Hello wizards,First of all, thank you for playing Mining Wizards!I have some updates.Reduced the cost of some Skill Tree nodes for early-mid gameImproved Skill Tree node description UIRefined the “AFK Visitor” achievementReworked visitor logic → Artifact visitors can now appear and count toward achievements without requiring the Upgrades or Artifacts tab to be openAdded 4 hidden achievements related to the visitor system → Provides clear visual feedback for success and removes reliance on invisible RNGI hope you enjoy a smoother and more satisfying experience in Mining Wizards.
Thank you guys for playing rocky idle! very exited to see so many people. Missing steam achivements from demo or from playing on web? inside settings there is a button that syncs them.(This will work for all, but there might be a bug for the apron achivement atm) Very sorry for any lost progress when switching devices: BUG FIX: Now if you switch device, it will ensure that the local account has higher total xp and higher total level and more ingame time before cloud saving. This is to avoid that an older local save overwrites a newer cloud save. TIP: Sorry for any lost progress :((, you might be able to go back to the old device and find the better save if you had the cloud save being overwritten)
Hello everyone,This update introduces a brand-new “insight” system to the Treasure Chamber—the Tiangong Fragments. Along with this, I’ve also brought some control optimizations and bug fixes to make your coin-pushing journey even smoother. Here’s what’s new:📜 I. New Guidance System: Heavenly Craft FragmentsA special new item—the Tiangong Fragment—has been added to the game.Unlocking Secrets: Fragments will drop naturally as you play. Push one off to permanently unlock its corresponding record.Mystic Codex: A new “Tiangong Fragments” section has been added to the Mystic Codex (the skill book), accessible via the bookmark icon in the lower-left corner. You can view all your collected fragments there.Easy to Understand: The fragments cover multiple topics, from the Four Auspicious Beasts and the Wheel of Opportunity to the Dragon Gate Trial and the Yin-Yang Convergence. I’ve written them in clear, straightforward language to help new and veteran players alike grasp the game’s mechanics. I’ll continue adding more fragments in the future based on your feedback!🖱️ II. Custom Mouse CursorA new mouse cursor that fits the game’s theme has been added and is enabled by default. If you prefer the default system cursor, you can switch it back anytime in the Settings menu. A small tweak for a more immersive and comfortable experience.⚙️ III. Skill Balance AdjustmentAzure Dragon Skill – “Evolutionary Mechanism”: Increased the light duration by 0.2 seconds, making it easier to trigger the triple-light combo. This gives skill-focused players a bit more room to execute their strategies.🛠️ IV. Bug FixesFixed an issue where Traditional Chinese text in the Mystic Codex displayed with inconsistent fonts.Fixed a bug where decorative elements at the bottom of the Dragon Gate Trial wheel would sometimes disappear.Every update is another step toward making the Treasure Chamber more vibrant and enjoyable. Thank you all for your continued support!Wishing you happy coin-pushing and a treasure t...
- Added a few sounds - Fixed some minor bugs - Improved the ranking system
Whistle1 - Version 2.0.0: Multi-League Update The biggest update yet! Whistle1 goes international: now play in Germany, England, or Turkey, each with 3 leagues, their own cup competitions, and local currencies. New Multi-League System 3 playable countries: Germany, England, and Turkey 6 playable leagues (2 per country), with 3rd tier leagues running in the background 455 teams and over 9,500 players from all three countries European cup qualification automatic for all three countries Promotion and relegation between all league tiers per country Promotion playoff for England (positions 3-6 compete for the 2nd promotion spot) Midweek matches for leagues with more matchdays (e.g., 2nd tier England with 46) National currencies: EUR, GBP, and TRY with realistic exchange rates Billion shorthand for large amounts (e.g., "4.0 Billion Lira") 3 national cups: National Cup (DE), National Cup (EN), Ülke Kupası (TR) Each cup features amateur teams and 3rd tier clubs Relegation from the 2nd tier results in dismissal! Match Engine Live fatigue: stamina decreases at quarter-checkpoints during matches Intensity affects fatigue: Brutal = +60%, Nice = -30% Stronger teams create chances more frequently based on strength gap Numerical disadvantage penalty: 25% strength reduction per red card Opponent defense strength modified by their tactics Home advantage as additive bonus rather than multiplicative factor 75% indirect free kicks (cross + follow-up) vs. 25% direct shots Defensive errors dependent on opponent defense strength Crosses can now lead to goals like corner kicks (header follow-up) Offside trap with progressive decay, training only on matchdays Libero system: experienced strong liberos grant defense bonus, weak ones a penalty Libero reduces offside trap effectiveness by 50% Cup finals on neutral ground: no home advantage in national and EU cup finals Penalty shootouts with pressure buildup from round 4, progressively lower conversion rates AI managers react to match situation...
Hi, thanks to everyone for a great launch! I'd like to take this opportunity to show you some bundles that Idle Gumball Machine is in. Hopefully you can get a good deal!Antique Gear Games CollectionMaktala: Slime Lootfest X Idle Gumball MachineVoid Miner X Idle Gumball MachineDice x GumballIdle Gumball Machine X Is Zombody HomeIdle Gumball Machine X Rock CrusherIddle Gumball Machine X Ash Warden
Here comes an update with some performance improvements and bug fixes:Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty.The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance.Fixed various bugs with the level select modal.Various smaller performance improvements.
Fixed an issue with earnings not always matching the rarity Birds born from breeding now have a "bird born" notification not "bird discovered"
Hey RATSHAKERs,You thought we’d stop with RAT-CHAN? No, no, no. The rot never rests, the vermin never sleep, and we are never done fixing things that should have worked in the first place. Fixes: - All audio added in the RAT-CHAN DLC is now correctly affected by volume sliders. - RAT-CHAN dialogue is now 2x louder!Additions:...🚀 An Alien Invasion?!?!NO. THIS IS NOT AN INVASION. THEY ARE SICK. TOO SICK TO FLY!A TRAIL OF DESTRUCTION FOLLOWS. GRASS FLATTENED. EARTH TORN. SOMETHING LEAKING. GRAB YOUR RAT.GO TO THE CRASH SITE.THEY ARE NOT FROM HERE.THEY ARE FROM SOMEWHERE WORSE.A DIFFERENT UNIVERSE. A SNOTTIER ONE. A SHAKIER ONE.ONE WITH FRIENDS.The next insane experience from Sunscorched Studios.🐀 The Cosmic RATShould you visit the crash site your RAT may see something it should not see. A new cosmetic skin for the RAT! FREE FOREVER. RADIATION, ILLNESS AND OTHER SIDE EFFECTS INCLUDED.Look at his wobbly little antenna and glass helmet. Don't squeeze too hard!HAVE A RATRATRATRATRATRATRAT-TASTIC DAY!Make sure to restart Steam to apply this update.Thanks for playing RATSHAKER™! Keep shaking that RAT! 🐀💕 - Sunscorched Studios No real rats were harmed in the development of RATSHAKER™ but many aliens were.
Bug Fixes - Fixed a bug where bird variants (Normal, Painted, Golden, Rainbow) could display with incorrect colors in the bird list. This happened when browsing birds of the same species but different variants, making it confusing to tell them apart. Colors now always display correctly. - Fixed several Steam achievements not unlocking properly: - Dedicated Player (Play for 1 hour) - Enthusiast (Play for 5 hours) - Master Aviary (Play for 10 hours) - Passive Income (Reach 1,000 daily income) - Golden Feather (for some players) - Fixed play time tracking being lost if the game crashed or was force-closed. Improvements - Autofeed and bird name label settings now persist more reliably across sessions. - Game reset now properly clears all settings.
Hey everyone! This is the biggest patch yet. Completely reworked the game economy, added 6 new raids with 24 enemies, 14 new items (including a full armor set), guild upgrades, and fixed a bunch of broken skills and buildings that weren't actually doing anything. Here's everything that changed:Economy ReworkThe whole gold/resource/prestige balance has been rebuilt from scratch:- Prestige thresholds rebalanced — P1-P5 are more accessible, P8-P10 remain a serious grind. The curve is much smoother now (no more 10x jumps between levels)- Prestige multiplier buffed — 1.22x per level (was 1.20x). At P10 you get 7.3x instead of 6.2x- Skill Point scaling softened — SP gold threshold grows by 1.4x instead of 2.0x. Getting 30+ SP is actually possible now without prestige- Building costs use soft scaling — formula changed to (1 + count * 0.3)^1.5 instead of 1.15^count. Late-game buildings are much cheaper- Building limits removed — all production and utility buildings are now unlimited. Build 50 sawmills if you want (unique buildings like Guild Hall stay at 1)- Diminishing returns on duplicates — each copy of the same building is slightly less efficient (1st: 100%, 5th: 76%, 10th: 58%). This encourages building variety Clicks Matter NowClicking was useless by mid-game. Not anymore:- Buildings boost your clicks — every building you own adds +0.5 gold to your base click reward (before multipliers). 40 buildings = +20 base gold per click- Powerful Click massively buffed — from +80% max to +300% max- Combo Surge buffed — from +3% to +8% combo growth per click- Combo Master buffed — from +20% to +50% combo multiplier- Energy Reserves expanded — max bonus from +110 to +200- Combo milestones — one-time bonuses at 25/50/75/100/125/150 combo (free resources, production boosts, gold bonuses)- Two new skills: Guild Striker (clicks boost guild raid damage) and Building Synergy (building income adds to click gold)Prestige Gives Combat Power from P1Previously, prestige did nothing for your ...
Meow!Double the cat joy, all in one bundle! Meow Palace and Cat at Home are now available as a bundle, bringing you double the feline happiness—companionship and adventure, all in one go. Purchase now and enjoy an exclusive -10% discount!About Meow PalaceThis is a chill desktop companion & idle life-sim where an adorable palace cat settles on the corner of your screen—keeping you company while you work, study, or secretly slack off.About Cat at HomeThis is a 2D side-scrolling puzzle game with a cat as the main character. The game takes place in a villa, where you play as a cat that has just entered the house. You meet animals with different personalities, solve one problem after another, and finally resolve the crisis at home.
Daily Challenge is now availableAdded new color themes and styles
- Action name is cut off - Bug where additional effects of ○○ Power are not applied - Bug where Auto Wrath Slot does not function outside the Wrath screen - Kraken rank - Issue where achievements are unlocked before elements are unlocked - Issue where Wrath Pack is unlocked before Wrath is unlocked - Issue where the "Ritual" button tooltip does not appear
Added filtering by alphabetical order (with full language support) for frog selectorsAdded slight colour change for sleeping frogs in frog selectorsAdded particle effect for cloningUpdated filters in frog selectors so that they are automatically set to the last used upon opening the menuUpdated save file formattingFixed frog sounds not following moving frogs (it was especially noticeable in the pond)Keep on ribbiting :)- Jackhttps://discord.com/invite/xXdbrQJdrk
Hey!I'm still planning the bigger update for Flufftopia: Fluffmazing Edition and I have some truly flufftastic ideas!But while watching PhunkRoyal play my game I noticed a couple of issues I wanted to address.The bugs I fixed reached from minor to big but thankfully no crash bugs and no bugs that softlocked the game or something. I also improved some of the message timings which disappeared too fast.Aside from the fixes, the balloons now have different shapes. My fiancee drew balloons with different colors and different shapes but it was very close to release and I didn't want to introduce anything new at this point in time - even though it would have been just a little change but after hearing horror stories from other developers, I stick to my routine.For whatever reason I didn't include them later. But now they are! The different colors were distracting, so they are all red now. There is now a bit of variety and it looks a bit more polished.The game was played by many people since the last post, so here are more videos!ibambiified (English Twitch VOD)BetterCallMeNick (German Twitch VOD)MrEpos (English Twitch VOD)TiredRabbit_ (English Twitch VOD)Hunkerone (German Twitch VOD)rachee_xo (English Twitch VOD)nessylua (German Twitch VOD)gooseythepanda (English Twitch VOD)Ari Astarral (English YouTube Video)LycosOnGaming (German YouTube Video)Taco Cat (English YouTube Video, starts at 2,52,00)Ramirhifin (English YouTube Video)Eidolis (English YouTube Video, Part 1)Eidolis (English YouTube Video, Part 2)Foxmaiden (Portuguese BR YouTube Video)puggy plays (English YouTube Video)HoneyCombCombat (English Twitch VOD)There were a few more vods but they are deleted now, I only remember SkyShenMusic who actually did two streams!Thanks to everyone who played the game!CheersDanielFull Changelog- Balloons with different shapes- Fixed a bug where you could get accidentally in an area- Fixed missing saving regarding one of the endings which had unintended consequences when loading- Fi...
Are You Ready for More Tiles?Achievements update brings achievement rewards, major overhaul to prestige reward system, import/export support, and more!Gameplay ChangesAchievements added! 50 Achievements now available and most of them rewards bathroom tiles.Major prestige rewards overhaul: Now every prestige gives extra tiles by how much money you have. More explanation at the end.Bonus bathroom tiles upgrades are removed from the skill tree because they were causing headaches with deciding which path to optimally take: tiles multiplier or other upgrades. This change is balanced with achievement rewards and increased rewards from prestige.Other ChangesTXT based Save & Load import/export added. You can now export/import between web and pc!Fixed a bug when skill tree is reset or undone, perma helper levels would stay and cause duplication.Skills position changed in UIPrestige Rewards OverhaulRegular prestige will give significantly more tiles and you will get more tiles when you prestige more frequently. The math is: Every step has 1 base tile reward as previously, plus it includes tile bonus, calculated from how much sheetbucks currently you have. Bonus uses self-describing numbers set, so you will get increasingly more rewards each time you prestige. Set is normalized to 1e21 sheetbucks, which means you will get 1 bonus tile at 1e21, 2 at 1e24, 2 at 1e27, 3 at 1e30 and so on. One caveat is if you skip prestiging you will lose from the base rewards, but not from the bonus rewards.For example previously you would get 1e21 > 1e24 = 11e24 > 1e27 = 1---1e21 > 1e27 = 2Now it's changed to1e21 > 1e24 = 31e24 > 1e27 = 3---1e21 > 1e27 = 5 Self describing numbers set:1, 2, 2, 3, 3, 3, 4, 4, 4, 4, ...
The Cells team is heading back to PAX East — and we’re excited to be joining the 2026 PAX East Steam Games lineup.As highlighted in our Beyond E30 update, players can get an exclusive first look at the upcoming Industrial Revolution update and the latest on Reality Reboot. Find us at Booth #17105, where we'll be offering exclusive pins and other prizes for players who come by.We’re also giving away 25 free Darwinium cubes. Use the code PAXEAST2026 to claim yours. How to redeem Darwinium: Open the game and navigate to Settings in the top right corner of the screen. Select the Help tab. Click on Redeem Code. Enter the code into the text box (all caps, no spaces) and click Confirm. *Note: Redeem the code while in the Primary Simulation. This special code is active till Apr 6, 2026, 11am ET.Make sure to also check out the other featured games at the PAX East Steam Games list here.We hope to see you in Boston, MA from March 26th-29th. Stay cellular,~ The Cells Team
Fixed bug where breeding could result in overriding a parents data like gold/rainbow
Steam Achievements API eliminating the need for manual right-click / no manual right-click required
You heard me, Idle Gumball Machine, my gumball-bouncing incremental game, is out now. It's 30% off, so get it while it's fresh!Thank you to everyone who:Played the demoWishlisted the gamePlayed the game on their YouTube/Twitch channels or otherwise promoted it, especially Game*Spark (196.8k X followers),IdleCub ( 147k subs), ImCade (1.08M subs), Vicio ONE MORE TIME!!!!(1.8M subs), DangerouslyFunny (2.75M subs),Real Civil Engineer (2.77M subs), MaxPalaro (2.79M subs), ViteC (4.02M subs) and Blitz (4.35M subs)!Localized the game (y'all were very patient with me!)Let me add Nubby from Nubby's Number Factory to the game (thank you MogDogBlog Productions!!!)I'll be reading all the reviews that you give, so please leave your feedback in one and I'll do my best to improve the game even further!Now, go shoot some gumballs and break the game!
Minor adjustments Change: Locked the mouse cursor to the current screen when dragging or resizing, so controls remain accessible Added a HUD button to switch screens Various UI fixes
Fixed a bug with breeding that wouldn't correctly update the "current birds" menu
This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!
Content Update 1. Update Description: The description of Pure Mode, "Stepping on a mine will not fail," has been changed to "Stepping on a mine will fail if there is no fuse." Bug Fixes: 1. Fixed a bug where clicking the blank space multiple times would trigger numbers. 2. Fixed a bug where refreshes were not triggered in the order of skill slots. 3. Fixed a bug where number skill slots were not triggered in left-to-right order. 4. Fixed a bug where clicking the "OK" button to delete save data at the start of the game did not delete the battle save.