Game Updates

Patch notes and dev posts · 6,731 Steam updates
Community Button
Community Button
16 days ago · RecursionSplash

Stability Improvements | v5.0.64

Stability Improvements | v5.0.64 Hey clickers — today’s update focuses mainly on server performance, stability, and several important fixes, along with some adjustments to item drop rates. Faster and More Reliable Servers The way the server stores and cleans up game data has been rebuilt. The database is now less than half its previous size, which should significantly reduce the hitches and error messages that could occur during busy periods. Inventory loading has also been improved. The game will no longer re-check your entire inventory when nothing has changed, allowing it to load much faster. Coming Soon The focus is now turning towards improved fusion animations and clarity. As well as consistency with collectable import animations. Currently they can be delayed or rewards are not shown clearly. Thanks for clicking — more updates are coming soon!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
16 days ago · rimmindgame

Quality of Life Update Patch

AdjustmentsThe drop rate weight of Primal Storm Energon has been doubled; you will obtain this Energon more frequently.The accumulation gauge growth multiplier for Primal Storm has been doubled, allowing you to obtain Celestial Wrath equipment faster.FixesFixed an issue where Little Witch would replace Celestial Wrath equipment with regular Celestial Wrath equipment.Fixed an issue where the Celestial Wrath marker did not display on equipment icons in the War Factory.
Ore & Odds
Ore & Odds
16 days ago · Plastic Frog

Launch Delayed 🥲

⛏️ Hey miners, We have some news we didn't expect to share, but you deserve to know. Ore & Odds won't be launching on its original date. We ran into an unexpected issue on the platform side. We're on it. As soon as we have a new date locked in, you'll be the first to know. In the meantime, if you haven't tried the demo yet, now's a great time to head down to the mine and test your luck while you wait. Thanks for your patience and for being here. ⛏️
Swish Ball Clicker
Swish Ball Clicker
16 days ago · Broad Street Indie Games

Overall too fast progression is fixed.

Thanks for the feedback about progression. - The costs of unlocking new balls are adjusted for pacing out the game. - Randomize colors button also picks a random basketball player name. - Upgrading players will also cost slightly more. I was trying to avoid the "grinding feeling" during development, but turns out the progression became to quick in the previous version. Hopefully, this will fix it. If you have comments, suggestions, ideas about this patch ot anything else please let me know in the Discussions page on Steam. Best regards,Ugur
Still Open: Taskbar Cafe Idle
Still Open: Taskbar Cafe Idle
16 days ago · cavabien

Updates

New: Steam Cloud support, your progress now syncs across your PCs. Fixed: The restock button could get stuck greyed-out and lock you out of restocking. It's now always clickable, so you can open it and restock anytime. Improved: Smoother tutorial, it now scrolls straight to the right upgrade. Thanks so much for all the reports and feedbacks 💛
Zoo Protocol
Zoo Protocol
16 days ago · hm

Balance Update

Thank you to everyone who has already started their shift and shared their feedback! Based on the first few hours after release, we found that some parts of the game were more difficult than intended. In this update, we have reduced the overall difficulty and made the experience less punishing, especially for solo players and smaller teams. We will continue monitoring your feedback and adjusting the balance. Have a productive shift, Operator!
Incrempire
Incrempire
16 days ago · AdamHUN (DEV)

ROADMAP - Future of Incrempire

Hi everyone,We appreciate all the support you gave us, and special thanks to everyone who purchased the game! We are committed to make it continously better.We have read all your feedbacks and critics. We understand, that many of you are not completely satisfied with the game, especially with the ending and the length of the main campaign. From the beginning, our goal was to provide a great experience for everyone, therefore we would like to bring you closer to the planned updates and expansions:Skills: The skill tree will be extended with extra skills, and more meaningful choices.Endgame: We will slightly rework and rebalance the endgame, to make it more fun to those, who would not like to spend time with rune farming.Quality of life features:Steam cloud saveSpeed-upRune filtering, batch-salvageMultiple building boardsAnd many more...Endless mode: We will completely rework the endless mode. The specific details are still under discussion, but the main direction is to give you more choices, more options to come up with exciting strategies and less grind.Challenge maps: "Puzzle-style" custom maps, where you have to solve certain challenges with a fixed set of rules. (For example: with only buildings, you have to defeat a special boss)Queen’s Quest: A larger update, with a new campaign-like feature in the world of Incrempire (Details will be shared later)Bug Fixes: We have received dozens of questions and bug reports. Rest assured, we will answer and solve all of them. However, we are a tiny team, therefore we ask for your patience, we might not be able to immediately get back to you.Discord: An amazing community started to form in our discord server, where players help each other if they are stuck. Feel free to join us there: Discord linkFeedbacks: If you have any ideas or suggestions, we are always open to them. First of all, we want to make a great game, with you, for you!We wish you all the best,FMGames
Unnamed Space Idle
Unnamed Space Idle
16 days ago · Sylv

Spaceversary July 25 Through August 11th

- Spaceversary Event running July 25th through August 11th- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)- Titan Array targeting settings behave better when swapping between Colossals- Increased Galaxy11 A2 and A3 Artifact generation- Fixed late game warp upgrade to be additive- Fixed late game powercell upgrade to be multiplicative- Fixed navigate here when switching from umbra to surface- Fixed some sector info display issues- Fixed loadout auto update getting confused when a retrofit is triggered
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
16 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 4.1

Graphical availability.SettingsThere is now a Performance section in Settings with an FPS cap, VSync toggle, and an option to throttle game speed while in the background - this option is enabled by defaultAdded a Reduce Visual Effects toggle that turns off some VFX around the game, specifically the ripple on the rat with each click which I feel may have been a potential issue for low end PC's or laptops
Zoo Protocol
Zoo Protocol
16 days ago · hm

Zoo Protocol is now available in Early Access!

Welcome to Zoo Protocol!Today is your first day on the job.You will contain anomalous creatures, prepare nutritional mixtures, process waste into energy, respond to emergencies, and meet production quotas.The deranged system keeps demanding more. Search through the facility’s records, uncover what happened to the previous shift, and find a way out before you are disposed of.The Early Access version already includes the complete story and its definitive conclusion. But this is only the beginning.More updates, fixes, balance improvements, new mechanics, new creatures, and further development based on your feedback are still to come.Thank you to everyone who supported the development and helped Zoo Protocol make it this far.Have a productive shift, Operator!
Land Drifters
Land Drifters
16 days ago · Land Drifters

Castle vault unlock price cap + Gem tier adjustment

The castle vault can get of pricey if you try to ugprade everything, so the price caps at 50 silver, 50 lumber, and 50 bricks. Gem tiers also now are set to T1 for the first two, T2 for the next two, and T3 for the last two. Build 0.5.11 Castle Vault prices are now capped when they reach 50. Gem tiers updated, first two sets of gems are T1, next two are T2, last two are T3. Fixed an issue with storage discount not applying to the very first upgrade at 10 storage. Fixed Billy the Slime name issue in statistics section.
BitCraft Online
BitCraft Online
16 days ago · CL-Lutra

Patch Notes - Fishing Profession Rework, Updated Traveler Task & More!

Profession Rework - FishingReworked all of this existing activities to bring them in line with our updated profession strategyAdded several new tiered activities which span passive, idle, low and high intensity gameplay:Bait Fishing (unlocked from lvl 1, repeats every tier) - Baitfish schools now last a period of time before moving. This means no longer competing with other players for nodes or worrying about them running out. EXP increased compared to previous baitfishing.Lakefish Spot Searching (unlocked from lvl 2, repeats every tier) - Search for a nearby hidden fishing spot to catch lakefish. These spots give more EXP and fish than the typical lakefish schoolsLakefish schools (unlocked from lvl 3, repeats every tier) - Lakefish schools are now baited upfront and last a period of time (creating an experience more like ocean fishing) making them more communal and low intensity. Perfect for relaxing fishing in the lakes and rivers with friends.Lakefish netting (unlocked from lvl 14, repeats every tier) - A passive, solo gameplay loop designed to be layered with other activities above. Lay out your nets in a loop and boat around to collect extra fish from your nets every so oftenOcean Fishing (unlocked from lvl 17, repeats every tier) - Mostly unchanged (most co-op, idle activity), but we’ve added “One that got away” fish which can spawn while ocean fishing that can be quickly caught if you target them in time, each time you catch one you have a chance to spawn an even rarer one, allowing them to be chained if you are lucky and paying attention. These primarily give extra EXP and can be butchered in your inventory to avoid taking up a ton of space.Lobster Fishing (unlocked from lvl 28, repeats every tier) - A more passive form of lake netting, but for the ocean. Layout a loop of traps and refill them with bait daily to get extra crushed shells and lobster meat, which can be used for new consumables.Trophy Fishing (unlocked from lvl 29, repeats every tier) - The mos...
Harvest Dice Profit
Harvest Dice Profit
16 days ago · Red

Hotfix - July 24, 2026

FixesFixed a bug where the game would launch in Chinese on the first startup.Note: This may reset your current settings.ImprovementsHover Roll and Hover Roll AoE can now feed crying Dice Roll Helpers.Dice Roll Helpers now move slightly faster.Reduced the maximum price of Farm Plots.You can now hold the left mouse button (LMB) to purchase multiple shop items instead of clicking repeatedly.Added a new option to set the maximum FPS to 240.
Swish Ball Clicker
Swish Ball Clicker
16 days ago · Broad Street Indie Games

Swish Ball Clicker is NOW AVAILABLE! 🏀🔥

First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.🏀 Start shooting now (with a 30% Launch Discount!)To celebrate the launch, you can grab the game right now with a 30% launch week discount! If you love incremental games, clicking, and watching numbers go up, it’s time to try a basketball game for an idler clicking genre.✍️ How You Can Help: Leave a Review!If you enjoy the game, please take a quick moment to leave a Steam review!As a solo indie developer, your reviews are incredibly important. Hitting our first 10 reviews is a huge milestone that drastically helps Steam's algorithm notice the game and show it to more players. Every single review makes a massive difference!Thank you all so much for playing, and happy clicking! 🏀🔥— Ugur
Pickochet
Pickochet
16 days ago · krondev

Patch #1

Thanks for playing PickochetBefore talking about this patch we just wanted to say a big thank you to everyone who has played Pickochet since release. It's been so awesome seeing the response to the game. We also want to thank everyone who has taken the time to report bugs and provide us with feedback. This patch is about fixing some of those bugs and addressing some of the feedback we have got. Here's what we did: Changes:- Fixed one dice ability text displaying incorrect number outcomes - Fixed spelling of boom boom boom boom boom boom boom boom boom boom achievement description - Updated dice roll achievement to be easier to unlock based on player feedback (get max roll on any dice). We clearly missed the mark on this one! - Disabling item popup no longer disables the items falling in the UI background - Added toggle for items falling in the game UI backgrounds - Added toggle for moving menu background - Added 4k resolution option - Added tabs to settings menu for better organisation - Show locked ability slots in UI to better indicate their existence - Added configuration screen that pops up the first time a player launches the game - Added locked & unlocked text to event button to better communicate its state - kron & drunkengoat :)
Desktop Defender
Desktop Defender
16 days ago · Conradical Games

Our Next Game Releases on August 19th!

Hi everyone!If you've been following our projects other than Desktop Defender you might be aware that we're working on a followup to it called Desktop Detective!Well... I'm super excited to announce that Desktop Detective will be releasing on Steam on the 19th of August! Below is how much content the game will release with:111 achievements100 levels233 unique pieces of gear14 detectives9 locations16 unique toolsA deep Rebirth system after reaching level 100English, French, German, Spanish, Czech, Dutch, Japanese, Korean, Polish, Portugese, Russian, Simplified Chinese, and Traditional Chinese localisationsAnd way more!Overall, we expect it to take about 150 - 200 hours to get to level 100, but the Rebirth system after that can extend playtime into the thousands of hours!We're also continuing to work hard on the upcoming Harmony Update for Desktop Defender, you can read more about it here: !Also, if you're looking forward to playing the game, I would REALLY appreciate it if you wishlisted it. It's the best thing you can do to support the game!I'm super looking forward to Desktop Detective's release!- Conrad, Lead Developer
Goblin Attack
Goblin Attack
16 days ago · fito

Progression, Quest Board, Offline Earnings & Overlay Update

Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.Tactician now increases passive income for each active Swift Steps level.Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.Quest Board ImprovementsQuest refresh time has been reduced from long daily cycles to a base interval of one hour.The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.Quests now refresh correctly after their timer expires while the game is closed.Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.A new quest requiring players to maintain maximum Swift ...
Lakeside Bar
Lakeside Bar
16 days ago · Bitcover

🐱🍹 New Bundle Available – Lakeside Bar × Cat Isle! ✨

Hi everyone! ^^We're excited to introduce a brand-new bundle featuring ✨ Lakeside Bar and Cat Isle ✨If you enjoy cozy and relaxing games, this bundle is the perfect opportunity to expand your collection.🎁️🎉 To celebrate this new collaboration, you can save 10% when purchasing both games together: 👏👏 We're also hard at work on our next cozy game, Seaside Wash! If you'd like to support our upcoming project, we'd be incredibly grateful if you could add Seaside Wash to your Steam wishlist. ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you all for your attention on this journey. We hope you enjoy the bundle. 💕Sincerely, Lakeside Bar Team
Diggin
Diggin
16 days ago · Longshot Studio

Update 1.1 - Ability Toggles, Balance Changes & More

First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the ...
Diggin
Diggin
16 days ago · Longshot Studio

Update 1.1 - Ability Toggles, Balance Changes & More

First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the HUD.Long quest progress numbers no longer overlap the reward.Skill-tree descriptions now show the real damage/fuel numbers you'll actually get....
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