Game Updates

Patch notes and dev posts · 12,607 Steam updates
Visseron Idle
Visseron Idle
116 days ago · HammaLlama

v2.25.7 - XP Display, Menagerie Polish, and Comfort Visuals

Hey everyone, A new update is live with clearer XP displays, a few Menagerie improvements, and some small UI fixes. XP Display Improvements XP bonus badge added to skill pages - Every skill page now shows an XP bonus badge in the header, just like the Combat page. Hover it to see a full breakdown of active XP bonuses for that skill, including Housing, Rebirth, equipped relics, Collectibles, Meditation, active potions, and Estate room bonuses. Task cards now show your actual earned XP - Task cards now include active bonuses from housing, rebirth, relics, meditation, potions, and estate rooms. The number updates in real time as your bonuses change. Combat XP displays now include bonuses - The XP/Kill stat during combat and the XP shown on enemy cards now include your active XP bonuses, so they match what you actually earn. Combat XP badge fixed - The Combat page XP badge now includes equipped relic XP bonuses and Collectible combat XP bonuses. These bonuses were already being applied correctly, but the badge was not showing them. Meditation and Alteration headers updated - The Meditation and Alteration pages now show the XP bonus badge in the header, matching the other skill pages. Meditation Display Fixes Retained focuses now show correctly after rebirth - The Meditation page now correctly shows any focus you kept through rebirth. Retained focuses display their active tier and buff value, along with a note that you need to level Meditation again before retraining them. Speed tooltip cleanup - The speed tooltip on task cards no longer lists meditation XP bonuses. XP bonuses now stay in the XP badge, while speed bonuses stay in the speed tooltip. Menagerie Improvements Menagerie Stash Collect All button - The Menagerie Stash now has a Collect All button, letting you grab everything in one click instead of collecting items one at a time. New stash hint added - A small "Click items to collect." hint has been added next to the stash header so the stash is easier to unders...
Thunder Tank: Iron Shield
Thunder Tank: Iron Shield
116 days ago · mikesmith66881

Game Version Update

Dear players, Thank you for your support and passion for our game. In order to provide you with a better gaming experience, we have released a version update today. The update includes the following improvements: Significantly increased the number of diamonds dropped per level, making it easier for you to collect resources. Fixed some known bugs to further enhance game stability and smoothness. Deeply optimized game performance, effectively reducing memory usage, making the game run more smoothly than ever. Thank you for your continued support, and happy gaming!
Visseron Idle
Visseron Idle
116 days ago · HammaLlama

v2.25.3 - Small Relic Hotfix

This is a small cleanup patch for Skilling Relics that were previously able to behave like socketable equipment. Skilling Relic Cleanup Socketed gems are safely removed from relics - If a gem was socketed into a Skilling Relic, it will be returned to your inventory on load. If your inventory is full, it will go to overflow. Affected relics are restored - Skilling Relics that were treated like equipment are returned to inventory and restored to their normal collectable state. No relics are lost - This cleanup happens automatically the next time you load the game. No action is required. Inventory Filter Fix Skilling Relics will now appear under the Misc inventory filter. Previously, relics were scattered throughout the inventory filters. Feedback Welcome If you run into any issues after this update, or if a relic still is not behaving correctly, let me know: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for your patience with this one. -- Visseron Games
Kin and Conquest
Kin and Conquest
116 days ago · Vivi 笑笑

Our Game Is Joining Steam Next Fest!

Hello! Hope you're all doing well.Steam Next Fest is officially here, and we're excited to welcome everyone to the latest demo of Kin and Conquest!If you're discovering the game for the first time, now is the perfect opportunity to jump in. Explore a mysterious mountain, delve into dangerous dungeons, gather resources, craft powerful equipment, and challenge formidable enemies and bosses as you grow stronger throughout your journey.To make the experience even better during Next Fest, we've released a new demo update featuring balance improvements, bug fixes, performance optimizations, and localization updates based on player feedback.Demo Update HighlightsImproved Combat & Progression BalanceWe've rebalanced weapon damage and enemy health across the game.Previously, progressing into a new Floor could feel overly difficult until players discovered the appropriate weapon recipe for that area. With this update, progression should feel smoother while still rewarding players who find and craft stronger equipment.Combat AdjustmentsIncreased the explosion radius of Ferret Exploder by 100%Dashing enemies now continue their dash briefly after reaching their destination, creating more natural combat behaviorPerformance & Bug FixesFixed an issue where Chain Lightning could cause lag the first time it was usedFixed an issue where Chain Lightning would not properly jump between nearby targetsLocalization UpdatesUpdated and improved the Simplified Chinese, Traditional Chinese, Japanese, and Korean localizations.Rendering Device SelectionWhen launching the demo, players can now choose which rendering device to use. Unless you're experiencing technical issues, we recommend using the default option.We'd Love Your Feedback!Steam Next Fest is an important opportunity for us to gather feedback from players.Whether you have suggestions regarding combat, progression, exploration, localization, or encounter any bugs during your adventure, we'd love to hear from you. Your feedback helps us...
I AM THE DAO
I AM THE DAO
117 days ago · skyblack7301

《IAMTHEDAO》updatefix v0.6.11

Here are the main updates in version v0.6.11: Fixes: Fixed a bug in the Dao Debate Tower where the wrong enemies would spawn after a battle failure Adjusted the cap for cultivation attributes and relic comprehension attributes Fixed the issue where floating combat text for cultivation would disappear Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by joining our Discord or sending an email to: skyblack7301@gmail.com
IdleOn
IdleOn
117 days ago · LavaFlame2

Crystal Cove & Green Water - NEW CONTENT!

• Cavern 18 - The Crystal Glunko Cove!• Collect gooey shapes, from Triangles to Nonagons, in order to upgrade your Cove Stats -- you have a unique Drop Rate, AFK Gains, and Multikill value while in Cavern 18.• Each Gooey Shape counts on the Slab, so thats +12 new Slab Items to add to your collection!• Green Water added to Cavern 16 - The Fountain• 20 new Green Water upgrades which include bonuses to the rest of IdleOn of course, 3 new Fountain Currencies, rubber ducky and more!• 7 new Schematics to build via Kaipu, the Engineer villager!• 6* Cardifiers added - everybody gets 1 for free... in fact, I'm gonna DOUBLE that to 2 cardifiers for everyone who is an active player!! They will show up on special occasions in the Limited Gemshop section, and are of course used in the Cards section of Codex to turn any 5* Card into a 6* card.• New Crystalline Glunko pack and Limited Items available now in the Gemshop! • The kill requirement for the next map is now show in the top-left! This used to only be true for the first few worlds, but it's permanent, it makes the furthest map you've reached feel like you're on the front-lines, gives it that battle vibe!• Changed most big number displays in the game to be more uniform and better -- for example, say you had 4216B / 52T exp. Not only would this now show in just Trillion notation, but you'd also get a decimal place, so it would be 4.2T / 52.0T• The killcount of Gloomie Mushroom, Ancient Golem, and new Crystal Glunko cavern monsters are all properly shown by each mob's Card in Codex • Fixed a display issue where Dungeon Rank 60+ would visually show up as Rank 1. No gains were lost, just a momentary display glitch. 5000 GEMS winners from LAST Patch Notes are:Amendu, Gorrat, oshawut, mistaneat, kilvan, Boods, ScurvyDan, wRyu, ypppoiu, BopeBrancis10 people who comment their 1st IdleOn player name on THIS Patch Notes will win... Well... how about YOU tell ME what you want to win: Say "Gems" if you want the prize to be 5000 gems. Sa...
Duelist: Idle Expedition
Duelist: Idle Expedition
117 days ago · haoan

Duelist: Idle Expedition Officially Joins the June Steam Next Fest!

Greetings, players!We are thrilled to announce that our JRPG-style idle combat game, Duelist: Idle Expedition, is officially participating in the Steam June Next Fest!For this Next Fest, we've prepared a brand new Demo that we've poured our hearts into. After weeks of hard work, Our dev team has not only implemented the highly anticipated "Multi-Team Combat," but also brought a ton of experience optimizations and balance adjustments. Here are the detailed updates:✨ \Deploy Three Teams at Once: It's finally here! You can now dispatch up to 3 teams to battle simultaneously! Your idle efficiency is about to skyrocket!Steam Cloud Save Supported: Cloud saves are now active. Grind your progress at home, and seamlessly pick up where you left off at the office (shh, don't let your boss catch you~ 🤫).Intense Giant Boss System: During Boss battles, enemy characters will now grow "bigger and stronger," bringing you a more impactful visual experience and combat challenge.🎮 \Fully Automated Blacksmith Forging: Added an auto-stash function for newly forged items.Random Name System for Characters: Every new companion you recruit will now have their own randomized name, making your expedition team feel much more immersive.Stage Enemy Intel: Added a new "Enemy Info" feature in the stage UI. Knowing your enemy helps you tailor your idle strategies accordingly.Quick Formation Access: A new party formation shortcut has been added directly to the stage UI, allowing you to adjust your lineup anytime, anywhere.Improved Facility Descriptions: Detailed page descriptions have been added to camp facilities, making the beginner guide much clearer and user-friendly.🎨 \Epic Loot Moments: Added a dedicated "loot explosion" animation for treasure chests. Enjoy a burst of satisfaction with every open!Comprehensive Audio Upgrade: Added new UI interaction sounds and optimized the visual and sound effects for item drops, making the idle feedback much more satisfying.UI & Interaction Polish: Completely...
Bit Heroes Quest
Bit Heroes Quest
117 days ago · Adrian

Season of Sun: Webpage Updated

Our webpage has been updated with new content from the Season of Sun!Visit www.bitheroesquest.com/ for the following:See this Season’s new legendary pets and accessoriesCheck out the upcoming events reward schedulePreview the gallery of new cosmetic itemsSign-up for email notifications to receive the biggest Bit Heroes news right to your inbox
FeeBay Simulator
FeeBay Simulator
117 days ago · Lake Country Games

v0.1.24 - Launch Update

v0.1.24 - Launch Update Listing Improvements Manual price input in the "List for sale" modal alongside the slider Custom +/- buttons for fine-tuned price adjustments Quick-select presets: 50%, 75%, 100%, 130%, 160%, 200% of reference value Listing duration picker - Half-day (4 min), 1 day (8 min, default), 2 days, 3 days Sale odds panel shows per-minute chance and total chance for the full duration Fixed pricing above 1.6x reference no longer hard-cuts to 0% sell chance - now scales smoothly to near-zero Grading Screen Improvements Card and slab images in Active Submissions and Recently Graded are now larger and easier to read Added zoom/inspect button to every card and slab in the Grading screen - click the magnifier to get the full-screen card detail view Grading Added a cancel button to in-progress grading submissions - click Cancel next to the timer, confirm the prompt, and the card returns to your inventory as raw. The grading fee is forfeited Fixed "Reveal All" did nothing after pausing and unpausing the game - grading timestamps now use game time consistently across all reveal paths Grading submission timers now pause and resume correctly alongside the rest of the game Grade 0 (authentication failure) now displays as "Auth Failed" in the grade distribution on the Grading and Stats screens The "best grade" stat no longer counts auth failures toward your personal best Bulk Reveal Improvements Added an animated scrolling card marquee to the Reveal All summary screen - your graded slabs scroll past sorted by grade Fixed the marquee now loops seamlessly with no visible snap or seam at the end Fixed "Best of the run" label was showing the grading company name twice (e.g. "ZAG ZAG GEM 10") Removed the redundant gem count line from the summary screen Inventory Fixes Fixed sorting by Condition could display cards out of order when condition label tiers overlap in score. Sort now groups by label tier first, then uses score as a tiebreaker within the same tier Pause Sys...
FeeBay Simulator
FeeBay Simulator
117 days ago · Lake Country Games

v0.1.24 - Launch Update

v0.1.24 - Launch Update Listing Improvements Manual price input in the "List for sale" modal alongside the slider Custom +/- buttons for fine-tuned price adjustments Quick-select presets: 50%, 75%, 100%, 130%, 160%, 200% of reference value Listing duration picker - Half-day (4 min), 1 day (8 min, default), 2 days, 3 days Sale odds panel shows per-minute chance and total chance for the full duration Fixed pricing above 1.6x reference no longer hard-cuts to 0% sell chance - now scales smoothly to near-zero Grading Screen Improvements Card and slab images in Active Submissions and Recently Graded are now larger and easier to read Added zoom/inspect button to every card and slab in the Grading screen - click the magnifier to get the full-screen card detail view Grading Added a cancel button to in-progress grading submissions - click Cancel next to the timer, confirm the prompt, and the card returns to your inventory as raw. The grading fee is forfeited Fixed "Reveal All" did nothing after pausing and unpausing the game - grading timestamps now use game time consistently across all reveal paths Grading submission timers now pause and resume correctly alongside the rest of the game Grade 0 (authentication failure) now displays as "Auth Failed" in the grade distribution on the Grading and Stats screens The "best grade" stat no longer counts auth failures toward your personal best Bulk Reveal Improvements Added an animated scrolling card marquee to the Reveal All summary screen - your graded slabs scroll past sorted by grade Fixed the marquee now loops seamlessly with no visible snap or seam at the end Fixed "Best of the run" label was showing the grading company name twice (e.g. "ZAG ZAG GEM 10") Removed the redundant gem count line from the summary screen Inventory Fixes Fixed sorting by Condition could display cards out of order when condition label tiers overlap in score. Sort now groups by label tier first, then uses score as a tiebreaker within the same tier Pause Sys...
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon アップデート (EA r35) パッチノート / Patch Notes

Thank you for the reports! This update fixes a couple of dispatch issues.Bug FixesFixed losing to the boss even when you exceed the recommended CP The recommended CP didn't account for the boss on the deepest floor — it was based only on the regular enemies, so the much stronger boss actually required more CP than shown. The recommended CP now reflects the boss when you aim for the boss floor, and the dungeon list's recommended CP is now based on a full clear. It should be a far more reliable guide.Fixed being able to change equipment while on dispatch Changing a dispatched adventurer's gear had no effect on the ongoing run ("I changed it but nothing happened"). Equipment is now locked while on dispatch, with a message ("Can't change equipment while on dispatch — change it after they return").Please keep the feedback coming — thank you for playing!
Fruitbearer
Fruitbearer
117 days ago · mangobitsstudios

Fruitbearer's at Steam Next Fest!

We are thrilled to announce that Fruitbearer is officially part of the Steam Next Fest for this June 15-22, 2026! To celebrate this event, we have pushed an exciting update to the demo for current players, and to welcome all new players! Following yesterday's preparation for the Next Fest patch, we have added even more!🛠️ What’s New in This Update?Relics Plant Pot: Increases max seeds Playing Card: Increases hand size Tooth: Damages a random entity on turn end Increased difficulty for the rogue New visuals for seeds New voice lines for events🕹️ Play the Demo & Support the StudioIf you enjoy the strategic depth of deckbuilding mixed with the satisfying chaos of physics merging, dive into the demo right now!🍎💀 Wishlist Fruitbearer 🍎💀This is the best way to help us grow! Social Media - Bluesky, Instagram, X Feel free to recommend the game to friends, stream it, and comment on the community channel to share anything fun. We always love to see engagement. 💬You can also join our Community! We believe the best roguelikes are grown alongside their players. We are active listeners, and we want your feedback to help shape the future of the game. We hope you enjoy the demo and don't forget to leave a review! Join our Discord - https://discord.gg/7CueVe6pS9 Good luck with your merges, lest your fruit rot 💀 See you all in the next post
PawMart Tiny Market
PawMart Tiny Market
117 days ago · Smallroom Alaz

Demo is OUT!

I'm happy to announce that the public demo of PawMart: Tiny Market is now available! 🛒🐾This is an important step in the development of the game, and I'd love to hear what you think. Your feedback helps shape the future of PawMart, so please don't hesitate to share your thoughts, suggestions, or report any issues you encounter while playing.PawMart is a cozy little market management game where adorable animals run a shop right at the bottom of your screen. Expand your market, stock shelves with goods, keep customers happy, and watch your tiny business grow. The demo is available now on PC and supports multiple languages.Thank you for checking it out, and I hope you enjoy your time in PawMart! ❤️🐾DEMO IS OUT
Yolk Heroes: A Long Tamago
Yolk Heroes: A Long Tamago
117 days ago · 14 Hours Productions

Hey everyone! Our new game's demo just launched...

Hello fellow Yolkers,On the forums people have probably seen me say things like 'we're working on another project so that's why this is all slow' or 'i'll try and get to that if i get a break from the other project'. Don't fear, Yolk Heroes IS still being developed on, just VERY slowly. VERY slowly.However, the project that keeps taking time away from my Yolk Heroes baby is finally playable!For the Steam Next Fest we have Burn-9! Which is probably as hard a left turn tone wise from Yolk Heroes as we could possibly go, but it's been what we've been working on.Feel free to not be interested, I mean, I can't say I feel the overlap is all that strong between the two projects. Other than this one is also sort of a 'management' game. You play as the tech in the chair trying to keep a soldier on a suicide mission alive!You can go play the demo now if you want, wishlist it, or badmouth it.The choice is yours!Wish Yolk Heroes luck as well, the designer is on summer break from school and trying to finish up some stuff for Poke Place. Yes, I haven't forgotten about that, and yes, I want it in the game. Look how cool:However, that is still far off on the horizon.-Always14 Hours Productions (Matthew Ritter)
TBH: Task Bar Hero
TBH: Task Bar Hero
117 days ago · happyone

Hotfix - ver 1.00.13

Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.13. ■ Bug FixesFixed an issue where invalid chests could be received too quickly upon reconnecting.Fixed an issue where Decoration / Engraving / Inscription could not be applied to non-synthesizable legacy equipment.Fixed an issue where the floating text for the amount of Gold gained from Alchemy displayed a value without the Rune buff effect applied, differing from the actual amount gained.Fixed an issue so that the next Act Boss battle does not begin before the Act Boss chest has been received. As always, thank you for playing and for sharing your feedback with us.
Bloobs Adventure Idle
Bloobs Adventure Idle
117 days ago · Bloobs_Dev

Version 1.0.6.4 — Homesteading Infrastructure Update

Updates New Content Added 5 new Homestead structures. Added 3 new bridges. Added 1 new dock. Added the Homestead Waypoint, a new buildable waypoint that can be unlocked and used through the Waypoint UI. Added a new Exploration Challenge: Homestead Waypoint. Added the official Bloobs Adventure Idle trailer music to the game. Challenge Improvements Repeatable Challenge reward scaling has been adjusted. Previously reached 50% rewards after 10 completions. Now gradually scales down to 10% rewards after 20 completions. Challenge UI Improvements Updated challenge state labels to improve clarity. Challenges can now display the following states: Start – Challenge is available and ready to begin. Resume – Challenge is currently active and can be resumed. Locked – Requirements have not yet been met. Slots Full – All challenge slots are currently occupied. Complete or untrack another challenge to free a slot. Challenge Store Changes Time Bank purchases have been standardized. Players now receive 1 minute of Time Bank time for every 1 Challenge Point spent, regardless of purchase size. Bug Fixes Fixed Waypoints not automatically opening their interface. Fixed Move to Cauldron not automatically opening its interface. Fixed Soul Opacity settings not being respected after certain soul summon/unsummon actions. Fixed the Mirage Minnow Challenge incorrectly requiring Level 225 Homesteading instead of Level 215. Fixed Challenge Grand Master displaying the wrong achievement in the Achievements UI. Fixed Auto Dexterity occasionally failing to switch courses correctly. Fixed Fishing not always updating the current idle activity correctly. Fixed Dexterity Course Speed not scaling with game speed. Fixed equipment tooltips disappearing when removing items. Fixed enemy HP bars remaining visible after Bloob's death. Fixed Fullscreen mode not remembering the previous window position. Fixed an issue where saved Homesteading seeds would only grow the quantity originally planted. Fixed Eaten Info...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
117 days ago · deleonora_hs

Event - Stardust

⭐️🚀 Embark on the quest of a lifetime with "Stardust" - Harness the Cosmos! 🌠🏆 🌌🔭 Step into the role of cosmic explorers and masters of the celestial, navigating the vast universe in this captivating event! 🛸✨ ✨🎉 Demonstrate your courage, collect mystical meteorites, and unlock the secrets of the cosmos to enhance your powers. 🎉 🌠 🚀🎁 Discover extraordinary rewards and leave your mark among the stars! Join "Stardust" and seize your destiny in the cosmos today! 🌟🤝
Lootborne
Lootborne
117 days ago · turbolentogames

Steam Next Fest started + Patch Notes!

Greetings, everyone. The Steam Next Fest just started. Today is fighting day. For one entire week, Lootborne has the chance to be seen, played, and rise from the soil. We go to war! ːsteamsaltyː - PATCH NOTES • Bug fix: Closing and reopening the game could cause some players' RP to reset to 0. Fixed. • Battle persistence: Leaving battle to enter rest mode now saves the current enemy. Returning to battle will resume the fight against the same enemy (HP fully restored). Previously, a random enemy would spawn instead. • Character reset: Resetting your character now also resets your RP and PvP rank. • Fixed Staff of the Astral Void and Crown of Singularity granting permanent 100% critical hits. Their "guaranteed critical on the next attack" effect now triggers on parry instead of chaining endlessly. • The leaderboard can now be closed with ESC — previously it couldn't be closed at the larger window sizes (720×480 / 900×600). • The "Always on top" setting is now remembered after restarting the game.
Drillbound
Drillbound
117 days ago · Vivi 笑笑

📢 Welcome to Drillbound! The Free Demo has been updated!

Calling all roughnecks and future master miners,The moment is here! Drillbound is officially participating in the Steam Next Fest! We’ve packed our newly updated demo with fresh content, smoother performance, and a completely hands-free stoking system so you can focus on what matters. It's time to fire up the engines and dig all the way to the core! 🌏!🔗 Play the Demo & Wishlist Here: 🧱 What is Drillbound?Simply put, it’s the ultimate mashup of incremental mechanics and chaotic heavy industry! Step into the boots of an elite miner and take control of an infinitely evolving drill:Relentless Excavation: Pilot your colossal drill, dig endlessly into the planet's depths, and harvest ultra-rare ores.Lots of Upgrades: Say goodbye to manual labor! Upgrade your rig and smelters, unlock unstoppable automated mining drones, and build the ultimate excavation machine.💬 A Message from the Dev: To Our Fellow Miners"Hey everyone! As a solo developer, I am incredibly thrilled (and a little nervous!) to finally bring Drillbound to Steam Next Fest.My goal from day one was to create a game that’s easy to pick up, insanely addictive, and packed with that chaotic heavy-industry charm. I hope this demo brings you that pure, satisfying dopamine hit of digging deeper and upgrading your gear.The game is still in active development, which means your feedback is everything to me! If you run into any bugs or have some wild ideas for the game, drop a comment in the Steam discussions or hop into the Discord.If you enjoy your time in the mines, please drop a Wishlist! For any developer, it’s the absolute best fuel to keep the engines running!Happy digging, and may your hauls be massive. Now go fire up that drill!"🛠️Where to Leave FeedbackJoin the official Discord: https://discord.com/invite/tacaCXUHtASteam DiscussionsFeedback form
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