The biggest update yet, and a whole new endgame: collect a 150-card set, equip cards for permanent boosts, and chase a complete deck. Built to break the late-game income wall and give you something to keep reaching for. Collect the Founder's Deck 150 cards to collect — Common to Legendary, earned as you refound. Every one is an original, startup-themed card with its own art. Equip for permanent power — slot up to 2 cards (a 3rd unlocks with Founder Points) for compounding boosts: income, XP, task speed, Founder-Point rate, offline cap and drop luck. Complete the set for a permanent +50% income, forever. Shards, Rolls & the workshop Duplicates become shards — dismantle spare cards into a currency you can spend. Roll for cards — spend shards to pull random cards (×1 / ×5 / ×10) at the shown odds. Craft or Reroll — craft a specific card you're chasing, or gamble duplicates in the Reroll workshop. Your runs keep founding while you're away Offline auto-refound — turn on Auto-Refound and the game keeps refounding for you offline, banking Founder Points and pulling cards toward a complete deck while you're gone. Polish & fixes The deck feels alive — satisfying card sounds, a jackpot flash on Legendary pulls, and a full celebration when you complete the set. Build smarter loadouts — filter your deck by rarity, owned/missing, or boost type, with a combined readout so you see exactly what your equipped cards do. Hiscores ranking fix — the Lifetime Earnings and XP leaderboards were ranking huge scores incorrectly; they now order accurately. These boards re-rank fresh with this update so everyone's on a level field. As always — this is my first real game and a solo project, so thank you for the feedback and the patience. Open your Collection from the ◆ chip up top, and tell me what to build next!
Hey everyone!The day is finally here - our game is now available on Steam! 🎉Thank you to everyone who supported us during development. It means a lot to us.We hope you enjoy the game! If you do, please consider leaving a Steam review. It really helps us reach more players and continue improving the game.This is just the beginning. We'll keep working on updates, fixing bugs, and adding new content.Have fun, and happy digging! ⛏️
Hey Devotees! ːcultistwowːːcultistwowːWe know many of you encountered issues and complete crashes when using localisations other then English in our game. If you were trying to play in Chinese, you probably know exactly why we're here, the game was crashing completely, making it unplayable. That's on us, and we're sorry. We've pushed a fix and Chinese localisation should now be working as intended. If you're still seeing issues, please let us know We also want to be upfront: this fix took longer than it should have because the Developer was overseas for personal reasons for about 9 days, with no way to patch during that time. That's not an excuse, just the honest reason. We know a broken game sitting unfixed for over a week isn't great, and we appreciate you sticking with us while we sorted it out. Thanks for your patience, Devotees. Back to worshipping as normal. ːnootnootːːnootnootː P.s. How cool are our emotes! ːchubbyduckːːduckbawkːːduckdollarsːːduckstareːːnootnootː ːcultistwowːːcultistwutːːcultistyesːːhailtheorbː
- Small update to settings layout screen
MISHA
93 days ago
· MOQred
The first Summer Event has ended, and the next one is already on the way We’ve already started preparing the next themed event for Misha - Summer Festival. This time we want to make something inspired by a summer festival: lanterns, festive outfits, evening walks, sweets, fireworks, and a bit of festival magic. Farewell promo code As a farewell gift for the Summer Event, we prepared a promo code for 1 random item from the Summer Event. The promo code is posted in our Discord - don’t miss it if you want to claim the gift. If you missed some outfits Summer items are still available directly from the item store. We’re collecting ideas for the next event Right now we’re collecting ideas, references, and suggestions for new outfits and hairstyles for Summer Festival. Good ideas will be rewarded, so feel free to join our Discord and share your suggestions 💛
I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community. Until next time, SEE YOU IN SPACE, CAPTAINS!
Small quality of life and bug fix update based on players feedback. Changes: - Added an Animations setting with a clear info tooltip. - Animations OFF now skips the prestige cutscene and returns straight to play. - Animations OFF now skips treasure chest spinner rewards after the in-game chest timer reaches zero. - Fixed achievement unlock hooks so relevant achievements trigger reliably. - Fixed duplicate/incorrect achievement sound playback. - Fixed sound edge cases when SFX or master volume are set to zero. - Fixed research prerequisite availability so locked research no longer appears available too early. - Improved settings save/load migration so old saves keep new settings defaults safely.
Small but important patch - here's what's fixed: - Game crashing upon launch for some players - FPS drops on some NVIDIA cards
Dear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): July 7, 10:30 AM – 11:30 AMUS Eastern Time (EDT): July 6, 10:30 PM – 11:30 PMUS Pacific Time (PDT): July 6, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 176 Cultivation Server 1782、Cultivation Server 177 Cultivation Server 1793、Cultivation Server 180 Cultivation Server 1814、Cultivation Server 182 Cultivation Server 1835、Cultivation Server 184 Cultivation Server 185NA/EU Region:1、Server S49 Server S50Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hello all players! ✨The brand-new version of the game is currently under full development. To thank all players who have supported us for a long time, every player will receive exclusive compensatory rewards later as compensation for the revamp of character illustrations 🎁.We are launching a short-term suggestion collection campaign regarding compensation starting today. Feel free to share your expectations and proposals for the compensation rewards 💬, all suggestions will be sorted out uniformly and taken into consideration 📋.Event Duration: 2026-07-06 00:00 ~ 2026-07-20 23:59 (UTC). The collection lasts for ten working days, and the feedback channel will be closed after the event ends.Feedback Channel: Leave your comments and join discussions in the announcement section of the exclusive game Discord server. https://discord.com/channels/1415941822563487766/1523598937238409247 We will collect and organize all players’ compensation-related suggestions submitted through this channel. These opinions will serve as an important basis for finalizing the compensatory rewards for the character illustration revamp. Thank you all so much for sharing your valuable ideas! 🥰
Update 2.2.0 Thank you for playing CozyMiningLife! This update adds handy forging features and a way to protect your precious equipment. ⛏ Bulk Forging {STEAM_CLAN_IMAGE}/45993777/2cdeaf43f87b54c3c269bc7f1249f5d1f3afd354.gif Added count buttons (Reset / -1 / +1 / Max) to the forge screen Press Max to automatically set the maximum count you can forge with your materials and money Forge 2 or more at once to see all the crafted equipment together in a results window 🔒 Equipment Lock {STEAM_CLAN_IMAGE}/45993777/c59b5af0b0ac1ddcecd9c5769d9c338a62a99e84.gif You can now lock equipment from its details screen Locked equipment can't be sold or used as merge material, so you'll never lose it by accident (it can still be selected as the merge base) Locked equipment shows a lock icon in your inventory Other Improved the display for items that can't be sold Happy mining!
Optimized the set calculation logic; the stolen items from the 6-piece set effect are now settled uniformly every second.
Hi shop managers! Hotfix v1.0.0.0.34 is now live, introducing quality-of-life toggles and a massive wardrobe expansion for our chonkiest feline employees: 🚀 Patch Notes New "Cat Stroll Toggle": You can now enable or disable your cat's strolling behavior in the settings! (Turn it off if you want a disciplined cat stationed firmly at its workstation, or turn it on to let them wander around your screen's bottom bar freely).Orange Cat Wardrobe Unlocked: We have injected 10 brand-new Orange Cat exclusive outfits into the Daily Idle Drop Pool! 📊 Orange Cat Exclusive Skins - Exact Drop Rates With these 10 new items added, the current Global Drop Pool Total Weight is 181,023. Here are your exact drop odds per item: ⚪ T1 Mortal Tier Outfits (Weight: 7,500 ea | Drop Rate: ~4.14% ea) Erlenmeyer Flask Restraint Suit: A heavy conical flask acting as a physical restraint suit for the fluid cat. Vacuum Tube Overclocking Diving Suit: Heavy brass diving armor fitted with glowing electronic vacuum tubes. Taixu Stone Psychic Collar: A rough leather collar glowing with anomalous ethereal aura. Ectoplasm Channeling Strapped Vest: A dark Victorian vest wired with brass conduits. Bose-Einstein Condensate Tank Top: A casual white undershirt cooled to absolute zero. 🔵 T3 Rare Tier Outfits (Weight: 300 ea | Drop Rate: ~0.17% ea) Schrodinger's Corrugated Box: A sealed cardboard box keeping the cat in a state of quantum superposition. Victorian Bell Jar Specimen Cover: Preserves your cat under glass like a priceless royal exhibit. Event Horizon Donut Swim Ring: A sweet donut ring generating gravitational lens distortion around its edges. Gusu White Wall & Black Tile Hat: A poetic bamboo hat evoking misty canal towns. Mackintosh Topological Trench Coat: A waterproof Scottish coat distorted by non-Euclidean topology. Please restart your Steam client to apply the update. Happy weekend idling!
Update:To reduce desktop window space usage during online play, a "Teammate Compact Mode" option has been added to the settings menu. It is disabled by default. When enabled, teammates' bases will be displayed in a shorter format.After a player's career title reaches max level, career entries will continue to count and be displayed on that interface.Optimizations:When the game fails to launch, the game window will now remain open and display an error code (previously the game would close directly — we apologize to players who experienced unexplained crashes before).Desktop pet interactivity settings have been added to the settings window. This feature is enabled by default.The following bugs have been fixed:Window flickering issue when operating the terminal interface.Occasional mouse coordinate jumping after launching the game.Save file mechanism replaced to prevent save corruption caused by blue screens or abnormal restarts.
Hello, It's Chopping Time! is part of the Tidal Splash Festival this week! From 6-12 July, 2026! Make sure you have your safety buoy close, because it's going to be a huge tidal wave! Don't hesitate to try out the demo of the game on Steam: https://store.steampowered.com/app/4272390/Its_Chopping_Time_Demo/ Or wishlist the full game, coming really really soon, on the 17th July, 2026 morning! 🌊🌲🌳🌴 {STEAM_CLAN_IMAGE}/46027855/4be5177428de7f6ac1b76622f5a4d13f7bcdd423.png
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
优化调整:1.更改了龟龟探宝技能中获得灵兽要诀的技能名称2.优化了自动探宝的界面显示的相关逻辑,避免出现自动探宝停止后【出发】按钮又没有正常显示的情况3.继续优化异常退出时蓄灵塔变为1级的异常状况处理的代码4.新增道友【伯益】:-丹修者,5命元(橙卡)-专属被动技能【百兽通灵】:上阵灵兽数量+1;自身受疗效果-100%;当伯益受到攻击时,对所有灵兽造成80%仙术攻击的治疗,且永久提升其5%的体术&仙术攻击-转生专属被动1【护兽之心】:回合开始时,友方所有灵兽获得8%生命上限的护盾-转生专属被动2【驭兽之心】:回合开始时,友方所有灵兽体术&仙术攻击+10%,持续1回合
Greetings, esteemed masters of the Treasure Pavilion! This update brings a wave of quality-of-life improvements. Details are as follows:🏯 Base Game ChangesCompletely overhauled the physics algorithm for coins and treasures, greatly reducing lag when a large number of coins are on the screen – coin pushing is now smoother than ever.Fixed an occasional issue where coins would remain airborne for an abnormally long time.Added a toggle option in Settings to simplify the display of large numbers – you can now choose whether to show abbreviated figures based on your preference.Fixed a display issue where the background of the offline rewards screen did not fill the entire screen.🌊 DLC "Dragon Palace" ChangesImportant adjustment: Pearls dropped from any Pearl Rain events no longer retain Spirit. Please adjust your strategy accordingly.Fixed an issue where the item \ would incorrectly swap the lit states of the lanterns; it now only swaps the patterns, returning to its intended design.Thank you for your continued support and affection – I wish you a joyful gaming experience!
Fixed an issue where slot machine slot animations were not working.Adjusted some font sizes.
Auto Prestige tool tip update Sidekick EP expenditure safety rails Update AFK functions for Spire & Labyrinth Challenge reward bug fixes Various Achievement fixes Gold & PP Calculation fixes Buffs & Debuffs displayed in overlays updated Alien Power selection in powers UI corrected
We stabilized the behavior related to the cat signboard.We made the wording in the settings screen a little easier to understand.This has nothing to do with this update, butwe have the following updates planned soon, so please look forward to them!Cat Pack 3 DLCSummer Pack DLCA feature to give your cats names
Hello everyone! I would like to thank you all who have wishlisted the game, I am certainly happy and delighted to see how well received the Demo is as well!We're 23 days away from launch-day, and development progress for 1.0 (full release of the game) is going smoothly, and right on schedule!Here are some sneak peeks on new content that is coming to the full game:A short GIF showcasing some new items, not found in the DemoThe state of the Augment Tree as of me posting this announcement, It definitely isn't the most expansive tree; but each branch offers unique unlocks for new gameplay mechanics, so it's not all just plain number increases/multipliers!I wanted to spoiler the images and animations in the sneak peek, but I couldn't figure it out how to do it via Steam announcement posts; so apologies for the minor spoilers! rest assured that there is more new content not shown here!Again Thank you all, and thanks for reading!
1.强化相关成就现在可以正常解锁了 2.增加一个老板键ctrl+z 3.在选择探索灵宠时 显示灵宠的总资质 4.战斗统计中增加战败次数统计 5.副本挑战增加战败重复选择,勾选后挑战副本失败会继续挑战 6.大幅削减前3关装备的承继价格
Ark Idle v1.4.6 — "Surge Overload", The final update before we go live! No reset — your progress is safe. BOOST OVERLOAD, Once all three Surge bars are unlocked, a new BOOST UPGRADES tab lets you push past the limit! Spend Energy, Time Shards & Memory Cores to upgrade each Surge: • Max Boost — raise the cap past 1000% (a 2nd overlay bar fills as you tap!) • Slow Drain — the meter drains slower • Charge Rate — each tap charges faster EVENT TOKEN STORE, REBUILT, • One shared token wallet + one 24-item store across every event • Temporary AND permanent stacking boosts that power your real earnings • A live countdown strip shows your active boosts FRIENDS & CREW, • Redeem a friend's invite code on your Player ▸ Stats page to be "Recruited by" them — they earn the reward! • Auto-tap upgrades now grant whole taps/sec — a straight buff everywhere A HUGE PORTRAIT / MOBILE PASS, Echoes & Memories, Cosmetics, Crew Incidents, the Legacy top panel, Challenge cards, Ranking, Global Goals, the nav drawer & the top bar all got layout fixes — plus new Challenge Coin & Total Clears panels. FIXES, • Locked buttons/tabs no longer collapse • OBJECTIVES & CLAIM EVERYTHING recolor with your cosmetic frame • Cosmetic frames now recolor your Character panel too Thanks for testing all the way here — public launch is next!
Hi everyone!We at LoopCap want to thank you all for the huge help you've given us simply by playing our little incremental game! Reading your reviews and seeing your comments in the discussion tab helps a lot with the development of the final project. Thank you for everything!Now... we're happy to announce that Click the Button will launch on August 21st! We've got lots of cool things prepared for all of you!For those who want to follow the development more closely, join our Discord here! And for everyone who wants to help us even more, please leave a review on our demo here! It's very important!And once again, thank you all for your support, see you soon! :)JOIN OUR DISCORD! LEAVE YOUR REVIEW!