Game Updates

Patch notes and dev posts · 6,683 Steam updates
Idle Catfarmia
Idle Catfarmia
22 days ago · RainbowStudio

Idle Catfarmia 1.1.2 Update

Idle Catfarmia 1.1.2 update is now complete.Major Update NotesImproved main menu text for each languageFixed an issue where the back button could be pressed again before the transition was completeImproved text hover color in the main menuImproved some upgrade button textsAdded gold-per-second display to the EXP gauge barIncreased maximum resource level capAdded an effect where the click area expands as Click Power upgrade level increasesAdded mass spawn events for rabbits, wolves, and birds (After Lv.50, certain animals will raid your farm!)Improved Slime and Rat Hunter buff effectsImproved Rat Hunter arrow targetingAdded resource text synthesis systemLevel-up rewards now continue beyond level 100Improved sound overlap and amplification issuesImproved gold balanceAdded 135 new achievements to the existing listVarious minor improvementsThank you for playing. Have a wonderful day!
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
22 days ago · yy295691073

Experience Optimizations & Bug Fixes

Greetings, esteemed Masters of the Treasure Pavilion! This small patch includes the following:Corrected the description of the Dragon Gate Barrier, changing it from "blocks treasure drops" to "blocks Dragon Ball drops," and simultaneously updated the relevant text in the Tiangong Fragments.Fixed an issue where the Black Tortoise Stone, when near the Pearl Vessel and the vessel was nearly full, would absorb Dragon Balls from the vessel but fail to properly transfer them back into the vessel. (If the Pearl Vessel is already full, the absorbed Dragon Balls will not be transferred back into it.)Fixed an issue in the DLC "Canghai Yuzhu" where, during the challenge against Jieyuan, if both the left and right stages were cleared and the True Dragon Imperial Path was in the pending‑trigger state (i.e., all runes were fully lit), the system would fail to reset, preventing subsequent triggers from working correctly. Now, all rune states are uniformly reset after the settlement animation ends.Special thanks to the members of our player community for reporting the above issues!
Virtual Love Secrets
Virtual Love Secrets
22 days ago · SoloSoyWilson

Japanese translation

Hello everyone! A new update for Virtual Love Secrets is now available. Thank you for your continued support and feedback! What's New Japanese translation is now 100% complete. 🇬🇧 English translation has been fully revised and is now 100% complete. Various bugs have been fixed to improve overall stability and gameplay. Audio improvements for a better gameplay experience. Enhanced images and visual quality throughout the game. Thank you for playing Virtual Love Secrets! More updates and new content are on the way.
Lazy Kickers
Lazy Kickers
22 days ago · Sos Sosowski

Small Update v1.2.1

I made some small changes to better navigate the new squished tabs. Tabs will now highlight when there is something available to buy! Roles tab will highlight if there are Janitors left MP Upgrades tab 1 will only light up if there are point upgrades to buy Added more information to the stats tab! Thanks for your feedback! I'll be working to make this both easier to use and navigate! If you have any ideas, requests or feedback, let me know!
Herb Tea Man
Herb Tea Man
22 days ago · KCL

2026/7/18 19:10 Update Hotfix

Fixed an issue where players could still enter the room to rest without reporting to the master after completing the Brass Kettle quest.Players affected by the above issue will be rolled back to the point where they handed over the lemon tea in the morning.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Pet the Cat
Pet the Cat
22 days ago · turbocat_software

Pet the Cat Surpasses 2,000 Copies Sold in the First 24 Hours!

Thank you to everyone who purchased Pet the Cat on launch day!It's been just 24 hours since the official release, and Pet the Cat has already sold over 2,000 copies! The amount of support we've received has truly exceeded our expectations.Whether you've left a review, shared the game, or recommended it to your friends, every bit of support gives us the motivation to keep improving the game. We'd like to express our heartfelt thanks to every single player!Over the past day, we've been closely following your feedback and have already released multiple updates, improving the overall gameplay experience, smoothing the Endless Mode difficulty curve, and fixing several issues that affected gameplay.In addition, we're excited to officially confirm that a brand-new content update, "Shadow Meow" (working title), will be coming to Pet the Cat.This will introduce an entirely new gameplay experience, bringing even more fun and challenges for players who have already completed the game or are pushing themselves in higher difficulties. The project is currently in the preparation phase, and we'll be sharing more details in future updates. Stay tuned!Thank you once again for your love and support of Pet the Cat!May every moment spent petting cats bring you happiness.— Mewsturbo
Pet the Cat
Pet the Cat
22 days ago · turbocat_software

Version 1.5c Update Announcement

Thank you to everyone who jumped into the game right after launch!The game has now been updated to Version 1.5c. Based on feedback from our amazing community, we've smoothed out the enemy difficulty curve in Endless Mode.We've also made the following improvements:Fixed an issue where mouse clicks would not register in Windowed Mode.Fixed an issue where cats could occasionally leave the map when using a dual-monitor setup.Fixed an occasional performance hiccup when using the upgraded Bouncy Furball weapon.Have fun, and thanks for playing!
Gold ’n Goal
Gold ’n Goal
23 days ago · fabian.schaub

Update #3 – Winning Bigger Now Pays

Update #3The big one this time: score difference now pays out in money. Several of you pointed out that winning 10-0 was worth the same as scraping a 2-1. Now a win doesn't only grant you points and a flat fee, but the exact goal margin converted into money, so investing in your team pays off double.Also, Steam Achievements should now trigger under all preconditions. This one bugged us for a long time and we're really sorry for the inconvenience it caused some of you. If there's anything still the issue, please report it to us :) Economy & progressionScore difference is now paid out in money as described aboveCooldown upgrades now shorten the current cooldown as well, not just future onesYou can now open the prestige tree and back out again without being forced to buy the first upgradeFixesAll achievements are now awarded under all preconditionsGoals now spawn properly spread apart, no more buying a goal that lands next to an existing oneTeam members no longer chase the ball after they've scored, but choose the next one immediatelyHUDYour current rank and your opponents' ranks are now shown in the HUDPlus assorted minor tweaks and fixes.Keep it coming Discussions are still where we're getting most of this. Thanks you so much!Frog Hammer
Bubbly
Bubbly
23 days ago · VorteX

Bubbly v0.6.5.1

Performance Major smoothness pass for monster late-game builds. Fixed the bulk mystery-globe registration, fire-rendering early-outs, and rate-limited sprays. CO-myst mint storms no longer stack lag or noise: globe flyers are batched and the found-a-globe chime is rate-gated. Fixes XP Gain celebrations on monster builds in run stats. Promotion could never unlock, beating The TV wasn't recognized by its condition. If you've already beaten The TV, it unlocks on your next launch. The checkpoint "not enough XP" alarm now respects the Stopwatch: rewinding out of the final 10 seconds clears it, and it re-arms if you run back in still short. Plasma Shot and Sun Power now show a rainbow MAX over boosted weapon slots instead of a misleading "+1". Fixed run-stat "+N%" pops no longer hide behind the power-bullet bar Fixed the hot-streak fire freezes correctly during manual pause.Weapons slam into their rack: picking a weapon flies its icon off the card into its weapon slot with a landing pop and rainbow level-digit sweep. Changes & Balances The Core fight has a price. Hitting the Core now drains your XP by the damage dealt. Sniper rebalanced: now scales from 2× XP up to 10× at max level (was 5×). Bubble Mixer tripled: each empty keepable cell now grants ~15–45% crit per mix by weapon level. Maxuble compounds: each Continue multiplies your total XP gain by ×1.05 instead of adding a flat +5 points. Mirror now carries 7 charges per run (was 6). Permanent upgrade ceilings retuned: Click Rate maxes at a clean 100%, Crit Rate and Rare Chance both reach 50% (up from 26%/36%), Refresh grows to 50 and Banish to 25, while Bubble Size and Crosshair Size ease to 150% for late-game readability. your purchases are untouched. Sniper scope crosshair: picking Sniper transforms your crosshair into a proper scope reticle. The power-bullet counter catches fire: chaining more than one bullet within 2 seconds ignites cartoon flames around the circle that grow hotter and larger with every chained ga...
Desktop Reptiles
Desktop Reptiles
23 days ago · igor

Update 1.0.1

This update fixes Steam achievements and cleans up a few display issues in the shop panel.* Fixed achievements not unlocking — the previous build was missing the files the game needs to talk to Steam. After updating, any progress already in your save will automatically unlock its achievements the next time you start the game, so you won't need to earn them again.* Reworked the shop card layout: the image, name, and price now always stay fully visible, and longer descriptions scroll inside the card instead of stretching it past the panel.* Hovering over a description lets the mouse wheel scroll just the text; anywhere else, the wheel still flips through the shelf as before.* Scrolling while the shop is open no longer zooms the enclosure view behind it.* If you play at a higher UI scale, the shop panel now grows a little taller so more of each description fits — and when there still isn't room, hovering over a card shows the full text.
Lazy Kickers
Lazy Kickers
23 days ago · Sos Sosowski

Update v1.2 is live!

I have just pushed a new update with tons of fixes! I focused on trying to squish the upgrade panel to be able to see more of the field when it's open. Some parts are quite crammed as a result, but thanks to that you can now see more of the game while having the upgrades and stats on the screen as well!Here's what changed:Squished the upgrade panels to half the size!Added more tabs and compressed some of the existing ones to fit everything!Added detailed "where are the coins coming from?" statistics!Added mouse drag scrolling - grab the field and move it around!Fixed hooligans not paying attention to teamwork when attacking ninjas!Fixed grenadiers to also pick their own targetsFixed a bug where streakers would never put clothes on again after streakingFixed saving audio and fullscreen settingsDid a little more balancing at the beginning of the gameFixed a bug where the game would launch as invisible after v1.1 updateScaled down Plant Ball multiplier upgrade, now Stage 1 costs 2 MP!Here's what the new panel and new statistics look like:Now the game is much easier to control thanks to the smaller menus! It is really crowded in there, especially in the Roles and Trophies tabs, but I think it's much better this way because you can see the field while having the updates open!I also added a cheat code for those who don't have time to play this game, but I'm not telling! If you wish to know, reach out to me via support email or DM and I'll gladly let you know! You can also unlock the cheat menu by beating the entire game!Thank you everyone who reported issues and suggestions! Keep them coming, I'll be making more updates too! And most of all - have fun playing! I really hope you are having fun with the game!Do not hesitate to reach out if you have any suggestions, more updates will be coming!
Desktop Reptiles
Desktop Reptiles
23 days ago · igor

Desktop Reptiles Is Out Now — Full Release Update

The full release is more than the Demo with its level cap removed. It expands the longer progression, adds new vivariums and care options, gives the gecko more places to explore, and brings several parts of the presentation and interface up to their finished form.Here’s a closer look at what has changed—without spoiling every unlock waiting later in the game.A Longer JourneyThe Demo ended at Observation Level 3. The full release now continues all the way to Level 12, with the progression reworked so that every level opens something meaningful.New vivariums, furnishings, bedding, plants, and morphs are spread throughout the later levels. Some arrive early, while others are deliberately being left for you to discover.The full release currently includes 10 leopard gecko morphs, ranging from classic natural colours to more distinct captive-bred appearances.New VivariumsBeyond the Starter Tank and Growth Tank from the Demo, the full release opens three more habitats:Display TankCrag Terrarium (Basic)Crag Terrarium (Expanded)The two Crag Terrariums are not simply larger glass tanks. They feature solid rock backdrops, layered ledges, irregular floor space, and more vertical areas for the gecko to use.Your gecko can climb onto the back wall and settle into the new Ledge Rest behaviour. The terrariums also have their own camera framing, designed to show more of the rock wall instead of flattening the habitat into a straight front view.When changing vivariums, the game now checks whether the existing layout will fit. If an object falls outside the usable area, the change is stopped with a clear explanation rather than leaving the enclosure in a broken state.Misting and Local WetnessA new misting tool is available while viewing the enclosure up close.Hold the left mouse button inside the vivarium to spray. A longer hold creates a wetter and cooler area, with visible droplets, darkened bedding, and reflections from the damp surface.Misting can also affect the upward-facing surf...
Silly Linguine Cat Simulator Deluxe Online

50,000+ PLAYERS CELEBRATION!

50,000+ PLAYERS CELEBRATION EVENT!EXCLUSIVE "LINGUINE (50K+ PLAYERS CELEBRATION!)" LEGENDARY EVENT EXCLUSIVE SKIN! PLAY TO CLAIM JULY 17TH-26TH! NEW: STEAM ITEMS!SLCSDO has been verified! So here's what we added: - 15 TRADING CARDS! - 6 PROFILE BADGES! Profile badges are crafted from having every trading card from a game, collect multiple sets and you can level up your badge! - ANIMATED STEAM AVATAR! Now your steam profile photo can be an animated picture of Linguine! - ANIMATED STEAM PROFILE FRAME! Now your steam profile photo have an animated border of Linguines! - 5 STEAM EMOTICONS!Yay! - 3 STEAM PROFILE BACKGROUNDS!Yay yay! - A TON OF NEW ACHIEVEMENTS!ok ok ok ok oki already know the 100%-ers are going to be angry about this so let me explain:when a steam game is not verified, they can only have up to 100 achievements, however, once a steam game is verified (which we now are), that limit no longer applies! Before we had to be very careful, keeping room for future achievements and in the process not making ones we really wanted to, now, we can create all the achievements we've ever wanted! Because of this, majority of these new achievements are not harder achievements than the original 98, because of this, if you had already 100%-ed the game, chances are when you open it, you will be flooded with achievements catching you up, and you might just instantly re-100% it, or at least get pretty close. Uh so yea, sorry about the new achievements, I know right now people might be angry, but in the long term I think it makes the game more fun! To brace for impact I changed the hardest new achievement from being obtain 630 to 550 skins. There will be more achievements for future updates, but not like 200 at once like this mini-update. Thank you and please don't obliterate me!!!NEW: BATTLE ELEMENTS!Every Linguine now has an element! The elements are:GorblegorbleFlubgubBlobgobPuffporbleChonblonkleMonblonkinElemental Chart: also bug fixes but like nobody cares about those, ok...
Pet the Cat
Pet the Cat
23 days ago · turbocat_software

Version 1.5b Update

Thank you to everyone who jumped into the game right after launch! We'd also like to sincerely apologize for the critical bug that appeared shortly after release.The game has now been updated to Version 1.5b. The value overflow issue that could occur in Endless Mode has been fixed.To ensure fair competition on the leaderboards, enemies will now award progressively more score based on the current wave after Endless Mode begins.This update also includes the following balance changes:Flame Marks created by the upgraded Bouncy Furball no longer generate Combo.Slightly reduced the projectile travel distance of the Fishbone Sniper.Slightly reduced the effectiveness of several Cat God Tree upgrades.Thank you for your continued support, and we hope you enjoy the game!
Kaetram
Kaetram
23 days ago · Keros

Kaetram v3.2.0 - Lightbang Update

Kaetram just got one of its largest changes, we have completely changed how the movement works, and opted to completely get rid of grid-movement. We have also reworked many combat elements, and added a new ability skill tree! Because of the nature of this update, please be patient as we resolve all the bugs and issues that may arise. We urge you to report every imperfection, busted abilities, bugs, glitches, etc. via the in-game bug report system, we will update your bug report as we go through them (who knows maybe this system will grant you something special in the future).Full change-log: - Added bank sorting.- Added abilities system.- Added in-game bug reports.- Added pickup animation to items.- Added multi-target magic weapons.- Added music to the shrine region.- Added hotbar keybinds in settings.- Added knockback effects from bosses.- Added anonymous function to Wishing Well.- Added setting to disable controller input.- Added physical key 2FA support to the website.- Added visuals to all gathering nodes on the map.- Added display name change option on the website.- Added new data to the exchange page on the website.- Added drop confirmation to items that get destroyed when dropped.- Added special effects like camera shake, attack telegraph, and more. - Fixed tree blocking Chymos entrance.- Fixed global chat cooldown sometimes getting stuck.- Fixed issues with subscription sending you emails.- Fixed CTRL + Click not working on inventory items.- Fixed banking spam clicking synchronization error.- Fixed autoloot presets clearing when membership expires.- Fixed weapon's description taking priority over their stats.- Fixed status immunity improperly synchronizing when unequipping things.- Fixed bug causing stores to improperly compute the amount of gold given.- Fixed daily tasks from giving you a task before you claim your previous day's rewards.- Fixed tutorial furnace soft-locking players if smelting items before the smelting stage. - Reworked combat system.- Rew...
FishPond
FishPond
23 days ago · elgarcia

UI Updates

Reverted some of the UI updates to move back to previous UI. Hopefully this is better experience. Made fishermen tabs better and restored the submenus for things like the autofeeder.
Land Drifters
Land Drifters
23 days ago · Land Drifters

Vault features from inventory, plus other QoL like storage

Welcome Land Drifters!This update brings some quality of life features!You can now access vault menus from your inventory! Left click an item and look at the right. You can deposit or withdraw items!If you do not have the item unlocked in the vault yet, these two buttons are replaced with a different button to unlock it.Storage items now will show green text when you have enough storage items for the next storage upgrade! Increase your storage discount from gathering skills or the rift. (It still shows red when full)You can also mouse hover enemies to see what they drop!Plus other changes listed below.Note: Testing how it feels with mouse hover descriptions having a slight delay before popping up to see how people like it.Build 0.5.9You can now use the vault from inventory by left-clicking an item and accessing the vault/inventory buttons on the right of the item selected menu.You can now unlock vault storage in inventory.Storage will now show green text when you have enough of that item to upgrade it.Combat enemy will show its loot on its portrait mouse hover.Item Focus Menu reworked a little bit.Fixed some zone 1 crafted gear of higher tiers having higher than expected stats.Some text now has a shadow to pop out better.Fixed a building being reachable early.Additional optimizations for gathering.
← Prev
Page 25 of 268
Next →