Furnish Master just got a small update (0.24.1), which fixes various of bugs and minor issues with the game. If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️ If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. {STEAM_CLAN_IMAGE}/42739091/cdcda1ac3389ebe77674d98d2b1545448a1282fe.png Discord server: https://discord.gg/5H9kMjASKu {STEAM_CLAN_IMAGE}/42739091/82e1971856b1dd194f8625113dcf77932c897148.png Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.24.1 Change list Fixed a freeze or crash when certain modifications were installed Fixed an issue where the Room Library would not launch after a long gameplay session Fixed the mod upload window that did not allow selecting or uploading the chosen modification Mission preview image now saves correctly when saving a mission to Sandbox mode A room saved from a mission to Sandbox mode can now be uploaded to the Room Library When creating and uploading a mod, as well as describing a room before upload, the description field now wraps words correctly to a new line Added missing clothing snapping points on some objects Some clothing hangers can now be recolored In the default Sandbox room, the window and door are now properly attached to walls when moved Changed the default material of the disc item, as the previous one looked odd Fixed rotation of some wall-mounted items when generating their icons Removed an extra paint slot from tablets Fixed materials of the napkins in the holder The Lunar New Year fan should no longer be replaced with the electric fan (and vice versa) when loading a room Fixed icon display in low quality mode (launch argument -FeatureLevelES31) Clothing hanger now attaches correctly User images and avatars in the Room Library are now cach...
{STEAM_CLAN_IMAGE}/45770720/ffbefa975abd57945fffb4997a1d5c1034020af6.png ❗ The Second Closed Playtest is officially LIVE! ❗ Join us from February 25th to March 4th to help shape the future of World of Eggs. If you haven’t signed up yet, you can request access right here on our Steam page. What we’re testing in this phase: New Building Mode: Check out the reworked construction logic and UI. Starting Experience: We want to see how intuitive the early game feels for new players. Hints & Notifications: Testing the clarity and timing of in-game guidance. Low-End Device Stability: Ensuring smooth performance across a wider range of hardware. Patch Highlights: Fixed Marketplace crashes and server reconnection issues. Improved harvesting reliability (resource checks every minute). Hotkeys "J" and "B" now work correctly in chat. Building tabs now permanently stay at the bottom for better accessibility. 🐧 Jump in, explore the updates, and don't forget to leave your feedback in our Discord!
Hey everyone,I’m still blown away by the positive response. The game has sold over 85,000 copies and holds an 88% positive rating.With the success I’ve seen, I wanted to make the game accessible to even more players. I’m excited to share that This Ain’t Even Poker Ya Joker is coming to the Apple App Store and Google Play Store on March 19th! If you want, you can pre-order starting today! Pre-order on App Store Pre-order on Google PlayI have played the game myself earlier this week and I'm happy to say that it is really fun to play! Again, thank you all for the support!
- Fixed: Zoo Necklace was not obtainable - Fixed: Borbcipherer Auto Decipher crash - Fixed: game crash when quickly switching between some areas
Fix a bug where Lunar New Year wonder is still available after the lunar new year. Fix a bug where racing conditions can cause the loss when claiming pending trades. Fix typos in the description of Mont Saint-Michel
各位伙伴好: 我们的小小游戏《墨影:零》参与了Steam的新品节试玩,希望大家多多支持。这是一款武侠文化题材的角色扮演游戏。从一个无名小虾米开始,探索光暗交织的武林江湖,从市井奇遇到影响势力格局的关键决断,书写独一无二的武林史诗。
Demo V0.2.3 UpdateNew ContentsBirds will now hop randomly.AdjustmentsOptimized bird behavior AI.Bug FixingFixed an issue where numeric separators in some languages caused hatching failures.Fixed an graphic issue when dragging the window.
This update includes fixes that should drastically improve performance and reduce crashes for those who are experiencing that issue.If issues with crashing persists, please let us know. We're trying our hardest to lock down the cause of the problem.
Howdy Farmers!We are so happy that so many of you have hopped in to help Petunia run her creepy little farm. Here's the latest update for the demo!Added full Arabic translationFixed a save issue for players that played the 1.0 version of the DemoIf you downloaded and played the demo before Feb 18th and have had trouble loading your save on the new version, please download this patch!Thanks again, y'all. We're so proud of our little cursed farming game and hope you're having fun staying sane. Please let us know if you have any feedback or issues!Love,Matt & Megan - Dead Possum Games
🩸Localization Update🩸 Hey IGNOBLERS! Both the Steam store page and the demo are available in: 🩸English 🩸Spanish 🩸German 🩸French 🩸Ukrainian 🩸Brazilian Portuguese 🩸Russian This means you can now experience IGNOBLE’s scaling combat, upgrades, and chaotic battles in your own language. We are actively working on expanding localization to Asian languages as well. We have also shipped some balancing changes as well. Huge thanks to everyone who played the demo and shared feedback. Your input directly helps us improve balance, pacing, and overall game feel. If you haven’t tried it yet, the demo is live, and if you like what you see, please consider wishlisting IGNOBLE 🩸
Thanks to everyone playing the demo and sending feedback!🛠 Fixes & ImprovementsTooltips in the Upgrades menu are now properly centered and no longer go off-screenAdjusted the cost of some upgradesFixed descriptions for several upgradesSlightly increased the base movement speed of StrikersSlightly reduced the brightness of upgrades in the upgrade panelFixed windowed mode issues on larger screensMinor bug fixesWe’ll keep improving the demo based on your feedback, thank you for helping us polish the experience!🔎 If you’re looking for more games from us:Check out other active incremental demo: Scrap ProtocolOur co-op action roguelite Umigame is currently at -40%Thanks again for being part of the journey!
Koishi Navigation – Return & Technical Refactoring Update AnnouncementHello to those meeting us for the first time, And long time no see to those returning.This is Nuctori (Chuuni-maru), project lead of No.0 Research Institute Σ Division. Due to unforeseen circumstances and personal work commitments, updates for Koishi Navigation had been suspended. Now, with mature technology and the right timing aligned, it is finally time to resume this journey.As our first update upon returning, we haven't added new gameplay content yet. Instead, we have conducted a comprehensive cleanup of historical bugs and technical debt, adhering to the philosophy that good software is the foundation of good games. This lays the groundwork for all future content updates.ChangelogKoishi's Mischief Mechanism Adjusted: Now only triggers item discarding when the inventory is full and a new item is obtained.Koishi's Hide-and-Seek: No longer enters a fully invisible state.Optimized Single-Save Launch Flow: Skips unnecessary login steps and announcement processes for faster game entry.Fixed: Desktop layer suddenly changing when touching Koishi to trigger movement.Added Multi-Monitor Support: Menu/Huapan edge-snapping,吸附(adsorption), burying, and flipping logic are now more stable.Fixed: Text window layer jittering and abnormal movement—reading and interaction are now more stable.Fixed: "Click to accelerate" occasionally not working during gacha/drawing animations—input feedback is now more consistent.Significantly optimized Koishi's touch feedback in Live2D mode.Moderately reduced memory usage and optimized startup speed.Removed non-essential login functions and in-game update announcements—summon Koishi faster now.Stability Fixes (reducing "random weird issues"):Fixed auto-save startup sequence issues, reducing post-launch anomaly risks.Fixed cursor-related issues and partial visual display anomalies (including visibility during fade-out phases).Fixed multiple low-risk runtime defects and potenti...
Dear players of Eggo,Thank you for your unwavering companionship and support throughout this journey. Your sincere passion has been like a warm ray of light, illuminating every step we take forward.The recent period has been our most challenging time. Yet every word of encouragement and every gesture of support from you has made us deeply feel—every ounce of perseverance has been worth it. It is you who give us the courage to continue on this path.We know a letter alone cannot fully express the profound gratitude and emotion in our hearts. What we truly hope is to repay your trust and companionship with actions in the days ahead—not just today, but every day we journey together.This letter is long overdue, and we sincerely apologize for the delay. But please believe that every gesture of kindness you have shown us has been deeply received. We will strive to translate these sentiments into tangible actions, not just words on a page.Our heartfelt thanks to each and every one of you who loves Eggo.Special thanks to the following friends (listed in no particular order):炙免、福尔马林、贫道火云子、之兰幽梦、三伏、鬼鬼、冬瓜、夏祭、Veneno、蚕食主义、燚燚、帕瓦、漠漠喵、卿绝、银 Niconep、啊!我测、童年的燕子、Molly、朝芸暮雨、云笙、九月猫Sept.Cat、眼泪汪汪、如同你的名字一般、玖伶、Cassandra、逐笙、焙比魔药桌、千夏、捷贤之女、迷失宁芙、小汪肉包、幺氏、宇宙无敌金刚大暴龙王战士、Moxeila、˚☆ ۪Hibiki ۪☆˚、kat、Kat、KarpKore、QueenieeeQ、皊、Arthur|Slitheen、vovo、Ithilwen、C𝔥𝔞𝔯𝔩𝔬𝔱𝔱𝔢 ☥、Onlt、왕척살、coldsaw、Tato、Jasmine、Mel、˖₊˚☆Mimi Min、리브、woofles、SinTriangle、Thebeardedkingdom、shi、primrose、Milis✨、possessed_rat
欺神弄鬼
232 days ago
· 腿腿不要再买谷啦
大人们,我们补充了青竹的对话、并修复了部分显示错误,具体修复内容请看:更新内容:补充青竹在元宵节当天的对话话题;补充景陵对于吻痕状态的反应;补充邀请墨十二过花朝节的对话;补充画廊中对第四章主线CG的收录;更新内置攻略,部分玩家存在的内置攻略条目未解锁的情况也会得到修正。修复内容:修正画廊中晏行舟结局CG的显示错误;修正已知错别字。当前最新版本号:22076134,祝您游戏愉快~
Thanks for all supporters and mega-supporters!!
Hi, now crashes has been fixed.They was caused by issues with loading images from steam items.Now if steam cant send item image, then there will be placeholder with default cat imagethats all, meow
🎮 Steam Next Fest is here — and we're going LIVE!Join the Chill & Reel dev team for a special live demo stream during Steam Next Fest. Come watch us play, explore the game world, and answer your questions in real time!🎣 What is Chill & Reel?Chill & Reel is a cozy fishing adventure where you cast your line, discover hidden spots, and unwind in a beautifully hand-crafted world. Whether you're a fan of relaxing games or fishing mechanics, there's something here for everyone.🕹️ Don't forget to try the FREE demo available during Steam Next Fest!Wishlist now and join us live — we can't wait to see you there!
Patch Notes for 1.0.5d: TweaksThe Daily Tasks window now shows how much XP you earn per task (in addition to the earned currency).Increased the XP earned from most Daily TasksBugfixesFixed a bug where Paka's clothing wouldn't be properly lit in Studio Lighting mode.Fixed a bug where Paka would remain visible while in Studio Lighting mode on another animal.Fixed an issue with fuzzy icons on the Steam Deck (and possibly other platforms).
凡人修仙传奇
232 days ago
· tcioj7rn
2月25日10点部分服务器数据合并,数据合并期间服务器不能登录,预计需要30分。数据合并后将会发放对应的礼包邮件第一次数据合并服务器如下S87+S88S89+S9091+S92S93+94S95+S96S97+S98第二数据合并服务器如下S65至S68S69至S72S73至S76S77至S80第三次数据合并服务器如下S49至S56S57至S64
MISHA
232 days ago
· MOQred
Hey!Today’s update brings several new features to the game: Collections Presets Promo codes Filters and grouping Item name display New outfits And one thing people kept asking us for (though we still do not quite understand why you want it) - an Exit Game button.CollectionsWe replaced one of the interface buttons - now it leads to the Collections menu. Here you can see all items that exist in the game.If you want to try on something you do not own yet, just hover over the item and wait a couple of seconds.Also, you no longer need to manually search for a missing item on the Steam Community Market. Just click it in the Collection - the Market page for that item will open instantly.PresetsIf you have favorite combinations of hairstyle and outfit - now you can save them as Presets.Switch between your favorite looks with a single click or use the new random outfit setting. Now you can choose:random combinations from your entire Inventory; only from favorite items; random switching between saved Presets.Promo codesA promo code input field has appeared at the bottom of the settings.Join our Discord and follow the news on Steam - we will occasionally post promo codes that grant various items.Filters and groupingAll tabs that show items now have filters and grouping, so it is easier for you to find the hairstyles and outfits you need.Item name displayNo more guessing what that nice item is called. Hover over it, wait a couple of seconds - and a popup with the item name will appear.New outfitsWe could show them here, but now you have Collections. Jump into the game and try them on yourself 🙂You asked - we did itThere is now an Exit Game button in the settings. But do not leave Misha for too long - she will miss you!What’s nextThis turned into a pretty big update, and we really hope it makes your time with Misha more comfortable and pleasant. If you run into any issues after the update, please message us in Discord or create a discussion on Steam.Our nearest updates will focu...
Here's a list of some stuff that's been fixed / updated for 0.1.7.6 and 0.1.7.7-Added particle effects when a character is hit -Added building animations for Thief and Hunter for when Guild Housing is being built. -Updated running animation so the arm in the front of the character sways as well -Added Steam Achievements for killing bosses and building the Guild Hut-Changed "Branze", "Capper", and "Tiin" to just their regular names-Made the craft default amount to 1 and added a Max button to make the amount infinity-Added options to disable Screen Shake, Particle Effects and Shaders-Added options to hide hp, mana, and action time bars under characters -Added ability to increase stats by 5 if you shift click the arrow -Added option to 'Collect Up To' for Scheduled orders so for example you can collect up to 500 copper ore -Buffed the crafted equipment across the board -Nerfed the random equipment drop rate -It seemed that a lot of people were just skipping the crafting equipment completely because 1 they were able to get enough random equipment to keep their characters equipped and 2 by the time they could craft equipment it wasn't very strong so this way crafting will feel more worthwhile and necessary-Fixed shader effects not going away when the last character in a group was moved to another group -Fixed issue with camera when going from Building Guild Hall to another group -Fixed not being able to set target to gathering nodes or the items they drop for Schedule Group Orders -Fixed various typos and missing localizations -Fix the talent connector not changing color when the talent was added, (only updated on close and reopen) -Reduced the lag of various UI elements like Item Filter's Sell Now, quests and tutorial (although might still need some more optimization) -Got rid of some placeholder equipment art -Added a rarity color to item's equipment description, like "Uncommon Dagger" will be green now in item popup info -When selecting Talents, Equipment or Tactics U...
Welcome to Slime Must Grow!9 weeks after I decided to take a break from my main game (Beware the Depths, wishlist NOW), Slime Must Grow is now ready for human consumption (mostly).If you have any feedback, let me know below are even better, come join the discord here - https://discord.gg/ZUKk43Nqbg
Hello Looters!We’ve heard the rumors about 3000+ cleave players, and we’ve decided to take action!Today’s update is mainly focused on improving performance when dealing with hundreds or even thousands of Sundering Cleaves.We’ve also fixed a couple of bugs, including:Absorbed Abyssal Pressure values under 1% now work correctly.Hovering over Awakening Scrolls now correctly displays the ranges.Thank you for all the reports!And as always,Happy Grinding!
As some of you have noticed, this game displayed some, uh... early programming experience, to put it lightly.The game was made in like 2021, and launched for fun in 2024. Now, I have muuuch more programming experience under my belt. And I played through my "resumé" (this game), and boy. Yeah, I had to start making some changes.Numbers flow smoothlyThe Billions made the game flow choppy. Painful to watch. Fixed.Infinite wealthMoney is no longer capped at 1 Trillion.Save/Load systemDid your 30 minute session get interrupted? Don't fret! The game now saves.Cross session trackingFor those of you who dig that, I know I do.Skip tutorial optionSpeedrunners can save a few seconds on this one!We're now testing, and the update will launch soon! Cheers!
Hello, Hamster Friends! 🐹We’re excited to share that will be featured in Best Indie Games Spring Showcase 2026!It’s an honor to be included alongside so many amazing indie titles, and we’re thrilled to introduce Hamster Talk to a wider audience through this event.BIG Spring Showcase takes place on March 3 at 8:00 AM (PST)So be sure to tune in and catch Hamster Talk during the showcase!Your support means the world to us.- Team Hamster TalkPlay the Demo & WishlistFollow us on Discord: https://discord.gg/jF7vpBjzNm