Patch notes -Fought (insert god you don't like here) to get this working but my forehead and me pulled through. I hope Steam achievements are working for everyone again, and if they aren't let me know. For now, I sleep Cheers, Swamp Donkey Interactive
{STEAM_CLAN_IMAGE}/24136664/dc6943816016c97a1d782877191fb2fd49cb6c49.png Hey Panda Peeps, You have to go back! Back to space: the final frontier! Back through the parallel event portal and across the universe! It’s the only way to hang out on a spaceship with a bunch of hawt sci-fi babes, including sultry alien bounty hunter Loola! And who would want to miss that? Yes, the Outer Space Event is returning to orbit, so mark your calendars for stardate May 14th! You’ll have until the 18th to check off all your futuristic goals and collect those golden Tickets for the Ticket Booth! We love you so hard, The Pandas
Upgrade to go lang 1.26.3. Upgrade to ebiten 2.9.9. Android: Improve reliability and clarity when google cloud save is extremely slow or cannot be reached on startup. Militia ship type is now correctly categorized as a civilian ship (previously, it was mistakenly a 'flagship'). Fix bug where some buildings granted you the wrong amount of resources when you built them with the 'start with building' prestige abilities. Bugfix for 'json: unsupported value: NaN' errors seen by some users. Fix an old bug where offline calculations can rarely spin forever. Fix bug where the new subverter boss was supposed to have reduced damage taken from offensive ships, but didn't. General safety guard rails for when values get extremely high in the very late game.
Patch notes Another patch to help ease the frustration of steam achievement compatibility issues with some players.
Patch Notes -Working on finding the mystery bug on why my steam achievements are not working for most users. This patch should be a step in the right direction
The main focus has been on bug fixing, so there aren’t that many new features. Hopefully, the connection is more stable now.The question editor now supports adding multimedia content. You can now try creating full-featured packages in the online editor (just remember to save often — there’s still no “Undo” button).In “Question for Everyone,” the host can now assign x0.5 and x2 during the preliminary answer review.HTML files can now be used to create custom animations. With basic programming skills (or vibe-coding), you can program your own animation in an HTML file and include it in a question. The important part is reacting to the game pause event and stopping the animation, as well as reporting when it has finished.Host comments (hidden from players) are now supported — they will become available after the editor update.The room style has been slightly adjusted — unnecessary colors have been removed.
AdditionalRealm Liberation - Enlightenment: Cultivate Talents One Step AheadWhen you unlock the "Realm Liberation - Enlightenment" skill, it's as if you've grasped the true meaning of domain limitations. In the name of the first - born of the gods, you break the norms and accelerate the cultivation of scientific research talents.This skill can bring a significant bonus to the training efficiency of the current research center academy, enabling you to quickly have a group of top - notch scientific research talents, injecting strong impetus into the research, development, and upgrade of battle vehicles.Realm Liberation - Technological Outburst: Accelerate R & D and Create MiraclesThe "Realm Liberation - Technological Outburst" should not be underestimated either. In the name of the Creator, break through the fundamental laws of the universe and inaugurate a new era of technological creation.This skill will greatly enhance the R & D efficiency of the current research center. Various advanced battle - vehicle technologies no longer require long waits and can be upgraded instantly.
1. Add the Currency Repository page, allowing unlimited stacking of forging stone materials2. Fix the issue where Kirin has no effect3. Fixed the issue where the Forged Iron Ring effect was inactive when wear no weapon4. Enhance the attack range of Inferno's Normal attacks5. Adjust the hammer's posture6. Adjust the attribute modification effect of the Chaos/Abyss Stone to slightly increase the probability of beneficial effects
It's finally ready! FEED THE QUEEN is coming out on Monday, May 25th!The full release brings many new synergies to explore and systems to experiment with. New buildings, units, foods, and effects. Most of the systems from the demo have been reworked and improved upon. There are multiple different strategies to try at every stage of the game, and each new colony grows faster and bigger than the previous!Additionally, FEED THE QUEEN has received a complete art overhaul. Check out the updated store page to get a taste of it! The game also will feature an amazing original soundtrack.I have been hard at work these past few months ever since the original demo released last year. I have put all of my energy and love into this game, and have worked with some seriously talented artists to make it something truly special. I am super excited to finally get it out into the world and share it with all of you!If you enjoyed the demo, you will love the full game!
ːhappy_yetiː FINALLY!Steam features on MacOS are now fixed, so DLC and achievements are workingYou will get all the achievements that you should for current and previous runs. Two exceptions:You have beaten the final boss, and reset the game after it - this particular achiv won't be recovered. You need to beat him again, sorry ːstimulationːIf you made a total reset, the game can't remember your achivs before this
This update adds new sound effect options across several progression and reward systems, along with improvements to the server submit rate. Changes - Improved server submit rate - Added Pet Hatch SFX - Added Pet Level Up SFX - Added Pet Tier Up / Max Tier SFX - Added Prestige SFX - Added Shop Purchase SFX - Added Equip Pet SFX - Added Equip Egg SFX - Added various additional UI/gameplay SFX Thanks for playing and helping improve Community Button!
Bread Craft Update is Live!A new layer of gameplay has been added to battles: resource collecting, bread crafting, stone throwing, and combat healing.During fights, resources can now appear directly in the arena. Pick them up, store them in your permanent inventory, craft useful items, and use them without stopping the battle.New ContentRandom Resource SpawnsStones, flour, water, and coal now spawn during combat.Each resource has a 25% chance to appear.Resources spawn one by one every 25–35 seconds.Any resource can appear on any level and in any free arena slot.Bread Crafting1 Flour + 1 Water = 1 Dough1 Dough + 1 Coal = 1 BreadCrafting is done through repeated clicks.The product starts gray and fills with color as you progress.Crafting does not pause the fight.Bread HealingBread can be used on your hero during battle.If the hero is alive, bread heals them back to full HP.The hero now reacts with a small “Thank you!” popup.Stone TargetingStones can be thrown at the enemy, your hero, or the bird.Hovering over a valid target shows a targeting reticle.Hitting heroes deals 10% of their current HP.Hitting the bird instantly triggers its normal poof disappearance.Missing cancels stone targeting without consuming a stone.New Battle ShortcutsQuick buttons were added for stones, bread, and crafting.Collecting resources and using shortcuts no longer consumes normal click-system actions or interrupts aura flow.This update makes battles more interactive and gives players new tactical choices while the fight continues in real time.
Added proper mouse input support Fixed save slots deletion bug
Improved balance Fixed few small bugs Added confirmation popups on important actions Game scaling tweaks (bigger range of monitors support)
Hey everyone, I'm currently testing out a change to how game modes work in the game. The "passive mode" setting is still going to be the default for new players, so there shouldn't be a change for anyone onboarding in the game. But if you've played already and are looking for a little more challenge or changes to how the game works, read on!Game ModesIn the game settings ('game settings' button on faction select for a new game), I've changed the 'Passive Mode: On/Off" button to be a game mode button with three options now.Passive:- This is still the default, hostile planets don't attack you, plays more like an idle game. You can walk away any time without pausing and there's no risk to your progressActive:- Hostile planets have their original attack timers that slowly tick up, and will attack an adjacent (non-home) planet and flip it to hostile. This works the same as before but the strength of the planet remaining will be about 1/3rd of the attacking planet which was originally bugged and only being set to 2 regardless of attackChallenge:- Some players have requested something a bit more challenging out of active mode. This setting is experimental right now and likely to change (along with some new UI to better explain modes coming soon). Details below.What is Challenge Mode?Challenge mode is basically the same as Active mode with two key changes. "Auto Explore" automation is on by default and cannot be toggled off once automation is available to the player. This means turtling and building fleet with no hostiles on board is much harder to do, there will almost always be hostiles preparing attacks... unless you strategically enclose your empire, which felt like fun emergent gameplay so it's staying for now.Additionally, every galactic jump increases the speed with which hostile planets will attack you. The level of difficulty is probably still a bit too low for seasoned players, but I'll be making some changes to how new games are configured (with a new game settin...
Hey everyone!The HEART ABYSS team is here! We’re sorry to tell you, but the Open Playtest will wrap up on May 12th at 13:00 UTC. It’s time for Leon to return to his cage! You still have a few days to conquer the Iwamoto Mines, test out the new combat system and platforming mechanics, fry the boss with Leon’s "Electric Strike," and delve deeper into the lore of the HEART ABYSS world.Don’t forget to share your feedback! What was cool? What needs more polish? Which moments stuck with you, and which enemies made you break a sweat? We’ll read it all and get it to work!And Wishlist the game if you haven't already!With love,The HEART ABYSS Team
Newadded a display for total resources during battle (can be enabled/disabled in the settings)Improvementssettings properly save/loadreduced loading timesFixesfixed an issue where the faster boss spawning upgrade would not always trigger correctlyfixed windowed mode, you can now resize the game as desired
Bug Fixes Corrected Lots off Staff prices, all buffs. Fixed Egg Hat Cost in Bloobimization UI. Fixed an issue with hide hat and hide wings not working when the player pressed equip. Update Stones information. Fixed Corrupted Gnoll Chief's (Soul) Crit Chance. Fixed an issue with Homesteading when growing fish, the issue happened when a player levelled up fishing which did a fishing rod check, which would cause a message stating you don't have the correct level off rod equipped. Updated the Superior Killer Upgrades to be more specific. Fixed an Issue where a previously set auto bank or auto sell wouldn't correctly show in the inventory when loading in on a new session. Fixed an Issue with Auto Firemaking turn off invocations on level up. Fixed an Issue with Auto Thieving not starting ( caused by incorrect lockpicks checks in the gilded oasis ).
Fixed The Doomsday Judgment Tank may deal negative damage under certain conditions.
Bloody Painter "Snow-Lost Child" series pre-orders are now open!❄️🛒 Pre-order➔ https://delucat.com/en/collections/bloodypainter ⏰ Pre-order Period:May 2, 2026 – June 10, 2026.🚚 Shipping:Orders will be shipped sequentially from mid-August to late September 2026.#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions #血腥画家 #血腥畫家
CubeFoundry — v1.7.0 — The END ? Five weeks (-Ish) of work since 1.6.11. The headline is performance — the game now uses every core your CPU has — but on top of that there's nearly a New game. HighlightsTrue multi-core. Late-game stutter is gone. FPS went from ~7 to 30-50 average; main-thread blocking dropped 87%.Garden minigame. Grow plants, brew potions, spend them on time-skips, tick boosts, and CPS surges.Card system. Each NG+ run draws cards that shake up the rules. OP cards retuned and NG+ scaling now visible at draw time.Cosmic Codex prestige page. Full glass-morphism rewrite, with a cooldown timer, affordable-count badge, and trimmed tooltip animation.Prestige is strategic again. 5-minute cooldown, refunds on reset, and a new power-based award system reward growth, not spam. Performance — True Multi-CoreThe four-phase worker-pool rebuild that gives this update its name. Phase 1 — async/await fix. Workers now actually process tasks (the old fire-and-forget left them idle). FPS jumped immediately.Phase 2 — observability. Per-task-type metrics, queue depth, wait time, 30-second health reports, slow-task detection.Phase 3 — cached automation prep. Upgrade payload now cached and invalidated by purchase count. Prep time dropped from 30-50ms to under 1ms.Phase 4 — backpressure. Queue grew from 100 to 300 tasks; low-priority tasks drop adaptively above 70% pressure; CPS, CPC, and prestige tasks never drop. On top of the worker pool: GPU transform feedback particles (WebGL2) with a SIMD CPU fallback for older hardwareFrameBudgetManager enforcing a 60 FPS budget per frameEight-phase late-game lag fix addressing render and compute bottlenecks at extreme generator countsCube counter throttled to ~20 Hz, viewport-gated affordability checks, structured DOM countersAutobuyer: lower purchase frequency, bulk cap, stronger diminishing returns, cooldownPrestige page dropped its multi-LOD card system and locked to the "mid" variantThree.js startup optimized; DOM cleanup batched...
❄️ Bloody Painter x PlushifyLab: New Plush & Restock! 🎨The "Snow-Lost Child" series and the classic Sitting Plush are now LIVE for pre-order. Grab them together to save!【🎁 Exclusive Bundle Offer】Get $10 USD OFF when you purchase both plushies at PlushifyLab!🎫 Use Code: DELUCAT(Valid until May 20, 2026 — 2 weeks only!)🛒 Shop Now:🔹 DeluCat Official (Full Collection)➔ https://delucat.com/en/collections/bloodypainter🔹 PlushifyLab (Discount Code Site)・Snow Lost Child: https://plushifylab.com/products/bloody-painter-plush-snow-lost-child-ver・Sitting Plush (Restock): https://plushifylab.com/products/bloody-painter-plush#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions
本次因为重做了大量批量算法,可能会有不确定的bug,故仅在测试版更新,待修复bug后会更新到正式版:测试版进入方法,玩家可在库中【右击游戏】-【属性】-【测试版】-右上角选择【TestVersion】进入测试版本。若进入游戏后左下角版本号没有“T”字样,重启steam刷新即可。 以下是本次更新内容:V1.5.4T优化修复:1、修复阵法升级时在材料数量巨大达几千兆时升级时可能卡死的bug。2、装备制作消耗的寒铁数量上限为200W个,不会随等级增长而无限增长3、修复任务一键完成,不完成回收任务的选项有时会不触发的bug。算法重做:4、优化装备批量强化算法,降低后期的卡顿和内存开销。5、优化英灵批量升阶算法,降低后期的卡顿和内存开销。6、优化英灵转职批量强化算法,降低后期的卡顿和内存开销。7、优化底图圣兽批量强化算法,降低后期的卡顿和内存开销。8、优化阵法批量强化算法,降低后期的卡顿和内存开销。测试版更新增加了玩家新功能,可能存在bug若遇bug,请坐及宽心。使用前请务必复制一份存档。存档路径为(三种方法任选):(1)C盘搜索Skylight(2)手动选择路径:C:\\Users\\Administrator\\AppData\\LocalLow\\SkyLight(3)复制路径:%USERPROFILE%\\AppData\\LocalLow\\SkyLight\\MoNiShouYou若出现bug导致存档出问题,可在主界面载入存档右下角使用【自动存档】追溯最近的存档。如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:添加 QQ 群:一群::173962599(已满)二群:992123486(新开)前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略如果您觉得游戏值得好评,请在商店给个好评您的好评对我十分重要。十分感谢您的支持!祝您游玩愉快。
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
Hey guys!This patch is a massive balancing update.Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.Damage from both sides of the battles were getting out of hand and needed to be refined.Patch notes below!New:Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.Enhancement - Dark Armor: When hit, Leech 5% Max HP from all allies. The healing is increased by Leech.Utility Skills:Light's Call: Contains Enlight EnhancementPrimal Power: Contains Enprime EnhancementDark Ascendance: Contains Dark Armor EnhancementSpark Blade: Contains Enthunder EnhancementFrost Blade: Contains Enice EnhancementChanges:Advanced Stat - Armor & Resistance: Significantly improved Armor and Resistance.Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.Passive - Commander: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Crusade: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Ranger: This ability is now additive rather than multiplicative.Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!Base Stat - Vitality: now gives 5 HP per stat.Monster Stats: The Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an ...