Game Updates

Patch notes and dev posts · 6,981 Steam updates
Starvester
Starvester
140 days ago · shaunak0304

Demo update v0.5.1

Hey everyone, I wanted to push a quick update before I travel over this weekend, so Demo v0.5.1 is out now! Korean translations have now been implemented in the demo! There are also some changes/tweaks in the translations of the other languages (notably French) based on the feedback :) If there are any critical bugs/issues, I'll fix them ASAP next week. Otherwise I'll push the slightly chunkier update at the start of Next Fest on Feb 23 instead of having frequent updates with very tiny fixes! See you all soon, - Shaun (dev)
Miners Settlement
Miners Settlement
140 days ago · FunVenture - Agata

Nightfall Pact is live!

Hello FunVenturers!Join the Nightfall Pact event on Steam now! Climb the leaderboard and earn special rewards until February 24, 9:00 UTC.Requirements: 10+ LVL and Main Town unlockedWhat's waiting for You?21 stages filled with mobs and bosses and the difficulty increases with every stage!Challenging tasks that let you climb the leaderboardA chance to obtain Aquatic Edge and Tempest Guard, with a possibility to roll Divine and Mythic+ in the Gear ChestThe opportunity to grow your collection with skins from the Skin ChestDon’t miss your chance to celebrate the upcoming Lunar Year with the brand-new Eclipse skin set! ✨👉Read the full event details on our official website. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤGood luck! 🤞Agata (FV Support & QA)
Emberlands: Desktop Village
Emberlands: Desktop Village
140 days ago · Jonas

Small Update - Achievement Fix, Endgame Balancing & More

Hi, Jonas here! Thx for all the love and support for this little project! Besides all the awesome ideas you have for the project, and the stuff on our minds, I wanted to make some small adjustments and fix some stuff in between bigger updates. Especially the achievement bug you've been plagued with! GENERAL Better Tile Effect icons (so you understand the Tile Effect a bit better)Added possibility to destroy your Village (resetting the current slot. Build away!) Balanced some calculations and formulas (say thx Tom) Updates some store graphics (no prettier screenshots) FIXES Fixed an issue with some achievements not unlocking. This works retroactively! Pinging should now work in all World Scalings Added missing textsUntil next time! Feel free to post your village on our company Discord, I'm curious... 👀
ANLIFE: Motion-Learning Life Evolution
ANLIFE: Motion-Learning Life Evolution
140 days ago · masayoshi.nakamura

Thank you for your valuable feedback!

Thank You for Your Feedback and SuggestionsThank you so much for your reviews and feedback on my game.I am reading through every single Steam review and discussion board post.I have reviewed and categorized all feedback received as of February 13, 12:00 GMT, and am managing it in my development task list. I am currently prioritizing these items to determine the next steps.I am reading the original text of every review multiple times. I am aware of nuances and requests that could not be included in the bullet points below. If you have any further requests, please let me know on the discussion boards.Development Task List:1. World Scale & PopulationSignificantly increase the upper limit for world expansionSignificantly increase the maximum population cap2. Food System (Generation, Settings, Appearance)Generation LogicGenerate food automatically on the ground, not inside the artifact The automatic food generation system is too simple; please improve itAdd conditional spawn settings (e.g., only for a limited period, only during specific times)Adjustment OptionsAllow detailed settings for artifact spawn frequency, amount, interval, and densityAllow spawn frequency settings for each specific type of food within artifactsDisplay & EcologyAllow hiding of food points and range display objectsAllow adjustment of food transparencyChange the appearance of food based on location (Land/Sea/Sky)Increase food variety (trees, rooted plants, pullable food, climbable large trees, etc.)Give food reproduction cycles and lifespans to add depth to the ecosystemAdjust behavior so individuals don't stop easily at long-range food points, encouraging movement/exploration3. Predators & Carnivorous EvolutionAllow users to create and configure predators, rather than using pre-set onesAdd learning functions and detailed options for predatorsImplement evolutionary changes in diet, such as low-probability mutations from herbivore to carnivoreA mechanism where organisms can evolve predation (carnivo...
Fischer's Fishing Journey
Fischer's Fishing Journey
140 days ago · GamerskyGames

Anglers! New Festive Decor is Now Live! Meow~

To celebrate the Spring Festival, Fischer is all spruced up and full of energy! He’s made everything sparkle to bring an extra splash of festive cheer to your day. Over the past year, you and Fischer have traveled to so many fishing spots, taken in beautiful scenery, and met countless interesting little friends. With you by his side, every cast felt more exciting—it's like you hooked some Good Luck right along with the fish! "I can't wait to visit more places and catch more fish with everyone this year! Meow!" Fischer thinks, his tail wagging uncontrollably. In this new year, may you and Fischer continue your journey together, finding new surprises wherever you go. May your fishing trips be chill, and your nets be heavy. Our Best Wishes to You:A Happy Spring Festival! May your spirits shine as bright as red lanterns! May good fortune line up to take your bait! Meow!🐱 To thank you for being the best fishing buddies ever, Fischer wants to share a super adorable wallpaper with you! We hope it brings a smile to your face every single day!(Right-click to save the high-res version) Don't miss our Special Bundle Sale! Best time to start fishing! Game Update Overview: Added an option in Auto-Sell to keep fish with “Shiny & Rainbow Star” Increased the purchase limit for bait When the Shiny/Rainbow Star entry for a fish is not completed, the chance of catching that fish’s Shiny/Rainbow Star variant will gradually increase based on the total number caught Optimized the game’s memory usage
Beebo & Luna
Beebo & Luna
140 days ago · Ciel

🧧 Happy Chinese New Year! 🧧 Beebo & Luna: Spring Festival Special Update 🐎

Dear Players, The scent of spring is in the air, and the beat of celebration drums has reached the dream world! 🌸 Beebo & Luna are ready to gallop into the Year of the Horse with a special update full of luck and vitality. Here is what’s blooming: 🎁 What's New? 🎁 New Spring Festival Outfits 🏮 Gameplay Optimizations & Fixes 🛠️ May your dreams be as spirited as a racing horse and your heart as joyful as the Spring Festival fireworks ✨! Join us for this celebration of new beginnings! 🏮 Happy Chinese New Year! 🏮 Wishing you a year of peace, health, and endless dreams! 🧨🍎
Meow Palace: Forbidden City
Meow Palace: Forbidden City
140 days ago · MISCHIEF

Spring Festival Special Offer Begins!

Hello everyone, today I have some great news to share with you! Our game is now available at a 20% discount for the Spring Festival! The festive atmosphere has been implemented in the palace—The New Year vibe is getting stronger. On the 26th day of the 12th lunar month, the game scenes will change: Spring Festival couplets, door gods, and palace lanterns will be displayed throughout the Forbidden City. The Hall of Supreme Harmony will feature Bianzhong (bronze chime bells) and Jiangu (drums).On New Year’s Eve, fireworks and firecracker effects will appear.New events related to Spring Festival customs have been added.Even more Spring Festival tradition events have been newly implemented, waiting for you to unlock how the palace cats celebrate the New Year.Meow~ ✨ Hurry and enter the game now, during this festive season—at the hour when lanterns are lit, when thousands of palace lanterns cast their glow upon the red walls—and follow the palace cats as they tread through light and shadow, wandering through the corridors of the Forbidden City!
Hamster Talk
Hamster Talk
140 days ago · hwani.jung

Announcing Hamster Talk!

# 🐹 Hamster Talk Store Page is Now Live!Hamster Talk is a desktop idle social game where tiny hamsters move freely across your screen. They nap beside open windows, play with the objects you place, wander across your workspace, and continue their routines while you focus on yours.This isn’t a game you step away from your work to play. It exists alongside you.Keep it open while you work or study. Check in when you need a short pause. Customize your desktop with toys and furniture and see how their behavior changes over time.Their world isn’t limited to your desktop. In the Global Plaza, your hamster can meet others in a live shared space. See other players’ hamsters in real time and chat together!🎮 A playable demo is coming during the upcoming Steam Next Fest.We’re putting the final touches on the build and will share more details soon.If this sounds like something you’d keep open on your screen, consider adding Hamster Talk to your Steam Wishlist and following the page. It helps more than you think and keeps you updated when the demo goes live.You can also join our Discord to stay connected:https://discord.gg/jF7vpBjzNm We hope Hamster Talk finds a place on your screen.
Loafing Town
Loafing Town
140 days ago · IndieArk

《Loafing Town》 is officially participating in the 2026 Lunar New Year Sale!

Gear up, gamers!《Loafing Town》 is officially participating in the 2026 Lunar New Year Sale!Sale runs: Feb 12–24, 10:00 AM (PST).If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to experience something fresh! ;)Huge thanks for keeping us going. Here's to a prosperous and game-filled Lunar New Year.
Your Big, Cute Monster Farm
Your Big, Cute Monster Farm
140 days ago · GamerskyGames

Holiday Update | Festive Decor & A New Mystery Monster!

To celebrate the arrival of the Spring Festival, the farm is buzzing with excitement! The Monsters have been busy decorating every zone. They’ve decked out the field paths, warehouse entrances, and fence corners with limited-time festive decorations. Red lanterns hang high, bringing a festive glow to everything—even the haystacks and wells are bursting with holiday spirit!Drawn in by the bright lights and joyful atmosphere, a mysterious, never-before-seen Monster has quietly appeared in a hidden corner of the farm. It seems to be waiting for you to discover its name...Thank you to every Farmer for your continued support and company. May the New Year bring you bountiful harvests! We look forward to spending every day with you in Your Big, Cute Monster Farm. Special Value Bundles are available now! Best time to dive in the game!
拖拖拉拉小菲镇
拖拖拉拉小菲镇
140 days ago · Luzhang

全新游戏模式“菲”碟大行动现已推出!

您是否在天上见过奇怪的飞行物?您农场中的牛是否离奇消失了?如果您遇到以上情况,请马上联系小菲镇管理委员会,我们会尽快派人将您抓走!—— 小菲镇管理委员会各位雏草姬们大家好!我们很高兴地宣布,小菲镇的全新玩法更新《“菲”碟大行动》现已推出!我们给小菲镇添加了一个全新的游戏模式和十个全新成就,雏草姬们可以驾驶一艘飞碟在小镇上空“吸走”城镇中的各种物品和小菲,还可以升级和自定义自己的飞碟!本次更新完全免费,欢迎游玩,提前祝各位雏草姬春节快乐,玩得开心!游戏改动说明如下:新增功能添加了“菲”碟大行动游戏模式更新。添加了十个新的游戏成就。问题修复修复了主菜单小菲表情不会改变的bug。修复了重复进入主菜单可能会出错的bug。
Guildamation
Guildamation
140 days ago · hammerbackgames

Patch 0.1.7 Mining, Woodcutting, Housing and Beautification

Hey Guildies! New update dropping. The update adds mining, woodcutting, guild hall building and some beautification! Added Copper Mining Area that is unlocked after killing rat kingAdded new level Meadow with new enemies and boss. Killing the boss unlocks theSmall Tree Zone where trees can be cutSmall Branches and Small Rocks (from mining) are material for the new Guild HutAdded Guild crafting in the craft UI. Building the Guild Hut unlocks a max of 10 players for the Guild. Further upgrades will allow more.Added animations for wood cutting and mining to characters.Metal bars now takes 5 ore instead of 10Ratfolk no longer drop copper ore except the minerAdded Trinkets that improve mining or woodcutting 'damage'Added Ctrl + Click to sell an item. Shift + Ctrl + Click will sell the whole stack Added rebuy tab in the inventory UI to repurchase recently sold items (10 minute timeout)Fixed Small Orange Potion not giving Vitality Fixed Fortify not giving more Vitality at a higher levelAdded Toggle option to hide mana/health/action time barsFixed stats UI not updated when a character levels up while it's openFixed money sound not playing when an item is soldAdded Filters in the Tactics condition selection for Self, Ally or EnemyAdded Tactics conditions for Enemy HP > or
Coin Push RPG
Coin Push RPG
140 days ago · 路易斯安娜汪汪教

Happy New Year! 《Coin Push RPG》 is now live at its historical low price!

Dear Players,The sound of horse hooves welcomes the new spring, and the clinking of pusher coins brings joyous news!The "Coin Pusher Heroes" team sends you our sincerest wishes—may you have an auspicious Year of the Horse, and may all your endeavors succeed!Lunar New Year Special Sale Is HereTo celebrate the Lunar New Year, "Coin Push RPG" is now available at a limited-time 25% discount!Join the CommunityWant to exchange tips, share your builds, or get the latest news? Feel free to join our official discord:https://discord.gg/NmzAYFQ9HPWishing you a joyful New Year and immediate success in all you do!
Idle Land of Exile
Idle Land of Exile
140 days ago · 路易斯安娜汪汪教

Idle land of Exiled : Dark Fantasy Loot, Relax and Win! 20% Off - Lowest Price

Dear players, wishing you all a joyful Lunar New Year!Exiled Lands: Discount Details: Discount: 20% off (Historical Low Price!)Thank you so much for your support of Exiled Lands over the past year. We look forward to more players experiencing it firsthand!Dark fantasy loot-based gameplay with idle mechanicsDiverse character classes with extensive specialization pathsA highly customizable Build system with endless variationsWelcome to join our QQ group: 792368812
Pickle Clicker
Pickle Clicker
140 days ago · Shard

v 1.1.3 Update

ChangesMax Poglin wave caps at 10Reworked experience gainBug FixesMax experience limited at a certain numberAbility to "click" pickle with the space barPickle not being in the center when changing window sizeArea to prevent pickle bomb placement didn't scale when changing window size
Beggar's Life
Beggar's Life
140 days ago · gabrielpff2

Beggar's Life Demo Major Update [Focus of the Church]

A full priest/cathedral path with new roles, resources, and long-form progression centered on faith, service, and charity.Expansions to priest life, with work related to the Parish and the cathedralNew places and encounters that bring the church / cathedral society to life, plus housing options tied to that path.A Focus system that adds a mental training arc with its own resources and progression Get it here:
Hotel Galactic
Hotel Galactic
141 days ago · Apricot

1.0 ROADMAP + NEW UPDATE

Dear Travelers!Today we are coming to you with another patch, the long-promised Hotel Galactic Roadmap for this year, and a big sale celebrating the Lunar New Year and Valentine’s Day. We will go through everything step by step to answer as many questions as possible. As always, we will be in the comments if any additional topics come up.Let’s start, somewhat playfully, from the end. :) We have decided to launch a 50% discount as part of the ongoing Lunar New Year and Valentine’s Day events. This is a limited-time offer available only during this event and it will not be repeated anytime soon. We chose this moment because of the reception Hotel Galactic received after the December release of our major Winter Rework.The reviews speak for themselves. Things are looking good and they will get even better. Those positive changes gave us a strong boost of motivation, but we know that many of you are still unsure whether now is the right time to jump in. We want to address those doubts and offer you a unique opportunity during Early Access to purchase the game at half price. This way, you can see for yourselves how big a step forward Hotel Galactic has taken since the Early Access launch.Rebuilding your trust is important to us, and this is our gesture toward those who are willing to take that leap of faith with us. Your voice is the most honest measure of where the game stands today.RoadmapNow let’s move on to the Roadmap so you can see what we have planned for the coming months on the way to version 1.0. 🙂COMING NOWAs you can see, several major updates are on the way. Starting with today’s patch, we introduced backend improvements such as a Unity update, an elevator rework, and a reduction of memory leaks. On top of that, we are celebrating two special occasions with new decorations for your beautiful hotels.You can also expect new elements for the hotel SPA and new species-dedicated items. Based on your feedback, we have also introduced a UI improvement for wallpapers ...
Hotel Galactic
Hotel Galactic
141 days ago · Stellar

Patch Notes - 0.6.4

Hello Travelers, It's February! ❄️Amazing month full of events and magical moments of both love and hope for the future! It's also a perfect time for a new update, wouldn't you say? This time the main theme of our update is "Festive Time" - in particular we're celebrating the upcoming Chinese New Year 🏮 and Valentine's Day 💖 both of which are only few days away! For us it means an amazing opportunity to give out to our amazing community and share the spirit of celebration! We've got some brand-new festive decorations ready for you and as the patch goes live you'll be able to claim them - both Chinese New Year and Valentine's Day items - via Post System in the game. Make sure to unlock and repair it so you can claim all the items! We're also tackling technical side of things - improving the way our elevators, reducing memory leaks and making more important back-end changes!As always we're happy to receive any feedback you might have for us - be it a new suggestion, bug report or just general question about anything Hotel Galactic-related. We're making sure all comments are seen, replied to and discussed so please comment away here on Steam or check up with us on Discord! 🆕 Now let's just jump into the changes! Patch Notes: New Features and ContentAdded Packing & Moving for equipment storages.Introduced autosave slots with proper numbering and cleanup of old autosave files.Added Pattern Application UI.Added Supporter Pack flooring and walling bundles.Added Valentine’s and Lunar New Year items.Added new spa masks and spa-related objects.Added sitting points to multiple items.Added multiple new and updated item icons.Added guest reactions and updated conversation reaction icons.Added additional audio:Meteor shower and related events.Sauna and instrument SFX.Animation and Visual ImprovementsReworked gathering animations for multiple plants.Multiple shader, lighting, and model improvements across the island.UI and UX ImprovementsImproved compendium aspect ratios and gamep...
Idle Slayer
Idle Slayer
141 days ago · matileban

Loadout Armory Update – New System, Content & Balance Changes

New Feature • Loadout Armory SystemNew Content • New Achievements • New Ascension UpgradesImprovements • Hills reworked • Minor UI changes • Minor bug fixes • Black outline removed from most arrows • (Mobile) Ads issue should be fixedBalance • Stone of Idle Overcharge decreased from 10% → 5% • Monolith Ascension Upgrade increased from 20% → 100% • Rare Soul Vase Ascension Upgrade increased from 15% → 100% • Unique Souls Vase Ascension Upgrade increased from 50% → 100%
Fantasy Map Simulator
Fantasy Map Simulator
141 days ago · Zero

Naval Overhaul, AI Global Config, and Autosave

This update focuses on a major naval overhaul, AI global configuration upgrades, and the new autosave system. Quick controls: Press 1, 2, 3, 4, 5 to switch different map modes. Naval and trade updates: Added an independent navy and merchant-ship system; fixed infinite navy production and related lag. Navy count is now controlled by dynamic port quotas (default: 1 navy per 3 ports). Added port occupation/reclaim and blockade logic, including blockade markers. Navies can now engage and sink enemy merchant ships in sea battles, with rebuild cooldowns. Land armies now prefer embarking/disembarking via ports on long cross-sea routes. Navy, army, and merchant units now prefer moving along established sea routes. Land battles in blockaded port provinces now deal 2x damage. UI and interaction: Added a new navy information panel. Added a dedicated merchant-ship information panel. AI global configuration (Edit Panel -> Global Commands): Merged scattered AI toggles into one unified global configuration entry. Supports unified control for diplomacy, rebellions, vassals, alliances, ally support, auto-abandon isolated land, civil war, and family rebellion behavior. Added configurable minimum intervals for province rebellions, family rebellions, civil wars, and starting new wars. Added dual reset actions: Reset AI Options and Reset AI Parameters. Rebellion and war interval values now apply only on confirm to avoid accidental immediate changes. Autosave and technical updates: Added autosave toggle and interval settings (5-60 minutes). Added a 5-second autosave countdown with ESC cancel support. Autosave must be enabled in Map Editing -> Global Commands. Migrated army and navy icons to the SVG pipeline with unified fill and stroke visibility controls. Fixed map-switch army coroutine out-of-range issues and rebel-removal crash risks. Improved pooling, batching, and route update performance for naval systems. Optimized feature-cluster and province-mapping rebuild flow after terrain ed...
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