Added the Vaporwave Collection which contains 6 new disks. With this update I'm also discontinuing the Retro Beige Disk and the Galaxy Disk; the launch promo event has also ended so the Disk with Steam Sticker has also been discontinued. Minor bugfixes with this update.
Billed items are now available for resale.
Hello, players! Here's a quick overview of what has changed: Fixed an issue with item drops Added progress saving between game sessions Reduced the impact of bot holders and multi-accounting Fixed a bug that allowed dishonest players to receive sticker packs before the 2-hour timer expired Temporarily removed the captcha Developer Comments: Since the early stages of the game, we were dissatisfied that the core mechanic of the project was out of our control, which prevented us from fully addressing many issues due to our dependence on a third party. Additionally, we encountered a major security problem. Due to a vulnerability on Steam's side, there was an exploit that allowed dishonest players to obtain sticker packs unfairly. With the 2.4 update, we are completely overhauling the internal item drop system. Roger Miller (CTO) said: "The development of the new item drop system began at the end of August. It was strategically planned from the very launch of the game, but due to circumstances and other core issues, the development timeline was significantly extended" We are also temporarily removing the captcha. Feedback from players made us realize we can improve this system. Thank you for staying with us! Sincerely, The VHC Team!
bugfix
Hello everyone, there are only 10 days left to collect the Galaxy Frog and 14 days to collect the Demon Frog, after which these frogs will become exclusive and will never be available again, so I advise you to save up your coins and buy them. Good luck to you!
Added online ranking viewer
- Improved performance (in general, but also specifically when clicking really fast) - Added animated worm to title screen with a speech bubble mentioning that the main game will be premium/paid - buy it once, play it forever! - Fixed several minor bugs introduced in the last update
- Changed daily rewards to give all rubies and Diggy skins/pickaxes in the first 7 days, instead of the first 15 days (which was way too many days for a demo!) - Reduced ore find time from 2 hours to 1 hour - Reduced Xatrium Bar craft time from 4 hours to 1 hour - Reduced crafting times of all other items as follows: -- items that took 4 hours now take 1 hour -- items that took 12 hours now take 4 hours -- items that took 24 hours now take 8 hours
The crisp autumn air is upon us, and Moncage will launch a new holiday sale! The discount event begins on October 1st at 10 AM PT, offering a two-week deal at 35% off, bringing the price down to an all-time low of $9.75. https://store.steampowered.com/app/1195290/_Moncage/ If you are new to this game, feel free to join our official Discord server to connect with fellow puzzle game enthusiasts or follow us on Twitter for more event updates: Discord: https://discord.gg/TEVX2uPEsj Twitter: https://x.com/PlayOptillusion Additionally, we have great news to share: our team’s new title While Waiting will join the Steam Next Fest on October 14th (Pacific Time)! This innovative puzzle adventure game explores the "art of patient waiting" in life. Players will experience different life scenarios across multiple levels: waiting for a bus, class ending, an interview, surgery results... You'll face various life situations from birth to death, exploring all kinds of waiting moments, and discovering numerous hidden easter eggs within these seemingly mundane waits. Add it to your wishlist and try out the demo here: https://store.steampowered.com/app/2449160/_While_Waiting/
Hello everyone, I’m releasing a new update right now. Finally, I’ve made changes to the 15-second system. Unfortunately, it won’t be possible to completely say goodbye to it, but the changes are quite significant, especially in exchanging frogs for coins and crystals, and in exchanging crystals for coins. Now, you can exchange up to 50 frogs at once, which saves an incredible amount of time: (50 * 15 = 750 seconds). Moreover, the 15-second menu will no longer cover the entire screen but will only appear on the frog you just sold. So, after selling, you won’t have to sit and wait—you can just exit and continue doing other things, and after 15 seconds, you’ll be able to exchange up to 50 frogs again at once. Additionally, the 15-second delay applies only to one type of frog, meaning you can continue exchanging other frogs during that time. This means that with just a few clicks, you can sell over 1000 frogs at once. The same system applies to exchanging coins for crystals, where you can now exchange 10x1 crystals up to 50 times in a single click, saving a lot of time. For now, I haven’t touched the chests (For the new exchange system, I needed to write 12000+ lines in the file for trades) and decided to release just this update so that it’s already more convenient for you to play the game. Therefore, the next update will focus on the 15-second chest delay (if, of course, something can be done about it). In addition, I’ll be adding item deletion. I can give you a few spoilers for future updates: I plan to add text to the game to make it clearer what’s where. Plus, I’ll be adding a tutorial to explain how to play because it might not be very clear at first. After all of this, there will be updates to the cave gameplay. I’m planning a very exciting update for you, so stay tuned! Thank you so much for your support! Every day I read and look at the reviews for the game, and they inspire me even more to work hard and improve the game!
Changed version number of title
Suspension of chargeable items. Items with rubies can be purchased.
- Fix bug - Reduce the time of the hint - Active Vsync
The second part of the DPS Idle game, DPS Idle 2, is finally available for download! https://store.steampowered.com/app/2402710/ The game has been released in early access. Now we are actively working on the game and on the feedback from players.
- Added in-game cloud saves. Cloud saves should just work automatically. If you want to play on multiple devices, make sure to manually 'upload to cloud' before you exit the game, and then 'download from cloud' on your other device - Changed earthworm diamonds from 10 earthworms that can drop diamonds every 4 hours, to 20 earthworms that can drop diamonds every 8 hours (by very popular request, thanks to everyone that suggested this!)
For those unfamiliar, Magic Archery will be short incremental game (around an hour). And I am using this to learn how to properly release games on steam, so it will be 100% free. I have added steam achievements, so look forward to that! Also artist shoutout! The gorgeous forest artwork for this post and backgrounds in game are assets from Eder Muniz! That is all, hope to see you in a couple of weeks!
{STEAM_CLAN_IMAGE}/43610845/975a8694d2cca375f2e550ee574b45c14ccf3494.png Patch Notes 0.18.1.4 General Increased the maximum submitted challenge key level to the leaderboard. Disabled sorting when refining or in the magical forge. Bugfixes Fixed an issue where going into menus would remove certain buffs in combat. Fixed an issue where the auto replay button in Stage Key Levels did not work properly. Fixed an issue where Magical Strength would not consider the stack count.
A new skin is about to arrive in **Watermelon Suika Game**, and the best part: it's completely free! We're also working on an update package with tweaks and bug fixes for the game. Stay tuned! https://steamuserimages-a.akamaihd.net/ugc/2446106858823689534/BC3EC9C7E86691DDFA03AC6286A830C268B8B50F/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I’ve replaced the GG Honey Tapple with the new Giggly Green Tapple! Tapple Twos-Day begins again this Tuesday, with double drops and a higher chance to collect the Giggly Green Tapple. Please be patient as I make major improvements to Tapple - Idle Clicker. My goal is to provide long-term enjoyment to all players and improve the game with every update. This update is just the beginning; more exciting changes are on the way!
4 items have been removed from the rewards pool and in-game store*. 4 items will be available only until September 20 in the rewards pool and in-game store. *This makes them limited items that can no longer be obtained as in-game rewards. They can also no longer be purchased in the in-game store. Good luck to everyone this week and congratulations to all of you who have gotten these limited items!!
It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. That said, I haven’t forgotten about Industry Idle. I’ve been planning to bring it out of early access for some time, but I ran into a bit of a setback—the laptop with all the release environments and keys (since Industry Idle runs on six platforms: Windows, Mac, Linux, Android, iOS, and Web) died. Thankfully, I’ve recently gotten it repaired, and now we’re back on track! This release includes a handful of small fixes and improvements. Industry Idle has been “content complete” for a while now, so this update mostly focuses on polish. Looking ahead, I’m committed to keeping the server running for as long as possible. I actually use the income from both Industry Idle and CivIdle to cover server costs and plan to do the same with future projects to keep all my games' servers live and healthy. If you’ve been waiting for Industry Idle to officially leave early access before diving in, now’s your chance! And for those who have been with me since early access—thank you! I hope you continue to enjoy the game. If you’re looking for more, definitely give CivIdle a try as well—I think you’ll like it! https://store.steampowered.com/app/2181940/CivIdle/ If you already purchased Industry Idle Expansion Packs, you can take advantage of this bundle for a discounted CivIdle Supporter Pack https://store.steampowered.com/bundle/24685/Industry_Idle__CivIdle_Complete_Collection/ Cheers, FishPond
Hello, crypto millionaire. A new patch has been released, which means a new season is already knocking at your door, and you can open it, we are not a military recruiting center, after all A new season of elite drinks, with a new batch that we brought: Bloody Tears (rare) Whisconti (epic) White Death (legendary) Hennesis (heroic) These items will no longer be available at the end of the season, so buy your drinks while you can! Come and show what a connoisseur of high-quality alcohol you are, prove that you are a badass!
- Moved Diggy skills onto main screen (instead of being in a panel in Diggy's scrolling list at the bottom of the screen) so they are always accessible/visible - Added support for pressing keyboard keys 1-6 to use Diggy skills - Changed to always show Diggy skill tooltips on skill buttons, even if the skill is locked - Fixed bug with 'time drift' when game is left open for long periods of time (usually 8+ hours, sometimes multiple days at a time)
🎉 Double the Drops for Tapple Twos-Day! 🎉 Starting now, for the next 24 hours, I'm increasing the drop limit to 2 every 3 hours! Make the most of this limited-time event and collect as many Tapples as you can! Don't miss out on this opportunity to boost your collection. Happy tapping! 🍎🍯
- game optimisation - loading screen now say only . . . . instead of loading - skin item box has reduced size to allow scroll