- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
Boss artifacts now give more PP and beating the Great World Spire gives +30 PP. Buffed the odds of getting T5 quest artifacts from Treasure Hunters, Forge Artifact and Alchemy. Buffed how much Great Shabu Altar's Tier 1 increases the odds of getting T5 quest artifacts. Buffed Key Master prestige upgrade and added another tier. Rebalanced Flamelords Buffed Great Duke Cannons Buffed Alkahest Aperture Buffed Sacred Drills Buffed Railguns Bunch of other minor balance tweaks Fixed frogs sometimes being immortal Fixed the Triple Seal Gate key exploit. Added V-Sync button. Various text and GUI fixes There's still bunch more coming! The upcoming patches will have many other fixes and adjustments based on all your good feedback in the discord and steam forums. I appreciate all the passion and support!
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Patch Notes,Fixed an issue where your trapped/domesticated Sagi Bird would become unresponsive if another player's Sagi Bird was placed directly on top of it, forcing you to log in and out of the game to interact with the Sagi Bird.The "Tribal Mask Pattern" Twitch drop has been added to the game. Twitch drops start on the 22nd May to June 8th.
为了给大家带来极致的体验,我们将进行最后一次新版本的测试,测试内容包括不限于新玩法,新地图,全新的跨服设计等内容。预计本次测试一周,测试结果如果能达到预期,我们将开启正式服!
Hello everyone! After many requests, Tower Wizard is now localized in 7 additional languages! I want to thank the company I worked with, IndieArk, and the translators for making this possible:Spanish (Localized by Gabriel I. Fuentes & Matías E. Desalvo)Japanese (Localized by Yuri Tanaka)Simplified Chinese (Localized by Albert Wei)German (Localized by Hans Pieper)French (Localized by Kévin Malchere)Russian (Localized by Danila Evstifeev)Portuguese (Localized by Rômulo Wehling)The language can be selected in options, and also at the start of the game.In other news, my next game, Feed the Void has a demo available! It's a little different than the games I've usually make, but it is available if you want to give it a try!
Bugfix release: European cups finish reliably, save-load crash fixed, cloud sync stabilized. 🏆 European cups finish reliably In multi-country mode the three major European cups could end up with fewer than 36 teams. season stuck. Per-country quotas now scale dynamically, EU filler slots stay reachable. 🏆 European Super Cup uses correct season winners From season 2 onward the Super Cup in week 51 wrongly inherited the previous season's champions. Now uses current season winners; existing saves are corrected automatically. 💾 Save-load crash on mobile fixed Saves could grow over 100+ MB and crash the app on load. League statistics no longer bloated; existing heavy saves are auto-slimmed to ~60 MB on first load. ☁️ Cloud sync on Android more reliable Google Play Cloud sometimes never returned an answer. 15-second fallback to online DB, empty-snapshot check, automatic conflict resolution, diagnostic logs. 🎙️ Relegation interview shows correct old league Relegation interview used to print the wrong old league; relegation out of tier 3 even named a league from another country. Now correct in all 47 languages. 📺 Live ticker: correct keeper on saves On penalty saves the ticker sometimes named a random field player instead of the goalkeeper. Now resolved deterministically from the defending team. 📊 Career goal scorers keep their names All-time goal scorer lists sometimes showed "???" for retired players. Names now stored persistently; all-time list covers every country. ⬇️ 3rd-division relegation zone Table marked only the bottom 2 places red while 3 teams actually relegated. Coloring and logic now in sync. ✨ Quality-of-Life Season-preparation layout fixed (was shifted on PC fullscreen), office no longer flickers after promotion/relegation, various translation corrections.
FPS Overlay + Live UI Performance Tuning | v2.2.80 This update focuses on smoother performance, better FPS visibility, improved live UI refresh behavior, and a new pet progression boost. Performance & UI Changes • Added an FPS display option inside Settings • Added FPS overlay support for easier performance testing • Fine-tuned the Variable Live UI refresh setting for better performance • Variable Live UI is now the default refresh setting • Adjusted default FPS behavior with VSync off and unlimited FPS by default • Added another connection-side tweak for smoother live performance The Variable Live UI setting is designed to automatically balance live stat refresh speed with performance, helping keep the home screen responsive while reducing unnecessary FPS loss. Pet Progression Update • Pets can now reach Tier 5 • Reaching Tier 5 unlocks the pet level cap, allowing pets to level beyond 100 • If you already had 5 level 100 pets, your pets may automatically gain levels above 100 from previously hidden stored progress Discord Pet Hatch Feed Update The Discord pet hatch feed has been adjusted so only Legendary+ pet hatches are posted. Join the Discord to watch rare pets hatch live and follow community goals in real time, like 50,000 slimes hatched: https://discord.gg/fyZHtE526T Want your name featured in hatch posts? Make sure your Discord privacy settings allow your name to appear in the channel post. Keep clicking!
- fixed bug preventing daily challenge claim
Hi everyone, and thank you all so much for your great feedback so far!The first update for The Greenening is now live, adressing some of the more prominent issues you reported:Cursor visibilityThe outline around the ingame cursor is now bigger and a bit darker, making it stand out more among the myriad of drops in the late gameYou can also now adjust the ingame cursor size and color to your liking in the settings Completing the CollectionMissing collectibles can now be found in the bonus areaAdditionally, there's another subtle hint on where missing collectibles can be found when hovering empty pedestals after finishing the gameKeyboard shortcutsThe Charge ability can now be used by holding X or ShiftThe upgrade screen can now be zoomed using + / - or PageUp / PageDownBalancingThe final phase of the boss is now a bit more forgivingThe rainbow upgrade is now a bit cheaperThe last 15 garden trees are now cheaper (so those of you who want to max everything have to grind less)Besides those there are some smaller bugfixes, translation updates and you can now view your total stats after finishing the game!Thank you all so much for all the lovely reviews and feedback
Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have trouble with the update, please contact us on Discord or the Steam Discussions. Thanks for staying updated!
⚔️ Memorial Day Sale is NOW LIVE in Battlecry🔥Unlock massive deals on powerful new Captains and lead your fleet to victory like never before 🌊Limited time only. Rally your forces now!
Hi, Brave Hero! Arya here. Brought you some display improvements so your adventure looks great no matter the screen!Fix: Widescreen & Ultra-widescreen UI: Fixed interface layout issues on widescreen and ultra-widescreen monitors. UI now displays properly across different aspect ratios.Miscellaneous Bug Fixes: Minor Issues: Squashed a few pesky bugs for a smoother adventure.Hope this makes your adventure look even better — see you in the next update!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Memorial Day Sale is NOW LIVE in Downtown Mafia 🔥Grab explosive deals on the all-new Mercs and power up your crew before the streets heat up! 💥Don’t miss out. Limited time only!
Fixed some UI bugs
Bug Fixes & Improvements Fixed multiple bugs and improved overall stability. Redesigned several sound effects for a cleaner and more satisfying experience. Updated parts of the UI for a smoother look and feel. SlutySlot Improvements Improved the SlutySlot minigame. Winning rewards are now higher, making the minigame more rewarding and fun. DicyDice Changes Added more in-game information and explanations to the DicyDice minigame. Settings Menu Rework Redesigned the Settings menu UI. Added a save system for settings. Settings now sync properly with Steam Cloud. Thank you for playing my game ♥
Hello there!We've gotten a lot feedback for Incremental Ragebait in Digital Dragons this week so due to balancing issues and the possible improvements we can implement we've decided to delay the game until friday so that we can implement all the changes and give you all the best game we can provide.Thank you for your endurance!Leon.D
Welcome Land Drifters!Your Very Own CastleA new update is here! You can now unlock the castle from the first island!Inside the castle, you will find a brand new feature, the vault!Here you can store your items to free up your inventory space! When you unlock the item for the vault, you also get additional options that allow you to control the items when obtained. You can either redirect them to your inventory, the vault, or sell them insteadThe castle will get more features and decorations over time, however you will notice your key items will be on display. You can even go find a lost painting stolen by some mischievous miscreants on the first island to display.Throwing WeaponsThrowing weapons have been added to the game! Check out woodworking to find them!Train them and you will unlock a new active combat ability that dramatically increases your accuracy for your next attack!StorageWho doesn't like reduced costs for upgrading your storage?The rift has some new talents to reduce the requirements for hunting supplies!Farming also got a couple more as well!Over 100 million monsters have been slain. Wow! Keep slaying!Build 0.4.00You can now unlock the castle from the first island!The Castle has a new feature, "The Vault". This lets you store items in there and choose options per item on how they are handled when obtained. More features for the castle including decoration will come with time.A vault achievement has been added.Throwing items have been added to the game. There are now 27 new throwing items, check out woodworking to make them.A new combat ability has been added. Level up your throwing ability to unlock it.A painting has been stolen by some mischievous miscreants on the first island, recover it for decoration.4 new rift talents for hunter storageAdded an extra two farming storage talentsFixed zone 1 stats for leatherworking and tailoring for t2/t3 gear.Fixed an issue with coins where it displayed a decimal at the end when the next digit was 0.Fixed some ty...
"Frost - prone Zombies": Frosty Surprise, Over - the - top DamageThe brand - new gene segment, "Frost - prone Zombies", has created zombies that are prone to freezing. By editing the Z - virus, the zombies' blood starts to freeze at normal temperatures.This is remarkable!Every time you fire at a zombie, there is a chance to trigger the amazing freezing effect! Starting from a 1% probability, it gradually increases to 5%. Once a zombie is successfully frozen, it will suffer an additional terrifying 500% damage.On the battlefield, zombies are frozen into ice sculptures, allowing you to bombard them. The scene is simply incredible! This undoubtedly provides us with a brand - new combat strategy. Seize the opportunity, and you can turn the tide of the battle in an instant."Ice - resistant Body": Frost - resistant Counterattack, Increasing the ChallengeThe "Ice - resistant Body" gene segment endows zombies with an "ice - resistant body", giving them the characteristic of being able to tolerate cold. From a 20% probability of resisting freezing, it can be increased all the way to 100%. This means that zombies are no longer easily frozen, adding a lot of difficulty to our battles. However, it also provides you with "gene point space", allowing you to further strengthen other buff effects.You need to be more cautious in dealing with them, replan your tactics, and think about how to break through the zombies' ice - resistant defense.
Da Near Future RoadmapIts here, the thing that someone was definitely waiting for, a roadmap for what this game will release in the near future. I'd love to give exact dates, but I am just one man... I mean Ork. For every building, a minigame The first of the listed updates is the continuation of the minigames. Each building will have its own minigame to offset TOOF clickin' repetition and provide a more lucrative avenue for TEEFS income. The first five minigames are already in, leaving another ten to go. OptimizationI am an artist first and a novice programmer second I have heard the optimization woes and please believe me when I tell you that I am working on them. Every comment, gripe and piece of feedback I get is taken seriously and addressed as fast as I can get to it.Full idle experienceThe addition of a more micro rpg idle experience has always been something that I wanted to do with this game, making it the first clicker game to combine a traditional clicker, rpg idle and in time (who knows how much) a 4x portion of the idle sphere. Giving the player every layer of idle-y goodness to dominate and conquer da valley and beyond. "Everything will be green, and da TEEFS gots nowhere ta hide!" An in game Ork... Probably.Cheers,Swamp Donkey Interactive
Live Save Startup Fix | Hotfix Fixes & Improvements • Fixed an issue where some players could see a “Live Save Not Ready” message on first submit • Improved startup ordering • Improved recovery handling • Queued clicks are preserved instead of forcing a hard lockout Thank you for the reports and patience while this was tracked down.
-Added windowed mode with drop down menu for resolutions -Actions requiring Shift and CTRL now work properly in mac devices
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