Changes: Reduced the 2x Reward Procs on Supreme Ultimus challenge requirements from 35 to 25. Changed the description of the “Purchase all Leaderboard Icons” challenge to just "Purchase Leaderboard Icons" because you don't need all of them (just 110 out of 114). Changed the server save/load system to avoid future issues related to file sizes and server limits. Bug Fixes: Fixed bug with the average super/ultra energy calculations. This should boost most of your energy gains from skills, spells, mimics, and power mages (but wave income is not affected). Fixed bug with skill cooldowns increasing, rather than decreasing, if your synergy or milestone bonuses were too high. Fixed bug where the 10m kills on all melee heroes challenge was not applying the +250% bonus damage reward correctly. Fixed bug where the Mimic Prestige Bonus from the new leaderboard icon was not applying the bonus correctly. Fixed bug where your best Immortal Boss damage was not tracked correctly if you went down a league. Fixed various other minor issues related to the new Challenges. Fixed bug related to Daily Gift rune rewards. Fixed various minor UI issues.
Demo v2.1 Update NotesFixed an issue where the displayed symbols did not reset after slot machine useAdded a damage display for bow attacksAdjusted the reward values for Card FlipChanged damage number animations to real-timeAdded a 1-frame delay upon starting the skill treeThe revive icon is now deactivated after using the revive abilityEnemies' HP now resets upon player deathAdjusted the drop rates for gemsChanged the bouncing ball velocity logic to Update()Adjusted the rendering order and increased the size of the hammer cursorChanged the transparency of the hammer areaUpdated the icon images for special abilitiesChanged the rules for Card FlipIncreased the number of gems rewarded from Card FlipRemoved Ability Cards from Card FlipRemoved gems from the slot machineIncreased the number of coins rewarded from the slot machineAdjusted enemy statsDecreased the overall drop rate for gemsTweaked and improved several sound effects
Loop One: Done is now available as a demo to try out!Play demo here: Loop One: DemoThere are no time limits, but you can only unlock the first material: Iron. But it should be more than enough to see if you like it. In the full game, there will be plastic, gold, copper, silicon, and water that you can refine into better and better products, including building a full server rack with GPU, CPU, fans, heat sinks, etc. There will also be two more game modes: Sandbox (build however you like) and Experimental (so you can try out new facilities before they are completed). So please wishlist so you don't miss the full Early Access release.This updated demo adds settings to the start menu, improves controller tracking state, and fixes other small bugs that some of you discovered over the last week. Thanks for helping me out with testing!The plan is to release an early access version pretty soon after the next fest. I just need to make sure everything works properly and gain some more wishlists. So would love some help from you to share the word if you like this game. Share it on your socials, Discord servers, or whatever you use. That's the best way to help indies survive against all the slop out there. Be sure to join my Discord to suggest features or report any bugs you find (but I prefer the built-in bug report modal so you can also send your save files and error logs for me to look at): https://looponedone.com/discord Take care and thanks so much for playing the demo! /Jonas
Hey everyone,The demo is now live! We're so excited and hope you will enjoy the game! If you have suggestions or bugs to report feel free to join our Discord or post on Steam community!Cheers,First Day Dev
Hey everyone! 👋I'm super excited to share that the Crownhold demo is now publicly available on Steam! 🎉This is my first public demo and your feedback genuinely means a lot to me... bugs, balance issues, impressions, anything goes. Drop a comment here in the forum or leave a review on the store page!Thanks for the support and I hope you enjoy it! 🏰
1. 添加试练塔自动挑战和无尽试炼模式 2. 试练塔和镇魔司宝库新增一批秘宝装备 3.调整小部分较弱秘宝装备属性 4.增加钱袋的投放 5. 修复了一些bug 6. 优化了一些文案
Fixesfixed a secret upgrade not applying correctlyfixed an achievement sometimes not being rewarded
Hello,This is the development team.The server migration update scheduled for midnight today (PDT, San Francisco) has been delayed by +4 hours.We sincerely apologize to everyone who has been waiting.■ Scheduled Build Update Timea. 2026.06.15 (Mon)· 04:00 AM PDT (San Francisco)· 12:00 PM BST (London)· 08:00 PM KST (Seoul)b. The server migration update will be carried out.We apologize once again for the delay.We will do our utmost to prepare as quickly as possible.Thank you.The Development Team
Hey, sandwich friends! 🥪 The demo just got one of its tastiest updates yet — and it's all about kicking back and watching the good stuff roll in. Here's what's new: 🛒 The Conveyor Belt Your kitchen now has its very own conveyor belt! Ingredients glide by on cute little plates — just hover to grab them and keep those towers growing. Less clicking, more chilling. 🧑🍳 Belt Workers Don't feel like grabbing everything yourself? Hire little helpers who ride along and snatch ingredients for you. Your kitchen basically runs itself now (the dream). ✨ Golden Plates Every now and then a shiny golden plate rolls by, stacked sky-high with a big pile of ingredients. A little jackpot moment, just because. 💸 Surprise Money Piles And keep your eyes peeled — once in a blue moon, a plate of cold hard cash comes down the belt. Give it a tap and watch the bills fly straight into your wallet. Pure serotonin. 🛋️ ...and a bunch of little cozy touches Gentler first-time tips, fresh sounds, polish here and there — and the whole thing now speaks 20 languages. No timers. No stress. Just you, your belt, and an ever-growing tower of sandwiches. Thanks for playing - and as always, happy stacking! 💛
- I have added an improvement for mouse scrolling issues. This should make the issue better but potentially still slow for big monitors, I'll see if I can maybe add a setting thing for it or tweak it based on screen size / DPI, I'll get back to this. Sorry for the trouble anyone!!!
\ Added many combat sound effects. Added an option to disable combat sound effects for adventure slots. \ Adjusted some Warrior talents. Adjusted some Hunter talents. Minions and companions now gain Accuracy and Critical Strike Resistance based on skill level. Limited middle mouse button mini mode switching to only work inside the game window. Reduced attack and health growth for some monsters. \ More equipment slots can now roll Accuracy affixes. Improved acquisition task behavior. Optimized the visual effects for dispel effects. Improved the brightness of equipment affix level numbers. Equipment info in shops now displays Buy instead of Take Out. Added a hint showing where to obtain Sacred Bones when you do not have enough. Removed the socketed Stele task. Optimized the Wishlist interface. \ Fixed an issue that could cause an error during buyback. Fixed an issue where the Hunter Frost Wolf 4-piece set effect did not work. Fixed an issue with the hero info display. Fixed a visual effects issue on the Fungal Cave map.
This very small patch fixes an issue that caused the tank notifications to stay visible, even without the research. Also the issue where tanks are always dirty after ascension is now corrected.FixesFixed an issue where tank maintenance icons would be visible without the tank sensors researchFixed an issue where new tanks purchased after ascension would have algae
Thank you for all the reports and ideas! Here's a batch of fixes and improvements based on your feedback.Bug FixesFixed the bug-report input box becoming unusable after pressing Enter Pressing Enter for a new line was dropping keyboard focus and stopping input. Focus now stays in the box while you type.Tweaks & ImprovementsFamiliars: you can now summon up to two If you equip two contracted Familiar Vessels in your two accessory slots, two familiars now join the battle (and each vessel earns its own experience).Pre-equip warning for cursed gear Equipping a cursed item now shows a confirmation explaining it cannot be removed until you lift the curse.Reduced low-tier material (Wood / Leather / Bone) drop amounts These basic materials were flooding your inventory; their drop quantity is now about one-third.Easier to send feedback The report option is now "Feedback / Report a Bug", so improvement ideas are just as welcome as bug reports.Please keep the feedback coming — thank you for playing!
Minimon Demo Update: The Next Fest Mega-Patch!Hey everyone! With Steam Next Fest kicking off tomorrow, we wanted to drop a massive update to ensure the demo is in absolute top shape. We've been hard at work over the last couple of weeks, and we are thrilled to introduce some huge new systems, including our first implementation of Raids and an asynchronous Adventure system!Here is what’s new in today's patch:⚔️ Major New FeaturesNew "Adventures" System: Your benched Minimon no longer have to sit idle! You can now send them out on asynchronous missions to gather resources and gain experience while your primary Minimon continues their main run.High-Level Raids (Work in Progress!): We’ve added our very first Raid for players who have pushed their Minimon to the limit! You can now send up to three Minimon into battle simultaneously for some seriously action-packed encounters. Developer Note: This is an early, work-in-progress feature, so expect a little chaos as we continue to refine the multi-unit combat!Endless Mode Reconfigured: We've completely overhauled the pacing and structure of Endless Mode to make it more challenging and rewarding. It's the ultimate proving ground to test your Minimon’s mettle and see exactly how far your builds can go.🖥️ UI & Quality of LifeRoster Page Rework: We’ve completely redesigned the Roster page from the ground up. It’s now much cleaner, easier to navigate, and makes managing your growing squad of Minimon a breeze.Smoother Onboarding: We’ve made even more improvements to the First Time User Experience (FTUE). Tutorials and introductory prompts have been smoothed out to help new players learn the ropes faster and with less friction.⚖️ Balance & TweaksMassive Balance Pass: We’ve made sweeping balance tweaks across the board—adjusting abilities, enemy scaling, and economy pacing. There are honestly too many specific number changes to list here, but overall gameplay should feel much tighter and more rewarding!Thank you all so much for the ...
Ladies and gentlemen, friendly: This update mainly focuses on the main mode of Wanjie and the Traveler mode, mainly fixing bugs and optimizing game functions. 1、 The following is the updated content of the traveler mode: -The upper limit of damage in Traveler mode has been significantly increased, and now supports higher digit large number display and settlement. -Optimize the display of combat values, and use clearer units to display super large values such as damage and HP. (The upper limit of the value has been raised to '1.0e120') -Fixed the issue where the main attribute of "critical strike damage" on the helmet did not take effect correctly in some enhancement/sublimation sequences. -Fixed an issue where some combat values may be abnormally restricted when they are too high. 2、 The following is the main mode update: -Optimize the hero details interface: Change the "attribute and damage disassembly" to a button pop-up display, making the page more concise. -Adjust the layout of the details page: Basic attributes, core attributes, and advanced attributes are displayed in the center as a whole. (Some fellow travelers have reported incomplete display on the left side of the screen) -Critical Strike Damage Soft Upper Limit Increase: Adjusted from '400%' to '800%', decreases only after exceeding '800%'. (Expected damage increased by over 50%) Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
A quick hotfix addressing issues reported during the first days of Early Access. Thank you so much for all the reports!Bug FixesFixed a crash during long or fast-forwarded dispatch sessions (the "game froze" reports) Running dungeon dispatch on auto-loop with time acceleration for a long time could cause the game to accumulate internal objects until it crashed. We optimized how the dispatch screen redraws and fixed this at the root.Tweaks & ImprovementsImproved what happens when rewards exceed your inventory cap Previously, when your storage was full, low-value materials were kept first while rarer materials (copper, silver, etc.) were discarded — and you were even charged a disposal fee. That has been removed. Now the game keeps the higher-value (rarer) materials and automatically sells the overflow for gold (no discarding, no disposal fee). Even with a full inventory, you won't lose your valuable loot anymore.OtherRemoved a leftover developer button ("\ Unlock All Nodes") that was mistakenly visible on the tech tree in release builds.Please keep the feedback coming — thank you for playing!
Hi strategy players,The free Demo of "Elemental Soldiers: Heroes Assemble" is now officially live! This demo features the first two chapters – welcome to experience it first!🎮 Demo Core Gameplay 【Construct Hundreds of Build Types】: Choose from four major elemental factions and distinctive heroes. Combine heroes, equipment, arcane arts, and runes to craft your own core build: 【Basic Attack Build】, 【Critical Damage Build】, 【Abnormal Build】, and more.【Glory War】 Dungeon: Say no to mindless map pushing! Face multiple difficulty levels that test your hero placement, resource management, and build limits!🚀 July Official Version Outlook In the future official version, you will experience the complete game content:Job Change System & Relic System: Unlock deeper growth paths and achieve qualitative strength gains.Clash of Heroes (3V3) & Demon Tide Invasion: Deeper gameplay mechanics with more challenging secret realm battlefields.📢 Player Support & Feedback As an independent small team, your support is our motivation to survive: 1、Add to Wishlist: If you like this work, please click 【Add to Wishlist】 on the store page – this is crucial for us! 2、Bug Feedback/Suggestions: Please join our official player group; we'll be online around the clock to collect everyone's voices.
尊敬的勇士,遊戲將於 2026.6.16 10:30-11:00(UTC+8) 進行維護更新,屆時將無法登入。更新內容:1、優化玩家檢視介面2、修復已知 BUG,優化遊戲體驗
Hey everyone!Our official demo is live and ready to play right now!Jump in, build your train, upgrade your carts, and see how long you can survive against the incoming hordes.Have fun, and let us know your thoughts !
“Epic Fury” Fix Campaign – Phase 22When everyone else is on holiday, we're working overtime. When everyone else is working, we're still grinding. When everyone else is sleeping, we're pushing updates!T_TWhile rushing development, the Bank secretly turned into a shady businessman and started skimming deposits. That's been fixed now!As always, we humbly ask for your reviews and support. You're also welcome to join our community group and share some lucky vibes:QQ Group: 149577079Fixes in This UpdateFixed: Bank Deposit IssueThe Bank was incorrectly reducing players' deposited principal.Bank functionality has now been restored to normal.We'll continue improving the loan system in future updates.Fixed: Artifact Positioning IssueFixed an issue where activating an Artifact during battle could occasionally cause a character's position to change unexpectedly.Future Development Roadmap1. Bug Fixes & User Experience FirstOur highest priority remains improving stability and gameplay experience, including:Custom Star UpgradingRebirth Talent System ReworkAdditional quality-of-life improvements2. Multi-Language SupportLocalization support is currently planned and under development.3. Combat Improvements & Passive ExpansionWe'll continue expanding passive skill combinations and improving overall combat depth.4. Endless Mode + Workshop CustomizationPlanned features include:Endless ModeWorkshop support for customizing and replacing card character appearancesThank you for your continued support and feedback.The Epic Fury campaign continues!
Lured In has been updated! I've gone back through and cleaned up some stuff ahead of next fest. This update includes some new research for the fishpedia and your tanks, as well as lots of fixes and rebalancing of systems. Also the ability to exit out of a menu by clicking on the side.Let me know if you have any issues over on the Steam forums, or on Discord. Can't wait to see you guys during Next Fest tomorrow!ChangelogAdditionsAdded the ability to close out of menus by clicking on the rightAdded the field reports research, which lets you see more info on undiscovered fish in the fishpediaAdded the tank sensors research to enable you to receive notifications for tank maintenance (cleaning and food)ChangesDecreased the research cost of the fishpedia from 200 to 30Increased the cost of the weather station research from 50 to 60Made it so the weather station now requires fishpedia (instead of the other way around)Increased the default zoom level of the research and ascension menusFixesFixed a couple of reeds in the pond clipping into the edges of the waterFixed an issue where you could sometimes spend more money than you had if you had a spontaneous lag spikeFixed an issue where the playtesting prompt would show up if you had the "skip main menu" option on, and would brick your gameFixed issues where clicking out of a menu in the fishing region would cause you to be unable to castFixed an issue where picking up your crab pot while inside of your keepnet would cause your list of fish to duplicate (only visual)Fixed an issue where focus of your decorations was not followed on controller
6月15日 2.2.8版本更新 1.修复道侣“水域潮汐”开局护盾不生效的问题。2.商店新增狩魔挑战令和九州挑战令。
1.修复了北斗星力暴击伤害失效2.增加了2位新角色
INTERNAL MEMO: EXCEPTIONAL OPENING OF THE PREMISES (STEAM NEXT FEST)To all candidates, recruits and visitors,Management is pleased to announce that the Company is taking part in the Steam Next Fest. For one week, our doors remain open to the public: an influx of new candidates is expected, and your role is to set the example.Make the most of it. The trial period is free. It won't stay that way forever.In anticipation of this influx, our engineers have deployed a series of updates to welcome you under the best possible conditions:Premises optimization: The entire site has been overhauled to ensure flawless performance. No slowdown will be tolerated in front of our guests.Surveillance recalibration: The ocular entities have been adjusted. They will watch over newcomers and veterans alike. Everyone is observed equally.Anomaly purge: The malfunctions reported by your predecessors have been corrected. The Company thanks you for your vigilance.International expansion: Our directives are now available in English, Spanish, Russian and Simplified Chinese. The Great Family no longer has borders.New career preview: Those who complete their trial period will discover what the Company has in store for them next... The full-time position is approaching.Your mission this week:Add the Company to your Wishlist. This is a formal commitment. We are recording it in your file.Spread the word. Every new recruit eases the workload of the others. It's in your interest.Submit your incident reports. Your feedback shapes your future working conditions.This week's quota is ambitious. We are counting on your dedication.Do not try to shirk your responsibilities. Company is Watching.
Hotfix: Tool and gear persistence gating Warehouse level 2+ - Non-rusty tools stay in their tool slots through rebirth. (Rusty tools still reset as normal, since you always start with them.) Warehouse level 3+ - All equipped combat gear (weapons, armor, jewelry) stays equipped through rebirth. Rebirth Panel Clarity The Rebirth page and confirmation dialog have been updated to more accurately describe what actually happens when you rebirth. Story quest progress is kept - the panel now correctly lists this under "Kept Through Rebirth". Previously the confirmation dialog incorrectly said all quest progress was wiped. Only side quests and timed quests reset. The "Inventory & gold" chip in the reset list is now shown in gold instead of red, reflecting that your equipped items may be partially protected by the Warehouse. Inventory Page Fixes The warehouse protection badge on equipped items was invisible but now correctly appears on the item card itself. Thanks for playing, and as always - feedback welcome! -- Visseron Games Discord - more closely monitored, fastest way to reach the developer Steam Discussions