Priority hotfixes for Gokron, Goblin, Dark elf, Noggin, Fungi, Ascension, Ring of Xylos, Deathless pride and base stats. Here are the patch notes (1.494.136): RACES All races should now work as intended Goblin "Greed" talent has been significantly increased Goblin "Greed" talent now show and give correct amount gained Dark elf "Shadowed Reflexes" talent now has a 30 second cooldown (up from 20) Dark elf "Shadowed Reflexes" talent now last 5 second when maxed (up from 3) Noggin "Temporal Echo" talent now has a 30 second cooldown (up from 20) Noggin "Temporal Echo" talent now last 5 second when maxed (up from 3) Fungi "Rejuvenate" talent now show and give correct amount gained Fungi "Boggin’s Symbiosis" talent description has been updated Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Windy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Frenzy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Wilder "Health Bloom" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Wilder "Barkskin" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Mender "Flash Heal" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Mender "Absolution" as intended Fungi "Boggin’s Symbiosis" talent now show correct amount gained Fungi "Symbiotic bloom" talent now show recovery gained in equipment UI Gokron "Void Tap" talent now works correctly Gokron "Void Tap" talent description has been updated Gokron "Dimensional Shift" talent now works correctly Gokron "Dimensional Shift" talent description has been updated CLASSES Maximum limit to all base stats decreased for all classes (This change was necessary to prepare the game properly for the Keelborg update, future dungeons and to make weapons, equipment and other stats more impactful for lategame beyond S-grade and S+) Decreased limit for total Strength to 999 Decreased limit for total Dexterity to 999 Decreased limit for total Intellect t...
Thanks for playing! This update focuses on jobs (class changes) and death-related UX.🙇 Apology & Fix (important)Many advanced jobs could not be class-changed into, even when you met the requirements. A data bug in how job skill-requirements were read left roughly 20 advanced jobs effectively locked. This is now fixed — you can switch into them properly once you meet the requirements. We're truly sorry to those who were training adventurers toward these jobs.⚔ JobsThe Encyclopedia "Jobs" tab now shows each job's requirements (stats, weapon mastery, affix proficiency, required skills), so you can see what to aim for. (A job's name and effect are revealed once an adventurer actually takes it.)Added the missing skill/affix data so every job can be reached.Cleaned up how job effects are shown — labels that didn't reflect reality (e.g. a nonexistent "MP") now show the actual effect (e.g. Skill Rate). The Blacksmith, Master Craftsman, and Bulwark jobs were also changed to effects that matter in combat (Defense / HP / Resistance).🛠 Death & InjuryThe combat log now reports when an adventurer is defeated (dies) or injured.Capped resurrection cost (the runaway escalation now tops out at 5,000,000 G).Dead adventurers no longer draw a salary (fixing a bug where they were still being paid).Dead adventurers in the Clinic now offer three choices: Resurrect / Enshrine / Dismiss (Dismiss and Enshrine ask for a two-click confirm). Dismissing no longer auto-enshrines — enshrining is now an explicit choice.Click a dead adventurer's name to open their detail (stats) screen.Made the Hall of Fame easier to find — you can now open it from the adventurer list as well as the Tavern, and view the stats (STR/VIT/INT/SPD/LUK/HP) of enshrined adventurers.✨ OtherBug-report playtime is now cumulative across sessions (closer to the Steam value).Thanks, and keep the feedback coming!
Version 1.4.1 is now LIVEThis is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus!⚙️ ChangesNow ignoring controller input while the game is unfocused.Migrated to Godot 4.7Upgraded Sentry Godot addon from 1.3.2 to 1.6.0
Defeat Grand Master Shangguan, collect Remains of Qu Yuan, and redeem exclusive fantastic rewards!Starting now, Grand Master Shangguan will spawn randomly across all stages. Slay him for a chance to drop Remains of Qu Yuan. Gather enough Remains of Qu Yuan to unlock the limited mercenary Qu Yuan via the event exchange shop. Let the legendary poet march into battle and sing stirring odes for your army!Qu Yuan will be available at a later time.
Bask in the longest day of the year with shimmering displays of light! Plant Dazzling Sparklers to light up your fields with an enchanting glow. Let your farm shine!The event will last until July 1st (Wednesday), 16PM UTC. Dazzling Hayride features all the content from past year, as well as new summer-themed decorations such as the lifeguard hut, the beach ball or the beach garden gnome.As a reminder, the favor rewards after 60 Stars do not unlock anything and are not required for the "Complete all tasks of an Event" achievement. They're just a small reward for people that keep their farm open to help others complete the event, or if they want to keep harvesting event stuff even after they've unlocked all items.Have fun!
It's getting warmer, and since worms can't sweat, they're meeting up for relaxed evenings at the beach. The Summer Festival has begun and brings 25 new limited items with it!✨New Features & Additions25 New Limited Items: The Summer Festival adds 25 brand new limited items to collect during the event.Event Drops: Throughout the event you have an 80% chance to get an extra Event Drop alongside your normal drops, either a Key or a Treasure Chest.Treasure Chests: Use a Key to open a Treasure Chest and receive a random Event Item. Every Event Item has the exact same chance of appearing.Item to Key Crafting: You can turn excess items into Event Keys. This mechanic is only available during the event period.Master Keys: Turn excess Keys into Master Keys, which let you open Treasure Chests from future events.🪐DLCOtter & Axolotl are no longer available as single items. I followed your advice and converted them into DLCs. If you already own them, you keep them. The switch is purely to simplify the buying process and let me run more regular discounts.ℹ️Important NotesEvent Period: The Summer Festival runs from Thursday, June 18 to Thursday, July 30, 2026 (20:00 UTC).After the Event: Any items, Keys, and Treasure Chests you collect stay in your inventory once the event ends and can still be used.Happy bathing and Happy Wiggling!🪱
Fixes Skill upgrade buttons could show %.3e instead of the real price on extremely high-level saves (scientific notation for huge costs) Dev save library lists only slots with files on disk; Windows path fix; auto-selects the big-number test save slot Added Skill list rows now show current level above each art (e.g. Lv.400) without truncating large level numbers Thank you for your feedback, and happy climbing!
Recently, I've received some feedback, and you know what? You guys are completely right! Here are some updates to make your life easier! 1. Problem when unequipping your bag!Previously: Your inventory slots would deactivate all the slots previously active by the bag. It gave the impression that you lost your items because you unequipped your bag, forcing you to "Sort" your inventory to equip your bag again.Now: Your inventory slots that contain any item will become a "read-only slot," meaning that you can still see and remove items from it!2. Not enough inventory space!Previously: You only had the chance to increase your inventory when you face Rock Dude, and even then you don't have a lot of inventory space to make a custom set for farming and killing mobs.Now: A new item was added to the Crafting Table: the "Wooden Chest". It will cost 10 simple logs and 5 rocks to be crafted, and you can use it to store your items. It can be added to the map by dragging it, and removed by double-clicking it with your right mouse button.3. Why do I need to unequip the item to apply an Orb?Previously: You had to unequip any Tool or Equipment to apply an orb, basically adding one more click to the entire process, and a possible issue for the bag.Now: You can apply any Orb on all the equipped items!4. Quest updates! I also updated all the quests related to the previous changes!Thank you so much for your feedback. I will do everything I can to make this game the best it can be! ❤️ (Keep in mind that those changes can also introduce some new bugs. I will keep testing and fixing them)
Debug - Saved guild levels for each village - Removed random gold generation for villages that are offline (out of game) - Fixed decoration combo with the bell flower - Minor interface bug on the building panel and the upgrade cost display - Changed the translation from "Achievement" to "Success" (for consistency with localization)
【v1.0.28 Update】 Fixes Gold may not drop when defeating monsters above floor 200 Abnormal gold/stat values after loading saves with extremely high numbers Tower Climber could not auto-summon when Auto Battle was enabled in the desktop idle widget High-level skill upgrade costs incorrectly stuck at the same price Gold achievements such as “Ten Trillion Gold” now track lifetime total gold earned Added Current version number shown in the bottom-left of the Settings screen Thank you for your feedback, and happy climbing!
Mark your calendars because Petunia is ready! She lives at the bottom of your screen.. quietly waiting, holding her sanity together while you do literally anything else...Cursed crops nobody asked for, mutant animals slaughtered for blood (because apparently that's just a Tuesday now), and an ancient landlord in the barn that's been alive longer than memory itself and is always, always hungry.. It's coming to your desktop on July 16 - whether you're ready or not!Wishlist now so you don't miss the exact moment everything goes wrong.
Revised inventory magic treasure descriptions and resolved known bugs.
🛠 Bug FixesFixed an issue where the “Storage” skill disappeared after loading a save file.⚙️ New FeaturesAdded production and collection statistics system. Hovering over the bottom-right corner now displays the data panel.⚖️ Balance AdjustmentsIncreased the base trigger chance of the Archer’s “Precision Shot” from 7% to 15%.Adjusted the Archer’s “Target Practice” equipment effect: maximum burn point consumption speed bonus increased from 500% to 1000%.
Thank you for your patience!The bundle set is now available.If you're planning to buy multiple paid DLCs, the bundle set offers better value.
After some of your great feedback, there are now a new update with some fixes.Exaggerated rotationI’ve now added a slight superpower to your hands. So now when you pick up a facility and rotates it, you can now also use the roll axis (think changing volume on an old radio) of your controller to make the facility rotate a bit faster. With a little practice you should be able to rotate them 180° by rotating your entire wrist. Ok it’s very hard to explain but you will understand it as soon a you try it out.Haptics settingsI still need to tweak the haptics a bit for different controller types, but if it’s really bad, you can now at least disable the haptics completely in the settings menu.Bugfixes and other changesThe music volume is now respected. More music tracks is also coming in future updates. Will just need to find the right inspiration (yes I make the music too).The temporary voice over is now removed while I work on replacing it with a voice over artist. If you want to help with different languages, let me know!Fixed bug where items sometimes gets stuck in your hand.Thanks for playing! /Jonas
Resolved existing known bugs concerning Steam leaderboards and configuration settings.
Greetings, fellow rulers! 👑Steam Next Fest is in full swing, and we're continuing to improve the demo based on player reports and observations from the past few days.Today's update includes the following changes:ImprovementsAdded main combat quests to progression recommendationsImproved positioning of environmental objects to reduce visual obstructionMinor adjustments to menu unlock animationsFixesFixed tooltips sometimes not adjusting their height properlyFixed slaughtering all animals still consuming resourcesFixed progression recommendations showing already purchased unlocks after prestigingFixed an issue where upgrades could exceed their intended maximum level after prestigingAdded a launch option for Linux users that should help prevent crashes on some systemsWe'll continue reading your feedback and release additional fixes and improvements as needed. Thank you for your support!See you in your Next Reign!- Tiny Tulip Games
Hi folks,We've got another huge update for you!We've added another more positive ending to the milestones screen! (along with a new achievement for completing it)Unlock it by completing the other ending and the new level (there's a new level!)To help you beat the new level there are more skills in the skill tree! We've also added 2 new atom types! With this addition is should round off the end of the game for a smoother experience.That's not all, we've also added trading card drops, profile backgrounds, emoticons and stickers to the points shop!Collect them all :) Other changes:Added new skill treeAdded atom containment skillAdded quantum gravity skillAdded radiation cloudAdded special atomAdded exploding homing neutronsAdded persistent rocket upgrades prestigeMade magnet skill strongerTweaked prestige pricesTweaked the scale of objectsSophon speed increasedTweaked ending 3 textFixed some typosFixed back button after prestigeFixed idle efficiency prerequisite Please leave a review if you enjoy this game :)ːcritstarsːːcritrocketːːcritnukeːːcritflaskːːcritatomː
New Features:Manual Resource Refresh: Added a new feature allowing you to manually refresh in-game resources.In-Game Guide: A comprehensive guide is now available, featuring detailed explanations and tutorials for all in-game modules.In-Game Store: Browse currently available items, including outfits and in-game currency. Simply click on an item's image to be redirected directly to the Steam store for purchase!Optimizations & Bug Fixes:Drop Rate Boost: Significantly increased the drop rate for outfit items in the gacha/lottery system. Please refer to the game description on the Steam store page for exact probabilities.Desktop Pet Fix: Resolved issues with the desktop pet "Always on Top" feature.Zena's Hands: Fixed a model display error on Zena's hands.Zena's Expressions: Fixed abnormal display issues with all of Zena's expressions.Coming Soon (Next Update):Official Release: The full official release is expected in early July!Daily Check-in (Testing): A check-in system is currently in testing. Players who check in consecutively will earn exclusive outfits and more surprises!Affection System (Testing): You can gift affection items from the gacha system to Zena. Reaching specific affection milestones will unlock free outfits!
Over the last few years, conversations about AI have become impossible to avoid.Some people see it as the future. Others see it as a threat. Most discussions focus on what AI can do.We find ourselves asking a different question:What happens when people stop questioning systems simply because they are convenient?As game developers, we're fascinated by the relationship between technology and trust. Not because technology is inherently good or bad, but because people tend to accept systems they don't fully understand as long as those systems appear to work.That idea eventually became the foundation of a project we're currently working on: Future Sauce Dispenser.Future Sauce Dispenser is a dystopian satire set in the year 2145. In this world, humanity has become dependent on automated systems to the point where people can no longer function without AI-approved sauce. What begins as an absurd joke quickly turns into a commentary on dependency, automation, convenience, and the gradual erosion of critical thinking.One question we've already received is why some visuals, text, and trailer elements intentionally use AI-generated content.The answer is simple:Because imperfection is part of the message.The world of Future Sauce Dispenser is built around systems that are trusted despite being flawed. Systems that produce strange results, occasional inconsistencies, and outcomes nobody fully understands anymore.Not as a celebration of AI, and not as a replacement for creativity, but we thought that the storytelling and the setting of choice is not enough to punch through. We chose to show it with form... a 100% AI trailer, with all the glitches and bugs and imperfections it made.Future Sauce Dispenser isn't a game about sauce.It's a game about what happens when convenience becomes more important than understanding.It's about trusting systems because they work "well enough."It's about a future that feels ridiculous right up until it starts feeling familiar.Some people describe th...
Bug Fixes Auto-fight now targets World Elites Pets no longer teleport back and forth past loot, or fail to pick it up, during lag or low frame rate Fixed pet XP appearing stuck (e.g. 49/100%) - a maxed pet now shows its real level without needing to be re-equipped Unequipping a pet on an alternate character no longer jumps your selection to your first character's pet
Hey everyone, We heard that Woodlings could sometimes get blocked by jacuzzis, picnic blankets, or sunbeds - and occasionally do weird things, like walking outside the game area. This has now been fixed, and they should smoothly walk around these objects. Thank you for reporting this! Here's a video showing how it looked before:
If you're sure you've met all the conditions (unlocked every mushroom and purchased each decoration at least once), but still can't unlock that last achievement, please hang tight – we're looking into it.We apologize for this technical hiccup. We already pushed a fix in this update, but it seems some players are still affected. We're continuing to work on it and we will get it sorted out – rest assured!In the meantime, feel free to enjoy the new mushrooms while we get the fix ready!
Hey everyone,Thank you so much for your patience while I put out fixes and updates for the game! If you've played the game, you might've encountered a bug that causes deployed drones to not load in while continuing an existing save file. I've been trying to fix it for a while now and have found another potential fix, which I've pushed to the latest version v1.0.5 of the game. Here's some quick notes/instructions about the fix:- The drones will start saving AFTER YOUR NEXT PRESTIGE OR NEW GAME after you've updated to v1.0.5! The way that the save system works in the game, if you've already encountered the bug, your drones will have been unfortunately wiped already before you update the game.- If you load in and find that you've lost your drones, they unfortunately won't be able to be retrieved... I recommend prestiging and starting a new run. If you're updated to v1.0.5, the drones should start saving normally from then onwards.- While exiting the game, I highly recommend Exiting to Main Menu first using the button in the Settings menu! This will save your progress manually, and will ensure your drones will be present when you load in next time.Other than this fix, v1.0.5 also has:- \ Energy boost from Maxed planets on Ceryx now adds the amount correctly- \ Triton's Eye Scrap Speed upgrade has been expanded and rebalanced to reduce idle timeI want to apologize for the delay with the update and reduced communication. I've been mostly focused on trying to solve this drone-loss bug since the last update. It's kind of stumped me, as the game didn't have this issue before launch, and only got worse as I tried to fix it. I was also quite burnt out leading up to launch and had to take a few days break to rest. Eventually, I had to rewrite the save system (being careful not to delete any previous saves) and also rewrite some of the button objects that were part of the issue.I hope this has solved the issue, but please let me know as usual if you're still encountering the bug...
Hello gardeners, this is just a small patch which fixes the problem where some objects arent interactable. I hope it has fixed the problem. Let me know if you have any other issues. I am dealing with backpain and my eyes hurting a lot, so the next update / Patch will take some time due to that.I hope you are enjoying the game, have a wonderful day aheadTiny Racoon Dev