🌱 Future Development and Update Roadmap Hello, this is the Oreplant development team. First, we would like to sincerely thank everyone who has played Oreplant and shown deep interest in our game. We are a small indie development studio, and we are continuously working on updates and improvements to provide a better gaming experience. We sincerely apologize for any inconvenience or bugs you may have encountered during Early Access. We are doing our best to fix any reported issues as quickly as possible. Your valuable feedback is a great help to us. We will listen to as many opinions as possible and reflect them to develop a more polished and complete game. #01 Confirmed Update Schedule Continuous bug fixes and UI/UX improvements will proceed as a baseline. Here is the schedule for major updates to make your gameplay more comfortable this holiday season. Date Details December 24 ○ Artifact & Story System Overhaul Museum Artifacts: The acquisition order of artifacts will be revamped to flow naturally with the gameplay experience. Story: Story unlock conditions will be adjusted to align with the changes in the artifact system. January ○ Cooking Queue System Added You will be able to queue multiple dishes at once, allowing for more convenient and efficient kitchen management. #02 Features & Theme Updates (In Progress) ○ Music Box Update Now you can freely choose BGMs that were previously only available in specific locations like the Story mode or Museum. A 'Music Box Item' will be added, allowing you to select and play your preferred BGM. ○ Theme & Weather System Seasonal changes are coming to the world of Oreplant. New map themes and weather effects will be updated. We are preparing theme updates that change the in-game atmosphere for special occasions such as Halloween and Thanksgiving. #03 Long-Term Roadmap ※ The items below are currently in the planning stage and may change during the actual development process. 1. Characters & Customization New Sub-Characters: New c...
Merry Christmas! We have just hit 10k units sold, which is amazing. Another huge thank you to everyone who has purchased and played the game. Before I list the bugfixes, I'd like to mention that I am reading every post and comment on the discussions board, so even if I don't reply immediately just know that I am reading all of the feedback and suggestions. Here is a list of bugfixes that I've made with this patch: Attempted to fix an issue that caused stuttering when switching background tracksAdded an option in settings to disable the floating texts that display damage and dollars in the plinko machineChanged "hold space for next sector" to "hold mouse for next sector". Both mouse and space can be used, but mouse seems to be the natural favourite.Fixed an issue where bonus lazer damage from loot was sometimes not applied correctlyFixed an issue where plasma chain length was not set correctlyIf you are encountering any issues, definitely throw them in the discussions and I'll fix everything I canThanks for playing! waka
The "Wasteland Builders' Choice" bundle—a collaboration between Stario: Haven Tower and Doloc Town—is officially live!📍 Build your tower in Stario: Haven Tower: Master mind-bending vertical logistics, establish trading posts, and witness the prosperity of a kingdom in the sky.📍 Start your farm in Doloc Town: Enjoy the healing vibes of pixel art as you fend off unknown threats and protect your own little piece of the world.Stario: Haven Tower is currently at a 10% discount (matching its historical low). By purchasing the bundle now, you can stack an additional 10% off on top of that!From the surface to the clouds, from harvesting crops to forging wonders—experience double the joy and double the suffering sense of achievement!
Added a New Year event.Added auto-clicker appearance customization.Increased the maximum fishing rod level to 10.Added resource switching for the monkey by clicking on it.Bug fixes.
\ Regarding the Illegal Use of "Coin Push RPG" Gambling Games Hello, fellow players!We have recently received feedback from players that certain illegal merchants on Taobao have stolen game assets, the name, or gameplay mechanics of Coin Push RPG to create and promote illegal online gambling games. They may use false advertising or download links to lure players into participating.We hereby solemnly declare:1️⃣ Coin Push RPG is an authentic casual puzzle game. It does not contain any gambling, recharge-for-cash, withdrawal functions, or any other features that involve real-money transactions. Our game does not guide players to make any financial investments through any channel.2️⃣ All gambling activities using our game's content are illegal and are not associated with the official game.3️⃣ Please ensure you download the game only through official channels. Do not believe false promises like "easy money" or "recharge to withdraw cash." Protect your personal information and financial safety.Beware of these fake games. Do not participate!
Feature TweaksThe plus sign ("+") is no longer allowed in equipment filter naming. (It previously caused filter setting errors) Equipment can no longer be changed during combat. (The primary reason is that frequently swapping equipment may cause data loading anomalies, leading to the combat log interface freezing)Bug FixesFixed the issue where the position of the chest was incorrect in bottom-bar mode. Fixed an issue where, in certain cases, the combat sub-window did not display the battle scene in full-screen mode. Fixed an issue where combat could freeze under certain circumstances.Contact us: Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
Fixed a rare issue causing the gems' or coins' text to stop showing the correct values Following reports of a very rare bug causing coins to fall into the negatives, included a fallback to put them back into positives on the game's startup
Idea Fix is now 100% translated to Russian, thanks to Anastasia Timofeeva and Daniil Krainov!We're also working on GermanChinesePortugueseSpanishFrenchwith potential of Thai and any other language you volunteer to help us with!- Zuit, the idea guyWant to talk? Found a translation error? Contact us here:Email: zuitlabs@gmail.comDiscord: https://discord.gg/tgqzUKVeKg
Holidays Demo update! New jolly items! We added a pile of present to sit on🎁 wreath with lights🎄 to wear and lovely snow effect ❄️ Hope you like it and happy Holidays!!
Enjoy the Christmas 2025 mini event and mini game. Complete it to earn an exclusive Fishing Tank decoration to show off when the Fishing Update arrives!
Hello, this is PastelFox.Merry Christmas! We have a small Christmas surprise for you.For a limited time during the Christmas season, the Pomeranians in the game will be wearing Santa hats! They are waiting for you with a special festive look.Please launch the game and enjoy the holiday vibes with your cute Santa Pomeranians.Have a wonderful Christmas!
Bug FixesFixed an issue where the interface could freeze in certain cases due to mercenary sorting.Contact us: Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
Dear Lord, the server will undergo maintenance on December 25, 2025 at 9:00 AM, which is expected to last 5 hours. Please log out of the game in time to avoid unnecessary losses. The update content is as follows:(If there are any discrepancies between the announcement and in-game events, the actual events in the game shall prevail. Please also pay attention to the event expiration time displayed in the game to avoid missing the event.)—Function Optimization—1. A new item, \, has been added to the shop. The \ can only be used on members of the outer sect who have taken the Elixir of Immortality. The user will lose their immortality status. (Note: The Restore Talisman cannot remove the immortality status of the Ancestral Attendants and system NPCs.)2. New ways to obtain the blueprints \, \, and \ have been added. Lords can exchange them using \ in \.—Born to shine like stars and the moon— A royal city swallowed by black mist, the stars foretold the arrival of a girl from another world—a mysterious emblem branded on her wrist, rumored to be the key to salvation… She steps onto the shattered crystal-studded land of Obsidian City. The tower guardian, imbued with mysterious power, leads her to uncover the truth of history.High upon the altar, that ruthless tyrant, once a wise and benevolent ruler, now stands.When painful whispers echo from within the mutated crystal core, when the entire city crumbles and vanishes before their eyes—Where does the path of salvation foretold by the stars lead?【Event Period】December 31, 2025, 0:00 - January 6, 2026, 23:59【Event Content】 The Crystal Bloodline event is available for a limited time. Participate in the event for a chance to obtain the Crystal Bloodline progenitor "Celes" and the Crystal Bloodline attendant "Cetis," as well as the limited-edition Bloodline outfit "Thousand-Colored Prophecy," exclusive name card, incense, title, avatar, and avatar frame. Valuable items such as the Elixir of Immortality, Purple Aura Tickets, and Re...
Hey y'all! I hope everyone is having a nice, cozy holiday. And to folks who just finished classes and exams... Congratulations! Way to make it through! To celebrate, we've got a small bugfix patch that should set you up right as you start the new year. Great things are coming! Including PacaPomo 1.0 launch! Expect that sometime in the Spring next year. Some changes you can expect to see since the last build: - Cooking minigame stirring speed should actually be framerate independent now - Removed the big silence sections in the song "Reflection" - Adding a simple music track to eko and chaska's shops. - Fixed a corner case where pomodoro values could still reach insane values if you came back from a pomodoro from an old save - Dragging the shovel now hides the inventory panel over time similar to how it worked with Seeds ... and much more on our Discord. We hope you enjoy your time with PacaPomo! You can follow us on our socials and if you want to support the devs, you can do so here!
Bug Fixes:Fixed the issue where Auto Bless would not record achievement-related counters. From now on, the following will be properly recorded: Number of Hero Sacrifices / Number of Hero Recruitments / Number of Hero BlessingsFixed the bug that allowed hatching a Backpack Battles collaboration character even without placing both the Egg King and Big Backpack. Now both decorations must be placed at the same time to hatch the Backpack Battles collaboration character.Fixed the issue where the displayed gold income in statistics would show as a negative number when exceeding 2.1B. The count can now continue to accumulate upward correctly.Optimizations:Optimized the issue where the sell button for items in the last row of the inventory UI would go out of frame. The button now displays fully and properly.Adjusted the long-press duration and quantity increment for selling items in the inventory UI. After holding for 8 seconds, you can now sell 2000 items at a time per increment.Updated the text and images in the patch notes/info screen.
📋 Feature Adjustments:Added the Team switching interface.Added hotkeys for switching Teams.When switching from landscape mode to portrait mode, the default size is adjusted to Medium.🛠️ Bug Fixes:Fixed an issue where equipment of certain qualities could not drop. (This was causing the archive to be unable to achieve full completion) Fixed an issue where the battle window could occasionally become transparent in full-screen mode. Fixed compatibility issues in portrait mode under certain special resolutions. Fixed an issue where some collectibles in the archive could not drop. Fixed an issue where the Druid class could occasionally experience combat freezes during battles. Fixed an issue where tips would not disappear when closing the team information window with the ESC key. Fixed incorrect display of tooltip text for some skills in Russian. Fixed a brief icon misalignment issue when transferring or selling items in the inventory.Contact us: Email - send your problem to feedback@gleamerstudio.com, we will solve it ASAP. Discord - Join our community Discord Steam community - Join Steam community
Good day Visitors and Collectors!New day, new patch.TL;DR HighlightsVisitors will blurt out commentsIncome graph reworked/fixedGame time no longer resets on prestigeMassive income and early-game rebalancePrestige progression improved and a new overall prestige progression barMultiple audio bug fixes that caused performance and audio issuesNew music tracksVisual polish across the museumTons of QoL and stability fixesBalanceArtifact count and loot count maximum increased by +1Double Damage and Double Size prestige chances drastically increasedEarly game prestiges are now cheaperIncreased early stone incomesIncreased coal and iron sell pricesKeep Lucky Coin cost reducedTicket and coin chances increased in early stonesIncreased early damage upgradesMassive income rebalance across the gameIncreased lucky coin drop chance and overall income lategameNewAdded a prestige progress bar to show overall progress across prestigesNew music tracks addedVisitor notes added visitors may randomly blurt out super valuable observationsReplaced barcodes with new onesVisualsArtifact spotlight is now more intense and lights up the table tooUpgrades now light up when hovered and clickedArtifact pedestals in rooms now show unlock requirementsPrestige tree descriptions made larger for easier reading and navigationAudio fixesBackground music and SFX volume not properly reloading on game startPurchase sound playing multiple timesPrestige node deny audio playing multiple timesCases where hitting loot inside stones triggered the “hit valuable” sound too many timesFixesTicket Count prestige not working properlyOne tiny stone piece sometimes become indestructibleUnreliable object selections for some artifacts on the tableAfrica collection having two artifacts with the same ID, causing them to be mixed up across systemsMuseum display collider sizesLoot sometimes not flying out from stones, should be more reliableLucky Coin reworked, no longer bugs out or desyncs animation for head/tail stateHammer h...
Happy Holidays, everyone! Old St. Pinapl is here with a new update for you all.The focus this time has been re-balancing, tweaking, and wrapping up some unfinished business. Rather than make you wait even longer for another big update, I decided it might be better to release this smaller update so you don't have to wait as long to get something new.Without further ado, here's what's in the new version:ReceiptsReceipts now drop with every sale detailing the cost breakdown of every item. You can burn them away in the furnace, or keep them for your records :)Changes to Item PropertiesAlloys have been re-balanced. Each alloy has new cost and property values, which are being determined by new and updated calculations based on the core elements.Craft quality no longer gets boosted by heat or property values.Increased the threshhold for when a craft's quality results in a "junk" sprite.Item costs are now determined by a combination of their quality, alloy properties, and craft difficulty. This is all outlined clearly on the new Receipt items you will get in-game.SpritesAlmost every craft in the game has been sprited! The only crafts left to draw are the Pauldrons and Trophies. Order scrolls now have 5 different handle variations.Extinguished faeries (spider alternative) have updated sprites.SoundsAdded a new sound that plays when grabbing a handle.Added sounds to cooking & burning potatoes.SettingsRe-added the Fullscreen option to Display settings. (It took entirely too much effort to fix that one.)Added a new "Fly to Menu" toggle to Camera settings. This will enable/disable the camera moving to the menu book when opening/closing the main menu in-game.Added a new "Sound Toggles" menu to Audio settings. This will allow you to turn individual sound effects on or off. Misophonia havers, you're welcome.Achievements3 new achievements just dropped: "Maxed Out", "Quality", & "Exterminator"The "Pot Metal!" achievement should now be achievable by normal means.Updated several Steam ...
Festive Update!🎄❄️🎁Merry Christmas and Happy Holidays to you! ːsteamhappyː:luv:We are really excited to have ended the year with our first ever release of a game. Thank you to everyone who has supported us. We have lots of plans for 2026 and we can't wait to share it with you. Check out the updates below!Change your hair colourNEW Festive themed furniture, including Christmas trees, bed, lamp, Santa plushie and more!2 new oversized cozy outfits, made by our adorable superfan, NotABoxOfBees!Warm regards,Sana @ StudioBitdot
BULK
297 days ago
· Monty
Hey everyone!I’ve just uploaded a new patch that makes the Upgrades Panel more easy to understand with some new descriptions. Y also added a little SFX to the Goldificator when you unlock it so new players can see easily where it is placed.I'm also working on some upcoming optimization patch and one bigger update with some new tools that will be available when the Next Fest arrives! Thank you all and have a great holidays!
Ready your blanket! It's time to get comfy near the fireplace with your beloved chonkers.(Themed distractions can be toggled by typing MERRY)New room style: Winter HolidaySome of you may already have unlocked or obtained this new room style 👀 We'll take care of the unwrapping, you'll be able to use it right away.New feature: AccessoriesAs teased in our previous update, we added a way to further customize your favorite cats! Most of the accessories are tied to current achievements, so all of you seasoned players will find them already unlocked. But there are still a few that lie hidden around, waiting for your keen eye to find them.Do you smell that? I don't!We're all for the aesthetics, and being welcomed by stinking litter boxes may not be the most appealing look. A lifetime supply of air freshener has arrived in the catalog, and you can now get rid of the smell once and for all.We wish you all a warm and cozy holiday season 💖1.3.33 ChangelogNew room style: Winter Holiday.New furniture: Festive (Litterbox), Present (Tower), More presents! (Bench).New feature: Accessories.Added Air freshener to the catalog.Switched "Equip/Unequip" wording on owned furniture to checkboxes.
Hello everyone, we hope you're having a great end of 2025!We're hard at work on the next big update, but in the mean time we wanted to give you a little gift!This new update adds 4 cosmetic items: 2 outfits, 1 hat, and 1 tail item, all christmas-themed!And the best part about it is you can get it all super easily!They'll be in the random shop rotation until the end of January, and they're guaranteed to appear on December 22nd (hat, exclusive this year for Silvervale's patreon supporters), 23rd (first outfit, hood down), 24th (tail) and 25th (second outfit, with hood up).You will have to buy them with in-game money, and you may trade them with other players if they couldn't get theirs!We hope you enjoy these new items, happy holidays!
Dear Players, The Christmas spirit has arrived in the dream world! 🌟 Beebo & Luna are excited to bring you a special holiday update filled with festive magic. Here's what's new: 🎁 What's New? 🎁 New Christmas-Themed Outfits 🎀 New Christmas-Themed Furniture 🎄 New Christmas-Themed Letter Paper 🎁 Gameplay Optimizations & Fixes 🛠️ May every dream be warm and joyful, like the sparkle of Christmas stars ✨! Join us in this magical holiday adventure! 🎅 Merry Christmas! 🎅 Wishing you a wonderful holiday season! 🎄🎉 {STEAM_CLAN_IMAGE}/45591683/38740194028bfce6ecdc8da1257669c5926543b9.png
Additions and changes:New achievement addedLimited amount of gold on the battlefield (optimization/visual)Limited number of damage messages on enemies (optimization/visual)
Hello, this is the OrePlant development team. First of all, we would like to sincerely thank everyone who has played OrePlant and shown interest in our game. We are a small indie development team, and we continuously work on updates and improvements to provide a better gameplay experience. If you experienced any inconvenience or encountered bugs while playing the Early Access version, we sincerely apologize. We will do our best to fix any identified issues as quickly as possible. Your valuable feedback is a great help to us. While we may not be able to perfectly satisfy every player’s preferences and play style, we will continue to gather and reflect as much feedback as possible to develop OrePlant into a more polished and complete game. The following fixes and improvements have been applied in this patch. Please review the details below for a better gameplay experience. After viewing Story 30 “Holy Moly Drilly,” an issue where the screen was abnormally zoomed in has been fixed. We will continue striving to provide a better experience in OrePlant. Thank you for your continued interest and support. Thank you.