Window Adaptation Update
New Aquarium & Equipment Placement During fishing, there's a chance to obtain fry, which can be raised in the aquarium Fish placed in the aquarium will occasionally generate random items or treasure chests Fish require oxygen, comfort, and cleanliness to produce rewards Install different devices to provide various resources 🛠️ Fixed several localization issues 💡 Improved memory usage
I am honored to join (the) Gnorp Apologue in a bundle! It is one of the main inspirations for Tower Wizard, as some of you may have guessed.If you wanted more incremental strategy gameplay similar to Tower Wizard and have not played (the) Gnorp Apologue yet, I highly recommend!
Snakecremental has bundled with Genome Guardian with a 15% discount! If you enjoyed the complexity or the "this just keeps going" vibe in Snakecremental or just enjoy the general roguelite meta progression, you'll like Genome Guardian.
Hello everyone ! First off, a huge THANK YOU for sticking with Beer Factory, playing the game, and keeping this game lively. The Big NewsBefore anything we want you to know that the development of Beer Factory will resume and you will be provided by updates soon. We’re excited to share that a new partner studio has signed on to build Beer Factory 2! And so the owner of the IP has been transferred to MyceliumGames. Like mentioned previously, the work on Beer Factory 2 will start only after the work on Beer Factory 1 will be finished. Reality Check The last year’s been a tough slog for the original title, and—full transparency—that turbulence isn’t over. Some things are outside our control, but we’re committed to keeping the taps open and communication honest. Stay in Touch Got questions? You can join our discord and we will be happy to give you an answer Thanks again for keeping the dream fermenting. Here’s to the next chapter—cheers! — MyceliumGames
It’s been a few days since Infiniclick launched, and after the "initial shock" and bug fixing, I’ve finally had a chance to relax a little.Huge thanks to everyone who bought the game, and also to those who’ve shared feedback, both positive and negative (I really appreciate that almost everyone who gave negative feedback did so in a constructive way).I read all the comments and reviews, and I take them into account. I’ll keep working to improve the game. Thank you so much!
1.修复了海缸鱼王的显示问题(海缸没有鱼王) 2.提升了卖鱼获得的贝壳数量 3.修复副屏挂机时遥感响应问题 1. Fixed the display problem of the fish king in the sea tank (there is no fish king in the sea tank) 2. Increased the number of shells obtained by selling fish 3. Fixed the remote sensing response problem when the secondary screen is idle
Fix the problem of high CPU and GPU usage after hiding the windowAdd instructions for switching between multiple screens. After selecting or clicking the cat icon in the taskbar, use Win + Shift + ←/→ to switch between multiple screens.Modify the treasure chest opening animationModify the bold font
Mango's Fisharium Update v1.1 - Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII did used AI to make some texts for the game. On this update, I have replaced all AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the future
Hello everyone! Thanks to all of you who shared feedback and bug reports through the Community Hub and Discord, your input has been invaluable in improving the game! The update has bug fixes, quality-of-life improvements, and balance changes. Here's what's new: Bug fixes: Fix Automation Tab button update and margin Fix Gold and Renown not resetting when temporal skills are reset Fix buttons not responding to clicks Fix Story not popping up on unlock Fix Danger Reduction not updating on game start Fix Death popup not showing on start Fix save file lost issue QOL Improvements: Card notifications to only show when unlocked for the first time Added Window Mode settings Added minimum window size. Added new hotkeys: - Space: Pause/Unpause - Esc: Toggle sidebar - S: Toggle speed Balance Changes: Poison Sac and Ring of Darkness has been nerfed Spiritual Illusions and Skeleton Guards explorations has been buffed
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly reduced prices for gradient wells and the celestial reactors. Reworked resource animation for conductors. Fixed line width issues in some animations. Improved visual hints for building and relocating. Volume slider is now exponential. Slightly boosted Elmerine and Beta-Pylene surges. Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.Quadrillions instead of "a lot".Fixed incorrect stats for "Need a break" achievement
Now you can set the game in windowed mode in the options panel (only in the main menu). You can resize the window freely.Two new songs added to the music loop.Steam achievements bug fix.
Thank you so much for all players that have played Mango's Fisharium. It's been a great week for me. Current players probably have left since Mango's Fisharium is not meant to be played over and over again (⌒▽⌒)I have new update coming with these changes below. But I cannot upload it right now, since my mobile authenticator doesn't work. Will upload it as soon as I canCHANGELOG 1.1- Keyboard controller now activated only through shortcut ‘U’ or in the Settings- When ‘Keyboard controller’ active, Left click or Right click mouse will deactivate it- Fishing Power Bar reverted (Red to Green)- Added option to turn off Reeling SFX (the one that keep playing when you pull up the fishing rod)- ‘Shiny Fish Caught’ renamed to ‘Unique Shiny Fish Caught’- Rename it too on Steam AchievementAbout AII just realised, Steam users really hate AI. I mean, I hate it myself when I see awkward images or texts.I did used AI to make some texts for the game. Not all though. It's just when I'm in rush or my left brain is dominating, so I cannot do any creative work yet.Disclaimer again, all pixelart images in Mango's Fisharium is drawn by me. I have done solo Game Developer on mobile for 6 years now. So I can do some pixelart ᕙᓄ(☉ਊ☉)ᓄᕗOn the new update, I have replaced ALL AI generated texts with mine with tiny help from AI to fix my grammar (I’m no english speaker)I will no longer use AI for any creative part (Art, Text, Sound, Images) on my game in the futureヽ〳 ՞ ᗜ ՞ 〵ง
Dear Nordicandia Players, A new update has arrived, bringing with it a wave of improvements, fixes, and fresh seasonal flair! Here’s what’s new: - UI/UX improvements – 7 blocks of visual and functional refinements for a smoother in-game experience. - Skip Tutorial – Already know the ropes? You can now skip the tutorial and jump right in! - Opals in Main Menu – Track your precious gems directly from the main screen. - Bug Fixes – We’ve squashed some annoying bugs to keep your adventure running smoothly. - Statue of Freya – The goddess of love now watches over your journey! This isn't just eye candy — it’s a unique interactive element. - Falling Petals – Embrace the season with soft petals gently drifting through your adventure. May Freya's blessings guide you as you battle, loot, and explore. See you in the world of Nordicandia! With love, The Nordicandia Team
UI/UX adjustments (7 blocks)Option to skip the tutorialDisplay of opals in the main menuBug fixesAddition of Freya's statueFlying petals
Thank you so much to everyone who's played the game!!! Your support truly means the world to me!! Here's what's new in this update:Adjusted Prestige Upgrade CostsRebalanced to ensure a smoother progression experience.Improved Save System (more stable and reliable saves to protect your progress)Scratchers TweaksAdjusted limits and mechanics to keep things fun and balancedBug FixesAnd More! Thank you
Hello frog friends!This update is long overdue - I finally got around to adding additional languages to Croakoloco! 🐸 A big thanks to all the translators for all their hard work!LanguagesSimplified Chinese (translator: Yuan Liu)Traditional Chinese (translator: Yuan Liu)Japanese (translator: Uwaaaa)Brazilian Portuguese (translator: Jhnd)Russian (translator: Olya)Ukrainian (translator: Olya)Spanish - Spain (translator: Chris C)German (translator: Chris C)French (translator: Chris C)Italian (translator: Chris C)If your interested, I'm working on a new game with trains called Trainatic! There is a demo out now if you'd like to check it out!Trainatic Demo!Trainatic is an explosive incremental game where you upgrade your train and blast down the tracks. If it looks or sounds interesting to you, a quick wishlist would be much appreciated! 🚂 Trainatichttps://store.steampowered.com/app/3208560/Trainatic/ follow my developer page on steam to be notified when any of my new games release!
Hello everyone!To celebrate the upcoming Chill Corner x Ursid crossover, we're hosting a giveaway where you can win official game keys!How to participate: Comment with a random number between 0 and 999Winner announcement: Results will be announced at the end of June 23We'll use random.org to generate the winning number.Rules:If there's no exact match, the closest number winsIf multiple people pick the same number, the earliest entry winsIf you'd like to support us, please check out Chill Corner's support edition and Ursid here:Good luck, everyone!
本次更新内容: 1、新增2个海鱼包共48种 2、新增礁石3种,珊瑚24种 3、新增海沙6种 4、新增海缸壁纸20张 5、新增海鱼收集对应的成就2个 新增海缸玩法: 出售稀有及以上品质的7星淡水成鱼,获得新的货币-贝壳。贝壳可用于购买咸水鱼缸对应的新鱼苗和珊瑚等装饰。 This update content: 1. Added 2 new marine fish packs with 48 species in total 2. Added 3 new reefs and 24 new corals 3. Added 6 new sea sands 4. Added 20 marine tank wallpapers 5. Added 2 achievements for marine fish collection New marine tank gameplay: Sell 7-star freshwater adult fish of rare or higher quality to get a new currency - shells. Shells can be used to buy new fish fry and corals and other decorations for saltwater fish tanks.
Fixed mouse move issue.
The roster grows darker. This week, two new waifus descend into the fight—and they’re not here to play nice. 🌿 Thea, the Withering Warden, speaks for the wild places long forgotten. She heals what she chooses, curses what she remembers. Her smile is soft, her roots are deep—and they don’t let go. 🩸 Grynn, the Blade of Silent Vows, once showed mercy. But precision is cleaner. Faster. Final. Every movement calculated, every gaze a warning. She's not here to save you—just to finish the job. Grynn is a limited-time drop available until July 20. When she vanishes, she won’t leave a trace. Let us know who you're summoning first—or if you're bold enough to chase both shadows. See you in the next loop, Commander.
Lootimals Economy OverviewIn Lootimals, the core of the collection and exchange system is built around Lootimal Tickets. These tickets act as a central mechanic for managing pets in the game. Within the in-game Laboratory, players can trade pets for tickets and exchange tickets to receive new pets. Visit the Laboratory in game to view the pet to ticket exchange ratios.Lootimal Tickets allow players to:Exchange for pets from specific rarity tiers at set ticket exchange rates.Bypass the 30-minute drop timer to instantly hatch a random pet.How the System WorksLootimal Tickets connect all parts of the pet ecosystem. Rather than following a rigid model like “trade 10 commons for 1 uncommon,” this system allows for more flexible, transparent, and engaging progression.Benefits of this structure include:Balanced rarity availability – Rare pets remain meaningful without being impossibly hard to obtain.Consistent gameplay rhythm – 30-minute drop intervals keep engagement high.Clear, pegged exchange rates – Makes it easy for players to understand value and identify fair trades.Natural market flow – The system allows player behavior to shape supply and demand in a healthy, visible way.Players can use their tickets whenever they choose, offering full control over when to hatch new pets, respond to collection needs, or take advantage of market trends.New updates and content are already in development with a focus on bringing fun and entertainment to the Lootimals community!
To celebrate the official launch, we’re offering a 34% launch discount!In this full release, we’ve added 18 new plant types and 9 new decor items—all unlocked and ready for you!We hope you enjoy your Desk Garden!
I don't know what to say. We are finally here.Progress Racer RPG is currently 20% off.The Official Soundtrack is currently 10% off.Get both in this bundle for an additional 10% off (on top of the 20% & 10%).There's a Bug Report thread and a Feedback thread in the community discussion forums.And a special survey for those who complete the game.Enjoy your time with the game! I really think it is something special =)Thank you all so so so much,Dave
Hello everyone!I'm excited to officially open Kernelbay's Steam page as Coming Soon! Kernelbay is a cozy idle fishing game where you explore tiny handcrafted islands while your fisher sails, catches fish, and upgrades gear, all running quietly on your desktop as a transparent overlay. We’ll keep updating this Hub with future development updates and release information. In the meantime, your support means a lot — and feel free to leave any questions in the discussion area here: 👉 Questions about KernelbayThank you for following the journey!