Super Fall Sale. September 15 - Oct 8 We have 50% off of our premium currency purchases (Golden Apples)! With these purchases you also get Vouchers to use on our roulette wheel for fun rewards and for this event you'll get an extra currency (Godpower) reward for each spin you get. While playing the game you'll also earn extra vouchers each week! (1 extra for each 3k paths you reach). These will also get the extra Godpower during the event! We hope you enjoy! {STEAM_CLAN_IMAGE}/33623418/fe351c5e9ed1057a31e91a83707e20fc76432b41.png
Game updated! This update isn't very big and contains mostly bugfixes. I wanted to fix these bugs before I started making a big content update. Version 160 The second axe did not increase the speed of the battle (from forge upgrade) The ships received from the mysteries were not taken into account when sailing away Fixed some glitches with the hero Fixed offline hiring for caves (stone trial) Version 160r It's a special update. Some players have a rare bug with overlapping tiles. This is why there is a "restore tiles" button in the menu. Previously, the tiles recovery algorithm tried to preserve the shape of the continent, which you create by choosing places for tiles, but because of this the recovery did not always work. Now it always works, but the arrangement of tiles before the recovery is not taken into account (in any case, it makes sense to use this button only when the bug with overlapping).
In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!
We've finally launched our Steam Page for Soda Dungeon 2! We've posted SD2 news here for quite a while but will slowly start focusing on the new page for future updates. Please consider wishlisting us if you have a moment
Hello, The final patch until the release is now up! Content : - Add the level 15. Have fun!
Hello, The patch V0.7 is now live : - Add level 13 - Add level 14 Have fun!
- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing
Hello, Here is the patch note : Level 12 Level 11 Add graphical detail to level 2, 7, 11, 15 Add a UI text when boom boom power is ready Change to the "Space" button indicator when Boom Boom Power is ready Add graphical detail to some assets Rework the main menu Add icons to the mission screen to tease the mechanics used Add a "Close" text to indicate how to close a leaderboard Have fun!
Fix legendary ammo mod combine x9 Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads Fix curator captain bonus from +0.9 to x0.9 Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix) Fix extra turret chance ammo mod Fix possible crash on ability swap Properly update levels to buy for shipyard upgrades on shipyard lvl up Fix void lab bonus active even when not purchased Some minor fixes in ui and logic i don't remember :)
Hello, Here is the patch note : Add a better bomb icon for the split bombs Rework the smoke effect for the split bombs Add moonlight in all levels Add icons to the mission screen to explicit the mission's unlock's mechanism Add "Jamar Prod" to main menu Change the typo for the version number used in the main menu Graphical update to the Boom Boom Power gauge Graphical update to geyser launcher UI "Reduce the alpha channel of the stars in all levels " Color correction of the vesion number and production label Bug : Particle emitters should be properly stopped during pause Bug : Particle emitters should be properly drawn during pause Have fun!
Fix trapper Refactor token multi loop Fix crash in DLC music Fix Saint pickup display glitches
556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change
https://store.steampowered.com/app/1042160/The_Islander_Landscape_Designer/ We are back with new building experience - The Islander: Landscape Designer. Escape your stressful and mundane everyday routine and head to exotic Polynesia to become a grand-master landscape designer. Turn this sandy wilderness into a beautiful paradise. Its bigger, it's better, it's more fun.
UPDATE (22 April 2019) So it's been a while since we updated the game! But you will be pleased to know... we finally did something! So the time server has been a bit screwy for a while, as has the purchasing server, as a result we have decided to make everything in the game free! You have to find out how to get it all, but yes - we thank you for playing the game! In the lead up to the next election, who knows what will happen! We also added a new set of characters - these characters are for and against the game - and their dialogue comprises entirely of real customer reviews. Did you say something horrible about the game? Well maybe your review made it in, or did you say something nice... maybe that's there too! We scoured literally thousands of reviews across various platforms to collect up this new content!. Thanks for your support, and please consider purchasing one of our other games if you want to help support our company.
https://www.youtube.com/watch?v=znx2NRNnHF8
Dear Players, thank you for your feedback on Idle Racing GO! Much appreciated! We have noticed there were some problems with servers yesterday. They are finally fixed. We really count on your understanding! Last week we received a few messages and comments about IRG Tournaments which don't work properly in the game. As we are working on it now, we need your help and a few details about the issue: * What kind of Tournaments you have tried to take part in? * Please, describe the joining process step by step, * Does the problem occur every time you take part in Tournaments? If you find more bugs, please send us using an email: contact+IdleRacingGO_support@t-bull.com Your feedback is the most important to us! Thank you!
Stargate has max level now (20): 1 Mythic ship per race 1 Crew member per race 1 Mythic module per race 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new) More upgrades Max module augment level increase Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20) Other changes: New module augments Max level of crew memebers increased Max level of modules increased New automation: weapon tiers New automation: ammo mod refill New automation: shipyard Automation UI layout changed list -> grid Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity) Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed) Automation timers Starting section levels are based on max player level this stargate reset Min section level after reset is 1 Starting SP upgrade levels are based on max player level this stargate reset Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl) Increased limits for most automations (and amount per level for some) Some small fixes
I have read all of the reviews and I would like to announce that I will be trying to improve the following: Make the Game run better. Implement a different crash animation. Making ui less clicky. I am sorry when some people did not expect what they wanted. I am doing this in my free time so it may take a while not to mention that this is my first game.
Hello dear Community, I can now announce that the game Defense Clicker will be available for free to all players from March 29th. As well as the DLC's Auto Clicker Pet (Ice Elemental) and Resource Collector. The DLC's Supporter Pack 1 & 2 as well as Early Access Content will be removed from the shop. Thanks to everyone who supported us so far! we will continue to work in the future on games that you will hopefully like. Have a look at our discord here and we will give you some information about it in a few months
Hello Ahaus, We have unfortunately experienced a hardware failure in the server where Muyil resides, and in what is a very rare event our redundancy mechanisms have failed as well, which sadly means we had no option but to "roll back" Muyil to an earlier state. The downtime took place from 21 Mar 2019 00:05 CET to 21 Mar 2019 15:40 CET approximately. Muyil is now again accessible as normal, but its state has been rolled back to 17 Mar 2019 21:09 CET, that is, about 4 days before the downtime began. Anything that occurred in between those 4 days has unfortunately been lost. Should you have purchased turquoises during this time, please send us an email to support via support@lionmoon.com and we'll promptly help you recover them. We are sorry for the inconvenience that this incident may have caused and rest assured that we will take measures to prevent this issue from reoccurring again. Thank you for your understanding, Your Tentlan Team
In the next days we will finish the work on Defense Clicker. What this means: - because of a few complications with the server we decided to remove the online functions for Defense Clicker. because of too high maintenance costs and expenses. The game will still be fully playable in offline mode. - due to some changes in our team we are not able to continue the development in the same way. - the current beta functions will be implemented like the new mobs pets etc. - The Game will be free to play with all its DLC's. - there won't be any more patches until further notice.
Starting game speed up. Higher damage, less required completions, buffed starting auto-cannon and increased speed of all projectiles. Attention! 1.3.1 have a freeze problem, so if you updated to it already tehn please check for updates again, version is same but with freeze is fixed.
Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate) Some performance optimizations Small decrease in price for sp damage/xp/scrap/mr KP amount bound to max level per stargate reset and not current Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities) Post Raid buffs shown in HUD Add Queue All button to Bounty Hunter Guild Previous changes that were not posted here (1.2.2 - 1.2.5): New SP upgrade: Gold in mining contract unit Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r) MJR marker on icon for major mods Ability to accept and queue bounty from guild page + rework it to table view 'Buy Max drinks' first buys automated drinks Shipyard upgrades are grouped Increased max level for asteroid ore amount ship upgrade from 200 to 400 Fix max research level sp upgrades requirement check (with stargate open) Fix common ammo mod extraction config save Max level for wave skip chance is bound to TARL (10% per level) Fix saving of hidden state for ship upgrades A bit lighter rare color and darker epic color Add new rank quests (drinks/mercs/alien races) Increase max level for mining squad levels per interval Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top Add ship inventory sorting by type and rarity
Added support for Steam Cloud!
Hello all, here's something that pertains to the latest Idle Racing GO update! We are sorry for the delay in solving server problems and really count on your understanding and support! We launched today the new server and we will add major functions step by step. All old guilds and tournaments will be deleted shortly.