Game Updates

Patch notes and dev posts · 6,912 Steam updates
MR FARMBOY
MR FARMBOY
61 days ago · MrDboy

V1.0.7 - Public Beta

If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it will may get corrupted.You can also backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.7 - Public BetaNewAdded more Music, Increased the default volume.Added a Toggle for the Supporter Pack Visual in Settings > Game.Bug Fixes & Tweaks and AdjustmentsFixed an issue where the tooltip Upkeep would be on the same line as Cost.Fixed an issue where early game firing people would give you extra coins.Fixed an issue with being able to summon the horse while in the Crafting Menu on Controller.Fixed an issue where removing a crop from enhanced farm would cost you the enhanced farm cost.Fixed an issue that allowed you to place decorations on top of the Water/Inn/Temple/Stables.Readjusted the Sell Prices of Enhanced Gold Crops.Normal ModeAdd the Poop Icon on the Pig in Advancements so you know what to unlock for Poop.Added New Advancements to Animals, to show the Needs of an animal like no food or no animal tile.Readjusted the Animal Advancements tab.Changed the Sprites for Animal Tiles.Fixed an issue where enhanced crops didn't count towards your advancements.Lowered the requirements for Royal Envoy Tasks.Increased the rewards for Royal Envoy Tasks.v1.0.7aReworked the Royal Envoy Task so you always get at least 1 or 2 New Decorations.Incremental ModeAdded Icon to Enhanced Farm Tile to show they can make you Gold.Added Icon to Pigs to show they make Manure.
Angel Legion
Angel Legion
61 days ago · yymoon

= Refreshing May Day & Red Blade Guard Arrival! =

Dear commanders, together with Miya, let’s join the event!Collect Spade to try the New S+ Recruit! >>>>    May Day Check-in    >>>    Red Blade Guard | New S+ Hero Arrival    >>>    Arcane Key Season Combat Support Exchange    >>>    May Day Carnival | Time-limited Giftpack    >>>    Fire Dance Blossom | Serial Package    >>>    Champion’s Battle S9    >>>    Extreme Hunt    >>>    May Day Gifts | Holiday Sales in Mall
Banana
Banana
61 days ago · Sky

Patch Notes - Missing Builders Fix - v1.1.682

Bug Fixes Builders restored for affected players - A nasty two-session bug was silently zeroing out builder counts. The game would misread an old save format, auto-save corrupted data over the top of it, and then keep loading that corrupted version on every restart. The game now correctly identifies old vs. new save formats and recovers your true builder counts automatically on next launch. Large banana & calorie balances no longer get slashed - If your balance was legitimately huge (it's an idle game - this happens!), the game was incorrectly treating it as corrupted data and dividing it by 1,000. This fix means your hard-earned bananas are safe. The correction only runs now when it's actually needed, never on valid saves. Save conflict resolution is now smarter - When your Steam Cloud save and your local backup disagreed, the game used to just take whichever had the bigger number. It now compares timestamps and picks the most recently written save — so spending bananas on one device can no longer get silently undone by an older backup on the next launch. Improvements Save files now include timestamps so the game always knows which copy of your progress is newest. The one-time fix that corrects corrupted balances is now properly gated — it runs once and never fires again, instead of re-checking on every single load. Misc Introduced a migration marker to prevent the builder-correction pass from looping after it's already run. Save format comparisons now normalize old-format vs. new-format scale before deciding which save file wins. - The Banana Team
Angel Legion
Angel Legion
61 days ago · yymoon

= Angel Legion = New Server Notice: Server 152

Dear commanders, the new server S152 will be launched on May 1, 2026. New Server Opening Time May 1, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Bloobs Adventure Idle
Bloobs Adventure Idle
61 days ago · Bloobs_Dev

Version 0.2.9.7.9 — Enemy behaviour update & Bug Fixes.

Updates Enemy Behaviour Update — Enemies will no longer walk over Bloob and now properly track and react to Bloob’s position. Bug Fixes Stopping Combat while you have invocations off or on, will not fully respect this setting. Corrected/Buffed Ebonhide drop min and max previously 1 to 2 , now 2 to 6. Fixed Click to move settings not loading correctly. Fixed WASD/Joystick settings not loading correctly.
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
61 days ago · Aran

Announcement of Update v1.67 for "Wanjie"

Ladies and gentlemen, friendly: This time, some bugs have been fixed 1. Material selection -Fix the issue where awakened equipment can still be selected as smelting material -Fix the issue where the target equipment itself appears in the material list -Fix the issue where locked backpack equipment can still be selected as melting material 2. Process bench recast protection -Fix the issue where all remakes (mixed element remakes) will clear the attribute bonuses for awakening entries -Fixed the issue of clearing the attribute bonus of awakening entries when changing the luck of a single item (destiny change) -Fixed the issue where adding an entry (creation and spiritual enhancement) would overwrite the attribute bonus of awakening entries -Fix the issue where upgrading entries (Flame Sublimation) will overwrite attribute bonuses for awakening entries 3. Interface display -Fixed the issue where the wake-up entry value in the equipment prompt box was repeatedly displayed, causing a virtual high -Fixed the issue where the equipment comparison cache did not include the awakening status, resulting in the comparison results not being updated The new system has been launched, and we welcome fellow Taoists to actively try it out! If you encounter any problems or suggestions, please leave a message in the Steam Community Center or provide feedback in the official group. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
 All Hail the Orb
All Hail the Orb
61 days ago · N7_Maxxi

Hotfix #3 - Removing More Bugs.... We Hope + New Boombox Track!

Hey Devotees!We're back again with another round of bug squashing and duck pleasing fixes. Hotfix #3 tackles two of the biggest pain points since the last Hotfix, The dreaded cloud save desyncs and that quacky experience bug that prevented you from finishing the final obelisk and of course the game! Plus a handful of other quality of life improvements while we were duck deep in the code. 🎸 A New Song Joins The Boombox!The amazingly talented Kaminari recorded a beautiful acoustic fingerstyle guitar arrangement of our main theme. We were absolutely blown away by it, so naturally, we did the only sensible thing... we slid into his DMs...Kaminari's stellar cover is now officially part of the All Hail The Orb Boombox! Thank you so much, Kaminari, for letting us bring your incredible work into our game. You can check out the video here. Now, Before we jump into the bug fixes, our developer Ginger has a few words.....or rather, perform a public grovel....So here he is, on his knees, in front of all of you......grovelling.....🙇 A Begging from the Developer..."Look, I'm going to be straight with you all. Some of these bugs were entirely my fault, and some of you have lost saves over the past week because of how I originally built the cloud save system. I cannot bring those saves back, and for that, I am genuinely, truly, deeply sorry! The new system should prevent this from ever happening again, but that sadly doesn't undo the damage already done. If you were one of the players affected, please accept my sincerest apologies, and a virtual duck of your choice....Quack!" Okay, with that display out of the way, let's get into the fixes!☁️ The Big Fixes: Cloud Saves & SoftlocksCloud Save Overhaul: We've completely rebuilt how the game saves your data to the Steam Cloud. Going forward, your saves should stay perfectly in sync and you shouldn't see anymore broken saves like you have been......we hope. Important Note: This fix prevents future save damage, but unfortunately we canno...
狩魔之旅
狩魔之旅
61 days ago · 知北游

(4月29日更新说明-1.8.0版本)

1.重新优化细分装备系统,新增装备等阶至30阶,阶内又有品级区别,大幅提升远古、传说类词条爆率。2.新增装备强化等级的重铸功能,在物品栏中对强化后的装备点击重铸即可(需要重铸卷轴-商店购买)。3.优化铁匠打造系统,自动打造物品,铁匠系统根据打造次数自动升级,自动进入背包系统。4.优化炼丹系统,根据炼丹次数,自动升级。5.优化地图传送系统,传送系统中可以实时看到哪些地图有boss,以及boss刷新时间倒计时及复活状态。6.进一步优化战斗卡顿系统。7.神器系统更新。神器只能通过地图boss或秘境boss掉落,神器等阶与boss等级关联。8.取消原逃跑成功后的人物闪灵无视阻挡状态,这下不会卡地形了。
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
62 days ago · TBiz5270

Patch v15.12 - Offline Progress Changes, Balance Adjustments, and Bug Fixes

New Content:Added new upgrades to the Gem menu to buff offline progress and resources (such as adding Battlepass exp and Mastery exp to it). Changes:Rebalanced the Community Event values to scale based on how many players actively participate in these events each week. They are also now fully customizable from the server-side, so I can tweak them as needed. Prestige Power, Runes, and Tech Scrolls are no longer automatically included in your offline progress rewards. You must unlock these via upgrades in the Gem menu. Only the base resources (gold, energy, and rank exp) are initially included in your offline progress gains. QoL Improvements:Adjusted the way late-game upgrades are hidden when they are far out of reach (locked behind much further waves or ranks than you can achieve). Added an info box to the Mimic Spawn Chance text in the Astral Boss Map Perks (because some players might not have the Mimic unlocked yet by the time they play the Astral map, and so don't understand what this boss is). Added text explaining common issues and fixes for players having trouble creating or signing in to a cloud account. Cleaned up the FAQ menu. Bug Fixes:Fixed bug where you could join the PvP Immortal Boss event on the wrong day. Fixed bug where offline progress time did not count towards automation upgrade timers if you were below wave 2000. Fixed a few rare issues related to the Cloud Save failing. Fixed various typos, UI issues, and other minor bugs.
Alchemist's Garden
Alchemist's Garden
62 days ago · Lumis

Alchemist's Garden 1.11

Hell Alchemists!Just a late night update with a bunch of small improvements and UX/UI updates! Just wanted to shout out @Mr. Moyer for being so diligent and attentive in providing feedback on the game! Really appreciate it and it helps me make a better game! QoL: Added a decoration stat panel that can be toggled in the shop with the quill button in the top right corner. This will make it easier to see all the current bonuses from the decorations on display (Thanks @Mr Moyer).UI: Improved the readability of some of the UI pages with better colors (Thanks @Mr Moyer).UI: Enlarged the size of the minimize button on the objective panel so it's easier to press. The objective panel can also now be toggled from the objectives book (top right corner).Normalized some of the shop SFX volumesIf you have any suggestions or bug reports, feel free to use the in-game forms or post them in the community hub! I read every comment!As always, thanks to everyone for playing the game. I really appreciate all the positive support and reviews the game has gotten. It really helps out!
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
62 days ago · 如来

Demo2026.4.30 Update

1.Fixed incorrect descriptions for some skills;2.Added affix tier display to equipment tooltips;3.Added an option in the shop to exchange crafting materials;4.Optimized performance issues that could occur during long combat sessions;5.Fixed an issue that could cause skills to stop casting;6.Added a “Potions” category filter and included example rules in the built-in filter presets;7.Fixed incorrect tags on some skills;8.Added affix tier display in the workbench;9.Adjusted projectile speeds for some skills;10.Balanced values for certain skills.
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
62 days ago · m.frantseva

Join the HEART ABYSS Open Playtest!

Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
My Shelter
My Shelter
62 days ago · Fantasy Tree

My Shelter V1.0.5 Update Announcement

⛏️ Main Update Content1. Optimization AdjustmentsAdded automation mode for shelter facilities. One-click automation keeps production going non-stop!Optimized the game hiding function. When hidden, the game can still run with low power consumption.UI adjustments.📌 ReminderPlease make sure your game has been updated to the latest version for a smoother post-apocalyptic desktop journey.If you encounter any issues during gameplay, feel free to reach out to us via \.Happy gaming, and may your coffers overflow!
Wretch: Divine Ascent
Wretch: Divine Ascent
62 days ago · GonzaloZx

【1.3.4 update】

Balance Adjustments I. Skill Value AdjustmentsRonin\ (Core): Damage: 19/14/8/14→17/12/7/12\ (Counter): Damage: 20/7→26/9\ (Core): Poise Damage: 20/20/20/20→16/16/16/16Assassin\ (Basic): Damage: 28→22\ (Basic): Damage: 12→16, Poise Damage: 7→9, Counter Attack: 17→24, Recharge Rate: 13→17, Energy Cost: 22→30Warrior\ (Core): Damage: 21/31→25/37Pirate\ (Core): Damage: 84→73\ (Core): Damage: 12/22/15→13/24/16Gladiator\ (Basic): Damage: 14→16, Poise Damage: 17→20, Counter Attack: 21→24, Energy Cost: 27→32\ (Basic): Damage: 52→48, Poise Damage: 29→25, Counter Attack: 52→50\ (Counter): Poise Damage: 16→15, Counter Attack: 20→19\ (Counter): Poise Damage: 28→27, Counter Attack: 35→34\ (Counter): Damage: 27→26, Poise Damage: 22→20, Counter Attack: 28→27\ (Core): Damage: 22/22/22→20/20/20, Poise Damage: 16/16/16→15/15/15, Counter Attack: 23/23/23→21/21/21, Energy Cost: 90→85\ (Core): Damage: 16/13/19/19→18/15/22/22, Poise Damage: 13/10/15/15→15/12/19/19, Counter Attack: 16/13/19/19→19/15/23/23, Recharge Rate: 45→90, Energy Cost: 84→105\ (Core): Damage: 7/7/17/17→7/7/16/16, Poise Damage: 20/20/8/8→18/18/8/8, Counter Attack: 9/9/21/21→9/9/20/20\ (Core): Damage: 23/42/28→23/41/27, Poise Damage: 15/23/38→14/21/35, Counter Attack: 24/43/29→23/41/28\ (Core): Damage: 21/12/14→47/26/32, Poise Damage: 8/20/12→16/40/24, Counter Attack: 22/12/15→50/28/33, Recharge Rate: 38→75, Energy Cost: 65→150\ (Core): Damage: 16/10/39→19/12/46, Poise Damage: 15/20/15→18/23/18, Counter Attack: 17/10/41→20/12/49, Recharge Rate: 29→50, Energy Cost: 90→110II. Skill Effect AdjustmentsKnight\:When the previous skill is a Basic Skill, the whole skill chain's Recharge Rate bonus: 10%→30%The next skill in the skill chain gains Skill Damage bonus: 15%→30%Counter Attack buildup caused by the whole skill chain is reduced by: 10%→30%\:Armor threshold for gaining Super Armor: above 50→above 30Armor threshold for gaining Fortified and Hardened: above 100→above 50Ronin\:When the starter in the skill chain is a Basic ...
Wizard's Wheel 2
Wizard's Wheel 2
62 days ago · windingclock

1.5.9 ~ Localization and other Fixes

A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Ink Shadow: Zero
Ink Shadow: Zero
62 days ago · 747692119

Ink Shadow: Zero Launches Today! Pen Your Own Legend in a Living, Breathing Wuxi

Servers Are Live – Step Into Your JianghuAfter months of polishing and incorporating player feedback from testing, the complete version of Ink Shadow: Zerois now ready for all wuxia enthusiasts. The development team states that today’s launch version includes content far beyond the demo: a more expansive open world, deeper interpersonal networks, and hundreds of choice branches that influence the world’s fate.The game supports English and Simplified Chinese. Players can now purchase and download it directly on Steam to begin their personal legend.Companionship in the Red Dust – Forge Deep Emotional BondsThe Jianghu is not just about clashing steel; it’s also filled with human warmth. In the game, you can encounter several female heroes with distinct personalities and backgrounds, progressing from a chance meeting to a life-and-death partnership. Each relationship is rooted in a unique and deeply woven storyline, with好感度 growing through shared adventures. When affection deepens, you can pursue romance, marriage, and even raise children. Your partner and offspring become not only emotional anchors but also reliable combat allies or key narrative characters in your ongoing journey, allowing your legacy to endure.A Dynamic, Evolving Jianghu – Your Choices Write HistoryThe core appeal of Ink Shadow: Zerolies in its “living” martial world. The game completely abandons static, black-and-white faction systems in favor of a martial world woven with multiple dynamic factions. Every journey you take, every critical decision you make, and even your interactions with key NPCs will subtly shift the relationships between these powers. Will you pledge loyalty to one faction and become its pillar, or navigate between multiple forces as a free-roaming wanderer? Your reputation and choices will directly tip the scales of power, triggering unique alliances, conflicts, or even earth-shattering events—truly embodying the wuxia ethos: “In this world, you may be constrained by its rules—or...
The Last Cat in the Universe
The Last Cat in the Universe
62 days ago · apamatestudio

Patch notes 1.0.2

Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance for red blocks to appear between layers 20 and 25 to prevent you from getting stuck in that area for too long. Updated some of the cat's sprites to make the passage of time visually clearer. Fixed a few errors in the cat's animations. Fixed other minor visual bugs. Wilmar & Wilderman Apamate Studio
Alchemist's Garden
Alchemist's Garden
62 days ago · Lumis

1.10 - Faster Crafting and Foraging Size Clarifications

Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
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