Season 5 has started!Participate in the Season 5 event of Tap Ninja and start a new Ninja run in the radical summer holiday beach!Complete various seasonal tasks to unlock The Sun Kissed - Elyanna skin and The Sunny Beach background!(The cosmetics are temporarily exclusive!)In this season every Speed Step upgrade that increases the maximum step is doubled in its effect!Alongside, the Medal gains have been increased to x6, and the Hero attack rating is doubled in Conquest battles.Season 5 is active from June 5th to July 5th!
Hello everyone, Thanks for your enthusiastic feedback. I have just uploaded Hotfix 1.2.1: Fixed a bug where the multilingual translation save file made it impossible to enter the game when you reached a higher progression level. Don't forget to let me know if you found any issues. Have fun playing! (Build ID: 23585450)
Version 1.0.3 — Challenges & Lore Updates Soul Buffs now display in order of strength. Updated Challenge Scaling for all challenges to be much smoother. Challenge Notification Sounds now work with the Completion / Notification Sounds Setting. Added the Ability to press enter Confirm deletion of a item. Added the Ability to press enter to Confirm abandoning a Challenge. Added a Toggle to Skip the abandon confirmation on the Challenge UI. Challenges you do not have the requirements for when you Prestige with be automatically abandoned. Challenge Store Increased the challenge point cost for gold. All Imbuing Altars will now show there bonus from level for output items. Added A Tooltip for Quick Invocations and Button Highlight for all statistics information panels. Challenge Experience Challenges are now ordered, to be in the exact order of the Skills UI. Challenge UI scroll position is now remembered when closing the UI. BeastMastery Globe now shows the enemy combat level on the tooltip. Soulbinding Soul Tooltip adjusted to read better, the main buff always displays at the top with the secondary below. Adjusted Soft Clay Multiple recipe crafting times. Combat Added protection against extreme miss streaks. Combat accuracy should now feel more consistent while maintaining the same overall hit rates. Bug Fixes Fixed a Devotion XP Bonus visual issue. Fixed a Beastmatery XP Bonus visual issue. Fixed a Magic XP Bonus visual issue, Specifically with teleports. Fixed a SoulBinding XP Bonus visual issue. Fixed a Tracking XP Bonus visual issue. Fixed a Thieving XP Bonus visual issue. Fixed a Herbology XP Bonus visual issue. Made a additional fix for experience challenges sometimes not tracking correctly. Fixed an issue where the player used move to cauldron, clicked the ground to stop the action and Bloob continued to move to cauldron. Fixed Die Once Achievement not triggering correctly. Fixed the Lore Book UI not refreshing its Completion Texts correctly. Fixed an issue with B...
Hello, sorry for the long silence. Here is a bit of an update. But i keep it short.First things first, because i know a lot of people are waiting: THERE WILL BE A LIMITED SUMMER EVENT SOON! Because of sickness this will take a bit longer. Patch notes:I now use another library that helps us/me to write WAAAAY less code for all the stuff. This took quite some time, so sorry for the long wait. But it should make everything a bit easier to implement in the futureImproved experience for the inventory, settings, multiplayer uiAdded lobby names and a lobby browserLinux update will be out soon (for X11). Wayland will take more time.We also have a indie collab that is running right now, grab some cool free skins! Much love
I will launch a limited summer event soon (Flores was sick so you have to wait just a little bit longer)! We are still working on all the items, but it will be really cool! In the meantime I want to celebrate some more indies again! Here are some gems for you to try:STUNTBOOST is a fast paced fingerboarding game if you are looking for some arcady fun!Mothkeep is a cute moth documenting game if you are looking for some cozy nature adventureMoldrise is a crazy horror game ... honestly its tricky to describe. Just play it! (graphical warning!!)To grab their exclusive items you need to check their demos out for 5min, just take a look if you like it.(Sometimes it needs a bit until you get the items, close the other game (so Steam syncs your playtime) and wait a few minutes sometimes starting a Demo the second time can also help
🛠 Bug FixesFixed an issue where the Boxer talent “Greedy Strike” could incorrectly absorb non-copper coins.Fixed an issue where clicking on Blessings in the Temple UI could occasionally trigger the Prayer button instead.Fixed an issue where a failed “Expansion” would still play the success sound effect.⚖️ Balance AdjustmentsWinter Island completion requirement increased from Cube level 20 to 25.Increased the amount of core energy dropped per Cube level.Slightly reduced the overall heat decay rate.Adjusted the Alchemist’s “Delicious” skill: coins gained from Coalball synthesis -1.These changes mainly aim to improve the early-game pacing, where skill points felt too scarce, making it difficult for players to assemble a functional early build.At the same time, the Winter Island completion threshold has been raised to give established builds more room to scale, allowing players to better experience the late-game buildcrafting and synergy phase.
Day 1 Hotfix!Fixed issue with special missions giving computers instead of their proper rewardsFixed issue with ninja starsFixed text clarity on Chainsaw and some buff descriptionsFixed text overflow in report cardTweaked early levelling for slightly faster progression
Dear Players,Thank you for your support! Total sales of WordMaster: Vocab Girl across Steam, crowdfunding and distribution have topped 20,000 copies in the first week.We’re a small independent team with no investor funding or paid influencer promotions. All promotion relies on our own posts, and this achievement is all thanks to your love and suggestions.This is our new starting point. We’ll keep improving the game based on your feedback to make it better.Best regards, Dev Team
Dear Commanders,We are planning to upgrade Academy Gifts following the version update on June 10. The maximum Academy Gifts level will be increased from 18 to 36, with new rewards including Moonlight Prefix/Suffix Stones, Mythical Upgrade Stones, Locking Stones, Rune Dyeing Stones, Extract Stones, and more.After the update, your Academy Gifts level and Grade Points will remain unchanged. In addition, all Academy Gifts rewards will become available to claim again, allowing Commanders to receive the rewards once more without losing any progress.Therefore, we kindly ask all Commanders to take note of this change and avoid refreshing Academy Gifts before the update whenever possible, so that you can claim more rewards after the update goes live.Thank you for your continued support and understanding. We hope you enjoy the game!
Dear Adventurers,Thank you so much for your feedback on the previous version. While pushing development forward, I have made several practical adjustments based on your suggestions: the Equipment UI now supports direct item comparison, and a sorting system has finally been added to the Warehouse.In addition, this update introduces brand-new Unique items featuring the "Shield" and "Execute" mechanics, which I hope will help you further improve your survivability and farming efficiency. Feel free to log in and try it out, and remember to share your new build ideas in the community at any time!Update Notes for Version 0.4.7:🚀Optimizations & UpdatesSpecific optimizations for GPU performance to lower GPU usage, power consumption, and heat generation.Multiple different skills can now be cast simultaneously. Equipping multiple trigger-based skills will no longer cause stuttering or interruptions during casting. (This update significantly buffs multi-skill builds; single-skill builds will no longer be the dominant meta.)Increased the difficulty scaling curve after floor 10,000.Increased monster health scaling from floors 300 to 10,000.Added a sorting function to the Equipment UI.In the Equipment UI, hovering your mouse over an unequipped item will now directly compare its stats with your currently equipped item.Beautified equipment affix tags and enriched equipment icons.Added a "One-Click Refresh to Perfect Unique" option in the Arena. (This option unlocks automatically after clearing Adventure Level 200, and is hidden prior to level 200.)⚔️Equipment Additions & ChangesNew Shield Mechanic:Shields can absorb an equal amount of damage.Shields must be acquired through specific methods.By default, Shields will not regenerate or decay on their own.Maximum Shield value cannot exceed Maximum Health.More ways to obtain Shields will be gradually introduced in future updates.Thorns Damage Enhancements:New equipment stat: Thorns Damage increased by N%.Shields now innately come with a...
Hello everyone!This update mainly focuses on bug fixes and polishing existing features to improve the overall gameplay experience.Cloud SaveFixed several issues related to cloud save synchronization and data stability.AchievementsFixed achievements that could fail to unlock correctly.Improved achievement progress tracking and synchronization.Background UpdateAdded new background visuals to refresh the game's atmosphere.LocalizationCompleted localization support.Fixed various translation and text issues across supported languages.Other FixesGeneral bug fixes and stability improvements.Minor UI and quality-of-life adjustments.Thank you for playing Deep Sea Fish: Hidden World! More improvements and new content are coming in future updates.
AdditionsPhase Deflection BumperVehicles equipped with Phase Deflection Bumper have their HP multiplier, Attack multiplier and Recovery multiplier recalculated to the power of 1.5, which becomes their new effective multipliers.Kinetic Cushion AegisAll incoming damage dealt by enemies to vehicles with Kinetic Cushion Aegis gets absorbed and stored. Every 1 absorbed damage point grants +1% Attack Bonus. This stacked attack bonus resets when the vehicle is destroyed or returns to base.
This patch fixes a very important bug. Fixed issue causing all upgrades to be locked. Fixed Float the Fruit challenge.
1.Add chaos damage and poison damage affixes to some equipment.2.Add a preview of obtained affixes in the forging interface.3.Add talent tree export and import functionality.
1.修复游戏崩溃问题;
Hello, Captain. This is CQ LABS.Today, we would like to introduce Soltar along with the new NPCs and the new building that will be added in the upcoming update.The Lord of Souls, SoltarThe one who slumbered for ages in the deepest reaches of the Fortress of Souls, the Lord of Souls Soltar, finally begins to stir.Before his hand once again puts the light of Hasla to the test, we must be ready to face him.Long hidden within the shadows, the Lord of Souls at last reveals himself.The newly erected Sanctuary of Souls opens the gate that leads to the Fortress of Souls.Through the teal-glowing sanctuary, the Captain will challenge Soltar in the deepest depths of the Fortress.Upon a chariot, upon a steed, and at last alone. Soltar in three forms will stand in the Captain's path, one after another.Debut StageAt the same time, before the gates of Hero Town stand new HEROes about to take their very first step.The Debut Stage, where rookie HEROes reside, opens its doors.A man wearing a scarecrow mask, Hus, waits there, determined not to let a single newcomer go to waste.Everything we have shared with you over the past three weeks will arrive on Friday, June 12.The 12 newly joining HEROes will be released as paid DLC,while everything else — including the Fortress of Souls, Soltar, and the Debut Stage — will arrive together as a free update.Take up the weapons forged from shattered light, and meet the Lord of Souls!Thank you.CQ LABS
Hey everyone! Today we're thrilled to show your our new game!Unclaimed: Loot or Junk ✂️📦Every year, thousands of packages get lost, stuck at customs, or simply forgotten. To some, they’re just "lost mail", but to you, they’re a gold mine. Crack open boxes, examine the contents, and decide their fate: will it join your private collection or go straight to the market?Add Unclaimed: Loot or Junk to your wishlist and follow development updates. Show you support! The hunt for hidden treasures starts now!
{STEAM_CLAN_IMAGE}/34491490/eb045eef03e5328f308a4f1cf512857b458ba436.png Hey Panda Peeps, Have you ever been serenaded… in bed? Would you like to be? If so, perhaps you’d like to add this Myx pinup to your Memory Album! The Limited Time Event to unlock it starts today, so be sure to log in daily to collect those event tokens and make it yours! (Super sped-up small print voice) Myx’s bed pinup is an image and doesn’t actually croon, sing, or otherwise make sounds except in your imagination. Side effects may include a persistent earworm of whatever song you imagined him singing, so choose wisely. We love you so hard, The Pandas
Hi everyone, We're incredibly excited to announce that You Know The Drill is now available on Steam! To celebrate the launch, we're offering a 20% launch discount until June 18, don't miss out!In the launch version, you'll be able to play through different modes.Campaign Mode: Regular progression, bunch of upgrades, hours of incremental fun.Rush Mode: Accelerated progression, quicker pace. Reviews at this stage are a massive help to us, as they boost the game on the Steam algorithm and give us feedback to improve the game. We'd really appreciate it if you can leave a review if you enjoy You Know The Drill! We will also be on the lookout for any feedback on the Steam Discussions forum. BundlesWe have also set up a bunch of bundles with other developers and amazing games for you. Check out the list of bundles from the link below and don't miss out on the extra 10% discount on the bundles! https://store.steampowered.com/bundlelist/3833760Thank you all so much for being part of the development journey and we hope you have a great time with You Know The Drill
A new version of Idle Slayer is in development — and Version 7.0.0 is our biggest update ever.This update introduces a massive amount of new content, major system expansions, visual improvements, balance changes, and quality-of-life upgrades across the entire game.New FeaturesMaterial RefiningGolden Random BoxesNew ContentNew Village ContentNew Minita OutfitNew CharacterNew Enemy EvolutionsNew Stone of TimeNew UpgradesNew Ascension UpgradesNew Upgrades of TimeNew EX Boss Fight and Armory ItemNew QuestsNew Craftable ItemsNew MaterialsNew Dark DivinityImprovementsAdded Idle Screen ResultsUI scaling settings addedSoul Upgrades can now be upgraded up to 5 timesVillage Quest Board now shows all story branches when activeQuick Tool Belt can now be rearranged via drag & dropItems can be removed using a new trash iconMAX label added to Stone of Time when fully upgradedLoadouts5 new empty Custom Loadout slots addedArmory Items can now be manually assigned per slotGraphical ChangesVillage graphical overhaulAscending Heights visual reworkNew effects for Upgrades of TimeImproved Stone of Time and Soul Upgrade effectsReworked King GoblinReworked Toxic Gas and Poisonous GasUpdated Mega Horde iconPeter looks sadderBalance ChangesNinja reward system completely redesigned → now grants Scrolls of TimeOffline kill calculations now scale with player damage vs enemy healthReduced requirements for several achievements and buildingsHyper Slash Blade damage reduced (40% → 20%)Large Soul Barrel cost reducedMinor ChangesIntro cutscene is now skippableImproved rarity adjustments for several charactersFirst-time player bonuses adjusted (mobile)Bug fixes for offline rewards and timersRandom Event modifiers are now multiplicativeUpdated portal reward formulasWorm evolutions renamedAdded confirmation toggles for high-impact actionsMisc. UI and tooltip improvementsVersion 7.0.0 represents one of the largest expansions to Idle Slayer to date, bringing together new systems, content, reworks, and imp...
Hey everyone! 👋We're incredibly excited to announce that Gachamon is officially out now on Steam! After countless late nights, intense playtesting, and more than a few times we got distracted just watching the gacha pulls, our small family team is thrilled to finally release our game into the world.You can grab it now for just $5.99, with a 20% launch discount for a limited time.Gachamon is a blend of everything we love as players: the cozy satisfaction of idle clickers, the thrill of gacha pulls, and the friendly rush of climbing global leaderboards. We've designed the game to be relaxing to walk away from but genuinely addictive to come back to, where every pull brings you closer to completing your creature collection.Here's what awaits you:100 Creatures to Discover – Each one is weird, wonderful, and worth collecting. Some are adorable. Some are... questionable. That's the charm.Idle & Clicker Hybrid – Perfect for both active and passive playstyles. Tap when you want, let it run when you don't.Bottom-of-Screen Gameplay – Play while doing other tasks. Gachamon stays out of your way and fits right into your day.Addictive Gacha Mechanics – The thrill of the pull keeps you coming back. We may have a problem. You probably will too.Online Leaderboards – Compete with players around the world to be the top collector. Bragging rights included.Whimsical Art – Colorful, cozy, and full of personality. Just looking at these creatures makes us smile.Full support in English, Simplified Chinese, Japanese, Korean, Vietnamese, Spanish and Catalan.We're just three developers—a father and two sons—who love making games together. Gachamon is the culmination of that shared passion, and we're so proud of what we've built. Now, we can't wait to see which creature becomes your favorite.💬 If you run into any bugs, have a brilliant idea for a new creature, or just want to show off your collection, please reach out on the Steam forums or join our Discord. As a small team, we're always liste...
Hey Land Drifters, Quick minor update for skipping the altar infuse animation. Technically you could still infuse another without waiting, but this will make the process feel better when you are infusing many at a time. Build 0.4.8 -Added a skip altar animation button in Settings -Altar text upgrade message moved to center for readability
Hello everyone! This small update focuses on improving achievements and fixing several issues related to achievement tracking. Changes Fixed achievement unlock issues that could prevent some achievements from being awarded correctly. Added progress tracking for large fishing achievements. Achievement progress can now be viewed directly on Steam, making it easier to track your journey toward major milestones. Improved achievement statistic synchronization and reliability. Thank you for playing Deep Sea Fish: Hidden World and for all your feedback! More updates are coming soon. 🌊
🛠 Bug FixesFixed several localization text errors.Fixed an issue where the “Bumper Harvest” achievement progress would not increase under certain conditions.⚙️ ImprovementsImproved the Forge interface layout and streamlined some descriptions. Added tooltip hints to make information presentation clearer and more intuitive.
Bug FixesFixed Achievement Unlock Error: Resolved an issue where achievements would not unlock upon completing all levels.