Game Updates

Patch notes and dev posts · 7,663 Steam updates
UNHUMAN
UNHUMAN
52 days ago · hachirita

UNHUMAN — Ripperdoc Onboarding & Madness Protocol

UNHUMAN — Ripperdoc Onboarding & Madness Protocol Two big reworks in one patch: the tutorial got replaced by something that respects your time, and the INSANITY terminal grew a full mastery tree. Plus comparisons, clarity, a flight recorder and a stack of fixes. NEW ONBOARDING: THE RIPPERDOCNo more annoying tutorial. (Hopefully.) The old 63-step tutorial is retired. DR. VAHLEN, your friendly neighborhood ripperdoc, now runs onboarding as 17 optional tasks with real pay: cash, custom-rolled gear, FLUX, INSANITY, even a seed cache. No screen dimming, no forced clicks. Every task works your way: do it yourself, hit HINT for a spotlight, SHOW ME to be taken straight there, or SKIP it entirely. Your first raid comes with interactive field notes: routing, sprint, inventory, the secure pouch, healing. The game pauses while you read and moves on when you actually do the thing. Rookie safety net: for your first 3 raids the doc will not let you die. Full patch-up on the spot, free extraction heals, mags topped up. Your very first raid also runs weakened enemies. Veterans: if you finished the old tutorial, you will never see the new one. Start a fresh character and you get a one-time offer instead: take the guided run (rewards included) or wave it off. INSANITY: MADNESS PROTOCOLThe terminal grew a mastery tree. 21 nodes, three branches: CARNAGE (damage, 7 nodes), HUSK (survival, 5), COMMUNION (economy and weirdness, 9). Unlocks at your first REBIRTH. Nodes cost INSANITY and ranks get pricier as you go. The complete tree runs 395,260 INSANITY. Completionists, pace yourselves. Capstones include: SIN FRENZY (+1% raid damage per 1,000 unspent INSANITY, up to +20%), BLOOD DEBT (taking a hit bites back, 10s cooldown, watch for the † mark in raids), HOLLOW SHELL, CROWN'S EDGE (+5% trader sell price per crown tier), CROWN RESONANCE and VOID BARGAIN. BLOOD TITHE: raid kills can drip +1 INSANITY. You will see it float over the kill. RIGGED COIN: the trader coin flip finally leans your w...
Spiritstead
Spiritstead
52 days ago · Turbo Dog Games

Spiritstead v1.0.5 - Small Patch & New Settings

v1.0.5Added new expanded settings, including:Saturation sliderBrightness sliderContrast sliderFilm grain optionBloom is now disabled by defaultAdded a new Wizard God Power — Summon RainBug FixesFixed a soft lock in the Evil Lands when finishing the gameFixed third Wizard Tower translationsFixed Korean translations in the settings
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
52 days ago · deleonora_hs

Event - Stardust

⭐️🚀 Embark on the quest of a lifetime with "Stardust" - Harness the Cosmos! 🌠🏆 🌌🔭 Step into the role of cosmic explorers and masters of the celestial, navigating the vast universe in this captivating event! 🛸✨ ✨🎉 Demonstrate your courage, collect mystical meteorites, and unlock the secrets of the cosmos to enhance your powers. 🎉 🌠 🚀🎁 Discover extraordinary rewards and leave your mark among the stars! Join "Stardust" and seize your destiny in the cosmos today! 🌟🤝
Galaxy Idle Clicker
Galaxy Idle Clicker
52 days ago · Soehnle

Patch 1.1.1

NEW: Notification customization options: disable animations, change notification colors, and switch between Arrow and Dot indicatorsAdded Buy MAX in Orbs field tabAdded the missing completion checkmark to the Big Bang Antimatter tabRemoved "Move to next Area" button while in Offline PlanetAttempted to fix an issue where some players received no resources after performing a PrestigeFixed the early-game Time Factor Multiplier progression to scale linearlyFixed an issue with Mech #7 EZ Mech Farm where some players could not travel to the Mech area in Insane or start the EZ Mech FarmFixed Black Hole Travel 53 requiring an additional Light Year TravelUpdated the wording of the Free Will optionFixed Quark Damage/HP upgrades incorrectly becoming locked again after a SupernovaFixed Steam Garbage Achievement #77 not triggering correctlyFixed an issue where the Minigames Played bonus could be incorrectly applied during Offline Time even when Minigames were not unlockedFixed an issue where players who triggered the Big Bang could no longer move the spaceship vertically while Auto Move was enabledFixed an issue affecting some players where the spaceship could fire more projectiles than intendedMinor fixesKnown issue: Black Matter Perks saved during Black Hole Travel may not be reassigned correctly, requiring players to manually reassign them
3D Printer Manager
3D Printer Manager
52 days ago · TMP69

Update #20

Just a little update: Wrist hurts from drawing artwork, only several more hours of that to go..Made some code changesPrevented workers from fulfilling an extra print every now and againPrevented hovering printers causing them to jump up, inducing a missclickFinal prestige now has the correct thank you screen... I finally completed the game without cheating and didn't get a congratulations
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
52 days ago · zangmingrui

[Demo] Version 0.3.5.0 Update

\Added 4 new Legendary Equipment.Added 10 new Mythic Equipment.Added more Build Recommendations.Added new Equipment appearances.Added a Hide Combat Text option in Settings.\Improved game rendering performance.Improved source descriptions for some items.Defensive Runes now use a shield shape for easier distinction.Improved the Outland Astrolabe activation display.Improved tip display duration.Sealed Affixes can now be sealed by clicking the entire row.Improved descriptions for some attributes.\Fine Affix strength on Equipment and Runes increased by 35%Expanded the slot ranges where some Affixes can appear.Removed the weapon requirement from the Cleric skill \.Adjusted the Legendary Affix effect of Legendary Equipment \.Increased the Shield gained from Mage Specialization \.Modified the effect of Legendary Equipment \ and renamed it.\Fixed missing multilanguage localization for some texts.Fixed inaccurate translations for some texts.Fixed a line-wrapping issue with ability stack displays in combat.Fixed being able to compare Equipment that is already equipped.Fixed a possible memory leak during combat.
SIGame
SIGame
52 days ago · vladimir.khil

SIGame 8.13.2

Thanks to user GoldensFire for help with this release!Ability to start a game using a Steam account (previously, it was only possible to join a game using one).Duplicate the package comment in the chat.Separate fullscreen button.Preserve the voice chat link after restarting the tab.Link to the official Discord channel in the main menu.Improved content preloading interface.Content preloading for the host.Improved host card.The game host is marked with a star on the game screen.Player management menu is always available.Added Make Host and Kick commands to the player management menu.Improved Ready button styling.Players are not ready by default.Clickable correct answer (allows checking the answer in a search engine).Choose the package download source from Trends (Steam/SIBrowser).Improved How to Play mode (hints, button highlighting, progression only via the Next button).Steam icon displayed next to the player's name in various places.For the Point on Image answer type, the host sees an image fragment instead of coordinates.New language switcher design.Spanish language support.SIQuester Online: a notification is displayed when saving a package.SIQuester Online: line breaks in question text are preserved when saving.
Kaetram
Kaetram
53 days ago · Keros

Kaetram v3.2.2

This update focuses primarily on the UI/UX for the game, I have gone through almost every single interface and standardized them, significantly improving the readability and available space for information. I have also reworked the entire HUD, opting for a more MMORPG friendly approach. But that's not all, I have gone through 4 of the bosses (Skeleton King, Ogre Lord, Forest Dragon, and Supreme Rabbit) and completely reworked their mechanics. Due to the change in difficulty and mechanics, I have reset the leaderboards and collection for all of them in order to be fair towards newer players. Last thing to outline, I have also polished all the existing abilities, and will continue improving and tweaking them in upcoming update. There are plenty of other fixes, additions, and tweaks, full change-log: - Mana is purple now. - Added shadow system.- Added skill tracking.- Added Soul Dragon pet.- Added mad emperor crown.- Added quest tracking system.- Added colourful lootbags (rarity).- Fixed map scrolling for the sidebar.- Added browse/history/stats to exchange.- Added customizable interaction keybind.- Added ability to turn off interaction prompt text.- Added new area effects to underwater, lava, and snow areas.- Added 'Keep me logged in for 30 days' option to the website.- Added elemental modifiers to mobs, weapons, projectiles, and more.- Added ability for Gooseymoosey's Pacifist to train Defense and Health (and any other pacifist I guess). - Fixed evasion never working.- Fixed Soul Dragon spawn duration.- Fixed lootbag interface duplicating.- Fixed pets getting stuck in doorways.- Fixed weights not properly computing.- Fixed dismount not working in combat.- Fixed gathering/crafting simultaneity.- Fixed dialogue persisting after death.- Fixed ability UI not having cooldowns.- Fixed jellyfish not stacking correctly.- Fixed Google Play prices/subscriptions.- Fixed drag and drop destroying tooltips.- Fixed entity area chests not despawning.- Fixed friend list not properly ...
Ballatory
Ballatory
53 days ago · FVS

Prepare your wallet!

It's only about 1 day before the balls are out! 😮📅Prepare your 💰🤘Ballatory will launch with a deep discount so your budget can fit a couple more skin DLCs.It also bundles with many of my previous games, so you can get it at an even cheaper price if you already own one of them.Especially if you own Rock Crusher, you will enjoy a bonus skin in Ballatory that makes all the cores look like rocks 🪨🪨🪨.Note on skin DLCs: they exist so you can give me extra support with my future game development. They are only for decoration; they give you no new gameplay features or advantages
Idle Spiral
Idle Spiral
53 days ago · idle.system.company

v3.0.7.38

Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support for verified PC v2.2/v2.3 and compatible partially migrated saves.Fixed some Mileage rewards remaining pending during account sync.Corrected independent unlock states for Auto P and Auto Omega Prestige.Battle damage popups now display actual HP lost after DEF and challenge modifiers.Fixed Engineering notation flickering between equivalent values such as 1000e12 and 1e15.Fixed intermittent graph marker errors during resets and scene transitions.Reduced unnecessary rendering work while milestone panels are open.
DottyBead闪闪拼豆
DottyBead闪闪拼豆
53 days ago · 710066603

Auto-lock function + Large-area coloring optimization

1. Auto block locking function: Once all blocks with the same color ID in the image are fully drawn, they will be automatically locked. No other colors can be drawn on locked blocks to prevent accidental brush touches. 2. Large-area coloring optimization: Fast drawing no longer produces broken lines. A high-speed drawing fill-completion feature is added. The success rate of triggering automatic large-area filling at canvas edges has been raised to 100%.
UNHUMAN
UNHUMAN
53 days ago · hachirita

UNHUMAN Demo — Display Scaling & Quality of Life Update

UNHUMAN Demo — Display Scaling & Quality of Life Update Proper support for 4K, ultrawide and small screens, plus a stack of quality of life features straight from your feedback. DISPLAY & RESOLUTIONThe Operations map now fits any aspect ratio. On 32:9 and other ultrawide setups every map marker is visible — no more cut-off deployment screen.UI scale is now auto-suggested from your actual screen: bigger on 4K, smaller on compact laptop displays (1366x768 and similar), so the game fits out of the box. You can still fine-tune it in Settings (70-150%).Trader inventory scrolls properly on narrow layouts instead of silently hiding columns.Loadout screen reworked for short windows — corner buttons no longer get buried at 720p-class heights.If anything still looks off on your setup, please report it on Discord. I really need scaling feedback right now — especially from high resolution monitors (4K, ultrawide, high DPI). NEW: QUALITY OF LIFEFilter Presets — save your raid filter setups into 3 slots and swap them with one click.Stash Search — search box above the stash. Type "damage", a mod name, an affix, anything — matching items stay lit, the rest fade out. Works across stash, equipment and containers.Quick Sell / Salvage hotkeys — hover an item and press S to sell or X to salvage. Confirmation dialog included, with a "don't ask again" option — and glitch+ tier items always ask, no matter what.Skip Minigame Caches — new raid filter option: locked safes and terminals are skipped entirely instead of eating 10 seconds.Keep Base Tier — new option under ADVANCED filters: after-raid selling and salvaging will never touch gear of the base tier you choose or better. Your T1-T3 bases stay safe for rerolling.Free Kit — flat broke after a bad run? If you're under $5,000, a FREE KIT button appears in the loadout: basic T5 gear with random rolls, wounds treated, back into the fight. Once per raid. RAIDS & FEELRaid maps now load instantly — the brief dark flash when entering a map is go...
Guilds of Mountgate
Guilds of Mountgate
53 days ago · Dr. Asi

Update v0.3.0.4 – Smallbrook, Beehives & Balancing

Guilds of Mountgate – Update v0.3.0.4Greetings Adventurers,v0.3.0.4 is now live!This update continues expanding the content available beyond the early progression while also taking another substantial pass at balancing several of the game's core skills. Beehives & SmallbrookSmallbrook has received a new set of quests, giving players more reasons to spend time in and around the village.Farming has also received another new system with the introduction of Beehives, providing a renewable source of resources such as honey and expanding the possibilities of the skill beyond simply growing crops.We've also started introducing additional asynchronous gameplay elements, allowing the actions of other players to become more noticeable throughout the world without requiring everyone to be online or actively playing together at the same time. Fishing & Progression BalancingFishing has received another significant balancing pass.Two additional high-level fish have been introduced to extend the later Fishing progression, while the value of higher-level fish has been reduced. Fish from around Level 30 onwards were simply becoming far too profitable compared to other activities.Mining, Smithing, and Crafting have also received progression adjustments. XP rates, unlock levels, and other values have been reviewed to bring the different professions closer together.Crafting locations have also been reconsidered. Available recipes are now distributed more intentionally between different stations and settlements, giving individual locations a stronger identity instead of allowing every workshop to produce everything. Better Gameplay FeedbackLow Health and active Heal-over-Time effects now receive additional visual feedback, making your character's current condition easier to recognize at a glance.Quick Time Event rewards for Processing skills have also been adjusted, and nighttime weather effects are now more transparent so they complement the environment instead of overpowering it. Fixe...
Idle Xanxia
Idle Xanxia
53 days ago · Cezae

Plane 4 Hotfix

Plane 4 battles now continue correctly after victories without getting stuck or repeatedly pausing. Rebirth from Plane 4 now preserves Warfront progress, Primordial Laws, Law points, Armaments, and normal character statistics. Enemy Dao abilities now apply their damage, debuffs, icons, and visual effects to the correct target; unwanted lower-plane buffs no longer return each wave. Soul Forge and Armament screens now handle long material lists, equipment cards, set bonuses, upgrades, and smaller screen sizes more cleanly.
Bloobs Adventure Idle
Bloobs Adventure Idle
53 days ago · Bloobs_Dev

Version 1.2.0.4 — EggTraction Time

Version 1.2.0.4 — EggTraction Time Bug Fixes Fixed Beastiary showing wrong egg drop for Skeletons. Fixed Ranching Fireweave Spider showing as Elderglow Spider when growing. Fixed FPS settings not saving and loading correctly, bug caused the setting to default to 30 fps even if you picked 60 fps or vsync. Fixed Almanac Notifications, breaking auto homesteading. Fixed Beastmaster’s EggTraction not loading correctly.
3D Printer Manager
3D Printer Manager
53 days ago · TMP69

Update #18 continued

Accidentally left out a few things as they needed testing for longerFixed workers loading every idle printer with the same filament instead of spreading across active ordersFixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finishedFixed the Prestige button showing up before you'd re-earned every achievement on later runs
Pegfinity
Pegfinity
53 days ago · Fragment Ventures

Less Than One Week Until Pegfinity Launches!

Hi everyone!Pegfinity launches in less than one week (Friday, 14.august), and I wanted to share a quick update before release.First of all... thank you!Pegfinity is a solo-developed game, and the demo has now been played over 20,000 times across plattforms. That is far beyond what I expected when I first started working on this small physics-based incremental about balls, pegs, upgrades, and completely unreasonable score-chasing chaos.Your feedback has helped shape the game a lot.Since the demo launched, I’ve been improving the pacing, balancing, upgrade descriptions, early game flow, and overall clarity based on what players have shared. A lot of the small changes in the full game come directly from watching people play and listening to what confused them, surprised them, or made them want to keep going.Price & Launch DiscountPegfinity will launch at $6.99 USD with regional pricing adjustments.For the first two weeks, there will also be a 30% launch discount, bringing the launch price to under $5 USD.What to Expect in the Full GameThe demo is only a slice of Pegfinity. The full game adds more ways to turn a simple pegboard into chaos. I have added a lot since the demo-release. From new crazy balls, new special pegs and some fun gadgets like the Gumball Machine. I’m doing the final polish now, and I’m really excited to finally share the full game with you. Thank you for playing, wishlisting, giving feedback, and following the game before launch.See you very soon! 😎 Best, Lasse
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