Game Updates

Patch notes and dev posts · 7,640 Steam updates
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
39 days ago · zangmingrui

[Full Release] Version 1.0.8 Update

\Offline rewards have been reworked, with additional resource rewards added.The Supporter Pack's offline income bonus now takes effect when obtained.Offline reward amounts gradually increase with Worshiper level.(Resource cap issues will be addressed in the next update)\Windows can now be dragged by holding the title.The level-up button is no longer shown when Exploration is at max level.Added auto configuration in combat as well.The Talent UI updates in real time when Mutated Skills change.Added a shared animation effect for Baptism.\Fixed an issue where the Mythic equipment \ could cause \ to cost Health.Fixed an issue where the Vault equipment list could not switch comparisons with left-click.Fixed an issue where \ drops displayed a green glow.Fixed an issue where Market Orders could be misaligned on first display.Fixed an issue where combat auto configuration could be misaligned on first display.
Void Pachinko
Void Pachinko
39 days ago · suncap

Void Pachinko (1.1.3)

- The last version broke a few things, so I rolled back the changes for a couple of hours. They’re now back again in this new version. - Galaxy Balls and Xmas Presents now correctly despawn when using Auto-Retry. - Added a tooltip sprite to the “Invert Controls” option in the Accessibility menu. - Bunny :3
Unnamed Space Idle
Unnamed Space Idle
39 days ago · Sylv

Version 0.85.0.2

(Windows) Changed rendering to hopefully slightly improve stability and lower memory usageFixed synth small button also opening popupAdded synth inventory scroll bar indicatorUpdated some incorrect help area textCentered text on Prestige selectionsSwapped to e-notation for total alignment gain in tooltipFixed issue with ship having wrong upgrades in a very specific situationFixed issue with buy amountsFixed issue with Base valuesFixed being able to jump to a higher Umbra sector in some casesFixed Load/Save on web version to say Import/ExportFixed compute spec points area to not wrap earlyFixed Distant Galaxies not unlocking properly if final artifact upgrades are auto purchasedFixed Save & Quit being slightly cut offFixed Synth module popup sometimes broken sizeFixed VDevice overlay not working for capital battle key shardFixed some particles not showing up correctly
Planet Harvester: Incremental Odyssey
Planet Harvester: Incremental Odyssey
39 days ago · Anabolkick

Patch 1.07

Fixed the Sell Screen on certain screen resolutions. Fixed trigger conditions for achievements that require maxing out a specific stat. Increased the required percentage for the "Last Drops" achievement to 10%. Reworked the problematic "Decision Paralysis" achievement: you now only need to hover/click on PRESETS instead of COLORS. Improved car handling. Added Polish and Danish localizations! Fixed the Enriched Drone (its activation speed was previously inverted). Minor translation fixes.
Shake it Co!
Shake it Co!
40 days ago · EEXimium

v1.0.2 Bugfix #2 AND NEWS!

Hey, we have news about localization and further updates!But first here are some bugfixes:Fixes:Fixed not seeing a selling animation while throwing a fruit to the mailboxFixed some controller prompts in the UI not showing correct buttonsFixed a rare bug when the money you have goes past 2 billion gold, it resets itself negative 2 billion and you learn about the term "financial ruin"Fixed a bug where if you shake a friend on the exit of the casino (left side of the house), they go out of boundsFixed a bug about combo gatherings going to your inventory one by one which takes foreverFixed a rare bug where sometimes if you hit a certain amount of combo, you just get infinite amount of fruit, can sell infinitely and your inventory never fills upFixed a rare bug about coin spawn rates in coop modeFurther optimizationsAdded:Added a new screen to the "end of day" menu which shows click wars results in a day. You can see stats such as who shook who, who won more those versus battles, who stole more fruits from each other.NEW FEATURES - CUSTOMIZATION - LOCALIZATIONWe read all of the reviews, all of the feedback that you give in both steam and social media couldn't be happier about it.We are aware about the coop playing optimization is not in a good spot right now but we're working on it and in every update we optimize it further.There are lot's of people naturally wanting more customization options. We would love to see more options given to our little bald guy, and there will be in the future! But we have some problems to solve first such as optimization and localization. Speaking of, we're aware of some languages not displaying properly such as Chinese. The very next update will fix our issues about localization almost completely. And it will be here soon, you won't have to wait that much.But we still might make mistakes while translating, so if you happen to come across some issue about translation you can contact us.As I've said before, we value the Steam reviews so don't...
Guilds of Mountgate
Guilds of Mountgate
40 days ago · Dr. Asi

Update v0.3.1.1 – Progression, Agility & Production Improvements

Guilds of Mountgate – Update v0.3.1.1Greetings Adventurers,v0.3.1.1 is now live!This Steam update combines the changes from v0.3.1.0 and v0.3.1.1, with both releases primarily focused on balancing existing progression and cleaning up inconsistencies discovered as more players reach the later parts of the currently available content. Progression & BalancingMining and Farming XP progression have received another balancing pass, alongside adjustments to Herbicides.Gem Cutting has also been corrected after its resource requirements were unintentionally doubled.We've additionally cleaned up several progression inconsistencies. Riverstone Hops now correctly appear within Survival unlocks and use the proper icon, while Daily Quests will no longer ask players for items they haven't actually unlocked yet. Agility Gets a Little More DangerousPassive Agility training is no longer completely risk-free.Depending on the activity, your character can now take damage while training Agility passively, adding another consideration when leaving your character to train for longer periods. Production Failures OverhauledThe production Fail System has been completely reworked.Failed crafting or processing attempts should now produce results that actually make sense for the activity rather than occasionally generating unrelated or nonsensical failed items.This also fixes an issue where producing Attunement Powder could incorrectly result in a Ruined Extract. Better Demo ExperienceDemo players can now continue performing activities after reaching their Level Cap.Their progression remains capped at the intended level, but reaching that limit no longer effectively prevents them from continuing to gather resources, craft items, or otherwise play the available content. World & UI ImprovementsWeather effects now fade smoothly in and out, making transitions between different conditions feel less abrupt.Several issues around Stonebridge have also been cleaned up, including the position of the Stone...
OVER THE TOWER
OVER THE TOWER
40 days ago · Minaduki

Ver. 2.2 Update

The Ver.2.2 update is now live!Version 2.2 includes the following changes:・Fixed a bug where the game would rarely freeze when the tutorial was triggered.・The game now performs an autosave when the application is closed.・The game now performs an autosave every 5 minutes while idling on a cleared floor.Thank you for playing OVER THE TOWER!(AI assistance was used to translate the above text.)
Guilds of Mountgate
Guilds of Mountgate
40 days ago · Dr. Asi

Early Access Release – "Not So Short Delay Anymore"

Sorry everyone — another update on the Early Access release.Unfortunately, the “Short Delay” I announced on August 10th has now turned into a significantly longer delay, despite Guilds of Mountgate itself having been ready for release for weeks.At this point, it appears that Steam is currently dealing with a significant review backlog. Unfortunately, communication during this process has been extremely limited, which makes it very difficult for me as a developer to give you proper updates instead of repeatedly having to rely on vague estimates and assumptions.Guilds of Mountgate itself is ready.The game is fully playable in Early Access, the build has been prepared for release, and I am still ready to launch as soon as Steam gives the final approval. Founder Edition players are already able to play the current version with progression available up to Level 42 per skill, so the game itself is not what is holding the release back.For anyone who does not want to wait for the Steam release, the Founder Edition is still available here:https://guildsofmountgate.de/#buyWhat makes the situation especially frustrating is that the original review feedback could likely have been avoided by using the provided test account, which was specifically prepared to give the reviewer access to the relevant content. I responded immediately to the feedback, but we are still waiting for the re-review.So unfortunately, there is currently nothing meaningful I can do to speed this up from my side.As a small apology for the delay, Demo players will also get a little more freedom with the next patch: you’ll be able to gain experience up to Level 15 per skill as of now, but after reaching the cap, you’ll still be able to continue starting activities to farm additional items and resources.I am genuinely sorry that the Early Access launch has turned into this mess. I know some of you have been waiting for the Steam release for quite a while, and I would much rather be posting patch notes and relea...
Idling to Rule the Gods
Idling to Rule the Gods
40 days ago · Ryu82

Changes for Version 4.63.1698 (2026-08-21)

<b>Changes for Version 4.63.1698 (2026-08-21)</b> - The multiverse page shows now how much creating speed bonus you have from godly liquid or bonus points. - Right clicking the spread buttons now uses all clones instead of the set clones (pc version). - Increased the exp of z21 and decreased the exp a bit for z22 and z23. - The golden set costs now half as much as before. - The upgrade prices for the old event items are now cheaper and old event statues from the tokens can now also be upgraded with event currency while an event is active. - Fixed some typos and other issues.
Land Drifters
Land Drifters
40 days ago · Land Drifters

Crystal Tree in Castle, Boat upgrade, Essence Shards

Welcome Land Drifters!This update brings a few new features! Crystal TreeCheck your castle because you can now grow your tree that increases your idle crystal amount you gain. With time, it will grow larger and produce more crystals for you. You can also use the bonemeal from your inventory which will affect this tree as well!This replaces the +1 crystal you would normally average each hour and can grow to larger numbers with your tree.Boat UpgradeOn the third island you'll find a boat under construction. This is fairly pricey but should give you something to strive for which will massively increase the speed of your boat and will look nicer.Essence Shard & CrystalsYou can now convert essence into shards or crystals. This is useful for when you do not have anything to spend your essence on at the moment but want to make use out of it for later. It costs 150 to make a shard and restores 100 back. The crystal costs 650 to make and restores 500 back.Build 0.6.1The castle now has a crystal tree which affects idle crystals. Over time or with bonemeal the tree will grow stronger.You can now upgrade your boat on the third island which increases the speed.Altar now has the ability to buy essence shards and crystals to restore a some of that essence later.Fixed gathering storage T3/T4 upgrades for mining/fishing/woodcuttingArea 8 had proper leatherworking building art updated.Other minor misc changes
Void Pachinko
Void Pachinko
40 days ago · suncap

Void Pachinko (1.1.2)

Small changes: - Ball values (and the counter at the top) now display their type of currency instead of the “+” and “−” symbols used to indicate whether they were positive or negative. - Added tooltips for the Easy Mode and newly added Idle Mode options, explaining what each mode does. - Fixed an issue where Pinverse could be used in any level after being unlocked. Balance changes: - Increased Blitz Ball's starting pulse value from (+2) to (+3). - Increased Blitz Ball's Value I upgrade from (+3) to (+4). - Added a 16th blitz ball at 1B. - Added a 16th balliard at 200M. - Added a 6th electropin at 100M. - Added 4 new ballatros at 1K, 100K, 650K and 10B. - Halved the price of the first 4 skilltree upgrades at the start of the fifth level.
Coloring Voxels
Coloring Voxels
40 days ago · ToastieLabs_Lee

The Egyptian Mythology DLC is Out Now!

The Egyptian Mythology World DLC is Here!This Egyptian Mythology-themed world unlocks 16 additional levels for Coloring Voxels. Go back in time to ancient Egypt to relive the stories of the past.Gods, Kings and God Kings!Available for $1.99, £1.79, or your regional equivalent.Voxel Art CompetitionOur annual competition is live. 16 winners can get their own art into our game!For full details on how to get your own Voxel art into Coloring Voxels, read more here:
Streaming Race
Streaming Race
40 days ago · mirandaddiego

New Update, v. 1.5

Bug Fixes Tickets not selling in Austria and Hungary Share Card and Hot 100 with different values "Filter by" not working when creating a new setlist Can't scroll on Hot 100 page Turningfork page classifies every release as pop Some Korean characters were missing Cherry Music, TideWave, and River Music having no song growth limit after promotions Tour shows were not impacting streams (Streamify) New Features Midweek Predictions for US Top Albums kChart system with All-Kil, PAK and 5 new subcharts New Streamify Artist Page including biography and tour dates Other Changes Week Units added on the Hot 100 Share Card Singles are prioritized over album tracks at award shows Option to delete all messages Added the option to delete setlists from the 'Book Tour' page (the setlist remains in your history, but will no longer appear as an option when booking new shows) Option to fully deactivate random events Festival dates will now be displayed in your tour schedule if they use the same setlist Small optimizations and adjusts on UI New "Hiatus" system for bots (1/3 of the bots will be active per year; saves with 200 bots will have ~65 actives bots per year) Filter by country and minimum quality on the studios page Option to export full tour reports as a txt file Tour Share Card It is recommended to start a new save (old saves may still load, but could experience bugs)
Bloobs Adventure Idle
Bloobs Adventure Idle
40 days ago · Bloobs_Dev

Version 1.2.0.7 — World Map Refresh, Chest Loot & Log Fixes

Version 1.2.0.7 — World Map Refresh, Chest Loot & Log FixesUpdates Chests that require keys no longer have a drop to provide an additional key, this affects the Bone Chest and Toxic Chest. Corrupted Chest , now has a chance to give Necrotic Chalice. Updated the world map and mini map as this was outdated. Bug Fixes Fixed Homestead Portal, collider had shifted to the left instead of the middle. Fixed a Auto Foraging Bug , the thieving level requirement check was failing. Fixed an Issue with Auto Imbuing which caused the level up animation to get stuck on screen. Log Notification Fixes Fixed an issue across the Forager’s Log, Miner’s Log, Woodcutter’s Log, Fisher’s Log, and Farmer’s Almanac where notifications for previously completed entries could appear again. This was caused by older save data conflicting with the newer Star Rank system added to the Logs. Previously completed notifications should now be recognised correctly and will no longer appear again.Version 1.2.0.8 — World Map Refresh, Chest Loot & Log Fixes Pickpocketing should now be available again , i turned these off when updating the map sorry. Updated post with a fix
Blush Blush
Blush Blush
40 days ago · AssistantPanda

Shine, Star

Hey Panda Peeps, When the heavens swirl and the constellations align, the Parallel Event Portal will open on a land full of romance and fantasy. Romantasy, if you will. Based on our deep scientific understanding of how these things work, we’d expect it… sometime next week? On August 27th, join a host of heroic hunks, complete Event Goals, take up thematic hobbies, and work fantastical jobs on a quest to save the day! And if all that do-goodery isn’t enough to spur you into action, your epic deeds will definitely catch the eye of Itharion, who is returning as the reward character specifically so he can admire your… exploits. We love you so hard, The Pandas
Loot Dungeon
Loot Dungeon
40 days ago · electric kite

Patch Notes — v1.058

Patch Notes — v1.058A small follow-up update focused on Knight's skill tree and additional formatting fixes.Main ChangesSkill tree updatesFixed an issue preventing the Duelist from starting a run and skill tree camera (now for real)Rebalanced the Knight skill tree and added new upgradesUI and formatting fixesFixed additional text sizing, spacing, and border issuesImproved formatting across tutorialsCorrected UI elements that appeared too large or too small
Loot Dungeon
Loot Dungeon
40 days ago · electric kite

Patch Notes — v1.057

Patch Notes — v1.057Our biggest post-release update yet, focused on a new font, improved multilingual formatting, equipment balance, progression, and bug fixes.Main ChangesFont and localization updateChanged the game fontImproved text formatting, spacing, and sizing across the gameFixed missing translations and layout issues in different languagesLocalized speed tooltips and corrected several percentage valuesEquipment and perk balanceRebalanced weapons, armor, equipment rarity, and stat scalingHigher-level and rarer equipment now provides more consistent valueRebalancing armor, helmets and boots. Some equipment can now provide both Armor and HealthFixed several perks, enchantments, and gold-based bonuses not working or displaying correctlyProgression and QoLEvents are properly placed in every character’s skill treeFixed the Duelist skill tree camera and inability to start a runGame speed is now remembered between runsAdded clearer price tooltipsCombat and visual improvementsIncreased the Duelist mini-boss’s attack speed and damageAdded missing Giant death animationImproved hit effects, text popups, and character VFXBug fixesFixed UI appearing over the creditsFixed Furious enchantment feedbackFixed various tooltip, spacing, upgrade, animation, and localization issues
Desktop Detective
Desktop Detective
40 days ago · Conradical Games

Desktop Detective Daily Update 2, OUT NOW!

Hi everyone! It's day 2 of daily updates, and I've got a few more fixes and QOL changes for you all. It's been so cool to see you all play (especially in the Discord where people have been sharing builds), and I'm so glad that you all are enjoying the game :)Anyways, below are the patch notes:Fixed a bug that made it such that the tooltips when hovering over your money and ascendium didn't appearFixed the Ascendium formula in the "Tips" submenu having a missing character that appeared as a squareFixed a bug that made it such that when you cycled through different tips, the new tips were scrolled down to the position of the previous tip instead of starting at the very topMade it such that having no Ascendium shows as 0 instead of 0.00Fixed a typo that made "Critical Multiplier" show incorrectly as "Critical Mutliplier" in some placesMade it such that low HP values don't display with decimal points (e.g. 1 HP showing as 1.0 HP)Fixed a bug that made it such that you could run out of the game world if you were too fastThank you all SO much for playing the game so far! If you've been enjoying it, a review would be super helpful and is the best thing you could do to support the game.I'll see you soon, and I'm off to work on the game some more. Let me know what you think of it so far :)- Conrad, Lead Developer
Next Reign: Kingdom
Next Reign: Kingdom
40 days ago · Matt

Demo v0.3 - Release Demo is finally here!

Greetings fellow rulers!We're super excited to share big news with you - development is going well and we are checking off one thing after another. The release is already in less than two weeks (!) and we want to finally give the demo some love again. This update contains a huge number of changes and fixes, but we don't want to go through them all in detail. Instead, here are three things we want to highlight.FRESH UIUI changed... A LOT. The bottom box which used to display bookmarks and other sorts of infos was replaced by a book which makes for a much nicer display. Also, this is its sole purpose now. The overview of depleting resources was shifted to the resource panel on the left - whenever you hover over it, the UI expands and shows a new button which can be used to filter resources for ones that are depleting or low on stock. The UI scaling changed as well, allowing us to make it a bit higher resolution and hide less of the world. After all, you're managing a kingdom - not an Excel file.Also, the bottom right box was replaced with our beloved consultant who got a make-over as well. However, he's not just there as decoration, as we...IMPROVED TUTORIALSThe days of a scroll hitting you with a wall of text and throwing you out of gameplay are gone. Instead, your consultant will give you advice on all sorts of features throughout your kingdom management journey as a ruler. Also, he makes the tutorials a lot more interactive where it's useful. With his guidance, it will be much easier to figure things out when ruling your kingdom. After all, you need to manage a lot - for example your army.BETTER QUEST OVERVIEWThe new UI scaling allows us to get rid of some of the tabbing when setting up your army to fight against monsters. This means that you can finally get all the info in one glance instead of having to switch back and forth between tabs to check out unique formations and strategies. Speaking of strategies - they are no longer loosely shown on the right and inste...
KOTAMON: My Sis Found A Super-Rare Card In Her Cereal Box, So I Became A Garbage Man To Find The Entire Collection And Earn $1,000,000

Large-scale rebalancing, saves, achievements!

We're trying to read your feedback and fix what we can quickly and efficiently (and it's not easy – remember, we're cats, we have paws). We're releasing the first major quick fix.Balance After the demo, Mota decided to recalculate the cost of all the upgrades in the game to make it feel cozy, relaxing, and stress-free. The first thing that came to mind was, of course, Ghibli cartoons, so he Googled "Miyazaki game balance" and followed the advice in the guide he found.So, at the release, many were shocked by the first-ever hybrid of a relaxing cleaning simulator and Dark Souls. Mota got a slap on the wrist, and Kota, inspired by beer, created new, much more appealing price tags in Jenny's shop. Furthermore, whole maps, and especially scraps, have become more common in trash heaps!Saves Many people complained about saves working sloppily. We conducted a thorough investigation, which confirmed these concerns, and have focused all our efforts on fixing this chilling issue. Now, the interface will most likely no longer crash when trying to save or load. But even more importantly, autosaves now work not only when exiting the game, but also whenever a new trash heap is opened. So even if something goes wrong after all our fixes, the poor player won't lose all their progress, just a small portion of it.Unfortunately, we can't help those players who suffered and lost their progress due to the game crash due to our clumsiness. We're so, so sorry this happened. Your sacrifice wasn't in vain – you helped identify and fix the problem, saving thousands of other players from the same fate! The upgrade and money progress that was reset after the demo was a planned action related to in-game changes. But we managed to preserve the most important progress – card collection!Achievements Some achievements were broken at the game's launch. For example, many complained that they didn't receive the achievement for collecting the entire white set after completing it. Not to mention that eve...
Shakes and Fidget
Shakes and Fidget
40 days ago · Playa_Acalos

A new world opens its gates!

The new world EU30 is going to launch today at 4 PM CET. Fight your way to the top of the Hall of Fame and prove that you have what it takes to have hymns sung about your heroic deeds in the future. The countdown is on: https://sfgame.net/playJoin our Twitch stream from 4 PM CEST and get started on the new world EU30: . There will be many giveaways!We wish you lots of fun,Your Shakes & Fidget team
BitCraft Online
BitCraft Online
40 days ago · CL-Lutra

Uncharted Regions Leaving Soon & How to Prepare!

The Uncharted Regions will be Leaving during the update downtime on September 3rd!Everything which is currently in the Uncharted Regions will become inaccessible from the start of the update downtime on Sept 3rd.The Uncharted Islands Regions are:Region 3Region 11Region 15Region 23While the Uncharted Islands regions themselves will become inaccessible, anything taken from them will stay in the game.Items obtained from these regions including doubloons, trinkets, consumables will all stay in the game, including trades or interactions that use them. We will make further announcements if any interactions with these items are being removed/disabled in the future. Keep in mind that some items (such as those relating to uncharted activities) may not be useable at all once the regions close (e.g. silkmoths, volcanic bricks, wet boots, etc)What exactly will happen when the regions are closed?Players will be moved out of a temporary region to the closest core region (e.g. R3 -> R8)You will not be able to re-enter the region through any means (border, teleporting to waystone, quick teleport)If your quick teleport location is set to an uncharted islands region location it will be updated to the closest ruined town waystoneAny items in the lost item chest will become unobtainable after the regions closeAnything stored in a bank in the closing region will become unobtainable as well.Deployables left in the region will be collected if your player is also in that region, in some cases they won’t be collected and will need to be remotely collected to get them back from your vault before being able to deploy them yourself.Any items or cargo that were in deployables left in the regions will be gone (dropped and despawned)If your player house is located in an uncharted islands region, everything in it (Furniture and items/cargo contained inside) will be deleted, making your house available for instant relocation to another region after the maintenance.Claims located in the uncharted is...
Hearth and Hamlet
Hearth and Hamlet
40 days ago · RUNE

50,000 Players in 24 Hours!!

Hello everybody! We wanted to extend a HUGE THANK YOU to everybody who has bought Hearth and Hamlet so far! In the last 24 hours, 50,000 of you have bought and played the game - and we couldn't be more thankful for everybody who bought the game, everybody who left a review, and those who are dilligently helping others in the Discord! We've had a huge influx of feedback, suggestions and requests - and we're slowly but surely working our way through them. If we haven't got to yours yet, we will as soon as we can! Once again, thank you so much! Your support means a ton to us.
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