Hey GuysI hope you had a great Christmas & New Year I wanted to share some progress with you guys and let you know some of the new features some of which are still being developed and are subject to change.Dragon Infusing:Firstly the dragon infuse system, a feature that people always requested was being able to level up every dragon on one profile and with this new system you kind of can, well in a round about way.When you hit level 100 on your dragon then you can choose to Infuse that dragon into a new dragon egg, this will reroll your dragon back to level 1 including power ups and you can then select a new dragon egg but the bonus is that you keep all of the click damage that you gained plus when you level up your new dragon because it has been infused with another dragon then you will get 2X the click damage from each level up.That takes us nicely onto the next update.New Dragon Species:I don't want to spoil too much but I would like to share a few of the new dragon types.Feltwing JuvenileDeepborne AdolescantThere's 5 new dragon types so far in the game and there will be 10 at launch In order to unlock these new eggs you will have to complete various challenges. APEX System:Another feature that's similar to the dragon infuse system is the APEX system which applies to all of your other creatures, when you reach level 100 with a creature that has it's final ascension then you can choose to ascend it into it's APEX form which again will reset your creature to level 1 but you will keep the DPS and your APEX form's levels will boost you with double DPS when you level up plus your creature will change into it's APEX form which looks badass, I'll show you one of the designs as I don't want to spoil them.Can you guess who's APEX form this is? Day / Night Transition & Weather / Seasons:Creature Clicker now has a day / night transition and it effects what creatures / resources spawn, such as Moonglow Petals which only spawn at night but that's not the only change, there's ...
Now only half of the platforms are required to complete the Geo Jump goal. Have a nice day!
Hey Ponderers!Happy New Year!!As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December!On my content creation journey I have just started dipping into rituals. With lots of the new mechanics I've been adding into the game, I'm hungry to start actually building the ritual content. I've got so many cool stats that can be ritual-exclusive that it makes it very exciting to get into it. I've also been working with some artists to give this portion of the game, and some other portions, a bit more polish than my limited artistic abilities can pull off on my own.The big thing I wanna talk about in this development update though is the current iteration of researches. Be prepared as I'm about to ramble on some game design technicals:Researches got another slight overhaul. I've been tweaking their advancement costs a lot since v0.6 finding the version that feels the most polished. Originally, the big change was making Technology cost from \ advancement -> \, and making the power impact of technology much higher. This worked for awhile but ended up creating a advancement imbalance that leaned too hard into the \ advancements, creating a deficit where the other advancements felt much weaker. There was another problem that I've been solving for awhile in which stats like "Spell Weight Capacity" became less and less valuable as you went on. Investments into Expert Augments where cheap and solved spell capacity issues too easily. Something that playing Silksong taught me is that being more reserved with the upgrades that you dish out can be a good thing, and can actually enhance the experience of actually obtaining those upgrades when they are more rare.This realization created a philosophy change in orb's researches. Almost all unique stats where removed off of expert researches and moved onto technology researches. "Improved Casting", for...
A tiny quality-of-life update with a couple of fixes:Added a new resource filter mode to the mapFixed an issue where the social events icon didn’t display correctlyFixed an issue with large numbers not displaying properlyMinor text and description fixesThere are more fixes and improvements still awaiting, so see you soon with next update!
各位雏草姬们大家好,我们很荣幸地宣布,拖拖拉拉小菲镇在著名虚拟主播永雏塔菲的2025年度总结游戏大奖中获得『最想穿越进去的游戏世界』奖,感谢塔菲和各位雏草姬对小菲镇的支持,我们会在日后继续推出新内容,谢谢大家喵!关注永雏塔菲喵,关注永雏塔菲谢谢喵!
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Jan.12th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New level 38 regular formula: \-Increased new decoration and recipe -Adjusted and fixed some bugs-Spring Festival activities in 2026 (2026.1.13~2.11)*The theme decoration of the Spring Festival, Twisted Egg, is open for a limited time;*Spring Festival themed flooring and wallpaper are open for purchase. Go to the furniture - purchase interface to view*The skin of the reception desk is open for purchase. Go to the reception desk skin interface to view*The "Spring Festival town scene" of the prop house is open for a limited time;*The Spring Festival Carnival activities and town events were launched to win rich rewards for completing tasks;*Equip any hero with any 6 Spring Festival props and unlock the drawing "Spring Wind Jade Flute";*The Spring Festival login activity will be launched during the activity;-Recharging activity copying (2026.1.13~2.11)*Recharge any amount during the event to get the following rewards:*288 diamonds* The original painting of the Spring Festival with high decorative points: Eva "Skyscraper"*Legendary equipment that does not occupy the inventory: flame bottle green leaf ring ice sealed scroll
Thanks to the valuable feedback you shared with us, this update makes the game significantly smoother and more fluid. Achievements have now been added for all monkeys, along with 10 brand-new achievements unlocked based on the total number of letters reached.We are excited to see how many monkeys will be able to write the final achievement: Hamlet. Let the typing frenzy continue!
Added a Hidden Class for the Blade branch (can be achieved with a certain probability by promoting after using "Feast of Fate").Added an auto-salvage option by equipment quality to the Auto Trial.Optimized save logic and adjusted descriptions of save-related paths in the FAQ panel; you can now click the links to open the save and backup folders directly.Fixed several known issues and improved overall stability.
Hey everyone 👋 I just want to say sorry real quick. I know Scratchers hasn’t been perfect; the progression has been messy, the balance off, and there were definitely some annoying bugs. I’ve put out an update trying to fix the worst issues and make the game a bit more fun and smoother to play. It’s not perfect, but I really wanted to improve things for you all. I also want to be super honest: one of the big reasons I haven’t been updating Scratchers as much is that I’ve been working really hard on a completely new game. I’ve learned a lot from everything I did wrong with Scratchers and I’m using that to make this new game as polished and fun as I can. I am working as hard as I can to make the game feel perfect just from the beginning to the end. This new project has been taking most of my time, but I really want it to feel right from day one. Thanks so much for sticking around and for all your feedback. I hope this update makes Scratchers a little more enjoyable while we wait for what’s coming next 😉 Thank you ❤️ - Muffler -
Happy new year Pinies,Our focus in this patch was to make the game's readability more customizable, with an eye to helping Steam Deck users in particular. Thank you for the great feedback! (Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsUI Zoom Settings now includes a Story Zoom Level and UI Font Scale for players to adjust the size of story and UI text respectively Steam Deck Mode can now be toggled on/off BugsAll non-print stories now have a friendly font option that that provides a more seamless and readable appearance. This update maintains the design/artfulness of stories while making text easier to read: \ Fixed issue where Era Banner was not disappearing when pressing "B""In the patches we are found, sayeth Quentin P. Brown."Thanks always for your support into 2026!John & Pete
This update introduces a brand-new train chapter:☕ New Drinks: A new menu inspired by trains and long journeys 📖 New Story Content: A gentle and slightly whimsical story unfolding aboard the train 👔 New Outfit: Train conductor–themed outfit added 🎫 New Role: Players take on the role of a train conductor and experience a small story along the journey🛠 Bug Fix:Fixed an issue where previous calendar records could not be viewedThe train keeps moving forward, and this time, you are no longer just a passenger.
The costume feature has been updated!Now you can create your very own lazy cat! 🐾💤
Patch v1.0.7 – New Content & Event Update✨ New ContentAdded 2 new boxersAdded 4 new country flagsAdded 3 new wall decorationsAdded 2 new floor decorationsCustomize your gym even more with new visual options and face fresh opponents in the ring.🎄 Christmas EventThe Christmas event has concludedThe limited-time bonus XP from the event is no longer activeThanks for training with us during the holidays!🛠️ Improvements & FixesVarious minor bug fixes and stability improvementsSmall UI and gameplay tweaks for a smoother experienceThis update focuses on expanding customization options with new decorations and fighters, while wrapping up the Christmas event and improving overall stability.Stay cozy & keep training 💪 Smiling Stallion Studios
🎆 Happy New Year Everyone! 🎉I hope 2026 will be good to all of you. Now, let's get into the big main addition...Custom Major Battles ⚔️You can now directly spawn battles from God Mode Tools. There are two ways to do it:Spawn them for a specific nation 👑 - If you have a nation selected, any battles spawned will always result in victory for that nation. This is good when you know what you want to happen. Note that when a nation is selected, you can only spawn battles on their territory and on their enemy's territory!Spawn them with a random result 🎲 - If no nation is selected, you can spawn battles on any warring nation's territory. The battle result will be random between them and their enemy.Battles should be spawned near the frontlines. If you try to spawn it deep in their territory, it will not work.Terrain Bucket Tool 🧺Similarly to the Edit Territory tool, you can now also use a bucket tool with Terrain. As always remember to be careful!Also check out all the other stuff changed!v4.3.4 Full ChangelogAdditionsAdded a God Mode Tool to spawn Major BattlesWhen no nation is selected, spawned battles will have a random outcomeIf a nation is selected, any battles spawned will always result in victoryAdded a bucket tool for painting terrain in Scenario editor and in-gameAdded new statistics: Kills, Total Wars, CitiesAdded default flag packs for Historical Flags of 1938, 1914 and 1792Bugfixes & ImprovementsFixed a bug where changes to brush size didn't save if done during bucket tool usageFixed a bug where nation borders weren't set up correctly if mountains or water was painted over the nationFixed a bug where major battles blocked map clickingFixed a bug where if you searched for a flag in group, and then switched group, the list would new listing would forget your search, so now you can search for a flag and easily check multiple flag packs for itUnified the look and functionality of Scenario Editor and God Mode ToolsFixes and updates to World Map 2025 & 1938, Europe 2...
Hey all! This patch is mostly to remove the Christmas event from the game, but I've also made some minor changes/fixes + added a new season upgrade! New stuff - Added the seedling upgrade to the season shop. This upgrade costs 1 seed and will give you a +1% bonus to dibble production. It's intended for use by folks that have bought all seasonal upgrades but still want to spend their seeds, so with that in mind, there is no limit on how many times this upgrade can be purchased. (Thank you for the suggestion LightBlack!) Changes - The Christmas cosmetics can no longer be claimed. I hope those that were able to claim them have enjoyed bringing a festive vibe to their barn! - Fixed some super minor issues - Minor QoL changes (mostly to make the text when hovering over some things more obvious as to what they are) I'd like to give a shout out to those that have been taking the time to submit bugs and feedback. It really helps a lot, so thank you!! I hope everybody had a great Christmas & enjoyed their New Year's celebrations as much as I did! Wishing you all the best going into 2026 🍾 Goop Games
Season 3 has started!Participate in the Season 3 event of Tap Ninja and start a new Ninja run in the lifeless wastelands!Complete various seasonal tasks to unlock The Frozen King - Scorn skin and The Barren Peaks background!(The cosmetics are temporarily exclusive!)Be warned that this is an endurance Season - your Ninja is not able to increase it's Speed Step in the cold, and barely any enemies can be encountered in these wastelands!Season 3 is active from January 2nd to February 3rd!
You no longer get softlocked in the tutorial.
Content AdditionsAchievements!!!Brand new fish in the lake!There's an ice cube in the Sippie's fish bowlBug FixesThe ending clears your docksMap collider fixes
Hello, this is the OrePlant development team. First of all, we would like to sincerely thank everyone who has played OrePlant and shown interest in our game. We are a small indie development team, and we continuously work on updates and improvements to provide a better gameplay experience. If you experienced any inconvenience or encountered bugs while playing the Early Access version, we sincerely apologize. We will do our best to fix any identified issues as quickly as possible. Your valuable feedback is a great help to us. While we may not be able to perfectly satisfy every player’s preferences and play style, we will continue to gather and reflect as much feedback as possible to develop OrePlant into a more polished and complete game. The following fixes and improvements have been applied in this patch. Please review the details below for a better gameplay experience. Fixed an issue where the World Tree unlock achievement was not unlocking properly. Fixed an issue where the “All Crops Unlocked” achievement was not unlocking correctly. Fixed an issue where the achievement for using the shop gacha was not unlocking as intended. Fixed an issue where certain stories that require prerequisite story unlocks (such as Pin’s Cooking) were not unlocking properly. We will continue striving to provide a better experience in OrePlant. Thank you for your continued interest and support. Thank you.
【更新说明】1.新增招募武将的属性要求,在政务府的任务管理中可以设置。2.在战争中战死后对其使用丹书铁券,战争结束前仍可免死。3.在名望商店新增\,可使得未入世的武将提早登场。4.取消名望商店的套装难度限制,现在都可以购买获得。5.修复军事府无法刷出战争任务的问题。6.优化部分细节,修复已知Bug。2026新年快乐!交流QQ群:598664495B站:隐隐狗
Dollar
287 days ago
· DollarDev
The Moon Dollar has been released The Briefcase 3rd Edition has been replaced with the Briefcase 4th Edition Briefcase 4th Edition Dollar 48.7779% Seasonal Dollar 30% Fire Dollar 7% Aurora Dollar 5% Trippy Dollar 5% $100 Dollars 4% Red Aurora Dollar 0.05% Purple Aurora Dollar 0.05% $10,000 - 0.01% Holy Dollar 0.01% Custom Dollar 0.007% Custom Item 0.003% Golden Dollar 0.001% $100,000 - 0.001% $1,000,000 - 0.0001%
Yet another year passes while another begins.Let's take a look at how 2025 went for Tap Ninja:This year's most notable addition to the game was the Seasonal game mode (previously know as "Dimensions"). This new feature added the ability for players to start an almost fresh new game on every new Season's start with unique game modifiers featured for each one, and to race to finish the listed tasks.Players seemed to like the new feature, so more development time was contributed towards it by making each Season more unique from the rest and by adding a dedicated Seasonal upgrade tree with the v7.1.0 update!This year Tap Ninja saw the addition of a feature that was in our faces since the game launched - you could now TAP your Ninja! Begone autoclickers, welcome the prolonged Energy bar with tapping as its generator.The game had a massive gamebreaking exploit added with one of the updates. While the majority of players didn't even notice any changes, a few unlucky of you had to have their save files rolled back by a little bit due to a bad messup on my part (my apologies about that once again!) We contributed over $10'000 to Save the Children charity during the Tap Ninja's 4 year anniversary event! We had the second art contest and found some talented artists amongst ourselves! Take a look at some of the best ones over here:Let's take a look at what 2025 did not bring:In-game leaderboards, or any online feature: The update that was promised so long ago. I can say that the leaderboards were experimented on prior to starting work on the Seasonal game, there were more issues than I was expecting so this update has been pushed once again even further into the future.Artefacts: This feature is still on the horizon and will likely be the main update scheduled for 2027 and will tie in with the main feature of whats to come in 2026A new Horseman enemy: The new main game enemy had to be pushed back once more and will be featured with the v8.0.0 update in 2026.Personal Dojo: Still...
Version 2.0.1 Added bulk open options for coins Adjusted item tooltips: Improved readability by having each second row a slightly brighter color Fixed a glitch that caused tooltips to move up and down quickly when their was no space anymore. Reduced contrast in guild Increased font sizes for better readability in many menus Removed many places where we apply some text shadow effects for better performance + readability. Slightly increased size of bounty paper Adjusted layout of expeditions slightly to increased font size of the cooldown Optimized ascended bosses selection modal layout Fixed adventure results screen not being proper displayed on some screens Fixed recipes not having correct space between their name Adventure Optimized design of the loot selection menu + Characters now show their guild flag in that menu 🙂 Added missing navigation button in Adventure dice roll menu when running Adventures in fullscreen Version 2.0.0 (1/6) Full UI rework. Embervale is now fully optimized for mobile devices — smoother, faster, and easier to navigate. Enjoy Embervale with a fresh, modern look! 👀 New: Our original vision for Adventures has finally come to life. Every Adventure now includes a map that requires regular path-based decisions. Choose which monsters to fight, whether to rest or trigger an event, or if you want to visit the Devil Merchant or face the Morale Reaper. Streamers now shape the path, risks, and fate of the Adventure more than ever before. New Adventure Upgrades: Second Chance can now be upgraded twice, increasing the maximum to 3 purchases per Adventure. After unlocking all tools, new features become available: Devil Merchant — unlock for 2,000 Adventure Points Morale Reaper — unlock for 2,000 Adventure Points New permanent events: @Laluzi : the miracle of coffee revival ritual @Haczi : purebred dog show respect your elders @Sokol : lucky coin event @Midna : riddle of the sphinx lamia hunt event the lost book pocket dragon encounter jungle ruin event A...
Hey all, Bauske here.I hope everyone has had a great holiday season! First off, I want to say thank you for your patience with this project. I feel like this year slipped away from me due to a number of factors. I had so much planned with Micro Stream RPG and unfortunately didn't get to do much of any of it. Between game issues, connectivity problems, and general life hiccups, things didn't turn out the way I wanted. I won't try to make excuses, but I do apologize for the long delay in getting any sort of updates out.On that front, I've rebuilt some of the game engine and pinned down what I think was causing issues beforehand. Not only did my copy of Clickteam Fusion, the program I used to create Micro Stream RPG, go corrupt, but so did an extension which linked the game to Steam. Both of these were responsible for some of the issues the game was having, like crashing, locking up, and shortcut keys activating in the background. Never expected the program itself to sabotage my efforts. But, after reinstalling and rebuilding, it seems to be working properly now.I've also reworked most of the connection coding to hopefully keep the game from randomly disconnecting from chat and/or stalling up. It's taken weeks/months of testing, waiting, and making sure the game stays connected to Twitch, but overall it seems much more stable now.My hope was to surprise you all with a new update by mid December, but obviously that didn't happen. What I'm currently working on is taking a little longer than I expected to finish, but I hope it'll provide some fun content for you all to enjoy once I get it done. Currently I have dungeon 3 completed and dungeon 4 is about halfway done. I'm also trying to get the companion app to a place where it's useable for everyone as well. This will let you customize your character, view your progress, see your badges, bestiary, and more.My plan at the moment is to finish this next update and get it launched hopefully by the end of January, and then rel...
Today is the last day of 2025. As we stand at the crossroads of the old and new year, we wish all Chill Drive players a very happy New Year!Thank you all for your continuous support and companionship along the way. In 2025, did you achieve all the goals you set for yourself in Chill Drive? Did your studies or work go smoothly this year? Actually, none of that matters. Let's gently let go of those unfulfilled goals.Then, with full of blessings and expectations, let’s move forward with Chill Drive in the brand-new 2026!And a little sneak peek to wrap things up:The demo version of Neon Dash will be launching in January 2026! See you next month~