Thanks for all supporters and mega-supporters!!
Hi, now crashes has been fixed.They was caused by issues with loading images from steam items.Now if steam cant send item image, then there will be placeholder with default cat imagethats all, meow
大家马年快乐哦!下面插播一条重磅消息!恋猫小客服这两天看了大家写的《三行情书》哦,大家都心意满满的!每一行字里都藏着甜甜的爱意,看得小客服心都要化啦~经过认真又纠结的评选,本次情人节三行情书活动的中奖名单马上就要揭晓啦!到底是哪些小可爱能抱走惊喜福利,锁定恋猫播报,答案即刻为你公布~《三行情书》🐧中奖如下:特别大奖 1位:一路繁华的夏ˇ 3245371557礼品:获得主角全套亲签照7张+限定纪念桌垫1张惊喜礼品 1位:Liar 1551969706礼品:获得52.0情人节红包+随机主角签名照1张限时礼品 10位:枯叶荣生 562614522紫乐 3432283809以后聊 604741375涟涟 366548676海绵pool 1876838225泣殇 243725651化橘红 1345936615distantpoems 1293963794旋风乱舞 529961212试用十万伏特 1204472801礼品:获得随机主角亲笔签名照1张哔哩哔哩 1位中奖如下:沉默奥古斯都礼品:获得随机主角亲笔签名照1张小黑盒 1位中奖如下:花橘红礼品:获得随机主角亲笔签名照1张恭喜14位小伙伴中奖!!!没中奖的小伙伴们不要气馁哦《恋猫》后续有更多的活动等你来参与哦!【领奖说明】:1、获奖名单公布后节后,2月25日起,七个工作日内联系兑奖(一定要注意呀!)2、兑奖方式为:提供《恋爱吗?我家猫会后空翻》在库中,游玩时间超过2.5小时,并附上Steamid昵称的截图,单个Steam id仅可兑奖一次,重复兑奖视为无效兑奖。3、获奖兑换时,需提供 《恋猫》游戏内购买页面截图作为验证凭证。4、奖品会在春节假期后,逐步安排发放。纸短情长 见字如晤 你的心意终将被看见~
Hey!Thanks a lot again to everyone who bought the game! I sold over 200 copies which is a big success for me :DPlease consider leaving a review!Today, I only bring you a few fixes. I was hard at work, shipping the 2.0.0 Update for Fight in the Arena. However, I plan to release a bigger update for Flufftopia: Fluffmazing Edition. I don't know when it is ready, it surely will take some time but I have some cool ideas for it ːinclineːCheersDanielNew videos and streams!Cacá Paes (Portuguese BR YouTube Video)FuchsPrime (German Twitch VOD)MeatyHook (English Twitch VOD, starts at 6,41,30)KhaleesiEalesi (English Twitch VOD, starts at 16,00)HeckItsZed (English Twitch VOD, starts at 3,07,10PrincessBalance (English Twitch VOD, starts at 16,00)hornedpogasus (English Twitch VOD, starts at 18,00)retorbex (German Twitch VOD)There were a few more streams but there are no vods or uploads on YouTube unfortunately.Full Changelog- Translated one text to German which was still in English- Fixed the upgrade counter in the statistics, one upgrade wasn't registered- Fixed an UI bug which would still show the add max workers to the doctor widget if you had 0 workers and the doctor was already full for this level- Improved a few sentences in German and English that made more sense in the context of the classic version of Flufftopia- Improved the placement of two UI texts- Added an easy way to see all the licenses- Minor code changes
凡人修仙传奇
124 days ago
· tcioj7rn
2月25日10点部分服务器数据合并,数据合并期间服务器不能登录,预计需要30分。数据合并后将会发放对应的礼包邮件第一次数据合并服务器如下S87+S88S89+S9091+S92S93+94S95+S96S97+S98第二数据合并服务器如下S65至S68S69至S72S73至S76S77至S80第三次数据合并服务器如下S49至S56S57至S64
MISHA
124 days ago
· MOQred
Hey!Today’s update brings several new features to the game: Collections Presets Promo codes Filters and grouping Item name display New outfits And one thing people kept asking us for (though we still do not quite understand why you want it) - an Exit Game button.CollectionsWe replaced one of the interface buttons - now it leads to the Collections menu. Here you can see all items that exist in the game.If you want to try on something you do not own yet, just hover over the item and wait a couple of seconds.Also, you no longer need to manually search for a missing item on the Steam Community Market. Just click it in the Collection - the Market page for that item will open instantly.PresetsIf you have favorite combinations of hairstyle and outfit - now you can save them as Presets.Switch between your favorite looks with a single click or use the new random outfit setting. Now you can choose:random combinations from your entire Inventory; only from favorite items; random switching between saved Presets.Promo codesA promo code input field has appeared at the bottom of the settings.Join our Discord and follow the news on Steam - we will occasionally post promo codes that grant various items.Filters and groupingAll tabs that show items now have filters and grouping, so it is easier for you to find the hairstyles and outfits you need.Item name displayNo more guessing what that nice item is called. Hover over it, wait a couple of seconds - and a popup with the item name will appear.New outfitsWe could show them here, but now you have Collections. Jump into the game and try them on yourself 🙂You asked - we did itThere is now an Exit Game button in the settings. But do not leave Misha for too long - she will miss you!What’s nextThis turned into a pretty big update, and we really hope it makes your time with Misha more comfortable and pleasant. If you run into any issues after the update, please message us in Discord or create a discussion on Steam.Our nearest updates will focu...
Welcome to Slime Must Grow!9 weeks after I decided to take a break from my main game (Beware the Depths, wishlist NOW), Slime Must Grow is now ready for human consumption (mostly).If you have any feedback, let me know below are even better, come join the discord here - https://discord.gg/ZUKk43Nqbg
We’ve just passed 600 wishlists during Steam Next Fest!Thank you to everyone who:Visited the store pageDownloaded and played the demoAdded the game to their wishlistShared it with friendsSeeing this level of support in the first days of the event means a lot to me. Every single wishlist truly makes a difference for an indie game. If you’ve played the demo, I’d love to hear your thoughts in the comments here, your feedback is helping me improve the game even more.And if you haven’t tried it yet… the demo is available now 😉Thank you guys!- Luis Fellipe Amaro (Punx Studios)
Hello Looters!We’ve heard the rumors about 3000+ cleave players, and we’ve decided to take action!Today’s update is mainly focused on improving performance when dealing with hundreds or even thousands of Sundering Cleaves.We’ve also fixed a couple of bugs, including:Absorbed Abyssal Pressure values under 1% now work correctly.Hovering over Awakening Scrolls now correctly displays the ranges.Thank you for all the reports!And as always,Happy Grinding!
As some of you have noticed, this game displayed some, uh... early programming experience, to put it lightly.The game was made in like 2021, and launched for fun in 2024. Now, I have muuuch more programming experience under my belt. And I played through my "resumé" (this game), and boy. Yeah, I had to start making some changes.Numbers flow smoothlyThe Billions made the game flow choppy. Painful to watch. Fixed.Infinite wealthMoney is no longer capped at 1 Trillion.Save/Load systemDid your 30 minute session get interrupted? Don't fret! The game now saves.Cross session trackingFor those of you who dig that, I know I do.Skip tutorial optionSpeedrunners can save a few seconds on this one!We're now testing, and the update will launch soon! Cheers!
Hello, Hamster Friends! 🐹We’re excited to share that will be featured in Best Indie Games Spring Showcase 2026!It’s an honor to be included alongside so many amazing indie titles, and we’re thrilled to introduce Hamster Talk to a wider audience through this event.BIG Spring Showcase takes place on March 3 at 8:00 AM (PST)So be sure to tune in and catch Hamster Talk during the showcase!Your support means the world to us.- Team Hamster TalkPlay the Demo & WishlistFollow us on Discord: https://discord.gg/jF7vpBjzNm
Added a new skill leveling algorithm to auto builds.Fixed a bug causing mouse response delays with the interface.Increased the limit for weapon upgrades with gold at a time for MAX mode.
GameplayIncrease the coin exchange rate by upgrading the Cube Level.Archer Medal SkillFruits collected by the GardenerBug FixesFixed an issue where certain in-game sound effects were not affected by the volume settings.Fixed a display issue that occurred after upgrading the Talent: Roar to Level 2.
Bug Fixes Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. Fixed cart dumping into inventory past limits. Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. Fixed manufacturing job enqueue not aborting when the queue was full. Fixed after-battle salvage calculation double-counting destroyed fleet ships. Fixed destroyed enemy ship count off by one error. Fixed auxiliary gun not using its own range when checking if it can fire. Aux guns were sped up on the first shot. Heat and electrical damages weren't accounting for their bonuses/penalties against shields. Fixed critical hit chance being calculated from the target's stats instead of the attacker's. Fixed process priorities not being fully saved when editing them. Loading some processes with missing mining sites was resetting only one process. Offline rewards could go into negatives under certain conditions. Quest dialogues were loading the wrong quest (off by one). Quality of Life Added the ability to discard optima. Balance Changes Bosses now have 3x health and shield multipliers. Boss fire rates have been increased across all boss levels. Shields and health now always regenerate at a base rate of 1% per second.
Watch the developer play TPI and talk about the future of the game!
Hey Buttoneers!!There has been people asking when the next update for Buttons Up! will be available and unfortunately, I need to say the traditional SOON™. Since before this, I'm going to release a new game!I'm happy to announce the next clicker game I'm about to release:SEEKER SHRINESeeker Shrine is a stress free clicker game with catcha egg hatching system. Run your own Seeker Ranch, take care of your creatures and collect resources to unlock new Seeker creatures!On release, there will be 15 different creatures to be collected:6 Rare creatures6 Super creatures3 Legendary creaturesI hope to see you wishlisting the game, but also to play it on release! If you do, please consider leaving a review
Greetings, fellow Wizards! We have things to share regarding future content and, therefore, we're announcing the new 2026/27 Roadmap! {STEAM_CLAN_IMAGE}/34327637/ba7a40fee4570d6053a118c830187a8a4e2935cf.png Last year we have released the Shards of Heaven expansion pack. - Its release introduced Mythic items to the game. Later, we've expanded upon them through the Imbuement and Masterworkds mechanics, while also expanding the Mythic items' bases roster. Thus, the mechanic is at its more or less final state (for now, at least). - Next, we've reworked the Pantheon. We're happy that you've met the changes with enthusiasm! Closer to the year's end, we've also introduced Memetics to the renewed Pantheon - an endgame customization system that made the mechanic even deeper (especially compared to the original). - The final item slot has arrived: Accessories. For now, this marks the final point in developing new items for us. It has been a long journey :) - Familiars became a thing as a new direction of sort for us. To be honest, we were unsure as to how such an experiment would be received and it was a huge relief for us that the feedback was rather positive. In addition to all of the above, we've also did the following: - Realms map updates and the introduction of 2 new quasi-exclusive classes: Shapeshifter and Ranger. - Added progression milestones to all of the events, which should get even better with the introduciton of Familiars. - Added a whole lot of character and pet skins. - Several Enhanced spells. - QoL and endless bugfixes. - Figured out and released a couple of DLCs for the game. Looking back, we've not completed the last Roadmap's winter plans. We've had to tone down the development speed due to a couple of reason, one of which is that we want to allow new games under our authorship a chance to shine. One of the games had already been released - Digging Down - we'd be happy if you try it out. This year we're intending to release at least one more small game. ...
Let's see broadcast Streaming by Virtual Ghost(バーチャル悪霊)-san!
1. 捉虫。 2. 尝试用新版renpy构建游戏,测试驱动冲突问题。
- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently. - Updated Simulation solar panel and mathematics info text to better show base output, active multipliers, and effective output.
Dev here! Just in time for Steam Next Fest, I just pushed a massive update for the Just One More Link demo.I have been reading all your feedback, and this patch directly fixes the issues you reported while opening the game up to players around the world.🌍 Now Available in 27 Languages You can finally play the demo in your native language. I added full localization support for 27 languages including:JapaneseSimplified ChineseSpanish (Spain & Latin America)RussianPortuguese (Brazil)German, French, Korean, and many more!🎮 Uninterrupted Flow State & Crystal Chaining This is the biggest gameplay change. You will never again run into a situation where there is no Crystals left on the screen.The game will no longer drop below the base crystal amount while you are playing.Laser and Weaver Bots have been completely fixed and will not get in your way anymore. They now purely exist to help you generate more Zek so you can build massive, uninterrupted chains.I also re-balanced both the early and late game to fix pacing issues, making the overall progression feel much smoother.⚙️ You Asked, I Delivered: New Settings Menu The most requested feature is finally live. You now have full control over your experience:You can toggle off the hand visual if you prefer a cleaner look.I added full color blindness options to make sure everyone can see the chains clearly.There is now a full settings menu with all the standard audio and graphics options you would expect.Thank you so much to everyone who has been playing the demo and wishlisting the game. Have fun chaining, and good luck to everyone discovering the game during Next Fest!— Blagine
A new magical keyart has arrived! ✨Our old keyart was great, but our necromancer felt a bit lonely on this balcony all by themselves. Our new art better reflects the in-game style and brings the Greenhearth co-op's neighbours outside as well, giving a glimpse of their own pockets of home.We may even have a fun feature for this new art in the full game, as it becomes our new title screen that will update as you play and progress through the narrative. Keep an eye out for that at launch! Check our sponsored streamers during Nextfest! 👁🗨To celebrate Steam Nextfest & our new demo update, we've partnered with some incredible creators to showcase the game! 💚 We're personally huge fans of these creators, so be sure to check them out; we might just be there as well!Here's our full schedule in text form: February 23rd (live right now!), 5-7pm ET / 2-4pm PT, 8-10pm ET / 5-7pm PT February 24th, 10am-1pm ET / 7-10am PSTFebruary 25th, 1-3pm ET / 10am-1pm PT, 4-6pm ET / 1-3pm PT, 8:30-10pm ET / 5:30-7pm PTFebruary 27th, 7-11pm ET / 4-8pm PTYou can win a launch Steam key for Greenhearth Necromancer! 🌟We're running a contest for our community this Nextfest, and we want to see your plant names! Puns, jokes, references, silliness and chaos are encouraged. Just name a plant in-game (alive 🌱 or undead 💀) using the handy dandy function in the plant inspection window, and share your creativity!We are taking entries in our Steam community, in our Discord server, and on social media (just tag us!). You can also enter once on each platform, but please use different entries! This'll increase your chances of winning (though we will pick different winners for each platform).The contest is open now, until March 3rd at 12pm EST. Winners will be contacted via DM through the platform of entry. Bug Submissions & Game Feedback 🛠While we've tried to ensure your experience with the demo will be as smooth as possible, you might run into a bug or two we didn't catch. You may also have feedback for the ...
Hey everyone! Steam Next Fest is here, and that means an updated Starvester demo build! Here's what's changed in Demo v0.6.0: - \ Number of SFX from indicators is now capped to avoid audio issues - \ Brittlerock UI now updates correctly with prestige upgrades - \ A rogue click sprite shows up in a certain area of the play space - \ Unlocalized text "are you sure text" for prestige UI has been fixed - \ Line breaks for translated text in UI have been updated (still now final) - other minor changes and fixes- \ Ultra wide monitor support - \ Resizable windows- \ A NEW ENDING for the demo! Now, the new ending does NOT add any extra playtime or mechanics, but is only a little tease for what's to come in the full game! I hope it'll be worth playing through the demo again to see it! :) You can try out the updated demo here! I'm really excited for the Next Fest and the eyes it will hopefully bring to the game! As always, any and all feedback is welcome, and the best place to give feedback is the Discord! (link in demo and my developer page) Tons more to come, so please stay tuned! See you all soon, - Shaun (dev)
Hi everyone,Next Fest is upon us, and with it thousands of demos of upcoming games for you to try out.If you look close enough (and squint just a little), you can find The Greenening Demo in there: The recent updates improved the demo a lot in terms of balancing, performance and more. They also added many new languages like Chinese, Russian & Spanish, so now's the best time to play the game.Let me know how you like it via the form linked ingame, the Steam forums, or by leaving a review on the demo.Thanks a lot for your feedback and support 💚Erkberg
Dear Desktop Fishing community,for now, this will be the last Desktop Fishing update. Well - to be honest, it is not really an update.If you want a detailed report on the state of the game, please visit our Discord. You will find everything you need to know there - here is just the short version:Right now, we are not able to keep adding new content to Desktop Fishing because we cannot financially sustain it (which is really sad for us).Our new game Frog Holm is entering Steam Next Fest starting today.Starting today, you can get a special item in Desktop Fishing if you add our new game to your wishlist. Well, to be completely honest, we are not actually checking whether you really add it - but it would make us incredibly happy and would help us a lot as a studio to build a successful foundation. Just click the banner that pops up when you start the game.With that said: thank you for the wonderful time, and maybe one day we will meet again at the pond