Game Updates

Patch notes and dev posts · 6,912 Steam updates
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
59 days ago · Aran

Wanjie v1.69 Update Announcement

Dear fellow Taoists In this update, the game has officially joined the first version of the online marketplace system and synchronized the linkage between homework sharing and online monetary rewards. And lay a solid foundation for subsequent activity areas, weekly tasks, free trading, and more online gameplay. The main content of this update is as follows: 1、 Online marketplace officially opened You can now enter the online marketplace in the marketplace or in the bottom right corner of the game. The online marketplace adopts a server shelf mode: -Products, prices, purchase restrictions, inventory, announcements, and other content are all controlled by the server -After entering, players can directly read the current server shelf -Data is based on the server -Rewards will be issued immediately after purchase, and the order status will be recorded by the server The current online marketplace already supports: -Shelf refresh -Daily shelves -Activities/Special Zones -Purchase quantity selection -Purchase restriction display -Inventory display -Statistics of Purchased Times -Pending confirmation of order recovery -Supplement and confirmation after re entering the interface 2、 Online currency officially launched Online marketplaces now use independent online currencies. The current default name is Market Coin. Online currency is different from local spirit stones, merit, and Hongmeng points: -It is recorded separately by the server -Not dependent on the number of local backpacks -Used for purchasing online products in the online marketplace -The testing phase will continue to increase access channels based on the availability of features 3、 Current online currency acquisition methods After this update, players can now obtain online currency through the following methods: 1. Daily check-in After entering the online marketplace, you can directly receive daily check-in rewards. The current check-in has been upgraded to a continuous check-in mechanism, no longer just a fixe...
TBH: Task Bar Hero
TBH: Task Bar Hero
59 days ago · happyone

Playtest Hotfix - ver 0.01.06

Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.06.Detailed update contents are as follows.Bug FixesFixed an issue where the attack range of the Act 2 'Fire Spirit' and the Act 3 'Demon General' was applied too widely.We will continue to update the game to provide you with a better experience.Thank you.
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
59 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 2.3

The Vial popups on each rat click are now more separated, also I finally added an "Exit Game" button at the bottom of the settings panel... Bug Fixes: - The Buy Max button wasn't actively applying effects for Lab Assistant & Brain Booster unless buying a single upgrade right after - The Prestige Popup Summary was showing old values prior to v2.0 balance updates (10%, 20% instead of the new 50%, 75%) - The confirmation window for Lab Rebooting wasn't showing % increases from upgrades, they were being applied silently - Vial count went past the progress bar when at a high figure. Now, your vial count has been truncated to show m/b/t/q, and past q (being quadrillion), I will use hopefully simple suffixes that won't be too complicated, so past q it'll go to Qa, Qb, Qc etc for further values.
LaVonne's Lemons Idle
LaVonne's Lemons Idle
59 days ago · hotgrits

New System Added & Qol Enhancements

See Discussions in Community Added Lucky The Prospector Upgrades (To help players get those manual achievements - compounding) Also good for those lemons! (working on updates for rest) Divine artifact now colored Gold - Qol Raised Starter Fertilizer from 828 to 1828 Lemons / sec Lucky's Backroom casino spins .3 /s faster each now & other Qol enhancements Thank you to those who leave feedback in the Community! : ) What else you like to see in the game? Don't reply to this post- go to Discussion to give feedback, Thank you! (to be seen & faster response time)
Yolk Heroes: A Long Tamago
Yolk Heroes: A Long Tamago
59 days ago · 14 Hours Productions

Yolk Heroes was nominated for a Godot Game of the Year award!

Nominated for an award?! AAAAH!Heeeeyo fellow egg walkers!Not a big thing, but it was pointed out to me that Stayathomedev has gone and put up a bunch of nominations for Godot Game of the Year awards! You can see a quick video of the games on offer over here: Actual voting is over here:https://stayathomedev-git.github.io/godotgameawards2025/Yolk Heroes is up for the the nostalgic category! However, you should go check it out and maybe check out all the games that have been nominated, and even some other games that haven't with the godot engine. There's a lot of very interesting things coming out.That's really all! Go vote for Yolk Heroes if you think it's the most nostalgic godot game of 2025.Go play and vote on the other categories. Go play and enjoy games.Hope everyone is having a good year.-AlwaysThe Yolk Heroes People
Project Chromata
Project Chromata
59 days ago · arboraeternum

Project Chromata - Stage 9 Is Live!

Hello, Chroma Engineers!Stage 9 is live! Something is waiting at the bottom of the layers. Something the Creators buried and hoped no one would never find.What's New?Stage 9: The Architecture AchievementsNew Steam Achievements have been added for Stage 9!Hope you enjoy the update!Patch Notes - Version 1.9.0 Global Updates:Fixed Bug (Critical): Fixed an issue where the game's visuals would completely freeze upon opening on Windows. Actions still worked, but nothing updated on screen until resized or DevTools was opened.Fixed Bug: Lore text no longer appears glowing or highlighted after the typewriter animation finishes naturally.Fixed Bug: Steam achievements are now correctly re-granted when transferring a save to a new Steam account or from Itch.io to Steam.Fixed Bug: The Stage 7 terminal decryption achievement was incorrectly named 'Codebreaker', clashing with the Stage 5 hidden \ achievement of the same name. It has been renamed to 'Decrypted'.Changed (Important): Amber and Magenta have swapped positions in the Production view. Amber is now in the centre column and Magenta on the left, matching colour theory.Automation:Fixed Bug: Fill % Auto Converge now correctly only counts the standard Light colors (Primary, Secondary, Tertiary, White).Interface:Added: A glowing 'AUTO-FORGE' indicator is now displayed directly on the Quintessence tank in the Production view when Auto-Forge is active, so you know why your Quintessence isn't stockpiling.Fixed Bug: The Auto-Converge input box now properly hides and stops glowing when opening menus like the Achievements or the Bug Reporter.Fixed Bug: The Settings tabs (General, Visuals, Data) are now contained in a proper scrollable view, guaranteeing buttons will never overflow or overlap even at high UI Text Scale.Null / Void Hunt:Fixed Bug: The Null Store UI has been redesigned to pin the Essence tracker and Upgrades header to the top, preventing them from being cut off while scrolling.Fixed Bug: Improved scrolling speed and smo...
SysAdmin Odyssey - Back to the office
SysAdmin Odyssey - Back to the office
59 days ago · Potap One Tap

🛠️ 0.22.2 - Fixes and performance

🚀Optimization:Optimization has been carried out aimed at reducing friezes when the PC is turned on.➕Added:Added the ability to send a report with a save file if there is an error when loading a saved game.The in-game time and date are now displayed in the OS interface.🔧Fixed:Fixed an error Prefab with ID 8670536732529863394 could not be found. due to which the saved game would not load.Fixed some bugs with saving and loading connected cables.Fixed the mechanism for detecting collisions on network equipment.Fixed incorrect operation of the PC shutdown and reboot mechanism from the OS interface.Fixed a bug that made it impossible to take a set of interface cables.Fixed an issue where a PC could output an image to a monitor it was not connected to.Fixed some errors that occur after replacing the HDD on the PC.🔄Changed:Slightly increased running speed.Now you can run in a sitting position. The running speed is reduced by 2 times.Increased the speed of rewinding time during rest.The size of the dot in the center of the screen has been slightly increased.Improved the quality of the text displayed in the center of the screen when interacting with objects.The transparency of the illumination of the places for the installation of objects has been increased.
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
59 days ago · jiezankeji

Version 0.2.1 Update

New FeaturesAdded a hot update function, significantly reducing the time required for players to update the game.Added 2 new outfits and several individual accessory items.Integrated Steam Community and Store features. Players will be able to use these features directly in upcoming Early Access versions.Optimizations & FixesFixed noticeable stuttering when launching the game.Improved Zena's overall body physics/visuals.Optimized and remade the physics of Zena's skirt across various states and animations to minimize clipping issues.Fixed an issue where Zena's facial expressions would occasionally appear glitchy.
TBH: Task Bar Hero
TBH: Task Bar Hero
59 days ago · happyone

Playtest Update - ver 0.01.05

Hello.This is the TBH : Task Bar Hero development team.The Playtest has been updated to ver 0.01.05.Detailed update contents are as follows.Balance AdjustmentsAdjusted the Sorcerer's skill balance. - Flame Hydra: Damage at Lv.1 120% → 230%, per-level increase 10% → 15%, projectile range +200 - Meteor Strike: Cooldown 17s → 18s, Damage at Lv.1 400% → 550%, per-level increase 30% → 45%Adjusted some required materials for crafting recipes at level 50 and above. (If you do not apply this update, crafting may not work properly, so please make sure to update before playing.)Bug FixesFixed an issue where Alt + Right-Click in equipment slots did not lock/unlock properly.Fixed an issue in Act 2 (Stages 1-9 ~ 2-4) where Soulstones from a previous difficulty could drop.Fixed an issue where Tier 5 and above armor crafting recipes could produce a different gear part than intended (e.g., Gloves → Boots).Fixed an issue where accessories could be placed into equipment Synthesis recipes.Fixed two issues related to stat points. - Stat allocation could be unlocked even when the player was one point short of the required threshold. - After investing up to the highest tier, decreasing points in lower-tier groups did not work correctly.Fixed an issue where Physical / Fire / Cold / Lightning damage increase effects were not being applied properly.Fixed an issue where Skill Duration stats were not being applied to certain buff skills.Fixed an issue where the Hunter would be afflicted with the Cold status effect when the Sorcerer's Blizzard skill hit the Hunter's Charged Trap.Fixed an issue where, when holding the Wave Count Reduction rune (Rune of Shortening), Act Boss waves still appeared twice.Fixed an issue where some localized text on the Rune Node 'Rune of Shortening' was displayed incorrectly.Fixed an issue where area-of-effect damage from the Fire Spirit / Demon General also affected monsters of their own faction.Fixed an issue where the Act 3 'Blood Priest' animation flickered.Fixe...
Vending Machine Co.
Vending Machine Co.
59 days ago · Troypc

Vending Machine Co. v1.1.0 - Game Modes Update

We’ve been listening closely to your feedback, and two things kept coming up again and again. Some of you wanted to run the game on a second monitor, almost like an idler, where the day never ends, and you stay in control of when things move forward. Others told us the opposite: you want speed. Waiting a couple of minutes just to skip a day felt too slow. {STEAM_CLAN_IMAGE}/45649874/c1cd676e3cde5a3241442d3c685ff979fea1e0c2.png We hear you. Different players, different playstyles. So the team put together a Game Modes Update to let you enjoy Vending Machine Co. on your own terms. 🧘 Relax Mode Infinite days No timer You decide when the day ends Start with $4,000 Perfect for a second monitor setup, chill sessions, or just taking things slow. 🧃 Normal Mode Classic experience 10–20 minute days (you can skip the day after 2 mins) Start with $3,000 The balanced, intended way to play the game. 🔥 Mayhem Mode Fast-paced gameplay Skip days after just 30 seconds Start with $2,000 For those who want speed, efficiency, and quick decisions without the wait. Additionally, the save selection screen got a glow-up, with more run details shown on the screen! {STEAM_CLAN_IMAGE}/45649874/c7b3fc3ba1d89d90a9f461e4a35505d7632e0b30.png 💬 Got More Ideas? Rogue Duck games are built with the community. If you’ve got ideas for new modes or twists, we’re all ears. Drop them in the comments! ⭐ Enjoying the Update? If you like the new modes, leaving a review on Steam really helps us a lot and supports future updates. Thank you for being part of this journey! https://store.steampowered.com/app/3622640/Vending_Machine_Co/
英雄黄昏-文字三国志&曹贼模拟器

2026年5月2日 更新说明

【更新说明】 1.单局结束后功评达标额外存入的传家宝数量由+1提升至+2。 2.新增设置项:自动分解兵符、阵法及技能;战后是否处决俘虏。 3.提升名望套装属性数值。 4.陈情交付道具时,不会直接交付已锁定的道具。 5.军事府征讨贼寇任务不影响政绩斐然判定。 6.夺取未入仕武将的配偶,不会导致该武将对玩家产生厌恶。 7.优化武将叛乱事件触发条件,详情可在游戏内问答查询。 8.修复武将信息界面跳转卡顿问题。 9.优化其他部分细节,修复已知Bug。 交流QQ群:1139344255
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
59 days ago · TBiz5270

Patch v15.13 - Extended Battlepass and Offline Reward Changes

New Content: The Battlepass now goes up to Lv. 100+ and contains tons of new powerful resources, such as Supreme Tech, Supreme Tokens, and Mastery Points! Changes: Slightly rebalanced many of the Battlepass rewards. They may have increased or decreased for you depending on what stage of the game you're at due to how they scale with your progress. The permanent Rank Exp rewards in particular received a huge buff. If you had previously claimed these Rank Exp rewards already, you'll be able to reclaim them again now with the much larger bonus. Prestige Power is now automatically included in your Offline Progress rewards again (no need to spend gems on an upgrade to unlock it). If you had already spent gems on that previously required unlock, they will be automatically refunded. The gem cost of adding the other resources to offline rewards (runes, tech, battlepass exp, and mastery points) were significantly reduced by roughly 50%. If you had already spent gems on these, the difference will be automatically refunded. My reasoning for moving some of these resources from being previously freely included to now requiring a small gem cost is because these are very powerful resources that, in the early-game, are hard to come by due to shadows/aliens being difficult to kill with their HP scaling. It wouldn't make sense for these to be freely obtained from offline progress, because then early-game players would just be able to go offline to get better rewards (for free) than if they played actively and had to deal with the HP scaling limitations. That's just silly. So, I think it's fair they have to pay a few gems to unlock this benefit. For late-game players, these offline resources barely make a dent and so aren't too important, but also the gem cost should feel pretty negligible for them at that point anyways.
Bitburner
Bitburner
60 days ago · omuretsu

Major Update: 3.0.0

After a long development cycle, version 3.0.0 has been released!This version does include many breaking changes, which may require your attention. These breaking changes are listed in the changelog.When loading into 3.0.0 for the first time, you will be prompted to save a backup of your pre-3.0.0 savegame. Please keep this savegame in case you need to revert to the previous version. Under Properties -> Game Versions and Betas, there is a branch available to revert to a previous game version.Also when loading in, a file APIBreakInfo-3.0.0.txt will be created on the home computer, which should assist in addressing any scripts which were impacted by an API break.With that said, below is part of the changelog. The full changelog can be viewed ingame or at https://github.com/bitburner-official/bitburner-src/releases/tag/v3.0.0## v3.0.0: 1 May 2026 ### BREAKING CHANGES - Remove API server (#2084) (@catloversg)- Remove support for running NS1 scripts (#2083) (@catloversg)- Enforce stricter param check on ns.getBitNodeMultipliers and ns.hacknet.spendHashes (#2085) (@catloversg)- Remove APIs that were deprecated a long time ago (#2088) (@catloversg)- Moved formatting functions to their own interface (#1635) (@G4mingJon4s)- Remove fuzzy matching when checking params (#2091) (@catloversg)- Remove deprecated tail-related APIs (#2143) (@catloversg)- Rename setAutoJobAssignment API to setJobAssignment (#2146) (@catloversg)- Make nuke and port cracking APIs return false instead of throwing error (#1023, #2153) (@Hydrogeniouss, @catloversg)- Standardize names of Stock APIs (#2173) (@catloversg)- Rename BN multiplier RepToDonateToFaction to FavorToDonateToFaction (#2178) (@catloversg)- Make ns.bladeburner.getActionRepGain return the expected reputation gain (#2186) (@catloversg)- Rename FactionName.BachmanAssociates to FactionName.BachmanAndAssociates (#2048, #2183) (@masarakki, @catloversg)- Remove DreamSense upgrade (#2232) (@catloversg)- Use different term for dividend modifier i...
A Tiny Garden
A Tiny Garden
60 days ago · Tiny Racoon Studio

The Future Updates

Hello Gardeners, I hope you are doing well. I hope you are enjoying the game. So I wanted to make this post to tell you what you can expect to see this month and next month1. Every First and Third weekend of the month, there will be minor updates (Bug fixes, game balancing, adding small Ui features etc.)2. Every Second and Fourth weekend of the month, there will be major updates (New machines, new animals, major changes or additions to the gameplay)So What is coming this Month:1. 1st weekend you can expect more price adjustments to in game objects and bug fixes2. 2nd weekend, Addition of higher tier equipment of Grinder, Dehydrator, Oven and Wine Barrel. New machines will be added to process animal products like making mayo or something like that3. 3rd weekend, Any bug fixes for all of these machines and any changes based on your comments4. 4th weekend, Addition of Decorations (you will be able to change the background, change the ground, add some beautiful stuff all around the garden to make it look good)And addition of more animals like the Sheep, Goat and othersAnd for the month after that, you can let me know what you would like to see further added and I will try to do itSo that concludes the announcement. I am sorry that there weren't a new update at the end of last month, I got a bit busy with my life.Thank you so much for playing my game and supporting me, I hope you are enjoying it so far and hopefully you will enjoy its future as well.Have a wonderful day ahead and take careTiny Racoon Dev
Gods of Angling
Gods of Angling
60 days ago · [LostBoys]Stanley

Gods of Angling v0.10.0 is Now Live!

Hello Anglers! The v0.10.0 update is now live! This update was not something that was originally planned in the roadmap, but that's all part of the fun of the community driven early access process! Today's update is crafted based on feedback from players. I hope you enjoy it! Good luck out there Anglers!Regards,🎣EarthBounder🎣:: v0.10.0 Patch Notes ::Global Steam LeaderboardGods of Angling now supports a Daily Global Leaderboard. The leaderboard operates in UTC to ensure global fairness for all players. A 'stock ticker' like pane exists below the pane Game Log which showcases the top5 global anglers at any given moment. Clicking on the pane opens a daily leaderboard for the current week featuring the top100 global anglers. You can disable the feature via the settings menu if you don't enjoy it.Coupon CodesCoupon Codes can now be redeemed for in-game bonuses. The first coupon codes are available on the Discussion Forums at https://steamcommunity.com/app/4392310/discussions/0/837249359736284978/Quest Log UpdateThe Quest Log UI has been updated to include collapsible subsections, including a new section for 'Unlockables' which describes your progress towards unlocking new game systems, playable races, unlocking new themes & so on. Hopefully this update provides further visible clarity on how to progress in the game.Launch Edition DLCWhile not ready yet, some infrastructure has been laid for a new DLC which will be available when the game leaves Early Access this Summer!Bug Fixes & MiscFixed an issue where the Turn Counter was not properly incrementing during combat phases.Fixed an issue with the Halfling Holiday (30th of the Month) and Treant Holiday (1st of the Month) for the next monthly cycle.Corrected the Mountain Goat pet image. Sorry Maggie!Made tweaks to the Hero Diary quick filters.Improved the UI for loading a save file.Small additions to the Appendix.
MISHA
MISHA
60 days ago · MOQred

3 Days Left Until the End of the Easter Event

🐰 There are 3 days left until the Easter event ends.In 3 days, Easter items will stop dropping both from chests and through exchanges. 🛍️ Event bundles, including the "All-In" bundle, are already available in the item store. You can get them there directly. The bundles will remain available until May 17, and after that we will hide them from the store for at least a year.If you have been putting off buying the outfits you liked, now is the perfect time to get them. Purchasing any items through the Steam item store helps us a lot 💝Meanwhile, we are already starting work on the summer outfits ːcoolstar2022ː We will do our best to make you like them even more than the Easter ones. And there’s a new promo code too ːdealwithitːThis weekend I will go through all your suggestions from Discord and take the most interesting ones into the reference board for our artists.Have a warm weekend ːtinderː
Upload Labs
Upload Labs
60 days ago · Jorge de Guzman

2.2.8 (beta)

-Steam production now works in L/s and no longer stack-Steam now uses the circle connector shape-Added the option to resend account email verification-The Quantum Processor now displays how many Quantum Solvers are being used and how many you have-Fixed Quantum Solver distribution-Fixed save tab in the settings menu going out of bounds on high UI scale
Military Incremental Complex
Military Incremental Complex
60 days ago · SpaceKrakenStudios

Translation Update v1.2.0

Translations are finally in!! There are 12 official translations:🇺🇸 English🇪🇸 Español (España & LATAM)🇫🇷 Français🇩🇪 Deutsch🇧🇷 Português (Brasil)🇷🇺 Русский🇺🇦 Українська🇨🇳 简体中文🇹🇼 繁體中文🇰🇷 한국어🇯🇵 日本語 And 8 unofficial translations that are just machine translated:🇮🇹 Italiano🇹🇷 Türkçe🇵🇱 Polski🇨🇿 Čeština🇸🇦 العربية🇮🇩 Bahasa Indonesia🇹🇭 ภาษาไทย🇻🇳 Tiếng Việt
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
60 days ago · trgKai

Homelab Update

Homelab Update is Live!Today we've launched the largest upgrade system to the game to date, featuring 8 categories and 32 unique upgrade types. The nature of the Homelab system is it involves a steady flow of upgrade power, and doesn't allow a player to simply spend currency for instant results. It requires time for upgrades to unlock and improve, and there is no way to pay to force them to complete faster.New upgrades are revealed as you level up your Homelab by installing new components and upgrading the aspects of each section. These upgrades include unique new effects, mostly tailored around defensive mechanics. You will eventually find upgrades that can reduce enemy critical hit chance/damage, the ability to stun enemies for a round, and even the ability to preserve part of your win streak after you lose.This system will continue to get expanded over time, as it provides a strong base to add unique new effects that can affect hacking, gathering, and community events.
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