Welcome Land Drifters!A brand new cooking mastery and farming mastery are here! Check the end area at island 1 to access them!New crops to grow your own food!Make some delicious stews with a variety of buffs to gather, crafting, and essence!(Bowls can be made with woodworking and are reusable)A new recipe can be found at the beginning of island 3!Your castle vault now shows the number of items you have both in inventory and in the vault simultaneously to quickly understand what you haveCrafting rift talents have had their max level increased from 8 to 10.Build 0.5.1Farming mastery for food is out. See the end of the first island to unlock it.Cooking mastery for stewing is out. See the end of the first island to unlock it.Rift talents for crafting has had the max level increased from 8 to 10.A new transmutation recipe has been added to Badlands Bluff! Meat can now drop from certain enemies.Three bowl sizes added to woodworking for making stews.Vault now shows an item count for inventory and stored in the vault for all items simultaneously.Resist trinkets now have a base 15 resist, up from 10.Spin the wheel has had coin value boosted significantly.Superior seeds are now more rare, but initial health is increased to compensate to help early game.Fixed a bug with farming where the timer could freeze (visual bug)Gemcutting first building merged with beginning of island 2 gemcutting building due to the new farming and cooking buildings taking its place.Other minor changes.
The sun is shining, the waves are calling, and Zen Aquarium is making a splash in the Steam Summer Sale!For a limited time, Zen Aquarium is available for 50% off, bringing the price down to just $2.49.Transform your screen into a tropical escape filled with colorful fish, vibrant underwater scenery, and soothing ambient sounds. Whether you're working, studying, or simply looking for a moment of calm, Zen Aquarium is the perfect companion for a laid-back summer day.Sit back, relax, and enjoy a peaceful underwater world designed to help you focus, unwind, and recharge.🌊 50% Off🐠 Just $2.49☀️ Sale ends July 9Thank you for supporting Zen Aquarium. We hope you'll enjoy the Summer Sale, and we'd like to welcome all the new fish friends joining us for the first time. See you underwater!
☀️Steam Summer Sale + Massive FreeMind Update Wave! ☀️Hello everyone!The Steam Summer Sale has officially begun, and we're excited to announce that all FreeMind games are now available at special discounted prices!👉 https://store.steampowered.com/franchise/freemindIf you've been waiting to expand your game collection, now is the perfect opportunity.But discounts aren't the only thing we're bringing you today...🚀 New Updates Are Live!We've been working hard across our entire portfolio, and today we're releasing a huge batch of updates:👷 Junkyard Builder – Major "Workers" UpdateHire Trash Workers, Machine Workers, and Contract Workers, each with unique speeds and salaries. Build your workforce and optimize your scrapyard like never before.🏢 The Dream Office – Major "9999 Floors" UpdateAim higher than ever and discover new possibilities in your office empire.🚽 Mr Toilet – Major UpdateNew content, improvements, fixes, and more toilet-powered fun.🐟 Aquatic Store Simulator – Fishgiver's Quest UpdateEmbark on a brand-new quest and discover fresh challenges in your aquatic business.🐠 Aquarist – Two Side Quests UpdateTake on two new side quests and earn additional rewards while expanding your aquarium adventure.🐱 Purrrifiers – Hint System UpdateNeed a helping paw? New hint systems will help you solve puzzles without losing the challenge.💻 IT Specialist Simulator – Server, Item Ordering and ImprovementsVarious improvements, fixes, and enhancements to your IT career journey.🛠️ ServiceIT – Fixes & Improvements UpdateMore improvements, optimizations, and fixes to make your service operations smoother than ever.🛠️ Cyber Farmer – Exotic Crops Update⭐ What's More?Our development teams are already working on exciting upcoming projects!🏖️ Lifeguard Simulator Demo AnnouncementThe first demo is on the horizon! Don't miss your chance to become the hero of the beach.👉 🤖 Future Sauce DispenserOur newest AI-powered satire game has just been announced!Expect absurd humor, questionable techn...
Summer Update is Now Live!Hello, dear friends!NoSlack Pets: Lo-Fi Paws V1.0.49 Summer Update is now live! This update brings the new Custom Coloring feature, a series of train travel-themed decorations, new fish, and many decoration items inspired by community feedback.The Steam Summer Sale is also here. To thank everyone who has supported us, NoSlack Pets: Lo-Fi Paws is now available at our historic low discount: 30% off.Sale period: June 25, 2026, 10:00 AM PT – July 9, 2026, 10:00 AM PT.🎨 New Feature: Custom Coloring- Added the new Custom Coloring feature for cats.- Use brushes with different colors to paint directly on the cat model.- Save your own custom coloring designs.- Share your custom cat colors with others.With this feature, we hope Miino can become not only a little cat companion on your desktop, but also a more personal and unique friend with your own style.Friendly reminder: please do not paint real cats! If you want to play with colors, let Miino in the game handle it 🐱🚂 Train Travel-Themed DecorationsThis update adds a series of train travel-themed room decorations, along with several decoration items requested by players.- Added 6 cat room frames.- Added 8 cat room floors.- Added 6 cat room walls.- Added 60 cat room decorations.- Added 1 cat room outdoor decoration.- Added 26 cat room floor decorations.- Added 11 cat room lamps.- Added 12 cat desks.- Added 6 drawing tablets.- Added 14 controllers.- Added 6 keyboards.- Added 4 mice.- Added 30 cat desk decorations.- Added 10 desktop lamps.- Added 2 cursors.We hope these new decorations bring a little summer journey feeling to your desktop space.🐟 New Fish and Fish Pond Improvement- Added 34 new fish, further expanding the Fishing and Fish Pond collection experience.- Increased Fish Pond capacity from 40 to 48.If you have already started raising fish in Ocean Dream Nook, there are now even more little fish to collect and display.⚙️ Improvements- Improved the visual quality of in-game font rendering.🐞 B...
The Steam Summer Sale has begun!FEED THE QUEEN is 20% off for the next 14 days, until the 9th of July 2026.It's been exactly one month since release, and I am delighted to announce that FEED THE QUEEN has just reached 50,000 players!I want to express my gratitude to everyone who's purchased, played, streamed, reviewed, and shared the game. I never thought during the development of this project that it would end up reaching such a milestone. Watching you play and discuss FEED THE QUEEN has been an amazing experience and I am so so happy that the game has resonated with so many of you.So far since release, I have made different changes to address your feedback:multiple patches to address performance issues,improvements to the overall user experience and the addition of extra quality of life settings,tweaked certain mechanics to make the game more forgiving, in particular by making restarting a lot faster, and adjusting mid-way easier, in order to encourage experimentation,additional milestones in the late-game to give extra tools to players who want to try pushing for the highest possible food/min.I am still looking into changes to address the feedback of players getting "stuck" and feeling frustrated. I want to better communicate to the player that experimenting and learning the different mechanics, interactions, and synergies is a big part of the intended experience, and that there are always multiple viable paths to progress at every tier.Finally, I plan on supporting more languages in the future, as well as adding community items!Thank you again from the bottom of my heart for your support!With love,Quiétude
Dear Travelers!We are very proud to present our newest update - the biggest one since the Winter Rework - bringing out further story content and new features! This is an unbelievably important moment for us and something that occupied the thoughts of our developers since the work on last big update concluded. After making sure that Hotel Galactic finally offers the experience it was always meant to offer and seeing numerous positive reviews that we cannot ever be thankful enough for, it's time to look to the future and bring more to our players!So let's get into some amazing announcements and the contents of our update! Get Hotel Galactic 70% now and check out new bundles!This is the first update from EndgameLoop Games team - a new development studio that has taken over the development of Hotel Galactic. It's an exciting time for all of us and we want to share this excitement with you. That is exactly why you can now get Hotel Galactic with a 70% discount for the entire duration of Steam Summer Sale! But that's not the end - we've also prepared an array of amazing bundle deals that at will let you not only get Hotel Galactic cheaper but combine it with some other amazing games that are just perfect to relax with! Make sure to check all of them and take advantage of this opportunity! Digging Deeper Update!There's a lot to unpack in this update - below you'll find a short description for some of the bigger changes that we've introduced to the game, as well as more detailed patch notes. We can't wait to hear back from you about your experience - be it feedback, suggestions or even bug reports. We're ready for all of them! We've also prepared a short video showcasing and previewing some of the additions and changes introduced in this update - please enjoy! Going underground If you ever found yourself thinking "I don't have enough stones!" while crafting furniture in Hotel Galactic, you can now safely tuck this memory away. With this update your hotel will start growing ...
🛠️ Patch Notes — Performance Stabilization & Additional Fixes Hello, this is the developer. This update is centered on performance stabilization. The spawn lag at the start of battle, and the stutter that built up the longer you played, are both greatly improved. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚡ Performance & Stability ▶ Battle-start spawn lag greatly improved Removed the hitch at the start of every battle where monsters all appeared at once. Now up to 300 monsters appear almost simultaneously and smoothly. ▶ Low-framerate movement stabilized Fixed the movement breaking up at low frame rates and the stutter that got worse the more monsters were on screen. ▶ Shader pre-compilation during loading Removed the brief freeze the moment monsters first appeared on the first entry into battle. ▶ Long-session memory leak removed Changed it to clear the internal cache at the end of battle. The stutter that built up the longer you played is gone. ▶ First-wave duplicate spawn bug fixed Fixed an issue where the first wave spawned double the monsters when its creation was slow. ⚔️ Additional Awakening Effect Fixes The main Awakening effect fixes and adjustments were covered in the previous announcement. Here we've only gathered the additional fixes that weren't included then. ▶ Death's Edge / Steady Will — duplicate trigger fixed Fixed an issue where the bonus damage against low-HP enemies was triggering twice per hit. It now triggers only once per hit. ▶ Effect residue on weapon swap fixed Fixed a bug where, after swapping weapons or resetting a run, the bonus damage and heavy-strike bonuses from some of the previous weapon's Awakenings (Blood Chase / Heavy Strike Prep, etc.) abnormally lingered on the new weapon and inflated damage. ▶ Crush damage-taken increase leak fixed Fixed a bug where a fresh, healthy monster spawning in the spot of a monster that died under Crush was incorrectly given Crush's increased damage-...
Hi everyone!About 2 weeks ago we released the huge Forge Update, and I'm happy to announce that we're working on the next one... The Harmony Update!This update will serve mainly to add extra bells & whistles to the game, some of these include:Discord rich presence supportMac supportFriend leaderboards for your maximum wave (might do a global one, but we'd need to figure out how to prevent cheating without sacrificing modding support)More loot (both forged and non-forged)More skinsMore achievementsAnd more QOL features!We'd love to hear what features you'd like to be added to Desktop Defender in this update, so please post your suggestions under this post, or join the game's Discord!We also might add more achievements not only to the game itself, but to the Steam achievement system. We're still not sure, but would really appreciate it if you could fill out this survey so that we can get a better idea for what people want: https://forms.gle/mJ6MJ21RxMTc1h2YA.Another thing I wanted to mention is that we recently released the free demo to another corner idle game, Desktop Detective.If you're liking what you see in this update, Desktop Detective has lots of similar systems that make it super synergistic. I would really appreciate it if you could try it out!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again for playing Desktop Defender, and I hope you enjoy playing the new upcoming content!- Conrad, Lead Developer
优化调整:1.新增道友主动技能【舍身成仁】:扣除自身90%当前生命,使随机倒地的队友满血复活。(该技能在大荒山静修便可获取)2.新增道友被动技能【命定还魂】:每次倒地时,30%几率立即复活(保留1%的生命)。(该技能在大荒山静修便可获取)3.新增法宝【通灵天眼珠】:无需穿戴,获得该法宝后,进行挖宝时,当前藏宝的坐标会被天眼珠直接显示出来,无比神通(在人界挖宝时有几率获得该法宝,且该法宝只会掉落1次)4.续灵塔建筑内的名称文本统一显示为续灵塔了
Gameplay & BalanceFixed an issue that allowed selling items for more than their purchase price when the hero had a trader discount perk.Adjusted amulet bonuses and tiers.Fixed the behavior of an injured fighter when transitioning between locations.Fixed a bug causing double restoration of throwing weapons in the "Thor's Hammer Brigade" location.Fixed an issue with a message about receiving 0 hides in some locations.Fixed notification logic when collecting debris — contradictory messages will no longer appear.Fixed crashes that occurred during dialogues in certain languages.Fixed a blocked passage in the tutorial location.Added unique bosses to several locations.Fixed the display of buff effects above an unconscious warrior.Fixed the positioning of Boyko and the character — they now face each other.Fixed an issue where some figurines would grant hides when picked up.Fixed dynamic filtering of goods at merchant ships.Visual ImprovementsFixed frame rate drops after learning Emily's "Deep Breathing" skill.Added visual representation of battle aftermath (fires) in most locations.Fixed incorrect lighting changes (including those on Christmas trees).Fixed the campfire effect and improved campfire lighting across locations.Removed statues obstructing the view in the boss room of the "Windy Island Ruins" location.UI & ControlsChanged the display order of quest stages in the journal.Fixed an issue where a black window would appear instead of a unit in shops and taverns.Fixed incorrect text wrapping in the tutorial.
Hello Universe Architects,We’re at the finish line right before the release of Explore: Atmosphere — Upper Bounds on Thursday, July 2 at 11am EDT. In addition to preparing for the new event, this patch adds some in-game changes:Fixes & Features:Adjusted scrolling on SteamAn overhaul to the Save Manager UIFixed: Mantis Shrimp trophy shaderFixed: Some Google Play Achievements not showing as completedGet ready to lift off!Stay cellular,The Cells Team
Hello friends! It's been a while, so surely it must be time for some gnorp news. This post will be about Epilogue, an upcoming (free) expansion to the game that will bring new mechanics, an (almost) entirely new set of talents, new buildings, and lots more! Where Are We At??There's been some ups and downs. A few months ago I decided to implement a new system for the expansion. That system was implemented in full, but in testing it was found lacking, which meant I had to re-engineer it. It was supposed to be the final piece of the puzzle but ended up as the final (fingers crossed) headache. The HeadacheI set out to solve the following problem: Decision making in Gnorp can sometimes feel a little bit front-loaded. You pick your talents, and set sail towards a certain future. At least certain in the sense that you know what you're about to do. A slammer-focused build means buying lots of slammers. I could provide another example, but I am trying to be less wordy in my writing, and in the age of LLMs the last thing I want is to subject you to wordy writing.So, in order to solve this problem of front-loaded-ness, I came with an unoriginal system I unoriginally call Augments: Randomly chosen modifiers that you could activate or re-roll, and I strapped it to another new system in Epilogue: Space Travel. Space TravelGnorps are exploring the possibility of space travel. Boosters are installed on stacks of housing, and off they go towards (not to) the stars. Why do they do this? \ and recycling. Treasures from the heavenThe cost of housing just keeps going up. In Epilogue, you'll be able to apply recycling as a solution to this problem. Here's how it works: Step 1: Send some unemployed gnorps on vacation It's a long vacation, sort of like when Frodo went to visit the elves in the Undying Lands. Step 2: Treasures from the heaven Through a process that is not well-understood by down-to-earth gnorps, objects that are particularly useful for constructing housing falls from the sk...
Hi everyone, this is Jebi.The journey that began with one tiny spaceship and one cat has finally launched. Thank you so much to everyone who played the demo and added the game to their wishlist.Outta Space is an idle widget game that quietly sails across the cosmos in the corner of your desktop.Unlike the demo, the full version features over 100 celestial bodies, plus the Abyss — an endless mode waiting to be explored. It's completely free, so please enjoy it at your leisure, and I hope many of you will have fun exploring for a long time to come.See you at journey's end — and in the Abyss beyond. 🐾— Jebi
Hi everyone, Hotfix v1.0.0.0.12 is now live! This patch tackles several frustrating UI freezes, performance drops, and high-resolution scaling bugs to keep your tea shop running smoothly: 🔧 Patch Notes Catnip Performance Fix: Fixed a severe lag and frame drop issue that occurred after using "Catnip" for fever auto-clicking. (Your cats can now work at hyper-speed with buttery-smooth frames!) 4K Resolution Fix: Fixed a bug where the game became unresponsive or completely unclickable when playing on 4K monitors. Production Line Interaction: Fixed an issue where the progress bars for "Tea Base", "Toppings", and "Packaging" could not be clicked or advanced. Help Document Freeze: Fixed a bug that caused the game to soft-lock or freeze when opening the in-game Help document. Please restart your Steam client to apply the update. Thank you for your continued bug reports and support!
The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam gameNew Skill:- Shark Thunder: shark now use THUNDER QoL changes:- Added hide pollution setting- Added resolution setting when not fullscreen- Improved reduced trash animation setting- Angels go now all the way to the left- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper- Flashing effect of thunder lowered The balance changes:Super Pollution Chad skill from 3m → 4m (+33.3%)Dying Dog from 4m → 6.25m (+56.3%)Tank from 40m → 66m (+65.0%)??? from 7b → 11b (+57.1%)OthersAura Rats income from 450k → 720k (+60.0%)Aura Radius from 900k → 540k (-40.0%)Police Speed from 8.5m → 9.5m (+11.8%)Police Cooldown from 5m → 43m (+760.0%)Sea PartSea Area from 18b → 50b (+177.8%)Bubblegum Car from 425t → 750t (+76.5%)Unlock Seabird from 750b → 1.75t (+133.3%)Unlock Fan from 1.3t → 725b (-44.2%)Unlock Golden Whale from 5qa → 20qa (+300.0%)All those changes were aimed to slow down a tiny bit the parts where pacing was too fasti'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
From June 25 to July 9, run your own cozy noodle shop right on your desktop! Ramen-ten ‘Heart Abyss’ joins Steam Summer Sale with a 20% discount! Serve mythical yokai, customize your stall, and stay productive with the built-in Pomodoro timer. Want a double serving? Tons of other incredible games from HeroCraft PC are discounted for the Steam Summer Sale! Check out our publisher page to get great titles at festive prices.With love,Heart Abyss Team
Fixed a bug where synthesis formulas would be interrupted by other formulas. Fixed a bug where Corruption Stone had abnormal effects. Fixed a bug where some stats did not display in the character panel during . Fixed a bug where , , and enchantment stones could trigger infinitely. now has a 3-second internal cooldown on trigger. Fixed a bug where some effects of , , , and were not taking effect. Added a pity/guarantee mechanism for achievement submissions.
Hello, dear Aquarists!😌🐠 To celebrate the summer sale ☀️⛱️, we have the new Aquarist update 🐟 Check our trailer 🎬 🆕 What's NEW? 💠 We have added two more locations to the tablet that allows you to return to side-quest locations. These are the art museum exhibition and the jungle/beach location. In the next update, we will add locations set in Aztec ruins and in space. 🔹 Fixes to the quest sequence in underwater locations for players who accidentally skipped the tutorial 🔹 Fixes to side quests from NPCs; it is no longer possible to buy items that are not required in a given location 🔹 Minor fixes and game optimisation ⤵️⤵️⤵️ How to contact us with bugs? Do it via discord 📢 https://discord.gg/76N77uHWkc Or via the Steam discussion📢 https://steamcommunity.com/app/1430760/discussions/ How to support the Aquarist? The easiest way is to share your opinion of our game with others on Steam or among your friends. Thank you very much💗 Aquarist Team
- Colonise missions now open a construction preset selection page before launch, carry the preset on the fleet, and apply it immediately on arrival - Uncapped the amount you can designate for cargo routes and auto ship construction, instead just displaying a warning when you exceed the productive capacity - Return cargo routes now show with resources when carrying cargo. - Multiplayer construction queue edits like moving or skipping buildings don't acknowledge the server until you exit the page to speed up admin time - Fog of war border corners should no longer offset - Multiplayer combat logs now store a longer history and show the URL for logs.riftborne.net at top - Own ships stationed at other owned bases can now be sent back through the reinforcement return flow - Star map expedition details cleaned up so you can see more info in bottom section
Hello Alchemists,Summer is heating up and so is the Steam Summer Sale! Alchemist's Garden will be on sale for 20% off for the duration of the sale (starting June 25th). If you’ve had the game on your wishlist, now is the perfect time to dive in!To celebrate summer and our first sale we also have a small update that includes some new decorations and other improvements to the game!We also just hit over 100 reviews recently at over 95%, so that's a big milestone! I really appreciate all the amazing feedback from everyone!Added 9 new decorations, some with a summer theme. Happy Summer!Added new end of game sequences for completing the game and also collecting 100% of the decorations.Visual: Updated the floor tile for the first location.QoL: Highly requested - Forage animations are basically instant when skip animation is enabled. Forage at much faster speeds now!Balance: Slightly reduce costs of a few early game talentsBalance: Slightly increase the value of recipes that use uncommon and rare ingredientsThanks again to everyone for the amazing support!
Founders Club payout now updates live Small fix from the forums (thanks, LostEnigma_): when you had the Founders Club menu open, the "Refound now for +N FP" payout sat frozen at whatever it was when you opened it, even as your earnings kept climbing in the background. Refounding always used the correct up-to-date value, so it was just a display quirk — but now the payout, the "next FP in $X" line, and the Refound button all tick up live while the menu is open, matching the banner. Keep the feedback coming — automation features are up next.
Shop - Added a popup preview when hovering over a skin in the shop. - You can now view skins in a larger size before buying them. Interface - Updated the main menu interface in preparation for the upcoming mailbox system. Hotfix - Fixed a rare audio-related crash caused by a cleanup issue in the sound system. - Improved audio cleanup when sounds stop, restart, or overlap. - Improved stability for background music and sound effects. - Fixed several audio-related edge cases during shutdown and playback. Technical - Added safer null handling in the internal audio cleanup flow to prevent rare disposal errors.
Hey folks, We are busy working on the new mining DLC. Since the mining is already looking quite nice, we thought we would share a short video showing a early work in progress of the new mining mechanic: If you would like to see a higher-quality version of this GIF that hasn't been sped up, you can find one here. We're currently working on a prototype of the mining gameplay and can't wait to show you more! You can already wishlist the DLC here: See you soon, Timon, Adrian and Nils As always we want to show you the programming game made by our friends If Red Then Stop. This could be for you if you want to learn how traffic lights, barriers and other traffic stuff are programmed.
Hello there, the main focus of this update is to make the first 16 ascension requirements easier so that the early game does not feel so grindy and slow based on your feedback! Apart from this, the game's UI adapts better to almost any aspect ratio, the game also loads a bit faster, and a few minor bug fixes. That's it for now, let me know what you think about these changes!
Added:Added several new gameplay activities to the Uncharted IslandsSmithingCollect Pirate’s Weapons from the Pirate’s Footlockers found near ShipwrecksRepair the Pirate’s Weapons at the nearby Furnace, Geyser, Whetstone and AnvilOnce Repaired, Pirate’s Weapons can be sold for Doubloons or melted down into Emarium Ingots at a Smithing WorkstationCarpentryRepair shipwrecked steering wheels found in the shipwrecks using the planks found nearby.Planks must be dried on the beach before being usedOnce Repaired, Steering Wheels can be sold for Doubloons or salvaged into Sturdy Planks at a Carpentry WorkstationsTreasure HuntingPirate’s Map Fragments are found randomly when doing any activity in the Uncharted Islands10 Pirate’s Map Fragments can be converted into a Pirate’s MapA pirate’s map can be used to perform a new prospecting activity that rewards you with Doubloons, Trinket Drops, Maker’s fruits or, rarely, a Hat for UggoSailingNew Uncharted Shipments have been added to the Uncharted OceanOnce opened, the contents can be looted by anyone in the area for a short period of timeProvides Doubloons and Pirate’s Map FragmentsAdded several new food items made from Uncharted Island itemsSushiIncreases Fishing speed drastically, but decreases crafting and boat movement speedMade with tropical fish fillets, rice, and salt.CurryIncreases cart speedMade with rice, aidunno sauce, and mincemeatOmuriceIncreases your mount speedMade with rice, sagi bird egg, and mincemeatAdded several new decorative options from the Uncharted IslandsAdd volcanic rock and beach sand as pillar shaping optionsAdd tropical trees (young and mature) as decorative tree optionsAdd Decorative Lava Pool and Volcanic Geyser buildings that can be built by the players, these are not usable for the gameplay loops and are purely decorative.Added several improvement to Star StonesStar Stones Withdrawable from the vault and tradeableStar stones are now displayable, from their item form, they can be placed in the wor...