Game Updates

Patch notes and dev posts · 7,640 Steam updates
Berserk B.I.T.S
Berserk B.I.T.S
29 days ago · zu

A Giant update!

Hey! I've spent a while addressing some of the problems with the game! - Game Loads WAY faster at start up - individual widgets can be collapsed - individual widgets can be moved from one screen to another (multi monitor set up) - Auto Save every 15 minutes - Endless Boss crash fix - a light introduction tutorial for new save files - no more (clicking and the game didnt load) - Seen ALL button in the DEX (for chips) - Next we'll be announcing the winner of the summer event!
Fantasy Miner: Idle Depths
Fantasy Miner: Idle Depths
29 days ago · Superiorita

Update 1.0.3

Hi everyone, thank you for your interest in and support for our first game! We’ve been keeping a close eye on your feedback and are working to release fixes and improvements as quickly as we can. We want the game to feel smooth and enjoyable to play. This update includes the following changes: fixed the cursor pickup area for gems and collectible items adjusted the ingot costs for smelter and storage upgrades added more late-game upgrade levels for the trader, jeweler, and black market to help speed up coin progression reduced the prices of tier 2 and tier 3 pickaxe and magnet upgrades reduced the prices of tier 2 carrier upgrades reduced the ore cost of buying additional carriers reduced the prices of hunter and cleaner upgrades updated upgrade descriptions for rocks and stations so they show more details about the affected stats updated several icons in the upgrade tree to improve readability If you find a bug, notice a localization issue, or want to share a suggestion, please let us know on our Discord server: https://discord.gg/r5FpxeU7Z5
Shakes and Fidget
Shakes and Fidget
29 days ago · Playa_Acalos

Producer's Note #42 - What we are working on!

Heroes!We recently shared some insight into our current plans for Shakes & Fidget in the latest Producer’s Note. After this we looked at your feedback and open questions and decided that we want to update you on the current status for some of our more endgame focused features.We currently have three different features for this in either planning or in active development. Those are a brand new dungeon world, a new endgame dungeon feature and the Monster Hunt.Let's see what this means. We can't share all in-depth details about these features, but you should get an idea of what's coming. Plans or ideas may change, but we know some of you worry about endgame content.Class WorldWe are actively developing a new Dungeon World: a Class World. This new dungeon map lets you fight enemies that use all our existing player classes.Currently we plan to release this in several parts, starting with the first part including the following classes:MageWarriorScoutNecromancerEvery Dungeon has its own class. You will fight a whole dungeon just with Mages and so on. Once you have beaten all dungeons on the first map, you will be able to fight a portal which will unlock the next zone (once released). The next part of the class world would then release with different classes as enemies.As of now we do not plan to release this dungeon world with Experience as a reward but for example:GoldFruitsMetalArcane SplintersWe are looking into adding Experience for the later more high level dungeons of the class world which will release later, but we cant guarantee it yet.We currently plan for those dungeons to start at around level 250 and later parts of the class world will be up to level 750. Since we start with one class world area, the initial player level will be low. As we release more areas, endgame players will have content to clear but this content wont be available on release.This new dungeon world lets us better balance some classes in the future. Currently, dungeon enemies use our base c...
Guilds of Mountgate
Guilds of Mountgate
29 days ago · Dr. Asi

Steam Early Access Release Update

Steam Early Access Release UpdateI would have much preferred to post a “Guilds of Mountgate is now live on Steam!” announcement by now, but unfortunately we’re still not quite there.Originally, I was aiming to release Guilds of Mountgate into Steam Early Access on August 11. Unfortunately, the review process and communication with Valve turned out to be considerably more complicated than expected, with some delays and misunderstandings along the way.After it became clear that the original release date couldn’t be met, Steam eventually displayed August 31 as the release date. This wasn’t a newly planned release date on my end, but rather the date Steam displayed after August had been selected as the intended release month.I was still very hopeful that the review would be completed in time to make that date — unfortunately, that didn’t happen either.The build was submitted again for review on August 26, and as of September 1 we’ve now reached roughly the upper end of Steam’s usual review timeframe once the weekend is excluded.As always: At this point, there isn’t anything left on my side currently preventing the release. The game is ready for its Early Access launch, and I’m essentially waiting for the final approval from Valve.Of course, I haven’t spent the additional waiting time doing nothing. Quite the opposite. The extra development time has already gone into fixing several bugs, improving quality of life, and — probably most importantly — substantially reworking parts of the backend architecture in preparation for a larger number of concurrent players.That work has made state requests considerably more lightweight, improved server stability and added additional safeguards against sudden load spikes. I even discovered afterwards that the server CPU wasn’t boosting properly, so fixing that gave GoM some additional free performance on top of the architectural improvements. So while I’m obviously not happy about the delay itself, there is at least one very real upsi...
Andromeda Six
Andromeda Six
29 days ago · Aeriie

Andromeda Six Newsletter | September 2026

Hi Travelers!Welcome to September, and another newsletter!To start things off we'll discuss a little bit about Episode 10, which we're making good progress on so far. The episode itself is quite large in terms of different variables from previous choices, different romance paths and endings that you might be working towards, and we're expecting that it will still take some time for us to complete.Because of this we're considering releasing the episode in two parts (very Hunger Games/Twilight of us), so that you'll have a decent chunk of it to play while waiting, as well as being able to experience our new UI and some of the updates we're continuously working on to improve the earlier episodes.It should also give us the time to make sure the episode is paced well enough to feel like a satisfying ending, rather than feeling like we have to rush things to release it earlier. We'll bring you some more news about this over the next couple of months as we work out what will be the best decision, and how we'll implement it.From tomorrow we'll be a part of the Fall in Love Visual Festival, presented by Studio Élan. We're very excited to be a part of this festival with a bunch of other wonderful VN's, and we'll be running a special Steam giveaway, so keep an eye on our X and Bluesky pages for your chance to win a copy of Andromeda Six!On September 8th we'll be releasing a fun new item in our merch store, our A6 sticker books! These sticker books feature adorable art of the crew and Oppo, designed by Aria, and have special coated pages that allow you to place and keep your stickers until they're ready to be used.We'll announce when the sticker books are available to purchase, and until then here is a sneak peek of the design!We've got tons of things going on behind the scenes, and plenty more to come, so we'll leave it there for now! If you'd like to come chat more about A6, ask questions, or just stay in the loop, feel free to come and join us on the Wanderlust Games Discord...
LORED
LORED
29 days ago · Drillur

0.3.9 - CPU fallback for the Soul Grid

Added a CPU fallback for the Soul Grid! If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper amount of Soul Embers This should allow even computers of antiquity to run the Soul Grid Also, fixed Chamomile and Medium Roast for the 3rd time for the final time for all time
UNHUMAN
UNHUMAN
29 days ago · hachirita

UNHUMAN: Fast Lane

Fast Lane Raids are a lot faster. That is the headline. Everything else is polish. Raids are faster Killing blows land instantly. Every hit used to wait ~0.1 s for the bullet to travel before it counted. If your shot kills, it counts the moment you fire. One-shot builds clear raids up to 3x faster (measured: ~9 s raids now take ~3 s at the same depth). Damage did not change, only the waiting did. Abyss opening strike is instant. Past CL 25,000 the enemy's first hit resolves the moment combat starts. A timing gap let fast melee builds skip it; fixed, and the player no longer pays a start-up delay for it. Reality snap fires sooner after deploy (1 s -> 0.3 s). Headless Raid (new option) Options > Display > Headless Raid: only the map, your marker, the CL badge and the AUTO-DEPLOY chip are drawn. No enemies, loot, tracers, hit effects or combat text; side notifications only for STASH FULL and rare drops. Pure speed for long farming sessions. Game math is unchanged; turn it off any time. Steam Deck Layouts fit 1280x800: loadout, augments, terminal, options, quests, raid HUD. Bigger equipment slots, readable objectives and quests, tooltips no longer cut off. Deck starts with CRT effects off and a fixed 70% UI scale (the only scale that fits). Font size is still yours. Tap the weapon panel to switch weapons, an INVENTORY button in raids, on-screen keyboard for text fields, controller buttons in hints. Loot & quality of life Loot filter: ABYSSAL rarity can be auto-sold and you can pick the exact item (Rubber Duck, Portal Fluid, Null Visage, Abyssgaze Optics, Choir Dampener). Everything else Abyssal stays protected. Bulk Sell gets "Abyssal and below" and lists exactly what is and is not sold. Ask Before Quick Actions: new NEVER + CHASE setting (no confirmation even on chase items). STASH FULL messages merge into one card and show every 10th full raid. Same-title notifications no longer stack. Leaderboards Confirmed cheaters are now shadow-banned: their scores stay on their o...
Hero Zero - Multiplayer RPG
Hero Zero - Multiplayer RPG
29 days ago · [TT] Xashija

Season of the World Dancer – Embrace Cosmic Power!

🌌🐄 Season of the World Dancer Has Begun! ✨ Feel the cosmic energy, ancient wisdom, and the rhythm of the universe flow through you!Become one with the eternal dance and unlock mystical powers.📅 Season runs: September 1 – September 30, 2026🧥 Unlock the Hero Set of the Cosmic World Dancer💥 Season bonus boosts your basic Stamina in PvP battles🎁 Collect Season Points to earn mystical bonus rewards🐾 Meet your loyal sidekick Moondy🐂 Special level 10 skill "Mighty Horns" strengthens your heroic journeyHarness the rhythm of the cosmos and dance your way to victory! ✨💥#HeroZero #SeasonOfTheWorldDancer #Moondy #PvPBoost #CosmicPower #HeroicJourney
FlashBoss
FlashBoss
29 days ago · hedgeh

English Pareto 1 and 2 are released. New Russian Interface

English Pareto 1 and Pareto 2 are live — and will be discounted with all currently available FlashBoss content during the Autumn Sale. Russian joins as the sixth and final interface language. This is the third major announcement in two months — and the last of the Year of the Horse.Two English bundlesThe complete English course now comes as two editions at one price: the American English Bundle speaks the built-in American voice, and the British English Bundle adds the English (F) voice DLC, which turns every spoken and written word British.Latin — the real thing — this ThursdayLatin Core releases this week: a 1,000-word reading course in actual Latin, classical pronunciation, macrons on every headword, its own trained voice. Not to be confused with Latin Roots, which is an English vocabulary pack built from Latin parts.The next five ThursdaysThis Thursday — Latin CoreThen — Latin Pareto 1Then — Swahili CoreThen — Swahili Pareto 1Then — Swahili Pareto 2After that, you decide: Indonesian or Ancient Greek. Vote in the comments.The update cycle is finishedFlashBoss has been updating on a regular basis for the last six weeks, leading to frequent downloads. Thank you for your patience in the meantime.The biggest change of the cycle lives under the hood: FlashBoss now ships a GPL rebuild of Piper TTS, and on top of it we have begun training voices of our own. Our Esperanto and English (F) voices have been trained in house, as have our classical Latin and Swahili voices to come. Thanks to the Piper project, and to Mozilla and the volunteers of its Common Voice project, whose recordings teach these voices to speak. Hear them all on the voices page. The same engine drives the PiperTTS window: press Ctrl+P on any screen, paste any text, and hear it read aloud, or save the audio to keep.Bugs or content errors will be addressed promptly if reported at: the report page.Good luck to each of you with your learning endeavours,— Master Odiin
Cult of the Yellow King
Cult of the Yellow King
29 days ago · Whiplash

A Small Price Update + Some Good News!

Hey everyone!Just a quick heads-up as we get closer to 1.0!Tomorrow, the price of Cult of the Yellow King will go from $2.99 to $3.99, with regional prices changing along with it.We wanted to let you know before changing it instead of just doing it out of nowhere. We’ve kept the Early Access price pretty low while we continued working on the game, and now that we’re getting close to full release, we feel like $3.99 makes a bit more sense for where the game is now.Also, don’t worry if you were planning to pick it up soon! We’ll be joining the Steam Autumn Sale too, so the game will be discounted again during the sale.We also have some nice localization news: the Turkish localization is finished! It’ll be added in an update coming very soon.And there might be more languages on the way too! Someone from the community very kindly offered to help us with a French localization. We’ll share more about that once we have a better idea of how it’s going.And one more thing: we’ll be announcing the full release date very soon!Thank you so much for sticking with us through Early Access, sending feedback, reporting bugs, helping out, and just playing the game. We’re getting really close now and we’re very excited for what’s coming next.
Idle Knight
Idle Knight
29 days ago · Probably

Idle Knight - Update v1.2.7

- Skins are now sorted alphabetically by name when filtering by rarity. - Added an animated colored border to the menu. - Fixed an issue with the chest button. - Fixed an issue with screen selection. - New Skins: Weathered Lead Knight (Uncommon) Volcanic Reaver Knight (Uncommon) Amethyst Knight (Uncommon) Valkyrie Queen Knight (Uncommon) Tundra Soldier Knight (Uncommon) Titan Forged Knight (Uncommon) Thunder Templar Knight (Uncommon) Tattered Leather Knight (Uncommon) Swamp Tracker Knight (Uncommon) Void Stalker Knight (Epic) Fellfire Knight (Legendary) Debugger Knight (Legendary)
Just Open The Door
Just Open The Door
29 days ago · bike

BALANCE & BUG FIXES

Update 0.8: fixing the things I walked past I got pulled into the deeper problems and walked straight past the simple ones. I'm sorry about that. Some of these should never have made it into a build, and I didn't test nearly enough before release. I've now fixed a good number of them. I'm working with limited resources, but I'd rather keep chipping away at this list steadily than go quiet. Thank you for the feedback. The reviews and forum threads were specific and blunt, and that is exactly what made these findable. Several of the fixes below exist because someone took the time to write out what went wrong. Here's what's in this update. A fresh start is recommendedFinishing the skill tree used to take around 5 hours. It now takes around 3. Because of that rework, skill points are awarded on a different schedule, and an old save doesn't line up with it. Your save will still load and nothing will break, but you may be handed points you already earned, which skips past a lot of the new pacing. If you want the intended run, use Reset Game in the settings menu. It isn't required, and you're welcome to carry on with your current save. Audio and settingsThe master volume slider now actually works. Door, explosion, missile and laser sounds were bypassing the audio mixer entirely, so the slider did nothing to them. Your settings are saved and applied at launch. Volume, quality, fullscreen and mouse sensitivity used to reset to default every single time you started the game. Sound stops when you minimise the game. The simulation keeps running, so you still earn while it's in the background. PerformanceFixed the slowdown that built up as you played. Explosion effects were never cleaned up and piled up for the whole session. That's why restarting helped, and why the stutter came back a few minutes later. V-Sync is now on at Low and Very Low quality. Lowering the quality setting used to uncap the framerate, which made your GPU work harder instead of less. The shop was fully redr...
LORED
LORED
29 days ago · Drillur

0.3.7 Autobuyer restored (and then refined a bit)

The autobuyer overhaul has been overhauled Reverted to the 0.3.5 state Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: The Upgrade which unlocks Grit cannot be bought before the Upgrade which unlocks Tea Fixed the affordable Upgrades counter not working 0.3.8 Fixed Chamomile and Medium Roast
Click the Button
Click the Button
29 days ago · LoopCAP

100K COPIES SOLD! THANK YOU!

Today we woke up to the incredible surprise that Click the Button has sold 100,000 copies! And all we can simply say to all of you is: Thank you so much! Without you, this wouldn't have been possible. To everyone who supports us and keeps supporting us, just... thank you so much! Cheers, LoopCap.
Guilds of Mountgate
Guilds of Mountgate
30 days ago · Dr. Asi

Update v0.3.3.7 – Coastal Foraging & Steam Preparations

Update v0.3.3.7 – Coastal Foraging & Steam PreparationsGreetings Adventurers,v0.3.3.7 is now live!This Steam post combines the changes from v0.3.3.6 and v0.3.3.7, with another round of new content, UI improvements, economy adjustments and quite a bit of work behind the scenes as we continue preparing Guilds of Mountgate for its Steam release. Coastal ForagingThe beaches around Mountgate now have their own Coastal Foraging activity!Resources such as Sea Worms and Shellfish have been removed from Driftwood Foraging and are now part of a more fitting coastal gathering experience.This gives the beaches around Mountgate a little more identity of their own – and creates another foundation that can be expanded as the coastal regions of Vellgar continue to grow. Processing Overlays ReworkedAll Processing Skill overlays have been completely reworked.The goal here was simple: less clutter, better visibility and a much cleaner overview of what you're currently processing.Processing is something you interact with constantly throughout the game, so even though this isn't a huge new content system, it should make a noticeable difference during everyday gameplay. Healthier Local MarketsThe market dynamics for Tools, Armor and Weapons have received an important adjustment.Previously, a single player selling a large quantity of equipment could rapidly push a settlement's prices towards the minimum – affecting the market for everyone else.Large sales now face stronger diminishing returns for the individual seller, while the settlement itself reacts more gradually.You can still influence local markets, but a single large sale should no longer suddenly crash equipment prices for an entire town. Scraps Back Into LeatherLeather Scraps can now be combined back into Leather at a Crafting Bench.Another small addition, but one that gives leftover production materials a proper use instead of leaving them sitting around indefinitely. More Steam-Friendly AccountsFor players using Steam, registe...
Tap Ninja - Idle game
Tap Ninja - Idle game
30 days ago · Shamahan

Tap Ninja Charity event 2026! w/ GIVEAWAYS (Day 2 of 2)

The second of the two day charity fundraising event has started!Giveaways of free Amber for every $100 donated!We will be creating a new companion for the secret Sketchy character! Come join in at https://www.twitch.tv/shamahan/New to this year will be t-shirts which anyone will be able to receive for an appropriate donation!A really nice Scorn art shirt made by the artist himself: @KenthecaptainAnd a luxury bling shirt of Demid to show off your RNG skill, made out of pure gold!NOTE: The Demid shirt is not made out of pure gold, it's only gold in colourGet this year's exclusive banner for a $25 donation amongst many other goodies!The plushies are gifted from the Comfy Morning store, use the code 'PLUSHNINJA' to get 20% off any purchase now! https://www.comfymorning.com/discount/PLUSHNINJA
Stocks
Stocks
30 days ago · envy

🎉 The Summer 2026 event has officially begun!

🎉 The Summer 2026 event has officially begun! Summer is coming to an end, and we decided to give it one last celebration. During the event, you can obtain brand-new exclusive collectible items available for a limited time!☀️ Summer 2026 items are now available in drops!✨ These items can only be obtained during the event. Once the event ends, they will no longer be available.🔥 Don’t miss your chance to expand your collection with summer exclusives and make sure to get them before the event ends.⭐ Collect all the new items while summer is still here!🆕 Event Updates: The limited-time Summer 2026 event has begun. New exclusive items have been added to the game. Special event items are available in drops for a limited time.⏳ The event will last until September 7. Jump into the game and grab a little piece of summer for your collection!
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