Game Updates

Patch notes and dev posts · 7,663 Steam updates
Tap Ninja - Idle game
Tap Ninja - Idle game
60 days ago · Shamahan

Tap Ninja art contest 2026!

Dust off your pencil case, water the paintbrushes, crack open the gouache paints and pull out some paper as it is time for the third Tap Ninja art contest! Draw, ink, paint, cross-stitch, whittle or even compose! Anything that you put your creativity into is welcome in this contest, as long as it is in some way related to Tap Ninja you are eligible for entry! If you can imagine it - create it! The only exception is AI art - we want to see your personal creative skills, so AI art is not eligible for winning. If the creation will look dubious, we might ask for proof of creation process. The entries also have to be "safe for work" or they will be disqualified.Entries will be judged by the Moderators and Ken (the artist of the game) based on our own preferences. Numerous winners in different categories will be chosen to receive packs of Amber in Tap Ninja, with the main prize being 20'000 Amber!You can post your work of art over here, or in the Discord server where the activity is the greatest - https://discord.gg/WcgUKc8Fp5The deadline for entries is set for 31 August 2026 23:59 UTC with the winners being announced not long afterwards.Note - your submitted art might get used for promotional materials and shown off in Tap Ninja related posts!
IDLE BOSS RUSH
IDLE BOSS RUSH
60 days ago · Irid Games

HOTFIX 1.3.7

HOTFIX 1.3.7 - Fixed an issue with the weather achievement - Fixed hard prestige and quit buttons not working in certain circumstances - Replaced LMB reference in text with a universal approach - Improved readability in a few places, mostly in the settings menu
DriveWave
DriveWave
60 days ago · Dumbbell Games

DriveWave v1.5.222 - The One Where Nobody Had Suspension and Skydeck Gets Roomma

Hey everyone, This one took a while, and the reason is embarrassing. I've been going through the driving physics for weeks because the cars felt heavy and dead in a way I couldn't put my finger on. Turns out every drivable car in the game was sitting with its suspension completely bottomed out. Not stiff. Not badly tuned. Zero travel left. The springs had nowhere to go, so the car physically could not lean into a corner, could not dive under braking, could not shift its weight anywhere. That's why steering felt like nothing was happening. It's been like that since driving mode shipped and I looked right past it every time. So yeah. Most of this patch is the driving model finally doing what it was always supposed to do. 🔧 Driving Suspension has actual travel now. Cars lean, dive, squat. You can see the weight move. Real wheelspin and burnouts off the line. This wasn't a tuning issue. The tire model literally could not produce wheelspin no matter what numbers I fed it. Cars keep sliding instead of the momentum just getting deleted halfway through. Drifting is a thing you can do now. Gear ratios are wider, roughly a third more rev sweep per gear, so gears don't feel cramped anymore. Keyboard steering got smoothing. WASD used to slam straight to full lock, which is exactly why the back end snapped out every time you tapped A. Slower cars aren't as sluggish pulling away. Turning at low speed no longer eats your acceleration. You could hold the throttle, turn, and just... not accelerate. Skid marks and tire smoke actually show up. The thresholds were set higher than any slide could ever reach, so the whole effect system was off this entire time. Fast cars no longer bottom themselves out at top speed from their own downforce. 🎥 Camera The chase cam doesn't creep further away the faster you go. Reverse camera no longer stares at the ground and swings around when you shift into R. That one was ugly. 🔊 Audio Engine sound follows what the car is doing. Below about a third thro...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
60 days ago · Kevinfu510

Update Notes for v1.0.5

Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:Auto Explore now works along the edges of the world map properly, it should no longer jitter in place.Biocore when turned off now actually turns off, instead of being its animation only that is off.Harvesters and Salvagers now properly pause themselves when you're at a POI with locked resourcesChanged Auto Repair's algorithm to wait until a Reactor finishes its repairs before checking for energy/biomass, preventing unexpected leaving if for some reason your energy or biomass drops down momentarily mid repair.And that's all! compared to v1.0.4 it's a short list, but again; Bug #1 listed above has been a thorn on my side for the past 2 days; glad to see it gone.The other major bug I haven't been able to track down is "Fog reveal drifting away from the player", any clues or further information helps! (I've heard that turning on/off your sensor fixes this drift/offset)Thanks for reading, and thanks for playing!-Kevin
Harvest Dice Profit
Harvest Dice Profit
60 days ago · Red

Small Updates & Fixes

Added a Max Level indicator to Upgrade Cards.Added a Search function to the Upgrade Card Inventory.Increased the “Fully Unlocked” cap to 136, matching the total number of available upgrades.Fixed a flickering issue with the Gold display when reaching 1 Quintillion.Reformatted EXP values above 1 Million to use a shortened format.
Yet Another Incremental Game (but this time about coding)

v1.1.2

### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones. ### Fixes - **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.- **Unfinishable Infinity files**: project difficulty scale...
DEBRISVERSE
DEBRISVERSE
60 days ago · Studio RELIER

"Auto-Skip Results" Improvements & Various Bug Fixes (v1.0.5)

Thank you for always playing our game.Based on your valuable feedback, we have released an update (v1.0.5) to improve the "Auto-Skip Results" feature for a smoother gameplay experience, alongside several bug fixes.■ "Auto-Skip Results" Feature ImprovementsContinuous Operation: Changed the system so that gameplay progression is no longer interrupted when a Rank Up occurs during auto-extension.Upgrade Suspension & Batch Selection: Rank Up upgrade selections are now held in the background and can be executed all at once upon returning. If you load autosave data with pending upgrades, the upgrade selection will automatically trigger at the start of your shift.■ Critical Bug Fixes (Progression & Save Data)UI Bug Fix: Fixed an issue where the Performance Evaluation Report screen would become unresponsive if the "Performance Evaluation Report" and "Emergency Alert" buttons were interacted with almost simultaneously.Balance Calculation & Debt Amount Fix: Fixed an issue where repeating specific actions caused the debt amount to reach abnormal values, preventing daily balance calculations from functioning correctly. For any save data where the debt repayment status was corrupted due to this bug, it will automatically be restored to a normal state the next time the game is loaded.■ Ending Progression Bug FixFixed an issue regarding a specific ending where the ending (achievement) would not trigger if the conditions were met via an unintended route. With this fix, loading save data that already fulfills these conditions will immediately trigger the ending.We deeply apologize to all players who experienced inconvenience due to these issues. We will continue to implement improvements and fixes to ensure you can enjoy the game with peace of mind. Thank you for your continued support!
Community Button
Community Button
61 days ago · RecursionSplash

Anti-Cheat & Time Tracking Improvements | v5.0.68

Anti-Cheat & Time Tracking Improvements | v5.0.68 This update significantly improves server-side time tracking and expands the game’s anti-cheat protections. ⏱️ Improved Time Tracking The server now records active in-game time more accurately. Previously, minor discrepancies could occasionally occur between a player’s actual session time and the amount credited by the server, causing a small portion of playtime to go unrecorded. The tracking and validation systems have now been improved to provide more consistent and reliable playtime credit. 🛡️ Expanded Anti-Cheat Protection The anti-cheat system has been significantly strengthened with expanded server-side monitoring and validation. Gameplay activity can now be continuously reviewed for abnormal or invalid submissions, allowing suspicious activity to be detected with extreme accuracy. These protections were developed as a preventative measure—not in response to any specific incident—and are intended to protect fair player progression, leaderboard integrity, and the long-term health of the game’s economy. ✨ Interface Improvement • The Egg Trove timer has been resized to fit more cleanly on the screen and improve overall readability.
ARC Aquarium
ARC Aquarium
61 days ago · perverance

125 New Decorations, Steam Achievements & a Critical Save Fix

125 new decorations The decoration catalogue has been rebuilt from the ground up. The old 86 decorations are gone, replaced by 125 hand-drawn aquatic species — freshwater plants, seagrasses, macroalgae, hard corals, LPS and soft corals, each with its real name in the shop. Your existing decorations will look different. They keep their spot, their size and their earnings, but the artwork underneath them is new. Nothing was removed from your tank. One new decoration unlocks at every level, all the way to 120 Prices now run from 10 gold to 1,500,000 gold, so there is finally something worth saving for late game Every decoration you already own earns at least as much gold as it did before — no income was reduced The most expensive decorations pay back slowly on purpose. They are a way to spend gold, not a money printer 26 Steam Achievements Achievements are now real Steam achievements with their own icons. If you have already met the requirements, they unlock the moment you launch this update — collection milestones, gold, levels, breeding, cleaning and feeding are all counted from your existing save. Expect a burst of notifications on your first launch. Achievement icons now also appear in the in-game achievements panel and in the unlock notification. Fixes Your save could be erased if the game closed before it finished loading. The game now refuses to write over a save it has not read yet. This is the most important fix in this update. The "while you were away" report could be overwritten by another pop-up before you had a chance to read it. Notifications now wait their turn instead of replacing each other. "Breed now" could do nothing at all with no explanation. It now tells you exactly what is missing — usually a male of the same species, or one that is still growing up. Decoration names are now shown in the shop, and fish and decoration names have an outline so they stay readable over bright artwork. Localisation The new breeding messages and the next-unlock hint a...
IDLE_DIRECTIVE
IDLE_DIRECTIVE
61 days ago · Kevinfu510

Update Notes for v1.0.4

Hi Everyone, I'm here with a new patch (v1.0.4)!ChangesBUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100.CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps.CHANGE: Item name for \ and \.CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy (players getting stuck in a wake-up loop).CHANGE: Replicator now prioritizes filling up Storage Containers if you use the 1x, 2x, 5x or 10x option instead of "continuous"AdditionsADD: Softlock prevention during "Repair Terminal".ADD: Time check to prevent SYSTEM RESET action when Terminal is about to be repaired (less than 10 seconds), this also helps to prevent bugs from a Terminal being fixed mid-transition.ADD: "Discard Excess Biomass" setting to ignore Biomass storage when harvesting from POIs.Bug fixesFIX: Travel II achievement icon being missing on Computers with case-sensitive file systems.FIX: Game crash when just loading in and press 'scavenge' immediately after.FIX: Terminal count showing wrong numbers in Prestige window.FIX: Manually placing connected Wires into a Wire Box now updates the status of the grid as well as sprites correctly.FIX: Softlock when players click on "GO TO" on completed Trader Tasks while having the Scavenge grid open.FIX: Trader "Item Request" tasks not deleting all of the submitted items on task completion.FIX: Situation where you can get softlocked when reaching the ending.FIX: MAP is no longer affected by typing from the feedback window.FIX: Movement energy consumption is now rounded to 2 nearest decimal points to prevent UI glitch.FIX: Auto Explore continuing forward if you have Auto Repair enabled.FIX: Grabbers and Smart Grabbers being treated as "working" if they are turned off, affecting Auto Explore setting.FIX: False advertising in the text description for Task Master (as well as its augment node).FIX: Smart Grabber now accepts input correc...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
61 days ago · deleonora_hs

New server – Academy of Crafts!

Join Academy of Crafts server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Academy of Crafts ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Sudoku Cats
Sudoku Cats
61 days ago · VeryVery

Small Update!

Dear friends!We have listened to your feedback and made a few changes in the new update. Now you can:-increase the space between 9-cell groups for better visual separation-disable camera movement for greater comfort-completely disable the game board highlightingAlso, we have clarified the description of the diagonal rule, emphasizing that it applies only to specific puzzles, and updated the descriptions of some achievements.Happy gaming!
Lured In
Lured In
61 days ago · Big Boy Games

Lured In v1.1 Released + Steam Deck Verified

Our first post-launch content update is here!This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.I've spent a lot of time cycling back and rebalancing some things, including reworking the speed at which you accumulate ascension. I'm hoping all these new tweaks will make Lured In feel a lot more fair.What's NewSteam Deck VerifiedI've been working on controller support for Lured In from the very beginning, so I'm happy to say that we are verified for Steam Deck! I always imagined Lured In as a great game for on the go, so big thanks to everyone who has helped us get there,Deep SeaThe Deep Sea is a brand new fishing region, where you get to catch some super deep dwellers. I could have gone the route of reskinning the ocean region, but that's lame. Instead you fish out of a facility with a moonpool. Way more epic.There were a lot of fish I wanted to explore in this kind of area, so we're just scratching the surface so far! Coming updates will have even more thrown in.New AscensionsAscensions were clearly lacking during our launch, so I went through and added 6 new ones! These are a combination of QOL, bonuses, and new mechanics.You can now automate your donation collection with the Broomba, as well as trade with the new Scientist NPC to use up your research points while in end-game.I wanna thank everyone for your help on improving Lured In. I've got a lot more content planned that you all have suggested, so we'll be tackling that very soon! I plan on adding in bait, as well as a way for decorations to provide bonuses. Not to mention more fish, and the usual batch of upgrades.If you run into any issues with this update, please let me know over on the Steam forums, or on Discord. Thanks!ChangelogAdditionsAdded the ability to set a direction for some decorations, lik...
DEBRISVERSE
DEBRISVERSE
61 days ago · Studio RELIER

[Upcoming Update] "Auto-Skip Results" Improvements & Thank You for 10 Steam Revi

Thank you very much for playing our game and for providing your valuable feedback.Based on your suggestions, we are currently working on improving the "Auto-Skip Results" feature to provide a more seamless gameplay experience.■ Upcoming ImprovementsPreviously, when "Auto-Skip Results" was turned ON, gameplay would halt whenever a Rank Up occurred. With the upcoming update, we are changing the system so that progression will no longer stop. Instead, Rank Up processing during idle play will be held in the background, allowing you to select all your upgrades at once upon returning.We will make another announcement along with the patch notes as soon as the update is ready for release, so please hold on just a little longer. ■ Thank You for 10 Steam Reviews!We also want to express our heartfelt gratitude to all of you. Thanks to your incredible support, we have officially surpassed 10 Steam user reviews, a milestone we asked for your help with in our previous announcement.Every single rating and honest piece of feedback we receive is a tremendous source of motivation and strength for our ongoing development. To everyone who took the time to leave a review, thank you so much. We will continue to take your feedback to heart and strive to make the game even better. Thank you for your continued support!
Crush Crush
Crush Crush
61 days ago · Sad Panda Studios

And the winner is… DAKOTA!

{STEAM_CLAN_IMAGE}/24136664/033b5db7082192f1e18e5670221a3247a171c0eb.png Hey Panda Peeps! The rootin' tootin' Wild West voting period has closed, and we’re happy to announce that Dakota, the feisty racing champion, has won! That means Dakota will be the upcoming Wild West Event’s first-ever featured girl. Woohoo! We’ll giddy-up and get to work putting the finishing touches on Dakota (and the Wild West Event) right away. As for you, we suggest you start polishing whatever cowboy boots you've got lying around! It won't be too long before the portal shows up to whisk you away into a land of cacti, tumbleweeds, and hawt frontier girls! Thank you SO much to everyone who voted and helped us decide which wonderful Wild West waifu to focus on first. It was a huge help! We love you so hard, The Pandas
The Dream Of A Cockspur
The Dream Of A Cockspur
61 days ago · Eliza.C

Added to Investigation: Steam Community Items

Greetings Investigators, We hope you have been enjoying The Dream Of A Cockspur. Today we are implementing some Community Items. Newly Confirmed Targets of Investigation The following Steam Community items have been added. Badges: 6 Types Trading Cards: 5 Types Profile Backgrounds: 3 Types Emoji: 5 Types To all Investigators, please continue to enjoy the Observation. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
61 days ago · zangmingrui

【Demo Version] Version 0.3.3.1 Update

\This update mainly syncs a large number of changes from the full version to ensure a smooth transition to the official release.Due to the sheer volume of changes, they will not be listed individually here.If you encounter any issues after the update, please contact us promptly with your feedback, and we will address them as soon as possible.The full version will be released in August. Save data from the demo version can be carried over to the official release.Thank you all for your support. Stay tuned!
Clicker Ore
Clicker Ore
61 days ago · Tiny Depth Studio

1.1.7 Update Notes

New FeaturesPrestige Boss Reward Bonus Boss rewards now scale with your prestige! Every prestige level grants +15% to all boss rewards — at Prestige 10, that's 2.5× loot from every single boss. The boss selection screen and the victory panel always display your boosted amounts, so what you see is exactly what you'll earn.ChangesPlaytime Reward reworked. The launch formula (highest-floor ore gold raised to a prestige-based power) scaled unevenly across the game. The reward is now much simpler and fairer: 100 minutes' worth of your gold income, measured at the highest floor you've reached this prestige — your full DPS and Attack Speed multiplier included. Every hourly claim is now worth more than an hour of active mining at your best floor, at every stage of the game.Boss rewards rebalanced. Base amounts were tuned to make room for the new prestige bonus.RemovedSkill Stones no longer drop from bosses.
Clicker Ore
Clicker Ore
61 days ago · Tiny Depth Studio

1.1.6 Update Notes

New FeaturesPlaytime Reward A brand-new reward timer has arrived in the shop! Every 60 minutes, you can claim a gold reward based on the highest ore floor you've reached. The reward also scales with your Prestige Level, ensuring it stays valuable throughout your progression. A live countdown tracks the remaining time, and the shop displays a notification when your reward is ready. Claim it, and the timer immediately starts over — forever repeatable!Auto Task Finder Tired of rerolling tasks by hand? Select your target rarity, press Find, and the system will automatically reroll tasks until it finds one matching your chosen rarity, then stop automatically.ImprovementsTask Finder: Improved the search animation for a smoother and cleaner experience.Performance: Performed extensive optimization and cleanup in the main game scene for better overall performance.FixesFixed an issue where the tutorial hand pointer could remain stuck on screen after prestiging.Gold-per-minute calculation now correctly accounts for the Attack Speed multiplier.RemovedRemoved the Earn Diamonds and Spend Diamonds achievements.
Hero Zero - Multiplayer RPG
Hero Zero - Multiplayer RPG
61 days ago · [TT] Xashija

Season of the Desert Goddess

🐈🌞 Season of the Desert Goddess Has Begun! 🏜️✨ Rise from the scorching sands with the power and grace of an ancient deity!Step into the Hero Set of the Desert Cat Goddess and face your enemies with divine determination. 📅 Season runs: August 1 – August 31, 2026 🏜️ Season bonus increases your missile damage in PvP battles🎁 Collect Season Points to unlock scorchingly powerful bonus rewards🐾 Meet the fluffy sidekick Zari✨ Special level 20 skill “Desert Instinct” increases your basic stats in battle Harness the power of the desert — and rule Humphreydale like a true goddess! 🌞💥 #HeroZero #SeasonOfTheDesertGoddess #Zari #PvPBoost #DesertInstinct #HeroicPower
Catio Simulator
Catio Simulator
61 days ago · lukefischingergames

Hotfix v1.1.3

This is a hotfix for a bug that caused a test save file to persist into the live version of the game for new players. I'm very sorry to anyone already affected by this, as I know it likely spoiled the early stages of the game for you, in particular by skipping the tutorial entirely. If you'd like to start a new save profile to experience the game as intended, you can do this by via the button in the lower right corner of the main menu.
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