Game Updates

Patch notes and dev posts · 6,993 Steam updates
Cell to Singularity - Evolution Never Ends

PAX East 2026

The Cells team is heading back to PAX East — and we’re excited to be joining the 2026 PAX East Steam Games lineup.As highlighted in our Beyond E30 update, players can get an exclusive first look at the upcoming Industrial Revolution update and the latest on Reality Reboot. Find us at Booth #17105, where we'll be offering exclusive pins and other prizes for players who come by.We’re also giving away 25 free Darwinium cubes. Use the code PAXEAST2026 to claim yours. How to redeem Darwinium: Open the game and navigate to Settings in the top right corner of the screen. Select the Help tab. Click on Redeem Code. Enter the code into the text box (all caps, no spaces) and click Confirm. *Note: Redeem the code while in the Primary Simulation. This special code is active till Apr 6, 2026, 11am ET.Make sure to also check out the other featured games at the PAX East Steam Games list here.We hope to see you in Boston, MA from March 26th-29th. Stay cellular,~ The Cells Team
Countryballs: Power Protocol
Countryballs: Power Protocol
98 days ago · Heller

COUNTRYBALLS: POWER PROTOCOL - Update 2.2.1

Improvements· Enhanced UI and UX across multiple views: smoother navigation and cleaner visuals.· Added missing button sounds across UI elements: interactions now feel more responsive and polished.· Various small UI fixes and polish across different screens. Fixes· Fixed more price inconsistencies: identical products now have correct and matching prices everywhere.· Fixed different issues with price calculations during multi-buy actions.· Additional minor improvements to overall game stability and consistency. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Idle Gumball Machine
Idle Gumball Machine
98 days ago · antiquegearstudio

Idle Gumball Machine Has Just Released!!!

You heard me, Idle Gumball Machine, my gumball-bouncing incremental game, is out now. It's 30% off, so get it while it's fresh!Thank you to everyone who:Played the demoWishlisted the gamePlayed the game on their YouTube/Twitch channels or otherwise promoted it, especially Game*Spark (196.8k X followers),IdleCub ( 147k subs), ImCade (1.08M subs), Vicio ONE MORE TIME!!!!(1.8M subs), DangerouslyFunny (2.75M subs),Real Civil Engineer (2.77M subs), MaxPalaro (2.79M subs), ViteC (4.02M subs) and Blitz (4.35M subs)!Localized the game (y'all were very patient with me!)Let me add Nubby from Nubby's Number Factory to the game (thank you MogDogBlog Productions!!!)I'll be reading all the reviews that you give, so please leave your feedback in one and I'll do my best to improve the game even further!Now, go shoot some gumballs and break the game!
Ash Warden
Ash Warden
98 days ago · huanns.norman

v2.8 - Refund point and Leaderboard + New bundle!

This version contains 2 new features: - Refund point - Leaderboard Now you can compete with other players for fastest player who complete 8 days. Also a refund system is added so that you can try more skill in a single run. About the endless level, we are still developing and this feature will be available soon. We also wanted to share that we're bundling with the newly released Idle Gumball Machine, check it out here: Thank you all for your support!
Box Bakery
Box Bakery
98 days ago · MangoBox_studio

Version Update! Bringing you some small new features!

1.Remaining buff quantities can now be viewed from the outside! The latest version is now 34; you can check the version number in the bottom left corner of the game. Previously, some cuties mentioned feeling anxious about buff quantities because they had to click in every time to see how many were left. Now, the quantities for all buff items are displayed on the outside.Another updated feature is that items can now be equipped at night too! Before, they could only be equipped before opening during the day. Many friends forgot to equip them and ended up having to grind through a whole day of business without buffs. This issue is now resolved!2.You can now switch through multiple pages by clicking here! Previously, clicking here would only jump to the intermediate level of the first corresponding sticker. Now, clicking multiple times allows you to jump directly from Intermediate - Advanced - Rare - to the next sticker of the same attribute's Intermediate - Advanced - Rare. You can continuously view various stickers with corresponding attributes! Isn't that great!?3.There are also some miscellaneous small updates Fixed a bug where the achievement \ could not be completed after the random missions were updated. Fixed a bug where the Little Fox character illustration could not be fully collected because the Blobfish was not unlocked. Added dialogues related to the Little Hedgehog and the Little Teddy. Fixed a bug where the Little Teddy's personality was too annoying. Added dialogues where the Little Pig and the Schnauzer persuade the Little Teddy not to be so annoying. Added meeting dialogues for the three CAT kittens. Fixed an issue where a cleaning item at the very bottom of Snowy Town could not be reached. Fixed a bug where pressing the spacebar while opening the Little Calico interface in the crafting screen would cause a food item to be crafted. Fixed a bug where the BGM might disappear while playing. Fixed a bug in the Blue Sky Town main quest where, if a little an...
Tiny Terraces
Tiny Terraces
98 days ago · VuVuu Inc.

Patch v0.92.899.9968

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Just a quick little patch to fix a few more things.(as of v0.92.899.9968) 🔨Here are some things that I have added/fixed/changed.Fixed some ErrorsFixed "Enable Fishing" buttons not functioning correctlyFixed visual for pickup animation.Removed a foot step sound effect for animals that stood out too much.Fixed "Crawdad" being displayed as "Perch" in the inventory.Fixed some more issues with the buildings upon swapping recipe to make leaving leftover item requestsFixed produces left not displaying properly upon hover of a plant that produces more than onceFixed middle Seed/Building display being above the fishing minigame.Fixed Sunflower Seeds translationFixed missing translations of stuff related to Taro plant.Adjusted some text stuffLowered size of build, I realized there was lots of unnecessary stuff being included in the build from a long time ago.Fixed Task List button being covered by visibility button in Full-Screen or Bottom/Top of screen layouts.(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next patch that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
修仙小屋
修仙小屋
98 days ago · 修修仙仙

新增玩法:心悦翻卡

新增玩法:心悦翻卡,在主界面 - 幸运商店右边,具体玩法在玩法说明里灵币兑换仙币增加确认选项修为处于第一梯队,每日购买精力次数为0调整为15增加盲盒每次开启的间隔为0.7秒门派增加掌门操作同步所有人名字功能幸运商店增加领取后自动刷新选项
NoSlack Pets: Lo-Fi Paws
NoSlack Pets: Lo-Fi Paws
98 days ago · lynkpingame

V1.0.40 Live | Raccoon Code, Controller Mapping & More | Sale Ends Soon

Hello, lovely Miino friends! V1.0.40 is now live. In addition to a brand-new Meow Code, this update also brings controller mapping support, lots of new facial expressions, and a variety of quality-of-life improvements.Also, our Steam Spring Sale is currently at its historic low price, and there’s less than 1 day left, so don’t miss it 💛🆕 NewNew Meow Code: Raccoon Unlock: Raccoon breedAdded 3 gamepad device options Yes… controller support is finally here!! Surprise? ːmiino_lolːAdded a subtle head movement toggle in SettingsAdded 24 new eyesAdded 10 new mouthsAdded Pomodoro preset settingsAdded a search box for Headgear to make finding items fasterAdded a random outfit preset checkbox in Settings⚙️ ImprovementsImproved the description text for the “On the Edge” achievementImproved the Mac accessibility setup guideIncreased the cat outfit preset limit to 100Improved highlighting for matching numbers in SudokuAdded a setting to control whether other players can add you as a friend in-gameStudy Room and Fishing Room mini mode now remember whether you were in the Cat Bus state when entering a new roomAdded fireflies at night in Companion ModeImported music in the music player now supports searchTablet strokes are now displayed dynamicallyLimited-edition Headgear will now be preserved when deleting Headgear save dataImproved the reconnection logic for Study Room and Fishing Room: if rejoining the original room fails, the game will now try to place you into another available room🐞 Bug FixesFixed a Fishing Lottery UI issueFixed an issue where minigame 3-star rewards were incorrectFixed the black visual effect issue on the Clover PotFixed an issue on Mac where cat outfit, desk outfit, and house outfit thumbnails could not be generatedFixed an issue where immediately shrinking into the Cat Bus while selling fish could cause the coin sound effect to continue for too longFixed an issue in windowed mode where the cat’s hand-drawn movement could suddenly teleport when the cursor m...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
98 days ago · yy295691073

[Crimson Star Day] Compensation Event Now Live! Limited-Time Rate Boost

Hello everyone,As promised, the compensation event “Crimson Star Day” is now officially live!Event Period: March 26 – April 3Event Details:Significantly increased trigger rate for 【Crimson Star】Rate Boost Rules:If you have already unlocked the 【Crimson Star】 achievement: fixed +10% increaseIf you have not yet unlocked it: increase = Player Level × 1% (e.g., a level 30 player gets a 30% boost)Additionally, the 【Meteor: Extreme】 affix will grant an extra 20% success chance during judgment, helping more players achieve the 【Mars Flowing Pill】 achievement.Event Visual Effect:During the event, a red force field effect will appear at the shrine. Encountering a Crimson Star is said to bring good fortune!March 26 is now designated as “Crimson Star Day”—a day for compensation, for remembrance, and for me as a reminder to always double-check my work.Thank you all for your patience and support. May the Crimson Star grace your journey!—— 刚正面的红领巾
Book of Yog Idle RPG
Book of Yog Idle RPG
98 days ago · qihesee

Patch Notes of March 26

Dear Commander:We plan to start update maintenance on 15:00, March 26 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents: New Blackguard Crimson Warshadow, GrinfinaLight & Dark Rerun Summon Pool (Preview)The Light & Dark Rerun Summon Pool will open after the upcoming mid-month update.Duration: April 9, 2026 ~ April 30, 2026SP Character: Sasaya Covenant of the Stars- New CharacterGreen Whisper Undine Otherrealm Season IVDuration: 2026.03.26 – 2026.04.30Travel to the new Otherrealm region, The Land of Doom, and challenge the ultimate stage \ to obtain the Eternal Rune — Omni EmbersClear Eagle Kingdom、Throne of Thorns and Bear Kingdom – Ancestral Frostbarrow to unlock the path to The Land of DoomCollect three types of \, then offer the amulet to the Monolith to unlock the ultimate stage. Defeat powerful enemies for greater rewardsOtherrealm Achievement SystemComplete specific objectives or tasks in the Otherrealm to claim rewards, including Archaic Stone and Sanguine StonesNew BuffLightning Blackguards: ATK & DEF +100%Light & Dark Blackguards: ATK & DEF +50%Reduced entry requirements for the new seasonOtherrealm ShopWorn Fate GearGold ExchangeAdded bulk gold purchase feature Limited-time PassDuration: 2026-04-01 ~ 2026-06-01During the event, Commanders can earn Pass Points by consuming Fatigue or Action Power to level up and get rewards. Purchase the Advanced Pass to unlock extra rewards, including Freyja's swimsuit set skin \, a Sanguine Optional Box, a large amount of Sanguine Stones, and more. Limited-Time Bundles AvailableLT Otherrealm Adventure Pack,Otherrealm Relic PackDurat...
PANOPTYCA : Idle RPG Manager
PANOPTYCA : Idle RPG Manager
98 days ago · Tesse_hYeop

April Update Preview

Hello.This is the development team.In the upcoming April update, a new class, act, and legendary equipment items will be added.Today, we would like to introduce some of the content in advance.▶ New Class and Act 11A new class joins the Middle-earth Racial Alliance.The new class supports allies through summons and uses powerful curses and magic.And we begin heading beyond the Panoptyca Gate toward the homeland of the fallen Orcs.Starting from Act 11, 2 characters can fight together in Battlefield.Additionally, the character creation limit will increase from 8 to 12. However, combat will still be limited to a maximum of 8 characters as before.▶ Legendary Equipment ItemsVarious legendary items with unique effects will be added.Unlike existing items, legendary items have unique effects. The effects of these items will allow for diverse and new build settings.In addition to the above, we will continue to work on adding various content and QoL improvements, so please look forward to it.Furthermore, if you have any opinions to add about the update content or other ideas, please feel free to let us know.You can send an email to help@tesse.co.kr, or join our Discord for faster and more direct communication. We appreciate your participation.Thank you.
Universe Exploration
Universe Exploration
98 days ago · Sesame

Released 0.9.29

- Implemented Auto Unstable Rift Campaigns. When sufficient antimatter is available and eligible star systems remain, Auto Unstable Rift Campaigns can automatically rotate between star system battles.- Auto Rift Campaigns support a configurable maximum challenge level. The campaign in the current star system will end early once that level is completed.- Fixed an issue where Deadly Rift progress was lost after restarting the game.
JAMs
JAMs
98 days ago · maplesyrupghost

New Items Coming Soon

Hey guys sorry I haven't made new items for a little while there, they were kind of driving me crazy. I have the ability to make the coolest AI artwork now, but the animations are really hard to make perfectly looped and sometimes you do 20 animations in a row and the pixels haven't budged at all, and it costs money per animation attempt, it's maddening to say the least. So I went to develop a ton of other software using AI, I found that I could write an entire program or game in the time it would normally take me to make 1 AI video animation and be happy with it, and I made so many programs that one day I had the idea to ask AI to make me a custom animation software suite for JAMs so we could get animations coming out which are nice transparent glittery little GIFs not the AI videos type. After a bit of iteration, the program can now spit out some half decent creations. These are going to look great. And so, having only 20 different FX's in my pipeline and having a variance of 10 of them stacking creates some interesting effects, each time I hit refresh it seems like a waste not to save every render. I am going to try expand this to 1000s of different effects if I can, right now I have 20 basic categories of them and I am just spamming AI to draw up different rendering effects over and over. I've set it up in such a way that my computers can work as clusters, where some can use LLM's to generate new animation parameter / themed concepts and output the item code for Steam directly, and the other systems could be rendering the designs themselves, so I should literally just have to wake up in the morning and choose the best items and just tweak the names and upload them. We are going to have lots more items very, very soon.I have already coded the game in such a way where if we have a ton of items, everyone gets a huge boost on the click counter rate, so I can't exactly just put a ton of new items out all at once, but I also saw people were yearning for some kind of r...
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
98 days ago · trgKai

Launch Week Report

We're now 1 week into the launch of Idle Hacking, and it has been a much stronger launch than I had anticipated. This game has been a solo passion project with many false starts for years before finally reaching the state the game is in today.At our peak, we've had over 450 unique users online between Steam and the website, and as of this moment there are 975 accounts that have been online recently enough to maintain their offline activity. We've had more than one update per day since launch, but it's now settling into a brief update once per day cadence as UI/UX is taking priority to continue to make the game look better, and more intuitive for the players.It hasn't been all positives. We encountered our second downtime issue today, this time it was resolved within a few minutes, putting our launch week downtime at about an hour and 12 minutes total, mostly stemming from the March 22nd deadlock that occurred in the middle of the night. The cause of both downtime incidents has been corrected, and today's downtime confirmed that the new automated incident detection is working to keep downtime to a minimum.In these incidents, the automated Steam login system would fail to recognize a response, and fallback to requesting a username/password, which is optional and not something most Steam users have for this game. In the future, I've updated the login form to handle Steam timeouts more gracefully, and instead of falling back to a username/password, it provide a simple Retry Login button which will utilize Steam's built in authentication.Sorry for the inconvenience these two incidents have caused. This has been a solo development project and the growth in the first week of launch has been above and beyond what I ever expected to see from this small passion project.Going forward, the plan is to maintain a once-daily update cadence to continue to improve things for Steam, web, and mobile users. Planned restarts for updates are currently a mostly painless process, where the...
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
98 days ago · yy295691073

[Fix & Apology] Crimson Star Hidden Achievement Unlock Issue

Hello everyone,Recently, a player reported that the hidden achievement “Crimson Star” could not be unlocked even when the conditions were met. After investigation, I found that the issue stemmed from a code refactor during the “Abyss of the Fallen” update—it was my oversight that caused the unlocking logic for this achievement to be omitted.For those who had been trying to unlock it, this has certainly been a frustrating experience. I sincerely apologize for the time and effort this has cost you. So, let me say this clearly:I’m sorry.This issue has now been fixed in the latest patch. The achievement can now be unlocked as intended once the conditions are met. I’ve also reviewed the logic for other achievements to ensure everything is working properly.As a small gesture to make up for the inconvenience, I’ll be launching a limited-time event soon that increases the spawn rate for “Crimson Star.” More details will be shared in the next major update announcement—stay tuned.About Crimson Star: Crimson Star is a rare mid-to-late game encounter, and the first variant of the Dragon Gate Trial introduced to the game. Its appearance rate can be increased by collecting the 【Divine Selection】 affix on appraisal items, or by gathering more collectibles to boost your luck. Encountering a Crimson Star is said to bring good fortune.This emergency patch also includes the following fixes:Fixed an issue where the hidden achievement “Crimson Star” could not be unlockedFixed an issue where coins launched by shockwaves during the use of Asura’s Force would fall into the Dragon Gate Trial passageFixed an issue where multiple descending Dragon Orbs would occasionally overlap and exhibit abnormal slow-fall behaviorOptimized the code structure for all treasures to facilitate the addition of more varied treasures in the future, while also improving performanceAdjusted the positions of colored text borders and effect indicators to prevent overlapping displayThe “Heavenly Tome Fragments” syste...
DriveWave
DriveWave
98 days ago · Dumbbell Games

DriveWave v1.5.0 - The 10K Checkup

🏁 10,000 Drivers!Hey everyone,Before anything else, DriveWave just hit 10,000 players. Ten thousand people running a little car on their desktop while doing other stuff. That's genuinely wild to me. When I first put this game together I was just making something to keep me company while working on my other projects. The fact that this many people enjoy it too means a lot. Seriously, thank you.Now, onto the update. This one's been cooking for a bit. For the last couple of days you've probably seen a lot of updates being pushed out and wondered what they are. Here are the notes.ReFuel SystemYou can now purchase Auto Refuel without needing the Supporter DLC. It'll set you back 5M Cr. which is a bit steep, but if you're tired of pressing the refuel button every few minutes, it pays for itself pretty quickly.macOS Support DriveWave now has proper native macOS input support. Typing detection, controller input, and accessibility permissions are all handled natively instead of through workarounds. If you're on a Mac, you can now open up DriveWave and continue where you left off!Save System OverhaulMoved the entire save system to a new backend. Your existing save data will be migrated automatically on first launch, you don't need to do anything. This makes saves more reliable and sets things up properly for future features. Please report any broken saves without breaking me in the process. I've lost my main save while testing.Cross Platform Cloud SupportEvery kilometre you drive is now being tracked properly. Per car, lifetime, all of it. This has been a long time coming and it opens the door for some interesting things down the line. For now, enjoy watching numbers go up. We all love watching numbers go up.Driving FeelSpent a good amount of time going through every single drivable car and adjusting physics configs. All 300+ drivable cars received tuning passes. Some felt like shopping trolleys before. They still might, but at least they're better shopping trolleys now. All ...
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