishlisting the game will notify you when the demo goes live.(Wishlisting the game helps a lot ❤️): \Desktop Nard (should be released next week), and we are also actively working on Zad Archery release]
6/7! I had hoped to launch today but spent far more time debugging up to this point than I expected, so we'll be in early access a bit longer. That being said, I have fresh content for you: Added a new level to mark the occasion! Also added a fix to prevent your memes from losing rarity as you play. Tweaked the chances for you to gain rarity. The rarest click is still 1 in a million, but the others are significantly more obtainable. There are four other levels nearly ready for an update. You can expect them within the month. All feedback is appreciated! Cursed Clicks, Potato Wedge
小王子
18 days ago
· 阿占12138
鉴于我之前传错包体,导致直接发售了demo,所以当时选择了免费,现在游戏正式版快做完了,需要改为付费模式,定价17元,没有免费领取的朋友可以先领一下,等正式版发售后就不用付费了,如果看到这条消息已经改为收费了,还请朋友们先不要购买,正式版8月中旬才会上线,现在的包体还是demo版,谢谢大家
🐱 Greetings dear players! 🧶We started this journey as two lovers, with zero experience and a huge dream. 🐾 We stepped into worlds we had never known, struggled at times, but found strength in each other to create this game for you. ❤️Your support means the world to us! Thank you so much for not leaving us alone on this journey. 🌸 It would make us incredibly happy if you shared your valuable comments and thoughts about our game. 🐾We also have a small surprise: We will be gifting special codes for our upcoming games to the top 3 players on our scoreboard! 🎁 Winners can contact me via my Steam profile to receive their codes. 🐱We will be back with new projects and many more sweet worlds very soon. Stay tuned and keep waiting for more! ✨
Updates Thieving Challenges are now categorized based on if they are a Chest, Stall, Pickpocket. Challenge Tracker with the abandon button bigger as player didn't know it was their. Challenge Tracker can be repositioned by Turning on Allow Moving of UI's. Challenge Tracker made slightyly larger in width. Challenge UI, Updated the challenge slots size. Bug Fixes Fixed an Issue when entering full screen while maximized, the game would not remember the screen size before hand. Fixed Tooltips clipping outside the viewport. Fixed Moving to Cauldron stopping when moving over a traversal point. Fixed an Issue with Crafting Challenge Charms not receiving progress. Fixed a Text issue on the Foundry UI confirmation. Fixed a Text issue with Challenge Milestones. Fixed Homesteading challenges for Flourishing Aether Tree and Dune Thicket Tree, level requirements incorrect. Fixed Foraging challenges for Sand worms, level requirements incorrect. Corrected quickness potion run speed increase amount.
Hi everyone!2 weeks ago we pushed the much-awaited Forge update to the beta branch, and I'm happy to announce that it will be released to everyone TOMORROW!It will go live at 19:00 CEST / 10:00 PDT, so I hope you all enjoy it! If you want to read what the update contains, the last post below covers much of it.As well, we're releasing a BRAND NEW game at the same exact time, called Wanted Shadows: Unchained. It's an experimental fast-paced bullet heaven, and will only cost $3.49 or equivalent (plus a launch discount, and an even steeper discount if you already own Desktop Defender)!If you want to help support the development of both Desktop Defender and all of our future games, this is a great way to do so! Make sure to wishlist the game!That's it for this update, and thanks again for sticking around!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Thanks for 100 reviews!I (Zuit, the designer and developer for Idea Fix) personally read every single one. Your feedback is really important to me and it's extremely inspiring to see the warm welcome that the game has received! Keep it up and I'm adding fishing to the game (no promises, but I kind of want to).OOPSI've recently found out the linux build for the game is empty - I assumed it would default to windows one with proton, like on steam deck. Would you kindly (rapture style) please test "next_version_preview" beta branch on a Linux system. UPDATE SPOILERS The update we've been teasing for quite some time is nearing completion - another little gif from it:(yes, you can play the organ)Always happy to talk here or:Send us an email: zuitlabs@gmail.comJoin our Discord: https://discord.gg/tgqzUKVeKg