Game Updates

Patch notes and dev posts · 7,640 Steam updates
Kingdom Klicker
Kingdom Klicker
25 days ago · OtherPixelGames

1.2.1 Update

Hey Klickers!It's been just over a week since the game released and I've had such positive feedback from everyone who has played it.Thank you so much :)Today I uploaded a new build of the game, I got a bunch of feedback and found a couple of bugs so wanted to get those fixed as soon as possible.New features:Building boost upgrades - you can now upgrade the multiplier that you get for the building boostthe descriptions have also been updated to make this clearerBuilding boost indicator on the shop now has a tool tip to explain what it meanstwo new tutorial narrative events to explain building boost and to explain how to open/close the shoptreasure rush upgrades - you can now upgrade the multiplier that you get for the treasure rushBalancing:auto buy church of fate in campaign mode has been set to every 15 minutes instead of every 5 minutes. Explosion timer remains the same, but the explosion timer will shrink slower now.Bugs:Local pub description said that it helped the barracks with the adventurers guild when it actually helped the market with the barracks.clicker mute on sandbox mode wasn't working.before buying the autoclicker it said that it gave a click per minute when it was per 30sThanks klickers, keep klicking,James.
Diamond
Diamond
25 days ago · Diamond Dev

💎2× DIAMOND DROP WEEKEND💎

This weekend only, all diamond drop rates are doubled! Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community:https://discord.com/invite/w9BHNgCmqv
Idle Spiral
Idle Spiral
25 days ago · idle.system.company

v3.0.43

- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fixed Auto Start rerolling the current reward board. It now preserves the board while resetting battle difficulty. - Fixed spiral design changes overriding the Pixelize setting. - Auto P Prestige now plays the same transition as a manual Prestige. - Fixed Main Spiral framing and oversized old geometry after spending r, using P Prestige, starting a Challenge, or re- enabling Scale.
FEED THE AI
FEED THE AI
25 days ago · WeirdKidGames

30,000 Copies Sold! What’s Next for FEED THE AI?

30,000 Copies Sold! ❤️It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold.We’re also at 450 reviews with 91% positive.That still feels completely insane to me.Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m especially happy that the overall reception has been so positive.I also have to say, one thing I’m really proud of is that the game actually launched DONE. No emergency hotfixes, no game-breaking problems, no panic patching on release day.The first patch only came about a week later and it was mostly just small fixes and balance tweaks. That honestly feels really good. I won’t write another giant paragraph repeating all the same thank-yous again xD So...What’s next?MAC SupportFirst, and probably most importantly, I want to work on a Mac build as soon as I can get access to a Mac.Unfortunately, Apple requires an Apple computer to make a build for the macOS version.More ContentI’m also thinking about adding more content, but I’m still not sure what the best approach is.The main story and its four chapters are already a complete experience. Looking at how Chapter 4 ends, I don’t really see a natural way to just add another chapter after it. Some of you suggested adding more Prestige levels. Though honestly, that feels like a lazy solution and probably wouldn’t be that interesting for most players. Playing the same loop for the fourth, fifth, sixth time... Yeah, I personally wouldn’t do that lol So the more interesting option would probably be some kind of additional game mode. The problem is that I never designed the game’s structure around that, so it would require quite a few changes under the hood. I need to figure out how to tackle that so the new content feels interesting, adds some real replayability, but doesn’t require weeks of work to build.So I’m thinking about it.If you hav...
Next Reign: Kingdom
Next Reign: Kingdom
25 days ago · Matt

Hotfix v1.0.3 - Expedition Units and Endgame Storage

Greetings fellow rulers! We received more feedback and therefore keep improving the game as much as we can. First of all, there is one bugfix: Fixed an issue with Units on Expeditions getting stuck and never returning If you have Units stuck on Expeditions from a save file prior to version 1.0.3: Wait for all Expeditions to finish if any are running and do not auto-start them or start a single Expedition if none are running. Once the last Quest finishes, your Units will be recovered. Also, in the last patch we introduced changes to the max storage to make it easier to idle during early/midgame. However, the patch just shifted the curve more to the beginning of the game and made your storage grow rather quickly and then towards endgame make it move very slowly as it still went towards the final 99,999 max cap. Also, Glory and Favor still could have been rather small due to storage limitations. This patch changes this. Raised storage increase of castle upgrades to +100,000 Raised storage increase per warehouse research in the university to +1,300 Raised max knowledge per University to 25,000, adding up to 500,000 in total Raised starting max Glory and Favor to 100,000 Castle upgrades grant a lot more max Glory and Favor, adding up to 1,000,000 in total Through these changes, max storage of the endgame is 1,000,000 for regular resources, 1,000,000 for Glory/Favor, and 500,000 for Knowledge which should leave plenty of room to enjoy the game a lot more when idling. We hope you like the new changes and it makes you enjoy the game a bit more. As always, thank you for your continuous support!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
25 days ago · rimmindgame

Regular Update Patch

Doomsday Judgment Tank · Trait OverhaulThis update deeply iterates on the core traits of the Doomsday Judgment Tank, further unlocking its role as the "ultimate weapon" on the battlefield. The enhanced Doomsday Shell now delivers even more devastating burst damage and sustained growth potential.Doomsday Shell Mechanic UpgradeFires a Doomsday Shell every 10 attacks. The Doomsday Shell's power equals the combined power of all equipped weapons, dealing massive damage. Each time a monster is hit, the damage it takes increases exponentially by a factor of 1.15x.New Commander TraitThe Doomsday Judgment Tank simultaneously unlocks a brand-new commander trait:Each time a Doomsday Shell is fired, the vehicle's exclusive weapon damage increases exponentially by 0.4%. Combined with the Doomsday Shell's hit-scaling mechanic, the vehicle's overall output forms a dual growth curve in prolonged engagements, significantly raising its late-game power ceiling.Mammoth Armed Reclamation Vehicle · Two New Faction Skins AvailableThe Mammoth Armed Reclamation Vehicle receives two brand-new faction skins, both with Vehicle Attack Power Amplification Coefficient attribute bonuses — a dual upgrade in appearance and combat power.Azure Alliance SkinName: Mammoth Armed Reclamation Vehicle – Azure Alliance SkinSkin Description: Standard-issue armor livery of the Alliance's elite forces. The clear azure base is stained with the traces of war; emblems are branded onto the armor surface, and every scratch bears witness to the bloody struggles of the faction's soldiers.Attribute Effect: Vehicle Attack Power Amplification Coefficient +% (exact value as shown in-game)Savage Tribe SkinName: Mammoth Armed Reclamation Vehicle – Savage SkinSkin Description: Tribal battlefield armor livery. The rough dark-copper and crimson armor is covered in bullet marks and claw scars; primitive totems are branded into the steel plates, and every dent tells tales of wild conquest.Attribute Effect: Vehicle Attack Power A...
Guilds of Mountgate
Guilds of Mountgate
25 days ago · Dr. Asi

48 Hours After Launch – Thank You!

A little over 48 hours after release......have passed since Guilds of Mountgate launched on Steam, and I think it is fair to say that the biggest part of the initial chaos is finally behind us.The first two days were very intense on my side. Most of my time went into technical work behind the scenes: fixing launch issues, improving server performance, monitoring the live environment and making sure the game could comfortably handle the influx of new players.Because of that, I was not able to be everywhere at once.And that is exactly why I want to use this post to say a very sincere thank you to the community.While I was busy dealing with the technical side of the launch, I repeatedly saw experienced players welcoming newcomers, answering questions, explaining systems and helping people find their way into the game.That was genuinely great to see.It also reinforced a decision I made quite some time ago: allowing Founder’s Edition players to enter Guilds of Mountgate before the Steam release.There were certainly moments during that period where some people questioned that approach, questioned the game, or were very quick to assume where the project would or would not end up.In hindsight, I am even more convinced that it was the right decision.By the time the Steam release arrived, Guilds of Mountgate already had a small but experienced community. Players who knew the game, understood its systems and were able to help newcomers while I focused almost entirely on keeping the technical side running.If everyone had entered the game for the very first time on release day, I would probably have been buried under server issues, support requests and player questions at the same time.Instead, the community carried a surprisingly large part of that load.And I absolutely noticed it.So to everyone who took the time to answer questions, welcome new players or simply help someone who looked a little lost:Thank you. You made the launch considerably easier for me.As for patch notes, ...
Next Reign: Kingdom
Next Reign: Kingdom
25 days ago · Matt

Hotfix v1.0.2 - Storage Curve Changes

Greetings fellow rulers! This is another patch to address mainly one big issue: storage limitations. While it was initially planned as a tool guide players into a direction when it might be necessary to prestige, it ultimately ended up just feeling like an artificial blocker for many. Of course this is not what we intended and therefore we did drastic changes to how much storage you have and how it carries over. In detail, that's: Warehouse costs curve was flattened, making it overall a lot cheaper later on and allowing to build more warehouses sooner Warehouse upgrades costs curves were flattened allowing to increase storage sooner All prestige upgrades regarding storage have been boosted to increase overall storage at the earlier half of the game drastically Starting storage has been increased to not force prestige due to storage limitations in the beginning Any warehouse ever built will translate into new runs as long as you get any buildings at the start of a run after prestiging - no limitations anymore. The stock you finished your last run with should be the starting stock of the new run from now on Any purchased warehouse upgrades will always translate into new runs, there should never be a need to re-purchase them after prestiging Reduced additional storage of a few later upgrades to balance things out These changes do not touch the overall cap for storage. In the end, we intended to keep resource numbers relatively low compared to other games as there are already so many in it anyway and different upgrade may need completely different resources - so depending on what upgrades you try to pursue, you won't need 100k of X, but 20k of a, b, and c. So what does this do? For comparison - prior to this patch, it was possible to have only 12500 storage at the end of the demo. Now it is more than double with 30650. Basically, the midgame more or less had the biggest storage boost before. Now the curve is shifted more to the early game to make idle gaming a lot more ...
Crush Crush
Crush Crush
25 days ago · Sad Panda Studios

New Sports Club?

{STEAM_CLAN_IMAGE}/24136664/20405ba56a5b8f91ca469f90c81e931a58ed28b1.png Hey Panda Peeps, Pack your lunch, pick out an outfit, and set your alarm(s), because the School Spirit Event starts next week, and you’re going to want to be prepared! From September 10th to 16th, you’ll get to experience everything S.T.F. University offers. Meet the professors, attend informational panels, see the various academic programs, and check out those competitive sports clubs! In fact… we HIGHLY recommend you swing by the martial arts club. Mainly because it’s new. And the cutie running it has one of the most impressive auras we have ever seen. Or felt. Or heard of. She could probably kick us in the head without batting an eye, and we’re kind of into that. If you are too, then mark your calendars and come see how years of training and discipline can sculpt a body! For educational purposes, of course. We love you so hard, The Pandas
Greenhearth Necromancer
Greenhearth Necromancer
25 days ago · abunchofdaftpunk

Trading Cards & Items! | Community Update #6

Greenhearth Necromancer now has Steam Trading Cards! 🃏Just a small community update for you folks: Greenhearth Necromancer now has Steam Trading Cards, profile backgrounds, badges, and emoticons! For all you necromancers deep into the game, you might just have a bunch of items waiting for you in your inventory already. Our cards feature our cast, while our badges take a different approach.Our ghost bee is looking a little more lively, plus a Compostifer that has pulled an Obi-Wan and become one with the Force so he can give you gardening tips on the go.We've also got profile backgrounds:And emoticons!Hopefully these help you bring the magic of Greenhearth out of your garden and into your Steam profile!Don't forget that if you don't want the badge or items, you can always use the cards for those sweet cents that you'll forget in your Steam wallet until the next sale comes along. Speaking of which...Catch you at the next seasonal sale,Colin \
Loot Dungeon
Loot Dungeon
25 days ago · Glinnor11

Patch Notes — v1.066

An update focused on balance, UI improvements, quality-of-life features, and bug fixes.Main ChangesUI and UXAdded DPS display to all weapons.Improved the Tech Tree:Purchased upgrades now have a subtle gray effect.Purchased upgrades remain clearly interactive and clickable.Added new shop selling controls:Shift + Click or Ctrl + Click to sell items.Added a right-click sell option.Improved the ring filling effect:Less white and more gray.Corrected the filling direction.BalanceRebalanced the Witch Doctor tech tree.Bug FixesFixed an issue in the tutorial where the Knight could reach 0 HP and become frozen instead of dying.The game no longer pauses by default when the window loses focus.Fixed a room transition glitch where moving through rooms too quickly could cause the character to become stuck in an animation while the background continued moving.
You Know The Drill
You Know The Drill
25 days ago · ludokai

New Zen Mode, Rush Revamp, And More! - Patch 1.2

Hello everyone! Thank you all so much for continuing to play and share your feedback!I’ve been reading through your suggestions since launch, and this update focuses on improving some of the existing game modes while also adding a new way to play.Here’s what’s new:Rush Mode progression has been revamped! Based on your feedback, the mode should now progress much faster and feel more like the short, fast-paced experience it was originally meant to be.Added Zen Mode! An infinite mode with no timers and no progression to worry about. Just keep drilling for as long as you want, relax, and enjoy the satisfying loop at your own pace.Steam Community Items are now available! You can now collect Trading Cards, craft Badges, and unlock new Emoticons and Profile Backgrounds!And finally...A NEW GAME MODE IS IN THE WORKS!I’ve already started working on Hardcore Mode, a much bigger addition that will introduce new mechanics, improved levels, and an entirely new type of progression loop.I don’t want to reveal anything just yet, but the goal is to create a mode that feels meaningfully different from Campaign, Rush, and Zen, while giving players a new challenge and a fresh reason to start drilling again.There’s still plenty of work to do, but I’m really excited about where it’s going, and I’ll be sharing more about Hardcore Mode in the future!Thank you again for all the support, feedback, reviews, and bug reports. Seeing people continue to enjoy You Know The Drill means a lot to me, and I hope you have fun with the new update!
Professional Chef
Professional Chef
25 days ago · Eracu Studios

Update 2.0.0 | Free Fruit Update + Burger Pack Out Now!

Update 2.0.0 | Free Fruit Update + Burger Pack Out Now!Fresh flavors and fast food have arrived! Celebrate Version 2.0 with a massive Free Fruit Update for everyone packed with new ingredients, recipes, upgrades, QoL features, and more.Craving something savory? Expand your menu with the brand new Burger Pack DLC!FREE UPDATE 2.0.010 New IngredientsApple, Banana, Grape, Kiwi, Lemon, Mango, Orange, Pineapple, Strawberry, Watermelon.20 New RecipesApple Cake, Fried Banana, Fruit Salad, Hawaiian Pizza, Lemon Chicken, Lemon Mousse, Lemon Sponge Cake, Orange Cream, Strawberry Shortcake, Watermelon Feta Salad, Dried Pineapple, Fruit Skewer, Pork With Grapes, Caramelized Apple, Dried Kiwi, Mango Jam, Orange With Chocolate, Canapé, Strawberry Donut, Banana Split.4 New UpgradesKitchen Efficiency: Grants 1 free dish for every 10 cooked. (Max Level: 5 Standard / 20 Premium)Mastery Starter Bonus: Increases mastery bonus per Starter level. (Max Level: 5 Standard / 20 Premium)Mastery Meal Bonus: Increases mastery bonus per Meal level. (Max Level: 5 Standard / 20 Premium)Mastery Dessert Bonus: Increases mastery bonus per Dessert level. (Max Level: 5 Standard / 20 Premium)7 New AchievementsAdam And EveThe Monkey's DessertDo You Seriously Like...?Efficient KitchensGreatly Improved KitchensA Master of EfficiencyThe Road ContinuesBalance & Quality of LifeAdded "MAX" buttons for buying, selling, and cooking.Increased inventory capacity by +1,000 slots for Premium accounts.Rebalanced base mastery bonus to 5% per level.Bug FixesFixed an issue causing popups to display incorrectly.NEW DLC: BURGER PACKAre you a burger lover? We’ve got you covered! Expand your restaurant with 10 exclusive burger recipes!10 Exclusive DLC RecipesClassic Burger, Bacon Burger, Egg Burger, Chicken Burger, Dip Burger, Mushroom Burger, Onion Ring Burger, Shrimp Burger, Salmon Burger, Choco Burger.A Note from the DeveloperI know many of you are waiting for specific QoL features and additional content. Everything you’v...
DungeonSweeper
DungeonSweeper
25 days ago · smoketreestudios

v1.93

Hello DungeonSweepers, Today's patch is mostly to bring parity to the upcoming iOS version of the game. The biggest change has been upgrading the Unity version, making the game a little bit more performant and smaller. Lastly, this update adds a studio-wide animated logo at startup. You can skip it by tapping. Cheers, and happy sweeping!
Next Reign: Kingdom
Next Reign: Kingdom
25 days ago · Matt

Hotfix v1.0.1

Greetings fellow rulers! We've been carefully reading all your comments. As such, we've prepared a patch to address several issues that popped up. Also, it includes a few suggested improvements. Added the functionality to hold and click crafting buttons to adjust queue quicker; added a LCTRL +100 modifier Added the functionality to free Tier 1 Units Fixed damage/heal numbers to use the right font regardless of selected language Fixed several typos Fixed an issue where tooltips displayed behind the regular UI when closing the Prestige Preview through pressing Escape Fixed University Research levels to carry over the correct level progress instead of only 1. If you've encountered this issue, prestiging again will fix it Changed prestige point progress bars to show a crown once they are completed to cause less confusion The added features for crafting and unit deletion are already present in the game. However, since we need to coordinate with LocQuest for the localization to be present in all available languages, it will take a bit until the tooltips reflect this addition too. There seems to be an issue with cloud save transfer when transferring between Linux and Windows. We're already working on it and hoping to have it fixed and tested by tomorrow. In the meantime, it was reported that forcing Proton through Properties → Compatibility fixes the issue. Also, should you be playing on Steam Deck and encounter issues of not getting any input and therefore not making it past the main menu, please try using Proton 9. This already fixed the issue for several players. Thanks for all your continous support!
Zad Archery
Zad Archery
25 days ago · Samharia

You Are Right!

Ok, so you guys are right. The game had issues with being kinda scripted and linear. Also, many people expected the game to last way longer.We hear you and agree with you. Today's mega update fixes all of these and many more.The past days since release were very hard for us. We worked almost non-stop, barely sleeping 4 to 5 hours a day. We really wanted players to enjoy Zad Archery, but the reception was way lower than what we expected. We really hope that with today's Mega Update, you will find the game much, much better.-Linear Progression Issue:We are introducing a completely new system to the game: the Symbol System.This system completely changes how you play the game compared to anyone else. You will unlock various powers and choose between them, creating broken builds to reach higher levels faster. You can choose from more than 50 symbols every few levels, which significantly changes how you progress. On top of that, we added Exalted Symbols, which are completely overpowered.In addition, we are making it possible to prefer a job, which doubles ALL the bonuses of that job and gives your character the look of that job. This creates many new strategies for the early game.These additions, along with minor tweaks, on top of Skill Powers, shaping weapon arsenal choices, items, mastery choices, and guardian perks, will make the game much more non-linear and allow for so many builds that no two players will progress the same way.-Endless:We are also introducing a new system to allow for endless farming and further delving into the game: the Ring System.The Ring System makes use of the Portal currency you gain after level 30 and introduces 9 new perks that significantly empower your character and work with all systems in the game.We also removed the Level 50 cap and changed/improved various mechanics to allow for extreme high levels.-Quality of Life:Also, one piece of feedback that we heard a lot is that the archer should proceed to the next level without waiting for y...
Cell to Singularity - Evolution Never Ends

PAX West 2026

The Cells Team is at PAX West for the first time. Like we mentioned with the release of Explore: Pregnancy, players can get a special look at The Future update at PAX West. Come meet the team at Booth #653 and claim an exclusive PAX pin. We’re also giving away 25 free Darwinium cubes. Use the code PAXWEST2026 to claim yours now. How to redeem:Open the game and navigate to the Settings in the top right cornerSelect the Help tabClick on Redeem CodeEnter the code into the text box (no spaces) and click Confirm*Note: Redeem code while in the Primary Simulation. This special code is active until September 21st.Make sure to check out the other featured games at the PAX West Steam Games list here.After we’re done at PAX West, the team will go on break until September 21st.If you’re interested in influencing what we work on next, make sure to participate in the Explore Event Survey to help pick which limited-event topics we add to the simulation. The survey is live until September 21st. We’re excited to see you all at PAX West in Seattle from September 4th to 7th. Stay cellular!- Cells Team
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
25 days ago · [[[Alphageddon]]]

Version 1.1.0 - The all new Dungeon Artifacts feature

Hello, Slayers!Version 1.1.0 is here! This is a major release and the first of three big updates planned for Now THAT’S a Big Dragon!Part 1: The New Artifacts SystemArtifacts are rare and powerful items that can sometimes be discovered inside dungeons.Each Artifact provides unique modifiers that improves how you play the game and tackle challenges. What makes them truly special is that they persist across chapters!Defeat a chapter, begin the next one, and bring the power of your collected Artifacts with you. Every dungeon run can now strengthen your entire adventure.What’s Next?This update is only the beginning:Part 2: A new currency and upgrade tree that persist across chapters.Part 3: An improved endless level to cater to those players who want to push the limits of how high those numbers can go.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying the game, please consider leaving a review on Steam. It helps the game reach more slayers like you!🪎🪎🪎🪎🪎🪎🪎🪎
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