FeaturesAdded a menu option to change the color of the cursor in-game
Hello everyone! I've been listening to all your feedback and I did some balancing: Lowering the Boss HP in 6 levels Lowering corruption damage in 5 levels. Lowering prices for 8 key-upgrades Increased White Clone movement speed.Now those harder levels should not feel like hitting a wall anymore. Also it should not feel like perfect runs are needed to beat the Boss anymore.
Hub/New Day buttons: This patch aims to fix a strange situation in which the Hub/New Day buttons didn't work properly, only while using controller. We weren't able to reproduce this bug, so we changed the implementation of the buttons to use hotkeys, which simplifies the logic behind what each button does and how they interact with each other. We've removed the toggle state between those two buttons and assign them to specific controller buttons, since this was also requested by a number of players. Xbox Y/PS Triangle: Hub Xbox X/PS Square: New Day (to maintain the same button used in the Hub to start a new day) Please let us know if after this update the situation still occurs. Aim attacks using mouse: Some players expressed interest in having more control over how they aimed the attacks, so we implemented a setting that allows you to walk using WASD/Arrows while aiming with the mouse cursor. Let us know if you have any feedback regarding this new feature! This option isn't compatible with the Move with Mouse option, so only one of them can be selected at the same time. Full Patch Notes: Replaces toggle state for Hub/New Day buttons with shortcuts for controller players to avoid the situation in which those buttons did the wrong thing. Added the option to aim attacks using the mouse cursor for players who want more control Added a small label in the Objectives tab telling players if they have redeemable skins, as some players didn't notice and finished the game without seeing them. Added the Pinned Upgrade to the Daily Report so players have more information to decide whether they want to return to the Hub or do a New Day
Special announcement : Idle Together is now part of its very first bundle alongside another developer’s game.This bundle includes 2 games :Idle TogetherIdleZombTwo idle games in a charming Pixel Art style.I’m really happy to take part in this bundle. I also love the consistency between the two games — you can easily see IdleZomb as the spiritual successor to the first one. In other words, if you enjoyed Idle Together, you’re going to love IdleZomb !Please note that IdleZomb is not managed by me, but by a fellow developer with whom we decided to combine our games in a single bundle.This bundle gives you a 10% discount and the chance to complete your game library !With that said, happy farming !
fixed the issue of calendar crash
You asked for this and here it is! Achievements are available in the newest update of Steampunk Idle Spinner. The total of 42 achievements span across 7 in-game worlds ready to be collected by you. Can you get them all?
Yollen
289 days ago
· KLoD_GTA3
Hey Adventurers,The biggest update has just dropped for Yollen, reshaping the game for the betterI’ve been working on improving progression flow, adding more content, and fixing the annoying issues you’ve pointed out and I really hope the game feels much better now.What's new: Smoother XP progression - leveling is now a lot faster and more naturalRebalanced item stacks - cooked and smelted items will have twice the stack size (and a bit more)New achievements - and yes, that means more inventory slotsImproved auto-save logic – no more corrupted savesLots of new content - including items, smoother progression tools, and surprises to discoverSmarter auto-consume - it will only consume when needed and not immediately as it used toUpdated translations - better support for more players around the worldAnd much more...I really hope it makes the game more enjoyable now - and even more so for those who’ve enjoyed it from the start.If you enjoy the new update, I’d be grateful if you consider leaving a review on Steam - it helps a lot!As always, please keep the feedback coming - here in the Community Hub or on DiscordHope you enjoy the grind - and get your revenge on goddamn YollenNew content: New skill levels:Fighting Skill - New Enemies:Fishing Skill - new fishMining Skill - Magma StoneAlchemy Skill - new potionsExperience potion can be crafted with katnis leaves:Crafting Skill - new itemsAxes, Pickaxes and Fishing rods increase the speed of skill completionMarket Skill - new itemsNow this level item gives you an ability to buy inventory slots:New Item drops: And much-much more ːgmanː
Currently last achievement works, please enjoy your 100% achievements!
修炼成仙
289 days ago
· LostDing
更新内容-20250920 各位小伙伴们,大家好。时隔多日,很高兴这次带来了一个较大版本更新,先介绍一下更新的重点内容。 1.所有代码重置,修复并完善原有基础功能 2.新增轮回识海系统,整合轮回商店,仓库功能,服务全角色及其存档 3.新增几十项事件且能自由选择,角色发展自由定制 4.扩展更多场景界面,增加更多信息显示包括角色及NPC 5.更多的词条,更多的提升,更多的成就,更多的境界 因使用新版本的编辑器以及代码全部重置,导致旧版本存档与新版本不兼容,强烈建议玩家开荒新档,若需要继承旧档数据,请将旧存档打包发邮件至qq邮箱302809408进行转换。 由此带来的不便,给与老玩家存档补偿方案:100w灵石,全属性永久+999,200轮回点,战力神品六件套。 为防止存档不正确,请玩家在正常退出游戏前,前往设置界面-设置-点击保存游戏按钮,然后再退出游戏,避免出现存档问题。点击退出游戏也会自动保存。 直接右上角X关闭游戏不会再自动保存游戏。 以下为每个功能界面的简要更新说明: 1.人物界面(1)新增基础、天赋、身份、属性四大基本面板 (2)新增血脉、肉身、状态、种族、夺舍、转世、家族、宗门标签信息 (3)重置人物寿命、属性随境界提升的数值加成 (4)新增n个境界,每个境界9层,若玩家达到渡劫九层后不想轮回,可以在修仙设置中进行勾选,取消自动轮回,看看自己最高可以挂到哪种境界 2.修仙界面 (1)修改人物境界提升与主线进行分离(2)修改所有事件进度由玩家自行选择,包括主线与支线,开放式探索世界 (3)玩家的活动会在事件中描述,重置所有支线事件,完成支线有1%概率获得1轮回点 (4)完成主线支线得到对应奖励,若人物大境界未到达则不会开启新主线 3.战力界面 (1)新增法相和法域,法相在进入化神后开启,法域在进入合体后开启 (2)调整法术、法宠、法阵与法宝一致,增加人物相关属性,增加相关描述 (3)更多的进阶及高级属性需要通过事件来获得及提升,注意相关条件的需求 (4)调整信息显示样式,默认排序按评分从高到低 4.技能界面 (1)新增堪舆与考古,堪舆可以获得风水相关的家具,考古可以获得古董 (2)重置所有技能的探索区域及其他相关描述 (3)重置所有加成解锁,第一层解锁默认开启可以获得对应物品;第二层解锁 可以多余处理得灵石;第三层解锁获得对应物品数量翻倍;第四层可以获得对应技能 神级物品,用于证道自身该技艺的水平能力。依次为源石、神器、魂草、仙丹、异兽、 道种、鲲鹏、灵枢、符纹、阵旗、墟图及地髓 (4)调整相关经验、成功率等计算方式 5.储物界面 (1)新增妖兽词缀,一级:\ 二级:\ (2)可能掉落的材料增加为\ (3)材料设定上限为50后,自动出售获得灵石 (4)调整各物品信息框显示 6.家族界面 (1)新增家族界面。包含概括、设施、职位、驻地、父母、兄弟、姐妹 (2)家族等级、设施等级、驻地等级可以通过完成事件进行升级 (3)其他成员信息通过点击名称旁边的放大镜可以看到相关信息 (4)不需要的关系可在设置界面取消,子女暂时未开放 7.宗门界面 (1)新增宗门界面。包含概括、设施、职位、师傅、师兄、师弟、师姐、师妹 (2)宗门等级、设施等级可以通过完成事件进行升级 (3)其他成员信息通过点击名称旁边的放大镜可以看到相关信息 (4)不需要的关系可在设置界面取消 8.洞府界面 (1)新增古董、家具润色洞府 (2)新增机关陷阱及洞府耐久度。通过事件来修复 (3)新增洞府基建,可通过事件进行洞府升级及基建升级 (4)调整拜访、窥探、侵略逻辑 9.伴侍界面(1)新增伴侍,包含道侣、侍妾、炉鼎及仆从。分别显示为角色姓名、境界及性别 (2)道侣、侍妾、炉鼎及仆从的获取需要在事件中进行设置,设置后有一定概率获得 (3)角色信息显示改为点击放大镜图标(4)上限默认为1。境界越高,成功率越大,可在神识苦海中用轮回点购买提升上限 10.社交界面(1)新增并重新分配了好友,相识,仇敌及死敌四个面板。分别显示为角色姓名、境界及性别(2)角色好感度大于0且前十的为好友,后十为相识。角色好感度小于0且前十的为仇敌,后十为死敌 (3)角色信息显示改为点击放大镜图标,与NPC的互动在事件中设置后才能生效(4)好友,相识,仇敌及死敌的上限默认为10。境界越高,成功率越大, 可在神识苦海中用轮回点购买提升上限 11.地图界面(1)新增并重置了原有的地图,内容包含推荐境界、掉落、击杀数据(2)每个地图具有其对应妖兽,击杀后掉落材料。高于境界的地图越难击杀成功 (3)增加奇遇效果,一定概率获得10000灵石或轮回点 (4)负面效果需要在事件中选择疗伤可以清除,目前也不需要因为功能未实现 12.势力界面(1)新增势力界面。包含8个势力划分,目前只生成人物所在区域,更多内容后续更...
Watch
289 days ago
· ZloyCrek
Our new horror-themed anomaly search game is coming out soon, the player's task is to complete 4 stages of the game avoiding anomalies along the way. https://store.steampowered.com/app/3379590/I_found_myself_in_a_strange_house_and_Im_scared/ https://clan.fastly.steamstatic.com/images/25807341/1ef41db17a27516035b42074b895900f6af89838.png I found myself in a strange house and I'm scared. I think I got into some kind of loop. The house is constantly changing, surely I saw something inexplicable and terrible. I have to get out of here. Every time I go through a cycle, one of the chains on the basement door disappears. I should probably get in there and get out of here. I'm very scared. https://clan.fastly.steamstatic.com/images/25807341/d2a5a6e8e744827451d49f1a73a02e11534adcc6.png
https://clan.fastly.steamstatic.com/images/44984616/97c33f7528bd9f461ace7715fbbf888fb4f392d4.png Cleversan Games 🔜 Tokyo Game Show 2025 https://tgs.cesa.or.jp/en
Hello, duck lovers!Previously, only two ducks could do anything in the pool: the Witcher Duck and the Dragon Duck. But now EVERY duck can bring a little fun to this tranquil pool. Some ducks are harmless, some do something weird, and some can even get a bonus in RPG mode, but all of them are now even more restless than before.And remember: always keep an eye on your plastic duck.
Version 1.5.3 - Added ability so you can see the guild challenge contribution of each individual member - You can now only attack other guilds by random and no longer select one (the system will try to match you against a similar guild) as our data showed that some guilds won't be attacked at all. This should make it more balanced for every guild. - Removed the -10% penalty for the first guild so that each guild receives a reward based of how well they did without an additional penalty. - You can now click on the guild flag in the challenge menu to get to a specific guild from the challenge rank leaderboard - You can now click in an application (and invite) of a user on their name to get to their profile to quickly check if you want to accept them or not, elimating the need to look up their name in the leaderboard. - Trust Points is now the default selection in the member page rather than copper donated. - When trying to leave a guild you see now a warning that you will lose trust point and guild items - Hovering over the guild attributes will now give you a proper tooltip explaining what each upgrade does ** Fixes ** - Fixed issue that the challenges menu tried to take more space than it could and should - Fixed issue that when clicking on the guild flag when looking at your character that the game treated it as spectating a guild. - Fixed an issue where certain guild member details, such as last activity, member since, were not displaying correctly - Fixed an issue that the guild battle always showed the final winner instead of the area winner - Fixed scaling issue when donating more than 1 gold for one upgrade - Fixed issue that when you end an expedition that the amount of guild materials always started showing the change from 0
After releasing the game, we still continue our developmentWe fixed some minor issues that can make your game process more comfortableEnjoy!
Hey everyone! Cauldron is part of Wonders of Wizardry 2025, live on Steam over the weekend! To celebrate, Cauldron will again be available for 20% off, so go tell all your friends who have been waiting for a discount. And do check out the other great games that are part of the event too!
Add skip battle feature Add the option to skip animations when crafting equipment Optimize and fix known issues
Added another safeguard for a rare inventory reset after restarting the game that some players are reporting.(if you lost your inventory, write me a DM so we can fix it).
The Aerosoft Publisher Sale is live! 🎉From September 16 to 23, you can save up to 90% on our entire portfolio on Steam, the Nintendo eShop, the Aerosoft Shop, and the Microsoft Store.with these games included!Road Maintenance Simulator (-40%)Road Maintenance Simulator 2 + Winter Services (-30%)Discover & save now:🔗 https://store.steampowered.com/sale/aerosoftpublishersale25🔗 https://www.aerosoft.com/en/shop/sale/aerosoft-publisher-sale/
Added the Pet system - go on expeditions, find different rarity of eggs and hatch different pets. Level them up to get their bonuses higherBig performance optimization for the whole gameAdded 1 new talent to the chronomage to support it's AFK natureAdded another batch of steam achievementsAdded another ascendancy bonus: kills threshold reduction(you need less kills to progress to next levels) Inventory changes:Changed the starting inventory slots from 10 to 18Added tags which you can press to only see the particular item types in the inventoryAdded hover-over effect when hovering over items in the inventoryYou can no longer delete equipped items UI changes:Full professional main screen UI re-workYou can now drag around most of the menusClicking on a menu brings it on topEvery menu closes with ESC buttonCrafting panel now opens the crafting details on the right side instead of on topAdded confirmation window when trying to ascendBuildings resource generated now shows: resource/second, resource/minute, resource/hour and tickChanged notations from pure letters to E+XSmall tweaks in the expedition info UIAdded % of HP on enemiesRemade the first background's foliage/effects Misc:Keeping the current selected level is now moved to global saves(so you can continue via steam cloud on other devices)Buffs to some expeditions % success rates and changes some timers Fixes:Fix for the game not always properly starting when not focused(for instance alt+tabbed)Fix for weapons sometimes loosing their damage or reverting to level 1 damageFixed synergies properly applying when bulk buying follower levelsAnother potential fix on workers not giving increases to buildings ~level 30-31Fixed the heavy stuttering when using consumables, especially using bagsA potential fix to ultra-wide monitors(please write feedback if it works or not)
Fixed drink-related bugs.
It was a long path to be honest With that 5 month we learn a lot we did a lot and now you can enjoy our product! We implemented a lot / tested a lot, hope this bag of knowledge will help us in future games :) Hope you will like it guys, we really wanna see how people react on our work!Cheers!
Fixed a bug that caused issues with obtaining achievements for collecting cats.
Hello there, fish loversWe are thrilled to announce that the My Joyful Aquarium Early Access version is now available on Steam! From now on, you can enjoy your aquatic adventure filled with cute fish-pets, gorgeous underwater landscapes and relaxing activities. You can get your own Early Access copy at a promotional price of -10% directly on the product's Steam card here »More about the Early Access version 🤓My Joyful Aquarium is designed as a cozy, stress-free idle game where you can create a beautiful aquarium without worry - your fish won’t end up swimming upside down even if you haven’t logged in for a week. At the same time, we want players to enjoy a highly customizable experience, with plenty of fish species, plants, and decorations to choose from.However, we’ve noticed that even with tutorials, new players often feel unsure about where to start. We’d like to improve this, but having played the game for so long, it’s hard for us to see which parts might be unclear to first-time players. That’s why we’d greatly appreciate any feedback on how to make the learning curve smoother and more intuitive!Early Access and full release differencesIn the future, we plan to introduce even more fish species and decorations, while also implementing the feedback we receive along the way. Additionally, we’re aiming to add quests and achievements, giving players a sense of progress and accomplishment alongside the relaxing, cozy experience. Your feedback means everything! Thank you, My Joyful Aquarium dev team 🖐️
Bugfix- Fixed a bug that was causing the game to not work for people that had their system language set to Turkish ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
After much tinkering, Idle Idle is now SteamDeck compatible! The game now runs in the background, so you can be even more idle while you're idle idling.