New Features and Improvements Added experimental support for Wayland compositor on Linux
Hello everyone! Time for our long-awaited update announcement! ✨ This update is mainly a collection of small bug fixes, but still full of heart~ Let’s dive in and see what’s new together!🎉 New Features in This Update:Added an option to turn off gaze-followingOptimized the visual display of items of different grades🔧 Bugs We Squashed This Time:Fixed character joint misalignment issues with certain outfitsFixed potential issues with multi-touch areas on multi-screen setupsFixed problems where the main panel couldn’t be clicked and character placement wasn’t aligned correctly at extreme resolutionsFixed an issue where character models couldn’t stick tightly to the bottom when the taskbar was hiddenBy the way,the previously teased personality upgrade is almost ready and is now in the final setup stage!Some fixes will also come along with the personality update—stay tuned, it’s coming really soon… good news ahead! 🐾💬
Hey-hey!--Long time no see~Today is a big day:Our new game, "Whimsy Bake&Craft" is officially out now!Yours old friend, Sharky, will be running a "Trade Market" in Whimsy Bake&Craft! The market prices will fluctuate daily—calling all you financial tycoons to come and make your fortune! But before that...Grab the Bundle! With an extra 20% OFF!!Thank you all for your continued support for "Fantasy Aquarium." I hope to see you again in "Whimsy Bake&Craft"!
Hey there! Sven (greenpixels) here. I'm the programmer for Gamblers Table and one of the two people that work on Gamblers Table. First of all, thank you so much for using the feedback form to such an extend. We're blown away. Almost 700 of you shared their opinions, suggestions and ideas. And its super interesting to read them all. I'd love to go over some of the data and talk about it with you. If this doesn't interest you, totally fair! You can skip ahead to "Changelog".Your Feedback"Have you played the demo?""Woah, a ton of you have played the demo! And even 25% percent say they completed it, which is bonkers! The reason we included the question about the demo is because we wanted to know whether the people that played the demo are more negatively positioned towards the release than the ones that haven't played it - and that does seem to be the case.We have understood that especially for these of you, the release of Gamblers Table felt underwhelming. When we developed the game and had people play test it, we genuinely thought the additions we made were fun and plenty for a release.We spent a lot of time thinking about synergies between skills and created polished assets in order to have a visual and meaningful change to game play rather than just a flat number increases. We wanted Gamblers Table to have builds and strategy, but also present the skills in a visually appealing way.Oxidized coins, visitors, rockets, muscle helpers, burning cursors, intense auras, the thief and more - all of which have distinct visuals. But in retro perspective, we of course understand that by having fewer skills, even when they are more visually polished, the interval between skill points ended up much too long, which does not very much align with the spirit of typical incremental games and makes it feel too long and grindy. (Except when you played oxidized copper coins when it was still 10.000x, but we don't talk about that here - whoops)""How did you like the length of the full ga...
Dearest Anglers! The brand-new FREE Winter DLC "Snow-Crowned Mountain" has officially arrived in Fischer's Fishing Journey!Come join Fischer as he steps into a pristine world of ice and snow! Here, you won't just discover new species; you'll make new friends and find a deeper sense of peace on this relaxing fishing adventure. 🎁 Unwrap the Free Winter Update: 🏔️ New Scene: Snow-Crowned Mountain Drifting snow and misty peaks await. The unique weather and terrain offer a completely fresh fishing experience. Can you brave the frost to track down the legendary fish hidden beneath the ice?\ 🎣 18 New Fish Species The alpine lakes are teeming with rare species found only in these freezing heights. They are waiting for your hook! 🧣 New Npc: Hugh Deep in the mountains awaits Hugh, a gentle hermit who knows these waters inside out. He believes patience is everything. Challenge him and see who the true Master Angler is! 🧣 New NPC: Zeephyr Meet Zeephyr, an adventurous Blue Sheep who calls the steep cliffs home. She views every climb as a spiritual journey. For her, reaching the summit is the ultimate test of will. 🎁Friendship Rewards Warm up to Hugh and Zeephyr! Spend time chatting with them to uncover local legends, and they might just share special gifts to help you on your journey. 💸 Historic Low Discount Available Now! To celebrate the launch of the Winter DLC, Fischer's Fishing Journey is on sale at its lowest price ever for a limited time! There has never been a better time to jump in! 💬 Join Our Community!We’d love to hear from you! Join our community discussions to share your winter fishing stories and fun moments.
Hey Farmers! Huge thanks for sticking with us! As our team's very first title, Your Big, Cute Monster Farm is a labor of love. We know we’re still growing, and we truly appreciate your patience and encouragement as we squash bugs and polish the game.Today, we are thrilled to bring you a MASSIVE update (literally)! Say hello to the Giant Crop System—your farm is about to get a whole lot bigger! 🌟Update Highlights 🥦 9 Giant Crops Have Landed!Ready for some heavy lifting? These aren't your average veggies. Plant them and watch them grow into absolute units (colossal sizes)! They bring a massive visual upgrade and make your harvest look more epic than ever. New Giant Lineup: Pumpkin, Cauliflower, Cabbage, Red Cabbage, Winter Melon, Dragon Fruit, Melon, Broccoli, and Watermelon! 🐲 New Fusion Beast: Colossus Rider!Meet your new heavy-hitter! Synthesize the "Colossus Rider," a powerful new ally designed to boost your farming efficiency. Trust us, you’ll want this guy on your team. 🪐 New Building: Astro GlobeUnlock the secrets of the sky! The Astro Globe is now open for construction. Build it to change the seasons of nearby tiles, bringing vibrant new colors and scenery to your farm! 📌 Other UpdatesReduced the price for unlocking Farmland.Reduced the price for unlocking Areas.Hop into our community channels to chat with the devs. We’re listening to your feedback to make the farm the best it can be.
It is out and I wish you Happy Wusseln! I really hope you will enjoy it, and if you do, leaving an early review and telling your friends about Craftlings will help a lot in establishing a safe and positive environment for further development. Thank you! You can buy Crafltings here: https://store.steampowered.com/app/1771110/Craftlings Or a Supporter Bundle including orginal Sound Track: https://store.steampowered.com/app/4013720/Craftlings_Soundtrack/
Add support for Russian
Hey everyone! After a long winter break, we're back with a small update and there's more good stuff on the way to be announced, so stay tuned! 👀 ✨ ADDEDKorean localization (thanks @Eueeeeeeeek!)New sound effects for leaves moved by the leaf blowerNew sound effects for the basketball fencePossibility to jump off the swingOption to toggle settings values using left or right input🐞 FIXESSwinging controls are no longer inversed when using a controllerFixed an issue where some leaves could become completely flat, causing them to clip through textures and appear undergroundFixed darker font in some languages, including Russian, Japanese, and ChineseImproved colliders around the basement area to prevent leaves from getting stuck in unreachable spotsHappy gaming! Eternity Team
Don't touch grass. Become grass!
- Dice Item salvage fixed- Water Leaf house item fixed- Candle Game total blown stats fixed- Journey claim item fixed
I'm very excited to announce that Vinyl Desktop has been released and is now available for both Windows and Linux.As someone who's very passionate about music, vinyl and DJing, I've gone through great lengths to develop the most accurate and authentic turntable simulation available for PC, and I truly hope you enjoy using it as much as I've enjoyed creating it. So sit back, relax, and put on some of your favorite tracks! For any issues, questions or feature requests, please join the Discord Server or start a discussion here in the forum's. Keep on spinning!
Hey Cafe Owners!👋We’ve just released Update 1.4.1. with bug fixes and optimizationPatch Notes – Release 1.4.1. ☕New Features & Fixes:Memory Optimization.Fix Fullscreen bug when start new save file in Fullscreen mode.Fix minor quest bug.Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
🆕 What's New:🌦️ Dynamic Weather SystemAdded 4 different weather types (sunny, rain, snow, cloudy)Smooth weather transitions for a more immersive experienceEach weather brings its own cozy atmosphere to your fishing spot🪟 Window Control ImprovementsYou can now scale the game window to any sizeDrag and move the game window anywhere on your desktopBetter experience for keeping the game alongside your work or study📥 Update now on Steam!Try out the new features and let me know what you think! Your feedback helps make the game better. 💙Happy fishing! 🎣If you run into any issues, feel free to report them via Discord/comments!
Respected Hansa Network User:Hello!In order to provide more stable services, we will perform maintenance on the communication server starting at Pacific Standard Time (PST, UTC-8) 21:00 on Wednesday, January 14, 2026. The maintenance is expected to last approximately 1 hour. During this period, communication services and network login may be unavailable. We apologize for any inconvenience this may cause!【Maintenance Schedule】Time ZoneOffsetCorresponding TimeCoordinated Universal Time (UTC)UTC+02026-01-15 05:00 (Thursday)China Standard Time (CST)UTC+82026-01-15 13:00 (Thursday)Eastern Standard Time (EST)UTC-52026-01-15 00:00 (Thursday)Japan Standard Time (JST)UTC+92026-01-15 14:00 (Thursday)Australian Eastern Daylight Time (AEDT)UTC+112026-01-15 16:00 (Thursday)The compensation rewards for this maintenance have been sent to the in-game mailbox,Thank you for your understanding and cooperation!
同发行商的新游戏《尸姬之梦》目前已经上线,目前特别好评,首发八折30.4元~美少女卡牌爽游家人们不来试试吗~卡牌,战斗!有人惊醒了沉睡的尸姬……也许,这个世界需要为尸姬大人的起床气付出一点代价……在《尸姬之梦》中,你将扮演被惊醒的尸姬大人,尝试各种奇奇妙妙的构筑组合,发现各种强力的,奇怪的对手,然后把他们全,都,打趴下!
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Fix the issue where achievements cannot be unlocked
I’m excited to announce Idle Monkey Theorem, an idler / incremental game inspired by the Infinite Monkey Theorem.In this game, you manage monkeys endlessly generating random text where chaos, probability, and time slowly turn nonsense into something meaningful.What to expect:Idle & incremental gameplayExponential progressionA philosophical and absurd themeSatisfying “numbers go up” mechanicsThis project reached players thanks to unexpected visibility and amazing community support, and development is actively ongoing. New features, balance updates, and improvements are planned.👉 Wishlist now on Steam and follow the journey.Thank you for the support. Let the monkeys write. 🐵📜
VERY POSITIVEZuitLabs team is very honored that you like our game this much!We don't want to stop here though. So what's next?We want to focus on making the experience as accessible as possible.This means: 1. No bugs A few achievements unlock too early or too late, sometimes BPM has no chips.We are fixing these.2. More LanguagesGerman translation is almost done. Might do Korean after finding a perfect font for it.3. Gamepad / touch supportWe'll have to redo most of the Mechanisms and add gamepad specific UI and controls to them.This will also allow the team to port IF to mobile, and get that green checkmark on deck.4. OST DLCA standalone experience in the same universe, featuring remastered soundtrack and extra gameplay.Thanks again for believing in us and giving our experimental weird game a chance!- Zuit, the idea guyPS - you can check out German translation and some of the bugfixes in the "preview" branchWant to talk? Found a translation error or a bug? Contact us here:Email: zuitlabs@gmail.comDiscord: https://discord.gg/tgqzUKVeKg
Hello Travelers, How has the New Year been treating you all? Hopefully you all enjoy a peaceful start into 2026 with a lot of warmth and happiness around you! We'd love to add to that happiness - even if only by little bit - and as such ever since the start of the year we've been constantly busy working on the game and making additional changes and bugfixes. This has, at this point, became an on-going part of our dev-cycle and through the cooperation with our community we've been able to eradicate a lot of smaller and bigger issues. As always, this means that Hotel Galactic again got better and more fun! We remain at your disposal - we monitor all the channels where our community stays active to make sure that any and each report gets answered and addressed. This is not changing and we're committed to that endeavour so if you've got any report about game state, feedback or suggestion - please comment or check up with us on Discord! Below you'll find the comprehensive list of all the changes that we've introduced to the game with the last hotfix! Patch Notes: New ContentAdded Rustic Daisy Bed as part of the Rustic Daisy DLC.Storage & ShelvesPattern bundles (wall/floor patterns) can now be placed on storage shelves.Fixed storage shelves collisions.Fixed issues with crate interactions not locking/unlocking correctly after placing crates on shelves.Fixed items on shelves not being recognized correctly by sell / move tasks.Disabled auto-store interactions for crates (this feature was unreliable and has been fully removed).Fixed errors related to picking up or stripping items from storages. Recycling & CrusherFixed Crusher being movable or packable while processing items.Fixed Crusher recycling interaction not being available after packing and unpacking.Fixed inability to cancel recycling after an item was packed into a crate.Prevented depositing crates onto shelves intended for recycling.Recycling is now properly blocked for objects that are currently being destroyed.Dis...
🎉 v2.5.0 Update Is Now Live!The v2.5.0 update is officially available for all players. This update introduces major improvements to loot systems, crafting, progression, balance, and UI, along with numerous fixes and quality-of-life updates.Thank you to everyone who supported the game and shared feedback. Here is what’s new in v2.5.0.⚔️ Gameplay & Systems🧩 Loot and MobsItems such as Herbs, Dice, and Gear now drop from mob-specific loot tablesNew Special Mobs have been added for Dice dropsEach Dice type now requires defeating a specific Special MobMob Detail Menu addedShows total kill countDisplays possible item dropsBoss levels are now visible🛠️ CraftingCrafting system reworkedBalance adjustments appliedRecipes updatedNew Green Herb added❄️ Maps and ProgressionSnow Map progression updatedYeti and Santa bosses now drop their own unique itemsMap unlocking system moved to the Upgrades MenuNew Gate Keys added as boss drops to unlock mapsMap Selection Menu updated with a new UIPossible loot drops are now displayed per map📊 Balance and CombatStat calculation system reworked for improved consistency and balanceMinor updates to map difficulty scalingParty positioning and movement now play a more important roleBoss and selected mob attack ranges adjustedAttacks no longer hit only the front characterFurther improvements are planned for future updates🎨 Visual UpdatesEdric animation visual improvements✨ New and Updated FeaturesFairy’s BlessingWhen a hero is revived using a Resurrection Elixir, they gain 4x damage reduction for 1 minuteFairy Revive UpgradeFairy can now use Resurrection Elixirs to revive heroesSteam Achievements fixedNew Snow Map Achievements added🐞 FixesFixed the Infinity Sell glitchFixed an issue where items could drop above level 500Fixed Attack stat calculation display issues in the UIThis update sets the foundation for upcoming content and balance improvements. Thank you for playing and supporting the game. Your feedback continues to shape its future.See you ...
Hey everyone 👋We’re excited to finally share IGNOBLE with you.Our Steam page is now live, and today we’re also releasing the announcement trailer. This is the first real look at the game.What is IGNOBLE?IGNOBLE is a fast-paced 2D action game focused on brutal combat, deep progression, and high replay value, wrapped in a retro pixel art style. Fight through overwhelming enemy waves, unlock and combine powerful skills via cards, items, and a branching skill tree, and push your character deeper through layered progression and prestige systems.What We’ve Been Working OnOver the past months, our main focus has been tightening the core gameplay:More responsive and readable combatSmarter enemy behavior and clearer attack patternsBetter visual feedback for hits, crits, blocking, and ultimate abilitiesFine tuned player's skill progression, added cards and item dropsAt the same time, we’ve been polishing the UI, visuals, and performance to make sure intense moments stay clear and smooth, especially as the action ramps up.About the TrailerThe trailer released today is an important milestone for us.The music was composed by the founder of our studio and performed by Fames Project, whose work specializes in orchestral recordings for games and movies. We wanted the trailer to reflect the game’s tone: dark, intense, and dramatic, while giving a sense of the scale we’re aiming for.What’s NextWith the Steam page and trailer now live, we’re fully focused on preparing a playable demo that represents IGNOBLE properly. We’re actively testing, iterating, and refining the experience, and our goal is to showcase the demo during Steam Next Fest.If you haven’t yet, wishlist IGNOBLE and stay updated as we get closer to the demo and release.Thanks for checking out IGNOBLE and supporting the project. We’re just getting started. More updates soon.