Game Updates

Patch notes and dev posts · 11,823 Steam updates
Plink by Pokerist
Plink by Pokerist
11 days ago · ichkg

🏆 The Milan Weekly Tournament Is LIVE! 🇮🇹

The lights of Milan are shining bright, and the tables are ready for another week of competitive poker! 🃏🔥Step into the action and put your skills to the test as you battle against players from across the community. Every hand is an opportunity to make your move, climb the leaderboard, and get closer to claiming the Milan-inspired trophy and fantastic prizes! 🏆🤑🎯 Can you rise through the ranks and take your place at the top?The competition is on, the stakes are high, and your next big win could be just one hand away.🇮🇹 Join the Milan Weekly Tournament and make your mark!Good luck at the tables, and may the best poker face win! 🃏🍀
The Endless Village
The Endless Village
11 days ago · Keydos

Balance Update + village improvements

Last patch concerned mostly graphic and QOL updates. in this update, we tackled the Evolve formula. Evolving is easy! Previously, the evolve costs had a quadratic increase, with a linear payoff, making future levels get out of reach rather quickly. I won't go into the exact formula, but I am sure you will see that evolve levels are far more obtainable now, and the game doesn't grind to a hold as quickly as it did before. Town-lights The buildings in the town now come with nightlights, adding to the cozy atmosphere. More responsibilities An additional soldier and priest will make rounds in the village. They are unlocked via the previous upgrade for the soldier and priest in the fortune-shop. if you already purchased these, they will be there on your next boot.
Bongo Cat
Bongo Cat
11 days ago · starflowered

Nightwater Release & Collab

As some of you already saw, we are helping Amar (the Dev behind Nightwater) out with his game.And it's OUT NOW!!! 🥳🥳🥳If you like incremental and automation games, this one is for you!Owners of any Bongo Cat DLC or Tap Tap Loot will get an additional 10% discount!
Retro Manager
Retro Manager
12 days ago · retromanager90

new update

MOTM pop up celebrationCompare option in player profileRequest scout report moved to header in player profileJob Vacancies show weeks openPlaying a team now unlocks the teams player stats
Whack-A-Monster
Whack-A-Monster
12 days ago · Brainfog Games

Whack-A-Monster 1.1 - The Ascension Update

Hey everyone! Whack-A-Monsters first Major Update has just released! Trailer We promised in our earlier news post to tell a bit more about the prestige system we cooked up. Ascension After defeating the Dragon King in level 7 you will be able to Ascend Ascending grants permanent buffs to Damage, Health, XP Gain and All Coin value. More importantly it grants access to THE PANTHEON! The Pantheon The Pantheon is a second skill tree or rather multiple skill trees you unlock after ascending for the first time. You can gain godly powers here tied to specific mechanics. Every time you ascend you gain access to another tree and every boss kill will grant you more boss souls to spend in these trees. 2 New Levels Now you will need something to test your new powers against so we have made 2 New Levels The Frozen Plains The Infernal Expanse Both levels have new enemies and 2 new bosses that in our opinion are the coolest we've made so far! Enjoy the update everyone! Brainfog Games.
Crown Siege
Crown Siege
12 days ago · 2 Left Thumbs

👑 CROWN SIEGE 👑 IS OUT NOW!!

We're launching with 42,000 Wishlists - when just last week we were celebrating 30,000! We cannot thank you enough for the incredible support!!We hope you enjoy messing around in the game, and exploring all of it's fun and odd little corners. You can then take what you've unlocked into a Sandbox Mode to really push things to the limits! (We make NO promise that the Sandbox will be optimized when you push it to the max)The game is launching with full localizations for English, Brazilian-Portuguese, French, German, Japanese, Korean, Russian, Simplified Chinese, and LATAM Spanish. Please let us know if you encounter any issues, and we'll get that cleaned up as soon as possible!Future plans?During launch week our focus will entirely be on balancing. Because you can take so many routes through the game's map and skill tree, it's impossible for us to have fully balanced every combination. The game has some adaptive difficulty to help smooth this out. Please let us know if anything feels out of whack!After that, we've already been brainstorming for new content, modes, and other ways of expanding the game! We'd love to hear from you! What more would you like to see added?Consider joining the JOrbits Discord to follow along and to give your own suggestions!BUNDLESGrab 3 unique incremental games published by 2 Left Thumbs! We've also coordinate with many other developers we respect, with their own awesome incremental games that we felt would pair strongly with Crown Siege. Here are 2 that are actively running discounts as well!Sir, We Have An Orc ProblemOrc IncrementalBe sure to check out the Crown Siege Bundles to see all the great options we've curated!UPCOMING GAMES?Sushi DojoA new idle game coming from the developers of Crown Siege. This is a cozy management sim set in a sushi train restaurant. Set up automated conveyor belts to serve customers. And switch to an idle desktop companion mode, were it sits comfortably at the bottom of your screen.A Game About Opening A Chest...
Armored Career
Armored Career
12 days ago · sophistcatedshoot

V1.1.2 update

Balance Adjustments: LT: HP 500 → 600, Damage per shot 120 → 150, Penetration 35 → 40, Accuracy 65 → 70, Mobility 50 → 55. MT: Concealment 30 → 35, Armor 30 → 35. HT: Armor 50 → 45.
Legends of Wasteland
Legends of Wasteland
12 days ago · 清友工作室

v.1.3.2 Update Log

1. Reworked the tutorial with less text and clearer guidance for key actions, introduced gradually as players progress through the main quests.2. Improved tutorial timing, removed redundant instructions, and fixed flickering, disappearing, and obstructed prompts.3. Improved inventory, storage, and item management, along with pet growth information and sorting.4. Fixed unintended cloak stat stacking, issues preventing cloaks from devouring legendary equipment, and problems with cloak experience accumulation.5. Fixed an issue where Chaos enhancement at the blacksmith could modify the wrong affix, and simplified parts of the skill selection interface.
BuGarden
BuGarden
12 days ago · 冷冽谷的遁天锁神AP

BuGarden Launch Q&A

Hello, fellow gardeners!We are happy to announce that BuGarden will officially launch on July 21, 2026, at 7:00 PM PDT!The game will be priced at $4.99 USD, with a 20% launch discount during the first week.We have put together answers to some questions you may be wondering about. If you have any other questions, please feel free to contact us anytime!
Pibcremental
Pibcremental
12 days ago · ArcaneCabinet

Patch 1.0.03 is out NOW!

Hello Pibbles!Thanks again for playing Pibcremental! We love hearing what you think, and your feedback has been very helpful. Thanks to the community bug reports and overall notes, we patched the game, squashed bugs, and rolled out several UI updates earlier this week. If you want to take a closer look at what was fixed, check out the previous patch notes. We want to keep improving Pibcremental and make sure you have a fun and smooth playing experience. We’ve seen a lot of you request a feature that lets you assign and unassign Pibs and buy gatherbots more efficiently. We hear you, and we’re happy to say that in today’s patch, we’re adding a feature that lets you assign and unassign multiple instances of Pibs to a building, which will hopefully make the playing experience feel better and less tedious. Alongside it are other small improvements. Added a feature that lets you assign and unassign multiple instances of Pibs to a building. You can also hatch multiple Pibs at the same time and buy them in bulk from the market. Additionally, you can buy gatherbots, spacesuits, and costumes in bulk, as well as craft multiple relics more easily. The final goals for the S.N.A.F.U. building should be easier to track with UI improvements, and an added checklist panel that tracks your progress toward them. Made hiring Pibs in the market easier, allowing for bulk hires to reach a true PibtopiaEnd cutscene improvementsSeveral bug fixes related to CU3 visuals, yearn for the mines, as well small bug fixes related to gym culture.Variety of UI fixes.If you want to keep up to date with what's we're working on, share your thoughts, or report new bugs, feel free to reach out to us via one of the following methods:Discord (recommended):https://discord.com/invite/29MaUnhWyEGoogle Forms:https://forms.gle/9F78gvkVZXL5r67NAEmail:support@arcanecabinet.com
Last Haven: Idle Survival
Last Haven: Idle Survival
12 days ago · CrowKaras

2026.9.18HotFix

1、Fixed items that could spawn with the wrong equipment slot (e.g. ring name/icon but wrong slot); existing saves auto-correct on load 2、Fixed talent AoE skills (e.g. Whirlwind) only hitting one enemy on the server; they now hit the whole pack 3、Improved contrast on the camp gambling dropdown so options are easier to read 4、Aligned “not enough materials” error text with the in-game material names
MeowCraft
MeowCraft
12 days ago · MISCHIEF

Meow Craft Update 9/17

Hello everyone!Here are the main changes in this update: Added support for multiple save files. Added a \ button to the ESC pause menu. Clicking it saves the current progress and returns to the main screen.Added Info Management to Craft Management, allowing you to control the display of notifications for Blueprint Research, Gear Crafting, and Dungeon Exploration.Added a distinct UI style for Blueprints that have been fully mastered.Added Element tooltips to the Elements tab in the Refinement Research interface.Updated the Material Market interface in the Alliance to display both purchase and sales records simultaneously.When Repeated Exploration is enabled, completing a special floor will no longer affect the subsequent Repeated Exploration state.Increased Exploration Progress rewards for Dungeon Floors 21–50.Increased EXP gained from certain Dungeon monsters.Reduced ATK of Bloodwood, the Lord on Floor 30.Bug Fixes:Fixed an issue where the Refinement progress bar remained visible while a story script was playing.Fixed an issue where Repeated Exploration could cause Adventurer class change prompts to be skipped.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Idle Fleet
Idle Fleet
12 days ago · Andy - MGG Studio

Update 0.1.97: Trading to 120

New Trading is the first skill to go past 99. The cap is now 120. New haul routes from Trading 89. Reach Trading 120 for a title, a chest, and cheaper market tax for your whole guild. Hitting 99, 110 or 120 in a skill is announced in global chat. Trading has achievements at 110 and 120. Fixed Reclaimed gear now says it costs Flux per kill. Balance The Leviathan's Heart drops more often. More skills go to 120 over the coming updates, each with new content.
Deadline Savior
Deadline Savior
12 days ago · mizuokami

Hotfix Update: Flowmodoro Mode!

Flowmodoro Mode Is Now Officially Supported!Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique.This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their focus sessions forcibly ended or whose work cycles do not follow a fixed schedule.Unlike the traditional Pomodoro method, which uses a fixed focus duration, the Flowmodoro counts upward as your focus time continues to accumulate.The system will not automatically end your focus session. Instead, you decide when to stop focusing.Once the focus session ends, an appropriate break duration will be calculated proportionally based on how long you stayed focused.In other words, shorter focus sessions give you shorter breaks, while longer focus sessions give you longer breaks.You can also set a total amount of break time available each day. Whenever you take a break, time will gradually be deducted from this daily allowance.Once your daily break allowance has been used up, even a very long focus session will only grant the minimum break duration.You can switch between Flowmodoro and traditional Pomodoro modes at the top of the Pomodoro settings panel. The selected mode will take effect the next time you enter a Focus or Break phase.P.S. If you tend to procrastinate heavily, we do not recommend using the Flow Timer.The Flowmodoro works best as a more flexible way of working only when you are able to manage your own progress and pace.Excess Exploration Time Will Now Switch to Patrol ModeQuite a few players felt that having the hero simply stop after reaching their destination was pretty silly!We had been unable to update this behavior earlier due to some issues with Pomodoro timing calculations, but we've finally improved it!Now, after reaching an exploration destination, the player character will no longer stop moving. Instead, they will begin patrolling in place until their Satiety runs out.This shoul...
Space industrial empire
Space industrial empire
12 days ago · 天野小茫

Development Log #7

https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
12 days ago · BlackCatMan

Update: rare skills, skill picks, status labels and league ranks

We have fixed a problem where some skills unexpectedly lost power. Please update the game again. Adjusted how often rare skills appear Fixed a situation where rare candidates never appeared on Arcana Tasmon and above. → To make up for it, we are handing out the Crystal of Turning and the Mastery Crystal. → They have also been added to Battle Pass tier 33. Mastery Crystal - forget and re-pick from scratch; the same candidates come back Crystal of Turning - the same re-pick, but every milestone is drawn again Added skills to the higher star tiers. Arcana now has 5-11 candidates, and Beyond and above 3-25. Fixed: both picks could be attack skills only Before: buffers got the same skill in the first slot every time; healers got attack-only picks 81% of the time After: attack-only picks 0%. The most common first slot is under 29%, and it changes at every milestone Fixed: "+0.0%" rows were labelled "cap" On the status window, four rows - defense (damage reduction), crit rate, crit damage and cooldown reduction - showed a "cap" label even when that monster's own number was zero. Only the label was reading the party total. It now judges on that monster's own number. Score league ranks now show correctly The leaderboard updates every week, Saturday 00:00 JST.
The Ash Remembers
The Ash Remembers
12 days ago · Klatschekopf

Update 1.3.1 — Follow-ups to the Ash Wound

A small follow-up, four days after the big update. Most of it came straight from your reports. Two things that affect everyone The effects strip shows everything again. If you play wider than 1600 pixels, you have never seen part of your running effects — the strip never got enough room there, and its scrollbar is hidden on purpose. Measured: at 1601 / 1700 / 1800 / 1920 / 2100 / 2300 pixels it had 232 / 198 / 248 / 308 / 398 / 498 pixels for 540 pixels of content. The strip now measures itself and takes its own row whenever it gets tight. Where there is room, nothing changes. Thanks, Faith — your window width was the whole find. The hunting tabs are flat. Six tiles in two rows took 252 pixels, and on a 1080p screen that left not a single enemy card visible. Now one row at 80 pixels that scrolls sideways when needed, with subtitle and status side by side instead of stacked. The first enemy card moves from 1105 to 931 pixels. The Silent Chamber It sounds like itself now. The quietest room in the game was running Emberwake's market music until today. Two pieces of its own: "Steady Hand" at the drawing table and the cage yard, "What Remains" from the preparation room onwards — the same split as the Ash Tower. Both can be picked in the music bar. "Deliver what is here" now sits in three places instead of only at the stall. If you saw your material study stuck at 0 / 15 with a full bag, you did nothing wrong: the material has to be delivered, and the button for it existed in exactly one place. It is now on the research card too — there with "owned: N" beside every line, so the difference is visible — and as a bulk button, "Deliver everything", above all stalls. In the item window the hint now sits before the list instead of below it. From the research card straight to the foe. The card tells you what to collect — now it takes you there as well. Ehl'Vurun speaks The new world boss was the only one of the eleven without narration — there was not even a read-aloud button. E...
Cozy Coast
Cozy Coast
12 days ago · crimson-med

Photo mode

Photo mode Cozy Coast is a pretty place to sit, so now you can take it with you. Photo mode clears every bit of the interface off the screen, lets you dress the scene in a filter and the light of your choice, and saves the shot straight to your computer and your Steam screenshots. https://cozycoast.website/press/photo-mode-color.png Say cheese A new camera button sits in the top bar, right beside the pin. One click and the whole HUD slips away: no counters, no menus, no pop-ups, just the water, the world and the people in it. A small row of buttons waits at the bottom of the screen. The gold one is the shutter. Every photo comes out big and crisp: the pixel art is scaled up cleanly, never blurred. Your rod keeps fishing the whole time you are framing a shot. Press Esc, or the X at the end of the row, to step back into the game. Ten filters Click the palette button to flip through them, or right-click it to go back one. Sepia: warm old-photo tones with a soft darkened edge. Mono: clean black and white. Noir: hard, high-contrast black and white for the dramatic dock at midnight. Vintage: faded colours, like a print left in a drawer for thirty summers. Polaroid: that instant-camera glow. Kodachrome: rich, saturated film colours. Technicolor: bold, bright, old-cinema colour. Miniature: a tilt-shift blur that turns the village into a tiny model town. Pixel: chunkier pixels, for an even more retro coast. Vignette: your colours untouched, with a gentle shadow drawn in around the edges. https://cozycoast.website/press/photo-mode-sepia.png Any time of day The sun button poses the scene at dawn, midday, dusk or night, or leaves it on the live clock. The light fades smoothly between them. Night brings out the torches and makes auras glow, so it is the best time to show off your look. It is only for the picture: posing at night does not bring out night fish, wisps or haunted chests. The real clock still decides those. Names in the frame The tag button puts everyone's name over ...
Jiahao
Jiahao
12 days ago · kurisu_

Jiahao – Day 8 Update

Bug Fixes & Stability ImprovementsFixed the major 0x11C7 error that appeared on Windows during launch, along with other related issues.Fixed a memory leak on macOS that occurred when enabling Cyber Body / Cyber ADHD.Completely fixed the stuttering that happened when eating, buying items, or using Jiahao’s cooking service.Assorted minor bug fixes.New content is currently in active development. Thank you all for your love of Jiahao and for your patience with the existing issues. The entire team salutes you.If you have any suggestions or ideas, feel free to join the Jiahao Steam discussion QQ group (Group ID: 1124480277) so we can improve Jiahao together.
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