Hi everyone! ^^It's hard to believe, but Lakeside Bar is officially celebrating its 1st Anniversary! 🎉We want to say a huge thank you to everyone who has supported us over the past year. Your feedback, reviews, and encouragement have meant the world to our team. ❤️To celebrate this special milestone, we're offering some amazing anniversary discounts:🎁 Anniversary Sale 🎁🍹 Lakeside Bar – 40% OFF💙 Supporter Pack 1 – 10% OFF💙 Supporter Pack 2 – 10% OFF🗓️ Sale Period: July 22 – August 3 (20:00 PDT)To make this anniversary even more special, we've also released Version 1.3.6, including:🎁 New FREE Decoration Items: Refresh your bar with brand-new decorations.✨ New FREE Theme: Give your cozy bar a fresh new look at no extra cost.🔥🔥 As part of our anniversary celebration, we're proud to launch our brand-new premium DLC: Elite Collection! ✨️🎯 Enjoy a special 🎁 30% launch discount 🎁, available for the first 14 days only.👉 Learn more here: 🌞 Our Next Cozy Adventure Awaits 🌞Don't forget to check out our upcoming cozy ship restoration game, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Once again, thank you for an incredible first year. We couldn't have reached this milestone without your support, and we can't wait to continue bringing you more cozy experiences in the years ahead.Happy Anniversary, and we hope you enjoy the celebration! 🍹Warm wishes, Lakeside Bar Team
To celebrate the release of Memory of Memorie : A Chill Story, we’re excited to announce a music collaboration with Chill with You : Lo-Fi Story, another game designed to accompany your daily work sessions!Through this collaboration, you can enjoy music from each title in a different form.The collaboration bundle, featuring both titles, is now available on Steam. Purchase the bundle to save 10% compared to buying each title separately.We’re also unveiling a brand-new illustration of Memorie and Satone, created especially to commemorate the collaboration!About “Chill with You : Lo-Fi Story”Chill with You : Lo-Fi Story is a work-focused sound novel game where you sit at a desk alongside Satone, a girl who loves writing novels. Customize the Lo-Fi music, ambient sounds, and scenery to your liking as you work.As you spend more time working alongside Satone, you can enjoy a story in which your relationship with her gradually deepens.A Special Music Collaboration Connecting Two WorldsMemory of Memorie : A Chill Story includes “ChilDream (Memory of Memorie Version),” an arrangement of the Chill with You : Lo-Fi Story track “ChilDream.”Players of Chill with You : Lo-Fi Story will recognize this familiar track, now presented in a Celtic-style arrangement unique to our game.And that’s not all—a special collaboration item is also coming to Chill with You : Lo-Fi Story! This item lets you enjoy music from Memory of Memorie : A Chill Story.The Chill with You : Lo-Fi Story team has also created a wonderful commemorative illustration for the collaboration!For more details, please visit the official Chill with You : Lo-Fi Story Steam News post.Spend time with Memorie, or work side by side with Satone. With both titles, there are even more ways to enjoy your daily work sessions.Once again, we would like to express our heartfelt thanks to the Chill with You : Lo-Fi Story team for joining us in this collaboration.We hope you’ll continue to support both Memory of Memorie : A Chill Stor...
Thank you for playing Chill with You:Lo-Fi Story. Today, we have released the Ver.1.14.0 update! This update mainly features a special collaboration with Memory of Memorie : A Chill Story, which was released today by BeXide Inc. Details: -Added a Memory of Memorie collaboration music box (Appears after Episode 10). -When you place the music box, Satone will occasionally play it. To celebrate this, a collaboration bundle is also available now. Be sure to check it out! We took a brief break, but we'll be sharing plenty of new updates again soon. Make sure to keep an eye on our official social media channels!
Core client changes: Fixed compatibility issues with latest web version Improved initial game loading speed. Improved debug logging and added a safe mode (--kg-safe-mode) on systems with Chromium hardware rendering issues. Game changes: New resources: plastic, microchip New upgrades: * Petri Dish * Prospecting (trillian) * Freightful Exchange, Transport Superposition (Ziggurat) New metaphysics: * Ambassadors, Treaties (Brent) * Unlocks new Ambassador kitten job and allows queueing of embassies Minor: Adjusted compendium science/manuscript price by 10% Bio Lab will now require plastic for construction Data Centers require microchips Added Hebrew language to the list of available localizations "hodl mode" Better Safe Than Sorry is now an achievement with a starred variant (trillian) Buffed Technocracy policy (Brent) Buffed Shark Relations: Botanists (Ziggurat) Buffed Shark Relations: Scribes (Brent) Shattering time crystals will trigger queue before workshop automation (Brent) Various improvements to how loadouts assign kittens (SilenceFactor) Biome overhaul (fixed biomes not being avalable past default two, added combat exp and stats for leaders, removed obsolete buildings) N.B: biomes are only available on Web Beta currently
Fixed an issue where a black background would appear when using an external display on mac.
🥚 More Egg Troves! | v5.0.60Egg Trove drop frequency has been dramatically increased!This change is currently being tested and may be adjusted depending on how the new system performs.⏱️ Up to 3 Egg Troves Per DayPlayers can now claim:• Up to 3 Egg Troves per day • One Egg Trove after every 2 hours of playtime • Up to 3 total claims before the daily resetThis means players can earn all three daily Egg Troves after a minimum of 6 hours of playtime.With three daily claims now available, players have up to three chances per day to discover a Mythic Trove!Will you be the first to find one?📊 Daily Claim ProgressThe Trove Hub now displays your daily Egg Trove claim progress out of three.Daily claims reset at the same UTC reset time for all players.ℹ️ Improved Trove & Bonus Reward InformationThe information panel on the Home screen has been reorganized and rewritten to make the Trove systems clearer and easier to understand.It now provides a better overview of:• Daily Egg Trove claims • Opening Egg Troves • Collectable Pet imports • Bonus Rewards • Button Blessings • XP rewards • Egg Shard rewardsFor the complete live reward chances and tables, use the information button in the top-left corner of the Trove Hub.🔄 Trade, Open or ImportEgg Troves and Collectable Pets can be used in several ways:• Trade Egg Troves through the Steam Community Market • Open an Egg Trove in-game to receive a Collectable Pet • Keep or trade the Collectable Pet • Import/Convert the Collectable to its wild/tamed form • Unlock its Tamed Pet if it is new to your collection • Receive Wild Pets for tiering if the pet is already unlockedImporting a Collectable always awards at least one Tamed or Wild Pet, with a chance to receive up to 10 pets from a single import.The Collectable Pet is permanently consumed when imported.🛒 Steam Community MarketBrowse and trade Community Button Egg Troves and Collectable Pets on the Steam Community Market.🧪 New Fusion Information ButtonA new information button has been a...
Memory of Memorie : A Chill Story launches today, Thursday, July 23!We couldn’t have reached this day without the support of everyone who has followed us along the way. We hope having Memorie by your side makes your daily work sessions a little more comfortable.To celebrate the release, we’ve prepared a special illustration by the game’s character designer!A surprise collaboration also kicks off today! We’ll share the details in a separate announcement, so be sure to check it out.The original soundtrack is also out today! Enjoy the Celtic-inspired music that colors your time with Memorie during your daily work sessions or moments of relaxation.The game and its original soundtrack are also available together in a discounted bundle!We’ll continue caring for Memorie and helping her grow, so that she can remain a beloved companion for your daily focus sessions for years to come.Thank you for your continued support of Memory of Memorie : A Chill Story.To Steam CuratorsWe are looking for Steam Curators who would like to support Memory of Memorie : A Chill Story and introduce it to their communities.We can provide a full-game key to those interested in reviewing or featuring the game. We would be delighted if you could share the calm moments spent with Memorie with your community.If you are interested, please contact us at support@bexide.co.jp and include the URL of your Steam Curator page.
• Added number formatting to various MP rewards. • Soulshop follows again the old rules for NG+. • Optimised Android Version, it should now run on most 4GB RAM Devices. • Fixed infinity display for Mining Pow/Exp. • Fixed Wings and Aura for Season Skins got not displayed. • Fixed Tier Display get not properly updated. • Added missing Italian translations across multiple features. • Fixed an issue where Gem Bonus stats could be reset incorrectly when switching loadouts.
Hey everyone,Just a reminder that the Gods of Dragaea free expansion update comes out July 25th, that's a little less than 3 days from now! We have full patch notes available on the day of the expansion but check out the new official trailer for the update! Want to learn what's in the expansion? We have 3 full updates revealing all the new races, features, abilities, unique legendaries, and of course brand new Gods you can unlock! Part 1: Part 2: Part 3: Please be sure to review the game as that helps us immensely, we can't wait to get the game into your hands and there's not much to wait! Until Next Time
Hotfix issue where some progress might be loss due to older Cloudsave file
Under Tower Idle – Content UpdateHello everyone!This update introduces new enemies, improves Hero progression, and expands the long-term progression system. We've also fixed several issues affecting Hero unlocks, the user interface, and save data.🦸 Hero Progression FixWe've fixed an issue that prevented the required Hero materials from dropping correctly.You can now obtain Hero unlock items as intended from:Selected Dungeon floorsEnemies that appear during Raid eventsThis allows you to unlock the new Heroes through normal gameplay progression.🌲 New Enemy Faction – Dark ForesA dangerous new enemy faction has emerged!The Dark Forest introduces a brand-new set of enemies to challenge your army.The faction includes:3 Standard Enemies1 Champion Enemy1 Elite Enemy1 BossEach enemy has its own strengths, making encounters more varied and exciting as you progress.📈 Endless Skill ProgressionTo provide more meaningful long-term progression, we've removed the maximum level cap from several Skills and Crown Skills.The following upgrades can now be leveled indefinitely:Click DamageCritical Damage Multiplier for Click DamageSoldier HealthSoldier Attack DamageEarly levels remain relatively inexpensive, but the required resources increase significantly at higher levels. This creates a progression system that rewards dedicated players while maintaining balance.🐞 Bug FixesFixed several UI-related issues.Fixed various save system issues to improve game stability and reliability.Fixed Hero unlock item drops.❤️ Thank YouThank you for continuing to support Under Tower Idle!Your feedback, bug reports, and suggestions help shape every update. We're committed to expanding the game with new content, improved systems, and more exciting challenges in the updates to come.If you encounter any issues or have ideas for future improvements, please let us know through the Bug Report feature in the ESC Menu or by posting in the Steam Discussions.Thank you for being part of the journey, and enjoy the u...
Scheduled Maintenance - Thursday, July 23rd, 2026Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below.We apologise for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, July 23rd, 2026 10:00 PMCEST: Thursday, July 23rd, 2026 3:00 PMBST: Thursday, July 23rd, 2026 2:00 PMPDT: Thursday, July 23rd, 2026 6:00 AMMaintenance Details: Bi-weekly update,Please note that the maintenance start time & completion time is subject to change. *
Hey heroes,Thanks so much for your passion to play the Treant Event. We had about 4000 players who have successfully beaten the boss on 7.17 when the event ended! And here are the Top 100 players on the leaderboard who will gain access in Beta playtest in August! Congratz! We'll announce more details of Beta access lottery for players outside of top 100 in the coming days.Rank1Nuker2The Big Bad Wolf3Sreaker4吃肉的陈胖子5Lemis6你笑起来好浪荡7BayBora8heppoko9Karizen10Tacos la bro11MFB.Riick12v13lcggk14LET ME HERALD , THX GABEN15iMadrigal16uhangel17Thsteal18Scoop Dink the Goblin19lexapunisher20維特21信仰22Kazuhira Miller23NONAME24RedAlert25Sengoku Nadeko26Dajun27Shizuku28あび29Deli30MrNeleb31Migona32夜暝33基哥34owo35Grenade36tenqrikulu37啥都没有38赵子龙39为爱中出欧尼酱40我是小熊虫41REYNA42重生之无敌虾仁43小仙女44iUV45Monchi46zekapagodin47ssjcool48Misakidayooo49Jarsaken50板砖51NeroKing09852Jingz53329067803854zzsjwb161655DATING56KARINA57CureShot58舜59あああ60Kimochi61Mepty62Imundicia6331247464564菜菜大叔65孤勇者66艾67XernobyL68Suzerain69boredom74170The German71得鹿梦鱼72宁市郭富城73kira74Jx75磊哥哥76X-COOL77brunozin78饭后散步健康79雪乃色白子80冥河裡的風燈8123480757582SwenCoolMf83Bileemem84鼕楓無燼85BURO86Oraklesss87Kokusen88fung2389Jes90Wilson91Gin92銀鱗胸甲93risuta94linchenyang95Solutee96西瓜97hide98Astone990零·疯100Uncle HassleWe have processed and removed players who had been detected for using cheats. If you believe you were removed unfairly please ask for support in Discord or QQ.Best,First Day Dev
Added Wall of shame for Cheaters Fixed some UI scaling issues
Bug FixesFixed an issue where Apocalypse Farm field levels displayed as 0.Fixed cases where save files took excessively long to load.
Hi everyone,We're continuing to roll out updates for Incremental Infinity!Earlier today, we released version 1.01.3, which introduced new balance adjustments and additional options. And just now, version 1.01.4 has also gone live.This last update brings something really cool: the game now gives you detailed information about how to find the next Blinking Star!Our original vision was to encourage players to freely explore the skill tree and naturally discover Ascension nodes along the way, without revealing the underlying rules. However, many of you told us that this felt confusing. Some players weren't sure how Ascension nodes were found and worried they could get stuck, which is definitely something we want to avoid. Starting with this update, we've decided to make the system fully transparent. A new icon has been added to the top-right corner of the Skill Tree. Hovering over it will show you exactly how many more sectors you need to expand before discovering the next Blinking Star.We hope this change will make exploration feel much clearer and help you better plan your builds without worrying about missing an Ascension node.ChangelogVersion 1.01.3Slightly increased base damage (Normal Mode only, Easy Mode is unchanged)Added Colorblind ModeAdded an option to disable particle effectsVersion 1.01.4Added detailed information explaining how to find the next Ascension nodeAdded the VSync optionWhat's next?We're currently working on adding detailed weapon statistics, allowing you to compare the damage dealt by each type of weapon.We hope this new version makes the game more fun for everyone. Don't hesitate to give us your feedback on these new changes and what you would like to see added in the game in the future.Thank you,The Rablo Games team
💎 Warden Sapphire Gems 🔸 Added Chipped, Flawed, Flawless, and Radiant Sapphire Gems, granting +5 / +15 / +40 / +80 Dexterity 🔸 Sapphire Gems can be crafted directly or upgraded through Gem Fusion 🔸 Warden class-bound gear now uses Sapphire in its second Gem slot instead of Garnet 🔸 Existing Garnets in that slot are safely converted into equal-tier Sapphires, including equipment stored in the Inventory or Bank 🔸 Gem recipes now appear correctly in Crafting search, and the Gem guide shows accurate stats and upgrade requirements ⚔️ Combat & Talents 🔸 Nightblade basic attacks now produce varied slash effects across the enemy health bar 🔸 Hybrid damage-and-buff abilities such as Pinpoint Shot can now use the Auto-Cast buff missing condition 🔸 Fixed Auto-Cast sometimes removing a newly refreshed buff 🔸 New non-Auto-Combat fights now properly clear poison and other damage-over-time effects from the previous enemy 🔸 Burn, Bleed, Frost, Shadeflame, Venom, and generic ability DoTs can now coexist; applying the same family again refreshes it 🔸 Tailwind Circuit now reduces buff Mana costs by 25% 🔸 Frostriposte now adds 25% Frozen Enemy Attack Slow 🔸 Steelsong’s double-cast chance now applies to Nerve Pin 🔸 Fixed offline combat occasionally ending runs earlier than the equivalent live fight 🎒 Gathering, Inventory & Events 🔸 Gathering nodes now show separate In Bags and In Bank resource counts 🔸 Conserve and Preserver now correctly provide double-resource gathering chances 🔸 Socketed Gems can now be removed directly from individual Gem slots in the Inventory item panel for 10,000 Gold 🔸 The World Boss War Chest now clearly shows Sustain and Focus points, remaining capacity, potion contributions, and the result of each donation 🔸 Drinking Triphamr’s Beer Mug now triggers an eight-second visual intoxication effect without affecting stats or controls 📖 Interface & Clarity 🔸 Added a dedicated DoTs & Poison Codex guide covering Poison stacks, DoT Power, ability families, formulas, cri...
Hello, it's time for the first patch since the release. \Adding Manual window resize:I've added the manual window resize, so that you can change the game window size to the exact size you prefer.But you can still use the previous fixed system I had setup for the window resize if you prefer.And of course you can still play the game only in fullscreen if you prefer.Your move Yugi!Leaderboard visual fix 1.):Since my game's leaderboards reached a lot of players, and a huge thanks to you because that's awesome of course!!!BUT, it allowed me to discovered a tiny visual bug, that make some data not to be shown as expected:-> If you were in the top 36 of a leaderboard, you could see your score no matter what. But if you were out of it, let's say you were 37, then you could only see the top 25.This is because I wanted to show the top 25, then a seperation line "... ... ...", then the score around you, meaning: 5 players above your score, your score, and 4 players behind your score.BUT, I missed a "-" minus symbol silly me, and so the around players were not gathered from the Steamservers. I was doing (_steam_leaderboard_name, 5, 4) but what was needed was simply (_steam_leaderboard_name, -5, 4).Anyway. Now it works as intended! A bit like Poly bridge does by the way as it was from this game I based myself initially to create my initial leaderboard system (since my first game).Leaderboard visual fix 2.):On the leaderboard popin you weren't able to see the asian players'name if you used a latin language (english, german, french, etc...), because they have CJK characters/glyphs and my font doesn't.To fix this, I've switched font in this case, so now you can see everyone's name, unless the names contains some specific emoji/images, which my font doesn't always have.By the way, that issue didn't concern non-latin languages at all.That's all for this first patch: In the end it's just enhancement/quality of life, but it's always good to have. I could have patched this earlier, but ...
Hello Adventurers!Only 12 days to go until Upgradia launches into Steam Early Access!Today we wanted to shine a spotlight on one of the biggest parts of the game: combat.While Upgradia has plenty of relaxing and idle progression, combat is one of the more active, skill-based parts of the game. Your choices matter: the class you equip, the skills you bring, the gear you upgrade, the resources you manage, and the timing of your abilities can all change how a fight plays out.Combat in Upgradia is built around long-term progression, character builds, and preparing for the fight ahead. As you battle monsters, level your classes, unlock new areas, upgrade your equipment, and improve your skills, your character keeps growing stronger over time.Each class has its own active combat skills and passive upgrades. Equip a class, earn Class XP, and each class level-up grants +1 Skill Point for that class. Those Skill Points can then be spent while that class is equipped, letting you improve your abilities and shape how you fight.Combat also has its own progression layers beyond your class. As you fight, you can level Combat, Melee, Archery, Magic, and Defense. Weapons and combat styles have their own skill progression too, with Swords, Two-Handed weapons, Daggers, Shortbows, Longbows, Crossbows, Staffs, Wands, Tomes, Shields, and Agility all trainable over time.Your skill bar matters too. Combat is not just about clicking attack every turn. You can choose which abilities to bring, manage stamina and mana, watch cooldowns, time buffs and debuffs, and decide when to heal, burst, defend, or finish an enemy off.Gear is another huge part of combat progression. Weapons, armour, accessories, affixes, rarity rolls, and equipment stats all help define your build. Through Smithing, you can unlock the Upgrade Station and enhance gear all the way up to +9, using gems and gold to push your favourite equipment further.You can also collect monster cards from your adventures and insert them into...
Greetings, fellow rulers! 👑We're excited to announce that we've made enough progress to finally reveal our release date!Next Reign: Kingdom will launch on September 3, 2026, at 10:00 AM PDT / 7:00 PM CEST!Over the past few weeks we've continued expanding the game with new content, improved progression, polishing, and many quality-of-life improvements. In the coming weeks, we will publish an update for the demo which will mainly focus on UI and tutorial improvements.Closer to release, we will publish another update to bring the demo in line with the quality and progression of the final release. As such, you will be able to transfer your demo progress into the full game if you wish to do so.If you haven't already, be sure to wishlist Next Reing: Kingdom so you'll be notified the moment it launches.Thank you for your continued support throughout the journey!See you in your Next Reign!- Tiny Tulip Games
Highlights: Rice unlocks earlier at the farmer echo finale—fixing the pacing bottleneck from rice unlocking too late for kitchen/voyage needs; livestock daily feed now pauses ageing while fed with longer intervals to reduce micromanagement; Present FPS throttling eases transparent-window stutter on Windows; stored buildings keep upgrade levels when re-placed. Also adds filtering-basin Clams, Agriculture crop tabs, tutorial fixes, and recipe/balance tweaks. New Content Fishing · Filtering Basin · Clam: Repaired filtering basins passively produce Clams; fish merchant stocks Clams as a protein-feed fallback (not a fishing catch). Agriculture · Rice: Rice unlocks after the farmer echo finale (yellow bell pepper ×50)—grow on advanced farmland; yields rice for kitchen and voyages, plus 10 rice starter reward. Find it under the Finale tab. Agriculture · Categories: Crops grouped into Basic / Finale / Advanced SubTabs; tutorial auto-switches to the target crop's tab. Quest Step into Advanced Farming: After unlocking advanced farmland, unlock and harvest rice and asparagus 5 times each (blocked in DEMO). Gameplay Improvements Rice pacing: Fixes the pacing bottleneck from rice unlocking too late—finale now unlocks rice planting for kitchen/voyage needs. Livestock · Ageing & upkeep: Ageing pauses while fed; unfed, animals age at half wild speed. Feed intervals about 75 / 90 minutes per serving (was ~6–8 minutes). Livestock · Shortage alerts: Global push notification when pen animals need feed but stock runs out (same feed type won't spam within 5 minutes). Agriculture · Tooltips: Removed level and water/sec; sell price shown below cost. Buildings · Store state: Store to inventory, then re-place—upgrade levels preserved (FIFO for same type). Performance · Present throttling: 60fps focused, 30fps minimized; unfocused but visible stays 60fps. Bug Fixes Tutorial · Royce sell grain: Fixed first_time_tutorial / trade_tutorial step adding wheat to simple trading wrongly switching to ...
(small) UPDATE 1.3.6 - Fixed a bug causing the elemental status effects' tooltips not to appear - Changed how 'Larger UI' works - instead of scaling the entire UI slightly, now it enlarges small texts - When the game is launched on a Steam Deck, the resolution is automatically set to 1280x800, and the 'Larger UI' setting is turned on - Assigned localization to a few omitted texts
🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵 个人制作游戏如坐井观天, 乐意的话, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hey fighters! 👊Smaller update this time, but a few things worth mentioning.Under the HoodUpdated the game's engine (Unity), which should bring better stability and set the stage for future updates.New ContentAdded a new chair: Cushioned - a comfortable step up from the Standard chair.Studio Name UpdateYou might notice a new name around the credits and store page. We've rebranded from Smiling Stallion Studios to Gallop Forever Games. Same team, same game, just a new name on the door. 🐴 Thanks as always for playing and sticking with us!
{STEAM_CLAN_IMAGE}/29347222/d6827caee1d81eaed5337aacebd0ac1b1aa4772a.png Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now! Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventures of nearly every campaign. These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards! With Mastery Comes Rewards: Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops. Choose Carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play! Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab! Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power. Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments. Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromat...