Game Updates

Patch notes and dev posts · 12,424 Steam updates
Visseron Idle
Visseron Idle
99 days ago · HammaLlama

Visseron Idle - Camp Raids, Masonry Rebalance & Bug Fixes (v2.29.0 - v2.30.1)

Hey everyone! It has been a while since my last update, but this one rolls up everything I've been working on since v2.29.0: Camp Raids, a Masonry rebalance, and a large batch of fixes. Here's the full rundown. v2.30.0 - Camp Raids A brand new estate system has arrived. After completing the Alpha's Den quest, your camp can now be raided every 4-6 hours. Build fortifications, defend your estate, and earn rewards for holding the line. Camp Raids unlocked after Alpha's Den - Once the quest is complete, raids begin happening automatically every 4-6 hours. Camp Power determines raid strength and rewards - Your estate level, rooms, and room upgrades determine your Camp Power. Higher Camp Power means tougher raids, but also better loot. Fortifications protect your gold - Build defenses to improve your chance of success. If raiders break through, they can steal up to 10% of your gold, capped at 50,000. Successful defenses reward loot - Winning a raid rewards gold and materials based on your current raid tier. A Decisive Victory gives an extra reward roll. So, it's better to keep your fortifications maxed out! New Masonry defense tasks added - Fortify Estate Foundations unlocks at Masonry 63, and Reinforce Outpost Walls unlocks at Masonry 90. Each task raises your fortification cap by 1, up to 200 total. Damaged defenses can be rebuilt - Restore fortifications using Wall Sections from Carpentry or Foundations from Masonry. Fortifications survive rebirth - Your fortification points and fortification cap carry forward. New Estate raid panel added - View your fortification bar, Camp Power, raid timer, exposed gold, and defense history from the Estate panel. Offline raids resolve when you return - Raids that happen while you are away are handled automatically the next time you load the game. New in-game achievements added - Unlocked Raids, Fortified the Camp, and Reinforced the Camp are now available. I'm looking into requesting more Steam achievement slots ASAP! Notifications n...
Auto Dungeon:Idle Adventure
Auto Dungeon:Idle Adventure
99 days ago · 如来

2026.7.1Update2

Fixed an issue where the additional shield damage from Shield Slam could fail to take effect.Fixed an issue where the Item Rarity bonus might not be reflected in the character stats. The bonus was still taking effect correctly.Added a toggle to the ESC menu to skip the secondary confirmation when using modification items at the workbench.The Buyer NPC in the tavern now provides modification items.Fixed an issue where Soul Burst was not affected by increased spell damage, and added Intelligence scaling to it.Special dungeon bosses no longer generate Elite or Immunity affixes.Fixed an issue where characters with 1 HP could not be killed by DOT effects.Changed the Ancient Map holding limit to 300.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
99 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.31: Pet Expansion & The Missing Icon Mystery

Hi shop managers! Hotfix v1.0.0.0.31 is now live, bringing a major interactive upgrade to your desktop companions: 🚀 New Feature: Desktop Sabotage System Advanced Desktop Pet Behaviors: We've massively expanded the underlying behavior tree for the Desktop Pet mode. While hanging out on your transparent screen, your furry employee will no longer just sleep peacefully. They will now actively cause trouble by hunting down and "eating" your actual desktop icons! (Tiandao Studio would like to officially clarify: if your work documents, browser, that unfinished presentation, or your recycle bin shortcut suddenly vanish into thin air, please immediately pry open the mouth of the cat in the corner of your screen. It is not a Windows bug; they just wanted a digital snack!) Please restart your Steam client to apply the update. Happy idling, and keep a close eye on your important files!
蜀仙传·挂至飞升
蜀仙传·挂至飞升
99 days ago · ~DlyJJ~

20260701日常更新

优化调整:1.ESC界面内新增了【存档地址】的按钮,点击即可直接跳转至游戏存档的文件夹2.ESC界面内新增了游戏重开的提示文本3.新增了银两类资源超出数值边界时会变成负值的保护措施4.道友数据迁移逻辑的优化迭代,降低异常情况导致道友数据丢失的情况出现
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
99 days ago · st.store

Server Merge

Dear Playereate a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions on April 24th.Maintenance Schedule: Date & Time:NA/EU Region: June 30, 2026 | 7:30 PM – 8:30 PM (PDT,UTC-7) / 10:30 PM – 11:30 PM (EDT,UTC-4)Asia-Pacific: July 1, 2026 | 10:30 AM – 11:00 AM(UTC+8) Affected Regions: Asia-Pacific & NA/EU Merge Scope: Asia-Pacific Region:1、Cultivation Server 164 Cultivation Server 1652、Cultivation Server 166 Cultivation Server 1683、Cultivation Server 167 Cultivation Server 1694、Cultivation Server 200 Cultivation Server 2025、Cultivation Server 204 Cultivation Server 2066、Cultivation Server 208 Cultivation Server 210NA/EU Region:1、Server S45 Server S462、Server S47 Server S48 Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards, Crazy Oddballs: Idle RPG Support Team
1根香腸走江湖
1根香腸走江湖
99 days ago · st.store

合服公告 (7月1日)

親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於7月1日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖105服 江湖106服
10-Man Idle
10-Man Idle
99 days ago · JLGames

Version: beta.1.15.14

====================================== 10-Man Idle - Patch Notes Version: beta.1.15.14 Platform: Windows & macOS feature update======================================NEW FEATURE: KEEP CONSUMABLES EQUIPPED--------------------------------------* You can now keep a character's Flask and Food slots stocked automatically. First equip the exact Flask or Food you want to use, then tick the small "keep equipped" checkbox next to that slot on the character screen. From then on the character keeps using that same consumable over and over until it runs out - no more re-equipping it after every run.* When the box is checked and the consumable is used up at the end of a run, an identical one (the same item you had equipped) is pulled from the guild bank and re-equipped for the next run.* Works for every activity that uses these consumables: solo quests (including the auto-repeat loop), dungeons, and raids - each between auto-restarts.* It draws from your existing stock and keeps spending one per run, just like equipping by hand does today - it only removes the clicking. When the bank runs out, the slot shows "Out of stock" and the checkbox stays checked; it refills on its own the moment you craft or buy more. The checkbox is per character and per slot, raid-wide Feasts and Cauldrons are unchanged, and a consumable you set by hand is never overwritten.NEW FEATURE: HURRY ACTIVITIES-----------------------------* You can now speed up a solo activity by clicking (or tapping) its progress bar. Each click adds 0.25 seconds of progress to that task, so impatient players can nudge a gather, craft, or quest toward completion instead of waiting on the idle timer.* Works on every screen that shows a solo task progress bar: - The main action bar for the selected character. - Each character card in the roster panel. - The phone-layout action bar, roster, and mini-roster cards.* Full controller support: move the cursor over a progress bar and press A to apply a hurry, exactly like a mouse click...
Guildamation
Guildamation
99 days ago · hammerbackgames

1.0.1 Quick Fixes

Putting out a quick update 1.0.1 to fix some issues. Fix tooltip not showing in front of job change UI. Fix Guild View UI not showing character's customizations (eye, skin, hair color) Attempting to optimize multiple groups by ignoring some visuals in the background groups Fix not being able to equip two handed weapons from item popup Fix when dragging an equipment item to the equipment UI window it would appear behind the UI
MEGACITY
MEGACITY
99 days ago · greenkamino522

MEGACITY Update 2.6.0

MEGACITY Update 2.6.0 - Ecology Rebalance and Pause Fix.This update makes the ecology system fair and recoverable, and fixes a bug where paused games kept making progress.Ecology: fair, recoverable, and readable.- Outbreaks no longer spiral forever. Disease outbreaks and toxic blooms now burn out and are contained after a set number of turns instead of stacking endlessly. The damage they deal each turn is capped, so a bad moment can no longer snowball out of control.- Your city can recover. With no active outbreak and some investment in ecological buildings, the biosphere slowly climbs back to a survivable level instead of staying pinned at the bottom.- Early warnings that tell you what to do. Before disaster strikes you get clear alerts for a failing or collapsing biosphere, rising disease risk, and toxic bloom risk, each spelling out the fix, such as Biofilter Stations, Bioremediation Plants, Reclamation Domes, or a Mass Vaccination Drive.- Delegate disease management. With your Chancellor set to act or suggest, they will now step in during a health emergency and enact vaccination or public health edicts before things tip over.- Still a challenge. At genuinely bad stats the situation remains dangerous. This removes the unfair doom spiral, not the difficulty.Pause fix- Pausing now truly pauses everything. A paused game no longer grants resources or messages for the time you were paused, including when you switch away and return or reload. Un-pausing can never quietly hand that time back later either.A heartfelt thank you for the feedback that led to these changes.
FeeBay Simulator
FeeBay Simulator
99 days ago · Lake Country Games

v0.2.14 - New Packs & Mod Load Order

v0.2.14 - New Packs & Mod Load Order Mod Manager - Load Order New Load Order tab in Mod Manager - shows every installed mod, local and Workshop, in one unified priority list with reorder arrows. Each row shows the mod source (My Mods vs Workshop), a creature count, and impact badges for big changes: red "N sets off" when base sets are disabled, blue "Money/Market/Speed xN" for each changed multiplier, green "Grading" when grading companies or rates are modified. A "Changes game settings" badge shows a full breakdown on hover - starting money, game speed, disabled sets, grading companies, custom events, and more. Removed the per-card reorder arrows from My Mods; ordering is now handled exclusively from Load Order. Load Order rows use a drag handle to reorder - items animate smoothly as they slide to make room. The Mods and Load Order sub-tabs now live inside the nav pill and animate together instead of floating separately. Pack Builder & Balance Mod editor pack builder now supports per-slot rarity OR variant constraints - pin a slot to a rarity range, or lock it to specific variants (e.g. slot 1 normal-only, slot 10 holo/rainbow/gold). Slot variant mode toggles between rarity and variant per slot independently, and switching back and forth never loses your settings. Variant chips are sorted worst-to-best and include any custom variants your mod defines. Pack slot reveal order now matches the slot number exactly - slot 1 reveals first, slot 10 last. Auctions now allow all rarities to appear - previously only Rare and above were eligible. Sets tab "Set Presence" section now shows live "~1 in N" odds estimates per venue. Sets tab replaces the old single Set Weight slider with per-venue multipliers for Marketplace, Mystery Lots, Storage Units, Daily Deals, and Auctions - all default to 1.0 so existing mods are unaffected. These weights are now fully wired into the engine across every venue. Base game Generation 1-7 packs rebalanced: 10 cards per pack, price tuned per gen...
PickCrafter
PickCrafter
99 days ago · Havi

V6.0.39 - Artifact Rename Feature

Hi PickCrafters, In today's update we've added a new feature where you can rename your Artifacts. This allows you to find your specific Artifacts much quicker. You can edit the name of your Artifact by clicking on the Pencil icon while the Artifact is equipped.ChangelogNewArtifacts can now be renamed with custom names.ChangesBug fixes and performance improvements.Make sure to report any issues you may find and certainly share your feedback on our Discord or here on the Steam Forums! Discord: https://discord.gg/pickcrafter Stay awesome and happy picking!
Idle Hacking: An Inaction RPG
Idle Hacking: An Inaction RPG
99 days ago · trgKai

2026 Fireworks Festival (Canada Day + US Independence Day)

July 1 - July 4 Fireworks FestivalJoin us in celebration of both Canada Day (July 1) and US Independence Day (July 4) in this multi-day holiday event. Log in during the event to receive your bonus accolade, participate in event contracts to earn bonus Hackcoins and Sparklers. Trade your sparklers for Fireworks to set off on July 4, or hold them for the grand finale that will start at 7 PM Pacific time on July 4th where all player held fireworks will be launched in sequence. Each firework launched provides 10 minutes of various global buffs, so expect many days of bonuses to follow!We're also offering double the Supporter Recognition time on premium keys purchased during the event, and larger fireworks that can be set off in exchange for premium keys to provide the whole server with additional bonuses.The event starts at 03:00 UTC on July 1st, which is midnight Atlantic Daylight Time (Canada), 11 PM June 30th US Eatern, or 8 PM June 30th US Pacific time. The event will continue until 11:59 PM July 4th US Pacific time (07:00 UTC July 5th).
idle:Doodle Realm
idle:Doodle Realm
99 days ago · 白虎真人

0.8.6790

## 0.8.6790 **Changes** - Rare material drops (excluding runes) now have a dynamic pity system to prevent very long dry streaks. - Plant units now appear 20 seconds after battle starts, up from 15 seconds **Bug Fixes** - Fixed several duration skills missing the Duration tag, and fixed triggered skills being able to trigger on-hit effects again, which could cause infinite trigger chains.
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
99 days ago · deleonora_hs

Event - Team Effort

⭐️ Ready for an adrenaline-fueled rush? Join "Team Effort" now! 🚀 ⚡️🤝 In this event, watch as "Expedition Tokens" and "Guild Coins" multiply at lightning speed! Team up with friends, accelerate your gains, and break together more Arcane Crystals! ⏩💎🏅 🏆🎁 Epic rewards await! Don't miss out – join "Team Effort" today! 👋😄🎉 {STEAM_CLAN_IMAGE}/35813526/25d8f6b2b9eca2788d760098287ff4ae1c437adb.png
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
99 days ago · Shotgun Anaconda

Patch v1.0.3

Slightly bigger patch - Bounties: Metal rewards adjusted down to their correct values. They were too big and broke the entire pace of the game. You can now abort two bounties before a cooldown. - Background throttling: Players reported that the game didn't run correctly when covered by other windows, added a fallback system that should fix this. Please let me know if it doesn't. - Wormhole: Unlock hint corrected - Wealth Path: Correctly resets on prestige - Console: Messages correctly resets on prestige - Prestige: Added a nudge for the first unlock and that you should keep going (really guys, keep playing and prestige at least one more time, the game is not over lol). Also added unlock hint on how to unlock prestige. - Stocks exchange: Fee now only applies on selling and is lowered. More gains for the people. - UI fix for \ meter. - Bug: enemy pirates were counted into your fleet sizeWith this patch + earlier hotfixes I think most urgent launch day bugs have been addressed. There are still bugs that I'm looking into, mainly why some achievements aren't popping up. I will update as soon as I have a fix. I'm also looking into overhauling pirates, I've heard you loud and clear that they are pretty... weak. Overhauling UI and making it better on larger screens is also on my to-do. But these are bigger changes that I want to do properly so it will take a bit of time. Thank you for your great feedback and nice words! Keep it coming on the Steam forums, Discord or Twitter.
Bloobs Adventure Idle
Bloobs Adventure Idle
99 days ago · Bloobs_Dev

Version 1.1.0.0 — BeastMastery Milestone Rework & QoL

Updates Equipment Sets Added right-click combat style markers to Equipment Set 1, 2, and 3. Available markers: Melee Range Magic Once selected, the Equipment Set button will show the matching combat style icon instead of the normal text. This makes it easier to see what each set is used for at a glance. A Reset option has also been added, allowing the combat style marker to be cleared and returned to the normal set text. Combat style markers are saved and will remain after closing and reloading the game. Cooking Added burn information to the Cooking skill guide. Updated Cooking statistics to show: Prestige Bonus: Immune to Burning Tooltip Updates Equipment UI tooltips have been repositioned. The Lock, Auto Eat, and Auto Potion tooltips now appear closer to the Equipment UI instead of in the bottom-left corner of the screen. Tooltips that appear in the bottom-left corner now resize based on the amount of text shown. World object tooltips, such as the Well tooltip, have also been improved so the tooltip box resizes more cleanly. Added a tooltip to the Auto BeastMastery upgrade to better explain what it does. BeastMastery Changes Added a new BeastMastery Globe shortcut. You can now right-click the BeastMastery Globe to quickly assign your current BeastMastery target as a kill challenge. This is not locked behind any upgrades and has been added as a quality-of-life feature. Left-clicking the BeastMastery Globe will still teleport you to Beastmaster Darko. If you already have a kill challenge assigned, you will be prompted before replacing it. Confirming will cancel the first kill challenge in your tracker and replace it with your current BeastMastery target. BeastMastery task rewards now scale based on how many times the task was extended. Standard tasks award normal points. First extensions award 2x points. Second extensions award 3x points. Improved BM Globe Task Tooltip to state the weakness off the target just like the enemy tooltips. BeastMastery Milestone Rework B...
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