Celebrate summer with brand-new features, stories, and rewards! Add Summer Festival-themed outfits and fix bugs.
Hello everyone!Here are the main changes in this update: Balance Changes: The starting Fish Coins have been increased from 100 to 600. Existing save files will receive an additional 500 Fish Coins.Supplier material production has been increased, and the initial storage capacity for Tier 2 and Tier 3 materials has been slightly raised. Existing save files will automatically update to the new production values.The supplier shop now stocks more materials in its initial inventory and includes additional discounted items. The restock interval has been reduced from 3 days to 2 days. Existing save files will trigger a one-time shop refresh to prevent negative refresh timers.Guild Orders now grant more Fame and Fish Coins. Existing save files will automatically update to the new reward values.The maximum Arena wager has been increased, and the win rate bonus from player-provided gear has been raised. Existing save files will automatically update to the new wager limits.The resource refund for salvaging gear has been increased from 10% to 20%. All other dismantling bonus modifiers remain unchanged.Feature Changes: Lilypaw is now unlocked earlier, immediately after completing exploration of the first dungeon floor.Fixed issues with the gear selection interface in the Border feature.Addressed several newly discovered prompt/text issues.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Hey everyone, This is one of the biggest updates since launch. Two headline features, a pile of long-standing bug fixes, and a full save system audit under the hood. Your wheel drops now actually land in your Steam Inventory This one is embarrassing and important. Wheel drops were supposed to appear in your Steam Inventory since day one. They never did, for anyone. The grant call we used only works for developer accounts, so it worked in every test and failed silently on every real machine. That is fixed, and it changes more than it sounds: New wheel drops now arrive as real Steam Inventory items, tradable and marketable. Wheels you already unlocked in the game are backfilled automatically. Just play with Steam running and your collection will sync to your inventory over your next sessions. Ownership is now two way. If you sell or trade a rim away, you lose it in the game too. If you buy one from the Market or a trade, it unlocks in the game without a drop. Selling something actually costs you something, which is what makes buying worth it. If a wheel you earned does not show up in your inventory after a couple of sessions, ping me on Discord with your Steam name. About that 5,000,000 km achievement I have seen the thread thanks to Wightie, and I did the math. At realistic play speeds, 5 million kilometers is roughly 25,000 hours of active driving. That was never going to happen organically, and I am not pretending otherwise. So here is the deal: once you own 150 cars, a new option appears in Settings that lets you buy mileage with credits, at 10 credits per km. It counts toward the odometer and every distance achievement, including the 5M. It does NOT count on the distance leaderboard. Bought kilometers will never outrank driven ones there. Distance counters that quietly stopped counting The "km bug" reports were real, and there were several separate causes: a precision bug that froze the lifetime distance accumulator on long saves, the same bug freezing the sessio...
Celebrate summer with brand-new features, stories, and rewards! Add Summer Festival-themed outfits and fix bugs.
Hi everyone,Finally It's Chopping Time!I can't wait to read your feedback & reviews, as right now I feel the game is in it's best state ever, but maybe you'll have fresh new ideas I didn't had for new secondary game modes, or fun stuff you'd love me to add, or maybe you'll just want to tell me you'll spend the rest of the year on my game while completely forgetting about the rest! God only knows!? Or you know!I'm starving to know what you think about it, and I wish I made things right so that it is not just a great game to play once, but an addictive one to play a lot!Let me know how you are getting on it!And happy chopping time!Alexandre :)
Developing for the Steam DeckThe Steam Deck is my main gaming device, so of course I made sure the game works perfectly on it from the very beginning. The Deck is obviously more than powerful enough to run the game; fitting the interface into the small display resolution was the main challenge. PerformanceIt's a 2D game built in a very efficient language (Lua), so it runs perfectly on the Deck (and most other devices too).Recommended ControlsI recommend using the "Mouse & Keyboard" controls and using the touchpad to move the cursor, with the left and right triggers acting as mouse buttons.SupportIf you run into any issues, feel free to create a post in the Steam discussions or hop on the Discord and let me know: https://discord.gg/CSffqdARn2See you guys in orbit,Janis (dev)
紧急修复:敌人血量开局为0的情况
一、排行榜系统重构 - 移除天骄榜和最高层数榜单 二、天命系统调整 - 天命开启时间:从 24 小时改为 12 小时,支持离线累积 三、T5 词缀洗练保护 - T5 洗练提醒开关:设置界面新增 设置项,玩家可关闭提醒 - 统一弹窗风格: 改为游戏内模态弹窗 四、异宝自动出售 - 按评分过滤:异宝/天命开启出售后仍按 评分过滤,不全部出售 六、天命装备出售 - 移除限制:天命装备改为确认弹窗后可出售 七,太虚共鸣 灵石折算攻击校验体现在实时战斗
Memory of Memorie : A Chill Story launches next week on July 23!There’s now less than a week to go until release. Ahead of launch, we’ve released a new short video. We hope you’ll check it out! Starting Saturday, July 18, we’ll also kick off a countdown to launch. We’ll be sharing one four-panel comic strip every day, so stay tuned!We’d love it if you added the game to your wishlist and showed your support for apprentice witch Memorie and Memory of Memorie : A Chill Story!
2026.7.17 更新公告新增内容如下:1.垂钓玩法:长期玩法,奖池周期轮换。通过玩法商店内购买鱼饵(消耗灵石),进行垂钓即可;垂钓过程中会获得各类道具物品,和垂钓玩法专属图鉴,点亮图鉴可直接领取不同等级图鉴的对应灵石奖励;垂钓专属星座称号(效果:绑定后,每日签到可获得金币/灵石红包*1);垂钓专属星座宝箱:天机星匣(星匣开启后可获得物品和垂钓玩法获得物品一致,但不可点亮图鉴);垂钓图鉴目前分为3个等级,每点亮其中一个等级内的全部图鉴时,可领取一个对应等级特殊鱼饵(玩法图鉴仅对应玩法,不跟随奖池轮换周期刷新,仅在全部点亮时刷新,所以图鉴可长期累积,不会因为奖池轮换而刷新清空;玩家每拥有1个绑定称号(同一个称号绑定多个时,就按多个数量计算),每次奖池周期轮换时(非每日),可获得2渔契,每10个渔契可兑换1个鱼饵;玩家发放(金币/灵石)红包时,每发放1个红包可获得1渔契;垂钓玩法内装备获得说明:普通装备资质:蓝色,紫色 (无绿色装备);普通装备境界:最低境界为玩家当前境界-4,最高境界为玩家当前境界+1(对比说明:历练掉落装备境界范围为,玩家当前境界-6 至 +1);魂器装备(红装)境界:玩家当前境界-1 至 +1。(***特别说明***:此玩法原定上线时间为2026年末,但考虑到接下来写灵宠玩法会需要耗费大量时间,垂钓玩法内容相比之下耗费时间较少,所以进度提前。由于计划时间线大幅提前,可能导致大部分玩家无法将此玩法作为日常内容,还请理解。)优化内容如下:1.依据上线后数据测试结果,历练掉落中,种子类物品掉落权重在原掉落基础上,提升50%,等于原掉落权重的150%,增加部分从“无掉落”权重中调整,其他历练可掉落物品的掉落权重不受影响;2.优化服务器对“非正常玩家”(包括但不限于:以牟利为目的,多开账号超出个人多号数量限制,多账号间非正常的关联交易等行为)的行为监测逻辑,为保护正常玩家应有的权益,和尽到持续维护游戏内的公平性、平衡性的义务。修复内容如下:1.洞府经营玩法中,拆除建筑后可重复领取每日建筑奖励,已修复。本次更新非强制更新,不影响玩家正常挂机。请玩家自行前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
Hello islanders! 🌴We're back with another update (Patch 1.0.2) to make your island adventures even smoother and more rewarding! Based on your valuable feedback, we've focused this update on balancing the late-game economy progression, improving shop previews, and protecting your most valuable catches.Here is what's new in this patch:Economy & Progression Balancing:Island Progression: Reduced the unlock cost for Map 4 from 7,000,000 to 800,000 gold, making the final island expansion much more accessible!Equipment Price Cuts: High-tier rods, bobbers, and baits have received massive price cuts (e.g., Abyssal Rod reduced to 1,800,000 gold; Golden Rod reduced to 2,500,000 gold).Farming Profit Boost: Significantly buffed the sell values of late-game crops (Tomato, Hot Pepper, Broccoli, and Garlic) to increase your farming returns.Silver Minnow Recipe: Now correctly uses Sapphire (Nivara mineral) instead of Ruby, allowing it to be crafted on Island 2.Golden Bobber Recipe: Now requires Ruby (Orena mineral) instead of Amethyst, aligning it better with Orena's mining progression.New Features & Improvements:Escape Key Support: You can now press the ESC key to quickly close open UI panels! This includes shops, the cave lift, leaderboard, seed selector, fish tank book, journal, and the world map.Character Shop Rotation: Added Left and Right rotation buttons in the Appearance Shop! You can now preview your character from the front, sides, and back before selecting your looks.Monster Fish Protection (Auto-Sell): Auto-sell triggers will now completely skip Monster-sized fish to prevent accidental losses when your bag is full.Monster Fish Protection (Sell All): The "Sell All" button in the Fisherman's Shop will no longer sell Monster-sized fish. You can now only sell your prized Monster catches manually!Thank you again for your amazing support and feedback. Keep sharing your suggestions and thoughts in the Steam Discussions!Happy relaxing! 🍅🎣
Under Tower Idle – Heroes & Titans UpdateHello everyone!This update brings some of the biggest content additions to Under Tower Idle so far! New Heroes have joined your adventure, a brand-new Titan now threatens your islands, and we've added several improvements to make Hero gameplay more engaging.🦸 Three New HeroesYour roster has grown with three brand-new Heroes, each bringing their own strengths to the battlefield.🗡️ Husman – AssassinA fast and deadly melee Hero who specializes in eliminating enemies with precision.🛡️ Holdrin – GuardianA powerful frontline defender capable of protecting your islands from incoming threats.❤️ Xav – HealerA dedicated support Hero who keeps your forces alive during difficult battles.Choose the Heroes that best fit your strategy and build your ultimate defense team!✨ Hero ImprovementsHeroes are now easier to understand and manage.Hero Skill PanelThe Hero panel now displays each Hero's unique abilities, allowing you to better plan your strategy.Skill CooldownsHeroes deployed on the map now display the abilities they are using, along with their cooldown timers.This makes it much easier to follow combat and understand when powerful skills are ready again.🔥 New Titan – Fire TitanA fearsome new enemy has entered the world!The Fire Titan introduces brand-new mechanics that require both quick reactions and careful planning.Fireball AttackThe Fire Titan launches massive burning boulders toward your islands.If timed correctly, you can reflect these projectiles back at the Titan to turn its own attack against it.Burning BeamThe Fire Titan can also target your buildings with devastating fire beams.Before firing, the targeted buildings are highlighted for a short time.If you quickly click and protect the targeted buildings, you'll be able to reflect the beam back at the Titan.Mastering these mechanics is the key to defeating this powerful new boss!🚀 Looking AheadThis update is only the beginning of our plans for Heroes and Titans.Hero Progression...
1.最高品质的悬赏任务,不可再进行刷新了 2.更换仙缘赠送礼物的方式,现在可以在仙缘窗口赠送了 3.开放仙缘-云岫仙使,效果为每级增加2%悬赏任务双倍物品奖励的几率 3.开放仙缘-狐月舞灵,效果为每级增加1%关卡boss的出现几率 4.幸运宝箱中添加云岫仙使信物,狐月舞灵信物
Legacy of the Ark: The Long Awakening — v1.8.1 "Impermanence Hotfix 1" Your progress is safe. No reset, nothing you own is taken away. If your level, directives or leaderboard score had stopped moving, this is the update that starts them again. FIXED • Directives asking you to earn Energy no longer sit at zero forever. Past a certain lifetime total, the counter behind them could not register another second of production — and a Legacy Cycle made it permanent. The further you had progressed, the more certainly it hit you. It also silently stopped your Bridge goal, daily/weekly objectives, Live Event goals and your Global Ark Goals contribution. • Your level, XP bar, leaderboard score and season score move again. All four read that same stalled counter. Your standing was never wrong, only frozen — it resumes from where you actually are. • Achievements measured by total Energy earned can be reached again. • The Boost screen no longer traps you after a Legacy Cycle — you are returned to the surge meters automatically. • Boost no longer stutters when you buy, and the long freeze while a batch of achievements unlocks is gone. • Endless Memory: capped Echo cost-reduction tiers are now granted free and stepped over, instead of raising that path's price for nothing. Buy All Max works there again. • Buy All Max now spreads evenly across the four endless paths instead of pouring everything into the first. • A goal rolled right after a prestige no longer locks in a 1 Memory Core reward forever. • Expeditions name their materials correctly again. CHANGED • "Lessons Preserved" is now "Lessons Recorded" — it counts the Lesson upgrades you buy in a cycle. It never kept Lessons through one, and the old name implied otherwise.
- Added a new title icon in dungeons. - Replaced the Satyr skin in the shop with White Kobold. - Replaced the Wounded Knight skin in the shop with Azure Knight. - Moved Wounded Knight to the free uncommon skin pool; it can now be obtained from chest drops. - Added title purchases to the shop: BAGUETTES, Eternal Champion, Oni Maid, Immortal, and RGB Legend. - Added a 5-second confirmation countdown before claiming a skin delivery in the shop. - Renamed the WARLORDS rank to WARLORD. - Changed the default title from Knight to User. - Updated country titles so each country now has its own color theme. - Added a new icon set for titles. - Titles can now be earned through ranked progression by reaching the required rank. - Titles can now also be earned by reaching level 33: - Farmer -> Title Farmer - Stable Boy -> Title Stable Boy - Infantryman -> Title Infantryman - Knight -> Title Knight - Royal Knight -> Title Royal Knight - Warlord -> Title Warlord - Titles can now be earned by clearing specific dungeons: - Mystery Cave -> Title Mystery Cave - Abandoned Catacombs -> Title Abandoned Catacombs - Cursed Forest -> Title Cursed Forest - White Stone Keep -> Title White Stone Keep - Golden Sands Ruins -> Title Golden Sands Ruins - Fixed a bug where title colors and animations were not visible in the ranked VS animation panel. - Added a tie animation when you and your opponent have the same Agility (ranked and ghost battles only). - Added a new Gift icon in the mailbox. - Updated the mailbox design. - You can now see player titles in ranked. - Fixed an issue where the fair-play notice text (P2W disclaimer) did not display correctly in the shop; it now appears properly above the consumables list. - Added Dungeon 5: Golden Sands Ruins, along with a new enemy: Gold Goblin. - Staff members are now highlighted with a distinct color on the leaderboard for easier identification. - Dungeon balancing changes: - Reduced Mimic spawn chance in Dungeon 4 from 20% to 15%. - Added a notific...
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.42 is now live! With the recent popularity of the physics-inspired high-fashion outfits for the Midnight Bombay Cat, we noticed your desktops are starting to look a lot like retro science laboratories. To perfectly synchronize your visual and audio idle experience, we are introducing 3 hardcore new BGM vinyl records today: 📻 New BGMs Added to the Drop Pool Three brand-new tracks focusing on Ambient, Experimental Electronic, and Minimalist Math Rock have been officially injected into the Daily Idle Drop Pool! (Rest assured, these new records are fully registered in the backend ledger and wired directly into our UI quality-border engine. Keep the game running, and the drop roulette will not disappoint you!) The 3 brand-new BGMs added are: 🎵 BGM "Fresnel's Sevenfold Spectrum": Crystal glass chimes interwoven with trippy ambient synthesizers. Evokes the warm, ethereal beauty of optics. Perfect for late-night relaxing idle sessions. 🎵 BGM "Leyden Jar Electrostatic Leap": A light electro-beat built on the low hum of a thermal engine, accompanied by rhythmic static sizzles. Makes the boba-shaking action incredibly catchy. 🎵 BGM "Analytical Engine's Rose Curve": A minimalist piano piece layered over the ASMR-like sounds of a brass pendulum carving sand and the crisp clicking of punched paper tape. Designed to help you enter a state of absolute focus and geometric calm. The drop engine and localization databases have been updated in real-time. Please restart your Steam client to download the patch, put on your headphones, and enjoy the ultimate midnight scientific romance. Happy brewing!
Hey everyone, Thank you for the constant support and feedback during the launch of Rock Bottom! I've been listening to all your concerns and have implemented some fixes.Fixed an issue where the Gold Chunk quest would not update progressFixed being unable to travel to Orc Base 1 from Orc Base 2Updated portrait artUpdated a couple of outdated music tracks with the composer's latest versions and refined their looping pointsRemoved the Auto Foundry - you can now take unsmelted ores out of the Foundry insteadIncreased swim speed in Wispy WatersIncreased ore spawns in Wispy WatersMade minor dialogue adjustmentsAdjusted the health of the final block layerAdded a "Reduced Flashes" accessibility optionIncreased Tesla Coil damage and rangeIncreased the odds of rolling Rainbow on reforgeThanks again for playing and all the bug reports. This game wouldn't be where it is today without you. More fixes and updates on the way. - Zach :)
- Fixed crash issue on some fleet battle practice nodes- Fixed undo issue on some fleet nodes
Patch Notes:Our Season of Adventure is here for four weeks!Bring Rainbow Gems to Sardinex to exchange for cool rewards!!Unlock the schematic for Chrys Gemmort before the season endsFind Jaggy and Opaladin in special pet eggs during the seasonFind Pickasso and Mohs Def in special accessory boxes during the seasonYou have one more week to exchange your remaining BOOMBOOMzelasNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until July 30thA Double GvG event featuring new thrones is here until July 23rdAfter the Double GvG event, get ready for a Papoz Invasion event until July 30th
Adjusted wording on Reintegration and Umbra sectors for clarityAdded Dissonance gains to offline gains displayChanged Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path laterRemoved Adaptations requirement from Spliced Phenomenologist unlockImproved behavior of moving in and out of Umbra Region to use last Region you were inImproved Sector Info screen 150+Change Umbra Sector achievements to make more senseAdded a setting to hangars that controls the auto part target swappingFixed various fleet advisor and temp node related issuesFixed Galaxy 11 fleet practice battle stats capFixed white slot not allowing swapped shard from inventoryFixed Dissonance offline gainsFixed enemy Colossal global part sometimes absorbing the full shotFixed Titan Array retrofit issue
Hello everyone! In less than 12 hours, It's Chopping Time! is going to releases! A huge thanks to everyone who's reading this final countdown message, and an even bigger thanks to everyone who played the demo, and a humongous thanks for those of you who wishlisted the game already! And if you didn't, you're welcome in as I don't plan to set any ceiling limits! Releases 17th July 9am UTC How long is the game? The main game mode: → hover to reveal the playtime spoiler: is about 5-6hours. (But you might get below 3-4 hours depending on the way you play the game). → 6 forces of nature to master, starting with the slowest and weakest ones, being the sunbeams & tornadoes, and ending with the strongest ones being the hail, lightning strikes, earthquakes and tidal waves! → more than 300 upgrades in the skill tree, with a shape of... well you're going to get a star at the top if you get my drift! Then there is 10 secondary game modes, to make the game even more challenging and diversified gameplay-wise. If you play them once each and that's it, it should be about 40minutes to 1hour. Also there is leaderboards along with every game modes, to challenge you to be the best in the world, or among your friends only if you prefer: and this allows you to technically play without any time limit. Some of them are quite addictive, and you could easily spend an half afternoon on them only. For what price? About the price, for the 2 first weeks of releases, from July 17 to July 31 (discount taken into account): → $4.97 or 4.97€ for the base game It's Chopping Time! → $2.99 or 2.99€ for the cosmetic DLC Gold Edition, to turn your game into shiny solid gold! Then there is a lot of bundles to make your wallet life even easier: → $6.92 or 6.92€ for buying together the base game + cosmetic DLC Gold Edition. → $8.96 or 8.96€ for buying together the base game + cosmetic DLC Gold Edition + my two first games. (all my games basically for $9 or 9€). → and I've also set up a dozen bundles with simi...
Multi-country world: load the full playable world at career start, with lighter memory use, League / World transfer market, and world scouting.Hall of Fame: real manager and team boards with trophy icons, player cards on leaders and records, and retired alumni kept on team HoF.Custom faces: import per-player portraits in the Database Editor — backdrop cutout, kit-tint tips, and a gold-framed white plate on cards.Editor fields: edit age, position, and side (L / R / C / LC / RC / LR / ALL) in the UI and in JSON patches; wider editor tables; team search and club labels on exports.Ratings: overall is derived from position-weighted attributes and capped by Potential, without wiping sleepers or lower-league gems.Match & squad feel: mild play-style and side fit, late-match stamina fade, set-piece polish, softer home advantage, disciplinary lean, dressing-room morale, and training-load effects.Stability: harder multi-country career boot and fewer world RAM spikes; market filter polish.
🏕️ Legacy of the Ark: The Long Awakening — Update 1.8.0 "Impermanence" Progress is safe — no reset, nothing you own is taken away. New • 🏕️ Impermanent Settlements (Legacy ▸ Scars) — found a camp with Time-Scar Data, sustain it through three phases, then let it fall. A camp cannot be made to last; what it leaves behind is permanent, and the next camp inherits it. Each re-founding costs more. This is what Scars were always meant to be spent on. Fixed • 🔍 Four of the six Anomaly Lenses did nothing at all. Momentum, Storage, Signal and Continuity now have real effects. The Storage fix also switches on two Wake Protocols and the milestone cash-out rewards, which had never paid either. • 🌙 Awakening Lens: +5% → +20% Memory Cores. Memory scales with the square root of Shards, so the Shard Lens already gave nearly the same Memory for free — it was never worth equipping. • 📡 Signal stage 2 now really gives the +15% Names it advertises (it gave about half). • 👁️ The Anomaly screen now shows what your Lens actually does — its effect was never included in the one percentage on that screen. • 🌍 Your Global Goal contribution no longer resets to zero on every launch. Your work always reached the community total correctly — only your own readout forgot it. • 🎁 Global Goal rewards now use your best recent output, so claiming right after an Anomaly no longer locks in a near-zero reward. Changed • ⏳ Legacy Cycle costs now rise as you complete more cycles. Your Legacy income already multiplies every cycle, so with fixed prices each cycle collapsed toward nothing — a 20th finished ~38× faster than a 2nd. Every cycle is still faster than the last — it just isn't free. Same goals as always. Huge thanks Xeen Dread and Xekz — nearly all of this came from you. 💛
0.8.13SFWYou can now keep the game running in the system tray without leaving it on the taskbar. Settings now includes close-to-tray behavior and in-game or global F9 shortcut options.Other ChangesKingdom Guard Plate now grants Aegis to all allied units. Warriors and Skirmishers gain 2 extra Aegis.Helmbreaker Longsword now also grants Helmbreaker Slash to Kaldalis Zealots, the Archbishop, and White Tiger Spirits. Kaldalis Zealots lose Holy Nova and White Tiger Spirits lose Ice Spike; the Archbishop keeps Holy Storm.Three-Three Tactics now sends units created by the Bishop's Light Warp to three widely spaced positions across the upper, center, and lower lanes.More low-level improvements aimed at reducing crashes some players encountered when opening the Filter.
Greetings, esteemed Masters of the Hall!This small patch update includes the following:Added a new \ feature. It is disabled by default and can be enabled in the settings. Once activated, all Red-Text Lottery settlements will skip the subsequent countdown process, offering everyone a more satisfying and immediate settlement experience. (The countdown-based settlement is actually a signature feature of offline arcades, hence it is kept as the default.)Added a feature that allows ongoing Red-Text Lottery counts to be fully settled even when the game is exited.Fixed the sound effects for when Qiongyu (Jade) is pushed off.The Black Tortoise Stone from the Black Tortoise Avatar will now no longer absorb Dragon Balls during the Dragon Gate Trial.Slightly adjusted the physical parameters of the dice treasures for the White Tiger Avatar to make them rotate more easily.Slightly reduced the number of treasure chests dropped in a single instance when the White Tiger Avatar matches four or five treasure chest symbols.Optimized the physical collision calculations for certain treasures to improve performance.Thank you for your continued support and feedback!