Game Updates

Patch notes and dev posts · 12,424 Steam updates
Tiny Slime Farm
Tiny Slime Farm
98 days ago · Choco Dev

Tiny Slime Farm is Out Now!

Tiny Slime Farm is Out Now!Tiny Slime Farm has officially launched on Steam!Create your own cozy pixel art desktop farm filled with adorable slimes. Grow crops, cook delicious meals, decorate your farm, and relax while your tiny companions bring your desktop to life.Launch DiscountTo celebrate the launch, Tiny Slime Farm is available with a 20% launch discount for a limited time.Steam Workshop SupportPersonalize your desktop farm with full Steam Workshop support!Create and share your own:DecorationsBackgroundsDecoration SetsOr browse and subscribe to creations made by the community.FeaturesCozy pixel art desktop farmingDesktop companion that lives on your desktop30+ unique slimes to collect and raise (15 baby slimes & 15 adult forms)Grow crops and cook delicious meals5 themed background sets for customizationFarm decoration with a wide variety of decorative itemsFull Steam Workshop support for community creationsRelaxing idle gameplay that stays on your desktopThank you to everyone who wishlisted the game, played the demo, and shared your feedback throughout development.We hope Tiny Slime Farm brings a little more relaxation and charm to your desktop every day.
MEGACITY
MEGACITY
98 days ago · greenkamino522

Ecology and Nature Crisis Updates.

Ecology and Nature Crisis UpdateI received reports that responding to a nature or ecology crisis would spendyour resources but the crisis would return almost immediately, sometimes overand over. Thank you for flagging it. This update fixes the root causes and makesyour investment in the environment actually stick.What was going wrong:- Resolving a crisis did not fix its cause. When you chose a response to a nature or ecology crisis, the game charged you and applied the effect, but it never rebalanced the wildlife or biome driving the crisis. The underlying imbalance remained, so the same crisis re-triggered shortly after, making it feel like your resources did nothing.- Some crises slipped through a second resolution path. Crises answered through multi-choice events were hit hardest: the effects applied, but the biome was never brought back into balance, so a follow-up crisis fired again soon after.- A neglected environment could get stuck at rock bottom. If your biosphere collapsed, it could flatline at zero with no way back, so nature crises never let up no matter what you did.- Crises fired far too often. Even a recovering environment faced crises at full frequency, so there was no visible payoff for cleaning things up.- You had no way to see progress. Nothing told you whether your ecology was recovering or whether crises were becoming less likely.What I fixed:- Resolving a crisis now heals its cause. Every way of clearing a crisis, single choice, multi-choice, and dismiss, now rebalances the originating biome and opens a short calm window, so a crisis you pay to resolve stays resolved instead of instantly repeating.- All resolution paths are unified. Every crisis-clearing path now runs through one shared step, so no crisis type can slip through without its biome being healed.- A neglected environment now recovers on its own. Instead of dying permanently at zero, a neglected biosphere gradually rewilds back toward a natural floor, giving your ecology a path back....
Guildamation
Guildamation
98 days ago · hammerbackgames

Update 1.0.3

Putting out an update 1.0.3 that should hopefully fix some performance issues: Fixed an issue where a texture was being copied instead of reused. Should bring VRAM usage down from 2 Gigs to about 600mb. Should help cards with less memory a lot. Fixed an issue when trying to equip an item that is stacked with different qualities Added ability to ctrl+shift+click in the Vendor re-purchase to buy back the whole stack Price of renewing follower contract now is shown Instead of showing more info on a follower at the bottom of the UI you can click info on a follower to show a popup that has the info Fix issue with not being able to click characters in Buildings/Guild Hall Fix issue with Follower UI slowing things down
Cadria Item Shop
Cadria Item Shop
98 days ago · operate

[Upcoming Update on Jul.13th]

Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Jul.13th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-Increased new decoration and recipe -New Level 38 regular formula \-Level limit of worker building increased, level limit of related worker increased-New Summer Festival Activities (2026.7.14~2026.8.13) *Open the theme activity of the second phase of the summer festival, collect the Dwarf seahorse and exchange the summer theme props! The exchange pool includes: activity drawings: secret roll for relieving summer heat, meat dumpling sledgehammer, Qu Zi's poem post, flower bracelet, sunscreen ointment, hole shoes, Wang Zhi's straw hat; Ariel's skin: Mermaid Princess; Active avatar: heatstroke elimination combination, swimming chicken, Dwarf seahorse; Craftsman Breakthrough Stone and Hero Breakthrough Stone, etc*Open the second phase of the Summer Festival to continuously log in to reward activities and receive generous rewards*Summer Beach Decoration Twisted Egg Limited Time Opening*Summer beach flooring, wallpaper, and skin are available for limited time purchase-Summer recharge activity replica(2026.7.14~2026.8.13) Recharge any amount during the event to receive the following rewards:*The start-up fund for Kuaishen Yibu: 288 diamonds;*Exclusive summer blueprint: "sunglasses";*Legendary equipment for scorching summer: sunscreen, frost, cave shoes, rescue whistle;
蜀仙传·挂至飞升
蜀仙传·挂至飞升
98 days ago · ~DlyJJ~

20260702日常更新

优化调整:1.道友被动技能【矍铄/升风/生龙/活虎】的描述中增加了所添加状态的持续回合数2.道友被动技能【吞魄/鼓舞/遗志/群愤】的触发时机文本描述优化,以免产生误解3.道友主动技能【点苍剑法/剜目剑法】的描述文本优化4.所有地宝材料的tips中都新增了【通关对应地图后可直接在天工阁Lv.2内直接购买】的提示文本5.装备的tips中新增了可以在【天工阁】内进行点化/开孔/赐福/洗炼的提示字样6.法宝的tips中新增了可以在【炼器坊】内进行开孔/赐福的提示字样7.现在连续战斗时正在查看的背包/人物/图鉴界面不会以为重新进入战斗而自动关闭了Bug修复:1.修复了ESC界面内重开文本中出现的叠字的Bug2.修复了在【大地图/幻境】场景内无法直接在道友界面点击【队伍】按钮跳转至队伍界面的Bug3.修复了在幻境内的建筑中设置异兽时可能出现异常的Bug
Fish to Dish: Idle Sushi
Fish to Dish: Idle Sushi
98 days ago · IA-AD

V3.02 Update Log

Added an option to remove pets.Optimized save backup.Fixed abnormal spawn-rate issues for some fish in the Blue Hole.Fixed an outline issue.Fixed an issue where an achievement could be unlocked incorrectly.Fixed an issue with Dave’s timer.Fixed an issue where controller input could potentially freeze the game.
Orb of Creation
Orb of Creation
98 days ago · MarpleGames

v1.0.3 - Balance Update

Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute Purchasing - Choices feeling like they don't matter. Spam attributes to win. I'd like to address these starting with some balance changes aimed at reducing the upfront tedium for Agromancy and Rituals. Both of their waiting times have been reduced significantly. In regards to gameplay choices not feeling like they matter due to attribute spam, this is simply a sign that the balance is a bit off. Two things I suspect: Attributes are a touch too strong, and more specifically, passive generation is a touch too strong. To combat this I've raised the immediate cost-impact that attribute ranks have, and I've lowered the effectiveness of infusions/auras/generators. I suspect I'll have to nerf passive generation a bit more, but formula modifications have a wide-impact, so I'm being gentle for now. Let me know how these changes feel. In regards to Agromancy obtuseness and Auto Attribute Purchasing, I'm still stewing on the best way to resolve these. I suspect there'll be some more changes next week. Balance: - Resource Splash no longer affects resource rarity. (This should prevent splash spells from creating exponential returns when targeting a singular resource.) - Attribute Ranks: +3 Effect Levels / Rank -> +1 - Attribute Ranks: now also increases the cost of the attribute by x2 / rank. - Reduces the upfront cost scaling of Rituals and Concepts and increases the long-term scaling. - Adds two additional cheap discoveries to Alchemy. - Discovery choice RNG tweaked. Reduced the chance to see a forced future choice when discovering. Non-forced options now utilize weighting to prefer a choice that you can already use or are close to being able to use. - Increases achievement strength gained from Orbular ...
Banana
Banana
98 days ago · Sky

🎵 The Official Soundtrack Is Here!🎵

The wait is over - the Original Soundtrack is now available on Steam!Every track that scored your runs, your wins, and those last-second saves is now yours to own. From the loop you didn't notice was stuck in your head to the big-moment themes, the full soundtrack is ready to play anywhere, anytime.🎁 A Gift for OST Owners - After 48 HoursTo celebrate the release, every player who owns the Original Soundtrack will receive a special drop 48 hours after launch. Own the OST, log in, and it's yours - no grind required.Here's how it works:- Open your drop to reveal an OST Case. The Case itself is non-tradable and non-marketable - it's yours to keep and open.- Open the OST Case to receive an "OSTnana" - and this one is fully tradable and marketable. Trade it, sell it, or show it off on the Community Market.One drop, one Case, one OSTnana - for every soundtrack owner. 🍌Grab the soundtrack now on Steam to qualify, and watch for your drop in 48 hours. Thanks for listening!\\- The Banana Team
Desktop Hellfarmer
Desktop Hellfarmer
98 days ago · BoDy51

Update v.0.1.1

- Added a small drag handle to make moving the desktop window clearer and more reliable. - The drag handle now respects the window lock setting, so locked windows stay put. - Capped FPS at 60 to reduce unnecessary load while the game runs on your desktop. - Lowered the default music volume for a calmer first launch.
idle:Doodle Realm
idle:Doodle Realm
98 days ago · 白虎真人

0.8.7 build share button

### 0.8.7 **New** - Added a build share button to the equipment screen. It creates a build card you can screenshot and share. **Changes** - Locked relic hints now show more accurate drop locations. - "Ice Art: Snow Spirit" now triggers when buildings produce Warrior, Skirmisher, or Elemental units. **Bug Fixes** - Fixed an armor runeword configuration issue. - Hidden units such as scarabs no longer unlock the unit codex or show unlock notices. Next, I will spend the weekend reworking the Plant race gameplay.
FeeBay Simulator
FeeBay Simulator
98 days ago · Lake Country Games

v0.2.15 - Misc Improvements

v0.2.15 - Misc Improvements BidGoblin Auctions BidGoblin now runs itself. Lots refill on their own and the floor is always live. No more calling for fresh lots. Twice as many live auctions at once. Up to 12 lots on the floor. Auctions now last 20 to 35 seconds. Every lot gives you real time to bid. New sort toggle on the live lots. Flip between ending soonest and ending latest. Your choice is remembered. Graded slabs now show up at auction, not just raw cards. Any card can appear slabbed by ZAG, PZA, or Bucket at any grade. Rare Bucket black label slabs can now appear too. About a 0.5% chance. These are grade 10 jackpot lots. The estimated value at auction now matches what the card is worth in your inventory. No more surprise drop after you win. Added a hover tip that explains the estimated value. The auction page now fills the whole screen, top to bottom. Mods and Loading Mod Manager has a live memory bar so you can watch RAM and heap usage. You can raise the heap limit for big mods, up to 32 GB. The memory bar shows real GPU status and can be collapsed. The loading screen now appears instantly and waits for mods to finish loading. Workshop mods show their art and name right away in the Load Order tab. Performance Card art now loads in batches instead of one request at a time. Big pages load much faster. Fixes The red closing warning on the auction now covers the whole pit from the top. Restyled the bid and buyout buttons to match the rest of the game. Mods no longer store duplicate copies of the same art. Many mods will shrink a lot. Fixed a rare bug that could save a big mod with no art. Mods now back up their file before any risky save. Fixed Export doing nothing on very large mods. It now warns you clearly. Fixed the My Mods card showing the wrong file size after saving. The card inspector now shows your card's real value. The Market Drift chart matches your actual copy. For cards you own, the chart now shows profit or loss against what you paid. Fixed employee...
Bubbly
Bubbly
98 days ago · VorteX

Bubbly v0.5.8.0

New Display options for lower-end PCs & laptops: a new Performance / Quality toggle (lighter effects for smoother frames) and an FPS cap (60 / 120), both in the Options menu. Performance Fixed a slowdown that carried over into your next run after a busy endgame, a fresh run no longer starts with low FPS. Lighter effects and smoother frames on packed boards (especially in Performance mode). Fixes & Balance Big scores now show billions in full, scientific notation only starts at trillions. Fixed the Gold Mine gradually shrinking your board's bubble capacity over a run. Rebalanced Lifebloom (rewind now 0.01–0.03s per pop). Save reliability, Steam Cloud sync, and general stability improvements.
Guilds of Mountgate
Guilds of Mountgate
98 days ago · Dr. Asi

Update v0.2.1.0 – UI Overhaul & Gameplay Improvements

Guilds of Mountgate – Update v0.2.1.0Greetings Adventurers,today's update is another important step towards making Guilds of Mountgate feel smoother and more polished during everyday gameplay. While this isn't a content-heavy update, it significantly improves the overall user experience and lays the groundwork for future features.The biggest change is the complete overhaul of the user interface. The entire layout now uses a canvas-based system, allowing the game to scale much more reliably across different resolutions and window sizes. This should eliminate many of the UI inconsistencies that occurred when resizing the game window.We've also focused on making active gameplay more comfortable. While gathering or processing resources, you can now switch tools directly from the top bar without interrupting your activity. Fishing has also received its own bait selector, making it much easier to switch between different bait types. In addition, active tasks now feature a dedicated Stop button directly inside the activity button.The game's economy and progression have also been rebalanced. Crafting and Smithing recipes now require more resources overall, while repairing equipment has become considerably cheaper than crafting entirely new items. Cooking recipes have received a similar balancing pass to better reflect the value of prepared meals.As always, this update also includes several bug fixes and quality-of-life improvements, including a more reliable "Last Loot" system, fixes for missing sound effects and floating texts, and corrections to the death screen.The complete patch notes are available on our website.Thank you once again to everyone testing Guilds of Mountgate and helping shape the game through your valuable feedback.Known Issue:Some UI elements may appear slightly blurry in the Steam version when playing in windowed mode. This issue does not currently affect the standalone browser version or fullscreen mode. We are aware of the problem and are actively wor...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
98 days ago · rimmindgame

New Cyber Pet: Director Xu

Director XuA mysterious scientist obsessed with researching the brains of all kinds of creatures. Thanks to his outstanding research achievements and contributions to brain science, he was appointed Dean of the SJTU Academy of Brain Science.Exclusive Dual TraitsDirector of the Research InstituteAs the head of the institute, he boasts supreme research proficiency and management skills. He will automatically invest Teeth into the research institute and assign scientists to training courses or research projects without manual input.Mad Brain ScientistHis all-consuming obsession with brain research makes him lose self-awareness frequently and spawn wild, deranged theories. All collected Brain Essence Liquid functions as institute funding for scientist training.
A Game About Making A Planet
A Game About Making A Planet
98 days ago · Acrylic Pixel Games

Little Ghosties Demo Out Now!

Little Ghosties is a cozy idle desktop companion game where adorable ghosts live inside a terrarium on your desktop. Hatch, raise, and collect unique ghosts as they grow from eggs into fully grown adult ghosts.The demo is out now!Once the deme is in a good place I'll be back over to AGAMAP to do some more game modes. I'm thinking a projectile mode of some sort!If you liked the game a Steam review would really help get us out of the Mixed review hole I seem to be in at the moment.Cheers!Chris.
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.15a — Boost fix

Fixed the free 2× boost (and speed upgrades) under-delivering for late-game players: once your tasks were already very fast, the boost was only giving about 1.4× instead of a full 2× because task speed was hitting an internal cap. Tasks now scale properly at any speed, and the $/sec readout matches what you actually earn. Big thanks to shpasic for the detailed report that pinned this down.
Idle Knight
Idle Knight
98 days ago · Probably

Idle Knight - Update v1.0.9

- Improved the mailbox interface. - The "Clear all" button now changes to "Delete" when opening a message. - Added mail expiration display. - Mail now shows either "Expires at ..." or "Never expires." - Improved mailbox localization and message counter text.
MEGACITY
MEGACITY
98 days ago · greenkamino522

MEGACITY — Bug Fix.

MEGACITY — Bug Fix.Four reported player issues were hopefully fixed:1. Character creation points came back after being spent Problem: The game kept a "highest ever" record of attribute and skill points, so spending them could silently give them back. Fix: Point balances are now tracked as the exact current amount, so once they are spent they stay spent.2. Nature crises kept coming back right after being resolved Problem: Resolving a wildlife or plant crisis only adjusted city-wide stats, not the actual animal or plant population that caused it, so the same crisis re-triggered shortly after. Fix: Resolving a crisis now rebalances that biome's populations and adds a short calm period, so the crisis does not immediately return.3. The whole city eventually became homeless no matter what Problem: Housing capacity only counted a few building types and ignored housing districts, and the homeless count was a percentage that maxed out at 100% once population passed that small capacity. Fix: Housing capacity now counts all housing districts plus every housing building, and the homeless count is the real shortfall (people beyond capacity). Build enough housing and homelessness drops to zero.4. Trading with settlements could be spammed for easy gains Fix: Each settlement now has a cooldown after trading. Repeat trades are blocked and the button shows "On cooldown" until it is ready again.5. Bodyguard conversations could be repeated for endless rewards Fix: Each conversation topic now gives its reward only once per bodyguard. You can still re-read the dialogue, but it no longer pays out again.Verification: Added automated tests for the nature-crisis and homelessnessfixes, and all project checks (types, tests, performance) pass. An automatedcode review approved the changes.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
98 days ago · Shotgun Anaconda

Patch v1.0.4 "Are we there yet?"

Thank you for all the engagement and feedback, I'm reading it all even though I can't respond to everyone right away. I've collected a bunch of fixes in this patch that addresses several of the big complaints. Please give the game another chance if you previously stopped, hopefully you'll have a positive experience this time! Performance & OptimizationSkip sub-pixel stars and station variants at low zoom levels.Skip refinery/cleanser beam details and cleanser shadows at low zoom levels.Bug FixesCrashing when sacrificing ship fixed. This was happening if you sacrificed ships that killed the black hole but ships where already en route. They lost their target and looped infinitely trying to find something.Traders now correctly apply their Cargo Size when selling product. Bringing their profits way up. Previously they for some reason skipped that in the calculations making them quite useless. Expeditions reset correctly if prestige mid expedition.Black Market Contacts trade boost to +10%.Ship manifest now shows correct ship IDs on very large fleetsAuto-buyers no longer force-reactivate on level-up.Gameplay & BalancePirate Rework, I've heard you loud and clear, pirates are a money sink and not good. This is a first step just to give them a more permanent purpose. Defeated pirate ships enter a 15-second repair state instead of dying permanently.Halved Void Cleanser metal consumption rate (from 0.2 to 0.1 /s).Expedition rebalanced overall risk.Removed credit-based bounties from Signal Range 5 (SR5).Prevented refinery placement in locked signal ranges.UI & Quality of LifeMoved the Bounty Board inside the Fleet Command panel instead of being alone. Not final or the best solution but works for now. Instead of the bounty board disappearing off-screen and requiring the player to collapse the Fleet Command, player can now scroll down in the panel to see everything.Improved clarity of Void Cleanser UI buttons.Engine Overclock displays decimal values after level 40.Reworded Void C...
Little Ghosties
Little Ghosties
98 days ago · Acrylic Pixel Games

Languages!

V28 has lots of languages!Horah! I'm hoping this will attract more traffic and buzz around the game from all over the globe.I've added French, German, Italian, Spanish, Portuguese, Japanese, Korean and Simplified Chinese. As ever, a Steam review would be amazing if you are enjoying the demo. cheers!Chris.
Idle Startup
Idle Startup
98 days ago · TheCandyMan

Update 6.15 — Star-Spangled: Happy 4th & Happy 250th, America!

2026 marks America's 250th birthday — the Semiquincentennial — so we're throwing a little party in your startup. Our first-ever holiday update brings a festive new look, a full set of patriotic tunes, and fireworks over the office. New "Star-Spangled" theme A deep-navy night sky with firecracker-red, liberty-blue and gold-star accents. Flip it on under Menu ▸ Theme. While it's active, subtle background fireworks drift across the side panels — a distant show behind the daily grind — and an AMERICA 250 badge flies in the top bar. Holiday music playlists — real patriotic songs Your soundtrack now comes in playlists. Keep the everyday Chill Vibes, or switch to the new Star-Spangled set — full-length lo-fi renditions of: The Star-Spangled Banner America the Beautiful Battle Hymn of the Republic Yankee Doodle Every note arranged and synthesized in-house. Grab them under Menu ▸ Music & Sounds — now with a seek bar so you can see each track's length and scrub through it. Two festive achievements Star-Spangled — switch on the July 4th theme Rockets' Red Glare — crank the holiday playlist Also in this update A music seek/progress bar (drag to scrub) "New" notification dots that point you to fresh content, then disappear once you've checked it out More holiday themes are on the way — tell us which holiday we should do next! 🇺🇸 Thanks for playing, and happy Fourth.
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