Game Updates

Patch notes and dev posts · 7,663 Steam updates
Lumberjacked
Lumberjacked
54 days ago · sjgreys

Chop Chop Inc x Lumberjacked Bundle!

Hey everyone!If you've enjoyed optimizing your progression loops and clearing forests in Lumberjacked, we have some exciting news today.Our friends over at Rokaplay (the publisher behind A Game About Digging A Hole and Solarpunk) are launching a brand-new title: Chop Chop Inc.Chop Chop Inc. is an adventure game entirely focused on chopping trees, building up automated production lines, and scaling your operation.You can check out Chop Chop Inc here: Happy chopping!
Coloring Voxels
Coloring Voxels
54 days ago · ToastieLabs_Lee

Coloring Voxels V1.12.2 Patch Notes

Coloring Voxels V1.12.2 Patch Notes New FeaturesAdded the Founder's Festival Seasonal Effect - This annual event runs from the 8th to the 21st of August each year. It's a celebration of the anniversary of Coloring Voxels and that of the ToastieLabs Games Studio! Expect lots of fireworks and celebrations. Bug FixesFixed a level name typo: "Tubble" in the Board Game Party DLC is now named "Topple".Updated the intro splash screen to reflect ToastieLabs' new logo!We have more exciting news to share next week, so check back soon!
Coloring Pixels
Coloring Pixels
54 days ago · ToastieLabs_Lee

New Free Bonus Book Image!

New Free Bonus ImageWe've rebranded! ToastieLabs has a new, much more colourful company logo! To celebrate this change, as well as get ready for our usual Birthday Celebrations, we have added a new free image for you all to enjoy.Head over to the bonus book to play for free right now!We have more exciting news to share next week, so check back soon!Coloring Pixels V1.21.0 Patch Notes New FeaturesAdded the Founder's Festival Seasonal Effect - It's Coloring Pixels' Birthday. To celebrate, we are adding this new annual seasonal effect that runs each year from the 8th to the 21st of August. Celebrate with us and make sure to check out the event in our other games as well!New Free Bonus Book Level - To celebrate ToastieLabs' rebrand this year, we have added our new logo as a new level in the bonus world. Stay tuned, as this isn't the only bonus level we are adding this month Bug FixesUpdated the intro splash screen to reflect ToastieLabs' new logo!Removed the Coloring Pixels logo from the splash screen to reduce loading times.Made the splash screen darker to be less intrusive on those running Dark Mode.Fixed a typo. The "Rio Into" level is now correctly called "Rio Tinto".
FlashBoss
FlashBoss
54 days ago · hedgeh

FlashBoss now speaks German, Japanese and Spanish — and Greek Roots is out

FlashBoss since Fable Today's update is the biggest FlashBoss has ever shipped, and this is the headline: the whole interface now runs in German, Japanese and Spanish, alongside English. The first launch asks for your language; after that, Ctrl+L switches it instantly — on any screen, at any time. Menus, lessons, boss fights, preferences, achievements, your master's own words: all of it reads in your language. Interface language and card language can be chosen independently of each other. Where a pack offers it, you choose per pack which language its translations and notes display in — study German through Japanese while your menus stay in Spanish, if that is your idea of fun. Greek Roots — out now 1,000 words on 1,000 cards: English vocabulary through the Greek that built science, medicine and philosophy. Learn tele-, -logy, psycho- and -graph once, and whole families of English words unlock at a stroke. Five tiers, a boss at every gate, taught entirely in English like its siblings — the fourth Roots pack, joining German, Norman and Latin Roots. Find it on Steam. Learning German? Japanese and Spanish are in Every one of the 3,000 cards in the German family — Core and both expansions — now carries a Japanese and a Spanish translation, with study notes to match — and the lessons now read in Japanese and Spanish too. If German through English was never your path, it doesn't have to be any more. Esperanto Core and Toki Pona go further still: every card and every lesson, in all four languages. The rest of the library is being built out language by language — that is what the weekly news is for. Your English, your spelling A new per-hero English spelling preference — American, British, or Auto, which follows your active voice — governs cards, lessons, cluster names and answer checking. The British layer covers every pack's English text, and where the two Englishes genuinely part ways (not just colour and color, but what the words mean), the cards teach your side of the A...
It's Chopping Time!
It's Chopping Time!
54 days ago · Alexandre 'Rokh' Mailliu

5k Copies Sold + What's next? + What's now? Trading Cards! + and 194 CCU!!!

3 weeks have passed since the release of the game, last Friday 17th July, and today is a quadruple big news merged together:5k Copies SoldYou guys are amazing! All of you! When I pushed the release button 3 weeks ago, I would never have guessed that these numbers could be reached already! There is exactly 5002 copies sold as I'm writing this, so it did rise above 5k just a few moments ago today! Sitting at 84% positive reviews. A huge thank you to everyone for your support!What's next?I'm working on improving the user interface and especially adding the controller/gamepad support, that will be the big next update of the game. If you have suggestions or desires about anything, feel free to tell me and I'll do my best as always!What's now? Trading Cards!Steam finally validated/allowed my game to have community badges & trading cards & community items to pimp your Steam accounts! It should be available right now as I just pushed the button.There is a total of 6 trading cards to collect, one for each force of nature:With your Steam Points Shop you can buy different items I've created, from classic emoticons like fire and thunder, fixed profile background, to also more complex ones that I'm really proud of like animated profile background & animated mini profile background with the sea movement of the game (normal & gentle) & as well as a cyan lightning strikes & fire Avatar frames!Being the developer is so cool, as I can create everything I want to customize your Steam accounts, to the best of my abilities of course. It takes time, but I'm glad I did as I'm sure you're going to love it all!It's the first time for me that I have the chance to create trading cards & community stuff, so I'm not sure If you'll earn the cards automatically, or if you'll have to launch the game. But I've made sure one card can be earned every 5 minutes (which is the minimum required) so after 15 minutes you'd have the 3 first cards that always goes along with any game bought.Then you'll be ab...
Idle Spiral
Idle Spiral
54 days ago · idle.system.company

v3.0.7

- Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally.- Fixed "Infinity" being drawn across the middle of the screen. The X axis scale labels overflowed past 10^308.- Fixed the view starting wildly zoomed out. The spiral scale began each session at 1 and crept toward your actual distance, leaving the spiral outside the camera for the first several minutes.- Fixed spirals not appearing in Spiral Equation, in Z-Reactor, or for your own side in Battle. Their curves collapsed onto a single point whenever the panel was closed while they were still drawing.- Fixed the Z-Reactor 3D shapes being completely absent.- Fixed the Milestone panel being impossible to close. The close button was hidden underneath the menu bar, and leaving the screen with it open stranded it over everything with Escape no longer working.- Fixed the Milestone grid clipping its right-hand column behind the menu bar.- Fixed the Milestone panel rendering far too large and spilling over the Battle screen. Panels built at runtime were using the phone layout on desktop.- Fixed buttons permanently dying after a single click. Any button whose action closed its own panel destroyed its own cooldown and never responded again.- Fixed auto-loot not collecting while the Battle screen was closed, which silently discarded every roll once the loot counter filled.- Fixed Memory of Formula always reading zero no matter how long you were away.- Fixed Theory study bars not matching their real values, and not updating at all on PC.- Fixed the game appearing stuck at 0 with no progress. Automation could fail to start at launch.- Fixed the R/P/Z unlock condition text freezing after opening any panel.- Fixed panels stretching across the screen, wrong spacing, and divider bars sitting too high.- Restored the Auto T Prestige toggle, and the missing Auto P Prestige label. All three...
UNHUMAN
UNHUMAN
54 days ago · hachirita

UNHUMAN Demo: Patch Notes (Aug 7)

UNHUMAN Demo — Item Lock Update Protect your favorite gear from bulk actions, plus a round of quality of life and progress tracking fixes. NEW: ITEM LOCKNew button in the stash sidebar: LOCK ITEMS. Toggle it on, then click any stash item to lock or unlock it. Locked items show a small padlock badge and are completely skipped by BULK SELL and BULK SALVAGE. Locked items cannot be queued for sale at traders. The right-click menu hides Sell and Salvage and shows UNLOCK instead. Locks stay on the item through saving, equipping and moving — until you unlock it yourself. Quality of LifeThe operative badge on the hub terminal (LEVEL / PRESTIGE / KILLS) now refreshes immediately after leveling up or prestiging — no more switching tabs to see the new values. The DEMO COMPLETE screen now clearly states it: your save carries over to the full version. Pick up right where you left off. Progress Tracking FixesInstalling modules at the Tech Table with chips now counts toward your lifetime stats — previously only Code Vault injections were counted. Flux from quest rewards and daily contracts now counts toward your lifetime flux earned. Both of these feed the retroactive Steam achievements you unlock when your demo save transfers to the full version. NotesFully save-compatible — existing characters, stashes and progress are safe.
金宵公寓事件
金宵公寓事件
55 days ago · Ofanim

由于没有过审……我们的游戏需要延期了……

我们在一个月前自信的提交了审核。以为会像DEMO一样一周就过审了,没想到STEAM以9天回复一次的速度让我们至今未过审。作为游戏的制作人基诺,我恳请大家原谅我们做事不周,对不起。但我们在这个项目上面足足花了两年多,原本设定在立秋之日,开启丰收,期待玩家们的反馈!没想到……如果因为跳票放弃购买,批评我们,我们也全盘接受!嗯,答应跳江,我也会兑现的~因为我们无法确定具体的过审日期,所以这次也没有办法确认延期到哪一天。不过大家放心,游戏已经完成,只要Steam审核通过,我们会立刻确认上线日期并通知大家的!再次向所有期待我们游戏的玩家致以诚挚的歉意!
FlashBoss
FlashBoss
55 days ago · hedgeh

News: two voices come home — and a one-time audio refresh

A one-time refresh, and why The next update — landing in the coming days — brings a change you'll hear immediately: Toki Pona and Esperanto now speak entirely through FlashBoss's native neural voice, the one trained specifically for Esperanto's sounds. Toki Pona had been borrowing a German voice, and it showed on the smallest words: vowels blurred, and w drifted toward v — sounds that voice was never taught. Every one of Toki Pona's fourteen sounds is native to its new home. Esperanto players gain too: any clips left over from its earlier borrowed voice are retired, so everything you hear is the native voice, consistently. To make that true on every machine, the first launch after the update performs a one-time cleanup of the cached audio for these two packs. You don't need to do anything: audio regenerates in the new voice as you play, or in one pass through the Audio Cache Manager. Your saves, progress, streaks and settings are untouched — this only affects generated sound files. What else rides along Save reliability hardened end to end — your progress is secured on your machine first, card by card, and the cloud copy now catches itself up at both ends of every session. The Audio Cache Manager was rebuilt on the same engine as live speech — its coverage counts are now honest, and caching works for every installed pack. Lessons across the whole library were trimmed to fit their frames — no more pages running past the box. For Windows players, a fix is on its way that stops the game working your machine while it waits for a keypress — quieter fans, longer batteries. And the new voice architecture opens a path we intend to walk: more native voices, and real voice choices, ahead. The small announcement before the big one This is the housekeeping note. The update carrying these changes is the biggest in FlashBoss's history, and it deserves its own story — the next announcement tells it in full. Watch this space. Master Odiin
Incrempire
Incrempire
55 days ago · AdamHUN (DEV)

Patch 1.0.5 - Runes & Cloud

Patch Notes 1.0.5August 7, 2026New FeaturesCloud SaveWe have added Cloud Saving functionality. You will be able to transfer your game state from one device to another with the same accountNew skill nodesWe added 5 new skill nodes to increase the value of certain buildings and skills in late gameRunes: The end-game rune system was hard to use, and too random at certain points, therefore we implemented many of your requests:Locking & Salvage All runes: From now on, you can lock your runes to avoid accidentally salvaging your most powerful ones. Furthermore, now with one click, you will be able to salvage all "non-locked" runes in your inventoryFiltering: An absolute must-to-have feature, finally live. Now you can filter runes by multiple skill typesStat reroll: To give you more power over your runes, a new stat reroll feature has been implemented. You can lock stats, and reroll all "non-locked" stats into new possibilitiesBalance ChangesHard mode's health and damage multipliers have been increasedBlacksmith damage increase per mined ore is nerfedMinor price changes across the skill treeFixesMultiple mud slow effects stacked together, potentially completely stopping enemies. Now the mud slow effect is unique, and cannot be stackedEndless mode incorrect level display fix
xiuzhen idle
xiuzhen idle
55 days ago · 天野小茫

《Bandit Simulator TD》Dev Log#2

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
Lakeside Bar
Lakeside Bar
55 days ago · Bitcover

🎉 Digital Deluxe Bundle Returns with 50% OFF!

Hi everyone! ^^✨🔥 Great news! The Lakeside Bar Digital Deluxe Bundle is back with its biggest discount yet - 🎁50% OFF🎁If you've been waiting for the perfect time to complete your collection, now's your chance. Get all 3 items in the Digital Deluxe Bundle at an incredible value and enjoy even more of the cozy lakeside experience.🗓️ Limited-Time Offer: August 06 - 20 (20:00 PDT)😉💖 We're getting ready to share exciting updates about one of the important milestones for Seaside Wash!Be sure to follow the game and our developer page so you don't miss any announcements.👉 Wishlist & Follow Seaside Wash: 🎯 Follow the BITCOVER Developer Page: https://store.steampowered.com/developer/BITCOVER💙 Thank you so much for your support. We hope you enjoy the sale, and we'll see you at the bar!Warm wishes, Lakeside Bar Team
Blush Blush
Blush Blush
55 days ago · Sad Panda Studios

Never Boar-ed of Summer

Hey Panda Peeps!Don’t let those summer clothes languish in your closet! Dmitri sure isn’t. And hey, the day ends in a “y” so that’s the perfect excuse to get a little dressed up for an afternoon filled with gelato, good music, and probably spontaneous dancing! It’s up to you whether that’s to the music of street performances, or the music of your hearts beating in sync.Log in every day and collect your event tokens to unlock Dmitri’s suave Summer Outfit, available for the first time in the Limited Time Event! If you’ve ever wanted a perfect day out with the most attentive and doting gentleman, now’s your chance to bask in the beauty of a daydream come true.We love you so hard,The Pandas
Idle Kitty
Idle Kitty
55 days ago · 狮子

《挂机猫猫传》常规更新,第17次

🔧修正猫猫升品后,有时没有在UI上更变品质颜色的BUG 🎮预载第二个免费DLC的内容(等STEAM审批过了马上发) 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
IDLE: Intergalactic Defense League Exterminators

A New Threat Emerges!

💥+New Game Plus+💥We've been listening to feedback and working for a while since launch and the biggest feedback anyone has had is that players love the game so much that they want more game to play!🫡Message Received!🫡With that we'd like to introduce New Game Plus ...New Enemy BehaviorsNew Balance NumbersNew Achievements!In addition to that we've compiled several points of feedback and made improvements to ...Optimizations for smoother gameplay, especially later levelsSome players reported hitching and slow downs when enemy waves got truly intense and we've made some changes that should mitigate if not remove these issues in later levels.Right-Click to max upgradePrestige levels is part of the game and common in the genre, but clicking many times can feel tedious and agitate some player. NOT ANYMORE! Right-click any upgrade to maximize spending in the upgrade and instantly reach max level if you have the resources.Steam Cloud IntegrationEspecially with the increased content of the game, players wanted the ability to use cloud saves to pick up where they left off. We're still verifying the functionality, but Steam cloud saves are now available and automatically sync when players exit the game.More informative tooltipsWith different upgrades having different maximum levels players wanted better context about where they were with regards to each one. The upgrade popup now includes that info.Better readability of upgrade descriptionsFont sizes and readability have been improved on most descriptions so players on small screens and Steam Deck can have a more comfortable experience.Several bug fixes Supply crates drop earlier in rounds to make them more accessibleAuto-turret now prioritizes the supply crate to ensure its destructionVarious UI controls not quite functioning as intendedAchievement adjustments to make them more reasonableMANY MORE!A Heartfelt ThanksFinally, thank you to everyone that has played the game, given feedback, left a review, or been involved in any w...
Spiritstead
Spiritstead
55 days ago · Turbo Dog Games

Spiritstead is Now Available on Steam!

After almost two years of development, Spiritstead is finally available on Steam! 🥳What began as a small project we thought would take around four months grew into our first full game as a team. Along the way, we went through redesigns, stubborn bugs, countless playtests, and many late nights, but we kept going and finally made it across the finish line. ❤️We also want to give a huge thank you to the WINGS team. Their support allowed us to make Spiritstead into the game it is today. They guided and encouraged us throughout development, and we learned so much from having them by our side. We truly could not have asked for a better team to support us on this journey.And thank you to everyone who played the demo, shared feedback, wishlisted the game, created content, or supported us throughout development. We truly hope you enjoy exploring the world of Spiritstead!Spiritstead is available now with a 10% launch discount for the next two weeks.Important note for demo playersThe full game has changed significantly since the demo, so demo save files are not compatible with the release version. Although an old save may still appear in the menu, continuing it could cause bugs. Please start a new game for the best experience.
Zero Stress King: Idle Defense
Zero Stress King: Idle Defense
55 days ago · Pauloondra

Tiny Teams + an a HUGE update announcement!

ːhappy_yetiː Happy to share with you that Zero Stress King was officially selected for the ːzsk_winːTiny Teams Fest! ːzsk_winːAlso, I really do make a big update I've promised before:ːcoolstar2022ː New islands!ːzsk_speedː 8 new defenders + ~12 new mobsːzsk_swordː New attack types, such as ch-ch-chain lightning!ːzsk_winː Ability to have all friends at once (finally, amirite?)It will be ready someday in September
The Dream Of A Cockspur
The Dream Of A Cockspur
55 days ago · Eliza.C

Collaboration Bundle with Growing My Grandpa! is Now Available!

Greetings Investigators, We hope you have been enjoying The Dream Of A Cockspur. Our collaboration bundle with Growing My Grandpa! is available starting today! {STEAM_CLAN_IMAGE}/44749640/20622d06be63e888500bc5c59ab0c78bb442c7fa.png About Something is Growing Bundle Something is growing but not everything belongs. Home and harvest. Family and fields. Two familiar places where something unknown begins to grow. Raise a mysterious grandfather in Growing My Grandpa!, then question what has taken root among the fields in The Dream Of A Cockspur. Together, these two indie horror experiences invite you to question what belongs, what grows, and what lies just beyond understanding. https://store.steampowered.com/bundle/81327/Something_is_Growing/ About the The Dream Of A Cockspur The Dream of a Cockspur is a surreal story-driven puzzle adventure game. Stranded on a desolate island with Earth's remaining researchers, you investigate a strange celestial body. The day before departure, your only means of transportation gets mysteriously damaged, leaving you stranded. Is someone sabotaging the team, or is there something more sinister going on… About Growing My Grandpa! Growing My Grandpa! is a Cronenberg-inspired point-and-click adventure game with virtual pet elements that puts a heavy emphasis on exploration and lore. Happy Grandpa Growing, and may your harvest be plentiful. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
Plink by Pokerist
Plink by Pokerist
55 days ago · ichkg

💥 Roll out the red carpet – The MACAU Event has arrived! 💥

A brand‑new limited‑time event is now live in Plink: 𝐌𝐀𝐂𝐀𝐔.This event turns every game you play into a chance to earn tokens and climb through special event categories. The higher your category, the better the rewards — just like stepping onto the brightest casino floor in town. 🏆You can:- Compete against friends and other players in the general rankings- Collect tokens and move up through categories for increasingly valuable prizesFor those who want to maximize their winnings, you can activate the 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬. With the pass enabled, your rewards can reach up to 20M chips, making each session more profitable and more exciting. 🎟🤑The MACAU event is available now, so jump in, play your favorite games, and see how high you can climb.Dial M for MACAU and let the competition begin!
← Prev
Page 53 of 307
Next →