🎣 Spring Shark Frenzy – Free Update Incoming! The ocean is about to get a lot more dangerous. 🗓 Start Time April 17 – 3:00 AM (PDT)- 6:00 AM (EDT)- 5:00 AM (CDT)- 12:00 PM (CET)- 11:00 AM (GMT) 🦈 Dark Hero Sharks Have Invaded Four powerful Dark Hero Sharks have taken over the sea. They are now occupying 4 special event maps, each completely dominated by these terrifying predators. 🎯 Bounty Mission - Catch 50 Dark Hero Sharks per map- Complete the bounty on each map Once the bounty is completed, Dark Hero Sharks will no longer appear on that map.👁 Something Bigger Is Coming… The Dark Megalodon is preparing to rise. As you hunt the Dark Hero Sharks, get ready to face something far more dangerous. 🧥 New Gear & CostumesTo help you survive this hunt, new costumes and fishing gear will be released. 👉 We’ll be revealing the items tomorrow,so stay tuned. Prepare yourself.April 16.The hunt begins. 🦈🔥
Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features Item Wiki Stat Toggle: For all weapons and gear, you can now toggle between viewing base stats and effective stats with your current multipliers applied. 1-Click Bank Sorting: Once you choose a bank sorting method, it will be saved! You can now simply press the refresh button on the left to re-sort. (Switching between different sorting methods still requires the dropdown). Updates & Balance Prayer Altar Buff: Reduced the amount of bones required to reach Diamond Tier. For example, Massive Bones have been reduced from 50,000 down to 37,500. Red Pearl Expansion: Red Pearls now drop from 5 monsters (up from 2). Other drops have been adjusted to accommodate this, so check your collection logs! Monster Info: Added small question mark icons in the monster stats popover. Hovering over these will give more detailed info on what the stats means. Prayer Book Drop Rates: Rare prayer book drop rates have been lowered from 1/1,000 to 1/2,500. They were becoming a bit too common! UI & Window Scaling (Steam): You can now scale the UI all the way up to 200% from 150%. The game will now attempt to save your window size and position across sessions. Let me know if it behaves! Fixes Token & Connection Issues: Implemented an improved token system to address the "forbidden: you dont have permission," "User not found," and random kick-out errors. This has been a tricky one to fix, so please report if it persists. Expert Achievement: Fixed a bug where completing the Expert achievement would grant 2x loot and XP. Smithing Adjustments: Changed the loot multiplier for all Diamond gear in smithing. General Polish: Fixed several diary bugs, spelling mistakes, and adjusted the drop rates of bark and berries from baskets.
10-Man Idle - Patch Notes beta.v1.10.12=======================================NEW FEATURES-------------- Equipment Icons - All equipment now displays icons on the character sheet. - When an icon is available, it fills the equipment slot square and replaces the text label. - 155 equipment icons added across all gear types and five rarity tiers (Common, Uncommon, Rare, Epic, Legendary). - Armor Icons - Full icon sets for all four armor types: Cloth, Leather, Mail, and Plate. - All five armor slots covered: Helm, Chest, Legs, Shoulders, and Gloves. - Weapon Icons - Swords, Axes, Bows, Crossbows, Daggers, Staves, Wands, Clubs, and Fist Weapons. - Offhand Icons - Shields and Bucklers. - Trinket Icons - All trinkets (Emblems, Medals, Charms) display a trinket icon. - Named & Dungeon-Exclusive Weapons - Named dungeon and raid weapons now display appropriate icons based on their weapon type. - Examples: Winterbane displays a staff icon, Dragonbane Fists display a fist icon, Bone Cleaver displays an axe icon. - Items without a specific icon gracefully fall back to displaying the item name as text.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves. No changes to save format.
In the upgrade screen, when the initial value is 0, do not display 0.The machine gun feels a bit laggy/stuttery when it hits.Add a mining progress bar to the mining robot.The text inside the upgrade button overlaps with the icon.Add a space in the middle of “Repair1”.Adjust the damage number effect so that it gets bigger first, then smaller.Change “Harm” to “Damage”.Add Italian and Traditional Chinese to the language options.In the upgrade options, some words start with a capital letter and some do not.Before the game starts, first detect which language is being used.Separate HP increase and repair.At the end of the game, change the gold gained to the total amount of gold earned in that run.When entering the game for the first time, the exclamation mark should appear above “Set Off”. After the first run ends, it should appear above “Lab Room”.The laboratory upgrade options should display detailed information below.When a laboratory project appears, it should have a bouncing animation effect.Add a question mark effect to the locked function blocks in space.Try adding analytics/event tracking.The hit effect is too stiff; change it to a more varied form.Change “Give up the game” to “Round”.Pressing Esc should display the pause menu.After unlocking the weapon room, an exclamation mark reminder should appear.When a newly unlocked supply appears, it should display “New”.The event information text disappears too quickly because it bounces too fast.In the Commander upgrade screen, the information for unlocked relics is not fully displayed.Change the Commander EXP bar increase to a gradual growth animation.In the weapon encyclopedia screen, the weapon name font is too small.When a weapon appears, show in which wave it appears.When the Commander screen is displayed, the tech tree in the background can still be dragged.After unlocking a new weapon, the interface button does not show a notification.
MacOS Version Released : Countryballs: Power Protocol is now available on MacOS. More players can jump in and enjoy the game on their preferred platform.Additional small fixes and improvements to ensure a smoother experience across platforms. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Hello, everyone.This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been discovered in the game, and an update has been released to address them.\Added a notification message for when a visitor is disconnected due to network issues in multiplayer modeFixed an issue where the screen would turn transparent when clicking UI buttons on certain laptopsFixed an issue where a decoration would persist after switching rooms and returning while in deco preview modeFixed an issue where music would disappear from an album when renaming a local albumFixed an issue where the alarm would not appear at the start of a session in the session timerYour bug reports are a tremendous help to our development team. If you happen to encounter any bugs while playing, please leave a report on our Discord — we would greatly appreciate it.We sincerely apologize for any inconvenience this may have caused.Thank you.
Hello, Summoners! Summoners War: Rush has received an update. Check out the Update Note on the Hive Forum:https://withhive.com/notice/1952/90932Thank you.
Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
Fixed a bug that prevented the delivery portal to appear if it is your first mission.
Hey galactic defenders!Holding Pattern releases on April 22.Prepare to defend your galaxy in this minimal incremental game! Collect powerful moons and purchase unique abilities to help protect your planet from incoming enemies.Holding Pattern will release with 3 game modes!Incremental: you can ascend 6 times, playing through 7 galaxies as you discover new moons that power your galaxy in unique and interesting ways.Roguelike: how long can you survive when you only have 1 life? In this spin on the game, choose from skills as you build out your constellation. But will you risk taking a cursed blessing when you're given the chance? Roguelike offers some exclusive skills, so be sure to check it out!Unlimited: hate having limits on skill upgrades? Want to see how much money you could make if the shackles were taken off? Unlimited gives you endless stages and upgrades, it's up to you how far you go!
-Steam integration: Achievements unlock through Steam when you play the Steam build. -Retroactive credit: Progress is checked when you load a save and when Steam finishes connecting, so goals you already met (including before this update) should unlock without replaying everything. -Speed challenges: On the Chest tab, your current challenge goal can appear as a short hint you can dismiss so it is clear what you are racing for. -Miscellaneous bug fixes and small improvements.
Hey all, Apologies for the wait, we've been making a lot of progress on the free expansion and below are some of the things you can expect (please note some things may be changed before the expansion's release):RACES3 New races join the northern lands of Dragaea. The mouse-like Squeakins, The tiny flying Faekins, and the royal dragon-like Drakins. SQUEAKINMouselike creatures that used to have a long rivalry with Purrkins. Both races have since been integrated into one society. When Squeakins come of age, they name themselves after their favorite meal.RACIAL ABILITYSCROUNGERestore 1 Use on a random Utility item below its maximum Uses.RACIAL PERK 1PACK MENTALITYWhenever an ability Activates, 50% chance to reduce the delay of everyone’s abilities by 0.5 seconds, including yours.RACIAL PERK 2SIPPEROn Crits, you have a 25% chance to use a random Equipped Utility item without spending a Use.FAEKIN Tiny fairy creatures that live in the magic, altering the world around them is as easy as a flick of their tiny wings. Faekins may not take as many hits as the other races but they make up for it with their tiny size, making them hard to hit.RACIAL ABILITYTINY BLESSINGGive a party member a positive status effect. (Status Effect scales with Green Magic Mastery)RACIAL PERK 1TINY TARGETAutomatically dodge every 3rd attack. If you have no Barrier, dodge every 2nd.RACIAL PERK 2TINY BATTERYWhenever you gain Barrier, the delay of an Ability is decreased by 5%.DRAKINThe Royal dragon race, the Drakin are few in number but hold powerful positions in several parts of Dragaea, including the central city of Dragaea. Despite their looks, Drakins usually have the most manners and ettiquite in a party. Their scales are magically imbued and can withstand the most powerful of spells.RACIAL ABILITYARCANE BREATHBreathe Arcane Fire on an enemy, dealing your Magical Defense as Magical Damage.RACIAL PERK 1MAGIC SCALESGain 1 Magical Defense per Level.RACIAL PERK 2REFLECTIVE SCALESReflect has a 50% chan...
Changelog: Cleaned up some UI elements, more clarity in the Fish Lab Made quick scan 3X faster when scanning consecutive already-unlocked cards Performance improvements in the late-game (more to come) Added another cannon upgrade to make sardinos less scarce Note: There is an unlabeled hotfix before this one - traits got hidden on the fish cards. I noticed it right after pushing the patch, so it was only live for a few minutes. If you see that issue, make sure you update :)
Changes: -Added the achievement for the axolotl quest that we forgot about last time. If you have already completed this quest, simply enter the Aquarium Exhibition location and the achievement will unlock automatically. -Fixed a bug that, in very rare cases, caused the first visit to the Aquarium Exhibition location to block game progress. Everything should now work correctly. -Fixed an issue where, for some players, the aquarium in the patio at the Aquarium Exhibition was not saving properly. It should now work as intended.
🪓 Patch 1.0.4 🔧 UpdatesNerfed Tunnel Axe stats for better balance🐛 FixesFixed a tutorial soft lock with the control spawn popupAnother fix attempt for floating trees appearing in the sea 🚧 I’m currently working on a Super Prestige system with artifacts for the late late game — coming soon!
Hey everyone! We've just published the second patch for the poison update on Steam. It was delayed a bit compared to the web version. We we're having some trouble with the SMS verification for Steam build publishing, but we got it to work just now! It fixes some bugs and has a slight rebalance in there for the weapons 0.3.2 Patch Notes: - Rebalanced Weapons - Fixed Skins menu not being scrollable - Hammer of ages has been fixed along with the general calculation for damage modifiers - Small localization fixes
Version: 1.1.9(For multiplayer to work correctly, you must be on the latest version!) Hey everyone, With this patch, we want to address the following:Fixed a layering issue that affected multiplayer sessionsAdded a "Open save file" button to the settingsThank you for your continued support and feedback! :)
Loot Loop is officially available on Steam!As a solo dev, seeing this go live today feels like a dream come true. Thank you all for the incredible support!What to expect:• 3 hours of gameplay• 4 unique characters: Knight, Archer, Mage, and Healer, all fighting together as a party you manage• Each character has their own unique ability• 6 visually distinct maps, each with different enemies and bosses• A skill tree and perk system with synergies to discover• A Prestige system that significantly speeds up your progression• 15 Steam Achievements• Full localization in 9 languagesOn the length — I intentionally aimed for a shorter, condensed experience. I wanted every upgrade and ability to feel meaningful rather than stretching the game with filler.Thank you for giving Loot Loop a chance!Patryk
More info coming soon! Meanwhile, please enjoy the game!
The Gates of Tidehaven are Opening: Early Access Date & Major Overhaul!Greetings, Innkeepers and Traders!The time has finally come. We’ve been working tirelessly behind the scenes, and today we are beyond excited to share the official release date with you: Tidehaven: Ale & Trade will be launching into Early Access on April 20th!Lately, we’ve been diving deep into your feedback. We’ve taken what idle gaming fans love and pushed it even further, resulting in a massive overhaul of the game.Here is a look at the major changes coming to Tidehaven: A Grand New View: Full Screen & Compact ModeVisual immersion is a core pillar of Tidehaven, maybe unexpected for an idle sim, but it is for us. To let you fully appreciate the atmosphere we’ve built, we are introducing the Detailed Cross-Section View in full-screen mode. You can now manage your entire empire from a single, immersive screen.However, we haven’t forgotten our roots, the Compact Mode is still here, allowing you to keep Tidehaven as a perfect desktop idle companion while you work or play other games. Still can keep it docked at the bottom of your screen. And thanks to new feature mining, you can make the game super slim if you need more space!NEW: MiningMining is our latest experimental formula. We’ve always wanted to blend the thrill of looting and progression with idle mechanics. You will start with a single mine, but if you look closely at the UI, you’ll find hints of how this system will expand. This is just the beginning of a much deeper resource-gathering journey.NEW: The Talent TreeTo give you a true sense of growth, we’ve implemented a comprehensive Talent Tree. This system focuses on three core pillars of development. As you unlock new buildings and advance your mining operations, the Talent Tree will evolve alongside your progress, offering new ways to specialize your strategy. It has already 37 nodes to unlock, and more on the way.Visual Overhaul & CustomizationTidehaven looks better than ever. We’ve rev...
Bug FixesFixed an issue where exodus events remained on tilesFixed achievement text
This update focuses on bug fixes and improving overall gameplay stability.FixesFixed an issue where level completion results were not being recordedFixed a bug where heroes would not rest in tavernsFixed issues related to incorrect road constructionFixed enemy behavior where units could stray too far from their patrol points Progression & AchievementsFixed an issue preventing players from unlocking the “Alchemist”, “Blacksmith”, and “Scholar” achievementsFixed incorrect display of stars after completing a level Heroes & GuildsFixed a bug where heroes would become detached from guilds after loading a save Maps & ScenariosFixed a bug that allowed progressing through two parallel story branches on Map 13Fixed incorrect caravan pathing after loading a save on Map 13 Balance & MechanicsAdjusted tournament logic when multiple training camps are present UI & Visual FixesFixed peasant preview displayFixed display of tamed monsters on the minimapVarious fixes to unit localization
Hello everyone!I just want to say thank you so much for everything.Thank you for the reviews starting to turn positive! Thank you for your activity! Thank you for supporting my new project — Your Daddy!I’m genuinely really happy about everything that has happened recently, and I’ll keep developing the project in the right direction. It really means a lot to me.At least one more major update will be released before the end of April. And to celebrate the release of Your Daddy, there will also be a full week of discounts, with especially big discounts on all DLCs.And because of that, I want to do a small key giveaway.There will be 20 keys in total: 10 keys for Your Friend’s Mom and 10 keys for Desktop Waifu Defender.What you need to do: just leave a comment under this post and make sure comments are open on your Steam profile so I can contact you and personally send you a key.You can hand over the key to your friend — let him talk to your mom as well, the way you talk to his.And of course, don’t forget about the Your Daddy page: Thank you again for all your support!!!
Meowtiplayer ChatSomething a lot of you requested...Meowtiplayer Chat is out now!You can now send small messages in multiplayer lobbies. This is not moderated so please...behave my little kitties
Hey everyone 👋I’ve got something fun to share today.A few months ago, we had a fun idea: What if you could use The Farmer Was Replaced to automate another game? Here’s a little experiment we did on that: Together with the creators of the typing games Tap Tap Loot (which officially releases today 🎉) and Bongo Cat we built an integration to automate their games. Now, you can automate your typing using the new tap() function in The Farmer Was Replaced. 😄Check out both games here:The Typer Was Replaced Sale ⌨️ How it worksGet Bongo Cat for free or Tap Tap Loot with the launch discount.Update The Farmer Was Replaced now and automate the other two games without lifting a finger.At least after you've typed in this little, clever code:while True: tap() 🛠️ Fixes & ImprovementsThis update also includes a few fixes and improvements:First of all, a big thank you to Zoroark Zwart and the other community members who contributed valuable improvements to the \\_\\_builtins\\_\\_.py file, which improves the experience of using external code editors.You can now pass arguments directly when spawning a drone and no longer need to capture them in a function: spawn_drone(function, *args)The broken shift-tab unindent feature has been fixed on macOS. This still conflicts with the Steam shortcut, but nothing can be done about this.Cmd shortcuts now work by default on macOS.As always, thank you for all the feedback and support. It really helps a lot. ❤️ Have fun automating your typing 😄Timon🪨 Upcoming The Miner Was Replaced DLC Yes, we're working on a mining DLC! Check it out here and feel free to add it to your wishlist: