Game Updates

Patch notes and dev posts · 5,827 Steam updates
Idle TD: Heroes vs Zombies
Idle TD: Heroes vs Zombies
1794 days ago · Tbiz5270

Update August 6 (v45)

Changes: Added particle effects to skills and spells. View a tower's attribute levels when he is selected by scrolling down in his upgrade menu. Moved the Leaderboards Appearance menu from the Settings menu to the main Leaderboards panel. Also improved it to clearly show the bonuses you're earning from leaderboard icons and titles. Rearranged the Spells menu. Bug Fixes: Fixed critical bug where leaderboards would sometimes not load correctly, preventing you from collecting your PvP Tournament rewards. Fixed bug where the PvP Tournament leaderboard may not correctly update your score at the last second right before it ends. Fixed bug where the Assassinate skill would still deal damage and get kills while the Tower is on skill support targeting. Tons of other minor bug fixes.
The Sealed Ampoule
The Sealed Ampoule
1797 days ago · playism_kido

1.12 Update

Hello Alchemists! Thank you for playing The Sealed Ampoule. Fixed issue where the shield effect is displayed when you have not learnt a skill Fixed issue where the ending theme does not play until the end If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
CompactO - Idle Game
CompactO - Idle Game
1805 days ago · CryptoGrounds

CompactO v1.1.1 Update - Lab Bug Fixes + Many More

CompactO v1.1.1 Added Help panel for Skilling and Fractals. (!) Notifications for Normal Squares, Mega Squares, and Skilling Prestige. Toggle for Auto Shrink and Autobuy Shrinkenator Upgrades Lab Discoveries that have been fully discovered now go in their own page! Changed Offline now gives 25% of progress, rather than a sad 10%! Stats in Mega Lands now show up if the specific feature has been unlocked. Same thing with achievements in general. "Go To Upgrades" button in Shrinkenator is now a toggle. Minor UI improvements. Nerfed the Resetters skill. Fixed Mega Lands Lab bugs. Mega Lands Skilling bugs. Mega Lands Shrinkenator upgrade bugs. Shrinkenator bugs. Modifier bugs. Achievement bugs: some like 1e1000 Money, Essence, Cubes, etc. weren't unlocking. Odd ways of getting back to 3D Realm after unlocking Mega Lands. Autobuy squares no longer buys more than it should, finally!! Manual saving Minor UI bugs. Mega Lands layers 7 and beyond now cost something lol. Minor grammar fixes. Reminder: Starting July 31st, there will be a 7 day 50% discount on CompactO. Stay tuned! Thanks for playing and I am very sorry about the Lab and other things being weird! Cheers, CryptoGrounds
CompactO - Idle Game
CompactO - Idle Game
1811 days ago · CryptoGrounds

Update v1.1 - The Mega Lands - Future 50% Discount!

CompactO v1.1 Added Going to be vague since I don't wanna spoil anything c: Cloud Saving Mega Lands (New Content Layer) Skilling: Contains 8 Skills Fractals The Lab: Contains 25 Upgrades and 2 Features 19 New Shrinkenator Upgrades for Mega Lands Multi-Save Feature Save Modifiers: Play the game with customizable modifiers that make the game much easier or harder! Currently there are 6! A warning and the ability to turn off colors at the start for people with epilepsy. 26 more Achievements! Steam Achievements will not work if you have modifiers on. Resetter Autos on the main square screen. A "Per Second" display in Shrinkenator. A setting to toggle square spawn animation. A patch notes screen (hello!) Changed Some minor UI changes. Saves from previous versions or the Demo version of CompactO are now marked as Legacy Saves. These can be converted to New Saves easily in the main menu! You also have the ability to import a Legacy Save in the main menu. I had to do this because the old save system was messing stuff up! Cleaned up the Squares screen UI. Color Change now has a base cost of 500. Made navigation between Squares, XP, and 3D Realm less confusing. Shrinkenator handles max speed shrinking differently. When you reach a shrink time of 1/30 seconds, cubes will generate "per second" instead. The max speed is 1/100 seconds instead of 1/60. XP 1.05x Money upgrade level cap: 100 => 50 XP Sacrifice upgrade level cap: 100 => 5 Fixed Some minor bug fixes. Most likely fixed the issue where some squares in the next layer were being bought on accident. Some Shrinkenator upgrades were going past their level limit, resulting in the upgrade being useless. Achievement Bugs You should not be able to buy upgrades in the "Bought" section now. Terrible lag/freezing when you have lots of squares. Removed Some text flashing effects. "Start with 4 XP on Infusion" Shrinkenator Upgrade. Starting July 31st, there will be a 7 day 50% discount on CompactO. Stay tuned! Thanks for playing, hop...
Incremental Epic Hero
Incremental Epic Hero
1820 days ago · hapiwakuproject

[ver 1.4.8.1] Hot Fix

Added : New Bonus Code "IEHartifact" where you can get 1000 epic coins and 3 random bronze artifacts! Fixed : Silver chest gives bronze artifact Fixed : 24hr time warp makes artifacts have only one level to evolve with even if it could level up more than 2 with 24hr Fixed : Hero goes to manual move mode when you try to evolve or discard some artifacts. Fixed : Screen size related bug. If your screen gets the size less than 800px of width, it will automatically reshaped to the size 800x600 Fixed : Cannot load the IEB save data for a take over event. Fixed : Some display bugs.
Incremental Epic Hero
Incremental Epic Hero
1827 days ago · hapiwakuproject

[ver. 1.4.8.0] Added : Expedition & Artifact, IEH finally became an IDLE game!

Added : Expedition & Artifact! Added : Expedition - You can unlock Expedition and expand Expedition slots through completing a quest. - After spending hours you selected, you will gain three kind of chests that include an Artifact or some materials for Artifacts. Added : Artifact - Artifacts have an unique effect and sometimes additional effects. - Artifacts grow through spending time up to its max level. - You can raise the max level by using some materials from chests. - You can expand Artifact Slot and Inventory Slot with Reincarnation upgrades. - Anti-magic Power now has no effect but will be an important factor for the future update Hidden-Challenge. Added : Time Warps in Epic Store Balanced : Offline Bonus now includes expedition progress and artifact growth Balanced : Increased Nitro Gain during offline from "1 nitro / 8 sec" to "1 nitro / 4 sec" Fixed : Display bug Message from Developer Kei Hello, everyone. First of all, sorry for the long delay in updating. In this update, there are some major changes to the system and the save system for continuous updates in the future . (As a result, the file size of the save data for the next update may become very large). As a result, various bugs have arisen and we are taking time to fix them. We apologize to everyone for the long wait. I also want to let you know about the development of IEH2, which has already started, but rather than being a sequel to IEH1, it has been decided that it will be a game with completely new content (although the basic combat system will be the same). Therefore, IEH1 will continue to be updated continuously as well. There are a couple of things that concern me about this update. First, a major system modification is changing the save system. It will not affect gameplay, but the size of the save file has been increased. There may also be some potential bugs caused by this. However, this is also necessary for us to keep this game updated for a long time, so we hope you understand. About F...
Hero Park
Hero Park
1829 days ago · Sithralas

New Update

{STEAM_CLAN_IMAGE}/40399944/a2ef7449a2748f568605252c65b9c95b1b386c88.png Dear Player, We have now improved to game to be more refreshing for your eyes. The display of the windows/text has been improve to make everything more clear to read/look. At the same time, we fixed the issues reported by the players, thanks to all of you.
Incremental Adventures
Incremental Adventures
1830 days ago · Gniller

Transcension balance improvements

This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the ascension dashboard enabled, aimed to make its content less "jumpy". This works best for resolutions wider than 1200px, but should be better for any resolution. Increased the maximum obtainable offline progress cap from 5 to 7 days, obtained after roughly 213 days of playtime (including offline time). The scaling is exactly the same as it was before, the hardcap is just higher. Added a timer to the transcension layer tabs, to provide some extra information about TL2+ runs that isn't on the ascension dashboard All "Buy multiplier" options that were referring to manual buys were renamed to "Manual buy multiplier", to prevent confusion between autobuy settings and manual options. Removed the minimal manual buy multiplier from the options tab (it's still available on the prestige tabs), because it felt out of place at this point.
NGU IDLE
NGU IDLE
1834 days ago · 4G

Build 1.260: Lore's End

Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4G
The Sealed Ampoule
The Sealed Ampoule
1836 days ago · playism_kido

1.11 Update

Hello Alchemists! Thank you for playing The Sealed Ampoule. Fixed bug where dialogue is not displayed properly. If you have any feedback or bugs to report, please post them on the forum; https://steamcommunity.com/app/1396980/discussions/0/2972897380389656127/ --- Playism Visit the Playism Website Follow us on Steam Follow us on Twitter Follow us on Facebook Check out our blog
Super Life (RPG)
Super Life (RPG)
1836 days ago · klickink

Super Life Complete Edition

Highlighted Features: 1. Updated lighting and shadows 2. Player icon now displayed on haste map 3. Character and soccer balls can now be seen through objects Save System: 1. Added new save slot system 2. Added cloud saves 3. Reduced number of times the game saves to disk Prestige Changes: 1. Perma perks now match base perks currency/stat increase 2. Dic now auto levels player +5/prestige (Max of Level 20) 3. Bank open level 1 after first prestige 4. Prestige Base klick coin bonus increased to 10K Balance Changes: 1. Drastically reduced level progression requirments. 2. Money tree bags now payout higher 3. Increased job bonuses 4. Buffed eggs price 5. Coffee and Expresso at home now give 10INT and more energy 6. Reduced cost of ranches and candy equipment. 7. Buffed candy production rate 8. Increased cost of potions from Mr. Goatman 9. Chests in maze now give 5000 klick coins each 10. XP potion now grants 500 XP 11. All challenges are now worth 10K klick coins 12. Increased various secrets klick coin rewards 13. Increase Gryff klick coin rewards after each time you find him 14. Reduced job XP and degree requirements New Degree Requirments: • SVCC (A 100) • Culinary (B 150 / M 300) • Computer Science (B 250 / M 500) • Medical (B 200 / M 400 / D 800) Space Blasters: 1. Increased fire rate 2. Increased number of gems/powerups that spawn each wave 3. Increased gold ship to 5000 points 4. Display high score on main menu Sewer Levels: 1. Updated controls and air friction 2. Slowed platforms and rats speed 3. Skip level if you die more than 20 times Dog: 1. Buffed XP for playing with dog 2. Dog treat now counts as food as well as happiness 3. Display dog treat and days alive Skins: 1. Added Gender and Pear skins to skin select menu 2. Wearing Pizza King shirt counts as being worthy 3. Display speed 8 while wearing page 3 skins 4. Skin now displayed in populous/farmbook pfp Tweaks: 1. Increased base movement speed 2. Computers now have unique static backgrounds. 3. Added tim...
CryptoClickers: Crypto Idle Game
CryptoClickers: Crypto Idle Game
1841 days ago · CryptoGrounds

CryptoClickers: Version 1.6

This is pretty much just a major bug fix update, and probably the last update (more information below). Secret bitcoin code is: 111144333322 c: CryptoClickers v1.6 Added Playfab Cloud Saving Auto Hardfork now tells you why it doesn't work (during Halvening Tutorial) Drones are now hidden in compact mode if you haven't unlocked them. Minor UI Bugs Minor Typos (and weis and satoshis) GPU Speed Tokens overflowing Node Bugs Daily Reward giving more than it should on the 7th day Auto Speedrun settings were buggy A bunch of Micro Faucet bugs Minor achievement bugs Autobuyer Value 1.0 prevents Value 2.0 from being bought via buy max Minor Halvening bugs Minor Setting bugs Server tree can no longer be abused with import preset exploits (PC) seriously, some of y'all set the toggle settings keybind to left click... why?? It's ok. I fixed that c: Halvening tutorial no longer gets stuck! Daily Challenges Discord Button Leaderboard (sad) Removed the total SP display I am deeply sorry this update took way longer than it should. I feel like I should address some things. CryptoClickers Meta Prestige was in the making, but Idle Research and CompactO quickly replaced it as I enjoyed working on those more. CryptoClickers is old, it's been redone twice and the code is still very bad and it's very stressful to play with. Thus, development because more of a stress and toll on my mental health, rather than an enjoyable hobby, unlike Idle Research. My plan was to publish CompactO, update CryptoClickers, and then publish Idle Research. However, I am not going to be updating CryptoClickers in between anymore, which is why I am releasing this bug patch now. I have hidden all meta prestige content as it was not finished, not even close. I hope you all understand. Thank you to everyone who supported me along the way and supported the development of this game. I am deeply sorry for disappointing those who have been waiting for the Meta Prestige update. Will it ever be finished? I am sure at some...
枝江往事
枝江往事
1851 days ago · 龟龟

《枝江往事》将于北京时间6月11日发布

经过一个多月的制作,在“一个魂们游戏制作组”一百余人的共同努力下,《枝江往事》即将发布,这是送给五个女孩儿和一个魂们的一份奇迹般的礼物。 A-SOUL是一个奇迹,所以我们希望给五个女孩的,也是一份奇迹般的礼物。一个月,将一个游戏从无到有,制作并上架steam,这是我们准备的惊喜。 只有一个月的时间,时间有限,但我们还是想要在向晚生日前完成这个游戏,因此制作难免有些仓促,但成员们都是用对A-SOUL的爱去制作游戏,如果出现一些问题或者不完善的情况请多多包涵。 17张CG,近100张立绘,近百张场景,近60首的原创BGM,以及原创专属OP,ED,宣传PV及OP PV,近十五万字经过多次修改的较高质量剧本文本,以及完善的游戏功能,这是我们给A-SOUL努力的五个女孩以及一个魂们的答卷。 我们真诚地希望在游玩的过程中,能够为你、为你们带来最好的体验。 我们的反馈邮箱:asoulgmproject@sina.com {STEAM_CLAN_IMAGE}/40595848/2009da8998491e4832893a4896600aca70f6ae4f.png
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