Game Updates

Patch notes and dev posts · 5,707 Steam updates
The Last Cat in the Universe
The Last Cat in the Universe
58 days ago · apamatestudio

Patch notes 1.0.2

Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Alchemist's Garden
Alchemist's Garden
58 days ago · Lumis

1.10 - Faster Crafting and Foraging Size Clarifications

Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Idle Fishing
Idle Fishing
59 days ago · AO Games

Update 2.5.6 - Cloud Save Protection

New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
59 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.0 ~ Ions

Greetings! So there's a new Prestige layer, no more Quantum Leap's and a majorly reworked prestige system which I feel makes a bit more sense for the type of game this is. There's a bit to go through, I'll try summing it up the best I can:- Merged the UI of the old Quantum Leap shop with what will now be future prestige layers, in a "tab" system- Added "Ion" as a new currency and Prestige Layer, with all new upgrades to help with further research- Added 3 new achievements- Replaced Quantum Leap achievements with "Earn 1/5/10 Core(s)" - Previous Leaps carry over and Quantum Leaps have been renamed to Cores in the Stats panel- Removed Quantum Leap mechanic overall, making Essence upgrades permanent- You now have the ability to see how much Essence you'll gain before committing. Upon clicking Lab Reboot when available, you'll get a confirmation popup- Leaderboards are now public, with an in-game button added into the bottom of the Stats panel taking you directly to the page- Retired "Most Vials" leaderboard, didn't realize Steam caps the value at a certain point in the 2.1 billions, so it'll only be Reboots and so onBug Fixes:- Fixed a math issue with some Essence boost upgrades not being multiplicative or adding twice- Small performance issues, specifically minor frame lag when spamming super hard on certain PC's Balance ChangesUpgrades Shop:- Lab Assistant & Brain Booster: Removed 1.15x price scaling per level, replaced with flat +200 per level. Furthermore, removed requirement from these two upgrades for Lab Rebooting^ Added a "Buy Max" button to prevent your fingers from hurting^^ Lab Assistant now counts offline, at 10% of the rate for a max of 8 hoursEssence Shop:- Prestige Catalyst base price reduced from 4000 to 2000 Essence- Quantum Scanner base price increased from 2500 to 6000 Essence- Essence Magnet base price increased from 2000 to 10000 Essence, with it's Essence boost effect increased from +10% to +50%- Vial Surge base price increased from 1200 to 30000 ...
Idle High
Idle High
59 days ago · fatroosterstudios

Hotfix Patch 1.0.8:

Bug fixes: • Philanthropists secondary drug type being "Any" was causing erroneous purchases, completely buying out the selected drug type for almost no reward. Problem has been resolved. • When customers defaulted to their secondary drug type for purchase, the logic for drug/coin drops fired again. The logic will only fire once now per customer sale.
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
59 days ago · CNE_Shawn

April 2026 Variants & The Draconian Emergence

{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Last $50
Last $50
59 days ago · Adagio777

Last $50 Launches May 22

Hi everyone!I'm very happy to announce that after months of development, Last $50 will release on May 22, 2026. The journey hasn't always been easy, but the finish line is now in sight!Last $50 is my very first game, and this adventure has been a huge challenge for me. I've done my best to create a unique experience.I would also like to warmly thank everyone who has added the game to their wishlist. Just knowing that some of you are looking forward to playing it motivates me tremendously!If you haven't done so yet, feel free to add it to your wishlist as well : every bit of support means a lot to a solo developer.See you on May 22!
Plink by Pokerist
Plink by Pokerist
59 days ago · ichkg

🍬 Jelly Jubilee is here!🍬

Get ready to dive into a sugar-coated world of spins, wins, and way too much candy envy 😋✨ Our brand-new 5x5 slot is now LIVE, and it’s serving sweet surprises with every turn of the reels! 🤑💕 Match symbols to score payouts, watch them disappear, and make room for fresh drops that can lead to even bigger wins 🤑🍭 Charge up the blue and red gauges to unlock bonus multipliers or respins, and if you land 3 FREE SPINS symbols, the fun goes into overdrive 🚀🎶 And that’s not all! The more chips you win, the higher your status climbs! Work your way through 🥈 Silver, 🥇 Gold, 💎Emerald, 💎 Ruby, and 💎Sapphire status levels like a true jackpot legend.🎉 Time to spin, snack, and smile your way to the sweetest wins ever!
The Board is Yours
The Board is Yours
59 days ago · Draelent

The Board is Yours is out now!

Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Agrivore: Incremental Farming
Agrivore: Incremental Farming
59 days ago · Troypc

Agrivore v1.0.1 - Bug Fixes and Improvements

Thanks for all the feedback! We’ve been going through everything and rolling out fixes and improvements as fast as we can. 🛠️ Fixes & Improvements Fixed Iron Sword Frenzy bug Added Buy Cheapest Node option Fixed Kill King achievement not triggering correctly Improved resolution support, especially for ultrawide screens Fixed Popcorn tooltip not mentioning its explode chance Fixed Goodtrip health incorrectly regenerating after duration ends Sacrifice confirmation is now always shown Separated Sacrifice button from Harvest button 💬 Ongoing We’re actively reviewing your feedback and prioritizing issues to address as quickly as possible. Thanks for your patience :)
Ant Keeping Simulator
Ant Keeping Simulator
59 days ago · kunstaat

We Raised 1900 Dollars For Charity!

Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
Keep On Winning!
Keep On Winning!
59 days ago · ONU GAMES

Additional fixes

Fixed the leaderboard display sometimes skipping players at the end of a page. Previously banned players who could not unlock achievements during their ban period will now be able to recover them the next time they log into the game.
Book of Fei
Book of Fei
59 days ago · Yunthelia

A Note from Arya | One-Click Element Level-Up, Rainbow Auto-Lock (v3.00.018)

Hi, Brave Hero! Arya here. This patch finally adds a one-click level-up for elemental dragons, polishes the reset flow further, and squashes two combat bugs that were getting on everyone's nerves.New Feature: One-Click Elemental Level-Up: Added a one-click elemental level-up for elemental dragons. No more clicking up one tier at a time once you've stockpiled the materials.Improvement: Rainbow Ability Auto-Lock: Rainbow-quality abilities now stay locked automatically after their first lock, so you won't accidentally roll one away on reset.Improvement: Reset Confirmation: When unlocked rainbow abilities are still on the dragon, resetting now triggers a confirmation prompt — a chance to stop and double-check before anything precious gets reset.Fix: Boss Damage Anomaly: Fixed the issue where Dragon Continent boss-tier monsters dealt abnormal damage in some cases. Boss fights should feel steadier now.Fix: Energy Skills Blocked: Fixed the bug where certain elemental dragon abilities prevented the character from casting their energy skill. No more misfires at the worst possible moment.Wishing you a Brave Hero day with one-click level-ups, rock-solid resets, energy skills that always land, and bosses that hand over their HP without any drama~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
BastionOS
BastionOS
59 days ago · Feral Paw

First Day Patch

Hello everyone, First of all, thank you all who have played the game. In this update we have fixed the Professor achievement, you should have it when you launch the game, if you have completed the Task for it. Also fixed several visual bugs and whatnot. Thanks again
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
59 days ago · CQ LABS - LEON

Next Major Update Preview

Next Major Update PreviewHello, Captain.This is CQ LABS.Following this update, we would like to briefly share an overview of the upcoming content that many of our Captains have been looking forward to.■ Soulbound Weapons for Each HEROWe are preparing unique Soulbound Weapons that further expand the individuality of each HERO.They are being developed so that each HERO can grow and be utilized in distinctive ways.■ Costumes for Each HEROCostumes for each HERO are also in preparation, and we are reviewing the format so that they can be presented in a way that Captains can naturally enjoy.■ Goddess SkillsGoddess Skills will also be added, and we are preparing them to deliver yet another new play feel beyond what is currently available.■ Additional Content and ImprovementsAlong with improvements to stage backgrounds and effects to enhance immersion, we are preparing a variety of content that will provide new goals and enjoyment.As this update includes a substantial amount of content, we are aiming for a release in early June.We are focused on development so that we can deliver more satisfying content in return for your patience.We ask for your understanding regarding the time required to prepare this update. In the meantime, we will continue to address any issues and convenience improvements through hotfixes, as we have done previously.We will share more specific schedules and detailed information through additional notices once they are finalized.We will do our best until the end to repay the interest and expectations you have shown us.Thank you.From CQ LABS
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
59 days ago · CQ LABS - LEON

Hotfix - v1.2.5

HOTFIX:Bug FixesFixed an issue where Hard Mode was exposed during the early game.Fixed so that the Prototype Scarecrow can no longer be pushed back.Fixed an issue where the Archer's Soul passive and Sigruna's Block Skill were malfunctioning.Fixed an issue where the appearance rate of the Legendary Tree differed between the displayed and actual probability.Readjusted the parts where Chocolat's Scarecrow Mk2 buff was being applied differently from before.· While the buff-related bug was fixed, the over-application of stacked Attack Power was also corrected, normalizing the reduced efficiency.· Fixed buffs that were not working or were malfunctioning.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
Peckers
Peckers
59 days ago · Humblebright Studio

Release Hotfix 04.29.2026

Fixed a bug where description of upgrades in shop disappeared Fixed a bug where "!" notification on journal wouldn't go away Fixed a bug where ✷ Holy trait gives +2 ❤︎ Health , this was reduced to +1 ❤︎ Health Adjusted the shuriken in the minigame to have visual feedback when clicked
castle idler
castle idler
59 days ago · soyboygames

1.1 - Major Balance Update

Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
Idle High
Idle High
59 days ago · fatroosterstudios

Update 1.0.7

Major Bugs: • Lackey drug multipliers were not effecting expected cash values. Drug multipliers for lackeys are now online. • Lackey expected cash logic was causing a double-scaling bug. Meaning way more money than expected. Bug has been fixed. Minor Bugs: • Lackey slider bars would not go past a value of 10, even when more than enough of that drug type was available. Issue has been resolved. • Corrected some logic/values for Shady Pines buyout. Law Enforcement will stop and heat will no longer generate. Heat will also be set to 0. • Foot traffic calculation was displaying erroneous values. Logic has been tied to customers stopping at the dealer now. Should result in more realistic values per hr. • Too many notifications were firing from running out of drug supplies. Logic has been tied to if labor force is active for that drug type. Changes/Additions: • Swapped Execute button location on Lackey rows with the Send Out/Collect button location. • Added background to Lackey portraits. • Rounded values on text from Law Enforcement raids. No more decimals. • Added QoL button to dismiss all pop-up notifications. Balances: • Weed price value will remain constant at $90 per unit (0.25). • Mushrooms price value has been increased from $90 to $110 per unit (0.25). • Meth price value has been increased from $100 to $200 per unit (0.5). • Cocaine price value will remain constant at $125 per unit (0.25). • Heroin price value has been increased from $125 to $220 per unit (0.5). • Ecstasy (pills) price value has been increased from $80 to $420 per unit (1). • The buyout price for Shady Pines has been decreased from $1,000,000,000 to $100,000,000. Value will be further adjusted when more cities are available!
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