Game Updates

Patch notes and dev posts · 7,999 Steam updates
Bomb The Monsters!
Bomb The Monsters!
330 days ago · coffeemean

Decadent Heir – Playtest Sign-Ups Now Open! Exclusive Reward Awaits!

https://clan.fastly.steamstatic.com/images/44355443/59eefb9e477a69b81d4dc62bc71e1882538e3442.jpg Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand. If this is your first time hearing about the game, let us introduce it briefly. Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition. What Makes Decadent Heir Unique? You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing. These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era. The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history. Does the Game Use AI? Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history. ABOUT THE PLAYTESTS Before we go further, take a moment to watch...
Idle Guy: Life Simulator games
Idle Guy: Life Simulator games
330 days ago · Heatherglade Publishing

🎉 Version 2.0 is live!

Thank you for sticking with us! 2.0 is now available with a brand-new horizontal UI, refreshed visuals, and deeper systems.🖥️ Fully horizontal UI and refreshed screens (great on widescreen and with controller)❤️ Relationships 2.0 + new Skills system — more meaningful choices and a deeper experience🎓 Reworked tutorial and overall balance📦 Lots of new content: quests, jobs, cars, houses, real-life situations✨ UX improvements, stability boosts, and many bug fixes☁️ Steam Cloud saves🏅 Achievements — in-game for nowLanguages: Indonesian, Russian, English, Spanish (EU), Spanish (LatAm), German, French, Portuguese (Brazil), Portuguese (Portugal), Hindi, Filipino, Italian, Dutch, Japanese, Korean, Polish, Turkish, Ukrainian, Chinese (Simplified), Chinese (Traditional)Save compatibility: your existing saves remain compatible.Tell us more: missing something or want improvements? Post in the pinned thread — we read everything.Have fun!
Duncrush
Duncrush
330 days ago · GoldenPickGames

Demo Update & Full Release on November 12!

The demo has been updated to version 1.0.0. Please note that all save files from versions prior to 1.0.0 will be reset due to changes in the skill tree and balance adjustments. We apologize for the inconvenience.However, progress made in the latest demo can be carried over to the full version when it releases on November 12.Thank you for your continued support and for playing our demo!
Lumberjacked
Lumberjacked
330 days ago · sjgreys

Lumberjacked 1.92 – Performance+ (Tree Radar Coming Soon!)

Hey everyone! We’re still working on plenty of things Lumberjacked, and while we inch closer to the major 2.0 update, which will add some new gameplay and an ending, we’re still working to improve the overall base experience.This update brings a major performance boost and improves the Day/Night lighting, which was a part of the original performance issue. Looking forward to hearing how it works for everyone!There will be another update very soon that adds in a tree radar which works with the final tool when working to finish the gnome ending, giving you a large radius to see trees around you on a mini map. It’s already in, but needs a little more testing, so stay tuned.Please let us know on the Discord if you have any issues after this update.Happy chopping!
Q-UP
Q-UP
331 days ago · stik

Minor Patch #3

Hey y'all, Extremely small patch today. Most of our hotfixes got folded up into the patch that went out on Firday, so this is just some small fixes.Buffed Pro's RNGSUS skill from 10% chance -> 20% chance Doubled Q gain of Pro's Fatality skill at all levels (We felt like Pro had a significantly harder time with Q losses than the other two starting characters during the back half of the game. These changes are intended to make climbing to Novice on the Pro easier. We don't expect them to make a huge difference in Novice League though, we'll discuss how we want to approach Novice League balance in a future patch.) Fixed the tooltip on FyreIce and IceFyre lasers to correctly represent their gameplay. Fixed several typos. I can't wait to flip again! -james
Galaxy Idle Clicker
Galaxy Idle Clicker
331 days ago · Soehnle

Patch 1.0.2

NEW: Steam Community Bonus!Every 50 connected players increase the Steam Bonus by +1% to several resources (based on your BH Travel), up to a maximum of +100%!NEW: Offline Planet!A peaceful zone with no threats. You’ll automatically gain resources every 60 seconds based on your KPS.Note: Lucky Drops from Mech Upgrades won’t trigger here, instead you’ll always reach the Pity Drop threshold.NEW: Load Backup!You can now easily load your save backups directly from the main menu.NEW: Freewill at SN >= 6!You can now choose to start SN #6 from BH #0 or retain your SN #6 bonuses for a powered start.Supporter Packs now grant daily potions and increased offline time limits.Note: Starting next patch, F2P players will also gain access to similar bonuses, unlocking daily potions and extended offline time through new in-game mechanics.BH Perks can now be purchased even when you’re ready for BH Travel.Minigame resources are now capped at 1e300.Added detailed Boss Info to the Insane+ Zone Tab.Added Claim All for completed visible quests.Added Buy Max for all skill point columns (unlocked at BH 1) and Buy Max for all upgrades (unlocked at SN 6).Added Audio Options next to the main Options Menu.Added Minerals per minute display in the Minerals tab.Added a shortcut to Mineral Potions directly from the Minerals tab.Added a Number Format Hotkey for quicker display switching.Added enemy stun shot visible toggle in Graphic Options.BM perk “Quad Prisoners” will now receive cost reduction in the Supernova “Will Be Improved” bonus list, its cost is now reduced to 2 in SN #6, and during Big Bang (BB) it’s reduced starting from SN #4.Fixed SN #6 “Better Rarities” BM perk now correctly grants its corresponding quark.Fixed SN #6 “Free Scrap” BM perk being automatically purchased when using the Keep BH Perks feature.Fixed “Coming Soon” visual bug appearing in SN #5.Fixed enemies LY bonus in Insane+ zones.Fixed Offline KPS calculation.Fixed backgrounds and planet shapes.Fixed minigames occasionall...
Feather Land
Feather Land
331 days ago · monis2u

Playtest is live!

Hi all! We’re opening the doors to our first playtest for Early Birds! It’s a limited-time slice of the game, and we’d love your feedback!What's in the playtest? ⛰️ 2 biomes: Forest and Mountain🐦 Unique birds to discover in each biome🍃 The game’s first relaxing vibe pass: ambience, soundtrack, and early productivity toolsKnown issue (workaround available!)Sometimes the Mountains biome doesn’t behave correctly the first time you unlock it. Specifically, the egg purchase option may not work. We're doing our best to fix it, but there's a workaround for now: close the game completely and relaunch it. After reopening, egg purchasing should work as expected. Sorry for the inconvenience!We need your feedback!This is just the beginning, and your input now will help us make it even cozier and more relaxing! Please consider leaving your feedback in a super short survey which is accesible directly from the playtest, or join our Discord server to share suggestions, bug reports, or just chat about your favorite birds 💚Thank you so much for trying this early build. We hope you enjoy the vibe, and we can’t wait to hear what would make Feather Land the perfect companion for your study/work sessions!–Sylvanhart
Desktop Garden
Desktop Garden
331 days ago · morsemorsegames

Name your plants :)

New functionalityYou can now select a sticker from the shelf and place it on any pot. Afterwards you're free to name it whatever you like :)Fixed plant order on shelfThe plants are now in the correct order on the shelf, meaning plants below will always be in front of plants above. UpcomingThe next thing to tackle will be achievements. I'll also try to add an option to place the plants on top of the taskbar or behind it, so people with their taskbar icons on the left and right side won't have to place their plants in the middle of the screen where it can be distracting.I hope you enjoy the update!
Garden Galaxy
Garden Galaxy
331 days ago · Ani

Woolly

Hello!I'm excited to share my new game called Woolly. It's an idler where you keep lots of colourful sheep. Woolly just launched today, so if you're interested feel free to give the demo a try! Thanks to everyone still playing Garden Galaxy after all this time!
refarm
refarm
331 days ago · otterhands

Official Patch #11

updated mill visuals mills now have an animation while working on recipe reworked mill logic to increase batch sizes by 100 and yield by 50 per mill recipe numbers now get directly updated on mill deletion / placement added in world yield feedback to mill that is clicked to collect hold to harvest now ignores huts and mills to avoid accidental use fixed bug that caused working duration of mills to be halved on deletion / placement fixed wrongly displayed reroll cost on restart fixed bug that caused yield of mills to always be 50 on restart It has already been 1 year since release and I'm still able to work on updates! So, huge thanks from otterhands! 🦦🦦🦦
Frog It Up
Frog It Up
332 days ago · contact.starfallgames

Animal fest

A demo of a chill idle game where frogs swim, multiply, and sometimes just hang out causing pond chaos. Grow your ecosystem, unlock neat upgrades, and discover all sorts of quirky frog varieties as your pond comes to life. (This is a demo version showcasing the core gameplay.)
PolyPine
PolyPine
332 days ago · Cloudberry Pine

PolyPine mobile version just released!

Hi everyone!I'm happy to announce that the mobile version of PolyPine is now available. Plus, there's currently a steep discount on Steam!The mobile version is available on both iOS and Android. iOS Android PolyPine has always had mobile in mind during development. In fact, the first prototype of PolyPine was developed for my iPad. A tablet is probably the best form factor to enjoy PolyPine. The pinch to zoom and swipe to pan simply feels great, and the crisp 2D graphics makes it easy to get an overview of everything even on small screens.The first three levels of the campaign are available for free in the mobile version, and you can unlock the full game with a single in-app purchase. There are no ads in the game or other shenanigans.I hope you'll enjoy it!Best,Anton
小王子
小王子
334 days ago · 阿占12138

2025.11.8更新内容

1.增加了一个设置界面,用于修改分辨率、窗口化和音量大小 2.如果因为屏幕分辨率点不到设置按钮的,可以用ESC打开界面 本来打算弄完美术再统一写代码的,看到有玩家反馈自适应有问题临时加一个
Keine’s Terakoya: A Schoolhouse in Gensokyo

Update: Steam Achievements Are Here!

Hello everyone! We’ve just added a brand-new feature to A Schoolhouse in Gensokyo — Steam Achievements are now live! 🎉 Enjoy your time unlocking them as you play!🕹️ Notes:Some achievements are tied to completing story missions. If you’ve already finished these missions in previous versions, loading your old save will not automatically unlock them.A few achievements are already prepared but not yet implemented. These currently appear as hidden achievements, and more will be added in future updates — stay tuned!Thank you all for your continuous support and feedback! We’ll keep improving and expanding the game, and hope the Schoolhouse remains a cozy part of your Gensokyo journey. 🍵— The Development Team
Q-UP
Q-UP
334 days ago · stik

Hotfix Patch #2

Hey friends, some more Hotfixes to address some of the big issues that can't wait for the weekend. Changed the effect of 39_CATCH_FIRE to make it harder to achieve a genuinely lobby destroying score in Novice League (Are we a real esport yet mom?) Changed the order in which Tenuki, Tesuji, Bishop, King and Knight trigger in order to be more consistent with other skills. Fixed a bug where Six of a Kind was not achievable in the recycling screen Fixed some typos Added clarity to some tooltips Fixed a bug where HOTANDCOLD was not correctly adding QMult from its upgrades Fixed a bug where isolated node pairs did not count correctly towards certain items Some other stability fixesThanks for playing! -james
Square Logic
Square Logic
334 days ago · New Dawn Game Studio

A New Exhibition Is Coming to the Mewseum!

https://clan.akamai.steamstatic.com/images/41581623/c8fb3085fa520b25b94b9e5469c5c0a008e10d63.png Hello everyone! We’re preparing something very special for those who enjoyed Mewseum: Masterpieces. Soon we’ll be releasing the demo for Mewseum: Film Festival! A game where you solve puzzles to reveal famous movie posters, all recreated in our beloved feline universe! If you liked restoring the masterpieces in the first exhibition, you’ll love getting the museum ready for a gala night filled with humor and movie references. 🐾 Visit the game’s page and add it to your wishlist! 🐾 This helps the project A LOT and ensures you’ll be notified as soon as the demo goes live. https://store.steampowered.com/app/3985760/Mewseum_Film_Festival/ Thank you for the support, we can’t wait for opening night! 🎬😻 Rodrigo Albuquerque
Feather Land
Feather Land
335 days ago · monis2u

We're joining Steam Animal Fest!

Hi all! Animal Fest is the first Steam event we get to join, and we’re honestly super excited to be part of it!To celebrate Animal Fest, here’s a quick tour of a few stars from Forest and Mountain! Forest 🌳🍃 bright, busy, social Cockatoo – Social acrobat with a expressive crest; loud calls carry through the canopy and its powder-down keeps feathers in top shape.Lorikeet – Sips nectar with a brush-tipped tongue and rockets between blossoms.Budgerigar — Small, chatty parakeet that travels in flocks; wild birds are green-yellow and superb vocal mimics that thrive on grass seeds.Mountain ⛰️❄️ thin air, sharp huntersGolden Eagle – One of the fastest raptors; watches from thermals, then dives.Bearded Vulture (Lammergeier) – The “bone specialist.” It drops bones from the sky to crack them and slurp the marrow.Snowfinch – A hardy alpine songbird that thrives where vegetation is sparse and winds are not. Sneak peek from developmentWe’re polishing the demo right now and it’s almost ready - you’ll get it very soon 😊 The demo includes two biomes to explore: Forest and Mountain, each with their own behaviors, sounds, and bird species.Come say hi!Wishlist and follow Feather Land to catch the demo the moment it lands.Join our Discord to high-five the team and chat about birds! –Sylvanhart
Goblin Buster: Incremental Tower Defense
Goblin Buster: Incremental Tower Defense
335 days ago · Strider_GG

Endless Mode, Rebalancing, and Bug Fixes: Patch v1.1.31

Hi! First of all, thank you so much for playing Goblin Buster! We’ve reached 5,000 copies sold in the first week, which is more than I could have asked for. This is my solo project, and it took a lot of work, I’m very happy that so many people played my little game. Today, I’m releasing Update v1.1.31, which includes multiple bug fixes, balance changes, and a new Endless Mode! Let’s take a look at everything one by one. New Features - Endless Mode: After defeating the Dragon in Mines of Tharon 3, you will unlock Endless Mode. It allows you to replay all levels with scaling difficulty. Each map tracks your record wave, so you can see how far you can go on each one. If you’ve already beaten the game, you’ll need to defeat the Dragon one more time to unlock Endless Mode. - WASD and Arrow Key Controls in Skill Tree: Some players on Linux and Steam Deck reported issues moving the skill tree. To address this, I’ve added support for WASD and arrow key movement, which should now work on all systems and devices. Bug Fixes - Fixed an issue where save file corruption could make the game unplayable. The save system has been completely reworked. Save files should no longer get corrupted, but even if they do, a backup save will automatically load to ensure progress is not lost. - Fixed various UI issues where localization wouldn’t load properly or text would overflow outside the UI borders. - Fixed a bug in the Bestiary where some enemy stats wouldn’t unlock after encountering those enemies. - Fixed the Dragon’s HP bar display. - Fixed an issue where Shadowspire wasn’t affected by effects that modify attack speed. - Fixed a bug with Wolf Totem causing persistent range circles. Balance Changes The launch version of the game ended up being easier than intended. I’ve adjusted the balance so that the difficulty now matches the level I originally planned. - Town Hall now has 70 levels (previously 50), upgrade costs have been adjusted. - Production Buildings now have 20 levels (previou...
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