Hello Machinists! Fixes first then the fun stuff:Fixed TV in the certain area not being affected by volume settings.Fixed "set name \" command - go wild.Fixed clipping issues around a late game vendor.I've decided to revisit placeholder-ish achievements that I originally made for Idea Fix. Check them out:The talented AR Sullivan helped us out and made some fun wurm tiles you can mix and match in your achievement showcase.Check out their other work HERE.
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September 10 Update Hi everyone! This update brings local-model connections, saved raised-hand Q&A, and several display and parsing fixes. Local Model Support Added an LM Studio preset in AI settings for model servers on your computer or local network. Leave the API key blank if your local server does not require authentication. The server address and model name are still required. Custom connections support HTTP and HTTPS, with improved generation-request compatibility and longer response timeouts for local models. HTTP traffic is not encrypted. Use it only on trusted networks. Saved Raised-Hand Q&A Added “Save raised-hand Q&A in story saves” to basic settings. It is off by default, and your preference is remembered. When enabled, new questions and answers are saved with the story for replay when you reopen the save. The current session resumes the original story without playing the answer twice. Turning it off does not delete previously saved Q&A or affect free mode. Formula and PDF Fixes Fixed some escaped-formula errors, corrupted bold symbols, and missing characters at the edges of display equations. Formulas that cannot be typeset retain their text instead of showing a red rendering error. Included missing local PDF resources in the desktop app to improve parsing failures and font issues caused by missing resources. Interface Updates Bilibili, Douyin, Xiaohongshu, QQ, and WeChat now use brand icons bundled with the app. Clicking the WeChat card opens a large QR-code preview. Removed external-link arrows from community cards. Fixed the study-room time-zone menu appearing behind the Pomodoro timer. Removed the unnecessary “Remote Stream” label from the music list. Thanks for your feedback! If you still encounter problems, please send screenshots, logs, and steps to reproduce them.
Hello, everyone!The HEART ABYSS dev team is crashing into the broadcast with news we simply can't keep to ourselves! November 3! That's the date we're aiming for the full release of HEART ABYSS.Yes, you read that right! We're finally getting ready to release the game!And we really hope you're ready to follow Leon's journey from damp undergrounds to imperial chambers, kicking and punching your way through anyone foolish enough to stand in his path!So, November 3! Mark it on your calendars. Keep the day free. You'll want to dive headfirst into the struggle of one brave Jinko against an entire Empire.In the meantime, add the game to your wishlist, follow the news, and get ready for the journey.The countdown has begun.With love,The HEART ABYSS Team
Hey everyone! Thanks for taking part in the Summer event! I've decided to have 8 winners because it was too tough to pick just 3 : ( (also the new max number of loops is in!)
I've added in 8 new auras for the winners because i just couldn't decide who should win : (
1. 修正了敌人信息界面穿透伤性技能害数值显示不正确的问题。 2. 大地图上查看敌人信息时,技能伤害和恢复数值会随着游戏难度、敌人级别(兽兵、精英、领主)而变化。 3. 将林霏霏的新女仆装加入了服装店的打折范围。
-Fixed a rare bug where heroes could keep fighting and generating rewards after the looting results screen opened.
Hey! This time we added something new to the game, and we fixed the big selling bug you reported.The tree now grows a rainbow fruit every once in a while. It shows up on the meter above the tree before it even drops, so you know it is coming. The moment you walk over it you get 30 seconds where the tree can be shaken far faster, and every fruit that falls during it turns into coins the second it touches the ground. Your bag never fills up and you never have to go and sell anything. If you are playing together, you both get it.The day was eight minutes long, it is five minutes now.Filling your bag right to the top and selling it could push your money into the negative. That is fixed, so no matter how big the amount gets, it pays out correctly now.Note: this update changes the network protocol, so you both need the current version to play together.Thanks to everyone who wrote in, this fix came straight out of your messages.Here is what is coming in the next updates:FishingAt least 2 new mini gamesWeatherSingle-use potion upgradesNew character looksIf you find a bug or want to share an idea, the usual places are always openMail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.
Primal Clicker is not its own app on the Steam Store, give it a shot! If it's popular, I'll be adding more content soon. Put in code 'prehistory' for some free.
After almost 20 months of development, Orebits is finally available on Steam!Orebits is an atmospheric active incremental game about working as a lone asteroid miner for a greedy corporation at the edge of known space.Smash alien asteroids with bouncing Mining Tools, build powerful synergies in a roguelite Upgrade Tree and venture deeper into the unknown as you uncover strange artifacts and the mysteries of deep space.Orebits is NOW AVAILABLE!To celebrate the launch you can grab Orebits with a 10% launch discount!Watch the Launch TrailerWatch the Orebits Launch Trailer on YouTubeWelcome to the asteroid beltThe full release of Orebits takes you through a 12 sector campaign at the edge of known space. Unlock new Mining Tools and upgrades, experiment with different builds, meet ever increasing corporate production demands and find out what exactly is hiding out there.Finish the campaign and you'll unlock Interstellar Operations, where you can continue mining far beyond our solar system.Want to support us?Orebits was made by just the two of us, mostly on Fridays. If you enjoy the game and would like to support us a little extra, we've made a couple of optional extras.Orebits Employee of the Month EditionFor players who want to support Orebits and get some extra goodies in return.Orebits Original Soundtrack & StoryGet the original Orebits soundtrack together with additional story content from the world of Orebits.Orebits Complete Edition (bundle)Big fan of Orebits? Then why not grab everything with a nice discount!And of course, simply buying Orebits is already more than enough. Thank you!20 months of Friday development!It's pretty surreal to finally write this.We've been making Orebits for almost 20 months, mainly on Fridays. For most of that time it was just the two of us building, testing and endlessly tweaking our strange little asteroid mining game.Now we're suddenly watching creators play it, seeing videos appear online and realizing that Orebits is actually going ...
This version is about the youth. What used to be one home-grown player per season is now a whole academy, with its own league, its own training and its own decisions. Alongside that, eight countries have joined, each with the league format it really plays. Thank you for all the feedback and bug reports - a lot of it went into this patch. Youth academy: Three age groups (U15, U17, U19) with their own youth league. The club now runs three intakes instead of one talent a year. Group training by position, individual training for the most gifted, trial weeks and the first pro contract from 16. Anyone still unsigned at 19 leaves at the season change. The scout travels in three ranges, each with its own price and waiting time. Plus a board of players other clubs are releasing - and the option to poach talent from your neighbours. Eight new countries: Austria, Switzerland, Netherlands, Belgium, Denmark, Poland, Portugal and Argentina. That makes fifteen countries to choose from. Real league formats: Netherlands, Portugal and Poland play 34 matchdays. Austria and Denmark split into two groups after 22, Austria halving the points, Denmark keeping them. Switzerland plays three rounds over 33 matchdays and then splits. Belgium plays 30 and then a championship round of the top six. 2026/27 season: All fifteen countries start from the real season - champions, promoted and relegated clubs, last season's placings, cup winners and European entrants are correct, qualifying rounds included. Plus stadium capacities, squad strengths and the share of foreign players in every league. Argentina: 30 clubs in two zones, two tournaments a season and therefore two champions a year. Relegation does not hang on this season but on a three-year points average. 37 countries from templates: You can build a country inside the game - with clubs, players, sponsors, referees and a calendar. No purchase, one tap is enough. European cups: When more clubs qualify than there are places, the surplus is no lo...
The streets don’t take a holiday, boss.The Labor Day Sale is LIVE in Downtown Mafia. Stock up on powerful Mercs and heavy munitions, strengthen your arsenal, and make sure your crew is ready to take what’s theirs.The city belongs to those who can hold it.
* Adjusted the "Efficient Kitchens" upgrade so that players cannot cook more recipes than their inventory capacity allows. * Added an updated description for the "Efficient Kitchens" upgrade. * Increased the scaling of the "Efficient Kitchens" upgrade, as it was previously too powerful.
- Added a little head icon to all humanoid unit buttons - Fixed humanoid tag for Huntress and Pumpkin Man
I am happy to announce my new game, Orbital Madness! This game takes the popular orbital upgrades featured in other roguelikes and roguelites and builds an entire game around them.For those who have played Keep on Mining! and Just Click The Button, this game is a combination of the two. So if you enjoyed those games, you will most likely enjoy Orbital Madness!The release date is currently undecided, but it won't be too long before it's out.Go give it a wishlist!
V2.0.4.22 Update Notes 1. Brand-new broadcaster homepage redesign: The broadcaster HOME page has been redesigned. All broadcasters (including custom-created ones) are displayed in a unified card layout. You can edit broadcaster cards, upload custom images and fill in description information. 2. Optimized wheel interaction experience: Updated the operation logic of the voice wheel: click a voice inside the wheel to play a preview. Drag voice entries to swap voices between different wheel slots. 3. Upgraded search function: Optimized the underlying search logic. You can freely switch between **Global Search** and **Selected Category Search** modes. Toggle by clicking the eye icon on the right side of the search box. 4. New voice location feature: Right-click a voice entry in search results to view its category location. Click Locate to jump to where this voice sits within its category. The target category title will flash to indicate the position. 5. Preview added for OK Linzai Voice Pack DLC "Lin Yan Zai Yu": The broadcaster card for the OK Linzai DLC is now available for preview, with sample voice playback supported. 6. Menu layout adjustment: The edit menu previously located at the top-left LOGO area (Import/Export, Load Broadcaster and other functions) has been fully moved to the broadcaster HOME page. 7. New Workshop page added: The Workshop is not open yet and relevant features are still under development. Once launched, players will be able to upload custom voice packs to the Steam community. Stay tuned.
If the game fails to launch, please refer to: windowsdefender://smartapp — just turn off Smart App Control.Enjoy the game, everyone!Discord: https://discord.gg/hwBBuZ9PXx-1ceAgain Team
\1. \ ReturnsTo ease the early-game need to constantly replace equipment.Agony Scales are added back to the game, still combined from Abyssal Scales.Agony Scales now raise Item Level by 1; the max level is limited by chapter.Market Orders stage completion rewards are changed to Agony Scales.After the update, Abyssal Scales will be compensated based on completed Orders stages: 5 per stage.2. Equipment GradeTo help players get Perfect gear more easily and reduce filter pressure.Equipment now has grade tiers, randomly rolled as Normal, Superior, or Perfect on drop.Main attribute and Affix values are no longer rolled within a range; they are determined by Equipment Grade.Fixed values: Normal (+0%), Superior (+20%), Perfect (+35%).Existing player equipment will be data-upgraded.Equipment Grade filtering has also been added.3. Inspire ImprovementsMany players felt Inspire made desired Talents too hard to obtain.Inspire now works like Baptism: one Inspire grants all Masteries.Deprecated Baptism upgrades in Temple Upgrades are changed to Lock Inspire Mastery upgrades.4. Dark StarDue to the Inspire changes, the old Dark Star effect is no longer useful.Dark Star now reshapes Rare Affixes on equipment; Affix levels remain unchanged.Also: some players feel the game has become too easy and lacks late-game content.Please rest assured—many current changes pave the way for more content.New content takes time to develop; more features and new Season content are already in progress.Launch is only the beginning, not the end. We will keep improving the game. Thank you for your support and understanding.\Embark Season now grants a Set Transmog reward on clear.Transmog equipment adds an info view.\Mouse cursor uses a more visible appearance. Workshop forging Affix upgrades are now a fixed upgrade every 5 levels.Improved map Divine Tower UI display.\Fixed Prisoner display position offset in Prison.Fixed character head equipment layering display issues.Fixed inconsistent English localizati...
This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXESFixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips of the issue which finally helped us reproduce it. (Really sorry about this one.)Units in the base found outside the walkable map bounds are now teleported back to the walkable area. This should also restore units lost to the issue above.Fixed an issue where killing one Wizard in the Demon level killed all Wizards.Fixed an issue where some Accursed Elf upgrades also applied to enemies. Thanks to Kerry for reporting this.GAMEPLAYFixed issue causing the Golem to not be able to rotate in some angles to face his attackers.VISUALSRemoved stray pixel from the right eye in the Accursed Elf's Dark Rebirth illustration. Thanks to simonatdi5cord for pointing this out.Updated the icon art for the upgrades "Collateral", "Advanced Hooking", and "Longshot".UNIT BALANCECommon Witch Doctor's base damage increased from 10 to 25.Rare Witch Doctor's base damage increased from 10 to 32.Epic Witch Doctor's base damage increased from 10 to 25.Legendary Witch Doctor's base damage increased from 10 to 35.Common Assassin's base damage increased from 10 to 12.Rare Assassin's base damage increased from 16 to 22.Epic Assassin's base damage increased from 14 to 20.Legendary Assassin's base damage increased from 22 to 28.Common Warg Raider's base damage increased from 8 to 12.Rare Warg Raider's base damage increased from 11 to 20.Epic Warg Raider's base damage increased from 12 to 20.Legendary Warg Raider'...
Hello, everyone!The full version of Chicken Miner is now available!To celebrate the launch, Chicken Miner will be 15% off for the next two weeks. Purchase the game during the discount period to meet all kinds of chicken friends at an even lower price!The full version features 44 more chicken types than the demo. We’ve also added a variety of new content, and we’d greatly appreciate it if you gave the game a try!If you have any feedback, suggestions, or bug reports, please send them to the email address below: krteamcloud@gmail.comOnce again, thank you so much to everyone who has supported and waited for Chicken Miner!Thank you! Team Cloud
* Fixed an issue where certain saves could not be loaded from KGNet * Added "Save as..." and "Load..." options to system menu
There were some mixing symbols in the japanese font that has been patched now
For some reason on the first run sometimes if you return to the main menu the continue button wouldn't show until you restart, this has been patched
Hey just want to say a huge thanks to everyone who has wishlisted, played the demo and given feedback on the game. It has been a huge grind but finally the game is ready to release I'm really excited to see what everyone thinks, I never expected my first game to get this kind of reception and for so many people to play it has been really crazy to me. What will Include:Cloud Saves34 weapons10 worlds20 oresCraftingWorld PrestigesLots more accessibility features compared to the demoWhat Won't Include:Saves from the demo (I know some people requested this but the game has changed alot, the start of the demo is different from the original demo and has a lot of improvements, so saves can't continue)Anyone who want's to give feedback join the discord link in the game and tell me what issues you are having.