It's finally here! The full version of Paperwork is officially released as of today. I hope you will enjoy the game as much as I enjoyed making it. Have fun at Clarity!
Fixed Better Rolls not upgrading the slot machine rolls Fixed Gambler limits not applying to price wheel
Added support for Steam Cloud Saves feature, you can continue the game on another machine from where you left it! Fixed slot machine always re-spinning in cause of MAX chances and all-boots Fixed extractor overdrives carrying over to new game Fixed extractors distribution along horizontal axis to be always symmetrical Added formatting to Money count display past 1 million Added limits configuration for the Gambler Added ability to dump Hopium when all chances are maxxed Reworked ascensions to be a bit stronger on the upsides now: Industry Specialist now gives up to 13 extractor slots Gambler now increases the Slot Machine spin and Price Wheel roll speed Scientist now gives -50% research cost Iron Man now gives +200% iron base price Merchant now gives Mouse Drill IV and doesn't overwrite the Industry Specialist extractor bonuses Appreciate all the feedback!
Roses are red, bugs are a pain,Valentine's Day is near... QoL patch to the rescue again. 🌹The Eternity rework is now available, with many improvements, especially to the account linking system.Even though this was a QoL-focused patch, we want you to know that new content has been developed in parallel over the past month and has already entered testing.FEATURES🆕 Eternity views revamped🆕 Option to re-enable the Tarot Guy voice🆕 Hotkeys for (I)nfinity, (E)ternity, and (U)nity🆕 Volume control setting for Play Sound Macro block🆕 Option to collapse Zodiac loadouts🆕 Option to choose the displayed skin: Default, Constant Speed, or Hidden (replaces the previous "Hide Skin" setting)🆕 Auto-lock newly obtained Zodiacs automation🆕 Lock / Unlock all Zodiacs button🆕 Link account status displayed🆕 Link account wrong password handling🆕 Startup message on main account unlinkedTWEAKS⚙️ Different rune displays between the Mineral view and the Rune view⚙️ Acronyms and Abbreviations now displayed in 3 columns instead of 2⚙️ Infinity upgrade "Passive Infinity" icon changed from IP to Infinities⚙️ Improvements to the account linking system⚙️ Increased max level of the pre-unity soul shop boosts⚙️ Immortal Zodiac rarity+ now shown in statistics⚙️ Updated background color for locked ZodiacsFIXES🐛 Fixed Unity Trial background color displaying the wrong state🐛 Fixed Infinity upgrade tree lines not updating when buying via double-click🐛 Fixed Promotion locks being bypassed using hotkeys🐛 Fixed Help menu post-Unity abbreviations appearing before Infinity (RN, SM, SMS)🐛 Fixed Enhancement failure notification not displaying correctly🐛 Fixed Macro logic issue where both else if and else could trigger🐛 Fixed Bulk Spawn outside the grid🐛 Fixed Time Flux calculation gap🐛 Optimization on StarsWORDING🈯 Fixed typos in Russian and Portuguese translations🈯 Fixed Planet Shop Donut purchase amount translation values🈯 Varoius typo fixes for realism and wordng improvments
Something Lurks in the Woods 🌳👺A foul wind is blowing through Deadwood Canyon…Poena, the Mistress of Punishment, returns to wreak havoc! Face Poena with the in-game event “Danger in the Woods” from February 19 to March 1. Support the Stone Story Kickstarter!The Stone Story sequel Kickstarter is LIVE! We’re just $3,000 away from our first stretch goal, where we’ll be adding in-game tools to easily share user-made cosmetics and Stonescript content. Help us hit that goal and get modded Stone Story for everyone: https://www.kickstarter.com/projects/rexgames/stone-story-ascension-a-deceptively-simple-idle-rpgWhy do a Kickstarter?Ascension is a project that the team has been discussing how to tackle for quite a while. How will we release it? Will it be its own game? Extra DLC? What do we include? What do we take out? Drawing from our experience with Stone Story RPG, we knew that we wanted to release the game on Steam in Early Access. Our community has been invaluable in shaping the game into its best form, and Early Access gave us the funding we needed to continue working on and supporting the project. Kickstarter is the same way. If we consider EA and full release to be Milestones, then the Ascension Kickstarter is another Milestone we added at the beginning. We want to give Stone Story Ascension the best chance it has to succeed and achieve what we believe it’s capable of. However, that requires funding! I work with incredible artists, designers, musicians, writers, and localizers to bring our vision of Stone Story to life. The more funding we get, the more we can commit to that grander vision. Producing a game like Stone Story takes a lot of time, money, and work. It’s work that we love doing, but we also have to be practical as a studio. This is why we focus on Milestones. The momentum from completing one Milestone rolls into the next, and so on. With Ascension, we’ll go from Kickstarter to Early Access to Full Release, then onto the next game to repeat the cycle.This...
New Event City!Water you waiting for? It's time to face the music and have a ball at the Venetian Carnival!Play through the new Venetian Carnival from February 17th through February 28th, plus gain access to the new Venetian Carnival vanity items!Additionally, this update contains optimizations to performance and bug fixes.
Reverted, as was flawed, I need to rethink. Feels like forever since the last update.. But apparently it was a week ago.Managed to fit some quality of life changes, refactoring, and fixes into 3DPM. A lot of the improvements came from player feedback in the discussions section, thanks for that! :) FixesQuality pricing is now per print based on the printer that made it, not global.Auto sell should be more reliable, there was a case where workers would skip the sell to do something considered more important.BalanceWorkers capped at 4, one per room, slots unlock via room purchases, factory worker unlock gets the "ANY FILAMENT" ability (when prioritising orders it can switch filament).Spool inventory capped at 50 (to prevent fire sale stockups).ImprovementsWorker settings (filament, priority, auto sell, auto buy) moved from printer panel to room/home sidebar OtherTons of tests written to prevent regression and hopefully catch bugsI'll carry on making changes to get this V1/Alpha finished soon? ish? Hopefully?
Hello There, Ragebaiters!We released a Demo!The last weeks were rough but all the features required for the Demo to showcase the base of what you'd expect from the Demo is available. There is still a lot of art, balancing and fixes awaiting Incremental Ragebait as well as Juicy SFX and sounds, but for now I ask you to play this Demonstration version and give feedback on the game's state. The most significant difference between what you would see in Screenshots, Trailers. and the Demo, is the way we now present story here!Have A Prosperous Day!Leon.D
First, the sad news: I broke the pop-ups, and some of them might close at the most inconvenient moment for you. I'll release a hotfix patch this week to smooth out all the inconveniences. But there are also wonderful things — the game is becoming... an MMO!Async multiplayer and guilds for player groups have been added!Temporarily, you can create guilds for just 1 coin and without building a Guild House! Special for Early Access!A raid boss has been added to the guild for testing. Gather your people (invitations work via code only) and try to take it down ;)Besides the patch fixing all current issues, rough translations, and janky (but working) pop-ups, expect another patch mid-to-late week with content for solo dungeons, character improvements, new weapon types, armor, classes, etc.Small bug fixes:Added the ability to exit a solo raid (Bug report by Fixed Cloud Save to properly load data from the cloudFixed Tester's Plug SP-per-hour gain (again)Fixed cooldowns in Cloud SaveThank you for paying attention to my game and writing feedback and bug reports. I see everything, read everything, and listen to everyone
Hi FunVenturers!Work on Marshlands is ongoing and we want to confirm - it's coming in the next update! What's waiting for you?Fresh location to exploreNew NPCs to meetBrand-new storyline to dive intoNew enemies to test your build againstNew feature to unlock...more content and more progression in Miners Settlement.Thank you for your patience and support. ❤️ There’s a small delay due to unexpected sick leave 🤒 (it turns out winter doesn’t only surprise drivers with snow, but our team as well), along with the extra time we’re taking to ensure the quality is exactly where it should be - so your time in Marshlands feels smooth and rewarding. In the meantime, take a look at what our pixel artists, Marf & Kszontka, have prepared.🎥Watch a Sneak Peek of Marshlands on YTStay tuned for more updates, and let us know what you think about Marshlands so far. We’re looking forward to your feedback! 🫶Agata (Support & QA)
Wishing Everyone a Happy New Year Again Lolis sends her blessings to Players every day. Don't forget to check it out! New Feature: Wall-Hanging Do Not Disturb Mode You can now hang Lolis on the left or right side of your screen. She will then cling to the screen's edge, secretly watching you, Player. {STEAM_CLAN_IMAGE}/43530340/19e12ca2065d0370edb7e5e24e78013afa9e75b1.gif Official Example MOD: Send Red Envelopes Online https://steamcommunity.com/sharedfiles/filedetails/?id=3667506536 You can now send and receive red envelopes in the visitor list. Supports sending various types of red envelopes to friends, making online interactions even more fun! {STEAM_CLAN_IMAGE}/43530340/5dd521087fadf274030d953253f17b9ec6dee359.png {STEAM_CLAN_IMAGE}/43530340/14989ff1346d165cad3b12ddb282d563b2fcc20c.png 2 new illustrations have been added to the Photo Gallery. Go take a look! (Unlock on February 17) {STEAM_CLAN_IMAGE}/43530340/f99d3b16f0ad8aa8077c39a02a9406630d0c21b9.png {STEAM_CLAN_IMAGE}/43530340/60c522ce125d46a5f09b59725fe6b0d668a1d14e.png New Year Foods Added White Cut Chicken, Steamed Sea Bass, Taro Pork Belly, Flash-Fried Prawns, Premium Vinegar Since we feel these New Year dishes are perfect for everyday enjoyment, we've now added all of them to the permanent menu! All Update Items New Additions * Item animations use specified length * Item usage log * Inventory consumption-related prompts * Support side-panel cling mode * Fixed online chat display errors * Locate invited friend's SteamID * Online interface: Convert self to friend object for batch processing * New Year update Fixes * Fixed bug where using food from inventory deducted money * Fixed ambiguity in transparency settings * Fixed issue where using items from multiple VPets affected the main window * Fixed data repair function calling outdated APIs Special Thanks to the Following Testers C1364, 蝗仙仙菌, SeWZC o, CCCCCCHARA, and all who participated in testing or submitted issues. Note: Due to the high volume of messa...
Мемологи дуреют с этой игры — в Steam замечен «ЭКЗАМЕН ПО МЕМАМ: 2025». Перезагрузка от gamesforfarm, включает в себя: 80 вопросов и ачивок о мемах за весь 2025 год; объяснение происхождения мемов для удобного вхождения в тему; разбор по сезонам года и другие исторические справки для углубленного изучения; сплит-скрин (или remote play together) для синхронного прохождения с друзьями и родными; блиц-режим для проверки знаний на время; в во время тестирования также происходит абсурдный движ, придавая динамичную погоду под время года. Выход игры уже совсем скоро, а пока добавляйте в вишлисты и играйте в демо!
{STEAM_CLAN_IMAGE}/34327637/836fb90ea51ec00a0fca78bbb702246d4e758b0b.png The Wizard's Hat Annual Tournament Event is now live! Log in to receive a humble entry gift and participate in the Wizard's Hat Annual Tournament Event! Complete the Tasks and collect bonus points to gain progress in a series of goals, each unlocking a new reward, with the final goal of gaining a new Mount! In addition, there's a bonus to Trial Rune generation speed that'll last until March 15th. We've also updated the game to the 1.79.2b version, which includes: - Familiars new feature: Familiars Food. Can be found in Expeditions, with different monster types dropping different food. While well-fed, the Familiar gains double Experience and has doubled ability bonus. - New Reliquary types - Masterwork and Exquisite. Masterwork always start at Rank 3, while Exquisite only provide Rare and higher Rarity Familiars. - Some of the Familiars ability strength buffed - A number of fixes and corrections, including a couple of notorious challenge bugs and updating the help. Please make sure you're on version 1.79.2b or higher when you start the event. If you open the game and see the version is lower - close the game and update it. If Steam does not display an update is available please go to the game's properties, installed files, "verify integrity of game files" - this will force the game to look for updates. Come visit us!
It’s been some time since the last content update — and now your aquariums are getting a major expansion!This update introduces 20 brand-new fish species, including standout additions such as the vibrant Blood-Red Jewel Cichlid, the striking Orangespine Unicornfish, the bold Sergeant Major, and the ever-popular Texas Cichlid.From colorful reef dwellers to fascinating freshwater personalities, this lineup brings even more variety to your tanks. As always, the update also includes smaller fixes and improvements behind the scenes to keep everything running smoothly.Thanks for playing — and enjoy discovering the new arrivals!Full list of new species in this update:Blacksaddle wrasse Blood-red jewel cichlid Bumblebee goby Cactus pleco Cuckoo catfish Double-saddle butterflyfish Dwarf botia Guinean angelfish Halstead's sandy Jaguar guapote Keyhole cichlid King angelfish Masked bannerfish Orangespine unicornfish Rainbow krib Sergeant major Sun catfish Texas cichlid Threadfin butterflyfish Whitecheek tang
Check out the latest gameplay footage from Loot Loop. See the mechanics, combat, and loot in action!
各位雏草姬大家好!小菲镇现在已经更新到了1.2.2版本。游戏改动降低了购买飞船外观所需要的资源数量。
- Reworked skill tree visuals so owned, non-refundable, and exclusive-lock states are clearer at a glance, including updated connection-line coloring.- Skill confirmation now explains why a skill can’t be refunded (including required-skill lock reasons).- Fixed Parallel Computation to apply as a multiplier to Data Center production, and aligned production displays with actual applied gains.- Added clearer run stats in the side panel, including s/IP plus current/previous run time and offline time used this infinity.- Improved offline-time spend tracking and rollover between infinities so usage stats stay accurate.- Improved save/lifecycle handling around pause/focus/quit to reduce offline progression inconsistencies.- Fixed the Space Age Power/Energy section default visibility state.- Updated Idle Electric Sheep to be refundable.
Thank you all for your support. We've been working on optimizing the performance and fixing typos these past few days.
0.4.0 Update Brings Automation!In late game everything is moving so fast, and keeping up with gargantuan earnings was impossible. With new update; upgrade, helper, and toilet paper purchases will be able to be automated.UpgradesOn Tier I, only previously bought upgrades are automated. On Tier II, every available upgrade is purchased immediately.HelpersOn Tier I, only active helpers automated. On Tier II every helper is automated. Helper levels are bought with this technique: Your money divided into how many helpers you have, then 10% of this budget is spent for every helper. This way, every helper has a chance to be bought in same ratio, and adds flexibility for buying upgrades and toilet papers.Toilet PapersTiers are similar to upgrades. Only addition is, player has an auto-equip feature for toilet papers. This feature is free and toggleable.All automation is toggleable. If you want to see your money grow, or save up money for an upgrade, go ahead and turn it off.All new automation upgrades are purchaseable with Bathroom Tiles from the skill tree. See you in the bathroom!Changelog6 new automation prestige upgrades for Upgrades, Helpers, and Toilet Papers.Hand dryer and soap dispenser balance changes.Bugfixes and improvements.
After a long wait here is the new patch:Gold mine level cap increased to 159(so more gold and gold ore gained for you)Added Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levelsAdded the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)4 new weapons(with armor penetration) and 2 new armor setsAdded more steam achievements(hit a 100 achievements cap so cannot add more currently)Added in game achievements for all the 90 levels.Added a legendary pet for armor penetrationAdded a new expedition that gives pure expedition experienceYou can now assign multiple stat points into dexterity/strength via holding: shift+5/ctrl+10/alt+25Added the option to change between scientific notations +X or letter onesBalance/Tweaks: Increased the pet egg expedition success rate to 60%The egg hunt expedition on failure now gives 5 pet crystalsIncreased the pepper expedition success chance to 40% from 30%Buffed clicker/follower's damage + synergies substantially after level 900Buffed the trader's soul of attack flat damage by a substantial amount(starts after lvl 200) Le nerf bat: Removed critical chance from the ascended battle petLowered critical bonus damage from the ascended battle pet from 100 to 80Lowered dexterity bonus gained from all ascended petsLowered pepper of power drop chance from 0.01% to 0.008%Lowered critical chance gained from dexterity from 0.1% to 0.02%(it was getting out of hand late game)Lowered the bonus damage gained from ascendancy points from 0.0018% to 0.0010%(again too much focused power)Small fixes: Fixed the UI bug of not showing the proper levels of followers in the synergy menuRemoved the part when you ascend to un-equip all follower weaponsExpeditions now show the expedition exp they giveVery small general code improvements
Made Game Won screen scrollable so you can reach the bottom of it and continue in case it doesn't fit on the screen Fixed Copium not detecting the active research in some cases Fixed active research not being saved properly in some cases Capped minimum market rates at 1/1 after applying negotiation bonus Added confirmation to the new game option
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我们修复了多处玩家反馈的bug,若因此处更新造成了新的bug欢迎到各平台的官号下即使反馈,感谢大家的支持!
Fixed Loyalty Program upgrade not reducing the cost correctly Fixed re-spin in case of all boots
各位雏草姬大家好!小菲镇现在已经更新到了1.2.1版本。问题修复修复了”菲“碟行动中小菲寻路卡住的问题。