Hello everyone, Incredicer now available in 14 additional languages. Languages:FrenchItalianGermanSpanish - SpainJapaneseKoreanPolishPortuguese - BrazilPortuguese - PortugalRussianSimplified ChineseSpanish - Latin AmericaTraditional ChineseTurkishYou can select language in settings->language.Now you can customize your cursor!What's next?There is so many game ideas I want to try and experiment but first I want to make a sequel game for Incredicer, because I believe there is still a lot of potential. I'm very happy to announce that I'm working on a sequel game.Join Discord server to help with development, share your suggestions, join private playtests, and stay up to date with progress! Thank you all for your support and feedback. Stay tuned and see you soon with a lot of fun new games!
\Added multi-save selection, with 9 save slots per Season.Added Equipment lock: middle-click to lock Equipment.Added Mythic Equipment filtering.\Mutated Skills can now be locked.Equipment Codex now supports category display.Equipment Codex now shows collection progress.Combat effect icons added in the Manual.Improved combat logic performance.Promotion button is no longer shown when Outlands reaches max stage.Exclamation mark tip is no longer shown after all Stele stages are complete.Middle-click toggle for Floating Mode has been removed.Prison auto configuration is shown only after Rare Prisoners are unlocked.\Fixed an issue where Inspire could cause missing Talent points.Fixed an issue where Baptism could cause missing Talent points.Fixed an issue where Mythic Equipment Corrupt could lower attribute values.Fixed scroll wheel control issues in the Codex UI.Fixed an issue where Codex auto sync indicators could display incorrectly.Fixed an issue where damage could become negative.Fixed some multi-language localization issues.
Introducing all new game OST! Big thanks to u/Ramona Virus for the work on it! You should be able to check new music directly in-game. In other news:Game engine updated to v1.6.1.6 AI Cores now cost microchips, and microchips are cheaper to build Removed Dropbox save support Fixed a save loading regression on KGNet Fixed formatting of negative numbers in scientific / SI notation Fixed incorrect building orderingAdded an option to share save preview links Dark Paracosm New Iron Will content and smoother first Iron Will runMinor: Seasonal variance added to trades, along with new rare trade options Spiders can now unlock coal Spiders selling plastic is now much rarer Shark Relations: Botanists now requires the biofuel upgrade Optimized village and overall game performance Energy Rifts UI improvements "kirakira numbers"Fixed additional issue on Steam version where you can open links in the browser
Hey folks,🛠️ Patch #3 is now live! Focusing on Bugs, Tweaks, and Minor Improvements.Patch #3 (v1.00.03)Bug Fixes;Steam deck fixes;Fixed mouse visible when using external mouseFixed menu navigation with keyboardFixed refinery barrels input visual glitchTurbo Time achievement code clean upTweaks & Minor Improvements;Improved pollution detection threshold of 'vacuum sludge detector'Setup saving zoom level of upgrades popupSetup saving zoom level of mapAdded 'upgrades owned / upgrades total' text to upgrades popup (bottom left screen)Increased deadzone for switching to gamepad (will prevent gamepad from taking over input when not in use)Note: 120Hz Mac Issue: Unable to resolve at this stage, will continue to investigate a solution.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextAs mentioned in our 'Thank You' steam announcement, essentially we are having design discussions and planning for the first content update, initially focused on improving the end game and making it more fun with Challenge Modes - more details available here: --Thank you,Andy & Aaronp.s. Thank you so much for playing Sludgineers
Hi Travelers!We're so excited to announce that this year we're taking part in the Fall in Love Visual Novel Festival, hosted by Studio Élan!Fall in love with visual novels! These romance-themed stories about love, horror, comedy, and more will never leave your heart.During this time we'll be running a giveaway for TEN Andromeda Six Steam keys! You can head over to our X or Bluesky pages to find out more about how to enter the giveaway, and we'll be announcing the winners after the festival ends on September 10th.You can check out the other amazing Visual Novel's on the festival page here!Thank you and good luck for the giveaway!
{STEAM_CLAN_IMAGE}/24136664/2bcc3543941eb31bdd0442fda6d33d057bccdfad.png Hey Panda Peeps, Have you ever seen that account online that rates dogs? Well, if they rated dog GIRLS, we bet they’d give Tessa at LEAST a 15 out of 10! By the way, the Limited Time Event to unlock her starts today! Play fetch and grab all your Event Tokens by logging in every day, and by week’s end, Tessa will be waiting - tail wagging - to meet you in your game! And psst: keep the momentum going later this month to unlock all her Outfits, too! Who doesn’t love to play dress-up with their goodest girl? We love you so hard, The Pandas
Improved the enemy details display in Sector InfoImproved some Help textImproved enemy tooltip layout issueFixed warp reward texts not updating after buying certain upgradesFixed stat advisor having wrong info depending on timing of openingFixed prestige weapon selection input issuesFixed misc script errorsFixed "Threat Imminent" message stuck entire colossal boss fightFixed unable to warp after Prestige reset with warp openFixed an issue with warp overkill boost
Wow, what an amazing week it's been! Thank you so much to everyone playing Sludgineers, posting reviews, streaming and making content, submitting bug reports, feedback and all the super cool ideas - we really appreciate all of it ❤️The reception has been amazing for our small 2 person team from New Zealand, reaching over 55,000 Unit Sales in just the first week of launch, and over 1,000 Very Positive Reviews!We've delivered two key patch updates, covering late game grind, performance, critical bugs and further balance improvements, with a third patch on it's way very soon to fix an array of miscellaneous bugs, with some improvements and additions based on suggestions from the community.So what's next?To be honest, we feel we can improve the end game fun and replay-ability, it was lacking and we acknowledge that - so it will be the focus first. In processing everyone's feedback and with some initial design discussions, we are currently considering new 'Challenge / Modifier Mode' type mechanics. We haven't locked down all the details, in fact we've only had a few short conversations in-between all the patch updates, but the loose overview would be something like this; After finishing the final level (no spoilers) you get New Challenges / Modifiers to complete per level - making levels Different & More Varied, in return for Higher & More Interesting Rewards.Part of the formula for us in considering future updates is how 'content heavy' they are. Things like new levels, new pollution types and tools, new biomes etc are very content heavy, and so will take a lot longer to produce. Our strategy is to try to get updates out within a reasonable time frame initially, then slowly scale them up into the more meaningful content heavy updates in the future. The caveat here is, this is all currently theory, and we will be continuing to listen to the community and adjust accordingly to give you what you want, in a way that we think is also best for the game.Our design board is fil...
Greetings Universe Architects,The time is finally here. We want to welcome our Beta testers to the Future! All current Beta testers on Steam now have access to the Future Beta, and we will release it to iOS and Android by the end of the week.New Features: Major changes to content post-Emergent age, including repositioning Singularity farther in progressionBreach the Future to discover five distinct story branches as Semblance predicts how technology and humanity will evolveThe previous Mars content is temporarily removed as we work to develop the journey of space exploration from the moon to MarsExplore the new Lunar gardenUpdates to the Reality Engine include new nodes and the addition of the Prediction Matrix, available once Future content is unlockedNew changes to the side panel include:A reworked research tab that organizes nodes into Evolution and TechnologyA generator tab that combines the previous Life and Civilization generator tabsA brand new missions tabHow to JoinSteam:1.) Go to Cell to Singularity's main page on Steam2.) Go to Properties > Betas3.) Enter the Beta access code (cellsbetatest) and click "Check Code"Android:1.) Fill out the Beta form2.) You will receive an email with next steps within 2 weeksiOS:1.) Visit Testflight on your device2.) Follow the instructions from there to join Things to KnowYour current save will be automatically converted to the new progression with this update. It is recommended that you back up your save beforehand.Once you’ve updated your save file to the newest Beta version, do not attempt to load it in an older game version (default branch). Reverting to earlier builds will result in lost progress or severe data corruption that cannot be recovered. Alpha DetailsIf you are coming over from Alpha to Beta, your save data should already be converted for this release. Update your game to continue playing. For full Beta benefits, we encourage all testers to join our Beta community on Discord! There you'll have access to the B...
A small round of fixes and feature requests you sent my way. Here is what has changed:✨New Features & ChangesSkip to Next Phase: The third button on the Pomodoro Timer now jumps straight to the next phase.Instant Start: A new setting lets the timer start right away when you launch the game.Worm Handling: A new setting under Preferences lets you drag the worm by grabbing its head with the mouse, or make it see-through so it doesn't block your view while it wanders the screen. There is a separate version of this setting for the multiplayer lobby too.🐛Bug Fixes & ImprovementsResume After Pause: Pressing Play (the first button) now continues the Pomodoro Timer after you pause it.Autostart Toggle: Fixed a bug where you couldn't turn off autostart from inside the game and had to enable Admin Mode to switch it off.Thanks for all the reports and discussions.Happy Wiggling!🪱
Thank you for 2000 sold copies!Thank you all so much for your incredible support and reviews! Reaching 2,000 sales is a massive milestone for us, and we are absolutely thrilled to see over 90% positive feedback. We’ve also paid close attention to your constructive criticism across all reviews, and we'll soon be rolling out a patch featuring balance tweaks, a significantly faster selling process, and a sped-up early game.
Fixed monster gems not counting when farming a level below your highest. Fixed a Guardian sometimes never appearing, which locked the King for good, any Guardian you missed is restored on restart. Fixed Defeat the King not unlocking when Steam was unreachable. Added your screen's own resolution as the first option in the settings list. Fixed various other small bugs
- Tower tab UI: You can now drag a tower onto an occupied slot in your deployment list to swap it with the tower already there. - Explore Mode Off on Endless and World Map now maintains the path TD experience. Chaser spheres will not spawn while the initial Breach zone is active. - Explore Mode On now lets chaser spheres spawn from the start. Difficulty scales with Threat. - Fixed an issue that could leave chaser spheres frozen in place.
🛸We Need More Humans! is OUT NOW!🛸I just want to thank everyone so much for the support leading up the release. This past week has been absolutely INSANE. The game gained over 4,000 wishlists in a single week leading up to release and I never could've imagined that.From all the content creators that covered the game to everyone that wishlisted or played the demo, thank you so much! Please consider leaving a review on Steam 🙏Cheers,Matt
Hello everyone, Over the last few months I've been going through your reviews and reports one by one, and today I'm glad to release version 1.2.0. This update fixes the most serious issues you reported and brings a complete redesign of the game's interface. Critical fixesFixed the game-breaking bug that turned the counter into "-NaN" and made the game unplayable. Affected save files are now automatically repaired on load — if this happened to you, your progress is recoverable.Fixed losing progress when playing with the Steam client closed: the autosave was silently failing every 60 seconds.Fixed buying items never increasing your click value.Improved skin drop reliability with automatic delivery checks and retries, plus a visible countdown on the main screen so you always know when the next drop is coming. Prestige reworkPrestige now works the way you'd expect from the genre:Unspent prestige points are kept when you reset.Prestige upgrades apply immediately on purchase — no more waiting until the next reset.Each prestige grants a permanent bonus that doubles all your production, compounding with every reset.The confirmation dialog now clearly shows the cost, what you keep and the permanent bonus you'll gain. Every achievement is now reachableThe economy has been rebalanced from the ground up: items gain milestone production multipliers every 25 levels, and maximum levels have been adjusted so that every achievement — including level 1000, 3000 and max level — can genuinely be earned across prestige runs.A brand-new lookThe entire interface has been redesigned with the new "Pradera" theme: parchment-and-wood panels, redesigned shop, skin and prestige cards, and a cleaner layout across every screen. Along with it come several quality-of-life improvements:Buy-amount selector: x1 / x10 / x100 / MAX (Shift and Ctrl still work as shortcuts).A new toast notification system that no longer interrupts your play.Locked shop items now show their unlock goal instead of "????????...
⚽️The next big football matchup is here! PSG takes on Monaco, and the excitement is kicking off in-game. Think you can predict the outcome? Place your bet on the match for a chance to be selected as one of 50 lucky random winners to receive an x5 BONUS. 💰Will PSG dominate the pitch, or will Monaco deliver a surprise result? Make your prediction, follow the action, and see whether your bet becomes one of the lucky winners! Open the game and place your bet before kick-off. Good luck! 🎯🍀
Hi!I've added a dog ghost! and a load of fruit. We have a stable build for launch on Monday so we are all set!Also a huge milestone! We hit 7k wishlists this week! So I'm really hopeful we can have a successful launch.Let me know what features of ghosts you want added next. Many thanks!Chris.
修正第一次通关雨涵剧情,通关次数显示错误的问题
Gothic Clicker Soundtrack On this day, across all the islands of the world, only the truly knowledgeable celebrate the day of secret alchemical knowledge. Masters and adepts of the mercury craft uncork a tincture of lakovica with tarragon leaves and give sacred vows.48 musical compositions that immerse you in the grim world of Gothic Clicker are now available as a gift for download and listening.Steam Deck Full support for Steam Deck and gamepads has been added.
New UI and monthly Skins, Hats and Emotes!New UIFirst of all: we improved the UI and made it ready to be customizable :) Your UI/UX feedback is already partially implemented and I am open for more feedback (join our Discord!)New Cosmetics To supply you with new cosmetics, we are introducing the Paw Pass! Every month, the pass includes themed skins, hats, emotes, and cosmetic/emote chests with up to legendary rarity. This month's theme is Circus! There is also a paid version of the pass to support further development for upcoming features and improvements (there is a lot planned!). It includes more cosmetics, chests and emotes. The pass also drops Bongo Coins in both lanes, free and premium, 100 coins per lane. These coins can be used later to buy the premium version of the pass for 500 coins or cosmetics from the supporter items, so that you can earn it for free as well. You can also gift the pass ticket to friends by using Steam's trading feature How to get the rewardsYou can earn the Paw Pass rewards by just playing the game as you always do and reaching its milestones. When claiming a reward, no taps are consumed. The Paw Pass is not like any other pass, as the rewards are claimable forever and do not have a deadline. To automatically claim your free pass ticket, open Bongo Cat at least once a month.Starting to play Bongo Cat after multiple passes have already been released is also not an issue, as you can always get a Paw Pass Ticket to unlock past passes.The Pass can be accessed through the ticket button at the bottom of the inventory. To unlock any premium track, click on “Get Pass”, get the Paw Pass Ticket in the Steam Store and then redeem it in-game by clicking “Get Pass” again. 🎟️ If you’re not connected to the internet, you will not be able to redeem Paw Pass rewards, but your tap progress will still count towards the pass.EventsEvents like the summer event, lunar new year, april fools or the winter event will still happen. The pass (free and premium) wil...
Hi everyone! We're very happy to announce our next project Nullnest!Defend the Core in a dark tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges.If you enjoyed Ash Warden we're sure you'll enjoy Nullnest. It has the same satisfying incremental game loop, but with new content and systems, specially our new Path of Exile inspired gem skill system.We hope you enjoy it!
江雨涵篇甜蜜时刻剧情全部更新完毕!
Hello everyone,Zad Archery Has Officially Been Released!Huge thank you to everyone who has supported the game so far! it truly means a lot.I hope you enjoy it, and I’d love to hear what you think.If you have any feedback you want to share, feature requests, or bug reports, please post them in the discussion forum or on our Discord, it helps us a ton!If there’s one last thing you can do to support the game:Please consider leaving a review. It helps a ton with visibility, and hitting 50 reviews quickly is a strong signal on Steam Algorithm.Love you all ːsteamhappyː
Changes in this build: - Game Loads WAY faster at start up- individual widgets can be collapsed (this one was a pain! but it's done :D!) - individual widgets can be moved from one screen to another... this one also was a pain.... but was requested a lot! (multi monitor set up) so im super glad it's working now :D - Auto Save every 15 minutes - Endless Boss crash fix - a light introduction tutorial for new save files- no more (clicking and the game didnt load) - Seen ALL button in the DEX (for chips) - Next we'll be announcing the winners of the summer event!
Great news, kittens! Steam-chan, having pretty much frayed our nerves with her edits, still approved the collectibles - cards and badges! This means that the longer you dig through the trash, the more Steam cards you will find! MORE CARDS YEAH!! In addition, we continue to try to combat the bug due to which the game does not start for some players. So far, unfortunately, it has not been possible to definitely find and eliminate the cause, but enterprising players (for which GREAT thanks them) have created a page on the wiki, where they analyze various cases and give advice:https://kotamongame.wiki/fixes/not-launching/ In addition, we are preparing to make a big free update with all sorts of life improvements for players, new cards and cosplays! It’s difficult to name the exact release date yet (we still have XenoFeels to do!), but we’re trying to get everything done in time. Kota and I are incredibly grateful to everyone who plays Kotamon, writes reviews, feedback, draws fan cards, waits for patches and new things!