1.更新通行证建筑;
Hi, Brave Hero! Arya here. Another round of polish — focused on memory, chain mythic forging, and elemental dragon FX alignment.Attempted Improvement: Runtime Memory Usage: Attempted to further reduce the game's runtime memory footprint, for steadier long idle sessions. If something still looks off, please let me know.Improvement: Mythic Forge Result Screen: Tweaked the layout of the mythic forging result screen and polished the flow for consecutive forging — the important buttons are now exactly where you want them.Attempted Fix: Dragon FX / Model Misalignment: Attempted to fix the issue where some elemental dragon effects didn't line up with the model. Skills should look better-attached now.Miscellaneous Bug Fixes: Cleaned up a few small issues for a smoother day-to-day experience.Wishing you a Brave Hero day of clean chain-forges and perfectly stuck-on dragon FX~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
The game will be release and the summoning begins on🗓️ May 31⏰ 11:11 AM PDTThank you all for the support!See you on other side
Hey everyone!I finally have some big news to share:HeroTail: Survivors will release on June 1st! It’s a top-down roguelite survivor game where you build a growing chain of heroes, unlock synergies, level up abilities, and survive increasingly difficult biomes.And yes… The game will be FREE TO PLAY!Just like Idle Pixel Fantasy, the game will include a few small optional DLCs to support development, but similar to Idle Pixel Fantasy, these DLCs are not necessary to finish the game. You can unlock all achievements without paying anything!Thank you all so much for supporting me over the last months. Seeing people still play Idle Pixel Fantasy honestly helped make this project possible.What about the next idle game?I also started prototyping a brand new game set in the same universe as Idle Pixel Fantasy!This time it's an idle autobattler with different classes, a lot of metaprogression, various weapons, artifacts, and enemies.The project is still VERY early, but I wanted to share a first little sneak peek with you all: I’ll share more once development progresses further!
Hi everyone! ^^We’re excited to introduce a brand-new bundle featuring: Lakeside Bar + Ash & Adam's Existential Treads + 1998: The Toll Keeper Story🎁 Grab all three games together and enjoy a 10% bundle discount!🎯 Don’t forget to follow our developer page to stay updated with the latest news and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support ❤️ We hope you enjoy the bundle!
1.通行证建筑更替;
Removed Wishlist Buttons
Hello players! In this update, we’ve implemented multiple optimizations and bug fixes, with a focus on improving gameplay experience and balance. The update details are as follows: 🔧 Feature Optimizations & Content AdjustmentsAdded inventory filtering and a Favorites tab. The Favorites tab acts as an additional storage space and items placed there will be automatically locked to prevent accidental operationsInventory capacity has been increased to double its previous sizeWhen gem materials are depleted, the Auto-Synth feature will continue searching for other gem types to fuse automatically🐾 Combat & System AdjustmentsFixed abnormal pet count issues. Players can now summon more pets at the same time. Note: Elite summons (Large) will occupy 4 pet slotsIncreased the skill scaling of most classes, improving overall player powerReworked all class talents. Issues in previous versions where some talents did not function properly have been fixed, and all talents should now work correctly🐞 Bug FixesFixed an issue where the Mechanical Apprentice would still appear male after useFixed an issue where Legendary Bosses had excessive MISS ratesFixed incorrect talent text in certain languages. We will continue improving localization quality and provide more accurate translations in upcoming updatesFixed an issue where the game could not be operated after using the boss key in windowed modeFixed an issue where the Knight's Attendant would not disappear. Also increased the duration of summons such as RED FLAME and unified the duration of all Elite summons to 30 seconds (previously 20 seconds)Thank you all for your continued support. We will keep improving the game 📢 You are welcome to join our official player community to stay updated and share feedback with us:https://discord.gg/M4cDm62pXu
Hey villagers! 🌽👑 We just released the King's Mood Update for Agrivore! This patch adds a brand new system designed to shake up your runs and encourage more varied builds instead of repeating the same strategy every time. New Feature • Added King's Mood system The King now reacts to your choices during a run. If you focus too heavily on a certain crop or strategy, the King may suddenly change his tastes. Maybe mushrooms become less desirable. Maybe your favorite strategy gets taxed into oblivion. Adapt, survive, and keep the kingdom fed. Changes & Fixes • Fixed Space key spam bug • Fixed visibility issues for "Buy Cheapest Node" • Added "Buy Max Amount" option to node purchases • Fixed Potato Generator not zapping sometimes • Rebalanced crop value nodes This update is also part of our ongoing effort to make runs feel more dynamic and reduce repetitive build paths. Thank you for all the feedback and balancing discussions lately. We read a lot more than you think 👀 If you enjoy Agrivore, leaving a Steam review really helps us continue improving the game! 🌱 https://store.steampowered.com/app/4045540/Agrivore/
It's been a while - and I know some of you showed genuine interest about this game! I wanted to come back and let you know: Idle Squire is officially live on Steam!You train your squire by simply working at your PC. Every keystroke is an attack. The more you type, the stronger your squire gets - then you send them into dungeons, collect loot, unlock weapons, and build your build.It's a proper idle game built for people who actually work at a computer all day.Would love to hear what you think - especially from anyone who tried the demo or wishlisted it. Happy to answer any questions too.
New orange theme skin!!
CONTENTNew event: Forge Surge. ×10 furnace speed for 30 seconds. Pair with the Claim Event automation to never miss a window while AFK. New event: Forge Singularity. ×200 furnace speed for 30 seconds — drop-everything-and-watch tier. New trade goods: Astrium (sell 250 / buy 375) and Logic Circuits (sell 600 / buy 900) now appear in the trade panel. New automation action: Claim Event. Auto-claims any pending event reward the moment it pops. New drill target picker: M-2 CRT screen built into the launch pad. Click CHOOSE TARGET and the camera slides to a sister CRT showing the orbit map. Pick a chunk with the arrow buttons, the keyboard, or by clicking. Re-targeting an existing mine merges the loaded cargo into the existing shaft when there's room. QUALITY OF LIFEWorld map (planet AND orbit) is now zoomable — mouse wheel or the new + / − buttons. Automation condition wizard reworked. Building a condition now walks through three hierarchical dropdowns (Operator → Quantity → Comparator + value) instead of the old flat list, so AND / OR composites can actually have meaningful sub-thresholds. BUG FIXESAutomation condition wizard silently saved the threshold value as 0 if you typed it (e.g. "if Titanium Ore
Some player's noted that they couldn't play Forage Wizard without internet access because we did steam verification incorrectly. This update should fix that! Thank you to the players that brought this up in the reviews and on discord.
Fixed the display of the off-duty sign.Improved level 2 animal unlocks.
Fixed some texture issues.Fixed an issue where cat and bear decorations could be unlocked early.Fixed an issue where selling items while submitting an order could result in negative coins.
Improved offline progress accuracy when gaining stats quicklyIncreased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp taskIncreased post task list residuum costs so its the same with above buffBuffed Alien Integration specimen research bonus to match the moduleSplice Discipline automation now behaves smarter after getting the Discipline Purity upgradeImproved some tutorial text and added Info to late game computeDaily backup AI points now included in the backup save, no longer need to double saveChanged strata stats display to a popup to fix some UI issues with sizing and have room for more stats in futureAdded ability to use a percent (IE 99%) when setting Distance for auto navigateAdded hover info for enemy Colossal damageMade Void Device links active text different color if links availableTweaked EoC scalingAdded a few late game research rowsFixed Senectus warp charge speed upgradeFixed bottom two splice crew late game adaptation cost startFixed Titan Array order being shuffled on load sometimesFixed Damage Meter for Titan ArrayFixed Titan warp enemy stats to match boss statsFixed Systems Enhancer core to cap at 5 levels properlyFixed late game resource displays updating slowly sometimesFixed Alignment gain tooltipFixed galaxy 10 node routingFixed late game splice crew level estimatesFixed strata time to level estimatesFixed veil piercer not working after reinforce if reinforced while in warpFixed enemy Capital boss kills not giving masteryFixed Compute content overflow if using larger font sizeFixed "Hide Completed" checkbox not showing correctly on Achievements pageFixed "Hide Completed" checkbox not working in ResearchFixed offline progress hang if going offline in 150 without task list completedFixed warp returning you to wrong Veil ShiftFixed Titan Cannon default targeting to be ArmoredFixed Triple One Shot achievement triggerFixed splice upgrade reset not triggering rightFixed role update bot for 75 areaTypo fixes(Mobile) Scroll to bottom of fi...
- Fixed some bugs - Corrected the text of some items and skills. - Implemented dungeon repeat function If you check the repeat function on the dungeon selection screen, the search will now be re-explored from the specified starting floor when a hero dies or a boss is defeated.
Whenever you have a connection spike or when we provide a maintenance or the server goes down for 1 minute you don't have to worry no more that you will loose farm not even for 1 minute , it will be back on to farm right away without requesting and action input from you ! Thank you very much for playing Cromania.
Hello Alchemists!It's been 2 weeks since the launch! I want to thank everyone who has supported my game and appreciate all of you playing it! I've added a small content update to the end of the game so the ending has a little more surprise to it! Also some bug fixes, especially with the foraging strength upgrade. It wasn't properly applying so the last level might have felt more frustrating than it should have been. Sorry for any inconvenience! Feature: New hidden content. Take a look after the last talent and see what's in store... No more in the change log to keep it a surprise!Bug: Fixed a bug with the level up status panel where the old and new income per item was the same.Bug: Fixed a bug where foraging strength talent wasn't being properly applied!Slightly increased the sprite in dialogs so he's bigger.Some more performance improvements with the shop and scene loading that hopefully alleviates some crashes that a few players experienced when transitioning scenes.Let me know what you think!And as always, thanks for all the feedback and bug reports. Keep them coming!If you enjoy the game, please take the time to leave a positive review. It really helps small games like this one and I really appreciate it!Thanks for playing!
It's been a great release so far, tons of players jumping in, conquering galaxies and checking off achievements. Thanks to everyone who's grabbed the game so far, it's been a fun 24h. As always, thanks as well for your reviews and feedback. I read it all, and try to find the best ways I can to incorporate as much of the feedback as possible.This update, as well as a few of the hotfixes yesterday, includes addressing a bunch of feedback received so far.New Camera ControlsCamera controls have been updated with a few new features. I've made significant changes to how the camera was handled internally, which opens the door for a lot of additional improvements. One of which is multiple zoom levels. You can still zoom in and out with the mouse wheel, and the game will seamlessly blend between a few presets (I believe 5 in total). Because of the changes, I can now add more of these if needed though it felt like 5 was a good mix of offering more visibility options without overload.Additionally, I've added some common keyboard controls as options to control camera movement. These aren't currently configurable but there are some duplicates so you can use whatever is more comfortable for you.Controls Summary:A, S, D, W / Arrow Keys - Now controls camera pan, and should key general sensitivity even for all zoom levels (still being tweaked a little)E / Q - Zoom in and out without using the mouse wheelNumeric keys 1 through 5 - shortcuts that bring up the various action menus from the bottom left of the HUDSpace - Instantly zoom back to full mapUX UpdatesUI windows that have back buttons, cancel buttons, or otherwise optional actions can now be closed by clicking out of the window. This should help dismiss windows faster without having to always move to the back button. You can also press the "Esc Key" on your keyboard as a back shortcut for most of these windows as well.Fixed a bug with the UI controls where some keyboard keys were synthesizing mouse clicks (holdover bug from th...
Fixed head-start upgrades not working as expected (now the head start spawns will be spawned in the beginning of the run during a 5s period) Added 40 minute idle timer to owned businesses credit generation which resets on any click in the upgrade menu or a new tier reached when in run (this feature was balanced to be an addition to the active gameplay) Improved simplified chinese translation consistency Thank you everyone for playing! Keep the reviews and the feedback coming, I am here to fix and improve the experience.
With this patch, ultra-wide monitors will now be able to play the game with letterboxes (black bars) due to inability to scale the game to the 21:9 aspect ratio.
Hello DungeonSweepers! Today's patch as a small new game mode feature: Daily Dungeons! The game mode is unlocked whenever you defeat the final dungeon level on any class. This will be retroactive for any users who have done so already. Every day there is a fixed dungeon seed that generates the dungeon. A random dungeon level is chosen, a random class, and a random set of starting items. This daily dungeon has a leaderboard for fastest times, so try to defeat it quickly to share your glory! The leaderboard resets every day. Good luck and happy sweeping!
{STEAM_CLAN_IMAGE}/24136664/cc844a466bacd613a26c7da1ae8f0d675705d066.png Hey Panda Peeps, Are Cinco de Mayo sales a thing? How about Cinco de Mayo FLASH Sales? Anyone better than us at Spanish know what that’d be called? Well, anyway… For the next 24 hours only, visit the Crush Crush Store and take 15% off all Diamond Bundles, or grab the sweet Mallory DLC for 50% off! How do you think Mallory would celebrate Cinco de Mayo? Everything homemade is our guess! We love you so hard, The Pandas
{STEAM_CLAN_IMAGE}/34491490/9edf2494796d84bd17f4b92de8ec155cecd4359a.png Hey Panda Peeps, Are you missing the Romantasy Event already? Didn’t your party of hunky heroes all look gorgeous in their RPG-themed outfits? What if we told you Elemental Sorcerer Logan can hang out with you in your main game whenever you like? For the next 24 hours, we’re having a fantastic fantasy Flash Sale! Not only are Diamond Bundles 20% off, but you’ll get Logan’s RPG Outfit as a bonus gift with every Diamond Bundle purchase! We love you so hard, The Pandas