Invisible Upgrades are now available up in the bunker after it is complete Fixed a bug outside that would prevent cats from showing up for their upgrades There are always more typos Added fail sound to misplaced medicines in Bathroom Fixed the explosion animation for potion smash Fixed Explosion animation for Tiny Invaders
https://clan.cloudflare.steamstatic.com/images/28825135/ced9186fbaeb242d02b3cf7b56b842fb9bf04366.gif Hi everybody! ːPhhelperː I plan to release some of my past unreleased projects for free. The first one out will be Run Bird Run, and it is now available to wishlist. You can then add it to your library when it is released! I need to adjust some things and add Steam Achievements, etc., before release. Hopefully, this is just the first of many of my past unreleased projects I can put out, and I hope to do it for my previous unreleased titles as well!ːPfishː https://store.steampowered.com/app/3312100/Run_Bird_Run/ You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
This update fixes an issue that could prevent "Reset puzzle" from working.
Hello, Banana Cat Community! 🐱🍌 We haven’t disappeared—we’ve been busy adding two exciting new bananas for you to discover! 🌟 Here’s what’s new: Stonkscatnana https://i.imgur.com/andw0R4.png Brazilian Samurai Cat https://i.imgur.com/IpU6Qwg.png Get ready to find them and let us know which one is your favorite! 🎉
Added language support for: Simplified Chinese Japanese Korean German Italian French Spanish Brazilian Portugese Finnish Russian + Various bug-fixes and tweaks.
Gold
695 days ago
· 就是不怕开水烫
A new golden AK47 was added
Grim Clicker ( which was renamed to Grim Idle for adaptation to the Xbox platform) is out on Xbox! https://www.xbox.com/ru-ru/games/store/grim-idle/9np04hrwrnb8 {STEAM_CLAN_IMAGE}/35860351/51a8d021da928dbe69568139f3d93fcafb1c6519.png The game is being made for release on the Xbox by a Desert Water Games company.
{STEAM_CLAN_IMAGE}/45113462/cb5def6ada27e12fe76b6103260d26542d73a6c8.png The new update is now available! With the new "Alphabet!" collection, the game is receiving the following changes: New collection New seasonal tasks New pins Leaderboard redesign (We are aware of the issue with displaying correct positions in the ranking and will fix this bug in an upcoming hotfix.) Unfortunately, we had limited activity last season due to external reasons. We aim to improve this in the near future! Thank you for your patience and for staying with us! Sincerely, The VHC Team!
https://clan.cloudflare.steamstatic.com/images/28825135/ced9186fbaeb242d02b3cf7b56b842fb9bf04366.gif Hi everybody! ːPhhelperː I plan to release some of my past unreleased projects for free. The first one out will be Run Bird Run, and it is now available to wishlist. You can then add it to your library when it is released! I need to adjust some things and add Steam Achievements, etc., before release. Hopefully, this is just the first of many of my past unreleased projects I can put out, and I hope to do it for my previous unreleased titles as well!ːPfishː https://store.steampowered.com/app/3312100/Run_Bird_Run/ You can also follow my Steam Developer Page to get automatically notified of any of my releases! ːPcatː
- Automatic collection got increased effectivity and decreased price - "Hold frequency" upgrade now also affects Automatic collection - "The Lazy button" has been added to strongly reduce the need of Autoclicker software
Hello dear players! ːgachaloveː The Shape of Things Gacha Box 2 is available using Gamazon Service! ːgachaexcitedː https://store.steampowered.com/app/3155220/The_Shape_of_Things__Gacha_Box_02/ We hope you can have a nice time with this new content! ːgachachillː Happy solving!
- Completely revamped the Achievement UI. - Added an "All Add" button to the Z-Reactor. - Changed so that MoF works while some challenges - Fixed the overflow of enemy special texts - Fixed the bug where the description of logarithm challenge is not shown - Fixed the issue where loot rewards were not updating when switching enemies. - Added "Parameter Gain from Loot" to Effect Gain. - Fixed the bug where the combo multiplier was not resetting upon spiral defeat.
Hello again! First I want to thank all of you who have played the demo and enjoyed the game and have given it a chance. Kickstarter I haven't posted here recently because of a change in my life. I am going through costly dental bills and have needed to find other forms of work to help pay for them. I wanted to create Gelli Fields without funding and release it for everyone to enjoy but due to my dental bills I decided it was for the best that the game has a Kickstarter. This crowdfunding will allow me to return back to making Gelli Fields fulltime and creating and posting content for it on Youtube on my channel. The great news is that this Kickstarter means that with the funding I can expand the scope of the game and put a lot more love and care into the project and ensure it is as great as I can possibly make it! The funding I'm going to ask for won't be unreasonable or too much, only a few thousand but I do want to have a lot of stretch goals if we do hit the funding goal. When is the Kickstarter starting? The Kickstarter will begin around January 2025 but there is currently a pre-launch page up now that you can sign up for to be notified when it begins. You can find that here Demo Update The demo will get an update with many quality of life changes suggested by those who played it as well as a revamp to the amenity system, fishing, a more final version of the Rocky Retreat biome, and other fun changes like the log minigame being endless. Thank you I started this project years ago as an beginner dev and had no idea what beautiful and amazing game it would eventually turn into. This game is truly an amazing part of my life and I'm so happy to share it with you all. This Kickstarter will help ensure I can work on the game without worry and I will not disappoint. Thank you so much, Fairlii {STEAM_CLAN_IMAGE}/44928702/ea6f7d1fe442e1f650f3985a6f53e89a9068b6a9.png
Gold
697 days ago
· 就是不怕开水烫
1. Support background operation 2. Local progress saving 3. Optimized some issues
# 解决4k屏幕玩家以及极宽屏(带鱼屏)玩家游玩时可能出现的分辨率问题 (以后不会出现游戏窗口过小的情况啦)
Lu was originally a project for a class I was taking, and I continued working on it after the class was over and as I have thought more about Lu I have realized it makes more sense for Lu to be a Free game. As I reflect on the quality of Lu I don't see a super polished game that deserves to be paid for, I see a passion project that should be available for everyone to try out and play. I will still be working on updates for Lu. I just won't be working on it as much as I have previously. I still have a vision for what I want Lu to become, it just won't come as soon as I thought it would when I started working on this game. That being said Lu will hopefully be free to play by November 17th 23rd, but it could very well take longer as it's not just a setting I turn on for the game, it's an application process that Steam has to look into. For people that have already purchased the game I thank you for buying it and supporting me, and if you are disappointed, I am sorry. With more people in the Lu community hopefully more people will be hoping for updates and therefor I might be more motivated to actually work on Lu. I do want to say that I can't guarantee Lu stays free forever because I might choose to make it paid again when it fully releases. I'll see.
Dear players, We regret to inform you that our game will soon be removed from the Steam Store. We appreciate your support and understanding. Sincerely, The Development Team
• Changed the drop rate to every 60-65 minutes with a maximum of 12 drops in 24 hours. This was done so the game doesn't need to run 24/7 with potential drops missed because they drop at the same time as some of the other item collection/clicker games. This might change in the future, but for now, it will stay at 60-65 minutes. • REMEMBER: The Halloween breads will only be available till 15 November 2024, including the ones in the item store. • Starting 16 November 2024, some of the Common Bread will be removed from the drop pool. Join the Discord server to report bugs and make some suggestions. Keep on baking The Royal Bakery
Howdy, partners! Thank you all for your patience. Finally I can announce the drops being brought to Ananas - Pineapple Idle game! The reason why I didn't come with drops earlier is incompatible engine. That is why I created Ananas Companion app that behaves as a launcher to Ananas - Pineapple Idle game. Soon, the Ananas - Pineapple Idle game and Ananas Companion will be merged. Instead of working on merge apps first and bringing drops then, I wanted to give you drops first and merge apps later. Keeping Ananas Companion launched is enough to get drops. At this moment, 1 drop is released every 30 minutes. There's 1% chance of getting Lotto item. In upcoming "Community creators competitions", players can upload their Ananas skins on our Discord server and everyone can vote for which skin is going to win a financial reward. #1st placed skins will be then used in-game and are going to have their own droppable items. Community creators competitions starts Q1 2025. Live streams with developer buying Lotto items for totally random values from marketplace will start soon. It of course depends on players activity on marketplace. Latest start of Lotto events will come in January 2025, but I would love to launch them right on Christmas 2024 (Xmas stream with first Lotto event), let's see how the community's going to be active :-) Random means random, $1 item will have the same chance of picking as $2000 item. When I buy the item, I post it back on marketplace for its preset price. Ananas Companion - Behaves as Ananas - Pineapple Idle game launcher - Manages getting drops - Shows remaining time before checking for another drop Ananas - Pineapple Idle Game - Works as it worked before ːsteamhappyː Updates in queue: - Option to merge lower quality items to get higher quality items - Merge of Ananas - Pineapple and Ananas Companion into one (remaking game in different engine) - In-game music player - Upgrade of visual and technical functions (f.e. UI, Delta times, making the game mo...
{STEAM_CLAN_IMAGE}/45138797/06de55af4687d61496ca50efaaa866832430389a.png Hello everyone! The "Dreamlike Love with Seira" Steam Community Items have finally passed various approvals and are now available!! (Achievement cannot be implemented due to engine limitations, unfortunately) The "Dreamlike Love with Seira" Steam Community Items include: - 5 levels of badges + 1 Foil badge - 7 Trading Cards - 5 Profile Background - 5 emoticons Thank you all for your support and patience!
Watch
702 days ago
· ZloyCrek
Zup Bro! Zup! Y Steam page is available! https://store.steampowered.com/app/2160470/Zup_Y/ Add the game to your wish list! Achievements and showcase https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320786?snr=1_2108_9__2107 https://clan.cloudflare.steamstatic.com/images/25807341/1bc50f1b3c32c8eedd183466703f5281685568b1.png Additional mini-games https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320764?snr=1_2108_9__2107 https://clan.cloudflare.steamstatic.com/images/25807341/b6a536ce459cfd726cb6a280fa80eac65666f7f6.png Achievements ans showcase will be available immediately after the release. Steam trading cards will be available after a certain number of sales and reviews. ▪ 60 Levels ▪ Physics ▪ Portals ▪ Lasers ▪ Achievements ▪ Puzzles ▪ Zupiod! https://clan.cloudflare.steamstatic.com/images/25807341/379631a545a5472ba5bd4fa23a4f07e644862ee1.png
Zup Bro! Zup! Y Steam page is available! https://store.steampowered.com/app/2160470/Zup_Y/ Add the game to your wish list! Achievements and showcase https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320786?snr=1_2108_9__2107 https://clan.cloudflare.steamstatic.com/images/25807341/1bc50f1b3c32c8eedd183466703f5281685568b1.png Additional mini-games https://steamcommunity.com/games/2160470/announcements/detail/4465975096247320764?snr=1_2108_9__2107 https://clan.cloudflare.steamstatic.com/images/25807341/b6a536ce459cfd726cb6a280fa80eac65666f7f6.png Achievements ans showcase will be available immediately after the release. Steam trading cards will be available after a certain number of sales and reviews. ▪ 60 Levels ▪ Physics ▪ Portals ▪ Lasers ▪ Achievements ▪ Puzzles ▪ Zupiod! https://clan.cloudflare.steamstatic.com/images/25807341/379631a545a5472ba5bd4fa23a4f07e644862ee1.png
是否删档:本次为大版本更新,是要删档的 删档说明:删档就是大家更新到V1.00后,以前的老档都无法使用,并且成就点数、传家宝也都失效,所有的老版本数据都将丢失 所以大家一定要注意哈,如果不想升级版本的,可以选择不更新,老版本是可以继续玩的,不影响 更新内容如下 一、通天飞舟 修改初始岛屿设定,修改为新特殊宝物通天飞舟,通天飞舟乃主角穿越时自带宝物,所有模式直接获得,无须修建,直接开局存在 1.通天飞舟内部空间巨大,可以向岛屿一样在内部修建各类建筑,开辟灵田,种植灵草等 2.通天飞舟可以移动,花费灵石即可实现全地图随意移动(满足了大家开飞船周游的梦啦) 3.通天飞舟可以吞噬其他各类岛屿,吞噬后,将获得空间值来升级自身,等阶越高,内部可以开辟的灵田越多 获得的灵脉越多(就是可以在一个岛内修建无数灵脉,增强飞舟内部的灵气) 4.通天飞舟具有躲避战斗的妙用,在敌人攻打过来前,只要你将飞舟开走,就可以避免遭遇正面战斗(此功能有范围限制 ,就是敌人达到你原先位置后,会搜索你的飞舟,在三格范围内你如果还没有离开,就会发现你飞舟并进行战斗) 5.通天飞舟基本所有功能与岛屿一致,也需要注意保护,不要让飞舟给电脑占领了 6.通灵飞舟除了可以通过吞噬岛屿提升,还可以吞噬空冥石来提升空间值 二、完善符箓功能 大家期待已久的符箓功能,我们本次终于迎来一次大的完善效果 1.新增符箓格子,每个弟子拥有五个符箓格子,弟子获得符箓后将自动装配到符箓格子中 2.新制作一批符箓,包含攻击,防御,增幅,控制,增速,闪避等多个类型,每个境界都有,大家可以自行查看 3.修改符箓的释放规则,新增的符箓将极大的改变战斗方式,因为符箓释放不会占据出手次数 每回合弟子可以先行释放一张符箓,再释放一次技能,并且类似真实修仙界一样,符箓只会消耗少量法力等(当然高境界符箓也需要一定的境界才能使用) 4.符箓装配后,将会在功法栏自动生成符箓的法术神通,也可以和功法一样自由调配释放的顺序(buff类符箓不会重复释放,回血类会在血量达到50%释放) 三、技能战斗功法全部调整 1.全部梳理和调整了全部法术神通的伤害,效果,使各等阶法术神通的数值更平衡,并且所有法术神通都展示具体的数值和几率等 2.实装了各类buff效果,如晕眩、沉默(封技)、定身、斩杀、免疫伤害、移除减益buff、混乱、昏睡、免疫控制(控制效果只针对法术神通同境界和以下境界敌人生效,如三阶功法晕眩效果,只能晕眩紫府和紫府以下敌人,金丹是不受控制的) 3.新增了五个属性,分别是 反弹伤害,拥有该属性后,根据这个比例反馈到施法者身上造成伤害,即反弹伤害50%,受到攻击后反弹50%给施法者 忽视反弹伤害,与反弹伤害对冲的,计算时会计算施法者的忽视反弹,如果比对方反弹伤害高,就不会受到反弹伤害 格挡,拥有该格挡几率后,弟子触发格挡时,将减免一半伤害 破格挡几率,与格挡对冲的属性,计算时会计算施法者的格挡几率,如果比对方高,对方就无法格挡 吞噬法力,拥有此属性后,攻击时,可以根据攻击伤害吸取一定比例补充自己法力 4.战斗公式优化,增加了伤害减免、闪避、格挡这三个属性的境界衰减设定,攻击者每高一个大境界,就会自动忽视一半的对应效果 举例:攻击者筑基期,炼气期修士100%闪避值,则筑基期攻击时,炼气期就只生效50%,如果紫府期攻击,则只生效25%,再到金丹期只有12.5%,避免了一个炼气小修士通过百免和百闪这种设定来打破境界设定 5.修改战斗中恢复气血和法力的计算效果,将根据法术神通的等阶来恢复指定数值,避免了之前低阶功法同样可以给化神修士补充大量气血和法力的问题 6.释放技能的逻辑优化增加了状态释放,也就是如果队友给自己添加了某个状态,比如某个护盾技能,那么自己拥有的话,就不会再放,而是自身没有的时候再放 7.屏蔽了战斗中可以自动吃储物袋药品的情况,药品将在以后专门添加战斗释放方案 8.新增和替换了新的技能特效效果 四、探查岛屿设定 之前所有地图都可以随意查看获取敌人的详细情报,修改后,这种不符合修仙设定的功能给调整啦 1.敌对势力岛屿需要探查后方可获取详细情报,并且探查的结果只保留五年,五年后需要重新探查 2.探查最多可以派遣10人探查,探查不同的岛屿需要消耗的时间不同,越大的岛屿需要时间越久 3.探查时将根据弟子的探索属性增加额外的探索效率,10人累计探索值越高,加速效果越好 4.探查的敌人最高境界将有本次队伍最高境界决定,如,炼气期小队探查最多可以探查出筑基修士结果,最多显示高一个境界 5.探查的结果拥有准确率一说,带队的队长探索值越高,获取的消息准确率越高,准确率越低,探查出的人员数量会有所减少(也就是会出现虚假情报,你以为只有5个元婴,结果打过去才发现对方还藏有5个元婴) 五、新宝物通天塔 1.玩家出生时自带宝物通天塔,无须花...
Hello everyone! I’m thrilled to announce update for the game, packed with new features and improvements based on your feedback. Firstly, I’ve revamped the entire inventory system! It now features four distinct sections: Inventory, Frog Exchange, Currency Exchange, and Cosmetics. Managing your frogs has never been easier—now you can quickly skip from 1 to 50 frogs when selling, with a simple swipe. Plus, you’ll always see the total number of frogs you have, making trades smoother and more intuitive. The same changes apply to currency exchanges. I’ve also unified all items into one inventory, allowing you to organize and group items of the same type into a single slot—or ungroup them if you prefer. To streamline your experience, you can now delete a single item or all items of that type in one go. In the chests section, you’ll instantly see your total chest count. There’s now a handy skip button for the chest-opening animation, so you won’t need to wait the full 15 seconds to see what’s inside each chest—perfect for players eager to move forward quickly! I’ve added a new Legendary Frog Exchange feature, allowing you to swap legendary frogs, making it easier to collect rare achievements and complete your legendary frog collection. Additionally, I’ve included a full tutorial that provides newcomers—and even experienced players—with guidance to help everyone understand all the game’s features more easily. Localization is now available in 12 different languages, making the game more accessible and enjoyable for players worldwide. I hope this addition lets more players dive into the game with ease. Cave mode has also seen some exciting updates! You can now continue to play after receiving your reward (limited to once every 24 hours). After defeating the boss, you can jump into the new Hard Mode. In this mode, enemies have double health and damage, and their spawn rate accelerates by 0.001 seconds every second, reaching up to four enemies per second. The maximum player leve...
Have fun ! If you have any problems join our discord. Remember to wishlists full game. https://store.steampowered.com/app/2980270/HackHub/ https://store.steampowered.com/app/3022810/HackHub_Free_Trial/ JOIN US ON DISCORD --- FACEBOOK --- X --- YOUTUBE